Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1876 #183 of 3,686 on the Elo list →
Akira1890324 matches
Jacky1893219 matches
Lau1878163 matches
Jean1891128 matches
Lion1854127 matches
Jeffry1837103 matches
Kage190569 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Akira | 41 | 2,349 | 1,307 | 1,042 | 55.6% |
|---|---|---|---|---|---|
| Jacky | 41 | 1,713 | 931 | 782 | 54.4% |
| Jean | 41 | 966 | 559 | 407 | 57.9% |
| Lion | 40 | 832 | 481 | 351 | 57.8% |
| Kage | 39 | 692 | 409 | 283 | 59.1% |
| Lau | 39 | 656 | 389 | 267 | 59.3% |
| Jeffry | 36 | 364 | 227 | 137 | 62.4% |
| El Blaze | 33 | 72 | 49 | 23 | 68.1% |
| Taka | 27 | 26 | 21 | 5 | 80.8% |
| Wolf | 26 | 7 | 5 | 2 | 71.4% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
3,261 of 4,663 rounds counted8.6 inputs a second (513 a minute) this season. Faster than 80% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Akira | 9.1 | 543 | 963 |
|---|---|---|---|
| Jacky | 8.4 | 505 | 712 |
| Lau | 8.5 | 507 | 314 |
| Jean | 8.3 | 498 | 314 |
| Lion | 8.5 | 510 | 330 |
| Jeffry | 8.2 | 494 | 402 |
| Kage | 8.2 | 489 | 199 |
| Taka | 8.0 | 481 | 12 |
| Wolf | 6.6 | 397 | 12 |
| El Blaze | 7.2 | 433 | 3 |
By opponent's character
| Akira | 8.7 | 522 | 380 |
|---|---|---|---|
| Lion | 8.7 | 522 | 374 |
| Kage | 8.3 | 499 | 307 |
| Jacky | 8.7 | 524 | 292 |
| Lau | 8.6 | 517 | 284 |
| Shun | 8.5 | 511 | 157 |
| Aoi | 9.0 | 540 | 142 |
| Brad | 8.5 | 509 | 136 |
| Wolf | 8.7 | 523 | 176 |
| Jean | 8.1 | 488 | 122 |
| Goh | 8.6 | 516 | 169 |
| Pai | 8.8 | 527 | 160 |
| Lei Fei | 8.2 | 493 | 116 |
| Jeffry | 8.1 | 486 | 92 |
| Vanessa | 8.4 | 502 | 81 |
| El Blaze | 8.3 | 495 | 74 |
| Sarah | 8.2 | 494 | 72 |
| Eileen | 8.3 | 500 | 71 |
| Taka | 8.1 | 483 | 51 |
| Dural | 8.8 | 525 | 5 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 157 | 83 | 74 | 52.9% | +5.2 |
|---|---|---|---|---|---|
| Lion | 117 | 54 | 63 | 46.1% | -0.9 |
| Kage | 99 | 55 | 44 | 55.6% | +3.4 |
| Jacky | 82 | 41 | 41 | 50.0% | -0.2 |
| Lau | 80 | 40 | 40 | 50.0% | -4.5 |
| Shun | 67 | 28 | 39 | 41.8% | -8.8 |
| Aoi | 55 | 37 | 18 | 67.3% | +12.6 |
| Brad | 53 | 24 | 29 | 45.3% | -4.9 |
| Wolf | 53 | 23 | 30 | 43.4% | -6.3 |
| Jean | 52 | 32 | 20 | 61.5% | +6.0 |
| Goh | 51 | 26 | 25 | 51.0% | -1.3 |
| Pai | 46 | 27 | 19 | 58.7% | +0.5 |
| Lei Fei | 44 | 19 | 25 | 43.2% | -8.0 |
| Jeffry | 42 | 20 | 22 | 47.6% | -6.2 |
| Vanessa | 37 | 16 | 21 | 43.2% | -9.4 |
| El Blaze | 34 | 18 | 16 | 52.9% | -2.1 |
| Sarah | 32 | 23 | 9 | 71.9% | +15.7 |
