VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Jacky

ServerMuteパイセン

  • Pai
  • Shun
  • Kage
  • Wolf
  • Goh
  • Sarah
  • Jean
  • Lau
  • Lion
  • Brad
  • Akira
  • Eileen
  • Jeffry
  • Taka
  • Aoi
  • El Blaze
Career matches14,564
Career win rate55.0%
Round win rate52.0%
Peak rank39
Distinct opponents795
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1750 #570 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jacky—3,6681,8801,78851.2%
Pai381,53679773951.9%
Kage381,25966759253.0%
Goh351,12959153852.4%
Wolf391,09961648356.0%
Sarah381,09661048655.7%
Shun3587046640453.6%
Lau3665336628756.0%
Akira3660535225358.2%
Jean3544326817560.5%
Jeffry3543826617260.7%
Lion3843227715564.1%
Aoi3540824915961.0%
Eileen3532020611464.4%
Brad362651689763.4%
Taka321861196764.0%
El Blaze321571114670.7%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

13,890 of 17,203 rounds counted

5.6 inputs a second (339 a minute) this season. Faster than 10% of the 4,069 regulars with enough rounds counted to compare.

By character played

Pai5.63362,805
Shun5.63342,299
Kage5.63352,132
Wolf5.63371,392
Goh5.73441,408
Sarah5.43271,370
Jean5.6337556
Lion6.0361780
Brad6.036014
Akira6.8405410
Eileen5.6334370
Jeffry5.2315217
Aoi5.7344137

By opponent's character

Akira5.63351,248
Jacky5.83481,131
Jeffry5.6337950
Brad5.6337985
Lau5.7342865
Wolf5.7342792
Shun5.7344863
Lion5.6336797
Jean5.6335805
Kage5.4325774
Lei Fei5.6334722
Aoi5.7343705
Goh5.7339697
Sarah5.5331457
Pai5.9354540
Vanessa5.5332475
El Blaze5.7345389
Eileen5.7339250
Taka5.2314237
Dural5.9353208

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira40022317755.8%+1.1
Jacky34519015555.1%+1.9
Jeffry30917613357.0%+1.4
Brad29616313355.1%+3.8
Lau27513014547.3%-5.0
Wolf25614611057.0%+0.7
Shun25414211255.9%+4.8
Lion23810613244.5%-8.9
Jean23711811949.8%-5.3
Kage23511512048.9%-2.5
Lei Fei22311410951.1%-2.5
Aoi2171269158.1%+3.5
Goh2081139554.3%+0.5
Sarah163996460.7%+8.9
Pai157976061.8%+9.4
Vanessa148777152.0%-0.8
El Blaze113526146.0%-6.7
Eileen80314938.8%-13.3
Taka63263741.3%-9.7
Dural62431969.3%+10.5

0 of 20 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 20 questions at once; about 1.0 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence46325021354.0%-0.6
Low Fence45124820355.0%+1.5
Breakable Full Fence44824720155.1%+1.1
Half Fence44823321552.0%+0.0
Rectangle44823221651.8%-1.1
Open43322221151.3%-3.2
Single Wall41022918155.9%+3.2
Octagon37819018850.3%-4.0
Breakable Half Fence37619318351.3%-1.9
Full Fence and Open2081159355.3%+2.4

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls2,56152.5%53.4%-0.9
No walls1,29454.0%53.6%+0.4

Walls against open: -1.3 points (95% range -4.8 to +2.2), p 0.465 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

