Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1750 #570 of 3,686 on the Elo list →
Pai1730693 matches
Shun1716586 matches
Kage1737569 matches
Wolf1774429 matches
Goh1723392 matches
Sarah1781349 matches
Jean1740241 matches
Lau1780204 matches
Lion1766199 matches
Brad1776144 matches
Akira1750132 matches
Eileen1764112 matches
Jeffry176498 matches
Taka174271 matches
Aoi174334 matches
El Blaze174724 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Jacky | — | 3,668 | 1,880 | 1,788 | 51.2% |
|---|---|---|---|---|---|
| Pai | 38 | 1,536 | 797 | 739 | 51.9% |
| Kage | 38 | 1,259 | 667 | 592 | 53.0% |
| Goh | 35 | 1,129 | 591 | 538 | 52.4% |
| Wolf | 39 | 1,099 | 616 | 483 | 56.0% |
| Sarah | 38 | 1,096 | 610 | 486 | 55.7% |
| Shun | 35 | 870 | 466 | 404 | 53.6% |
| Lau | 36 | 653 | 366 | 287 | 56.0% |
| Akira | 36 | 605 | 352 | 253 | 58.2% |
| Jean | 35 | 443 | 268 | 175 | 60.5% |
| Jeffry | 35 | 438 | 266 | 172 | 60.7% |
| Lion | 38 | 432 | 277 | 155 | 64.1% |
| Aoi | 35 | 408 | 249 | 159 | 61.0% |
| Eileen | 35 | 320 | 206 | 114 | 64.4% |
| Brad | 36 | 265 | 168 | 97 | 63.4% |
| Taka | 32 | 186 | 119 | 67 | 64.0% |
| El Blaze | 32 | 157 | 111 | 46 | 70.7% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
13,890 of 17,203 rounds counted5.6 inputs a second (339 a minute) this season. Faster than 10% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Pai | 5.6 | 336 | 2,805 |
|---|---|---|---|
| Shun | 5.6 | 334 | 2,299 |
| Kage | 5.6 | 335 | 2,132 |
| Wolf | 5.6 | 337 | 1,392 |
| Goh | 5.7 | 344 | 1,408 |
| Sarah | 5.4 | 327 | 1,370 |
| Jean | 5.6 | 337 | 556 |
| Lion | 6.0 | 361 | 780 |
| Brad | 6.0 | 360 | 14 |
| Akira | 6.8 | 405 | 410 |
| Eileen | 5.6 | 334 | 370 |
| Jeffry | 5.2 | 315 | 217 |
| Aoi | 5.7 | 344 | 137 |
By opponent's character
| Akira | 5.6 | 335 | 1,248 |
|---|---|---|---|
| Jacky | 5.8 | 348 | 1,131 |
| Jeffry | 5.6 | 337 | 950 |
| Brad | 5.6 | 337 | 985 |
| Lau | 5.7 | 342 | 865 |
| Wolf | 5.7 | 342 | 792 |
| Shun | 5.7 | 344 | 863 |
| Lion | 5.6 | 336 | 797 |
| Jean | 5.6 | 335 | 805 |
| Kage | 5.4 | 325 | 774 |
| Lei Fei | 5.6 | 334 | 722 |
| Aoi | 5.7 | 343 | 705 |
| Goh | 5.7 | 339 | 697 |
| Sarah | 5.5 | 331 | 457 |
| Pai | 5.9 | 354 | 540 |
| Vanessa | 5.5 | 332 | 475 |
| El Blaze | 5.7 | 345 | 389 |
| Eileen | 5.7 | 339 | 250 |
| Taka | 5.2 | 314 | 237 |
| Dural | 5.9 | 353 | 208 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 400 | 223 | 177 | 55.8% | +1.1 |
|---|---|---|---|---|---|
| Jacky | 345 | 190 | 155 | 55.1% | +1.9 |
| Jeffry | 309 | 176 | 133 | 57.0% | +1.4 |
| Brad | 296 | 163 | 133 | 55.1% | +3.8 |
| Lau | 275 | 130 | 145 | 47.3% | -5.0 |
| Wolf | 256 | 146 | 110 | 57.0% | +0.7 |
| Shun | 254 | 142 | 112 | 55.9% | +4.8 |
| Lion | 238 | 106 | 132 | 44.5% | -8.9 |
| Jean | 237 | 118 | 119 | 49.8% | -5.3 |
| Kage | 235 | 115 | 120 | 48.9% | -2.5 |
| Lei Fei | 223 | 114 | 109 | 51.1% | -2.5 |
| Aoi | 217 | 126 | 91 | 58.1% | +3.5 |
| Goh | 208 | 113 | 95 | 54.3% | +0.5 |
| Sarah | 163 | 99 | 64 | 60.7% | +8.9 |
| Pai | 157 | 97 | 60 | 61.8% | +9.4 |
| Vanessa | 148 | 77 | 71 | 52.0% | -0.8 |
| El Blaze | 113 | 52 | 61 | 46.0% | -6.7 |
| Eileen | 80 | 31 | 49 | 38.8% | -13.3 |
| Taka | 63 | 26 | 37 | 41.3% | -9.7 |
| Dural | 62 | 43 | 19 | 69.3% | +10.5 |
0 of 20 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 20 questions at once; about 1.0 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Full Fence | 463 | 250 | 213 | 54.0% | -0.6 |
|---|---|---|---|---|---|
| Low Fence | 451 | 248 | 203 | 55.0% | +1.5 |
| Breakable Full Fence | 448 | 247 | 201 | 55.1% | +1.1 |
| Half Fence | 448 | 233 | 215 | 52.0% | +0.0 |
| Rectangle | 448 | 232 | 216 | 51.8% | -1.1 |
| Open | 433 | 222 | 211 | 51.3% | -3.2 |
| Single Wall | 410 | 229 | 181 | 55.9% | +3.2 |