| Eileen | 22 | 13 | 9 | 59.1% | +14.0 |
| Taka | 20 | 9 | 11 | 45.0% | -7.6 |
| Dural | 2 | 1 | 1 | 50.0% | +1.9 |
0 of 17 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 17 questions at once; about 0.9 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Open | 131 | 60 | 71 | 45.8% | -4.3 |
|---|---|---|---|---|---|
| Octagon | 123 | 66 | 57 | 53.7% | +1.4 |
| Breakable Full Fence | 118 | 55 | 63 | 46.6% | -6.8 |
| Breakable Half Fence | 118 | 64 | 54 | 54.2% | +2.9 |
| Single Wall | 112 | 60 | 52 | 53.6% | +2.1 |
| Rectangle | 110 | 57 | 53 | 51.8% | +2.1 |
| Half Fence | 107 | 64 | 43 | 59.8% | +8.7 |
| Full Fence | 106 | 44 | 62 | 41.5% | -10.3 |
| Low Fence | 104 | 56 | 48 | 53.9% | +2.0 |
| Full Fence and Open | 48 | 22 | 26 | 45.8% | -3.7 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 682 | 51.3% | 51.6% | -0.3 |
| No walls | 347 | 50.7% | 51.0% | -0.2 |
Walls against open: -0.0 points (95% range -6.5 to +6.5), p 0.990 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| ちび太☆らふぁ~る (Rank 42) | 35 | 19 | 16 | 54.3% |
|---|---|---|---|---|
| stepan_BVFA (Rank 38) | 25 | 15 | 10 | 60.0% |
| 苦道訓|kudoukun_goh (Rank 41) | 22 | 9 | 13 | 40.9% |
| でんでんでん123V (Rank 39) | 21 | 11 | 10 | 52.4% |
| おむすび山かずkaz_kcjj (Rank 40) | 20 | 10 | 10 | 50.0% |
| KA-GO (Rank 39) | 19 | 10 | 9 | 52.6% |
| 空き缶。 (Rank 41) | 19 | 10 | 9 | 52.6% |
| あむざん (Rank 42) | 18 | 6 | 12 | 33.3% |
| チキンレース (Rank 39) | 18 | 11 | 7 | 61.1% |
| VF12360-PC (Rank 38) | 16 | 9 | 7 | 56.2% |
| おかし (Rank 42) | 16 | 3 | 13 | 18.8% |
| くろね@のびしろF (Rank 36) | 16 | 11 | 5 | 68.8% |
| マサオ(AO) (Rank 40) | 16 | 8 | 8 | 50.0% |
| CrossGorgonzola (Rank 41) | 15 | 3 | 12 | 20.0% |
| ひらがなであおき (Rank 42) | 15 | 5 | 10 | 33.3% |
| ゲッパー (Rank 38) | 15 | 10 | 5 | 66.7% |
| 究極無敵 (Rank 38) | 15 | 9 | 6 | 60.0% |
| ヘニオ (Rank 33) | 14 | 10 | 4 | 71.4% |
| expensive-sand (Rank 38) | 11 | 3 | 8 | 27.3% |
| kagesada (Rank 40) | 11 | 8 | 3 | 72.7% |
| らうらう (Rank 37) | 11 | 8 | 3 | 72.7% |
| 貧乏リオン/binboulion (Rank 37) | 11 | 5 | 6 | 45.5% |
| megadeth0112 (Rank 38) | 10 | 5 | 5 | 50.0% |
| かんしゅ (Rank 42) | 10 | 2 | 8 | 20.0% |
| 硬め濃いめ少なめお米 (Rank 43) | 10 | 4 | 6 | 40.0% |
Most played opponents, most recent first
| チキンレース (Rank 39) | 2026/10/16 | 18 | 11 | 7 | 61.1% |
|---|---|---|---|---|---|
| 空き缶。 (Rank 41) | 2026/10/15 | 19 | 10 | 9 | 52.6% |
| 硬め濃いめ少なめお米 (Rank 43) | 2026/10/15 | 10 | 4 | 6 | 40.0% |
| マサオ(AO) (Rank 40) | 2026/10/15 | 16 | 8 | 8 | 50.0% |
| 究極無敵 (Rank 38) | 2026/10/14 | 15 | 9 | 6 | 60.0% |
