VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Shun

すけ

  • Jeffry
  • Kage
  • El Blaze
  • Wolf
  • Pai
  • Vanessa
  • Goh
  • Sarah
  • Lion
Career matches2,604
Career win rate56.5%
Round win rate49.8%
Peak rank28
Distinct opponents157
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1428 #2,483 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Shun2884445938554.4%
El Blaze2733118914257.1%
Goh2725914811157.1%
Jeffry2625914011954.0%
Kage2625413611853.5%
Wolf262081218758.2%
Pai25166887853.0%
Vanessa27108723666.7%
Lion26103663764.1%
Sarah2672512170.8%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

933 of 1,589 rounds counted

6.7 inputs a second (399 a minute) this season. Faster than 36% of the 4,069 regulars with enough rounds counted to compare.

By character played

Shun6.5390270
Jeffry6.5390164
Kage6.8408247
El Blaze6.941285
Pai7.041998
Vanessa5.33204
Goh6.538841
Sarah6.337624

By opponent's character

Akira6.7403149
Jacky6.840692
Wolf6.9413113
Aoi6.8405111
Sarah6.739950
El Blaze6.237466
Pai6.438260
Jeffry6.639534
Lion6.539134
Shun6.337826
Vanessa7.243133
Jean6.539044
Lei Fei6.740032
Goh7.042225
Kage6.237412
Lau7.544817
Eileen5.834620
Brad5.93567
Taka6.33778

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira55272849.1%-2.9
Jacky49272255.1%+3.7
Wolf48282058.3%+11.8
Aoi37142337.8%-14.1
Sarah29191065.5%+14.8
El Blaze28141450.0%+0.5
Pai22111150.0%+1.9
Jeffry1961331.6%-15.2
Lion1812666.7%+9.8
Shun1771041.2%+0.4
Vanessa137653.9%+2.8
Jean125741.7%-7.8
Lei Fei117463.6%+13.8
Goh106460.0%+13.0
Kage82625.0%-21.9
Lau81712.5%-33.6
Eileen62433.3%-25.1
Brad41325.0%-21.1
Taka32166.7%+17.8

0 of 4 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 4 questions at once; about 0.2 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Half Fence49222744.9%-2.4
Half Fence49311863.3%+12.9
Low Fence44242054.5%+2.7
Octagon41212051.2%+3.8
Full Fence38241463.2%+10.1
Breakable Full Fence37162143.2%-6.6
Single Wall37142337.8%-5.6
Rectangle34122235.3%-12.8
Open2591636.0%-19.8
Full Fence and Open1914573.7%+21.6

0 of 8 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 8 questions at once; about 0.4 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls24850.8%49.5%+1.3
No walls10644.3%49.5%-5.1

Walls against open: +6.4 points (95% range -5.6 to +18.4), p 0.293 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

Agito (Rank 28)2026/10/1296366.7%
orz (Rank 30)2026/10/1143175.0%
dalmax72 (Rank 27)2026/10/1064266.7%
こて (Rank 27)2026/09/0664266.7%
Martin1833 (Rank 24)2026/09/0576185.7%
BANANA (Rank 30)2026/08/3181712.5%
CELIS (Rank 26)2026/08/2453260.0%
え~る (Rank 29)2026/06/2851420.0%
mokoha_jean (Rank 22)2026/06/2164266.7%
うをん (Rank 30)2026/06/2042250.0%
太尉 (Rank 30)2026/06/2051420.0%
けいすけ新宿 (Rank 24)2026/06/1363350.0%
カミナリおやじ (Rank 27)2026/06/1163350.0%
Railly'25 (Rank 23)2026/06/0874357.1%
CHASER (Rank 22)2026/06/0864266.7%
yasai (Rank 23)2026/06/0773442.9%
しろ☆おびJB,ミッキー (Rank 24)2026/06/0464266.7%
ぽん (Rank 24)2026/06/0273442.9%
mochi2_0918 (Rank 26)2026/05/314040.0%
t4a (Rank 23)2026/05/3142250.0%
shiphon74 (Rank 27)2026/05/2454180.0%
ゅろぽ (Rank 23)2026/05/24440100.0%
サーちゃん (Rank 22)2026/05/1910100100.0%
ズサ齋藤 (Rank 22)2026/05/10660100.0%
入れ込むかもしれない (Rank 27)2026/05/10126650.0%

Round openings

Every character

punchP664.4%
guardG624.2%
backdash into evade up352.4%
forward movement into punchP312.1%
punchP into kickK302.0%
Rasen4P into Rasen Urageri4PK291.9%
punchP into Double KnucklePP291.9%
offensive move into guardG261.8%
evade up into guardG221.5%
Low Drop Kick211.4%
punchP into crouch201.3%
backdash into Head Attack46P+K181.2%
offensive move181.2%
Gyou'in Haishu3P171.1%
guardG into evade down161.1%

471 further openings account for the other 1,048 rounds.