| Octagon | 378 | 190 | 188 | 50.3% | -4.0 |
| Breakable Half Fence | 376 | 193 | 183 | 51.3% | -1.9 |
| Full Fence and Open | 208 | 115 | 93 | 55.3% | +2.4 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 2,561 | 52.5% | 53.4% | -0.9 |
| No walls | 1,294 | 54.0% | 53.6% | +0.4 |
Walls against open: -1.3 points (95% range -4.8 to +2.2), p 0.465 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| mudanadoryokuzki (Rank 38) | 61 | 32 | 29 | 52.5% |
|---|---|---|---|---|
| NORESPECT (Rank 37) | 59 | 39 | 20 | 66.1% |
| expensive-sand (Rank 39) | 46 | 16 | 30 | 34.8% |
| ★闘将拉麵男★ (Rank 39) | 43 | 21 | 22 | 48.8% |
| MaBoy (Rank 33) | 36 | 18 | 18 | 50.0% |
| hsat0310 (Rank 35) | 35 | 19 | 16 | 54.3% |
| ぁ やごろ (Rank 36) | 35 | 25 | 10 | 71.4% |
| ボブソン (Rank 35) | 34 | 16 | 18 | 47.1% |
| guigui8393 (Rank 36) | 30 | 15 | 15 | 50.0% |
| 寿司眼鉄 (Rank 39) | 30 | 11 | 19 | 36.7% |
| JKSTW(SEGAWORLD大亞店) (Rank 33) | 29 | 14 | 15 | 48.3% |
| zaduhkj (Rank 35) | 29 | 24 | 5 | 82.8% |
| あをゐ (Rank 35) | 28 | 16 | 12 | 57.1% |
| BigBoin (Rank 35) | 27 | 17 | 10 | 63.0% |
| Sore (Rank 37) | 26 | 9 | 17 | 34.6% |
| hikabun (Rank 36) | 24 | 10 | 14 | 41.7% |
| montanmo (Rank 38) | 24 | 8 | 16 | 33.3% |
| Vgyjyrdgjk (Rank 37) | 23 | 10 | 13 | 43.5% |
| ヘニオ (Rank 34) | 23 | 10 | 13 | 43.5% |
| DJG10159 (Rank 36) | 22 | 16 | 6 | 72.7% |
| Koutei (Rank 34) | 22 | 15 | 7 | 68.2% |
| RAINBOWUNK (Rank 35) | 22 | 11 | 11 | 50.0% |
| のみ (Rank 36) | 22 | 9 | 13 | 40.9% |
| FoooooL (Rank 36) | 21 | 11 | 10 | 52.4% |
| moto__666 (Rank 37) | 21 | 9 | 12 | 42.9% |
Most played opponents, most recent first
| RAINBOWUNK (Rank 35) | 2026/10/18 | 22 | 11 | 11 | 50.0% |
|---|---|---|---|---|---|
| guigui8393 (Rank 36) | 2026/10/18 | 30 | 15 | 15 | 50.0% |
| ★闘将拉麵男★ (Rank 39) | 2026/10/18 | 43 | 21 | 22 | 48.8% |
| expensive-sand (Rank 39) | 2026/10/17 | 46 | 16 | 30 | 34.8% |
| mudanadoryokuzki (Rank 38) | 2026/10/17 | 61 | 32 | 29 | 52.5% |
| あをゐ (Rank 35) | 2026/10/17 | 28 | 16 | 12 | 57.1% |
| Sore (Rank 37) | 2026/10/17 | 26 | 9 | 17 | 34.6% |
| DJG10159 (Rank 36) | 2026/10/16 | 22 | 16 | 6 | 72.7% |
| hsat0310 (Rank 35) | 2026/10/16 | 35 | 19 | 16 | 54.3% |
| 寿司眼鉄 (Rank 39) | 2026/10/16 | 30 | 11 | 19 | 36.7% |
| NORESPECT (Rank 37) | 2026/10/15 | 59 | 39 | 20 | 66.1% |
| ぁ やごろ (Rank 36) | 2026/10/13 | 35 | 25 | 10 | 71.4% |
| のみ (Rank 36) | 2026/10/13 | 22 | 9 | 13 | 40.9% |
| hikabun (Rank 36) | 2026/10/13 | 24 | 10 | 14 | 41.7% |
| BigBoin (Rank 35) | 2026/10/12 | 27 | 17 | 10 | 63.0% |
| ボブソン (Rank 35) | 2026/10/11 | 34 | 16 | 18 | 47.1% |
| ヘニオ (Rank 34) | 2026/10/10 | 23 | 10 | 13 | 43.5% |
| MaBoy (Rank 33) | 2026/10/10 | 36 | 18 | 18 | 50.0% |
| Koutei (Rank 34) | 2026/10/04 | 22 | 15 | 7 | 68.2% |
| FoooooL (Rank 36) | 2026/09/18 | 21 | 11 | 10 | 52.4% |
| montanmo (Rank 38) | 2026/09/15 | 24 | 8 | 16 | 33.3% |
| moto__666 (Rank 37) | 2026/09/12 | 21 | 9 | 12 | 42.9% |
| zaduhkj (Rank 35) | 2026/08/29 | 29 | 24 | 5 | 82.8% |
| JKSTW(SEGAWORLD大亞店) (Rank 33) | 2026/07/30 | 29 | 14 | 15 | 48.3% |
| Vgyjyrdgjk (Rank 37) | 2026/07/03 | 23 | 10 | 13 | 43.5% |
Round openings
Every character
| punchP | 829 | 5.3% |
|---|---|---|
| backdash into evade up | 708 | 4.6% |
| backdash into guardG | 417 | 2.7% |
| backdash into Gen'you4K+G | 284 | 1.8% |
| forward dash into evade up | 189 | 1.2% |
| Ryu'eikyaku66K | 185 | 1.2% |
| evade up into crouch dash forward | 181 | 1.2% |
| forward dash into Low Drop Kick62K | 181 | 1.2% |
| Haisenchu1P | 158 | 1.0% |
| backdash into Heavy Middle Kick3K+G | 153 | 1.0% |
| punchP into crouch dash forward | 151 | 1.0% |
| forward dash into throwP+G | 149 | 1.0% |
| Ni'oudaoshi3K+G | 144 | 0.9% |
| Leg Slicer2K+G | 122 | 0.8% |
| forward dash into guardG | 119 | 0.8% |
1,830 further openings account for the other 11,541 rounds.
