VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Lau

wasakon777

  • Dural
Career matches5,866
Career win rate62.0%
Round win rate58.6%
Peak rank44
Distinct opponents58
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1962 #63 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Lau444,5392,8031,73661.8%
Dural431,32783249562.7%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

507 of 698 rounds counted

9.3 inputs a second (558 a minute) this season. Faster than 90% of the 4,069 regulars with enough rounds counted to compare.

By character played

Dural9.3558507

By opponent's character

Lau9.657792
Pai9.255543
Akira9.355933
Lion9.154424
Kage9.054240
Jacky9.959544
Eileen8.953430
Jeffry9.255121
Jean9.456233
Sarah8.852723
Goh9.557020
Brad8.852522
El Blaze8.95358
Lei Fei9.35617
Taka9.053818
Vanessa8.752413
Aoi9.758015
Wolf8.14869
Dural10.26137
Shun10.56285

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Lau2318578.3%+19.0
Pai1991047.4%-18.8
Akira1612475.0%+9.0
Lion159660.0%-9.0
Kage1410471.4%+16.4
Jacky118372.7%+17.3
Eileen105550.0%-10.5
Jeffry104640.0%-33.1
Jean96366.7%-3.5
Sarah97277.8%+11.2
Goh73442.9%-20.8
Brad53260.0%-3.9
El Blaze43175.0%+2.8
Lei Fei43175.0%-2.7
Taka43175.0%+22.0
Vanessa43175.0%+10.4
Aoi31233.3%-40.2
Wolf32166.7%-18.3
Dural220100.0%+32.1
Shun110100.0%+27.3

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence2617965.4%-0.9
Rectangle1915479.0%+18.4
Octagon1812666.7%+2.8
Open179852.9%-9.6
Low Fence1612475.0%+6.5
Breakable Full Fence1410471.4%+5.4
Breakable Half Fence148657.1%-5.5
Single Wall148657.1%-8.8
Half Fence118372.7%+6.3
Full Fence and Open62433.3%-31.2

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls10268.6%64.7%+3.9
No walls4761.7%65.3%-3.5

Walls against open: +7.5 points (95% range -8.7 to +23.6), p 0.364 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

ちび太☆らふぁ~る (Rank 42)2026/09/1532166.7%
都筑まもる君 (Rank 37)2026/09/1532166.7%
おさげ (Rank 43)2026/09/1573442.9%
panda1496 (Rank 42)2026/09/0553260.0%
うるヲ参拾 (Rank 39)2026/08/2976185.7%
lesser-pram7 (Rank 41)2026/08/2931233.3%
藪からBOY (Rank 43)2026/08/1852340.0%
すぐる (Rank 43)2026/07/2532166.7%
ひらがなであおき (Rank 42)2026/07/2442250.0%
指無しライダー (Rank 43)2026/06/1932166.7%
どど (Rank 42)2026/06/19117463.6%
マハリータまるこ (Rank 39)2026/06/1931233.3%
毎度♪ (Rank 42)2026/06/19115645.5%
やつき (Rank 43)2026/06/1954180.0%
expensive-sand (Rank 40)2026/06/1975271.4%
おかし (Rank 42)2026/06/1996366.7%
せろり☆ (Rank 43)2026/06/1396366.7%
でんでんでん123 (Rank 39)2026/05/2254180.0%
jokey_awe94 (Rank 39)2026/05/2275271.4%
METALX (Rank 39)2026/05/22330100.0%
ダンプよっし~改 (Rank 39)2026/05/2243175.0%
giggs_0919 (Rank 39)2026/05/22220100.0%
龍太 (Rank 42)2026/04/2264266.7%
Shiokara_RV (Rank 45)2026/04/1621150.0%
you_vf (Rank 43)2026/04/0521150.0%

Round openings

Every character

backdash into evade down9613.7%
backdash into evade up568.0%
forward kick+guard6K+G517.3%
backdash into throw escape365.2%
backdash into back kick+guard4K+G324.6%
Nakageri3K253.6%
crouch dash back into guardG213.0%
crouch dash back into Cut Upper3P202.9%
crouch dash back into evade down202.9%
backdash into throwP+G152.1%
Nakageri3K into guardG111.6%
backdash into Cut Upper3P101.4%
backdash into guardG101.4%
crouch dash forward into Cut Upper3P101.4%
up-forward kick+guard9K+G101.4%

128 further openings account for the other 276 rounds.

Dural

Career
832–495 · 62.7%
This season
139 matches · 64.8%
Peak rank
43

First hit in 42.2% of 557 rounds. Won 62.5% of the rounds they struck first, 55.6% of the rounds they were struck first.

Significant Tells

  • After winning a round: backs off first in 69.9% of rounds, against 41.5% after losing one.
  • Against Lau: opens with “backdash into 4K+G back kick+guard” in 14.4% of rounds, against 3.9% against everyone else.

How is this tested?

backdash into evade down8014.3%
backdash into evade up519.1%
forward kick+guard6K+G519.1%
backdash into back kick+guard4K+G325.7%
backdash into throw escape264.7%
Nakageri3K254.5%
crouch dash back into Cut Upper3P203.6%
backdash into throwP+G142.5%
crouch dash back into evade down142.5%
Nakageri3K into guardG112.0%
backdash into Cut Upper3P101.8%
crouch dash back into guardG101.8%
crouch dash forward into Cut Upper3P101.8%
up-forward kick+guard9K+G101.8%
backdash into Soukyu46P91.6%

86 further openings account for the other 185 rounds.

By stage type

Record against each character on walled and open stages, as Dural

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Lau10–3 · 77%7–2 · 78%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Lau

Career
2,803–1,736 · 61.8%
This season
34 matches · 64.7%
Peak rank
44

First hit in 42.6% of 136 rounds. Won 65.5% of the rounds they struck first, 53.9% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down1611.3%
crouch dash back into guardG117.8%
backdash into throw escape107.1%
crouch dash back into evade down64.3%
Ko'en Senshi66K+G into forward movement53.5%
backdash into Junho Chushou33P53.5%
backdash into evade up53.5%
backdash into Sako Soushou4P+K42.8%
crouch dash forward into guardG42.8%
backdash into Kosoushou46P32.1%
backdash into guardG32.1%
crouch dash back into Rouko Tankai6P+K32.1%
forward dash into Sako Soushou4P+K32.1%
punchP32.1%
Fukko Kensou1P21.4%

45 further openings account for the other 58 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (15 here; about 0.8 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Dural: 2 of 15 tests hold up
  • Lau: not tested (too few rounds)