VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Pai

fivey70

Career matches9,325
Career win rate49.0%
Round win rate47.1%
Peak rank28
Distinct opponents173
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1507 #1,970 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Pai289,3254,5714,75449.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

4,083 of 5,611 rounds counted

6.4 inputs a second (382 a minute) this season. Faster than 28% of the 4,069 regulars with enough rounds counted to compare.

By character played

Pai6.43824,083

By opponent's character

Akira6.3380604
Sarah6.3378411
Pai6.3376274
Jean6.2371292
Brad6.3379164
Kage6.438290
Jacky6.3376295
Shun6.7400296
Jeffry6.2373228
Taka6.5393179
Wolf6.6396189
Lei Fei6.3378127
Aoi6.6395200
Lion6.4382217
Vanessa6.2369200
Goh6.3380132
El Blaze6.840960
Lau6.539270
Eileen6.337933
Dural5.935622

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira174759943.1%-5.9
Sarah134656948.5%+0.6
Pai116615552.6%+5.5
Jean100534753.0%+4.5
Brad88424647.7%+3.5
Kage87295833.3%-3.3
Jacky81315038.3%+0.5
Shun81374445.7%+3.4
Jeffry74264835.1%-1.8
Taka61283345.9%-5.3
Wolf61352657.4%+9.6
Lei Fei58243441.4%-5.7
Aoi57312654.4%+10.1
Lion57302752.6%-6.5
Vanessa56322457.1%+3.6
Goh50133726.0%-10.6
El Blaze24141058.3%+12.1
Lau2451920.8%-20.4
Eileen95455.6%+10.0
Dural6060.0%-14.1

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Open175769943.4%-5.1
Half Fence157679042.7%-3.6
Rectangle149797053.0%+9.7
Breakable Full Fence139518836.7%-6.8
Breakable Half Fence137726552.5%+5.4
Octagon128557343.0%-2.2
Full Fence126656151.6%+5.8
Low Fence123527142.3%-2.1
Single Wall107446341.1%-4.5
Full Fence and Open89424747.2%+2.8

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls83646.5%45.3%+1.2
No walls40542.5%46.1%-3.6

Walls against open: +4.8 points (95% range -1.2 to +10.8), p 0.118 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

brothaman13 (Rank 29)2026/10/181991047.4%
supersanic456 (Rank 27)2026/10/1824111345.8%
The8thOne (Rank 29)2026/10/1857183931.6%
KidCloyster (Rank 25)2026/10/132921872.4%
sideswipe75x (Rank 27)2026/10/121861233.3%
Da-Goat-Pawn (Rank 32)2026/10/121631318.8%
itrap (Rank 31)2026/10/0838132534.2%
Guardian64 (Rank 29)2026/10/03178947.1%
Noggy (Rank 26)2026/09/2528161257.1%
RADICAL_TOM (Rank 23)2026/09/251612475.0%
Nohara (Rank 30)2026/09/1634132138.2%
S_C_H_T_O_M_P (Rank 24)2026/09/142519676.0%
ZEROXP7 (Rank 23)2026/09/13168850.0%
Kitetsu (Rank 25)2026/09/131651131.2%
onuelito (Rank 35)2026/06/25301293.3%
Kingbison (Rank 26)2026/06/231651131.2%
Jiikae (Rank 29)2026/06/221851327.8%
Zxo (Rank 25)2026/06/0448262254.2%
TheBusta (Rank 23)2026/06/021661037.5%
chaingrabs (Rank 23)2026/05/271812666.7%
MalcolmEXS (Rank 30)2026/05/181981142.1%
Cynuous (Rank 25)2026/05/1225101540.0%
ROOBY (Rank 29)2026/04/242381534.8%
Nawreezy (Rank 24)2026/04/171913668.4%
PartTimeLoser (Rank 26)2026/04/15179852.9%

Round openings

Pai

Career
4,571–4,754 · 49.0%
This season
1,398 matches · 45.5%
Peak rank
28

First hit in 53.0% of 5,045 rounds. Won 49.8% of the rounds they struck first, 45.0% of the rounds they were struck first.

Significant Tells

  • Against Akira: evades first in 19.5% of rounds, against 10.0% against everyone else.
  • After opening the round before by backing off: backs off first in 17.2% of rounds, against 4.4% after anything else.
  • After losing a round: waits first in 14.8% of rounds, against 7.3% after winning one.
  • When behind: waits first in 13.6% of rounds, against 8.5% when ahead or level.
  • In round 2: opens with “7K Haitenkyaku” in 13.8% of rounds, against 10.4% in their other rounds.
  • Against Lion: opens with “9K Hi'en Tankyaku” in 20.8% of rounds, against 5.9% against everyone else.
  • After losing a round: opens with “9K Hi'en Tankyaku” in 8.9% of rounds, against 4.2% after winning one.
  • When behind: opens with “9K Hi'en Tankyaku” in 7.7% of rounds, against 5.4% when ahead or level.

How is this tested?

Haitenkyaku7K56911.3%
crouch into Renka Sentai2KK3687.3%
Hi'en Tankyaku9K3336.6%
Rikensui1P2595.1%
punchP into crouch2024.0%
Souka Rensui3PP into Souka Raigekishou3PPP1893.7%
Soukasui3P into Souka Rensui3PP1873.7%
punchP into RenshouPP1613.2%
punchP1503.0%
RenshouPP into RaigekishouPPP1092.2%
Hi'en Tankyaku9K into Hi'en Rekkyaku9KK1052.1%
evade up into Enbikyaku3K+G992.0%
Meishouho4P+K+G into Kochoukyaku4K+G761.5%
Enbikyaku3K+G701.4%
Ensei KatanhekiP+K691.4%

294 further openings account for the other 2,107 rounds.

Counted from 1,259 of the 1,398 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Pai

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira43–52 · 45%19–35 · 35%+11.4
Sarah37–38 · 49%22–23 · 49%+3.3
Pai37–33 · 53%8–12 · 40%too few to test
Jean36–35 · 51%15–11 · 58%too few to test
Brad24–31 · 44%14–11 · 56%too few to test
Kage14–31 · 31%8–17 · 32%too few to test
Wolf26–12 · 68%6–9 · 40%too few to test
Taka25–18 · 58%2–11 · 15%too few to test
Jacky13–15 · 46%7–12 · 37%too few to test
Jeffry9–20 · 31%7–9 · 44%too few to test
Lion15–10 · 60%8–12 · 40%too few to test
Shun13–21 · 38%10–5 · 67%too few to test
Vanessa21–13 · 62%6–6 · 50%too few to test
Goh6–26 · 19%3–6 · 33%too few to test
Lei Fei13–21 · 38%6–4 · 60%too few to test
Aoi14–11 · 56%8–8 · 50%too few to test
El Blaze10–3 · 77%1–2 · 33%too few to test
Lau3–12 · 20%0–4 · 0%too few to test

Nothing reliable: no gap here is bigger than stage luck alone produces.

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

139 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (18 here; about 0.9 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Pai: 8 of 18 tests hold up