| おむすび山かずkaz_kcjj (Rank 40) | 2026/10/12 | 20 | 10 | 10 | 50.0% |
| ゲッパー (Rank 38) | 2026/10/12 | 15 | 10 | 5 | 66.7% |
| 苦道訓|kudoukun_goh (Rank 41) | 2026/10/11 | 22 | 9 | 13 | 40.9% |
| かんしゅ (Rank 42) | 2026/10/11 | 10 | 2 | 8 | 20.0% |
| ひらがなであおき (Rank 42) | 2026/10/11 | 15 | 5 | 10 | 33.3% |
| VF12360-PC (Rank 38) | 2026/09/30 | 16 | 9 | 7 | 56.2% |
| 貧乏リオン/binboulion (Rank 37) | 2026/08/03 | 11 | 5 | 6 | 45.5% |
| CrossGorgonzola (Rank 41) | 2026/08/02 | 15 | 3 | 12 | 20.0% |
| でんでんでん123V (Rank 39) | 2026/08/02 | 21 | 11 | 10 | 52.4% |
| KA-GO (Rank 39) | 2026/07/31 | 19 | 10 | 9 | 52.6% |
| くろね@のびしろF (Rank 36) | 2026/07/27 | 16 | 11 | 5 | 68.8% |
| stepan_BVFA (Rank 38) | 2026/07/27 | 25 | 15 | 10 | 60.0% |
| megadeth0112 (Rank 38) | 2026/07/26 | 10 | 5 | 5 | 50.0% |
| あむざん (Rank 42) | 2026/07/23 | 18 | 6 | 12 | 33.3% |
| ちび太☆らふぁ~る (Rank 42) | 2026/06/27 | 35 | 19 | 16 | 54.3% |
| らうらう (Rank 37) | 2026/06/27 | 11 | 8 | 3 | 72.7% |
| おかし (Rank 42) | 2026/06/24 | 16 | 3 | 13 | 18.8% |
| kagesada (Rank 40) | 2026/06/14 | 11 | 8 | 3 | 72.7% |
| expensive-sand (Rank 38) | 2026/06/06 | 11 | 3 | 8 | 27.3% |
| ヘニオ (Rank 33) | 2026/06/04 | 14 | 10 | 4 | 71.4% |
Round openings
Every character
| backdash into evade up | 381 | 8.7% |
|---|---|---|
| forward movement into punchP | 338 | 7.7% |
| backdash into evade down | 287 | 6.5% |
| Rimon Chouchu66P | 144 | 3.3% |
| throwP+G | 124 | 2.8% |
| punchP | 91 | 2.1% |
| forward dash into throwP+G | 64 | 1.5% |
| guardG | 57 | 1.3% |
| backdash into punchP | 51 | 1.2% |
| Geimon Tessen46P+K+G | 42 | 1.0% |
| backdash into Jouho Senshou46P | 42 | 1.0% |
| backdash into throwP+G | 42 | 1.0% |
| forward dash into evade up | 42 | 1.0% |
| backdash into throw escape | 41 | 0.9% |
| backdash into Junho Chushou33P | 37 | 0.8% |
765 further openings account for the other 2,596 rounds.
Counted from 1,073 of the 1,145 matches played. The rest were not pulled for openings.
Akira
- Career
- 1,307–1,042 · 55.6%
- This season
- 324 matches · 46.0%
- Peak rank
- 41
First hit in 51.7% of 1,321 rounds. Won 52.0% of the rounds they struck first, 43.9% of the rounds they were struck first.
Significant Tells
- In round 1: waits first in 13.0% of rounds, against 3.4% in their other rounds.
- After losing a round: evades first in 5.9% of rounds, against 2.9% after winning one.
- When the score is level: backs off first in 48.3% of rounds, against 34.9% when ahead or behind.
- In round 4 or later: opens with “forward movement into P punch” in 7.2% of rounds, against 3.1% in their other rounds.