RAINBOWUNK (Rank 35)2026/10/1822111150.0%
guigui8393 (Rank 36)2026/10/1830151550.0%
★闘将拉麵男★ (Rank 39)2026/10/1843212248.8%
expensive-sand (Rank 39)2026/10/1746163034.8%
mudanadoryokuzki (Rank 38)2026/10/1761322952.5%
あをゐ (Rank 35)2026/10/1728161257.1%
Sore (Rank 37)2026/10/172691734.6%
DJG10159 (Rank 36)2026/10/162216672.7%
hsat0310 (Rank 35)2026/10/1635191654.3%
寿司眼鉄 (Rank 39)2026/10/1630111936.7%
NORESPECT (Rank 37)2026/10/1559392066.1%
ぁ     やごろ (Rank 36)2026/10/1335251071.4%
のみ (Rank 36)2026/10/132291340.9%
hikabun (Rank 36)2026/10/1324101441.7%
BigBoin (Rank 35)2026/10/1227171063.0%
ボブソン (Rank 35)2026/10/1134161847.1%
ヘニオ (Rank 34)2026/10/1023101343.5%
MaBoy (Rank 33)2026/10/1036181850.0%
Koutei (Rank 34)2026/10/042215768.2%
FoooooL (Rank 36)2026/09/1821111052.4%
montanmo (Rank 38)2026/09/152481633.3%
moto__666 (Rank 37)2026/09/122191242.9%
zaduhkj (Rank 35)2026/08/292924582.8%
JKSTW(SEGAWORLD大亞店) (Rank 33)2026/07/3029141548.3%
Vgyjyrdgjk (Rank 37)2026/07/0323101343.5%

Round openings

Every character

punchP8295.3%
backdash into evade up7084.6%
backdash into guardG4172.7%
backdash into Gen'you4K+G2841.8%
forward dash into evade up1891.2%
Ryu'eikyaku66K1851.2%
evade up into crouch dash forward1811.2%
forward dash into Low Drop Kick62K1811.2%
Haisenchu1P1581.0%
backdash into Heavy Middle Kick3K+G1531.0%
punchP into crouch dash forward1511.0%
forward dash into throwP+G1491.0%
Ni'oudaoshi3K+G1440.9%
Leg Slicer2K+G1220.8%
forward dash into guardG1190.8%

1,830 further openings account for the other 11,541 rounds.

Counted from 3,859 of the 4,279 matches played. The rest were not pulled for openings.

Shun

Career
466–404 · 53.6%
This season
587 matches · 52.1%
Peak rank
35

First hit in 55.5% of 2,335 rounds. Won 53.5% of the rounds they struck first, 47.3% of the rounds they were struck first.

Significant Tells

  • In round 1: attacks straight away in 72.6% of rounds, against 51.3% in their other rounds.
  • Against Kage: evades first in 9.2% of rounds, against 2.9% against everyone else.
  • After winning a round: backs off first in 38.6% of rounds, against 21.2% after losing one.
  • When ahead: backs off first in 35.9% of rounds, against 23.2% when level or behind.
  • In round 1: opens with “P punch” in 15.8% of rounds, against 6.7% in their other rounds.
  • Against Shun: opens with “backdash into evade up” in 14.3% of rounds, against 4.5% against everyone else.
  • After opening the round before with “1P Haisenchu”: opens with “1P Haisenchu” in 14.0% of rounds, against 5.9% after anything else.
  • After winning a round: opens with “backdash into evade up” in 8.6% of rounds, against 3.9% after losing one.

How is this tested?

punchP2119.0%
Haisenchu1P1586.7%
backdash into evade up1215.2%
Haisenchu1P into Haisenchu Kaikakyaku1PK974.1%
backdash into guardG723.1%
backdash into Chubu Soutenkyaku66K692.9%
Haisenchu1P into guardG662.8%
punchP into RengekiPP582.5%
backdash into Shinho Suikoushu43P+K572.4%
punchP into Kasen Chugeki6P451.9%
Gyou'in Haishu3P411.8%
Koushu Katai1K into Koushu Rentai1KK411.8%
Haisenchu1P into kickK391.7%
Shinho Suikoushu43P+K into punchP381.6%
forward dash into Koushu Rentai1KK381.6%

232 further openings account for the other 1,192 rounds.

