Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times794 #3,686 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Akira | 21 | 3,614 | 533 | 3,081 | 14.8% |
|---|---|---|---|---|---|
| Eileen | 11 | 110 | 10 | 100 | 9.1% |
| Shun | 12 | 39 | 14 | 25 | 35.9% |
| Kage | 11 | 38 | 11 | 27 | 28.9% |
| Jacky | 16 | 24 | 6 | 18 | 25.0% |
| Pai | 7 | 12 | 0 | 12 | 0.0% |
| Vanessa | 7 | 12 | 1 | 11 | 8.3% |
| Sarah | 7 | 10 | 1 | 9 | 10.0% |
| Lei Fei | 2 | 4 | 0 | 4 | 0.0% |
| Brad | 6 | 0 | 0 | 0 | — |
| Lau | 16 | 0 | 0 | 0 | — |
| Taka | 6 | 0 | 0 | 0 | — |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
1,517 of 1,726 rounds counted6.9 inputs a second (414 a minute) this season. Faster than 43% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Akira | 6.8 | 405 | 1,430 |
|---|---|---|---|
| Kage | 7.4 | 441 | 33 |
| Eileen | 9.9 | 596 | 9 |
| Shun | 10.8 | 648 | 8 |
| Jacky | 15.8 | 945 | 12 |
| Vanessa | 11.6 | 697 | 6 |
| Pai | 10.9 | 652 | 9 |
| Brad | 8.9 | 533 | 3 |
| Sarah | 16.5 | 989 | 4 |
| Taka | 14.8 | 886 | 3 |
By opponent's character
| Akira | 6.8 | 406 | 154 |
|---|---|---|---|
| Jacky | 6.6 | 398 | 200 |
| Aoi | 7.4 | 441 | 161 |
| Sarah | 7.3 | 441 | 112 |
| Lion | 7.0 | 422 | 80 |
| Wolf | 6.7 | 404 | 79 |
| Lau | 6.1 | 366 | 68 |
| Vanessa | 7.0 | 420 | 70 |
| Eileen | 7.8 | 470 | 82 |
| Shun | 7.8 | 465 | 90 |
| Goh | 5.3 | 321 | 52 |
| Kage | 6.2 | 375 | 65 |
| El Blaze | 7.1 | 428 | 56 |
| Pai | 8.4 | 505 | 63 |
| Brad | 6.0 | 360 | 44 |
| Jeffry | 7.7 | 464 | 50 |
| Jean | 5.0 | 297 | 38 |
| Taka | 7.1 | 424 | 21 |
| Lei Fei | 5.2 | 313 | 29 |
| Dural | 4.8 | 287 | 3 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 62 | 4 | 58 | 6.5% | -5.7 |
|---|---|---|---|---|---|
| Jacky | 62 | 19 | 43 | 30.6% | +17.3 |
| Aoi | 47 | 8 | 39 | 17.0% | +2.9 |
| Sarah | 36 | 3 | 33 | 8.3% | -2.6 |
| Lion | 27 | 1 | 26 | 3.7% | -11.4 |
| Wolf | 27 | 4 | 23 | 14.8% | +3.8 |
| Lau | 26 | 1 | 25 | 3.9% | -6.5 |
| Vanessa | 24 | 2 | 22 | 8.3% | +1.8 |
| Eileen | 23 | 3 | 20 | 13.0% | -3.8 |
| Shun | 23 | 8 | 15 | 34.8% | +15.3 |
| Goh | 22 | 0 | 22 | 0.0% | -12.7 |
| Kage | 22 | 2 | 20 | 9.1% | -2.4 |
| El Blaze | 20 | 3 | 17 | 15.0% | +2.5 |
| Pai | 18 | 1 | 17 | 5.6% | -8.3 |
| Brad | 16 | 1 | 15 | 6.2% | -7.0 |
