VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

El Blaze

ひらがなでせろにあす

  • Jeffry
  • Dural
  • Taka
  • Vanessa
  • Aoi
  • Akira
Career matches10,112
Career win rate48.1%
Round win rate49.5%
Peak rank34
Distinct opponents499
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1470 #2,212 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

El Blaze346,6293,2213,40848.6%
Taka281,48072775349.1%
Jeffry2694745349447.8%
Dural3055027727350.4%
Vanessa2637217519747.0%
Akira2174106413.5%
Aoi21605558.3%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

3,123 of 4,477 rounds counted

5.2 inputs a second (311 a minute) this season. Faster than 4% of the 4,069 regulars with enough rounds counted to compare.

By character played

El Blaze5.53291,525
Jeffry4.92911,348
Dural5.633654
Taka5.0303179
Vanessa4.828714
Akira4.72793

By opponent's character

Akira5.2311394
Jacky5.3316351
Aoi5.1304277
Wolf5.4324203
Jeffry5.1305204
Pai5.3317176
Shun5.4322170
Kage5.0300157
Goh5.1305172
Lion5.4326144
Lau5.2312141
Jean4.929394
Sarah5.0300123
El Blaze5.3317101
Lei Fei5.0302129
Brad5.533187
Vanessa5.230992
Taka4.929557
Eileen5.331938
Dural4.929613

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira123705356.9%+9.0
Jacky111555649.5%-0.5
Aoi92593364.1%+14.0
Wolf88424647.7%-0.4
Jeffry77324541.6%-8.0
Pai72284438.9%-6.1
Shun71294240.9%-3.9
Kage61273444.3%-4.2
Goh54213338.9%-9.2
Lion50193138.0%-5.4
Lau47222546.8%-1.8
Jean43192444.2%-2.9
Sarah42212150.0%-1.0
El Blaze39192048.7%-1.6
Lei Fei38271171.0%+16.6
Brad36181850.0%-0.8
Vanessa36191752.8%+3.2
Taka179852.9%+5.6
Eileen125741.7%-13.5
Dural3030.0%-67.1

0 of 17 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 17 questions at once; about 0.9 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence140677347.9%+0.3
Rectangle133587543.6%-6.8
Breakable Half Fence131706153.4%+3.7
Octagon106555151.9%+3.8
Low Fence103554853.4%+8.8
Open103535051.5%+3.5
Single Wall100445644.0%-6.2
Half Fence98534554.1%+3.2
Breakable Full Fence94395541.5%-6.3
Full Fence and Open57292850.9%+0.0

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls70248.7%49.0%-0.3
No walls30649.7%47.8%+1.9

Walls against open: -2.2 points (95% range -8.9 to +4.4), p 0.513 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

マクシミリアン15世 (Rank 34)2026/10/18135838.5%
雷電 (Rank 32)2026/10/1483537.5%
haira_76 (Rank 29)2026/10/1274357.1%
砂の橋 (Rank 27)2026/10/1264266.7%
hami077 (Rank 27)2026/10/1262433.3%
Shura1025 (Rank 31)2026/10/1296366.7%
AX_Booster (Rank 31)2026/10/1152340.0%
タイヨウ (Rank 32)2026/10/1163350.0%
skyward_wildcat4 (Rank 33)2026/10/1182625.0%
躑躅 (Rank 36)2026/10/1162433.3%
ま~く (Rank 32)2026/09/3061516.7%
okamiaoi_127 (Rank 35)2026/09/14116554.5%
ジークリオン (Rank 36)2026/08/2483537.5%
桃之助 (Rank 22)2026/08/2464266.7%
abcdkazu1986 (Rank 35)2026/07/3152340.0%
CHASER (Rank 22)2026/07/2564266.7%
失礼!スマッシュ☆彡 (Rank 25)2026/07/2485362.5%
misoazy (Rank 27)2026/07/0685362.5%
kuuhaku-zero9 (Rank 32)2026/07/0451420.0%
ほーげつ (Rank 28)2026/06/2662433.3%
ginchuwan (Rank 27)2026/06/1354180.0%
黒シャツ (Rank 32)2026/06/0752340.0%
t4a (Rank 24)2026/05/2461516.7%
ShieldHolder (Rank 26)2026/05/1873442.9%
BigBoin (Rank 30)2026/04/2554180.0%

Round openings

Every character

Straight6P+K2115.2%
Fade Roll Kick7K2105.2%
backdash into Rising Hammer43PP1654.1%
Volcano Upper4P+K1594.0%
crouch dash back into Demon's Tail9P+KK1443.6%
Shadow Spear6K1363.4%
backdash into Double Hammer Down43P972.4%
evade down into guardG972.4%
Demon Dance9P+K into Demon's Tail9P+KK912.3%
Side Kick3K902.2%
guardG into evade down661.6%
crouch dash back into evade down631.6%
backdash into Head Smash Kick46K621.5%
Knee Attack6K591.5%
crouch dash back into Straight6P+K541.3%

568 further openings account for the other 2,323 rounds.

