VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Akira

KAORUman1102

  • Kage
  • Eileen
  • Shun
  • Jacky
  • Vanessa
  • Pai
  • Brad
  • Lau
  • Lei Fei
  • Sarah
  • Taka
Career matches3,863
Career win rate14.9%
Round win rate22.4%
Peak rank21
Distinct opponents211
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

794 #3,686 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Akira213,6145333,08114.8%
Eileen11110101009.1%
Shun1239142535.9%
Kage1138112728.9%
Jacky162461825.0%
Pai7120120.0%
Vanessa7121118.3%
Sarah7101910.0%
Lei Fei24040.0%
Brad6000—
Lau16000—
Taka6000—

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

1,517 of 1,726 rounds counted

6.9 inputs a second (414 a minute) this season. Faster than 43% of the 4,069 regulars with enough rounds counted to compare.

By character played

Akira6.84051,430
Kage7.444133
Eileen9.95969
Shun10.86488
Jacky15.894512
Vanessa11.66976
Pai10.96529
Brad8.95333
Sarah16.59894
Taka14.88863

By opponent's character

Akira6.8406154
Jacky6.6398200
Aoi7.4441161
Sarah7.3441112
Lion7.042280
Wolf6.740479
Lau6.136668
Vanessa7.042070
Eileen7.847082
Shun7.846590
Goh5.332152
Kage6.237565
El Blaze7.142856
Pai8.450563
Brad6.036044
Jeffry7.746450
Jean5.029738
Taka7.142421
Lei Fei5.231329
Dural4.82873

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira624586.5%-5.7
Jacky62194330.6%+17.3
Aoi4783917.0%+2.9
Sarah363338.3%-2.6
Lion271263.7%-11.4
Wolf2742314.8%+3.8
Lau261253.9%-6.5
Vanessa242228.3%+1.8
Eileen2332013.0%-3.8
Shun2381534.8%+15.3
Goh220220.0%-12.7
Kage222209.1%-2.4
El Blaze2031715.0%+2.5
Pai181175.6%-8.3
Brad161156.2%-7.0
Jeffry161156.2%-15.6
Jean1321115.4%+4.8
Taka91811.1%-0.1
Lei Fei83537.5%+12.5
Dural2020.0%-1.5

0 of 4 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 4 questions at once; about 0.2 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Half Fence60114918.3%+3.2
Single Wall5684814.3%+1.6
Breakable Full Fence5594616.4%+6.1
Open5584714.6%+0.7
Rectangle5374613.2%-3.3
Breakable Half Fence525479.6%-3.3
Low Fence5094118.0%+4.8
Octagon393367.7%-5.3
Full Fence381372.6%-9.3
Full Fence and Open2432112.5%-1.4

0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls29712.1%13.3%-1.2
No walls16115.5%13.5%+2.1

Walls against open: -3.3 points (95% range -11.4 to +4.8), p 0.428 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

dalmax72 (Rank 23)1521313.3%
me3393 (Rank 11)148657.1%
nyokki2026 (Rank 15)127558.3%
MAXマンピー (Rank 21)110110.0%
委員ちょ@レバーレス練 (Rank 21)92722.2%
BKCNL (Rank 13)7070.0%
Fczz0x (Rank 17)71614.3%
Tokkovanessa_VF (Rank 41)7070.0%
nekotama (Rank 11)7070.0%
r7ivrmmy.mikihiro0125 (Rank 13)71614.3%
t4a (Rank 24)71614.3%
我又 (Rank 11)75271.4%
津古さん (Rank 11)73442.9%
ishida (Rank 13)62433.3%
swhy2008 (Rank 4)6060.0%
ulla_mikage (Rank 10)6060.0%
ら族 (Rank 23)6060.0%
雪見大福は俺のもの (Rank 15)61516.7%
ayua0416 (Rank 7)5050.0%
jin.i.enjoy (Rank 13)51420.0%
ossanndemoganbaru (Rank 9)53260.0%
vf_hornwolf@뿔늑대 (Rank 24)5050.0%
y.o.y (Rank 22)53260.0%
yasai (Rank 23)5050.0%
ぽこぺん太2nd (Rank 11)5050.0%

Most played opponents, most recent first

dalmax72 (Rank 23)2026/10/181521313.3%
委員ちょ@レバーレス練 (Rank 21)2026/10/1692722.2%
yasai (Rank 23)2026/10/125050.0%
t4a (Rank 24)2026/10/1171614.3%
y.o.y (Rank 22)2026/10/1153260.0%
vf_hornwolf@뿔늑대 (Rank 24)2026/10/025050.0%
MAXマンピー (Rank 21)2026/10/02110110.0%
ら族 (Rank 23)2026/09/296060.0%
nyokki2026 (Rank 15)2026/09/03127558.3%
nekotama (Rank 11)2026/08/297070.0%
Tokkovanessa_VF (Rank 41)2026/08/247070.0%
ぽこぺん太2nd (Rank 11)2026/08/225050.0%
swhy2008 (Rank 4)2026/08/226060.0%
r7ivrmmy.mikihiro0125 (Rank 13)2026/08/1871614.3%
BKCNL (Rank 13)2026/08/047070.0%
雪見大福は俺のもの (Rank 15)2026/08/0461516.7%
ossanndemoganbaru (Rank 9)2026/07/2653260.0%
Fczz0x (Rank 17)2026/07/2071614.3%
ishida (Rank 13)2026/07/0862433.3%
ayua0416 (Rank 7)2026/06/305050.0%
津古さん (Rank 11)2026/06/2973442.9%
me3393 (Rank 11)2026/06/28148657.1%
我又 (Rank 11)2026/06/2175271.4%
ulla_mikage (Rank 10)2026/06/156060.0%
jin.i.enjoy (Rank 13)2026/06/1351420.0%