| Jeffry | 16 | 1 | 15 | 6.2% | -15.6 |
| Jean | 13 | 2 | 11 | 15.4% | +4.8 |
| Taka | 9 | 1 | 8 | 11.1% | -0.1 |
| Lei Fei | 8 | 3 | 5 | 37.5% | +12.5 |
| Dural | 2 | 0 | 2 | 0.0% | -1.5 |
0 of 4 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 4 questions at once; about 0.2 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Half Fence | 60 | 11 | 49 | 18.3% | +3.2 |
|---|---|---|---|---|---|
| Single Wall | 56 | 8 | 48 | 14.3% | +1.6 |
| Breakable Full Fence | 55 | 9 | 46 | 16.4% | +6.1 |
| Open | 55 | 8 | 47 | 14.6% | +0.7 |
| Rectangle | 53 | 7 | 46 | 13.2% | -3.3 |
| Breakable Half Fence | 52 | 5 | 47 | 9.6% | -3.3 |
| Low Fence | 50 | 9 | 41 | 18.0% | +4.8 |
| Octagon | 39 | 3 | 36 | 7.7% | -5.3 |
| Full Fence | 38 | 1 | 37 | 2.6% | -9.3 |
| Full Fence and Open | 24 | 3 | 21 | 12.5% | -1.4 |
0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 297 | 12.1% | 13.3% | -1.2 |
| No walls | 161 | 15.5% | 13.5% | +2.1 |
Walls against open: -3.3 points (95% range -11.4 to +4.8), p 0.428 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| dalmax72 (Rank 23) | 15 | 2 | 13 | 13.3% |
|---|---|---|---|---|
| me3393 (Rank 11) | 14 | 8 | 6 | 57.1% |
| nyokki2026 (Rank 15) | 12 | 7 | 5 | 58.3% |
| MAXマンピー (Rank 21) | 11 | 0 | 11 | 0.0% |
| 委員ちょ@レバーレス練 (Rank 21) | 9 | 2 | 7 | 22.2% |
| BKCNL (Rank 13) | 7 | 0 | 7 | 0.0% |
| Fczz0x (Rank 17) | 7 | 1 | 6 | 14.3% |
| Tokkovanessa_VF (Rank 41) | 7 | 0 | 7 | 0.0% |
| nekotama (Rank 11) | 7 | 0 | 7 | 0.0% |
| r7ivrmmy.mikihiro0125 (Rank 13) | 7 | 1 | 6 | 14.3% |
| t4a (Rank 24) | 7 | 1 | 6 | 14.3% |
| 我又 (Rank 11) | 7 | 5 | 2 | 71.4% |
| 津古さん (Rank 11) | 7 | 3 | 4 | 42.9% |
| ishida (Rank 13) | 6 | 2 | 4 | 33.3% |
| swhy2008 (Rank 4) | 6 | 0 | 6 | 0.0% |
| ulla_mikage (Rank 10) | 6 | 0 | 6 | 0.0% |
| ら族 (Rank 23) | 6 | 0 | 6 | 0.0% |
| 雪見大福は俺のもの (Rank 15) | 6 | 1 | 5 | 16.7% |
| ayua0416 (Rank 7) | 5 | 0 | 5 | 0.0% |
| jin.i.enjoy (Rank 13) | 5 | 1 | 4 | 20.0% |
| ossanndemoganbaru (Rank 9) | 5 | 3 | 2 | 60.0% |
| vf_hornwolf@뿔늑대 (Rank 24) | 5 | 0 | 5 | 0.0% |
| y.o.y (Rank 22) | 5 | 3 | 2 | 60.0% |
| yasai (Rank 23) | 5 | 0 | 5 | 0.0% |
| ぽこぺん太2nd (Rank 11) | 5 | 0 | 5 | 0.0% |
Most played opponents, most recent first
| dalmax72 (Rank 23) | 2026/10/18 | 15 | 2 | 13 | 13.3% |
|---|---|---|---|---|---|