Counted from 1,002 of the 1,112 matches played. The rest were not pulled for openings.

El Blaze

Career
3,221–3,408 · 48.6%
This season
536 matches · 50.8%
Peak rank
34

First hit in 52.8% of 1,784 rounds. Won 52.1% of the rounds they struck first, 47.5% of the rounds they were struck first.

Significant Tells

  • In round 1: backs off first in 39.5% of rounds, against 23.6% in their other rounds.
  • Against Shun: waits first in 19.1% of rounds, against 5.3% against everyone else.
  • After opening the round before by attacking: backs off first in 31.4% of rounds, against 13.2% after anything else.
  • When behind: evades first in 10.4% of rounds, against 4.7% when ahead or level.
  • In round 4 or later: opens with “7K Fade Roll Kick” in 20.6% of rounds, against 8.6% in their other rounds.
  • After opening the round before with “6K Shadow Spear”: opens with “crouch dash back into 9P+KK Demon's Tail” in 19.8% of rounds, against 7.3% after anything else.
  • After winning a round: opens with “4P+K Volcano Upper” in 13.3% of rounds, against 8.1% after losing one.
  • When ahead: opens with “4P+K Volcano Upper” in 13.1% of rounds, against 9.6% when level or behind.

How is this tested?

Straight6P+K21111.8%
Fade Roll Kick7K21011.8%
Volcano Upper4P+K1598.9%
crouch dash back into Demon's Tail9P+KK1448.1%
Shadow Spear6K1367.6%
Demon Dance9P+K into Demon's Tail9P+KK915.1%
backdash into Head Smash Kick46K623.5%
crouch dash back into Straight6P+K543.0%
crouch dash back into evade down331.9%
crouch dash back into Hammer Smash46P+K321.8%
evade down into guardG261.4%
Shadow Strike6P231.3%
evade down into Volcano Upper4P+K231.3%
guardG into evade down231.3%
offensive move201.1%

168 further openings account for the other 540 rounds.

Counted from 441 of the 536 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as El Blaze

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira17–12 · 59%8–5 · 62%too few to test
Kage14–8 · 64%3–9 · 25%too few to test
Goh11–8 · 58%1–8 · 11%too few to test
Jacky11–7 · 61%5–5 · 50%too few to test
Wolf9–8 · 53%5–4 · 56%too few to test
Lion9–11 · 45%5–2 · 71%too few to test
Jeffry12–9 · 57%0–4 · 0%too few to test
Aoi7–7 · 50%11–1 · 92%too few to test
Jean8–8 · 50%1–5 · 17%too few to test
Brad11–10 · 52%1–1 · 50%too few to test
Vanessa9–6 · 60%3–5 · 38%too few to test
Pai5–12 · 29%2–2 · 50%too few to test
Lau8–9 · 47%1–1 · 50%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

95 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Jeffry

Career
453–494 · 47.8%
This season
419 matches · 46.1%
Peak rank
26

First hit in 60.4% of 1,615 rounds. Won 50.5% of the rounds they struck first, 46.3% of the rounds they were struck first.

Significant Tells

  • In round 1: backs off first in 40.9% of rounds, against 22.4% in their other rounds.
  • After opening the round before by backing off: attacks straight away in 55.1% of rounds, against 41.5% after anything else.
  • In round 1: opens with “backdash into 43P Double Hammer Down” in 11.5% of rounds, against 4.1% in their other rounds.
  • After opening the round before with “backdash into 43P Double Hammer Down”: opens with “3K Side Kick” in 21.8% of rounds, against 5.5% after anything else.
  • After losing a round: opens with “6K Knee Attack” in 6.4% of rounds, against 1.8% after winning one.
  • When behind: opens with “6K Knee Attack” in 7.3% of rounds, against 2.3% when ahead or level.

How is this tested?

backdash into Rising Hammer43PP16510.2%
backdash into Double Hammer Down43P976.0%
Side Kick3K905.5%
Knee Attack6K593.6%
evade down into guardG493.0%
Side Kick3K into guardG442.7%
Ducking Low2K+G382.3%
crouch into Side Kick3K372.3%
backdash into Low Knuckle2P342.1%
backdash into Tsunami Beat3K+G342.1%
guardG into evade down281.7%
crouch into Low Knuckle2P261.6%
Elbow Butt6P into Elbow Hammer6PP221.4%
Overblow Shoulder66P+K into Middle Hell Stab6P+K221.4%
forward movement into Body CrushP+K211.3%

221 further openings account for the other 855 rounds.

