Virtua Fighter 5 REVO · v1.10 · Region: South America
Elo rating
Overall, and on each character played 10+ times1428 #2,483 of 3,686 on the Elo list →
Shun143297 matches
Jeffry143572 matches
Kage142461 matches
El Blaze144454 matches
Wolf144843 matches
Pai141825 matches
Vanessa142418 matches
Goh144317 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Shun | 28 | 844 | 459 | 385 | 54.4% |
|---|---|---|---|---|---|
| El Blaze | 27 | 331 | 189 | 142 | 57.1% |
| Goh | 27 | 259 | 148 | 111 | 57.1% |
| Jeffry | 26 | 259 | 140 | 119 | 54.0% |
| Kage | 26 | 254 | 136 | 118 | 53.5% |
| Wolf | 26 | 208 | 121 | 87 | 58.2% |
| Pai | 25 | 166 | 88 | 78 | 53.0% |
| Vanessa | 27 | 108 | 72 | 36 | 66.7% |
| Lion | 26 | 103 | 66 | 37 | 64.1% |
| Sarah | 26 | 72 | 51 | 21 | 70.8% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
933 of 1,589 rounds counted6.7 inputs a second (399 a minute) this season. Faster than 36% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Shun | 6.5 | 390 | 270 |
|---|---|---|---|
| Jeffry | 6.5 | 390 | 164 |
| Kage | 6.8 | 408 | 247 |
| El Blaze | 6.9 | 412 | 85 |
| Pai | 7.0 | 419 | 98 |
| Vanessa | 5.3 | 320 | 4 |
| Goh | 6.5 | 388 | 41 |
| Sarah | 6.3 | 376 | 24 |
By opponent's character
| Akira | 6.7 | 403 | 149 |
|---|---|---|---|
| Jacky | 6.8 | 406 | 92 |
| Wolf | 6.9 | 413 | 113 |
| Aoi | 6.8 | 405 | 111 |
| Sarah | 6.7 | 399 | 50 |
| El Blaze | 6.2 | 374 | 66 |
| Pai | 6.4 | 382 | 60 |
| Jeffry | 6.6 | 395 | 34 |
| Lion | 6.5 | 391 | 34 |
| Shun | 6.3 | 378 | 26 |
| Vanessa | 7.2 | 431 | 33 |
| Jean | 6.5 | 390 | 44 |
| Lei Fei | 6.7 | 400 | 32 |
| Goh | 7.0 | 422 | 25 |
| Kage | 6.2 | 374 | 12 |
| Lau | 7.5 | 448 | 17 |
| Eileen | 5.8 | 346 | 20 |
| Brad | 5.9 | 356 | 7 |
| Taka | 6.3 | 377 | 8 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 55 | 27 | 28 | 49.1% | -2.9 |
|---|---|---|---|---|---|
| Jacky | 49 | 27 | 22 | 55.1% | +3.7 |
| Wolf | 48 | 28 | 20 | 58.3% | +11.8 |
| Aoi | 37 | 14 | 23 | 37.8% | -14.1 |
| Sarah | 29 | 19 | 10 | 65.5% | +14.8 |
| El Blaze | 28 | 14 | 14 | 50.0% | +0.5 |
| Pai | 22 | 11 | 11 | 50.0% | +1.9 |
| Jeffry | 19 | 6 | 13 | 31.6% | -15.2 |
| Lion | 18 | 12 | 6 | 66.7% | +9.8 |
| Shun | 17 | 7 | 10 | 41.2% | +0.4 |
| Vanessa | 13 | 7 | 6 | 53.9% | +2.8 |