| 委員ちょ@レバーレス練 (Rank 21) | 2026/10/16 | 9 | 2 | 7 | 22.2% |
| yasai (Rank 23) | 2026/10/12 | 5 | 0 | 5 | 0.0% |
| t4a (Rank 24) | 2026/10/11 | 7 | 1 | 6 | 14.3% |
| y.o.y (Rank 22) | 2026/10/11 | 5 | 3 | 2 | 60.0% |
| vf_hornwolf@뿔늑대 (Rank 24) | 2026/10/02 | 5 | 0 | 5 | 0.0% |
| MAXマンピー (Rank 21) | 2026/10/02 | 11 | 0 | 11 | 0.0% |
| ら族 (Rank 23) | 2026/09/29 | 6 | 0 | 6 | 0.0% |
| nyokki2026 (Rank 15) | 2026/09/03 | 12 | 7 | 5 | 58.3% |
| nekotama (Rank 11) | 2026/08/29 | 7 | 0 | 7 | 0.0% |
| Tokkovanessa_VF (Rank 41) | 2026/08/24 | 7 | 0 | 7 | 0.0% |
| ぽこぺん太2nd (Rank 11) | 2026/08/22 | 5 | 0 | 5 | 0.0% |
| swhy2008 (Rank 4) | 2026/08/22 | 6 | 0 | 6 | 0.0% |
| r7ivrmmy.mikihiro0125 (Rank 13) | 2026/08/18 | 7 | 1 | 6 | 14.3% |
| BKCNL (Rank 13) | 2026/08/04 | 7 | 0 | 7 | 0.0% |
| 雪見大福は俺のもの (Rank 15) | 2026/08/04 | 6 | 1 | 5 | 16.7% |
| ossanndemoganbaru (Rank 9) | 2026/07/26 | 5 | 3 | 2 | 60.0% |
| Fczz0x (Rank 17) | 2026/07/20 | 7 | 1 | 6 | 14.3% |
| ishida (Rank 13) | 2026/07/08 | 6 | 2 | 4 | 33.3% |
| ayua0416 (Rank 7) | 2026/06/30 | 5 | 0 | 5 | 0.0% |
| 津古さん (Rank 11) | 2026/06/29 | 7 | 3 | 4 | 42.9% |
| me3393 (Rank 11) | 2026/06/28 | 14 | 8 | 6 | 57.1% |
| 我又 (Rank 11) | 2026/06/21 | 7 | 5 | 2 | 71.4% |
| ulla_mikage (Rank 10) | 2026/06/15 | 6 | 0 | 6 | 0.0% |
| jin.i.enjoy (Rank 13) | 2026/06/13 | 5 | 1 | 4 | 20.0% |
Round openings
Every character
| no input | 209 | 13.8% |
|---|---|---|
| guardG into evade down | 107 | 7.0% |
| evade down into guardG | 62 | 4.1% |
| guardG | 60 | 4.0% |
| backdash into guardG | 35 | 2.3% |
| Jouho Touken6P | 28 | 1.9% |
| Rimon Chouchu66P | 28 | 1.9% |
| Goko Shutsudou3K+GP into Tetsuzankou (Hontei Goko Hazankou)3K+GPP+K | 27 | 1.8% |
| punchP into Hachimon KaidaPP | 25 | 1.6% |
| Jouho Senshou46P | 23 | 1.5% |
| backdash | 21 | 1.4% |
| evade up | 18 | 1.2% |
| crouch dash forward into evade down | 16 | 1.1% |
| Youteitou6K | 15 | 1.0% |
| backdash into Jouho Senshou46P | 14 | 0.9% |
398 further openings account for the other 829 rounds.
Counted from 436 of the 503 matches played. The rest were not pulled for openings.
Akira
- Career
- 533–3,081 · 14.8%
- This season
- 465 matches · 13.8%
- Peak rank
- 21
First hit in 47.1% of 1,345 rounds. Won 31.2% of the rounds they struck first, 17.7% of the rounds they were struck first.