Counted from 3,859 of the 4,279 matches played. The rest were not pulled for openings.
Shun
- Career
- 466–404 · 53.6%
- This season
- 587 matches · 52.1%
- Peak rank
- 35
First hit in 55.5% of 2,335 rounds. Won 53.5% of the rounds they struck first, 47.3% of the rounds they were struck first.
Significant Tells
- In round 1: attacks straight away in 72.6% of rounds, against 51.3% in their other rounds.
- Against Kage: evades first in 9.2% of rounds, against 2.9% against everyone else.
- After winning a round: backs off first in 38.6% of rounds, against 21.2% after losing one.
- When ahead: backs off first in 35.9% of rounds, against 23.2% when level or behind.
- In round 1: opens with “P punch” in 15.8% of rounds, against 6.7% in their other rounds.
- Against Shun: opens with “backdash into evade up” in 14.3% of rounds, against 4.5% against everyone else.
- After opening the round before with “1P Haisenchu”: opens with “1P Haisenchu” in 14.0% of rounds, against 5.9% after anything else.
- After winning a round: opens with “backdash into evade up” in 8.6% of rounds, against 3.9% after losing one.
| punchP | 211 | 9.0% |
|---|---|---|
| Haisenchu1P | 158 | 6.7% |
| backdash into evade up | 121 | 5.2% |
| Haisenchu1P into Haisenchu Kaikakyaku1PK | 97 | 4.1% |
| backdash into guardG | 72 | 3.1% |
| backdash into Chubu Soutenkyaku66K | 69 | 2.9% |
| Haisenchu1P into guardG | 66 | 2.8% |
| punchP into RengekiPP | 58 | 2.5% |
| backdash into Shinho Suikoushu43P+K | 57 | 2.4% |
| punchP into Kasen Chugeki6P | 45 | 1.9% |
| Gyou'in Haishu3P | 41 | 1.8% |
| Koushu Katai1K into Koushu Rentai1KK | 41 | 1.8% |
| Haisenchu1P into kickK | 39 | 1.7% |
| Shinho Suikoushu43P+K into punchP | 38 | 1.6% |
| forward dash into Koushu Rentai1KK | 38 | 1.6% |
232 further openings account for the other 1,192 rounds.
By stage type
Record against each character on walled and open stages, as Shun
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 24–20 · 55% | 4–7 · 36% | too few to test |
| Wolf | 18–15 · 55% | 9–3 · 75% | too few to test |
| Lei Fei | 11–15 · 42% | 11–8 · 58% | too few to test |
| Jeffry | 11–10 · 52% | 11–11 · 50% | too few to test |
| Shun | 11–10 · 52% | 9–4 · 69% | too few to test |
| Goh | 11–13 · 46% | 7–3 · 70% | too few to test |
| Aoi | 13–12 · 52% | 0–2 · 0% | too few to test |
| Jean | 5–7 · 42% | 4–5 · 44% | too few to test |
| Lau | 8–14 · 36% | 0–5 · 0% | too few to test |
| Jacky | 9–10 · 47% | 2–1 · 67% | too few to test |
| Kage | 2–8 · 20% | 6–5 · 55% | too few to test |
| Brad | 15–2 · 88% | 3–2 · 60% | too few to test |
| Lion | 7–9 · 44% | 3–1 · 75% | too few to test |
| Sarah | 10–4 · 71% | 6–2 · 75% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Kage
- Career
- 667–592 · 53.0%
- This season
- 570 matches · 47.4%
- Peak rank
- 38
First hit in 50.0% of 2,289 rounds. Won 51.6% of the rounds they struck first, 46.0% of the rounds they were struck first.
Significant Tells
- In round 1: attacks straight away in 72.5% of rounds, against 53.3% in their other rounds.
- After the opponent opened the round before by backing off: moves in first in 12.0% of rounds, against 6.5% after anything else.
- In round 1: opens with “PP Resshou into PPP Sandangeki” in 11.2% of rounds, against 2.0% in their other rounds.
