VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Lau

wasakon777

Career matches5,866
Career win rate62.0%
Round win rate58.6%
Peak rank44
Distinct opponents58
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Lau444,5392,8031,73661.8%
Dural431,32783249562.7%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Lau2318578.3%+19.1
Pai1991047.4%-18.7
Akira1612475.0%+9.1
Lion159660.0%-9.2
Kage1410471.4%+16.6
Jacky118372.7%+17.3
Eileen105550.0%-10.5
Jeffry104640.0%-33.1
Jean96366.7%-3.5
Sarah97277.8%+11.2
Goh73442.9%-20.8
Brad53260.0%-3.9
El Blaze43175.0%+2.6
Lei Fei43175.0%-2.8
Taka43175.0%+22.0
Vanessa43175.0%+10.5
Aoi31233.3%-40.2
Wolf32166.7%-18.9
Dural220100.0%+32.2
Shun110100.0%+27.3

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence2617965.4%-0.9
Rectangle1915479.0%+18.4
Octagon1812666.7%+2.8
Open179852.9%-9.7
Low Fence1612475.0%+6.5
Breakable Full Fence1410471.4%+5.3
Breakable Half Fence148657.1%-5.4
Single Wall148657.1%-8.9
Half Fence118372.7%+6.3
Full Fence and Open62433.3%-31.1

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls10268.6%64.7%+3.9
No walls4761.7%65.3%-3.6

Walls against open: +7.5 points (95% range -8.6 to +23.6), p 0.360 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

ちび太☆らふぁ~る (Rank 42)2026/09/1532166.7%
都筑まもる君 (Rank 37)2026/09/1532166.7%
おさげ (Rank 43)2026/09/1573442.9%
panda1496 (Rank 42)2026/09/0553260.0%
うるヲ参拾 (Rank 39)2026/08/2976185.7%
lesser-pram7 (Rank 41)2026/08/2931233.3%
藪からBOY (Rank 43)2026/08/1852340.0%
すぐる (Rank 43)2026/07/2532166.7%
ひらがなであおき (Rank 42)2026/07/2442250.0%
指無しライダー (Rank 43)2026/06/1932166.7%
どど (Rank 42)2026/06/19117463.6%
マハリータまるこ (Rank 39)2026/06/1931233.3%
毎度♪ (Rank 42)2026/06/19115645.5%
やつき (Rank 43)2026/06/1954180.0%
expensive-sand (Rank 40)2026/06/1975271.4%
おかし (Rank 42)2026/06/1996366.7%
せろり☆ (Rank 43)2026/06/1396366.7%
でんでんでん123 (Rank 39)2026/05/2254180.0%
jokey_awe94 (Rank 39)2026/05/2275271.4%
METALX (Rank 39)2026/05/22330100.0%
ダンプよっし~改 (Rank 39)2026/05/2243175.0%
giggs_0919 (Rank 39)2026/05/22220100.0%
龍太 (Rank 42)2026/04/2264266.7%
Shiokara_RV (Rank 45)2026/04/1621150.0%
you_vf (Rank 43)2026/04/0521150.0%

Round openings

Every character

backdash into evade down10314.7%
backdash into evade up618.7%
forward kick+guard6K+G517.3%
backdash into throwP+G456.4%
backdash into back kick+guard4K+G324.6%
Nakageri3K253.6%
crouch dash back into guardG213.0%
crouch dash back into evade down202.9%
crouch dash back into Cut Upper3P182.6%
backdash into guardG121.7%
Nakageri3K into guardG111.6%
crouch dash forward into Cut Upper3P101.4%
up-forward kick+guard9K+G101.4%
backdash into crouch dash back91.3%
backdash into Cut Upper3P81.1%

123 further openings account for the other 263 rounds.

Dural

backdash into evade down8515.2%
backdash into evade up549.7%
forward kick+guard6K+G519.1%
backdash into throwP+G346.1%
backdash into back kick+guard4K+G325.7%
Nakageri3K254.5%
crouch dash back into Cut Upper3P183.2%
crouch dash back into evade down142.5%
Nakageri3K into guardG112.0%
crouch dash back into guardG101.8%
crouch dash forward into Cut Upper3P101.8%
up-forward kick+guard9K+G101.8%
backdash into guardG91.6%
backdash into Cut Upper3P81.4%
backdash into crouch dash back81.4%

83 further openings account for the other 179 rounds.

Lau

backdash into evade down1812.8%
backdash into throwP+G117.8%
crouch dash back into guardG117.8%
backdash into evade up75.0%
crouch dash back into evade down64.3%
Ko'en Senshi66K+G into forward movement53.5%
backdash into Junho Chushou33P53.5%
backdash into Sako Soushou4P+K42.8%
crouch dash forward into guardG42.8%
backdash into Kosoushou46P32.1%
backdash into guardG32.1%
crouch dash back into Rouko Tankai6P+K32.1%
forward dash into Sako Soushou4P+K32.1%
punchP32.1%
Fukko Kensou1P21.4%

42 further openings account for the other 53 rounds.