By stage type

Record against each character on walled and open stages, as Shun

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira24–20 · 55%4–7 · 36%too few to test
Wolf18–15 · 55%9–3 · 75%too few to test
Lei Fei11–15 · 42%11–8 · 58%too few to test
Jeffry11–10 · 52%11–11 · 50%too few to test
Shun11–10 · 52%9–4 · 69%too few to test
Goh11–13 · 46%7–3 · 70%too few to test
Aoi13–12 · 52%0–2 · 0%too few to test
Jean5–7 · 42%4–5 · 44%too few to test
Lau8–14 · 36%0–5 · 0%too few to test
Jacky9–10 · 47%2–1 · 67%too few to test
Kage2–8 · 20%6–5 · 55%too few to test
Brad15–2 · 88%3–2 · 60%too few to test
Lion7–9 · 44%3–1 · 75%too few to test
Sarah10–4 · 71%6–2 · 75%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Kage

Career
667–592 · 53.0%
This season
570 matches · 47.4%
Peak rank
38

First hit in 50.0% of 2,289 rounds. Won 51.6% of the rounds they struck first, 46.0% of the rounds they were struck first.

Significant Tells

  • In round 1: attacks straight away in 72.5% of rounds, against 53.3% in their other rounds.
  • After the opponent opened the round before by backing off: moves in first in 12.0% of rounds, against 6.5% after anything else.
  • In round 1: opens with “PP Resshou into PPP Sandangeki” in 11.2% of rounds, against 2.0% in their other rounds.
  • Against Aoi: opens with “backdash into evade up” in 10.2% of rounds, against 3.6% against everyone else.

How is this tested?

backdash into Gen'you4K+G28412.3%
Ryu'eikyaku66K1858.0%
Hiji'uchi6P1014.4%
ResshouPP into SandangekiPPP984.2%
backdash into evade up914.0%
punchP813.5%
Ryubisen44K+G763.3%
Rasen4P562.4%
Rasen4P into kickK492.1%
punchP into crouch dash forward492.1%
Senpugeri7K472.0%
punchP into ResshouPP472.0%
Hagakure-ryu In Raijingeki46P+K into punchP451.9%
forward dash into Fusenjin3P421.8%
backdash into Engetsugeri9K+G411.8%

222 further openings account for the other 1,012 rounds.

By stage type

Record against each character on walled and open stages, as Kage

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira20–19 · 51%6–1 · 86%too few to test
Brad13–10 · 57%8–10 · 44%too few to test
Kage12–13 · 48%5–6 · 45%too few to test
Jacky12–12 · 50%2–5 · 29%too few to test
Jeffry11–14 · 44%8–3 · 73%too few to test
Lion10–19 · 34%2–7 · 22%too few to test
Jean7–11 · 39%3–10 · 23%too few to test
Lau5–8 · 38%4–12 · 25%too few to test
Goh6–9 · 40%3–8 · 27%too few to test
Vanessa6–5 · 55%4–11 · 27%too few to test
Wolf8–6 · 57%7–2 · 78%too few to test
Aoi8–11 · 42%4–1 · 80%too few to test
Lei Fei6–11 · 35%5–4 · 56%too few to test
Shun8–4 · 67%6–5 · 55%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Wolf

Career
616–483 · 56.0%
This season
429 matches · 51.5%
Peak rank
39

First hit in 49.6% of 1,696 rounds. Won 55.6% of the rounds they struck first, 47.7% of the rounds they were struck first.

Significant Tells

  • In round 1: attacks straight away in 63.4% of rounds, against 42.5% in their other rounds.
  • Against Aoi: evades first in 10.0% of rounds, against 3.2% against everyone else.
  • After winning a round: backs off first in 37.0% of rounds, against 26.9% after losing one.
  • When ahead: backs off first in 37.8% of rounds, against 26.5% when level or behind.
  • In round 1: opens with “P punch into 63214P Screw Hook” in 9.3% of rounds, against 4.1% in their other rounds.
  • Against Jacky: opens with “backdash into 3K+G Heavy Middle Kick” in 15.2% of rounds, against 8.2% against everyone else.
  • On Full Fence and Open stages: opens with “66P+K Quick Shoulder” in 12.7% of rounds, against 5.1% on the other stages.

