VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Jacky

SGEcho4649

  • Akira
  • Kage
  • Brad
  • Wolf
  • Goh
  • Lei Fei
  • Jean
  • Sarah
  • Vanessa
Career matches2,564
Career win rate55.4%
Round win rate49.3%
Peak rank30
Distinct opponents94
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1458 #2,278 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jacky2994950044952.7%
Akira2956930126852.9%
Jean3030019910166.3%
Kage2624313011353.5%
Brad271731027159.0%
Lei Fei27131824962.6%
Wolf24113625154.9%
Goh2367343350.8%
Sarah221710758.8%
Vanessa2121150.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

965 of 1,285 rounds counted

8.1 inputs a second (489 a minute) this season. Faster than 74% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jacky8.4504432
Akira8.4506151
Kage7.7465121
Brad7.344181
Wolf7.846846
Goh8.148345
Lei Fei8.853019
Jean8.048045
Sarah6.841113
Vanessa7.947412

By opponent's character

Jacky8.3497187
Akira7.8471150
Goh8.148653
Aoi8.249367
Sarah7.947463
Jeffry8.249171
Kage8.450656
Jean8.148467
Lion8.651522
Pai8.249340
Shun7.847131
Brad7.846542
Lau8.550933
Wolf8.249239
Lei Fei9.355521
Eileen10.36163
El Blaze8.148414
Taka7.84686

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Jacky62253740.3%-3.2
Akira45281762.2%+1.6
Goh24141058.3%+0.7
Aoi2381534.8%-9.7
Sarah22121054.5%+5.3
Jeffry2114766.7%+9.9
Kage1881044.4%+2.2
Jean1771041.2%+4.3
Lion1641225.0%-17.6
Pai138561.5%+2.5
Shun125741.7%-7.1
Brad113827.3%-15.7
Lau106460.0%+24.8
Wolf106460.0%+12.8
Lei Fei63350.0%+7.0
Eileen54180.0%+34.7
El Blaze3030.0%-56.4
Taka2020.0%-15.8
Dural1010.0%-14.6

0 of 2 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 2 questions at once; about 0.1 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence51282354.9%+0.5
Breakable Half Fence49143528.6%-15.8
Open39172243.6%-5.1
Half Fence34142041.2%-2.1
Low Fence32191359.4%+8.6
Octagon27151255.6%+9.4
Rectangle26131350.0%+3.5
Breakable Full Fence2316769.6%+16.9
Single Wall1771041.2%-7.9
Full Fence and Open124833.3%-10.4

0 of 5 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 5 questions at once; about 0.2 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls21047.6%47.7%-0.1
No walls8848.9%49.5%-0.6

Walls against open: +0.5 points (95% range -12.3 to +13.3), p 0.939 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

ぽん (Rank 27)2026/10/1293633.3%
onigiryy_14 (Rank 34)2026/10/125050.0%
gans.sk602 (Rank 30)2026/10/02178947.1%
kampfarkz (Rank 27)2026/10/0251420.0%
豆次郎 (Rank 23)2026/10/0243175.0%
IntakeAL (Rank 28)2026/09/2993633.3%
無槪念野獸/무개념야수 (Rank 26)2026/09/24440100.0%
そんさく先生@SRGM (Rank 31)2026/09/1742250.0%
lapislazuli (Rank 36)2026/09/1752340.0%
kimxxxtt (Rank 21)2026/09/151712570.6%
たけぞう (Rank 32)2026/09/104040.0%
Oo-Mujirushi-oO (Rank 28)2026/09/102112957.1%
pinturicchio (Rank 27)2026/09/05106460.0%
potimaru1059 (Rank 21)2026/09/0532166.7%
ヘニオ (Rank 34)2026/09/0562433.3%
バジ松 (Rank 29)2026/08/2286275.0%
okb@j>おーけーびー (Rank 30)2026/08/217070.0%
R1-Z (Rank 21)2026/07/29440100.0%
★★★★★ (Rank 29)2026/06/204040.0%
浅川サナタ@ようつべ (Rank 30)2026/05/3143175.0%
a39611619 (Rank 21)2026/05/15440100.0%
エルグランド (Rank 28)2026/05/0651420.0%
花形満 (Rank 29)2026/04/1081712.5%
kobaman (Rank 24)2026/03/28118372.7%
shiphon74 (Rank 23)2026/03/2643175.0%

Round openings

Every character

guardG into evade down715.8%
backdash into Spin Heel Sword4K+G453.7%
punchP into Jab Straight393.2%
backdash into Long Stride Back Knuckle4P+K363.0%
Rimon Chouchu66P332.7%
guardG292.4%
Middle Smash6P282.3%
Low Spin Kick1K+G231.9%
Low Spin Kick1K+G into guardG221.8%
backdash into evade up211.7%
punchP211.7%
evade down into forward dash181.5%
Groin Kick6K+G171.4%
Dash Hammer Kick66K161.3%
Hiji'uchi6P161.3%

313 further openings account for the other 787 rounds.