- Against Aoi: opens with “backdash into evade up” in 10.2% of rounds, against 3.6% against everyone else.
| backdash into Gen'you4K+G | 284 | 12.3% |
|---|---|---|
| Ryu'eikyaku66K | 185 | 8.0% |
| Hiji'uchi6P | 101 | 4.4% |
| ResshouPP into SandangekiPPP | 98 | 4.2% |
| backdash into evade up | 91 | 4.0% |
| punchP | 81 | 3.5% |
| Ryubisen44K+G | 76 | 3.3% |
| Rasen4P | 56 | 2.4% |
| Rasen4P into kickK | 49 | 2.1% |
| punchP into crouch dash forward | 49 | 2.1% |
| Senpugeri7K | 47 | 2.0% |
| punchP into ResshouPP | 47 | 2.0% |
| Hagakure-ryu In Raijingeki46P+K into punchP | 45 | 1.9% |
| forward dash into Fusenjin3P | 42 | 1.8% |
| backdash into Engetsugeri9K+G | 41 | 1.8% |
222 further openings account for the other 1,012 rounds.
By stage type
Record against each character on walled and open stages, as Kage
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 20–19 · 51% | 6–1 · 86% | too few to test |
| Brad | 13–10 · 57% | 8–10 · 44% | too few to test |
| Kage | 12–13 · 48% | 5–6 · 45% | too few to test |
| Jacky | 12–12 · 50% | 2–5 · 29% | too few to test |
| Jeffry | 11–14 · 44% | 8–3 · 73% | too few to test |
| Lion | 10–19 · 34% | 2–7 · 22% | too few to test |
| Jean | 7–11 · 39% | 3–10 · 23% | too few to test |
| Lau | 5–8 · 38% | 4–12 · 25% | too few to test |
| Goh | 6–9 · 40% | 3–8 · 27% | too few to test |
| Vanessa | 6–5 · 55% | 4–11 · 27% | too few to test |
| Wolf | 8–6 · 57% | 7–2 · 78% | too few to test |
| Aoi | 8–11 · 42% | 4–1 · 80% | too few to test |
| Lei Fei | 6–11 · 35% | 5–4 · 56% | too few to test |
| Shun | 8–4 · 67% | 6–5 · 55% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Wolf
- Career
- 616–483 · 56.0%
- This season
- 429 matches · 51.5%
- Peak rank
- 39
First hit in 49.6% of 1,696 rounds. Won 55.6% of the rounds they struck first, 47.7% of the rounds they were struck first.
Significant Tells
- In round 1: attacks straight away in 63.4% of rounds, against 42.5% in their other rounds.
- Against Aoi: evades first in 10.0% of rounds, against 3.2% against everyone else.
- After winning a round: backs off first in 37.0% of rounds, against 26.9% after losing one.
- When ahead: backs off first in 37.8% of rounds, against 26.5% when level or behind.
- In round 1: opens with “P punch into 63214P Screw Hook” in 9.3% of rounds, against 4.1% in their other rounds.
- Against Jacky: opens with “backdash into 3K+G Heavy Middle Kick” in 15.2% of rounds, against 8.2% against everyone else.
- On Full Fence and Open stages: opens with “66P+K Quick Shoulder” in 12.7% of rounds, against 5.1% on the other stages.
| forward dash into Low Drop Kick62K | 181 | 10.5% |
|---|---|---|
| backdash into Heavy Middle Kick3K+G | 153 | 8.9% |
| Quick Shoulder66P+K | 94 | 5.5% |
| punchP into Screw Hook63214P | 93 | 5.4% |
| Screw Hook63214P | 70 | 4.1% |
| backdash into Quick Shoulder66P+K | 65 | 3.8% |
| punchP into Jab StraightPP | 63 | 3.7% |
| Heavy Middle Kick3K+G | 54 | 3.1% |
| Low Drop Kick62K | 48 | 2.8% |
| backdash into evade up | 42 | 2.5% |
| Jab StraightPP into One Two UpperPPP | 40 | 2.3% |
| punchP | 40 | 2.3% |
| backdash into guardG | 39 | 2.3% |
| kickK into throwP+G | 31 | 1.8% |
| kickK | 27 | 1.6% |
184 further openings account for the other 677 rounds.
By stage type
Record against each character on walled and open stages, as Wolf
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jacky | 19–14 · 58% | 7–2 · 78% | too few to test |
| Akira | 9–11 · 45% | 6–7 · 46% | too few to test |
| Kage | 15–9 · 62% | 3–2 · 60% | too few to test |
| Brad | 8–9 · 47% | 4–2 · 67% | too few to test |
| Lau | 9–9 · 50% | 4–5 · 44% | too few to test |
| Lei Fei | 9–10 · 47% | 3–6 · 33% | too few to test |
| Aoi | 15–4 · 79% | 5–1 · 83% | too few to test |
| Jeffry | 4–8 · 33% | 6–6 · 50% | too few to test |
| Wolf | 7–8 · 47% | 2–5 · 29% | too few to test |
| Shun | 10–2 · 83% | 6–1 · 86% | too few to test |
| Jean | 3–8 · 27% | 4–3 · 57% | too few to test |
| Lion | 4–9 · 31% | 6–2 · 75% | too few to test |
| Pai | 5–6 · 45% | 5–3 · 62% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Goh
- Career
- 591–538 · 52.4%
- This season
- 392 matches · 53.1%
- Peak rank
- 35
First hit in 49.4% of 1,585 rounds. Won 53.6% of the rounds they struck first, 48.8% of the rounds they were struck first.
Significant Tells
- In round 4 or later: backs off first in 34.5% of rounds, against 24.5% in their other rounds.
- Against Jean: attacks straight away in 69.4% of rounds, against 45.9% against everyone else.
- After opening the round before by moving in: moves in first in 31.5% of rounds, against 17.9% after anything else.
- After the opponent opened the round before by backing off: moves in first in 28.5% of rounds, against 17.5% after anything else.
- After winning a round: backs off first in 36.5% of rounds, against 24.4% after losing one.
- When ahead: backs off first in 33.6% of rounds, against 24.7% when level or behind.