Round openings

Every character

no input20913.8%
guardG into evade down1077.0%
evade down into guardG624.1%
guardG604.0%
backdash into guardG352.3%
Jouho Touken6P281.9%
Rimon Chouchu66P281.9%
Goko Shutsudou3K+GP into Tetsuzankou (Hontei Goko Hazankou)3K+GPP+K271.8%
punchP into Hachimon KaidaPP251.6%
Jouho Senshou46P231.5%
backdash211.4%
evade up181.2%
crouch dash forward into evade down161.1%
Youteitou6K151.0%
backdash into Jouho Senshou46P140.9%

398 further openings account for the other 829 rounds.

Counted from 436 of the 503 matches played. The rest were not pulled for openings.

Akira

Career
533–3,081 · 14.8%
This season
465 matches · 13.8%
Peak rank
21

First hit in 47.1% of 1,345 rounds. Won 31.2% of the rounds they struck first, 17.7% of the rounds they were struck first.

Significant Tells

  • In round 1: waits first in 40.1% of rounds, against 29.3% in their other rounds.
  • Against Wolf: attacks straight away in 47.9% of rounds, against 31.1% against everyone else.
  • After opening the round before by waiting: waits first in 55.1% of rounds, against 16.8% after anything else.
  • After losing a round: waits first in 32.8% of rounds, against 16.9% after winning one.
  • When behind: waits first in 33.2% of rounds, against 18.0% when ahead or level.
  • After being hit first in the round before: waits first in 35.5% of rounds, against 20.6% after landing the first hit.
  • In round 1: opens with “G guard into evade down” in 10.5% of rounds, against 5.9% in their other rounds.
  • Against Akira: opens with “no input” in 28.1% of rounds, against 12.7% against everyone else.
  • After opening the round before with “no input”: opens with “no input” in 75.6% of rounds, against 4.0% after anything else.
  • After losing a round: opens with “no input” in 15.7% of rounds, against 3.0% after winning one.
  • When behind: opens with “no input” in 16.7% of rounds, against 2.4% when ahead or level.
  • After being hit first in the round before: opens with “no input” in 19.5% of rounds, against 4.6% after landing the first hit.

How is this tested?

no input20214.5%
guardG into evade down1007.2%
evade down into guardG624.5%
guardG604.3%
backdash into guardG352.5%
Jouho Touken6P282.0%
Rimon Chouchu66P282.0%
Goko Shutsudou3K+GP into Tetsuzankou (Hontei Goko Hazankou)3K+GPP+K271.9%
punchP into Hachimon KaidaPP251.8%
Jouho Senshou46P231.6%
evade up181.3%
backdash161.1%
crouch dash forward into evade down161.1%
Youteitou6K151.1%
backdash into Jouho Senshou46P141.0%

325 further openings account for the other 721 rounds.

Counted from 399 of the 465 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Akira

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky9–24 · 27%6–6 · 50%too few to test
Akira3–26 · 10%1–12 · 8%too few to test
Aoi2–12 · 14%5–13 · 28%too few to test
Sarah1–13 · 7%1–5 · 17%too few to test
Wolf4–18 · 18%0–2 · 0%too few to test
Lion0–10 · 0%0–8 · 0%too few to test
Shun7–8 · 47%1–6 · 14%too few to test
Vanessa1–7 · 12%0–8 · 0%too few to test
Lau0–12 · 0%0–8 · 0%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

66 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Kage

Career
11–27 · 28.9%
This season
9 matches · 22.2%
Peak rank
11

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG into evade down721.2%
Engetsugeri9K+G515.2%
Furikakato OtoshiK+G412.1%
backdash412.1%
crouch into Surigeri2K39.1%
throwP+G26.1%
Ogami IssenKP into Ogami SenryubiKPK13.0%
SouhajinP+K13.0%
Urasuisha3K+G into offensive move13.0%
backdash into kickK13.0%
down-back punch+kick+guard1P+K+G into crouch13.0%
forward kick6K into forward punch+kick+guard6P+K+G13.0%
forward movement into Hagakure-ryu You Jumonji KamaeP+K+G13.0%
punchP into ResshouPP13.0%

Eileen

Career
10–100 · 9.1%
This season
8 matches · 0.0%
Peak rank
11

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

no input311.5%
forward movement into Jinraishou6P+K27.7%
forward movement into punchP27.7%
throwP+G into offensive move27.7%
Douchu6P into Jouho Chu'un6PP13.9%
Enkou Kenka46P into Hikou Hagetsu33P13.9%
Enkou Nyurin66P into Jouho Chu'un6PP13.9%
Hikou Hagetsu33P into Enkou Kenka46P13.9%
Honshin Kousoutai3K+G into Enkou Chousou3P13.9%
Honshin Senputai6K+G into Hikou Rantsui6K+GK13.9%
crouch into Kasettai2K13.9%
evade up into Hikou Bokushoku9P13.9%
forward dash into Honshin Kousoutai3K+G13.9%
forward movement into Juji Kimensou4PP13.9%
forward movement into Rigou TenshintaiK+G13.9%

6 further openings account for the other 6 rounds.