- Against Brad: opens with “forward movement into P punch” in 12.5% of rounds, against 3.8% against everyone else.
| Rimon Chouchu66P | 144 | 10.8% |
|---|---|---|
| backdash into evade down | 90 | 6.8% |
| backdash into evade up | 77 | 5.8% |
| forward movement into punchP | 56 | 4.2% |
| throwP+G | 56 | 4.2% |
| forward dash into throwP+G | 44 | 3.3% |
| Geimon Tessen46P+K+G | 42 | 3.1% |
| backdash into Jouho Senshou46P | 42 | 3.1% |
| backdash into Jouho Touken6P | 29 | 2.2% |
| punchP | 29 | 2.2% |
| forward dash into Jouho Touken6P | 28 | 2.1% |
| Rimon Chouchu66P into forward dash | 27 | 2.0% |
| forward dash into Geimon Tessen46P+K+G | 26 | 1.9% |
| Rimon Chouchu66P into crouch dash forward | 21 | 1.6% |
| backdash into throwP+G | 21 | 1.6% |
174 further openings account for the other 600 rounds.
By stage type
Record against each character on walled and open stages, as Akira
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 11–7 · 61% | 4–8 · 33% | too few to test |
| Lion | 11–13 · 46% | 2–5 · 29% | too few to test |
| Kage | 13–10 · 57% | 7–4 · 64% | too few to test |
| Lau | 6–18 · 25% | 10–4 · 71% | too few to test |
| Shun | 6–11 · 35% | 2–5 · 29% | too few to test |
| Jacky | 5–3 · 62% | 4–7 · 36% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Jacky
- Career
- 931–782 · 54.4%
- This season
- 222 matches · 50.5%
- Peak rank
- 41
First hit in 49.2% of 734 rounds. Won 51.2% of the rounds they struck first, 46.1% of the rounds they were struck first.
Significant Tells
- In round 1: waits first in 13.0% of rounds, against 4.1% in their other rounds.
- On Rectangle stages: opens with “backdash into evade down” in 14.8% of rounds, against 3.6% on the other stages.
| backdash into evade up | 94 | 12.7% |
|---|---|---|
| forward movement into punchP | 50 | 6.8% |
| backdash into evade down | 37 | 5.0% |
| forward movement into Jab StraightPP | 29 | 3.9% |
| Middle Smash6P | 23 | 3.1% |
| backdash into Spin Heel Sword4K+G | 23 | 3.1% |
| backdash into Rib CrushPP6PPP | 22 | 3.0% |
| Low Spin Kick1K+G | 17 | 2.3% |
| crouch into Low Spin Kick1K+G | 16 | 2.2% |
| Bil Jee6P+K into forward movement | 14 | 1.9% |
| Spinning Back Knuckle4P into Double Back Knuckle4PP | 13 | 1.8% |
| backdash into punchP | 13 | 1.8% |
| punchP into Jab StraightPP | 13 | 1.8% |
| backdash into Middle Spin Kick46K+G | 12 | 1.6% |
| backdash into throw escape | 12 | 1.6% |
157 further openings account for the other 351 rounds.
Counted from 177 of the 222 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Jacky
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 5–7 · 42% | 4–2 · 67% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
45 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Lau
- Career
- 389–267 · 59.3%
- This season
- 163 matches · 60.7%
- Peak rank
- 39
First hit in 53.4% of 640 rounds. Won 58.8% of the rounds they struck first, 52.7% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| backdash into evade up | 69 | 10.7% |
|---|---|---|
| backdash into evade down | 58 | 8.9% |
| forward movement into punchP | 40 | 6.2% |
| backdash into Junho Chushou33P | 37 | 5.7% |
| Chugeki6P | 32 | 4.9% |
| backdash into Sako Soushou4P+K | 29 | 4.5% |
| backdash into Chisoutai2K+G | 23 | 3.5% |
| throwP+G | 17 | 2.6% |
| backdash into Kosoushou46P | 14 | 2.2% |
| backdash into Junho Renshou33PP | 11 | 1.7% |
| backdash into Kensou4P | 11 | 1.7% |
| Kosoushou46P into forward movement | 10 | 1.5% |
| Shakashou3P into RenshouPP | 9 | 1.4% |
| backdash into Honten Rakutoutai46K+G | 8 | 1.2% |
| throwP+G into forward movement | 8 | 1.2% |
135 further openings account for the other 272 rounds.