- In round 4 or later: opens with “backdash into evade up” in 8.3% of rounds, against 2.9% in their other rounds.
- Against El Blaze: opens with “forward dash into P+G throw” in 18.2% of rounds, against 5.4% against everyone else.
| Ni'oudaoshi3K+G | 144 | 9.0% |
|---|---|---|
| punchP | 136 | 8.5% |
| Sune Kudaki43P | 100 | 6.3% |
| forward dash into throwP+G | 98 | 6.2% |
| backdash into evade up | 69 | 4.3% |
| backdash into Maegeri3K | 60 | 3.8% |
| backdash into guardG | 60 | 3.8% |
| Soukyu46P | 53 | 3.3% |
| backdash into Garyu66K | 40 | 2.5% |
| throwP+G | 38 | 2.4% |
| forward dash into Ni'oudaoshi3K+G | 34 | 2.1% |
| Raikou3P into Denkou3PP | 29 | 1.8% |
| backdash into Soukyu46P | 29 | 1.8% |
| punchP into Tsurane ShoudaPP | 28 | 1.8% |
| backdash into Kyousengeri46K | 25 | 1.6% |
176 further openings account for the other 651 rounds.
By stage type
Record against each character on walled and open stages, as Goh
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 18–14 · 56% | 5–2 · 71% | too few to test |
| Jacky | 15–9 · 62% | 5–6 · 45% | too few to test |
| Brad | 10–8 · 56% | 8–6 · 57% | too few to test |
| Jeffry | 7–13 · 35% | 9–3 · 75% | too few to test |
| Aoi | 7–5 · 58% | 7–6 · 54% | too few to test |
| Kage | 4–6 · 40% | 4–7 · 36% | too few to test |
| Lei Fei | 5–6 · 45% | 7–5 · 58% | too few to test |
| Goh | 8–8 · 50% | 4–1 · 80% | too few to test |
| Jean | 8–5 · 62% | 3–4 · 43% | too few to test |
| Wolf | 6–3 · 67% | 4–4 · 50% | too few to test |
| El Blaze | 9–8 · 53% | 0–3 · 0% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Sarah
- Career
- 610–486 · 55.7%
- This season
- 349 matches · 52.1%
- Peak rank
- 38
First hit in 51.0% of 1,397 rounds. Won 57.2% of the rounds they struck first, 46.2% of the rounds they were struck first.
Significant Tells
- In round 1: attacks straight away in 62.8% of rounds, against 43.3% in their other rounds.
- Against Shun: evades first in 12.8% of rounds, against 2.9% against everyone else.
- After the opponent opened the round before by backing off: moves in first in 33.4% of rounds, against 22.8% after anything else.
- After winning a round: backs off first in 31.4% of rounds, against 21.8% after losing one.
- When behind: moves in first in 34.4% of rounds, against 23.5% when ahead or level.
- In round 4 or later: opens with “backdash into evade up” in 9.4% of rounds, against 3.0% in their other rounds.
- Against Jacky: opens with “backdash into 4K+G Crescent Heel” in 15.7% of rounds, against 5.1% against everyone else.
- When the score is level: opens with “backdash into evade up” in 5.6% of rounds, against 4.2% when ahead or behind.
| Leg Slicer2K+G | 122 | 8.7% |
|---|---|---|
| backdash into Crescent Heel4K+G | 81 | 5.8% |
| punchP | 73 | 5.2% |
| punchP into Punch High KickPK | 73 | 5.2% |
| backdash into evade up | 65 | 4.6% |
| Queen Bee Needle66K+G | 64 | 4.6% |
| Hide Side Kick (Deflect)P+K | 62 | 4.4% |
| forward dash into Leg Slicer2K+G | 59 | 4.2% |
| forward dash into Low Spin Kick3K+G | 54 | 3.8% |
| Snap Side Chop3P into Setup Combination3PK | 53 | 3.8% |
| forward dash into evade up | 47 | 3.4% |
| forward dash into Mellow Heel Kick6K+G | 36 | 2.6% |
| backdash into Full Spin Heel Kick9K | 33 | 2.4% |
| backdash into guardG | 33 | 2.4% |
| Back Knuckle4P into Serpent Rage4PK | 30 | 2.1% |
162 further openings account for the other 520 rounds.
By stage type
Record against each character on walled and open stages, as Sarah
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Aoi | 10–12 · 45% | 6–6 · 50% | too few to test |
| Brad | 13–19 · 41% | 1–3 · 25% | too few to test |
| Shun | 10–14 · 42% | 3–5 · 38% | too few to test |
| Lion | 11–6 · 65% | 6–4 · 60% | too few to test |
| Akira | 12–4 · 75% | 4–4 · 50% | too few to test |
| Jean | 8–3 · 73% | 9–3 · 75% | too few to test |
| Jeffry | 8–9 · 47% | 2–3 · 40% | too few to test |
| Jacky | 3–11 · 21% | 4–3 · 57% | too few to test |
| Lau | 10–6 · 62% | 0–2 · 0% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Pai
- Career
- 797–739 · 51.9%
- This season
- 693 matches · 49.1%
- Peak rank
- 38
First hit in 49.6% of 1,103 rounds. Won 55.4% of the rounds they struck first, 46.9% of the rounds they were struck first.
Significant Tells
- In round 1: attacks straight away in 67.4% of rounds, against 48.6% in their other rounds.
- Against Pai: moves in first in 31.4% of rounds, against 14.8% against everyone else.
- In round 1: opens with “PP Renshou into PPP Raigekishou” in 10.3% of rounds, against 4.2% in their other rounds.
