VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Akira

coco_papasan

Career matches7,226
Career win rate57.2%
Round win rate50.2%
Peak rank41
Distinct opponents266
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Akira412,3491,3071,04255.6%
Jacky401,59485973553.9%
Jean4196655940757.9%
Lion4071843128760.0%
Lau3961837324560.4%
Kage3957834523359.7%
Jeffry3636422713762.4%
Taka272621580.8%
Wolf2675271.4%
El Blaze3364266.7%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira144766852.8%+5.2
Lion113526146.0%-1.1
Kage97554256.7%+5.2
Jacky74363848.6%-0.1
Lau72363650.0%-3.7
Shun62233937.1%-12.0
Aoi52361669.2%+15.7
Wolf52223042.3%-6.8
Jean50302060.0%+4.6
Brad48222645.8%-2.6
Goh44222250.0%-1.9
Jeffry41202148.8%-4.7
Lei Fei41182343.9%-6.7
Pai38211755.3%-1.4
Vanessa35152042.9%-9.9
Sarah3021970.0%+15.3
El Blaze29141548.3%-3.0
Taka2091145.0%-7.2
Eileen1910952.6%+5.8
Dural21150.0%+2.2

0 of 15 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 15 questions at once; about 0.8 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Open124556944.4%-5.8
Octagon116615552.6%+0.4
Breakable Half Fence115625353.9%+3.3
Half Fence105624359.0%+8.6
Single Wall101534852.5%+1.6
Breakable Full Fence100485248.0%-4.3
Rectangle100514951.0%+2.7
Full Fence99376237.4%-13.7
Low Fence94524255.3%+4.5
Full Fence and Open45202544.4%-3.9

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls63550.6%50.8%-0.3
No walls31950.2%50.5%-0.3

Walls against open: +0.0 points (95% range -6.8 to +6.8), p 0.997 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

貧乏リオン/binboulion (Rank 37)2026/08/03115645.5%
苦道訓|kudoukun_goh (Rank 39)2026/08/031981142.1%
CrossGorgonzola (Rank 41)2026/08/021531220.0%
cyborgG (Rank 38)2026/08/02147750.0%
でんでんでん123V (Rank 39)2026/08/0221111052.4%
究極無敵 (Rank 38)2026/08/02148657.1%
KA-GO (Rank 39)2026/07/311910952.6%
くろね@のびしろF (Rank 36)2026/07/271611568.8%
stepan_BVFA (Rank 38)2026/07/2725151060.0%
megadeth0112 (Rank 38)2026/07/26105550.0%
ゲッパー (Rank 38)2026/07/25128466.7%
あむざん (Rank 42)2026/07/231861233.3%
空き缶。 (Rank 40)2026/07/20137653.9%
VF12360-PC (Rank 38)2026/07/17137653.9%
ひらがなであおき (Rank 41)2026/07/17145935.7%
〔ネ単〕-ZEN- (Rank 38)2026/07/1497277.8%
ちび太☆らふぁ~る (Rank 42)2026/06/2735191654.3%
らうらう (Rank 37)2026/06/27118372.7%
初代マサオ (Rank 38)2026/06/25147750.0%
おかし (Rank 42)2026/06/241631318.8%
おむすび山▲かずkaz_kcj (Rank 39)2026/06/201810855.6%
kagesada (Rank 40)2026/06/14118372.7%
expensive-sand (Rank 38)2026/06/06113827.3%
ヘニオ (Rank 33)2026/06/041410471.4%
ラーメン「おおぼし」 (Rank 37)2026/05/1193633.3%

Round openings

Every character

backdash into evade up53912.4%
forward movement into punchP3347.7%
backdash into evade down3217.4%
Rimon Chouchu66P1443.3%
throwP+G1252.9%
punchP912.1%
forward dash into throwP+G711.6%
backdash into throwP+G561.3%
guardG541.2%
Geimon Tessen46P+K+G421.0%
backdash into Jouho Senshou46P400.9%
forward dash into evade up400.9%
backdash into Junho Chushou33P360.8%
Chugeki6P320.7%
backdash into punchP320.7%

717 further openings account for the other 2,384 rounds.

Counted from 1,062 of the 1,063 matches played. The rest were not pulled for openings.

Akira

Rimon Chouchu66P14410.8%
backdash into evade up1088.1%
backdash into evade down987.4%
forward movement into punchP564.2%
throwP+G564.2%
forward dash into throwP+G513.8%
Geimon Tessen46P+K+G423.1%
backdash into Jouho Senshou46P403.0%
punchP292.2%
forward dash into Jouho Touken6P282.1%
Rimon Chouchu66P into forward dash272.0%
forward dash into Geimon Tessen46P+K+G261.9%
Rimon Chouchu66P into crouch dash forward211.6%
backdash into Jouho Touken6P201.5%
backdash into Koboku214P201.5%

165 further openings account for the other 566 rounds.

