VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Lau

タマゴン(GTR)

  • Jean
Career matches5,497
Career win rate49.1%
Round win rate49.7%
Peak rank30
Distinct opponents341
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1412 #2,587 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Lau305,4872,6962,79149.1%
Jean21106460.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

3,369 of 4,209 rounds counted

6.9 inputs a second (413 a minute) this season. Faster than 42% of the 4,069 regulars with enough rounds counted to compare.

By character played

Lau6.94143,347
Jean5.935322

By opponent's character

Jacky7.0421510
Akira6.9413327
Wolf7.2432298
Shun6.6396290
Pai7.0419245
Jeffry6.7404177
Sarah6.8408199
Jean6.7400129
Vanessa6.9414163
Goh6.9412155
Aoi7.0420117
Lion6.8409128
El Blaze7.041795
Kage6.7400109
Brad6.9414109
Eileen7.0420104
Taka6.840670
Lau6.941668
Lei Fei6.840855
Dural6.740221

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Jacky145747151.0%+2.2
Akira101515050.5%+2.8
Wolf91434847.2%-2.0
Shun87464152.9%+5.6
Pai68303844.1%-5.9
Jeffry67343350.8%+2.3
Sarah62352756.5%+6.0
Jean51173433.3%-11.8
Vanessa49222744.9%-2.4
Goh48163233.3%-16.6
Aoi42192345.2%-7.5
Lion40172342.5%-5.0
El Blaze37201754.0%+7.9
Kage34151944.1%-1.6
Brad32171553.1%+3.5
Eileen31201164.5%+15.0
Taka2012860.0%+8.4
Lau1814477.8%+30.7
Lei Fei134930.8%-17.2
Dural82625.0%-32.8

0 of 16 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 16 questions at once; about 0.8 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Rectangle125596647.2%-1.7
Breakable Full Fence122626050.8%+1.5
Open114526245.6%-5.7
Single Wall106475944.3%-4.5
Octagon105564953.3%+4.8
Low Fence103505348.5%+1.5
Full Fence101465545.5%-2.2
Half Fence98445444.9%-5.4
Breakable Half Fence84483657.1%+11.1
Full Fence and Open54262848.1%+1.4

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls63549.6%48.7%+1.0
No walls32346.1%48.8%-2.7

Walls against open: +3.6 points (95% range -3.1 to +10.4), p 0.289 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

Masty (Rank 26)2026/10/1183537.5%
JOHNFLOE (Rank 29)2026/10/091861233.3%
yoshi21cc (Rank 27)2026/10/0274357.1%
siesuu (Rank 29)2026/10/0273442.9%
ゲス拳サンボ☆彡 (Rank 26)2026/10/0275271.4%
monky-d-taku (Rank 28)2026/10/02158753.3%
いおす (Rank 27)2026/10/02149564.3%
level_1173 (Rank 28)2026/09/1387187.5%
gin-chaman (Rank 29)2026/09/0972528.6%
44884 (Rank 32)2026/09/06105550.0%
金子です (Rank 32)2026/09/0272528.6%
SUTEKI-_-san (Rank 31)2026/08/2783537.5%
sinsig22 (Rank 29)2026/08/2674357.1%
Sasuquatchfabrix (Rank 30)2026/08/26138561.5%
okb@j>おーけーびー (Rank 30)2026/08/25128466.7%
イイダ (Rank 30)2026/08/252012860.0%
ぽの (Rank 27)2026/07/30137653.9%
haira_76 (Rank 30)2026/07/3072528.6%
fdjskjfsdls (Rank 27)2026/07/2695455.6%
HB (Rank 31)2026/07/1883537.5%
SBD0121 (Rank 27)2026/07/1693633.3%
anche47 (Rank 29)2026/07/0472528.6%
Uz (Rank 32)2026/06/1183537.5%
イチゲン (Rank 27)2026/05/16105550.0%
MikuMartineau (Rank 30)2026/05/1681712.5%

Round openings

Every character

backdash into evade down82121.0%
Senchutai3K63816.3%
evade down into forward dash3769.6%
evade down into backdash1784.5%
forward movement into RenshouPP1764.5%
Senchutai3K into guardG1383.5%
backdash into Chisoutai2K+G1323.4%
Fukko Kensou1P1082.8%
Fukko Kensou1P into guardG1032.6%
Chugeki6P into Hou'ou Soushou6PP802.0%
evade down792.0%
evade down into Chisoutai2K+G792.0%
Kokyaku Haiten7K731.9%
Fukko Kensou1P into backdash701.8%
forward movement into punchP511.3%

156 further openings account for the other 814 rounds.