- Against Goh: opens with “crouch dash back into 6K+G Enbu Renkyaku” in 17.8% of rounds, against 3.0% against everyone else.
| Honshin Soukyaku1K+G | 76 | 6.9% |
|---|---|---|
| RenshouPP into RaigekishouPPP | 63 | 5.7% |
| punchP into RenshouPP | 43 | 3.9% |
| crouch dash back into Enbu Renkyaku6K+G | 40 | 3.6% |
| punchP into crouch dash forward | 39 | 3.5% |
| Haitenkyaku7K | 33 | 3.0% |
| crouch dash forward into Souanshou3P+K | 33 | 3.0% |
| forward dash into Honshin Soukyaku1K+G | 29 | 2.6% |
| Enbu Renkyaku6K+G | 28 | 2.5% |
| backdash into evade up | 28 | 2.5% |
| Hi'en Tankyaku9K into Hi'en Rekkyaku9KK | 24 | 2.2% |
| crouch dash back into Honrakukyaku46K+G | 24 | 2.2% |
| punchP | 22 | 2.0% |
| Kochoukyaku4K+G | 20 | 1.8% |
| backdash into guardG | 20 | 1.8% |
187 further openings account for the other 584 rounds.
Counted from 273 of the 693 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Pai
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jacky | 10–10 · 50% | 11–7 · 61% | too few to test |
| Akira | 11–8 · 58% | 4–8 · 33% | too few to test |
| Lau | 5–10 · 33% | 3–2 · 60% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
420 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Jean
- Career
- 268–175 · 60.5%
- This season
- 241 matches · 56.9%
- Peak rank
- 35
First hit in 52.7% of 952 rounds. Won 58.0% of the rounds they struck first, 51.1% of the rounds they were struck first.
Significant Tells
- In round 4 or later: backs off first in 42.6% of rounds, against 28.8% in their other rounds.
- Against Akira: attacks straight away in 63.3% of rounds, against 40.2% against everyone else.
- In round 4 or later: opens with “backdash into evade up” in 15.3% of rounds, against 6.1% in their other rounds.
- Against Dural: opens with “forward dash into 1P Shitanagi Shutou” in 15.6% of rounds, against 2.8% against everyone else.
| Shitanagi Shutou1P | 86 | 8.9% |
|---|---|---|
| backdash into evade up | 81 | 8.4% |
| punchP | 78 | 8.1% |
| forward dash into Shitanagi Shutou1P | 33 | 3.4% |
| backdash into Shitanagi Shutou1P | 29 | 3.0% |
| crouch dash forward into Yamakuzushi6K | 25 | 2.6% |
| evade up into crouch dash forward | 24 | 2.5% |
| backdash into guardG | 23 | 2.4% |
| forward dash into evade up | 23 | 2.4% |
| Gyaku Seikenzuki66P | 22 | 2.3% |
| punchP into forward dash | 18 | 1.9% |
| punchP into kickK | 18 | 1.9% |
| punchP into Yoko'enpi6P | 17 | 1.8% |
| backdash into Yamakuzushi6K | 16 | 1.7% |
| Shitamaeken2P | 15 | 1.6% |
169 further openings account for the other 454 rounds.
By stage type
Record against each character on walled and open stages, as Jean
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jeffry | 9–7 · 56% | 10–3 · 77% | too few to test |
| Brad | 10–7 · 59% | 4–2 · 67% | too few to test |
| Goh | 5–10 · 33% | 1–2 · 33% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Lau
- Career
- 366–287 · 56.0%
- This season
- 204 matches · 57.4%
- Peak rank
- 36
First hit in 47.4% of 829 rounds. Won 60.6% of the rounds they struck first, 48.9% of the rounds they were struck first.
Significant Tells
- In round 4 or later: backs off first in 41.2% of rounds, against 28.7% in their other rounds.
- Against Kage: moves in first in 50.0% of rounds, against 24.1% against everyone else.
- In round 4 or later: opens with “backdash into G guard” in 10.0% of rounds, against 3.9% in their other rounds.
- After losing a round: opens with “66P+K Souko Sensou” in 13.4% of rounds, against 3.6% after winning one.
| forward dash into Chisoutai2K+G | 72 | 8.7% |
|---|---|---|
| Souko Sensou66P+K | 69 | 8.3% |
| backdash into Ko'en Senshi66K+G | 53 | 6.4% |
| backdash into guardG | 46 | 5.5% |
| backdash into Touku Kosenkyaku9K | 43 | 5.2% |
| backdash into evade up | 42 | 5.1% |
| forward dash into Rouko Tankai6P+K | 36 | 4.3% |
| Chisoutai2K+G | 31 | 3.7% |
| Chugeki6P | 20 | 2.4% |
| punchP into Chugeki6P | 20 | 2.4% |
| Touku Kosenkyaku9K | 18 | 2.2% |
| punchP | 18 | 2.2% |
| Ko'en Senshi66K+G | 13 | 1.6% |
| backdash into Souko Reppa3P+K | 13 | 1.6% |
| Chugeki6P into Hou'ou Soushou6PP | 12 | 1.4% |
142 further openings account for the other 324 rounds.
By stage type
Record against each character on walled and open stages, as Lau
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Lau | 5–6 · 45% | 5–8 · 38% | too few to test |
| Akira | 8–4 · 67% | 5–2 · 71% | too few to test |
| Jeffry | 12–6 · 67% | 2–0 · 100% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Lion
- Career
- 277–155 · 64.1%
- This season
- 199 matches · 63.3%
- Peak rank
- 38
First hit in 52.9% of 779 rounds. Won 60.4% of the rounds they struck first, 52.3% of the rounds they were struck first.