| Jean | 12 | 5 | 7 | 41.7% | -7.8 |
| Lei Fei | 11 | 7 | 4 | 63.6% | +13.8 |
| Goh | 10 | 6 | 4 | 60.0% | +13.0 |
| Kage | 8 | 2 | 6 | 25.0% | -21.9 |
| Lau | 8 | 1 | 7 | 12.5% | -33.6 |
| Eileen | 6 | 2 | 4 | 33.3% | -25.1 |
| Brad | 4 | 1 | 3 | 25.0% | -21.1 |
| Taka | 3 | 2 | 1 | 66.7% | +17.8 |
0 of 4 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 4 questions at once; about 0.2 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Half Fence | 49 | 22 | 27 | 44.9% | -2.4 |
|---|---|---|---|---|---|
| Half Fence | 49 | 31 | 18 | 63.3% | +12.9 |
| Low Fence | 44 | 24 | 20 | 54.5% | +2.7 |
| Octagon | 41 | 21 | 20 | 51.2% | +3.8 |
| Full Fence | 38 | 24 | 14 | 63.2% | +10.1 |
| Breakable Full Fence | 37 | 16 | 21 | 43.2% | -6.6 |
| Single Wall | 37 | 14 | 23 | 37.8% | -5.6 |
| Rectangle | 34 | 12 | 22 | 35.3% | -12.8 |
| Open | 25 | 9 | 16 | 36.0% | -19.8 |
| Full Fence and Open | 19 | 14 | 5 | 73.7% | +21.6 |
0 of 8 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 8 questions at once; about 0.4 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 248 | 50.8% | 49.5% | +1.3 |
| No walls | 106 | 44.3% | 49.5% | -5.1 |
Walls against open: +6.4 points (95% range -5.6 to +18.4), p 0.293 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| 入れ込むかもしれない (Rank 27) | 12 | 6 | 6 | 50.0% |
|---|---|---|---|---|
| サーちゃん (Rank 22) | 10 | 10 | 0 | 100.0% |
| Agito (Rank 28) | 9 | 6 | 3 | 66.7% |
| BANANA (Rank 30) | 8 | 1 | 7 | 12.5% |
| Martin1833 (Rank 24) | 7 | 6 | 1 | 85.7% |
| Railly'25 (Rank 23) | 7 | 4 | 3 | 57.1% |
| yasai (Rank 23) | 7 | 3 | 4 | 42.9% |
| ぽん (Rank 24) | 7 | 3 | 4 | 42.9% |
| CHASER (Rank 22) | 6 | 4 | 2 | 66.7% |
| dalmax72 (Rank 27) | 6 | 4 | 2 | 66.7% |
| mokoha_jean (Rank 22) | 6 | 4 | 2 | 66.7% |
| けいすけ新宿 (Rank 24) | 6 | 3 | 3 | 50.0% |
| こて (Rank 27) | 6 | 4 | 2 | 66.7% |
| しろ☆おびJB,ミッキー (Rank 24) | 6 | 4 | 2 | 66.7% |
| カミナリおやじ (Rank 27) | 6 | 3 | 3 | 50.0% |
| ズサ齋藤 (Rank 22) | 6 | 6 | 0 | 100.0% |
| CELIS (Rank 26) | 5 | 3 | 2 | 60.0% |
| shiphon74 (Rank 27) | 5 | 4 | 1 | 80.0% |
| え~る (Rank 29) | 5 | 1 | 4 | 20.0% |
| 太尉 (Rank 30) | 5 | 1 | 4 | 20.0% |
| mochi2_0918 (Rank 26) | 4 | 0 | 4 | 0.0% |
| orz (Rank 30) | 4 | 3 | 1 | 75.0% |
| t4a (Rank 23) | 4 | 2 | 2 | 50.0% |