Counted from 305 of the 321 matches played. The rest were not pulled for openings.

Jacky

Career
500–449 · 52.7%
This season
123 matches · 49.6%
Peak rank
29

First hit in 42.1% of 465 rounds. Won 58.2% of the rounds they struck first, 46.5% of the rounds they were struck first.

Significant Tells

  • In round 3: attacks straight away in 53.9% of rounds, against 39.5% in their other rounds.
  • After winning a round: backs off first in 33.5% of rounds, against 13.4% after losing one.
  • After winning a round: opens with “backdash into 4K+G Spin Heel Sword” in 16.2% of rounds, against 4.1% after losing one.

How is this tested?

backdash into Spin Heel Sword4K+G459.6%
punchP into Jab StraightPP388.1%
backdash into Long Stride Back Knuckle4P+K367.7%
guardG into evade down326.8%
Middle Smash6P286.0%
Low Spin Kick1K+G234.9%
Low Spin Kick1K+G into guardG224.7%
Groin Kick6K+G173.6%
Dash Hammer Kick66K163.4%
Jab StraightPP into Jab Double StraightPPP143.0%
forward dash into High Angle Upper Kick6K132.8%
backdash into evade up91.9%
evade down into forward dash91.9%
guardG91.9%
guardG into Low Spin Kick1K+G81.7%

80 further openings account for the other 150 rounds.

Counted from 115 of the 123 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Jacky

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky7–12 · 37%2–6 · 25%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

8 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Akira

Career
301–268 · 52.9%
This season
61 matches · 36.1%
Peak rank
29

First hit in 54.8% of 221 rounds. Won 49.6% of the rounds they struck first, 32.0% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Rimon Chouchu66P3314.9%
forward dash into Jouho Touken6P156.8%
Souka Housui3P+K146.3%
backdash into Jouho Senshou46P135.9%
Jouho Senshou46P115.0%
forward dash into forward punch+kick6P+K94.1%
Jouho Touken6P83.6%
evade down into Jouho Senshou46P83.6%
backdash into evade up73.2%
guardG into Jouho Touken6P62.7%
guardG into Souka Housui3P+K62.7%
Senzankou66P+K into throwP+G52.3%
Souka Housui3P+K into guardG52.3%
Jouho Touken6P into evade down41.8%
Rimon Chouchu66P into evade down41.8%

47 further openings account for the other 73 rounds.

Counted from 57 of the 61 matches played. The rest were not pulled for openings.

Kage

Career
130–113 · 53.5%
This season
39 matches · 59.0%
Peak rank
26

First hit in 59.9% of 132 rounds. Won 57.0% of the rounds they struck first, 60.4% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Hiji'uchi6P1612.1%
Rasen4P1410.6%
backward movement into Nagiharai6P+K1410.6%
Rasen4P into backdash96.8%
guardG86.1%
guardG into evade down86.1%
Tsumujigeri2K+G43.0%
punchP43.0%
Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu In Fujingeki46P+KP32.3%
Rasen4P into forward dash32.3%
evade down into Gen'you4K+G32.3%
punchP into kickK32.3%
Hagakure-ryu In Raijingeki46P+K21.5%
Hagakure-ryu In Raijingeki46P+K into punchP21.5%
Hiji'uchi6P into backdash21.5%

32 further openings account for the other 37 rounds.

Counted from 35 of the 39 matches played. The rest were not pulled for openings.

Brad

Career
102–71 · 59.0%
This season
24 matches · 45.8%
Peak rank
27

First hit in 52.5% of 101 rounds. Won 52.8% of the rounds they struck first, 41.7% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Sawk Klab6P+K1514.8%
Jolt Upper3P1110.9%
Jaguar Tail2K+G65.9%
Sway Back4P+K+G into BreakdownP+K65.9%
Dtee Sawk Dtrohng4P+K44.0%
Sharp Shoot1P44.0%
guardG into Stop Kick4K44.0%
Elbow Hook6P33.0%
Elbow Hook6P into forward dash33.0%
guardG into evade down33.0%
Elbow Hook6P into evade down22.0%
Jackal Straight46P+K22.0%
Jolt Upper3P into Jolt Double Shot3PP+K22.0%
Rapid Double JabP+K22.0%
Sharp Shoot1P into guardG22.0%

31 further openings account for the other 32 rounds.