Counted from 372 of the 397 matches played. The rest were not pulled for openings.

Shun

Career
459–385 · 54.4%
This season
97 matches · 38.1%
Peak rank
28

First hit in 53.1% of 322 rounds. Won 42.1% of the rounds they struck first, 40.4% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

offensive move into guardG257.8%
offensive move185.6%
Gyou'in Haishu3P175.3%
guardG165.0%
punchP134.0%
Chubu Soutenkyaku66K103.1%
punchP into RengekiPP103.1%
Haisenchu1P into Haisenchu Kaikakyaku1PK82.5%
RengekiPP into Saishu RenkangekiPPP82.5%
Tenshin Souchushou6P+K82.5%
backdash into evade up72.2%
guardG into Tenshin Souchushou6P+K72.2%
Haisenchu1P into guardG61.9%
Ryubikyaku8K+G61.9%
evade up into Chubu Soutenkyaku66K61.9%

88 further openings account for the other 157 rounds.

Counted from 83 of the 97 matches played. The rest were not pulled for openings.

Jeffry

Career
140–119 · 54.0%
This season
72 matches · 56.9%
Peak rank
26

First hit in 63.2% of 283 rounds. Won 59.8% of the rounds they struck first, 43.3% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

punchP into Double KnucklePP2910.0%
backdash into Head Attack46P+K186.2%
guardG144.8%
punchP124.1%
Middle Hell Stab6P+K113.8%
backdash into Double Hammer Down43P113.8%
backdash into Rising Hammer43PP113.8%
punchP into crouch103.5%
Hammer Slide1P into Grizzly Hammer1PP93.1%
crouch into Grizzly Hammer1PP93.1%
Double KnucklePP into Double Knuckle~UpperPPP82.8%
forward movement into punchP82.8%
punchP into Knuckle KickPK62.1%
Knee Push4K into Knee Push Wild Hook4KP51.7%
backdash into evade up51.7%

76 further openings account for the other 124 rounds.

Kage

Career
136–118 · 53.5%
This season
61 matches · 55.7%
Peak rank
26

First hit in 57.1% of 247 rounds. Won 55.3% of the rounds they struck first, 56.6% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Rasen4P into Rasen Urageri4PK2911.7%
punchP124.9%
backdash into Shippuzan3PP114.5%
punchP into kickK114.5%
guardG104.0%
Fusenjin3P into Shippuzan3PP83.2%
punchP into HagasanePK83.2%
Engetsugeri9K+G72.8%
punchP into ResshouPP72.8%
Jakenshou214P+K62.4%
backdash into Fusenjin3P62.4%
Rasen4P52.0%
backdash into Fujinkyaku46K+G52.0%
backdash into guardG52.0%
forward movement into punchP52.0%

84 further openings account for the other 112 rounds.

Wolf

Career
121–87 · 58.2%
This season
43 matches · 62.8%
Peak rank
26

First hit in 53.1% of 179 rounds. Won 60.0% of the rounds they struck first, 51.2% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

punchP168.9%
Low Drop Kick62K105.6%
Screw Hook63214P into Screw Lariat63214PP105.6%
guardG105.6%
backdash into Kenka Kick1K+G95.0%
forward movement into Jab StraightPP84.5%
punchP into Jab StraightPP84.5%
forward movement into punchP73.9%
punchP into kickK73.9%
backdash into evade up63.4%
Comet Hook1P into Knuckle Part1PP42.2%
evade up into Knuckle Part1PP42.2%
Heavy Middle Kick3K+G31.7%
forward movement into Hammer KickPK31.7%
guardG into evade down31.7%

59 further openings account for the other 71 rounds.

El Blaze

Career
189–142 · 57.1%
This season
54 matches · 50.0%
Peak rank
27

First hit in 50.6% of 172 rounds. Won 51.7% of the rounds they struck first, 49.4% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Straight6P+K148.1%
Backswing Rocket1P+K137.6%
Low Drop Kick1K+G116.4%
backdash into evade up105.8%
forward movement into punchP95.2%
guardG74.1%
backdash into Demon's Tail9P+KK63.5%
backdash into Hammer Smash46P+K52.9%
backdash into guardG52.9%
crouch dash forward into Straight6P+K52.9%
High Spin KickK+G42.3%
punchP42.3%
Hammer Smash46P+K31.7%
Middle Kick3K31.7%
crouch dash back into Straight6P+K31.7%

50 further openings account for the other 70 rounds.