| うをん (Rank 30) | 4 | 2 | 2 | 50.0% |
| ゅろぽ (Rank 23) | 4 | 4 | 0 | 100.0% |
Most played opponents, most recent first
| Agito (Rank 28) | 2026/10/12 | 9 | 6 | 3 | 66.7% |
|---|---|---|---|---|---|
| orz (Rank 30) | 2026/10/11 | 4 | 3 | 1 | 75.0% |
| dalmax72 (Rank 27) | 2026/10/10 | 6 | 4 | 2 | 66.7% |
| こて (Rank 27) | 2026/09/06 | 6 | 4 | 2 | 66.7% |
| Martin1833 (Rank 24) | 2026/09/05 | 7 | 6 | 1 | 85.7% |
| BANANA (Rank 30) | 2026/08/31 | 8 | 1 | 7 | 12.5% |
| CELIS (Rank 26) | 2026/08/24 | 5 | 3 | 2 | 60.0% |
| え~る (Rank 29) | 2026/06/28 | 5 | 1 | 4 | 20.0% |
| mokoha_jean (Rank 22) | 2026/06/21 | 6 | 4 | 2 | 66.7% |
| うをん (Rank 30) | 2026/06/20 | 4 | 2 | 2 | 50.0% |
| 太尉 (Rank 30) | 2026/06/20 | 5 | 1 | 4 | 20.0% |
| けいすけ新宿 (Rank 24) | 2026/06/13 | 6 | 3 | 3 | 50.0% |
| カミナリおやじ (Rank 27) | 2026/06/11 | 6 | 3 | 3 | 50.0% |
| Railly'25 (Rank 23) | 2026/06/08 | 7 | 4 | 3 | 57.1% |
| CHASER (Rank 22) | 2026/06/08 | 6 | 4 | 2 | 66.7% |
| yasai (Rank 23) | 2026/06/07 | 7 | 3 | 4 | 42.9% |
| しろ☆おびJB,ミッキー (Rank 24) | 2026/06/04 | 6 | 4 | 2 | 66.7% |
| ぽん (Rank 24) | 2026/06/02 | 7 | 3 | 4 | 42.9% |
| mochi2_0918 (Rank 26) | 2026/05/31 | 4 | 0 | 4 | 0.0% |
| t4a (Rank 23) | 2026/05/31 | 4 | 2 | 2 | 50.0% |
| shiphon74 (Rank 27) | 2026/05/24 | 5 | 4 | 1 | 80.0% |
| ゅろぽ (Rank 23) | 2026/05/24 | 4 | 4 | 0 | 100.0% |
| サーちゃん (Rank 22) | 2026/05/19 | 10 | 10 | 0 | 100.0% |
| ズサ齋藤 (Rank 22) | 2026/05/10 | 6 | 6 | 0 | 100.0% |
| 入れ込むかもしれない (Rank 27) | 2026/05/10 | 12 | 6 | 6 | 50.0% |
Round openings
Every character
| punchP | 66 | 4.4% |
|---|---|---|
| guardG | 62 | 4.2% |
| backdash into evade up | 35 | 2.4% |
| forward movement into punchP | 31 | 2.1% |
| punchP into kickK | 30 | 2.0% |
| Rasen4P into Rasen Urageri4PK | 29 | 1.9% |
| punchP into Double KnucklePP | 29 | 1.9% |
| offensive move into guardG | 26 | 1.8% |
| evade up into guardG | 22 | 1.5% |
| Low Drop Kick | 21 | 1.4% |
| punchP into crouch | 20 | 1.3% |
| backdash into Head Attack46P+K | 18 | 1.2% |
| offensive move | 18 | 1.2% |
| Gyou'in Haishu3P | 17 | 1.1% |
| guardG into evade down | 16 | 1.1% |
471 further openings account for the other 1,048 rounds.
Counted from 372 of the 397 matches played. The rest were not pulled for openings.