Counted from 161 of the 163 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Lau
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Kage | 5–2 · 71% | 3–3 · 50% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
2 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Jean
- Career
- 559–407 · 57.9%
- This season
- 128 matches · 49.2%
- Peak rank
- 41
First hit in 52.4% of 531 rounds. Won 49.3% of the rounds they struck first, 50.6% of the rounds they were struck first.
Significant Tells
- In round 1: waits first in 18.8% of rounds, against 0.5% in their other rounds.
- In round 4 or later: opens with “forward movement into P punch” in 23.2% of rounds, against 12.3% in their other rounds.
| forward movement into punchP | 83 | 15.5% |
|---|---|---|
| backdash into evade up | 37 | 6.9% |
| Yoko'enpi6P | 31 | 5.8% |
| forward dash into Yoko'enpi6P | 31 | 5.8% |
| throwP+G | 29 | 5.4% |
| Gyaku Seikenzuki66P | 28 | 5.2% |
| backdash into evade down | 26 | 4.8% |
| punchP | 22 | 4.1% |
| forward dash into throwP+G | 18 | 3.4% |
| backdash into Kake'uchi46P | 17 | 3.2% |
| backdash into Gyaku Seikenzuki66P | 15 | 2.8% |
| backdash into Yoko'enpi6P | 13 | 2.4% |
| backdash into punchP | 9 | 1.7% |
| forward movement into KounirenPP | 7 | 1.3% |
| guardG | 7 | 1.3% |
96 further openings account for the other 164 rounds.
By stage type
Record against each character on walled and open stages, as Jean
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Lion | 5–6 · 45% | 11–9 · 55% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Lion
- Career
- 481–351 · 57.8%
- This season
- 127 matches · 48.8%
- Peak rank
- 40
First hit in 51.9% of 422 rounds. Won 48.0% of the rounds they struck first, 47.8% of the rounds they were struck first.
Significant Tells
- In round 1: waits first in 15.1% of rounds, against 4.0% in their other rounds.
- Against Lau: opens with “6P Banchu” in 19.6% of rounds, against 4.8% against everyone else.
| backdash into evade up | 35 | 8.1% |
|---|---|---|
| forward movement into punchP | 32 | 7.4% |
| Banchu6P | 29 | 6.7% |
| backdash into evade down | 21 | 4.9% |
| backdash into Senshippo66P | 13 | 3.0% |
| Ukoushin46P+K | 12 | 2.8% |
| backdash into Sentai4K | 12 | 2.8% |
| backdash into punchP | 12 | 2.8% |
| guardG | 12 | 2.8% |
| throwP+G | 12 | 2.8% |
| forward movement into Koushu RensuiPP | 9 | 2.1% |
| backdash into Kishitsu Kasensou43P | 8 | 1.9% |
| backdash into Souji SenpuP+K | 8 | 1.9% |
| Juchou Senshou8P+K | 7 | 1.6% |
| backdash into Kousoutai2K+G | 7 | 1.6% |
122 further openings account for the other 201 rounds.
Counted from 106 of the 127 matches played. The rest were not pulled for openings.
Jeffry
- Career
- 227–137 · 62.4%
- This season
- 103 matches · 53.4%
- Peak rank
- 36
First hit in 58.1% of 406 rounds. Won 50.9% of the rounds they struck first, 51.2% of the rounds they were struck first.
Significant Tells
- In round 4 or later: moves in first in 32.7% of rounds, against 19.2% in their other rounds.