How is this tested?

forward dash into Low Drop Kick62K18110.5%
backdash into Heavy Middle Kick3K+G1538.9%
Quick Shoulder66P+K945.5%
punchP into Screw Hook63214P935.4%
Screw Hook63214P704.1%
backdash into Quick Shoulder66P+K653.8%
punchP into Jab StraightPP633.7%
Heavy Middle Kick3K+G543.1%
Low Drop Kick62K482.8%
backdash into evade up422.5%
Jab StraightPP into One Two UpperPPP402.3%
punchP402.3%
backdash into guardG392.3%
kickK into throwP+G311.8%
kickK271.6%

184 further openings account for the other 677 rounds.

By stage type

Record against each character on walled and open stages, as Wolf

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky19–14 · 58%7–2 · 78%too few to test
Akira9–11 · 45%6–7 · 46%too few to test
Kage15–9 · 62%3–2 · 60%too few to test
Brad8–9 · 47%4–2 · 67%too few to test
Lau9–9 · 50%4–5 · 44%too few to test
Lei Fei9–10 · 47%3–6 · 33%too few to test
Aoi15–4 · 79%5–1 · 83%too few to test
Jeffry4–8 · 33%6–6 · 50%too few to test
Wolf7–8 · 47%2–5 · 29%too few to test
Shun10–2 · 83%6–1 · 86%too few to test
Jean3–8 · 27%4–3 · 57%too few to test
Lion4–9 · 31%6–2 · 75%too few to test
Pai5–6 · 45%5–3 · 62%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Goh

Career
591–538 · 52.4%
This season
392 matches · 53.1%
Peak rank
35

First hit in 49.4% of 1,585 rounds. Won 53.6% of the rounds they struck first, 48.8% of the rounds they were struck first.

Significant Tells

  • In round 4 or later: backs off first in 34.5% of rounds, against 24.5% in their other rounds.
  • Against Jean: attacks straight away in 69.4% of rounds, against 45.9% against everyone else.
  • After opening the round before by moving in: moves in first in 31.5% of rounds, against 17.9% after anything else.
  • After the opponent opened the round before by backing off: moves in first in 28.5% of rounds, against 17.5% after anything else.
  • After winning a round: backs off first in 36.5% of rounds, against 24.4% after losing one.
  • When ahead: backs off first in 33.6% of rounds, against 24.7% when level or behind.
  • In round 4 or later: opens with “backdash into evade up” in 8.3% of rounds, against 2.9% in their other rounds.
  • Against El Blaze: opens with “forward dash into P+G throw” in 18.2% of rounds, against 5.4% against everyone else.

How is this tested?

Ni'oudaoshi3K+G1449.0%
punchP1368.5%
Sune Kudaki43P1006.3%
forward dash into throwP+G986.2%
backdash into evade up694.3%
backdash into Maegeri3K603.8%
backdash into guardG603.8%
Soukyu46P533.3%
backdash into Garyu66K402.5%
throwP+G382.4%
forward dash into Ni'oudaoshi3K+G342.1%
Raikou3P into Denkou3PP291.8%
backdash into Soukyu46P291.8%
punchP into Tsurane ShoudaPP281.8%
backdash into Kyousengeri46K251.6%

176 further openings account for the other 651 rounds.

By stage type

Record against each character on walled and open stages, as Goh

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira18–14 · 56%5–2 · 71%too few to test
Jacky15–9 · 62%5–6 · 45%too few to test
Brad10–8 · 56%8–6 · 57%too few to test
Jeffry7–13 · 35%9–3 · 75%too few to test
Aoi7–5 · 58%7–6 · 54%too few to test
Kage4–6 · 40%4–7 · 36%too few to test
Lei Fei5–6 · 45%7–5 · 58%too few to test
Goh8–8 · 50%4–1 · 80%too few to test
Jean8–5 · 62%3–4 · 43%too few to test
Wolf6–3 · 67%4–4 · 50%too few to test
El Blaze9–8 · 53%0–3 · 0%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Sarah

Career
610–486 · 55.7%
This season
349 matches · 52.1%
Peak rank
38

First hit in 51.0% of 1,397 rounds. Won 57.2% of the rounds they struck first, 46.2% of the rounds they were struck first.