Shun
- Career
- 459–385 · 54.4%
- This season
- 97 matches · 38.1%
- Peak rank
- 28
First hit in 53.1% of 322 rounds. Won 42.1% of the rounds they struck first, 40.4% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| offensive move into guardG | 25 | 7.8% |
|---|---|---|
| offensive move | 18 | 5.6% |
| Gyou'in Haishu3P | 17 | 5.3% |
| guardG | 16 | 5.0% |
| punchP | 13 | 4.0% |
| Chubu Soutenkyaku66K | 10 | 3.1% |
| punchP into RengekiPP | 10 | 3.1% |
| Haisenchu1P into Haisenchu Kaikakyaku1PK | 8 | 2.5% |
| RengekiPP into Saishu RenkangekiPPP | 8 | 2.5% |
| Tenshin Souchushou6P+K | 8 | 2.5% |
| backdash into evade up | 7 | 2.2% |
| guardG into Tenshin Souchushou6P+K | 7 | 2.2% |
| Haisenchu1P into guardG | 6 | 1.9% |
| Ryubikyaku8K+G | 6 | 1.9% |
| evade up into Chubu Soutenkyaku66K | 6 | 1.9% |
88 further openings account for the other 157 rounds.
Counted from 83 of the 97 matches played. The rest were not pulled for openings.
Jeffry
- Career
- 140–119 · 54.0%
- This season
- 72 matches · 56.9%
- Peak rank
- 26
First hit in 63.2% of 283 rounds. Won 59.8% of the rounds they struck first, 43.3% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| punchP into Double KnucklePP | 29 | 10.0% |
|---|---|---|
| backdash into Head Attack46P+K | 18 | 6.2% |
| guardG | 14 | 4.8% |
| punchP | 12 | 4.1% |
| Middle Hell Stab6P+K | 11 | 3.8% |
| backdash into Double Hammer Down43P | 11 | 3.8% |
| backdash into Rising Hammer43PP | 11 | 3.8% |
| punchP into crouch | 10 | 3.5% |
| Hammer Slide1P into Grizzly Hammer1PP | 9 | 3.1% |
| crouch into Grizzly Hammer1PP | 9 | 3.1% |
| Double KnucklePP into Double Knuckle~UpperPPP | 8 | 2.8% |
| forward movement into punchP | 8 | 2.8% |
| punchP into Knuckle KickPK | 6 | 2.1% |
| Knee Push4K into Knee Push Wild Hook4KP | 5 | 1.7% |
| backdash into evade up | 5 | 1.7% |
76 further openings account for the other 124 rounds.
Kage
- Career
- 136–118 · 53.5%
- This season
- 61 matches · 55.7%
- Peak rank
- 26
First hit in 57.1% of 247 rounds. Won 55.3% of the rounds they struck first, 56.6% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Rasen4P into Rasen Urageri4PK | 29 | 11.7% |
|---|---|---|
| punchP | 12 | 4.9% |
| backdash into Shippuzan3PP | 11 | 4.5% |
| punchP into kickK | 11 | 4.5% |
| guardG | 10 | 4.0% |
| Fusenjin3P into Shippuzan3PP | 8 | 3.2% |
| punchP into HagasanePK | 8 | 3.2% |
| Engetsugeri9K+G | 7 | 2.8% |
| punchP into ResshouPP | 7 | 2.8% |
| Jakenshou214P+K | 6 | 2.4% |
| backdash into Fusenjin3P | 6 | 2.4% |
| Rasen4P | 5 | 2.0% |
| backdash into Fujinkyaku46K+G | 5 | 2.0% |
| backdash into guardG | 5 | 2.0% |
| forward movement into punchP | 5 | 2.0% |
84 further openings account for the other 112 rounds.
