Virtua Fighter 5 REVO · v1.10
Elo rating
Overall, and on each character played 10+ times1203 #3,425 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Kage | 24 | 260 | 145 | 115 | 55.8% |
|---|---|---|---|---|---|
| Jacky | 23 | 135 | 88 | 47 | 65.2% |
| Akira | 19 | 113 | 65 | 48 | 57.5% |
| Jean | 17 | 40 | 25 | 15 | 62.5% |
| Jeffry | 16 | 12 | 2 | 10 | 16.7% |
| Shun | 16 | 3 | 0 | 3 | 0.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
411 of 411 rounds counted8.7 inputs a second (520 a minute) this season. Faster than 82% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Kage | 8.4 | 504 | 135 |
|---|---|---|---|
| Akira | 8.5 | 511 | 129 |
| Jacky | 9.3 | 560 | 54 |
| Jean | 9.1 | 547 | 41 |
| Jeffry | 8.7 | 521 | 42 |
| Shun | 9.0 | 542 | 10 |
By opponent's character
| Akira | 9.4 | 566 | 72 |
|---|---|---|---|
| Jacky | 8.6 | 514 | 50 |
| Aoi | 8.3 | 499 | 45 |
| Goh | 8.7 | 522 | 29 |
| Kage | 8.1 | 488 | 26 |
| Pai | 8.6 | 515 | 23 |
| Sarah | 8.3 | 500 | 29 |
| Taka | 8.7 | 524 | 27 |
| Lion | 8.7 | 524 | 24 |
| Wolf | 9.7 | 580 | 21 |
| Lau | 8.4 | 506 | 17 |
| Brad | 7.8 | 465 | 12 |
| Shun | 8.7 | 520 | 11 |
| Jeffry | 8.9 | 536 | 8 |
| Lei Fei | 7.5 | 452 | 7 |
| Dural | 6.4 | 382 | 5 |
| El Blaze | 9.3 | 560 | 5 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 19 | 8 | 11 | 42.1% | -17.8 |
|---|---|---|---|---|---|
| Jacky | 12 | 7 | 5 | 58.3% | +4.4 |
| Aoi | 10 | 5 | 5 | 50.0% | +7.0 |
| Goh | 7 | 3 | 4 | 42.9% | -4.1 |
| Kage | 7 | 4 | 3 | 57.1% | -2.3 |
| Pai | 7 | 4 | 3 | 57.1% | +5.3 |
| Sarah | 7 | 4 | 3 | 57.1% | +7.9 |
| Taka | 7 | 6 | 1 | 85.7% | +36.5 |
| Lion | 6 | 5 | 1 | 83.3% | +26.4 |
| Wolf | 6 | 2 | 4 | 33.3% | -20.0 |
| Lau | 5 | 2 | 3 | 40.0% | -14.2 |
| Brad | 3 | 2 | 1 | 66.7% | -3.5 |
| Shun | 3 | 2 | 1 | 66.7% | +2.8 |
| Jeffry | 2 | 0 | 2 | 0.0% | -39.2 |
| Lei Fei | 2 | 2 | 0 | 100.0% | +30.9 |
| Dural | 1 | 0 | 1 | 0.0% | -33.5 |
| El Blaze | 1 | 0 | 1 | 0.0% | -33.5 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Full Fence | 14 | 7 | 7 | 50.0% | -7.4 |
|---|---|---|---|---|---|
| Open | 13 | 5 | 8 | 38.5% | -16.2 |
| Full Fence | 12 | 6 | 6 | 50.0% | -6.0 |
| Octagon | 11 | 4 | 7 | 36.4% | -18.1 |
| Full Fence and Open | 10 | 7 | 3 | 70.0% | +21.4 |
| Breakable Half Fence | 9 | 5 | 4 | 55.6% | -0.6 |
| Half Fence | 8 | 5 | 3 | 62.5% | +8.8 |
| Low Fence | 7 | 2 | 5 | 28.6% | -20.7 |
| Rectangle | 7 | 5 | 2 | 71.4% | +24.2 |
| Single Wall | 7 | 6 | 1 | 85.7% | +20.4 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 61 | 52.5% | 54.3% | -1.9 |