Significant Tells

  • In round 1: attacks straight away in 62.8% of rounds, against 43.3% in their other rounds.
  • Against Shun: evades first in 12.8% of rounds, against 2.9% against everyone else.
  • After the opponent opened the round before by backing off: moves in first in 33.4% of rounds, against 22.8% after anything else.
  • After winning a round: backs off first in 31.4% of rounds, against 21.8% after losing one.
  • When behind: moves in first in 34.4% of rounds, against 23.5% when ahead or level.
  • In round 4 or later: opens with “backdash into evade up” in 9.4% of rounds, against 3.0% in their other rounds.
  • Against Jacky: opens with “backdash into 4K+G Crescent Heel” in 15.7% of rounds, against 5.1% against everyone else.
  • When the score is level: opens with “backdash into evade up” in 5.6% of rounds, against 4.2% when ahead or behind.

How is this tested?

Leg Slicer2K+G1228.7%
backdash into Crescent Heel4K+G815.8%
punchP735.2%
punchP into Punch High KickPK735.2%
backdash into evade up654.6%
Queen Bee Needle66K+G644.6%
Hide Side Kick (Deflect)P+K624.4%
forward dash into Leg Slicer2K+G594.2%
forward dash into Low Spin Kick3K+G543.8%
Snap Side Chop3P into Setup Combination3PK533.8%
forward dash into evade up473.4%
forward dash into Mellow Heel Kick6K+G362.6%
backdash into Full Spin Heel Kick9K332.4%
backdash into guardG332.4%
Back Knuckle4P into Serpent Rage4PK302.1%

162 further openings account for the other 520 rounds.

By stage type

Record against each character on walled and open stages, as Sarah

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Aoi10–12 · 45%6–6 · 50%too few to test
Brad13–19 · 41%1–3 · 25%too few to test
Shun10–14 · 42%3–5 · 38%too few to test
Lion11–6 · 65%6–4 · 60%too few to test
Akira12–4 · 75%4–4 · 50%too few to test
Jean8–3 · 73%9–3 · 75%too few to test
Jeffry8–9 · 47%2–3 · 40%too few to test
Jacky3–11 · 21%4–3 · 57%too few to test
Lau10–6 · 62%0–2 · 0%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Pai

Career
797–739 · 51.9%
This season
693 matches · 49.1%
Peak rank
38

First hit in 49.6% of 1,103 rounds. Won 55.4% of the rounds they struck first, 46.9% of the rounds they were struck first.

Significant Tells

  • In round 1: attacks straight away in 67.4% of rounds, against 48.6% in their other rounds.
  • Against Pai: moves in first in 31.4% of rounds, against 14.8% against everyone else.
  • In round 1: opens with “PP Renshou into PPP Raigekishou” in 10.3% of rounds, against 4.2% in their other rounds.
  • Against Goh: opens with “crouch dash back into 6K+G Enbu Renkyaku” in 17.8% of rounds, against 3.0% against everyone else.

How is this tested?

Honshin Soukyaku1K+G766.9%
RenshouPP into RaigekishouPPP635.7%
punchP into RenshouPP433.9%
crouch dash back into Enbu Renkyaku6K+G403.6%
punchP into crouch dash forward393.5%
Haitenkyaku7K333.0%
crouch dash forward into Souanshou3P+K333.0%
forward dash into Honshin Soukyaku1K+G292.6%
Enbu Renkyaku6K+G282.5%
backdash into evade up282.5%
Hi'en Tankyaku9K into Hi'en Rekkyaku9KK242.2%
crouch dash back into Honrakukyaku46K+G242.2%
punchP222.0%
Kochoukyaku4K+G201.8%
backdash into guardG201.8%

187 further openings account for the other 584 rounds.