Significant Tells
- In round 1: waits first in 40.1% of rounds, against 29.3% in their other rounds.
- Against Wolf: attacks straight away in 47.9% of rounds, against 31.1% against everyone else.
- After opening the round before by waiting: waits first in 55.1% of rounds, against 16.8% after anything else.
- After losing a round: waits first in 32.8% of rounds, against 16.9% after winning one.
- When behind: waits first in 33.2% of rounds, against 18.0% when ahead or level.
- After being hit first in the round before: waits first in 35.5% of rounds, against 20.6% after landing the first hit.
- In round 1: opens with “G guard into evade down” in 10.5% of rounds, against 5.9% in their other rounds.
- Against Akira: opens with “no input” in 28.1% of rounds, against 12.7% against everyone else.
- After opening the round before with “no input”: opens with “no input” in 75.6% of rounds, against 4.0% after anything else.
- After losing a round: opens with “no input” in 15.7% of rounds, against 3.0% after winning one.
- When behind: opens with “no input” in 16.7% of rounds, against 2.4% when ahead or level.
- After being hit first in the round before: opens with “no input” in 19.5% of rounds, against 4.6% after landing the first hit.
| no input | 202 | 14.5% |
|---|---|---|
| guardG into evade down | 100 | 7.2% |
| evade down into guardG | 62 | 4.5% |
| guardG | 60 | 4.3% |
| backdash into guardG | 35 | 2.5% |
| Jouho Touken6P | 28 | 2.0% |
| Rimon Chouchu66P | 28 | 2.0% |
| Goko Shutsudou3K+GP into Tetsuzankou (Hontei Goko Hazankou)3K+GPP+K | 27 | 1.9% |
| punchP into Hachimon KaidaPP | 25 | 1.8% |
| Jouho Senshou46P | 23 | 1.6% |
| evade up | 18 | 1.3% |
| backdash | 16 | 1.1% |
| crouch dash forward into evade down | 16 | 1.1% |
| Youteitou6K | 15 | 1.1% |
| backdash into Jouho Senshou46P | 14 | 1.0% |
325 further openings account for the other 721 rounds.
Counted from 399 of the 465 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Akira
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jacky | 9–24 · 27% | 6–6 · 50% | too few to test |
| Akira | 3–26 · 10% | 1–12 · 8% | too few to test |
| Aoi | 2–12 · 14% | 5–13 · 28% | too few to test |
| Sarah | 1–13 · 7% | 1–5 · 17% | too few to test |
| Wolf | 4–18 · 18% | 0–2 · 0% | too few to test |
| Lion | 0–10 · 0% | 0–8 · 0% | too few to test |
| Shun | 7–8 · 47% | 1–6 · 14% | too few to test |
| Vanessa | 1–7 · 12% | 0–8 · 0% | too few to test |
| Lau | 0–12 · 0% | 0–8 · 0% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
66 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Kage
- Career
- 11–27 · 28.9%
- This season
- 9 matches · 22.2%
- Peak rank
- 11
Significant Tells
Too few rounds to test opener patterns.
| guardG into evade down | 7 | 21.2% |
|---|---|---|
| Engetsugeri9K+G | 5 | 15.2% |
| Furikakato OtoshiK+G | 4 | 12.1% |
| backdash | 4 | 12.1% |
| crouch into Surigeri2K | 3 | 9.1% |
| throwP+G | 2 | 6.1% |
| Ogami IssenKP into Ogami SenryubiKPK | 1 | 3.0% |
| SouhajinP+K | 1 | 3.0% |
| Urasuisha3K+G into offensive move | 1 | 3.0% |
| backdash into kickK | 1 | 3.0% |
| down-back punch+kick+guard1P+K+G into crouch | 1 | 3.0% |
| forward kick6K into forward punch+kick+guard6P+K+G | 1 | 3.0% |
| forward movement into Hagakure-ryu You Jumonji KamaeP+K+G | 1 | 3.0% |
| punchP into ResshouPP | 1 | 3.0% |
Eileen
- Career
- 10–100 · 9.1%
- This season
- 8 matches · 0.0%
- Peak rank
- 11
Significant Tells
Too few rounds to test opener patterns.