Wolf

Career
62–51 · 54.9%
This season
21 matches · 52.4%
Peak rank
24

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Low Drop Kick62K67.1%
forward movement into Low Smash2K56.0%
guardG into evade down56.0%
Quick Shoulder66P+K into forward dash44.8%
forward dash into Quick Shoulder66P+K44.8%
forward movement into Elbow Butt4P44.8%
Arrow Knuckle3P into guardG33.6%
Elbow Butt4P into punchP33.6%
Quick Shoulder66P+K33.6%
Screw Hook63214P into Screw Lariat63214PP33.6%
evade down into Low Drop Kick62K33.6%
guardG into Savate4K33.6%
punchP33.6%
Comet Hook1P into Knuckle Part1PP22.4%
Knee Lift6K22.4%

28 further openings account for the other 31 rounds.

Goh

Career
34–33 · 50.8%
This season
17 matches · 58.8%
Peak rank
23

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Ni'oudaoshi3K+G1217.1%
backdash into Karura4P+K1014.3%
Soukyu46P912.9%
backdash into Soukyu46P710.0%
guardG into evade down68.6%
Hiji'ate6P45.7%
backward movement into Hiji'ate6P45.7%
backdash into evade up34.3%
evade down into Karura4P+K34.3%
backdash into Ni'oudaoshi3K+G22.9%
guardG22.9%
guardG into Ni'oudaoshi3K+G22.9%
Hoderi4P into Hoderi~Shikigami4PP11.4%
Tsukikage6K11.4%
crouch into Ni'oudaoshi3K+G11.4%

3 further openings account for the other 3 rounds.

Lei Fei

Career
82–49 · 62.6%
This season
16 matches · 56.2%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

SokutankyakuK+G1015.9%
guardG into evade down711.1%
Toushou66P69.5%
guardG into Rigoutai6K57.9%
backdash into Kaisei Tento1P+K46.3%
evade down into forward dash34.8%
forward dash into Kakushu Suigeki6P34.8%
Kakushu Suigeki6P23.2%
forward dash into Toushou66P23.2%
guardG23.2%
offensive move23.2%
offensive move into evade down23.2%
backdash into Nehan Shiki1P+K+G11.6%
backdash into kickK11.6%
backdash into offensive move11.6%

12 further openings account for the other 12 rounds.

Jean

Career
199–101 · 66.3%
This season
14 matches · 42.9%
Peak rank
30

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Gyaku Seikenzuki66P1017.5%
Yoko'enpi6P814.0%
backdash into Hou'ou Kourui Otoshi4K+G58.8%
forward dash into Yoko'enpi6P47.0%
guardG into evade down35.3%
Tate'enpi33P into Agezuki3P+K23.5%
backdash into Kake'uchi~Maekeri'age46PK23.5%
punchP23.5%
Hizageri4K11.8%
Nozuchi1P+K into guardG11.8%
Shutoukiri4P11.8%
Tate'enpi33P11.8%
Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK11.8%
Yoko'enpi6P into evade down11.8%
Yoko'enpi6P into forward movement11.8%

14 further openings account for the other 14 rounds.

Sarah

Career
10–7 · 58.8%
This season
3 matches · 33.3%
Peak rank
22

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG into evade down323.1%
Leg Slicer2K+G17.7%
Snap Side Chop3P17.7%
Valkyrie Low1K+G17.7%
crouch into Low Spin Kick3K+G17.7%
evade down into Back Knuckle4P17.7%
evade down into backdash17.7%
evade down into throwP+G17.7%
forward movement into kickK17.7%
guardG into Switch Kick4K17.7%
punchP17.7%

Vanessa

Career
1–1 · 50.0%
This season
3 matches · 33.3%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Defensive Style: punch216.7%
Offensive Style: kick into punchP216.7%
Defensive Style: Parrying High Kick (Deflect) into Parrying Combination46KP18.3%
Defensive Style: backdash into back kick+guard4K+G18.3%
Defensive Style: backward movement into Parrying Combination46KP18.3%
Defensive Style: evade down into punchP18.3%
Offensive Style: Bunker Buster18.3%
Offensive Style: Counter Strike into punchP18.3%
Offensive Style: Pile Bunker18.3%
Offensive Style: punch into forward dash18.3%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (14 here; about 0.7 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Jacky: 3 of 14 tests hold up
  • Akira: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • Brad: not tested (too few rounds)
  • Wolf: not tested (too few rounds)
  • Goh: not tested (too few rounds)
  • Lei Fei: not tested (too few rounds)
  • Jean: not tested (too few rounds)
  • Sarah: not tested (too few rounds)
  • Vanessa: not tested (too few rounds)