Significant Tells
- In round 1: attacks straight away in 65.3% of rounds, against 50.6% in their other rounds.
- When the score is level: backs off first in 48.9% of rounds, against 30.4% when ahead or behind.
| punchP | 55 | 7.0% |
|---|---|---|
| backdash into Touku Rigou Bantaitetsu46K+G | 50 | 6.4% |
| Shicchi Soutai3K+G | 45 | 5.8% |
| backdash into Senshippo66P | 38 | 4.9% |
| backdash into evade up | 29 | 3.7% |
| Banchu6P into Banchu Renkanshu6PP | 25 | 3.2% |
| backdash into Kishitsu Kasensou43P | 24 | 3.1% |
| Kishitsu Kasensou43P | 23 | 3.0% |
| punchP into crouch dash forward | 21 | 2.7% |
| Juchou Senshou8P+K | 17 | 2.2% |
| backdash into Tanhikyaku46K | 17 | 2.2% |
| backdash into Shicchi Soutai3K+G | 16 | 2.0% |
| punchP into Banchu6P | 15 | 1.9% |
| punchP into kickK | 15 | 1.9% |
| punchP into Banchu Renkanshu6PP | 14 | 1.8% |
145 further openings account for the other 376 rounds.
By stage type
Record against each character on walled and open stages, as Lion
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Lion | 3–8 · 27% | 5–1 · 83% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Brad
- Career
- 168–97 · 63.4%
- This season
- 144 matches · 61.8%
- Peak rank
- 36
First hit in 49.7% of 583 rounds. Won 59.0% of the rounds they struck first, 55.0% of the rounds they were struck first.
Significant Tells
- In round 1: attacks straight away in 64.6% of rounds, against 41.1% in their other rounds.
- When behind: moves in first in 27.1% of rounds, against 14.2% when ahead or level.
- In round 1: opens with “P punch” in 10.4% of rounds, against 4.3% in their other rounds.
| backdash into evade up | 55 | 9.4% |
|---|---|---|
| Sharp Shoot1P | 43 | 7.4% |
| forward dash into Sharp Shoot1P | 34 | 5.8% |
| punchP | 34 | 5.8% |
| backdash into guardG | 25 | 4.3% |
| punchP into Elbow Hook6P | 23 | 3.9% |
| Kao Loy6K+G | 16 | 2.7% |
| Middle Spin Kick66K | 16 | 2.7% |
| backdash into Sharp Shoot1P | 15 | 2.6% |
| evade up into crouch dash forward | 14 | 2.4% |
| forward dash into evade up | 12 | 2.0% |
| crouch dash back into guardG | 11 | 1.9% |
| forward dash into Kao Loy6K+G | 11 | 1.9% |
| backdash into Sawk Klab6P+K | 10 | 1.7% |
| Jab StraightPP into Combination UpperPPP | 9 | 1.5% |
118 further openings account for the other 256 rounds.
Akira
- Career
- 352–253 · 58.2%
- This season
- 132 matches · 62.9%
- Peak rank
- 36
First hit in 56.2% of 525 rounds. Won 61.4% of the rounds they struck first, 50.0% of the rounds they were struck first.
Significant Tells
- In round 1: evades first in 15.9% of rounds, against 6.3% in their other rounds.
| forward dash into Souka Housui3P+K | 76 | 14.4% |
|---|---|---|
| Rimon Chouchu66P | 56 | 10.6% |
| backdash into evade up | 26 | 4.9% |
| Souka Housui3P+K | 22 | 4.2% |
| forward dash into Jouho Touken6P | 22 | 4.2% |
| crouch dash back into Koboku214P | 17 | 3.2% |
| backdash into guardG | 15 | 2.9% |
| punchP into forward dash | 15 | 2.9% |
| backdash into Jouho Senshou46P | 13 | 2.5% |
| forward dash into guardG | 12 | 2.3% |
| punchP | 12 | 2.3% |
| evade up into crouch dash forward | 10 | 1.9% |
| forward dash into forward punch+kick6P+K | 9 | 1.7% |
| Jouho Touken6P into Kaikyusei4P | 8 | 1.5% |
| Jouho Touken6P | 7 | 1.3% |
107 further openings account for the other 207 rounds.
Eileen
- Career
- 206–114 · 64.4%
- This season
- 112 matches · 58.0%
- Peak rank
- 35
First hit in 47.1% of 454 rounds. Won 61.2% of the rounds they struck first, 50.4% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| backdash into Hikou Senshi66K | 56 | 12.3% |
|---|---|---|
| backdash into evade up | 25 | 5.5% |
| backdash into guardG | 19 | 4.2% |
| punchP | 19 | 4.2% |
| punchP into Douchu6P | 15 | 3.3% |
| Kasettai2K | 12 | 2.6% |
| Enkou RensouPP into Rensou HekizanPPP | 11 | 2.4% |
| Enkou Toutou3P+K | 10 | 2.2% |
| Hikou Senshi66K | 10 | 2.2% |
| backdash into Enkou Nyurin66P | 10 | 2.2% |
| forward dash into Enkou Toutou3P+K | 10 | 2.2% |
| Douchu6P | 9 | 2.0% |
| forward dash into Zensoutai2K+G | 8 | 1.8% |
| backdash into Douchu6P | 7 | 1.5% |
| forward dash into Kasettai2K | 7 | 1.5% |
114 further openings account for the other 228 rounds.
Jeffry
- Career
- 266–172 · 60.7%
- This season
- 98 matches · 67.3%
- Peak rank
- 35
First hit in 51.1% of 393 rounds. Won 68.2% of the rounds they struck first, 52.1% of the rounds they were struck first.