| no input | 3 | 11.5% |
|---|---|---|
| forward movement into Jinraishou6P+K | 2 | 7.7% |
| forward movement into punchP | 2 | 7.7% |
| throwP+G into offensive move | 2 | 7.7% |
| Douchu6P into Jouho Chu'un6PP | 1 | 3.9% |
| Enkou Kenka46P into Hikou Hagetsu33P | 1 | 3.9% |
| Enkou Nyurin66P into Jouho Chu'un6PP | 1 | 3.9% |
| Hikou Hagetsu33P into Enkou Kenka46P | 1 | 3.9% |
| Honshin Kousoutai3K+G into Enkou Chousou3P | 1 | 3.9% |
| Honshin Senputai6K+G into Hikou Rantsui6K+GK | 1 | 3.9% |
| crouch into Kasettai2K | 1 | 3.9% |
| evade up into Hikou Bokushoku9P | 1 | 3.9% |
| forward dash into Honshin Kousoutai3K+G | 1 | 3.9% |
| forward movement into Juji Kimensou4PP | 1 | 3.9% |
| forward movement into Rigou TenshintaiK+G | 1 | 3.9% |
6 further openings account for the other 6 rounds.
Shun
- Career
- 14–25 · 35.9%
- This season
- 5 matches · 20.0%
- Peak rank
- 12
Significant Tells
Too few rounds to test opener patterns.
| crouch into Gyousentai2K | 4 | 18.2% |
|---|---|---|
| punchP into Kasen Zenbokushou6PP | 3 | 13.6% |
| RengekiPP into Saishu RenkangekiPPP | 2 | 9.1% |
| punchP | 2 | 9.1% |
| Gyou'in Haishu3P into Kasen Zenbokushou6PP | 1 | 4.5% |
| Gyou'inshuP+K+G into backward movement | 1 | 4.5% |
| backdash | 1 | 4.5% |
| backdash into evade down | 1 | 4.5% |
| backward movement into throwP+G | 1 | 4.5% |
| crouch into Fukuchougeki2P | 1 | 4.5% |
| crouch into Haisenchu1P | 1 | 4.5% |
| crouch into down punch+kick2P+K | 1 | 4.5% |
| kickK | 1 | 4.5% |
| punchP into RengekiPP | 1 | 4.5% |
| punchP into throwP+G | 1 | 4.5% |
Vanessa
- Career
- 1–11 · 8.3%
- This season
- 4 matches · 0.0%
- Peak rank
- 7
Significant Tells
Too few rounds to test opener patterns.
| Defensive Style: Heavy Hook into Heavy Hook~Switch Knee LiftP+KP+K+G | 1 | 8.3% |
|---|---|---|
| Defensive Style: Set-up (Offensive Style) into throwP+G | 1 | 8.3% |
| Defensive Style: backward movement into Ducking Body Smash66PP | 1 | 8.3% |
| Defensive Style: forward dash into Switch Shoulder6P+K+G | 1 | 8.3% |
| Defensive Style: forward movement into Jab~BodyPP | 1 | 8.3% |
| Defensive Style: forward movement into forward dash | 1 | 8.3% |
| Defensive Style: forward movement into throwP+G | 1 | 8.3% |
| Defensive Style: kick into throwP+G | 1 | 8.3% |
| Defensive Style: no input | 1 | 8.3% |
| Defensive Style: punch into Jab~BodyPP | 1 | 8.3% |
| Defensive Style: punch into throwP+G | 1 | 8.3% |
| Defensive Style: throw into crouch | 1 | 8.3% |
Jacky
- Career
- 6–18 · 25.0%
- This season
- 4 matches · 0.0%
- Peak rank
- 16
Significant Tells
Too few rounds to test opener patterns.