| No walls | 27 | 48.1% | 55.1% | -6.9 |
Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| Fuji-Atsuka (Rank 17) | 6 | 6 | 0 | 100.0% |
|---|---|---|---|---|
| Nkun2026 (Rank 13) | 6 | 0 | 6 | 0.0% |
| chururira0302 (Rank 16) | 6 | 5 | 1 | 83.3% |
| daijin_PS (Rank 17) | 5 | 2 | 3 | 40.0% |
| satsumaction1210 (Rank 17) | 5 | 3 | 2 | 60.0% |
| vita-min_357120 (Rank 14) | 5 | 0 | 5 | 0.0% |
| euro04190 (Rank 16) | 3 | 1 | 2 | 33.3% |
| kanreki-jijii (Rank 21) | 3 | 1 | 2 | 33.3% |
| thatamaru (Rank 24) | 3 | 1 | 2 | 33.3% |
| たぱ (Rank 15) | 3 | 2 | 1 | 66.7% |
| なっ (Rank 14) | 3 | 3 | 0 | 100.0% |
| 刹那 (Rank 11) | 3 | 3 | 0 | 100.0% |
| AKIRA68000 (Rank 25) | 2 | 2 | 0 | 100.0% |
| MarigoldGG (Rank 4) | 2 | 2 | 0 | 100.0% |
| Mon3tr (Rank 17) | 2 | 1 | 1 | 50.0% |
| ST210G_onpai11rj (Rank 25) | 2 | 0 | 2 | 0.0% |
| defhimx (Rank 25) | 2 | 2 | 0 | 100.0% |
| juha-papa (Rank 21) | 2 | 0 | 2 | 0.0% |
| tsuna-sand274 (Rank 24) | 2 | 0 | 2 | 0.0% |
| yamabuki_lily (Rank 21) | 2 | 2 | 0 | 100.0% |
| くろさき (Rank 22) | 2 | 2 | 0 | 100.0% |
| まなつのかじつ (Rank 21) | 2 | 2 | 0 | 100.0% |
| ガンジャッキー (Rank 26) | 2 | 2 | 0 | 100.0% |
| 失礼!スマッシュ☆彡 (Rank 25) | 2 | 0 | 2 | 0.0% |
| 委員ちょ (Rank 21) | 2 | 2 | 0 | 100.0% |
Most played opponents, most recent first
| 刹那 (Rank 11) | 2026/09/29 | 3 | 3 | 0 | 100.0% |
|---|---|---|---|---|---|
| euro04190 (Rank 16) | 2026/09/29 | 3 | 1 | 2 | 33.3% |
| Nkun2026 (Rank 13) | 2026/09/29 | 6 | 0 | 6 | 0.0% |
| kanreki-jijii (Rank 21) | 2026/09/29 | 3 | 1 | 2 | 33.3% |
| juha-papa (Rank 21) | 2026/09/29 | 2 | 0 | 2 | 0.0% |
| MarigoldGG (Rank 4) | 2026/09/29 | 2 | 2 | 0 | 100.0% |
| vita-min_357120 (Rank 14) | 2026/09/29 | 5 | 0 | 5 | 0.0% |
| 委員ちょ (Rank 21) | 2026/09/29 | 2 | 2 | 0 | 100.0% |
| AKIRA68000 (Rank 25) | 2026/09/18 | 2 | 2 | 0 | 100.0% |
| defhimx (Rank 25) | 2026/08/27 | 2 | 2 | 0 | 100.0% |
| tsuna-sand274 (Rank 24) | 2026/08/27 | 2 | 0 | 2 | 0.0% |
| thatamaru (Rank 24) | 2026/08/22 | 3 | 1 | 2 | 33.3% |
| 失礼!スマッシュ☆彡 (Rank 25) | 2026/08/21 | 2 | 0 | 2 | 0.0% |
| くろさき (Rank 22) | 2026/08/21 | 2 | 2 | 0 | 100.0% |
| まなつのかじつ (Rank 21) | 2026/08/21 | 2 | 2 | 0 | 100.0% |
| ガンジャッキー (Rank 26) | 2026/08/21 | 2 | 2 | 0 | 100.0% |
| ST210G_onpai11rj (Rank 25) | 2026/08/20 | 2 | 0 | 2 | 0.0% |
| Fuji-Atsuka (Rank 17) | 2026/08/19 | 6 | 6 | 0 | 100.0% |
| たぱ (Rank 15) | 2026/08/18 | 3 | 2 | 1 | 66.7% |
| Mon3tr (Rank 17) | 2026/08/18 | 2 | 1 | 1 | 50.0% |
| yamabuki_lily (Rank 21) | 2026/08/17 | 2 | 2 | 0 | 100.0% |
| chururira0302 (Rank 16) | 2026/08/17 | 6 | 5 | 1 | 83.3% |