- In round 4 or later: opens with “forward movement into P punch” in 21.4% of rounds, against 9.4% in their other rounds.
| forward movement into punchP | 50 | 12.3% |
|---|---|---|
| backdash into evade up | 39 | 9.6% |
| backdash into evade down | 33 | 8.1% |
| backdash into Full Swing Double Hammer41236P+K | 21 | 5.2% |
| punchP | 15 | 3.7% |
| backdash into Head Attack46P+K | 10 | 2.5% |
| forward movement into Double KnucklePP | 10 | 2.5% |
| backdash into Tsunami Beat3K+G | 9 | 2.2% |
| punchP into Double KnucklePP | 9 | 2.2% |
| forward movement into Double Knuckle~UpperPPP | 7 | 1.7% |
| Elbow Butt6P | 6 | 1.5% |
| guardG | 6 | 1.5% |
| backdash into Megaton Knuckle43P+K | 5 | 1.2% |
| backdash into Kenka Hook46P | 4 | 1.0% |
| backdash into Rising Hammer43PP | 4 | 1.0% |
121 further openings account for the other 178 rounds.
Kage
- Career
- 409–283 · 59.1%
- This season
- 69 matches · 63.8%
- Peak rank
- 39
First hit in 53.8% of 249 rounds. Won 56.7% of the rounds they struck first, 54.8% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 26 | 10.2% |
|---|---|---|
| backdash into evade down | 22 | 8.7% |
| forward movement into punchP | 21 | 8.3% |
| forward movement into ResshouPP | 9 | 3.5% |
| backdash into Doukudaki46K | 8 | 3.1% |
| backdash into Hiji'uchi6P | 8 | 3.1% |
| backdash into Nakageri3K | 8 | 3.1% |
| backdash into punchP | 7 | 2.8% |
| Hagakure-ryu In Raijingeki46P+K | 6 | 2.4% |
| Rasen4P | 6 | 2.4% |
| backdash into throw escape | 6 | 2.4% |
| guardG | 5 | 2.0% |
| punchP | 5 | 2.0% |
| Hiji'uchi6P | 4 | 1.6% |
| backdash into Hagakure-ryu In Raijingeki46P+K | 4 | 1.6% |
76 further openings account for the other 109 rounds.
Counted from 65 of the 69 matches played. The rest were not pulled for openings.
Taka
- Career
- 21–5 · 80.8%
- This season
- 5 matches · 60.0%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 4 | 22.2% |
|---|---|---|
| forward movement into punchP | 3 | 16.7% |
| Hiji'ate6P into Shita Harite2P | 1 | 5.6% |
| Tsuppari 2PP into Tsuppari 3PPP | 1 | 5.6% |
| backdash into Chu Tsuppari6P+K | 1 | 5.6% |
| backdash into Kachi'age33P+K | 1 | 5.6% |
| backdash into Kumoyaburi4P+K | 1 | 5.6% |
| backdash into Mageryu46P | 1 | 5.6% |
| backdash into Takatsumehashi3P+K | 1 | 5.6% |
| crouch dash forward into evade up | 1 | 5.6% |
| forward movement into Hiji'ate6P | 1 | 5.6% |
| punchP into Hiji'ate6P | 1 | 5.6% |
| punchP into Tsuppari 2PP | 1 | 5.6% |
Wolf
- Career
- 5–2 · 71.4%
- This season
- 3 matches · 66.7%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| crouch into Low Hammer2P | 3 | 25.0% |
|---|---|---|
| forward movement into punchP | 3 | 25.0% |
| Arrow Knuckle3P | 1 | 8.3% |
| backdash into throwP+G | 1 | 8.3% |
| forward movement into Jab StraightPP | 1 | 8.3% |
| forward movement into One Two UpperPPP | 1 | 8.3% |
| guardG into Heavy Middle Kick3K+G | 1 | 8.3% |
| punchP into Screw Hook63214P | 1 | 8.3% |
El Blaze
- Career
- 49–23 · 68.1%
- This season
- 1 matches · 0.0%
- Peak rank
- 33
Significant Tells
Too few rounds to test opener patterns.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (88 here; about 4.4 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Akira: 5 of 15 tests hold up
- Jacky: 2 of 15 tests hold up
- Lau: 0 of 15 tests hold up
- Jean: 2 of 15 tests hold up
- Lion: 2 of 14 tests hold up
- Jeffry: 2 of 14 tests hold up
- Kage: not tested (too few rounds)
- Taka: not tested (too few rounds)
- Wolf: not tested (too few rounds)
- El Blaze: not tested (too few rounds)