Shun

Career
14–25 · 35.9%
This season
5 matches · 20.0%
Peak rank
12

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Gyousentai2K418.2%
punchP into Kasen Zenbokushou6PP313.6%
RengekiPP into Saishu RenkangekiPPP29.1%
punchP29.1%
Gyou'in Haishu3P into Kasen Zenbokushou6PP14.5%
Gyou'inshuP+K+G into backward movement14.5%
backdash14.5%
backdash into evade down14.5%
backward movement into throwP+G14.5%
crouch into Fukuchougeki2P14.5%
crouch into Haisenchu1P14.5%
crouch into down punch+kick2P+K14.5%
kickK14.5%
punchP into RengekiPP14.5%
punchP into throwP+G14.5%

Vanessa

Career
1–11 · 8.3%
This season
4 matches · 0.0%
Peak rank
7

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Defensive Style: Heavy Hook into Heavy Hook~Switch Knee LiftP+KP+K+G18.3%
Defensive Style: Set-up (Offensive Style) into throwP+G18.3%
Defensive Style: backward movement into Ducking Body Smash66PP18.3%
Defensive Style: forward dash into Switch Shoulder6P+K+G18.3%
Defensive Style: forward movement into Jab~BodyPP18.3%
Defensive Style: forward movement into forward dash18.3%
Defensive Style: forward movement into throwP+G18.3%
Defensive Style: kick into throwP+G18.3%
Defensive Style: no input18.3%
Defensive Style: punch into Jab~BodyPP18.3%
Defensive Style: punch into throwP+G18.3%
Defensive Style: throw into crouch18.3%

Jacky

Career
6–18 · 25.0%
This season
4 matches · 0.0%
Peak rank
16

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Head Hook Kick3K+G into Smash Straight3P333.3%
Jab StraightPP into Jab Double StraightPPP111.1%
backward movement111.1%
forward dash into Head Hook Kick3K+G111.1%
forward dash into Middle Smash Back Knuckle6PP111.1%
offensive move into Spinning Back Knuckle4P111.1%
punchP into Jab StraightPP111.1%

Counted from 3 of the 4 matches played. The rest were not pulled for openings.

Pai

Career
0–12 · 0.0%
This season
3 matches · 0.0%
Peak rank
7

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Chouho Soukasui66P+K into Enbikyaku3K+G111.1%
Enshi Soushou66P into forward dash111.1%
Ryoushou6P+K into forward punch+kick+guard6P+K+G111.1%
Souka Rensui3PP into Souka Raigekishou3PPP111.1%
crouch dash forward into Enshi Soushou66P111.1%
forward dash into Enshi Soushou66P111.1%
no input111.1%
punch+kick+guardP+K+G into Ensei KatanhekiP+K111.1%
punch+kick+guardP+K+G into throwP+G111.1%

Sarah

Career
1–9 · 10.0%
This season
1 matches · 0.0%
Peak rank
7

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Low Spin Kick3K+G into Snap Side Chop3P250.0%
Rising Elbow6P into Elbow Side Chop6PP125.0%
forward dash into throwP+G125.0%

Brad

Career
0–0 · —
This season
1 matches · 0.0%
Peak rank
6

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch133.3%
crouch into Double Strike2KK133.3%
forward movement into backdash133.3%

Lau

Career
0–0 · —
This season
1 matches · 0.0%
Peak rank
16

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

no input3100.0%

Lei Fei

Career
0–4 · 0.0%
This season
1 matches · 0.0%
Peak rank
2

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

punch+kick+guardP+K+G into Chisen Choukyaku 13K+G266.7%
evade up into up-forward punch+kick+guard9P+K+G133.3%

Taka

Career
0–0 · —
This season
1 matches · 0.0%
Peak rank
6

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Hiji'ate6P133.3%
forward dash into Chu Tsuppari6P+K133.3%
forward dash into Morote Tsuppari66PP133.3%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (16 here; about 0.8 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Akira: 12 of 16 tests hold up
  • Kage: not tested (too few rounds)
  • Eileen: not tested (too few rounds)
  • Shun: not tested (too few rounds)
  • Vanessa: not tested (too few rounds)
  • Jacky: not tested (too few rounds)
  • Pai: not tested (too few rounds)
  • Sarah: not tested (too few rounds)
  • Brad: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • Lei Fei: not tested (too few rounds)
  • Taka: not tested (too few rounds)