Wolf
- Career
- 121–87 · 58.2%
- This season
- 43 matches · 62.8%
- Peak rank
- 26
First hit in 53.1% of 179 rounds. Won 60.0% of the rounds they struck first, 51.2% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| punchP | 16 | 8.9% |
|---|---|---|
| Low Drop Kick62K | 10 | 5.6% |
| Screw Hook63214P into Screw Lariat63214PP | 10 | 5.6% |
| guardG | 10 | 5.6% |
| backdash into Kenka Kick1K+G | 9 | 5.0% |
| forward movement into Jab StraightPP | 8 | 4.5% |
| punchP into Jab StraightPP | 8 | 4.5% |
| forward movement into punchP | 7 | 3.9% |
| punchP into kickK | 7 | 3.9% |
| backdash into evade up | 6 | 3.4% |
| Comet Hook1P into Knuckle Part1PP | 4 | 2.2% |
| evade up into Knuckle Part1PP | 4 | 2.2% |
| Heavy Middle Kick3K+G | 3 | 1.7% |
| forward movement into Hammer KickPK | 3 | 1.7% |
| guardG into evade down | 3 | 1.7% |
59 further openings account for the other 71 rounds.
El Blaze
- Career
- 189–142 · 57.1%
- This season
- 54 matches · 50.0%
- Peak rank
- 27
First hit in 50.6% of 172 rounds. Won 51.7% of the rounds they struck first, 49.4% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Straight6P+K | 14 | 8.1% |
|---|---|---|
| Backswing Rocket1P+K | 13 | 7.6% |
| Low Drop Kick1K+G | 11 | 6.4% |
| backdash into evade up | 10 | 5.8% |
| forward movement into punchP | 9 | 5.2% |
| guardG | 7 | 4.1% |
| backdash into Demon's Tail9P+KK | 6 | 3.5% |
| backdash into Hammer Smash46P+K | 5 | 2.9% |
| backdash into guardG | 5 | 2.9% |
| crouch dash forward into Straight6P+K | 5 | 2.9% |
| High Spin KickK+G | 4 | 2.3% |
| punchP | 4 | 2.3% |
| Hammer Smash46P+K | 3 | 1.7% |
| Middle Kick3K | 3 | 1.7% |
| crouch dash back into Straight6P+K | 3 | 1.7% |
50 further openings account for the other 70 rounds.
Counted from 43 of the 54 matches played. The rest were not pulled for openings.
Pai
- Career
- 88–78 · 53.0%
- This season
- 25 matches · 44.0%
- Peak rank
- 25
Significant Tells
Too few rounds to test opener patterns.
| punchP into RenshouPP | 9 | 9.2% |
|---|---|---|
| Rikensui1P | 6 | 6.1% |
| RenshouPP into RaigekishouPPP | 5 | 5.1% |
| crouch into Renka Sentai2KK | 5 | 5.1% |
| punchP | 5 | 5.1% |
| punchP into RenkentaiPK | 5 | 5.1% |
| backdash into Tenshin Oushoushou46P+K | 4 | 4.1% |
| evade up into guardG | 3 | 3.1% |
| guardG | 3 | 3.1% |
| guardG into evade down | 3 | 3.1% |
| guardG into punchP | 3 | 3.1% |
| Ensei SenpukyakuK+G | 2 | 2.0% |
| Haitenkyaku7K | 2 | 2.0% |
| Honshin Soukyaku1K+G | 2 | 2.0% |
| Kochoukyaku4K+G | 2 | 2.0% |
32 further openings account for the other 39 rounds.
Vanessa
- Career
- 72–36 · 66.7%
- This season
- 18 matches · 38.9%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| Defensive Style: punch | 7 | 9.9% |
|---|---|---|
| Defensive Style: Jab~Body into Combo High KickPPK | 5 | 7.0% |
| Defensive Style: backdash into Heel Kick6K+G | 5 | 7.0% |
| Defensive Style: guard | 5 | 7.0% |
| Defensive Style: Defensive Elbow (Deflect) | 4 | 5.6% |
| Defensive Style: crouch into Low Spin Slicer2K+G | 3 | 4.2% |
| Defensive Style: Bone Crush Middle | 2 | 2.8% |
| Defensive Style: Low Spin Slicer | 2 | 2.8% |
| Defensive Style: Parrying High Kick (Deflect) into Parrying Combination46KP | 2 | 2.8% |
| Defensive Style: evade up into guardG | 2 | 2.8% |
| Defensive Style: evade up into throwP+G | 2 | 2.8% |
| Defensive Style: forward movement into punchP | 2 | 2.8% |
| Defensive Style: punch into Jab~BodyPP | 2 | 2.8% |
| Defensive Style: throw escape | 2 | 2.8% |
| Offensive Style: punch | 2 | 2.8% |
24 further openings account for the other 24 rounds.