Counted from 273 of the 693 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Pai

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky10–10 · 50%11–7 · 61%too few to test
Akira11–8 · 58%4–8 · 33%too few to test
Lau5–10 · 33%3–2 · 60%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

420 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Jean

Career
268–175 · 60.5%
This season
241 matches · 56.9%
Peak rank
35

First hit in 52.7% of 952 rounds. Won 58.0% of the rounds they struck first, 51.1% of the rounds they were struck first.

Significant Tells

  • In round 4 or later: backs off first in 42.6% of rounds, against 28.8% in their other rounds.
  • Against Akira: attacks straight away in 63.3% of rounds, against 40.2% against everyone else.
  • In round 4 or later: opens with “backdash into evade up” in 15.3% of rounds, against 6.1% in their other rounds.
  • Against Dural: opens with “forward dash into 1P Shitanagi Shutou” in 15.6% of rounds, against 2.8% against everyone else.

How is this tested?

Shitanagi Shutou1P868.9%
backdash into evade up818.4%
punchP788.1%
forward dash into Shitanagi Shutou1P333.4%
backdash into Shitanagi Shutou1P293.0%
crouch dash forward into Yamakuzushi6K252.6%
evade up into crouch dash forward242.5%
backdash into guardG232.4%
forward dash into evade up232.4%
Gyaku Seikenzuki66P222.3%
punchP into forward dash181.9%
punchP into kickK181.9%
punchP into Yoko'enpi6P171.8%
backdash into Yamakuzushi6K161.7%
Shitamaeken2P151.6%

169 further openings account for the other 454 rounds.

By stage type

Record against each character on walled and open stages, as Jean

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jeffry9–7 · 56%10–3 · 77%too few to test
Brad10–7 · 59%4–2 · 67%too few to test
Goh5–10 · 33%1–2 · 33%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Lau

Career
366–287 · 56.0%
This season
204 matches · 57.4%
Peak rank
36

First hit in 47.4% of 829 rounds. Won 60.6% of the rounds they struck first, 48.9% of the rounds they were struck first.

Significant Tells

  • In round 4 or later: backs off first in 41.2% of rounds, against 28.7% in their other rounds.
  • Against Kage: moves in first in 50.0% of rounds, against 24.1% against everyone else.
  • In round 4 or later: opens with “backdash into G guard” in 10.0% of rounds, against 3.9% in their other rounds.
  • After losing a round: opens with “66P+K Souko Sensou” in 13.4% of rounds, against 3.6% after winning one.

How is this tested?

forward dash into Chisoutai2K+G728.7%
Souko Sensou66P+K698.3%
backdash into Ko'en Senshi66K+G536.4%
backdash into guardG465.5%
backdash into Touku Kosenkyaku9K435.2%
backdash into evade up425.1%
forward dash into Rouko Tankai6P+K364.3%
Chisoutai2K+G313.7%
Chugeki6P202.4%
punchP into Chugeki6P202.4%
Touku Kosenkyaku9K182.2%
punchP182.2%
Ko'en Senshi66K+G131.6%
backdash into Souko Reppa3P+K131.6%
Chugeki6P into Hou'ou Soushou6PP121.4%

142 further openings account for the other 324 rounds.

By stage type

Record against each character on walled and open stages, as Lau

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Lau5–6 · 45%5–8 · 38%too few to test
Akira8–4 · 67%5–2 · 71%too few to test
Jeffry12–6 · 67%2–0 · 100%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Lion

Career
277–155 · 64.1%
This season
199 matches · 63.3%
Peak rank
38

First hit in 52.9% of 779 rounds. Won 60.4% of the rounds they struck first, 52.3% of the rounds they were struck first.

Significant Tells

  • In round 1: attacks straight away in 65.3% of rounds, against 50.6% in their other rounds.
  • When the score is level: backs off first in 48.9% of rounds, against 30.4% when ahead or behind.