Counted from 408 of the 419 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Jeffry

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky15–18 · 45%4–7 · 36%too few to test
Akira18–12 · 60%3–5 · 38%too few to test
Aoi15–6 · 71%8–5 · 62%too few to test
Shun3–14 · 18%5–5 · 50%too few to test
Pai5–7 · 42%7–7 · 50%too few to test
Jeffry7–12 · 37%4–4 · 50%too few to test
Wolf6–14 · 30%2–3 · 40%too few to test
Sarah10–10 · 50%1–3 · 25%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

11 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Dural

Career
277–273 · 50.4%
This season
64 matches · 54.7%
Peak rank
30

First hit in 47.7% of 256 rounds. Won 56.6% of the rounds they struck first, 51.5% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Side Kick Combination3KKK into Backer Shift Combination3KKKK239.0%
back, down-back, down, down-forward, forward punch+kick41236P+K207.8%
evade down into guardG145.5%
Hi'en Tankyaku9K135.1%
crouch dash back into evade down93.5%
down-back, down, down-forward, forward punch+kick1236P+K93.5%
offensive move93.5%
guardG into evade down83.1%
evade down into Dragon Smash Cannon1K72.7%
Knee Kick6K into Knee Kick~Kick6KK51.9%
Somersault Kick7K into Somersault Zwei7KK51.9%
Spine Whip4P into Lumpini Combination4PK51.9%
backdash into back, back kick+guard44K+G51.9%
Dash Hammer Kick66K into Knee Kick6K41.6%
Nakageri~Rapid Kick3KK into Side Kick Combination3KKK41.6%

78 further openings account for the other 116 rounds.

Taka

Career
727–753 · 49.1%
This season
45 matches · 53.3%
Peak rank
28

First hit in 60.4% of 164 rounds. Won 60.6% of the rounds they struck first, 43.1% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Morotezuki66P3521.3%
Ao'oni Midaremage214P+K2012.2%
Kachi'age33P+K2012.2%
kickK95.5%
KaminaridaikoK+G into Kaminaridaiko Hasami'uchiK+GP53.0%
guardG into evade down53.0%
crouch into Shita Harite2P42.4%
backdash into guardG31.8%
evade down into guardG31.8%
evade up into Shita Harite2P31.8%
forward dash into throwP+G31.8%
Hiji'ate6P21.2%
Kirikabu Kudaki1P+K21.2%
Mawashi Harite44P21.2%
Mawashi Harite44P into Honda Zutsuki4PP+K21.2%

40 further openings account for the other 46 rounds.

Counted from 41 of the 45 matches played. The rest were not pulled for openings.

Vanessa

Career
175–197 · 47.0%
This season
27 matches · 48.1%
Peak rank
26

First hit in 16.5% of 115 rounds. Won 52.6% of the rounds they struck first, 49.0% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Defensive Style: Back Charge Kick1412.2%
Defensive Style: crouch into Stinger Low Blow1P+K119.6%
Defensive Style: Spinning Savate into Heel Kick6K+G87.0%
Defensive Style: Parrying High Kick (Deflect) into Parrying Combination46KP65.2%
Defensive Style: Cut-in Knee Kick43.5%
Defensive Style: guard into evade down43.5%
Offensive Style: Body Blow into Body Blow~Bullet Hook6PP43.5%
Defensive Style: Heel Kick32.6%
Defensive Style: backward movement into Cut-in Knee Kick6K32.6%
Defensive Style: forward movement into Hind Back Spin KickK+G32.6%
Defensive Style: forward movement into kickK32.6%
Offensive Style: Bunker Buster32.6%
Defensive Style: Ducking Body Blow into Ducking Body Smash66PP21.7%
Defensive Style: backdash into Back Charge Kick44K+G21.7%
Defensive Style: backdash into Stinger Low Blow1P+K21.7%

36 further openings account for the other 43 rounds.

Aoi

Career
5–55 · 8.3%
This season
20 matches · 20.0%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Sanseigan66P+K into Ouda6P+K89.9%
Sodeshinken33P+K67.4%
backdash into guardG56.2%
evade down into guardG56.2%
Ryusen3P+K44.9%
Sayo'arashiP+K into Ouda6P+K44.9%
Kamageri4K33.7%
Ougimai4P33.7%
Raijinha6K into Kumogeri6KK33.7%
crouch dash back into evade down33.7%
forward movement into Sayo'arashiP+K33.7%
Ryusen3P+K into Sodeshinken33P+K22.5%
Uzumaki Shutou44P22.5%
crouch dash forward into Hou'oushu3P22.5%
forward movement into punchP22.5%

25 further openings account for the other 26 rounds.

Akira

Career
10–64 · 13.5%
This season
1 matches · 0.0%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Chouzan Housui46P+K133.3%
Senzankou66P+K into forward punch+kick6P+K133.3%
forward movement into punchP133.3%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (32 here; about 1.6 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • El Blaze: 8 of 16 tests hold up
  • Jeffry: 6 of 16 tests hold up
  • Dural: not tested (too few rounds)
  • Taka: not tested (too few rounds)
  • Vanessa: not tested (too few rounds)
  • Aoi: not tested (too few rounds)
  • Akira: not tested (too few rounds)