VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Kage

$ino

Career matches2,976
Career win rate50.7%
Round win rate50.1%
Peak rank31
Distinct opponents176
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1516 #1,896 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Kage312,9761,5101,46650.7%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

1,758 of 2,042 rounds counted

7.0 inputs a second (422 a minute) this season. Faster than 47% of the 4,069 regulars with enough rounds counted to compare.

By character played

Kage7.04221,758

By opponent's character

Akira7.2433228
Wolf7.2430166
Jacky7.1425136
Aoi7.1424145
Goh6.9415157
Sarah6.9413136
Jeffry7.0422142
Vanessa7.0417119
Pai7.243576
Jean7.042170
Kage6.941363
Shun6.840664
Brad7.142655
El Blaze6.841050
Eileen7.142633
Lau6.841047
Lion6.840841
Taka6.740317
Lei Fei7.34369
Dural7.54524

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira65283743.1%-7.3
Wolf49292059.2%+10.1
Jacky47242351.1%+1.0
Aoi44222250.0%-3.8
Goh43172639.5%-9.9
Sarah40221855.0%+2.8
Jeffry39231659.0%+13.4
Vanessa37221559.5%+5.5
Pai2617965.4%+15.0
Jean1810855.6%+2.5
Kage1881044.4%-4.8
Shun1771041.2%-4.2
Brad145935.7%-9.5
El Blaze136746.1%-6.4
Eileen114736.4%-11.8
Lau113827.3%-22.4
Lion116554.5%+3.1
Taka41325.0%-18.6
Lei Fei220100.0%+53.3
Dural1010.0%-55.4

0 of 7 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 7 questions at once; about 0.4 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Low Fence58283048.3%-6.4
Rectangle52242846.1%-1.8
Full Fence51242747.1%-4.3
Single Wall49292059.2%+9.6
Breakable Full Fence47222546.8%-3.0
Octagon47212644.7%-4.1
Open47242351.1%+0.8
Breakable Half Fence42261661.9%+12.6
Half Fence38172144.7%-4.6
Full Fence and Open29161355.2%+3.0

0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls27748.4%49.3%-0.9
No walls15452.6%51.7%+0.9

Walls against open: -1.8 points (95% range -11.7 to +8.1), p 0.722 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

sby (Rank 32)2026/10/1765183.3%
juste (Rank 32)2026/10/1553260.0%
うをん (Rank 32)2026/10/1382625.0%
ずーさんZOOWOLF (Rank 30)2026/10/1363350.0%
入れ込むかもしれない (Rank 29)2026/10/1254180.0%
BANANA (Rank 30)2026/10/12158753.3%
マクシミリアン15世 (Rank 31)2026/10/1172528.6%
エルモchYT★プなれ★ (Rank 29)2026/10/1162433.3%
orz (Rank 30)2026/10/1126131350.0%
パイオツカイデ (Rank 27)2026/10/041810855.6%
Nn_nekosuke (Rank 30)2026/10/0451420.0%
KillBill (Rank 31)2026/10/021531220.0%
うめおに。 (Rank 32)2026/09/2961516.7%
しろ☆おび。@のびしろF (Rank 26)2026/09/23550100.0%
jinjin (Rank 32)2026/09/2364266.7%
cokeshi (Rank 31)2026/09/1362433.3%
さざび (Rank 29)2026/09/1152340.0%
Phrazes_For_The_Young (Rank 32)2026/09/0751420.0%
∞オロチ丸∞ (Rank 27)2026/09/0753260.0%
A56-7W (Rank 29)2026/09/0773442.9%
カプリッチョ (Rank 26)2026/08/3164266.7%
胃弱 (Rank 27)2026/08/3053260.0%
Bird-Tat (Rank 32)2026/07/0451420.0%
ちょいそる (Rank 27)2026/05/1875271.4%
はげまん (Rank 26)2026/03/2963350.0%

Round openings

Kage

Career
1,510–1,466 · 50.7%
This season
510 matches · 50.2%
Peak rank
31

First hit in 50.1% of 1,753 rounds. Won 53.6% of the rounds they struck first, 47.6% of the rounds they were struck first.

Significant Tells

  • Against Pai: evades first in 14.1% of rounds, against 5.0% against everyone else.
  • After winning a round: attacks straight away in 48.6% of rounds, against 30.8% after losing one.
  • When ahead: attacks straight away in 48.0% of rounds, against 34.6% when level or behind.
  • In round 4 or later: opens with “G guard” in 6.3% of rounds, against 3.0% in their other rounds.
  • Against Wolf: opens with “backdash into 4K Kodachinuki” in 12.3% of rounds, against 4.8% against everyone else.
  • After losing a round: opens with “backdash into 4K+G Gen'you” in 20.7% of rounds, against 11.7% after winning one.
  • When behind: opens with “backdash into 4K+G Gen'you” in 20.3% of rounds, against 13.5% when ahead or level.

How is this tested?

backdash into Gen'you4K+G30917.5%
Jakenshou214P+K1458.2%
ResshouPP into SandangekiPPP1448.2%
backdash into Kodachinuki4K975.5%
guardG683.9%
punchP into ResshouPP633.6%
Ryu'eikyaku66K603.4%
guardG into evade up512.9%
Fusenjin3P into Shippuzan3PP382.1%
forward movement into Jakenshou214P+K372.1%
guardG into Tsumujigeri2K+G341.9%
forward movement into SandangekiPPP311.8%
Senpugeri7K291.6%
crouch into Tsumujigeri2K+G251.4%
Engetsugeri9K+G160.9%

179 further openings account for the other 620 rounds.

Counted from 442 of the 510 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Kage

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira12–19 · 39%8–6 · 57%too few to test
Wolf14–11 · 56%11–0 · 100%too few to test
Sarah13–8 · 62%4–6 · 40%too few to test
Goh7–10 · 41%5–11 · 31%too few to test
Vanessa15–10 · 60%6–5 · 55%too few to test
Aoi12–8 · 60%6–3 · 67%too few to test
Jacky6–11 · 35%9–7 · 56%too few to test
Jeffry9–6 · 60%5–6 · 45%too few to test
Pai6–4 · 60%7–3 · 70%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

68 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (15 here; about 0.8 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Kage: 7 of 15 tests hold up