| Head Hook Kick3K+G into Smash Straight3P | 3 | 33.3% |
|---|---|---|
| Jab StraightPP into Jab Double StraightPPP | 1 | 11.1% |
| backward movement | 1 | 11.1% |
| forward dash into Head Hook Kick3K+G | 1 | 11.1% |
| forward dash into Middle Smash Back Knuckle6PP | 1 | 11.1% |
| offensive move into Spinning Back Knuckle4P | 1 | 11.1% |
| punchP into Jab StraightPP | 1 | 11.1% |
Counted from 3 of the 4 matches played. The rest were not pulled for openings.
Pai
- Career
- 0–12 · 0.0%
- This season
- 3 matches · 0.0%
- Peak rank
- 7
Significant Tells
Too few rounds to test opener patterns.
| Chouho Soukasui66P+K into Enbikyaku3K+G | 1 | 11.1% |
|---|---|---|
| Enshi Soushou66P into forward dash | 1 | 11.1% |
| Ryoushou6P+K into forward punch+kick+guard6P+K+G | 1 | 11.1% |
| Souka Rensui3PP into Souka Raigekishou3PPP | 1 | 11.1% |
| crouch dash forward into Enshi Soushou66P | 1 | 11.1% |
| forward dash into Enshi Soushou66P | 1 | 11.1% |
| no input | 1 | 11.1% |
| punch+kick+guardP+K+G into Ensei KatanhekiP+K | 1 | 11.1% |
| punch+kick+guardP+K+G into throwP+G | 1 | 11.1% |
Sarah
- Career
- 1–9 · 10.0%
- This season
- 1 matches · 0.0%
- Peak rank
- 7
Significant Tells
Too few rounds to test opener patterns.
| Low Spin Kick3K+G into Snap Side Chop3P | 2 | 50.0% |
|---|---|---|
| Rising Elbow6P into Elbow Side Chop6PP | 1 | 25.0% |
| forward dash into throwP+G | 1 | 25.0% |
Brad
- Career
- 0–0 · —
- This season
- 1 matches · 0.0%
- Peak rank
- 6
Significant Tells
Too few rounds to test opener patterns.
| crouch | 1 | 33.3% |
|---|---|---|
| crouch into Double Strike2KK | 1 | 33.3% |
| forward movement into backdash | 1 | 33.3% |
Lau
- Career
- 0–0 · —
- This season
- 1 matches · 0.0%
- Peak rank
- 16
Significant Tells
Too few rounds to test opener patterns.
| no input | 3 | 100.0% |
|---|
Lei Fei
- Career
- 0–4 · 0.0%
- This season
- 1 matches · 0.0%
- Peak rank
- 2
Significant Tells
Too few rounds to test opener patterns.
| punch+kick+guardP+K+G into Chisen Choukyaku 13K+G | 2 | 66.7% |
|---|---|---|
| evade up into up-forward punch+kick+guard9P+K+G | 1 | 33.3% |
Taka
- Career
- 0–0 · —
- This season
- 1 matches · 0.0%
- Peak rank
- 6
Significant Tells
Too few rounds to test opener patterns.
| Hiji'ate6P | 1 | 33.3% |
|---|---|---|
| forward dash into Chu Tsuppari6P+K | 1 | 33.3% |
| forward dash into Morote Tsuppari66PP | 1 | 33.3% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (16 here; about 0.8 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Akira: 12 of 16 tests hold up
- Kage: not tested (too few rounds)
- Eileen: not tested (too few rounds)
- Shun: not tested (too few rounds)
- Vanessa: not tested (too few rounds)
- Jacky: not tested (too few rounds)
- Pai: not tested (too few rounds)
- Sarah: not tested (too few rounds)
- Brad: not tested (too few rounds)
- Lau: not tested (too few rounds)
- Lei Fei: not tested (too few rounds)
- Taka: not tested (too few rounds)