Counted from 972 of the 1,044 matches played. The rest were not pulled for openings.

Lau

Career
2,696–2,791 · 49.1%
This season
1,039 matches · 48.7%
Peak rank
30

First hit in 43.8% of 3,863 rounds. Won 53.1% of the rounds they struck first, 47.7% of the rounds they were struck first.

Significant Tells

  • In round 1: backs off first in 36.1% of rounds, against 25.9% in their other rounds.
  • Against Shun: waits first in 3.1% of rounds, against 0.6% against everyone else.
  • After opening the round before by backing off: backs off first in 47.9% of rounds, against 16.9% after anything else.
  • After losing a round: attacks straight away in 56.2% of rounds, against 39.1% after winning one.
  • When behind: attacks straight away in 54.3% of rounds, against 42.9% when ahead or level.
  • Against a Shun on no drinks: evades first in 30.8% of rounds, against 4.7% against a Shun on other counts.
  • In round 1: opens with “backdash into evade down” in 29.6% of rounds, against 18.1% in their other rounds.
  • Against Akira: opens with “evade down into forward dash” in 17.0% of rounds, against 8.8% against everyone else.
  • After opening the round before with “backdash into evade down”: opens with “backdash into evade down” in 40.9% of rounds, against 11.6% after anything else.
  • After losing a round: opens with “3K Senchutai” in 28.9% of rounds, against 10.8% after winning one.
  • When behind: opens with “3K Senchutai” in 27.9% of rounds, against 14.4% when ahead or level.
  • Against a Shun on 1–9 drinks: opens with “backdash into evade down” in 27.4% of rounds, against 9.6% against a Shun on other counts.

How is this tested?

backdash into evade down81520.9%
Senchutai3K63816.4%
evade down into forward dash3769.7%
evade down into backdash1774.5%
forward movement into RenshouPP1764.5%
Senchutai3K into guardG1383.5%
backdash into Chisoutai2K+G1323.4%
Fukko Kensou1P1082.8%
Fukko Kensou1P into guardG1032.6%
Chugeki6P into Hou'ou Soushou6PP802.0%
evade down792.0%
evade down into Chisoutai2K+G792.0%
Kokyaku Haiten7K731.9%
Fukko Kensou1P into backdash701.8%
forward movement into punchP501.3%

150 further openings account for the other 800 rounds.

Counted from 967 of the 1,039 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Lau

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky39–41 · 49%22–18 · 55%-1.9
Akira32–26 · 55%12–16 · 43%too few to test
Wolf28–24 · 54%10–15 · 40%too few to test
Shun18–17 · 51%24–15 · 62%-10.9
Jeffry26–24 · 52%3–8 · 27%too few to test
Pai21–31 · 40%4–4 · 50%too few to test
Sarah18–10 · 64%9–6 · 60%too few to test
Jean10–18 · 36%6–12 · 33%too few to test
Vanessa14–13 · 52%3–10 · 23%too few to test
Aoi9–8 · 53%8–15 · 35%too few to test
Goh10–12 · 45%5–10 · 33%too few to test
Lion11–15 · 42%5–6 · 45%too few to test
Kage6–10 · 38%8–6 · 57%too few to test
Brad13–10 · 57%4–3 · 57%too few to test
El Blaze10–10 · 50%4–3 · 57%too few to test
Eileen13–3 · 81%2–7 · 22%too few to test

Nothing reliable: no gap here is bigger than stage luck alone produces.

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

72 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Jean

Career
6–4 · 60.0%
This season
5 matches · 40.0%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down627.3%
Shitanagi Shutou1P313.6%
Chudan Mawashigeri3K29.1%
Hizageri4K into Kousenshu4KP29.1%
Chudan Mawashigeri3K into guardG14.5%
Maegeri~InabikariKP into Maegeri~InazumazukiKPP14.5%
backdash14.5%
backdash into guardG14.5%
backward movement into evade down14.5%
crouch dash back14.5%
crouch dash back into Kousenshu4KP14.5%
evade down into backdash14.5%
forward movement into punchP14.5%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (18 here; about 0.9 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Lau: 12 of 18 tests hold up
  • Jean: not tested (too few rounds)