Counted from 43 of the 54 matches played. The rest were not pulled for openings.

Pai

Career
88–78 · 53.0%
This season
25 matches · 44.0%
Peak rank
25

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

punchP into RenshouPP99.2%
Rikensui1P66.1%
RenshouPP into RaigekishouPPP55.1%
crouch into Renka Sentai2KK55.1%
punchP55.1%
punchP into RenkentaiPK55.1%
backdash into Tenshin Oushoushou46P+K44.1%
evade up into guardG33.1%
guardG33.1%
guardG into evade down33.1%
guardG into punchP33.1%
Ensei SenpukyakuK+G22.0%
Haitenkyaku7K22.0%
Honshin Soukyaku1K+G22.0%
Kochoukyaku4K+G22.0%

32 further openings account for the other 39 rounds.

Vanessa

Career
72–36 · 66.7%
This season
18 matches · 38.9%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Defensive Style: punch79.9%
Defensive Style: Jab~Body into Combo High KickPPK57.0%
Defensive Style: backdash into Heel Kick6K+G57.0%
Defensive Style: guard57.0%
Defensive Style: Defensive Elbow (Deflect)45.6%
Defensive Style: crouch into Low Spin Slicer2K+G34.2%
Defensive Style: Bone Crush Middle22.8%
Defensive Style: Low Spin Slicer22.8%
Defensive Style: Parrying High Kick (Deflect) into Parrying Combination46KP22.8%
Defensive Style: evade up into guardG22.8%
Defensive Style: evade up into throwP+G22.8%
Defensive Style: forward movement into punchP22.8%
Defensive Style: punch into Jab~BodyPP22.8%
Defensive Style: throw escape22.8%
Offensive Style: punch22.8%

24 further openings account for the other 24 rounds.

Goh

Career
148–111 · 57.1%
This season
17 matches · 58.8%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Karura4P+K811.4%
Kumite Harai (Deflect)4P+K+G into Kumite Harai~Tsukami4P+K+GP+G68.6%
backdash into evade up57.1%
backward movement into Hiji'ate6P45.7%
evade up into guardG34.3%
Gohou Yuriori (Deflect)236P+K22.9%
Kirin33P22.9%
Maegeri3K into Batousatsu3KP22.9%
Soukyu46P22.9%
Sune Kudaki43P22.9%
Zukotsuwari9P+K22.9%
backdash into throwP+G22.9%
evade up into Soukyu46P22.9%
BasaraP+K+G into throwP+G11.4%
Jibishou3P+K11.4%

26 further openings account for the other 26 rounds.

Sarah

Career
51–21 · 70.8%
This season
7 matches · 42.9%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

no input311.1%
Low Spin Kick3K+G27.4%
backdash into Crescent Heel4K+G27.4%
backdash into Low Spin Kick3K+G27.4%
punchP27.4%
punchP into Low Spin Kick3K+G27.4%
Jab StraightPP into Flash Piston PunchPPP13.7%
Jackknife Kick3K into Jackknife Middle Kick3KK13.7%
Leg Slicer2K+G into crouch13.7%
Round Kick8K+G13.7%
backdash13.7%
backdash into evade up13.7%
backward movement into evade up13.7%
crouch into Valkyrie Low1K+G13.7%
evade down into guardG13.7%

5 further openings account for the other 5 rounds.

Lion

Career
66–37 · 64.1%
This season
3 matches · 33.3%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

HakotsushuP+K+G into evade up216.7%
Katousui2P216.7%
Dantai3K18.3%
HakotsushuP+K+G18.3%
Juchou Senshou8P+K18.3%
crouch into Katousui2P18.3%
evade up18.3%
punchP18.3%
punchP into crouch18.3%
punchP into kickK18.3%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (12 here; about 0.6 would come up by chance alone before the correction).

Tests behind each character's list

  • Shun: 0 of 12 tests hold up
  • Jeffry: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • Wolf: not tested (too few rounds)
  • El Blaze: not tested (too few rounds)
  • Pai: not tested (too few rounds)
  • Vanessa: not tested (too few rounds)
  • Goh: not tested (too few rounds)
  • Sarah: not tested (too few rounds)
  • Lion: not tested (too few rounds)