Significant Tells
- Against Akira: attacks straight away in 58.6% of rounds, against 38.1% against everyone else.
| Ducking Low2K+G | 38 | 9.7% |
|---|---|---|
| backdash into Double Hammer Down43P | 27 | 6.9% |
| punchP | 24 | 6.1% |
| backdash into Side Kick3K | 21 | 5.3% |
| forward dash into Ducking Low2K+G | 21 | 5.3% |
| backdash into Kenka Hook46P | 11 | 2.8% |
| backdash into guardG | 10 | 2.5% |
| crouch dash forward into Knee Attack6K | 10 | 2.5% |
| punchP into kickK | 10 | 2.5% |
| Low Knuckle2P | 9 | 2.3% |
| Dash Elbow66P | 8 | 2.0% |
| Dash Elbow66P into punchP | 8 | 2.0% |
| Toe Kick2K | 8 | 2.0% |
| backdash into Toe Kick2K | 8 | 2.0% |
| crouch dash forward into Ducking Low2K+G | 8 | 2.0% |
84 further openings account for the other 172 rounds.
Taka
- Career
- 119–67 · 64.0%
- This season
- 71 matches · 60.6%
- Peak rank
- 32
First hit in 55.7% of 282 rounds. Won 57.3% of the rounds they struck first, 56.0% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Kirikabu Kudaki1P+K | 29 | 10.2% |
|---|---|---|
| backdash into evade up | 21 | 7.4% |
| Hiji'ate6P | 17 | 6.0% |
| punchP | 16 | 5.7% |
| backdash into Kachi'age33P+K | 14 | 5.0% |
| Morotezuki66P | 11 | 3.9% |
| Morotezuki66P into Morote Tsuppari66PP | 11 | 3.9% |
| Morotezuki66P into punchP | 10 | 3.5% |
| Shita Harite2P | 10 | 3.5% |
| forward dash into Kirikabu Kudaki1P+K | 9 | 3.2% |
| Morotezuki66P into Tsuppari 2PP | 8 | 2.8% |
| backdash into Shiko4K+G | 8 | 2.8% |
| backdash into kickK | 8 | 2.8% |
| punchP into Hiji'ate6P | 7 | 2.5% |
| punchP into throwP+G | 5 | 1.8% |
73 further openings account for the other 99 rounds.
Aoi
- Career
- 249–159 · 61.0%
- This season
- 34 matches · 50.0%
- Peak rank
- 35
First hit in 52.5% of 137 rounds. Won 56.9% of the rounds they struck first, 44.6% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| NirentotsuPP into Nirentotsu OuchuPPP | 16 | 11.7% |
|---|---|---|
| Ouda6P+K into Oushu Hiji'ate6P+KP | 8 | 5.8% |
| Ouda6P+K into punchP | 7 | 5.1% |
| Sou'unha66K | 7 | 5.1% |
| Kasumigeri2K into Kasuminagi2KP | 5 | 3.6% |
| Ouda6P+K | 4 | 2.9% |
| Tsukiashibarai1P | 4 | 2.9% |
| backdash into Sodeshinken33P+K | 4 | 2.9% |
| crouch dash forward into Hou'oushu3P | 4 | 2.9% |
| punchP | 4 | 2.9% |
| Sanseigan66P+K | 3 | 2.2% |
| backdash into evade up | 3 | 2.2% |
| crouch dash back into Sou'unha66K | 3 | 2.2% |
| forward dash into Kusanagi2K+G | 3 | 2.2% |
| forward dash into Tsukiashibarai1P | 3 | 2.2% |
47 further openings account for the other 59 rounds.
El Blaze
- Career
- 111–46 · 70.7%
- This season
- 24 matches · 70.8%
- Peak rank
- 32
Significant Tells
Too few rounds to test opener patterns.
| Quick HookPP into Keen Edge ComboPPP | 10 | 11.1% |
|---|---|---|
| backdash into guardG | 7 | 7.8% |
| punchP | 6 | 6.7% |
| backdash into Volcano Upper4P+K | 5 | 5.6% |
| forward dash into Rolling Low Knuckle1P | 5 | 5.6% |
| backdash into Jumping Hammer Knuckle8P+K | 4 | 4.4% |
| forward dash into Low Spin Kick2K+G | 4 | 4.4% |
| backdash into Shadow Lance66K | 3 | 3.3% |
| backdash into evade up | 3 | 3.3% |
| backward movement into evade up | 3 | 3.3% |
| forward dash into guardG | 3 | 3.3% |
| punchP into Quick HookPP | 3 | 3.3% |
| Jumping Hammer Knuckle8P+K | 2 | 2.2% |
| Shadow Lance66K | 2 | 2.2% |
| Shadow Spin Kick4PK into Shadow Storm Combo4PKP | 2 | 2.2% |
25 further openings account for the other 28 rounds.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (199 here; about 10.0 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Shun: 8 of 20 tests hold up
- Kage: 4 of 16 tests hold up
- Wolf: 7 of 15 tests hold up
- Goh: 8 of 15 tests hold up
- Sarah: 8 of 16 tests hold up
- Pai: 4 of 15 tests hold up
- Jean: 4 of 15 tests hold up
- Lau: 4 of 15 tests hold up
- Lion: 2 of 14 tests hold up
- Brad: 3 of 14 tests hold up
- Akira: 1 of 15 tests hold up
- Eileen: 0 of 15 tests hold up
- Jeffry: 1 of 14 tests hold up
- Taka: not tested (too few rounds)
- Aoi: not tested (too few rounds)
- El Blaze: not tested (too few rounds)