How is this tested?

punchP557.0%
backdash into Touku Rigou Bantaitetsu46K+G506.4%
Shicchi Soutai3K+G455.8%
backdash into Senshippo66P384.9%
backdash into evade up293.7%
Banchu6P into Banchu Renkanshu6PP253.2%
backdash into Kishitsu Kasensou43P243.1%
Kishitsu Kasensou43P233.0%
punchP into crouch dash forward212.7%
Juchou Senshou8P+K172.2%
backdash into Tanhikyaku46K172.2%
backdash into Shicchi Soutai3K+G162.0%
punchP into Banchu6P151.9%
punchP into kickK151.9%
punchP into Banchu Renkanshu6PP141.8%

145 further openings account for the other 376 rounds.

By stage type

Record against each character on walled and open stages, as Lion

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Lion3–8 · 27%5–1 · 83%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Brad

Career
168–97 · 63.4%
This season
144 matches · 61.8%
Peak rank
36

First hit in 49.7% of 583 rounds. Won 59.0% of the rounds they struck first, 55.0% of the rounds they were struck first.

Significant Tells

  • In round 1: attacks straight away in 64.6% of rounds, against 41.1% in their other rounds.
  • When behind: moves in first in 27.1% of rounds, against 14.2% when ahead or level.
  • In round 1: opens with “P punch” in 10.4% of rounds, against 4.3% in their other rounds.

How is this tested?

backdash into evade up559.4%
Sharp Shoot1P437.4%
forward dash into Sharp Shoot1P345.8%
punchP345.8%
backdash into guardG254.3%
punchP into Elbow Hook6P233.9%
Kao Loy6K+G162.7%
Middle Spin Kick66K162.7%
backdash into Sharp Shoot1P152.6%
evade up into crouch dash forward142.4%
forward dash into evade up122.0%
crouch dash back into guardG111.9%
forward dash into Kao Loy6K+G111.9%
backdash into Sawk Klab6P+K101.7%
Jab StraightPP into Combination UpperPPP91.5%

118 further openings account for the other 256 rounds.

Akira

Career
352–253 · 58.2%
This season
132 matches · 62.9%
Peak rank
36

First hit in 56.2% of 525 rounds. Won 61.4% of the rounds they struck first, 50.0% of the rounds they were struck first.

Significant Tells

  • In round 1: evades first in 15.9% of rounds, against 6.3% in their other rounds.

How is this tested?

forward dash into Souka Housui3P+K7614.4%
Rimon Chouchu66P5610.6%
backdash into evade up264.9%
Souka Housui3P+K224.2%
forward dash into Jouho Touken6P224.2%
crouch dash back into Koboku214P173.2%
backdash into guardG152.9%
punchP into forward dash152.9%
backdash into Jouho Senshou46P132.5%
forward dash into guardG122.3%
punchP122.3%
evade up into crouch dash forward101.9%
forward dash into forward punch+kick6P+K91.7%
Jouho Touken6P into Kaikyusei4P81.5%
Jouho Touken6P71.3%

107 further openings account for the other 207 rounds.

Eileen

Career
206–114 · 64.4%
This season
112 matches · 58.0%
Peak rank
35

First hit in 47.1% of 454 rounds. Won 61.2% of the rounds they struck first, 50.4% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

backdash into Hikou Senshi66K5612.3%
backdash into evade up255.5%
backdash into guardG194.2%
punchP194.2%
punchP into Douchu6P153.3%
Kasettai2K122.6%
Enkou RensouPP into Rensou HekizanPPP112.4%
Enkou Toutou3P+K102.2%
Hikou Senshi66K102.2%
backdash into Enkou Nyurin66P102.2%
forward dash into Enkou Toutou3P+K102.2%
Douchu6P92.0%
forward dash into Zensoutai2K+G81.8%
backdash into Douchu6P71.5%
forward dash into Kasettai2K71.5%

114 further openings account for the other 228 rounds.

Jeffry

Career
266–172 · 60.7%
This season
98 matches · 67.3%
Peak rank
35

First hit in 51.1% of 393 rounds. Won 68.2% of the rounds they struck first, 52.1% of the rounds they were struck first.

Significant Tells

  • Against Akira: attacks straight away in 58.6% of rounds, against 38.1% against everyone else.

How is this tested?