Goh
- Career
- 148–111 · 57.1%
- This season
- 17 matches · 58.8%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| backdash into Karura4P+K | 8 | 11.4% |
|---|---|---|
| Kumite Harai (Deflect)4P+K+G into Kumite Harai~Tsukami4P+K+GP+G | 6 | 8.6% |
| backdash into evade up | 5 | 7.1% |
| backward movement into Hiji'ate6P | 4 | 5.7% |
| evade up into guardG | 3 | 4.3% |
| Gohou Yuriori (Deflect)236P+K | 2 | 2.9% |
| Kirin33P | 2 | 2.9% |
| Maegeri3K into Batousatsu3KP | 2 | 2.9% |
| Soukyu46P | 2 | 2.9% |
| Sune Kudaki43P | 2 | 2.9% |
| Zukotsuwari9P+K | 2 | 2.9% |
| backdash into throwP+G | 2 | 2.9% |
| evade up into Soukyu46P | 2 | 2.9% |
| BasaraP+K+G into throwP+G | 1 | 1.4% |
| Jibishou3P+K | 1 | 1.4% |
26 further openings account for the other 26 rounds.
Sarah
- Career
- 51–21 · 70.8%
- This season
- 7 matches · 42.9%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| no input | 3 | 11.1% |
|---|---|---|
| Low Spin Kick3K+G | 2 | 7.4% |
| backdash into Crescent Heel4K+G | 2 | 7.4% |
| backdash into Low Spin Kick3K+G | 2 | 7.4% |
| punchP | 2 | 7.4% |
| punchP into Low Spin Kick3K+G | 2 | 7.4% |
| Jab StraightPP into Flash Piston PunchPPP | 1 | 3.7% |
| Jackknife Kick3K into Jackknife Middle Kick3KK | 1 | 3.7% |
| Leg Slicer2K+G into crouch | 1 | 3.7% |
| Round Kick8K+G | 1 | 3.7% |
| backdash | 1 | 3.7% |
| backdash into evade up | 1 | 3.7% |
| backward movement into evade up | 1 | 3.7% |
| crouch into Valkyrie Low1K+G | 1 | 3.7% |
| evade down into guardG | 1 | 3.7% |
5 further openings account for the other 5 rounds.
Lion
- Career
- 66–37 · 64.1%
- This season
- 3 matches · 33.3%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| HakotsushuP+K+G into evade up | 2 | 16.7% |
|---|---|---|
| Katousui2P | 2 | 16.7% |
| Dantai3K | 1 | 8.3% |
| HakotsushuP+K+G | 1 | 8.3% |
| Juchou Senshou8P+K | 1 | 8.3% |
| crouch into Katousui2P | 1 | 8.3% |
| evade up | 1 | 8.3% |
| punchP | 1 | 8.3% |
| punchP into crouch | 1 | 8.3% |
| punchP into kickK | 1 | 8.3% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (12 here; about 0.6 would come up by chance alone before the correction).
Tests behind each character's list
- Shun: 0 of 12 tests hold up
- Jeffry: not tested (too few rounds)
- Kage: not tested (too few rounds)
- Wolf: not tested (too few rounds)
- El Blaze: not tested (too few rounds)
- Pai: not tested (too few rounds)
- Vanessa: not tested (too few rounds)
- Goh: not tested (too few rounds)
- Sarah: not tested (too few rounds)
- Lion: not tested (too few rounds)