| daijin_PS (Rank 17) | 2026/08/17 | 5 | 2 | 3 | 40.0% |
| satsumaction1210 (Rank 17) | 2026/08/17 | 5 | 3 | 2 | 60.0% |
| なっ (Rank 14) | 2026/08/17 | 3 | 3 | 0 | 100.0% |
Round openings
Every character
| guardG into evade up | 51 | 12.4% |
|---|---|---|
| guardG into evade down | 33 | 8.0% |
| Souka Housui3P+K | 28 | 6.8% |
| punchP into kickK | 23 | 5.6% |
| guardG | 16 | 3.9% |
| crouch into Jizuridan2P | 15 | 3.6% |
| guardG into Souka Housui3P+K | 13 | 3.2% |
| evade up into backdash | 10 | 2.4% |
| evade up into guardG | 10 | 2.4% |
| guardG into punchP | 10 | 2.4% |
| evade up into Gen'you4K+G | 7 | 1.7% |
| guardG into Gen'you4K+G | 7 | 1.7% |
| guardG into backdash | 7 | 1.7% |
| guardG into Slant Back Knuckle1P | 6 | 1.5% |
| punchP | 6 | 1.5% |
113 further openings account for the other 169 rounds.
Kage
- Career
- 145–115 · 55.8%
- This season
- 35 matches · 51.4%
- Peak rank
- 24
First hit in 60.7% of 135 rounds. Won 52.4% of the rounds they struck first, 43.4% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| guardG into evade up | 16 | 11.8% |
|---|---|---|
| crouch into Jizuridan2P | 15 | 11.1% |
| punchP into kickK | 10 | 7.4% |
| guardG into evade down | 9 | 6.7% |
| evade up into Gen'you4K+G | 7 | 5.2% |
| guardG into Gen'you4K+G | 7 | 5.2% |
| guardG | 6 | 4.4% |
| guardG into punchP | 6 | 4.4% |
| Nakageri3K into Rasen Fujin3KP | 5 | 3.7% |
| backdash into Gen'you4K+G | 5 | 3.7% |
| Sokudan1P into Rasen4P | 3 | 2.2% |
| backdash into Ryubisen44K+G | 3 | 2.2% |
| evade down into backdash | 3 | 2.2% |
| guardG into Jizuridan2P | 3 | 2.2% |
| punchP | 3 | 2.2% |
29 further openings account for the other 34 rounds.
Akira
- Career
- 65–48 · 57.5%
- This season
- 31 matches · 64.5%
- Peak rank
- 19
First hit in 55.0% of 129 rounds. Won 54.9% of the rounds they struck first, 62.1% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Souka Housui3P+K | 28 | 21.7% |
|---|---|---|
| guardG into evade up | 20 | 15.5% |
| guardG into Souka Housui3P+K | 13 | 10.1% |
| guardG into evade down | 12 | 9.3% |
| guardG | 7 | 5.4% |
| evade up into backdash | 6 | 4.7% |
| Rimon Chouchu66P | 3 | 2.3% |
| evade up into guardG | 3 | 2.3% |
| guardG into Housui2P | 3 | 2.3% |
| Souka Housui3P+K into forward dash | 2 | 1.6% |
| crouch into Housui2P | 2 | 1.6% |
| evade down into Souka Housui3P+K | 2 | 1.6% |
| evade down into guardG | 2 | 1.6% |
| evade up into Jouho Senshou46P | 2 | 1.6% |
| guardG into punchP | 2 | 1.6% |
22 further openings account for the other 22 rounds.