Jacky

backdash into evade up13217.9%
forward movement into punchP506.8%
backdash into evade down456.1%
forward movement into Jab StraightPP293.9%
Middle Smash6P233.1%
backdash into Spin Heel Sword4K+G182.4%
Low Spin Kick1K+G172.3%
backdash into Rib CrushPP6PPP162.2%
crouch into Low Spin Kick1K+G162.2%
Bil Jee6P+K into forward movement141.9%
Spinning Back Knuckle4P into Double Back Knuckle4PP131.8%
punchP into Jab StraightPP131.8%
backdash into throwP+G111.5%
backdash into Long Stride Back Knuckle4P+K101.4%
backdash into punchP101.4%

152 further openings account for the other 322 rounds.

Lau

backdash into evade up9915.3%
backdash into evade down6610.2%
forward movement into punchP406.2%
backdash into Junho Chushou33P365.6%
Chugeki6P324.9%
backdash into Sako Soushou4P+K233.5%
throwP+G172.6%
backdash into Chisoutai2K+G162.5%
backdash into Kosoushou46P111.7%
Kosoushou46P into forward movement101.5%
backdash into Junho Renshou33PP101.5%
Shakashou3P into RenshouPP91.4%
backdash into throwP+G91.4%
throwP+G into forward movement81.2%
backdash into Honten Rakutoutai46K+G71.1%

130 further openings account for the other 255 rounds.

Jean

forward movement into punchP8315.5%
backdash into evade up519.5%
Yoko'enpi6P315.8%
forward dash into Yoko'enpi6P315.8%
throwP+G315.8%
backdash into evade down295.4%
Gyaku Seikenzuki66P285.2%
punchP224.1%
forward dash into throwP+G183.4%
backdash into Gyaku Seikenzuki66P142.6%
backdash into Kake'uchi46P132.4%
backdash into Yoko'enpi6P112.0%
backdash into punchP81.5%
forward movement into KounirenPP71.3%
guardG71.3%

91 further openings account for the other 153 rounds.

Lion

backdash into evade up5413.0%
forward movement into punchP317.5%
Banchu6P276.5%
backdash into evade down245.8%
Ukoushin46P+K122.9%
backdash into Senshippo66P112.6%
guardG112.6%
throwP+G112.6%
backdash into Sentai4K81.9%
backward movement into evade up81.9%
forward movement into Koushu RensuiPP81.9%
Juchou Senshou8P+K71.7%
backdash into Kishitsu Kasensou43P71.7%
backdash into Souji SenpuP+K71.7%
punchP71.7%

112 further openings account for the other 183 rounds.

Counted from 101 of the 102 matches played. The rest were not pulled for openings.

Jeffry

backdash into evade up5012.3%
forward movement into punchP5012.3%
backdash into evade down399.6%
backdash into Full Swing Double Hammer41236P+K184.4%
punchP153.7%
backdash into Head Attack46P+K102.5%
forward movement into Double KnucklePP102.5%
backdash into Tsunami Beat3K+G92.2%
punchP into Double KnucklePP92.2%
forward movement into Double Knuckle~UpperPPP71.7%
Elbow Butt6P61.5%
guardG61.5%
backdash into Megaton Knuckle43P+K51.2%
forward dash into evade up51.2%
backdash into Kenka Hook46P41.0%

113 further openings account for the other 163 rounds.

Kage

backdash into evade up4117.8%
backdash into evade down208.7%
forward movement into punchP187.8%
forward movement into ResshouPP83.5%
Hagakure-ryu In Raijingeki46P+K62.6%
Rasen4P62.6%
backdash into Doukudaki46K62.6%
backdash into Hiji'uchi6P62.6%
backdash into Nakageri3K62.6%
backdash into throwP+G62.6%
backdash into punchP52.2%
punchP52.2%
Hiji'uchi6P41.7%
backdash into Rasen4P41.7%
Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu You Jumonji KamaeP+K+G31.3%

67 further openings account for the other 86 rounds.

Taka

backdash into evade up422.2%
forward movement into punchP316.7%
Hiji'ate6P into Shita Harite2P15.6%
Tsuppari 2PP into Tsuppari 3PPP15.6%
backdash into Chu Tsuppari6P+K15.6%
backdash into Kachi'age33P+K15.6%
backdash into Kumoyaburi4P+K15.6%
backdash into Mageryu46P15.6%
backdash into Takatsumehashi3P+K15.6%
crouch dash forward into evade up15.6%
forward movement into Hiji'ate6P15.6%
punchP into Hiji'ate6P15.6%
punchP into Tsuppari 2PP15.6%

Wolf

crouch into Low Hammer2P325.0%
forward movement into punchP325.0%
Arrow Knuckle3P18.3%
backdash into throwP+G18.3%
forward movement into Jab StraightPP18.3%
forward movement into One Two UpperPPP18.3%
guardG into Heavy Middle Kick3K+G18.3%
punchP into Screw Hook63214P18.3%

El Blaze

backdash into punchP133.3%
guardG into evade up133.3%
punchP133.3%