Ducking Low2K+G389.7%
backdash into Double Hammer Down43P276.9%
punchP246.1%
backdash into Side Kick3K215.3%
forward dash into Ducking Low2K+G215.3%
backdash into Kenka Hook46P112.8%
backdash into guardG102.5%
crouch dash forward into Knee Attack6K102.5%
punchP into kickK102.5%
Low Knuckle2P92.3%
Dash Elbow66P82.0%
Dash Elbow66P into punchP82.0%
Toe Kick2K82.0%
backdash into Toe Kick2K82.0%
crouch dash forward into Ducking Low2K+G82.0%

84 further openings account for the other 172 rounds.

Taka

Career
119–67 · 64.0%
This season
71 matches · 60.6%
Peak rank
32

First hit in 55.7% of 282 rounds. Won 57.3% of the rounds they struck first, 56.0% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Kirikabu Kudaki1P+K2910.2%
backdash into evade up217.4%
Hiji'ate6P176.0%
punchP165.7%
backdash into Kachi'age33P+K145.0%
Morotezuki66P113.9%
Morotezuki66P into Morote Tsuppari66PP113.9%
Morotezuki66P into punchP103.5%
Shita Harite2P103.5%
forward dash into Kirikabu Kudaki1P+K93.2%
Morotezuki66P into Tsuppari 2PP82.8%
backdash into Shiko4K+G82.8%
backdash into kickK82.8%
punchP into Hiji'ate6P72.5%
punchP into throwP+G51.8%

73 further openings account for the other 99 rounds.

Aoi

Career
249–159 · 61.0%
This season
34 matches · 50.0%
Peak rank
35

First hit in 52.5% of 137 rounds. Won 56.9% of the rounds they struck first, 44.6% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

NirentotsuPP into Nirentotsu OuchuPPP1611.7%
Ouda6P+K into Oushu Hiji'ate6P+KP85.8%
Ouda6P+K into punchP75.1%
Sou'unha66K75.1%
Kasumigeri2K into Kasuminagi2KP53.6%
Ouda6P+K42.9%
Tsukiashibarai1P42.9%
backdash into Sodeshinken33P+K42.9%
crouch dash forward into Hou'oushu3P42.9%
punchP42.9%
Sanseigan66P+K32.2%
backdash into evade up32.2%
crouch dash back into Sou'unha66K32.2%
forward dash into Kusanagi2K+G32.2%
forward dash into Tsukiashibarai1P32.2%

47 further openings account for the other 59 rounds.

El Blaze

Career
111–46 · 70.7%
This season
24 matches · 70.8%
Peak rank
32

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Quick HookPP into Keen Edge ComboPPP1011.1%
backdash into guardG77.8%
punchP66.7%
backdash into Volcano Upper4P+K55.6%
forward dash into Rolling Low Knuckle1P55.6%
backdash into Jumping Hammer Knuckle8P+K44.4%
forward dash into Low Spin Kick2K+G44.4%
backdash into Shadow Lance66K33.3%
backdash into evade up33.3%
backward movement into evade up33.3%
forward dash into guardG33.3%
punchP into Quick HookPP33.3%
Jumping Hammer Knuckle8P+K22.2%
Shadow Lance66K22.2%
Shadow Spin Kick4PK into Shadow Storm Combo4PKP22.2%

25 further openings account for the other 28 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (199 here; about 10.0 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Shun: 8 of 20 tests hold up
  • Kage: 4 of 16 tests hold up
  • Wolf: 7 of 15 tests hold up
  • Goh: 8 of 15 tests hold up
  • Sarah: 8 of 16 tests hold up
  • Pai: 4 of 15 tests hold up
  • Jean: 4 of 15 tests hold up
  • Lau: 4 of 15 tests hold up
  • Lion: 2 of 14 tests hold up
  • Brad: 3 of 14 tests hold up
  • Akira: 1 of 15 tests hold up
  • Eileen: 0 of 15 tests hold up
  • Jeffry: 1 of 14 tests hold up
  • Taka: not tested (too few rounds)
  • Aoi: not tested (too few rounds)
  • El Blaze: not tested (too few rounds)