Jacky
- Career
- 88–47 · 65.2%
- This season
- 14 matches · 71.4%
- Peak rank
- 23
Significant Tells
Too few rounds to test opener patterns.
| guardG into evade up | 8 | 14.8% |
|---|---|---|
| guardG into Slant Back Knuckle1P | 6 | 11.1% |
| Slant Back Knuckle1P into Rage Kick1PK | 5 | 9.3% |
| guardG into evade down | 5 | 9.3% |
| Slant Back Knuckle1P | 3 | 5.6% |
| crouch into Squat Straight2P | 2 | 3.7% |
| evade down into backdash | 2 | 3.7% |
| guardG into Rage Kick1PK | 2 | 3.7% |
| punchP into kickK | 2 | 3.7% |
| Middle Kick3K | 1 | 1.9% |
| Middle Kick3K into Middle Kick~Jab3KP | 1 | 1.9% |
| Slant Back Knuckle1P into backdash | 1 | 1.9% |
| Squat Straight2P | 1 | 1.9% |
| backdash into evade up | 1 | 1.9% |
| backdash into punchP | 1 | 1.9% |
13 further openings account for the other 13 rounds.
Jeffry
- Career
- 2–10 · 16.7%
- This season
- 11 matches · 27.3%
- Peak rank
- 16
Significant Tells
Too few rounds to test opener patterns.
| punchP into kickK | 5 | 11.9% |
|---|---|---|
| backdash into Toe Kick2K | 3 | 7.1% |
| evade up into guardG | 3 | 7.1% |
| crouch into Low Knuckle2P | 2 | 4.8% |
| evade down into Knuckle KickPK | 2 | 4.8% |
| guardG into backdash | 2 | 4.8% |
| guardG into evade down | 2 | 4.8% |
| punchP into Knuckle KickPK | 2 | 4.8% |
| Knee Attack6K | 1 | 2.4% |
| Low Knuckle2P | 1 | 2.4% |
| Smash Upper3P | 1 | 2.4% |
| backdash into Megaton Knuckle43P+K | 1 | 2.4% |
| backdash into backward movement | 1 | 2.4% |
| backdash into evade up | 1 | 2.4% |
| backdash into guardG | 1 | 2.4% |
14 further openings account for the other 14 rounds.
Jean
- Career
- 25–15 · 62.5%
- This season
- 11 matches · 45.5%
- Peak rank
- 17
Significant Tells
Too few rounds to test opener patterns.
| guardG into evade up | 5 | 12.2% |
|---|---|---|
| guardG into evade down | 4 | 9.8% |
| crouch into Shitamaeken2P | 3 | 7.3% |
| guardG | 3 | 7.3% |
| guardG into backdash | 3 | 7.3% |
| punchP into kickK | 3 | 7.3% |
| Shitanagi Shutou1P | 2 | 4.9% |
| evade up into guardG | 2 | 4.9% |
| guardG into punchP | 2 | 4.9% |
| Harai'uke (Deflect)4P+K+G into throwP+G | 1 | 2.4% |
| Shitamaeken2P into crouch | 1 | 2.4% |
| backdash into Konohana Sakuya43P+K | 1 | 2.4% |
| backdash into Shitanagi Shutou1P | 1 | 2.4% |
| evade down into Shitamaeken2P | 1 | 2.4% |
| evade up into backdash | 1 | 2.4% |
8 further openings account for the other 8 rounds.
Shun
- Career
- 0–3 · 0.0%
- This season
- 3 matches · 0.0%
- Peak rank
- 16
Significant Tells
Too few rounds to test opener patterns.
| crouch into Fukuchougeki2P | 2 | 20.0% |
|---|---|---|
| punchP into kickK | 2 | 20.0% |
| Gyou'in Haishu3P | 1 | 10.0% |
| crouch into Haisenchu1P | 1 | 10.0% |
| guardG into evade down | 1 | 10.0% |
| guardG into evade up | 1 | 10.0% |
| kickK into Saishu RenkangekiPPP | 1 | 10.0% |
| punchP into RengekiPP | 1 | 10.0% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).
Tests behind each character's list
- Kage: not tested (too few rounds)
- Akira: not tested (too few rounds)
- Jacky: not tested (too few rounds)
- Jeffry: not tested (too few rounds)
- Jean: not tested (too few rounds)
- Shun: not tested (too few rounds)
