VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Europe

Lei Fei

eisenbuegelhammer

  • Jean
  • Jeffry
  • Kage
  • Sarah
Career matches2,151
Career win rate69.1%
Round win rate59.6%
Peak rank39
Distinct opponents68
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1850 #244 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Lei Fei3996267328970.0%
Jean3766647119570.7%
Jeffry3734423311167.7%
Kage341671046362.3%
Sarah33125741.7%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

900 of 1,263 rounds counted

10.2 inputs a second (610 a minute) this season. Faster than 96% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jean10.2613592
Jeffry10.1606248
Kage10.059953
Lei Fei11.06607

By opponent's character

Goh10.2610115
Akira9.9595123
Sarah10.1608117
Jean9.959553
Jacky10.261272
Taka10.663553
Lion10.160819
Lau10.260967
Lei Fei10.562849
Jeffry10.059947
Brad10.361940
Wolf10.864652
El Blaze10.160443
Kage9.859028
Shun9.95926
Pai11.66986
Vanessa10.56286
Dural10.36204

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Goh39261366.7%+2.5
Akira34241070.6%+10.7
Sarah34171750.0%-2.0
Jean26131350.0%-23.7
Jacky25141156.0%-5.9
Taka2220290.9%+26.6
Lion2051525.0%-34.4
Lau1815383.3%+13.5
Lei Fei1814477.8%+10.7
Jeffry14140100.0%+13.7
Brad126650.0%-21.4
Wolf123925.0%-10.5
El Blaze109190.0%+22.3
Kage97277.8%-3.1
Shun97277.8%+3.5
Aoi85362.5%-15.4
Pai880100.0%+11.3
Vanessa220100.0%+14.6
Dural110100.0%+10.4

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Open47301763.8%+1.3
Rectangle37261170.3%+3.2
Low Fence3526974.3%+6.3
Breakable Full Fence34191555.9%-7.7
Breakable Half Fence3326778.8%+11.6
Half Fence31191261.3%-5.7
Full Fence and Open29171258.6%-7.3
Octagon26161061.5%-2.5
Single Wall24131154.2%-9.7
Full Fence1712570.6%+4.0

0 of 6 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 6 questions at once; about 0.3 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls17866.3%66.0%+0.3
No walls10665.1%64.8%+0.3

Walls against open: +0.0 points (95% range -13.3 to +13.3), p 0.996 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

10年遅いんだよ! (Rank 45)2026/10/1763350.0%
NaughtNaught (Rank 34)2026/10/162216672.7%
azuchang (Rank 27)2026/10/1654180.0%
b4i4radoslav|xliiv (Rank 42)2026/10/1542250.0%
BloodyRoseVF (Rank 39)2026/10/151910952.6%
Lonelinessman22 (Rank 5)2026/10/15440100.0%
MarlyJay (Rank 32)2026/10/1554180.0%
brogasaurusrex (Rank 28)2026/10/112522388.0%
THR (Rank 33)2026/10/101816288.9%
jubbjubb767Europe (Rank 40)2026/10/0851420.0%
kila_kam (Rank 40)2026/10/0892722.2%
EXAチーフ・グーティ (Rank 34)2026/09/2996366.7%
Lammas (Rank 33)2026/09/28660100.0%
Espiro (Rank 37)2026/09/18107370.0%
nadol90 (Rank 34)2026/09/1873442.9%
Smashquatch (Rank 30)2026/06/11660100.0%
Kingheim (Rank 39)2026/06/05123925.0%
natsoutw (Rank 33)2026/05/2672528.6%
Rayne (Rank 42)2026/05/231521313.3%
EBRAD (Rank 32)2026/05/2051420.0%
emarcue (Rank 34)2026/05/20104640.0%
Taro_Pietro (Rank 27)2026/05/161510566.7%
Dadino67italy (Rank 32)2026/05/12128466.7%
Itesmee (Rank 22)2026/05/09660100.0%
Shenmueestamour (Rank 28)2026/05/0963350.0%

Round openings

Every character

backdash into evade down364.3%
punchP into kickK222.6%
backdash into Head Attack46P+K202.4%
guardG into evade down192.2%
backdash into Kake'uchi~Maekeri'age46PK182.1%
backdash into Konohana Sakuya43P+K161.9%
guardG into throw escape141.6%
Rasen4P111.3%
Gyaku Seikenzuki66P101.2%
Rasen4P into Rasen Urageri4PK91.1%
backdash into Double Hammer Down43P91.1%
backdash into Furikakato OtoshiK+G91.1%
backdash into backward movement91.1%
backdash into throw escape91.1%
Ura Tsumujigeri44K80.9%

309 further openings account for the other 627 rounds.

Counted from 214 of the 319 matches played. The rest were not pulled for openings.

Jean

Career
471–195 · 70.7%
This season
152 matches · 63.8%
Peak rank
37

First hit in 48.8% of 324 rounds. Won 55.7% of the rounds they struck first, 51.2% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

backdash into Kake'uchi~Maekeri'age46PK185.5%
backdash into Konohana Sakuya43P+K164.9%
Gyaku Seikenzuki66P103.1%
backdash into evade down92.8%
backdash into Nozuchi1P+K82.5%
guardG into evade down82.5%
guardG into Ryoutezuki66P+K72.1%
guardG into throw escape72.1%
Shitamaeken2P61.9%
backdash into Yamakuzushi6K61.9%
backdash into throw escape61.9%
guardG into Harai'uke (Deflect)4P+K+G61.9%
guardG into Nukitesashi6P+K61.9%
Hangetsu NirenzukiP+K51.5%
Maeken~Joudan MawashigeriPK into Kyoshin KourikenPKP51.5%

116 further openings account for the other 202 rounds.

Counted from 79 of the 152 matches played. The rest were not pulled for openings.

Jeffry

Career
233–111 · 67.7%
This season
99 matches · 68.7%
Peak rank
37

First hit in 52.8% of 254 rounds. Won 61.2% of the rounds they struck first, 55.8% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Head Attack46P+K207.8%
backdash into evade down145.5%
punchP into kickK124.7%
backdash into Double Hammer Down43P93.5%
punchP into Double KnucklePP83.1%
backdash into Full Swing Upper33P62.4%
backdash into Tsunami Beat3K+G62.4%
guardG into throw escape62.4%
kickK into punchP62.4%
Overblow Shoulder66P+K52.0%
backdash into Rising Hammer43PP52.0%
backdash into backward movement52.0%
backdash into evade up41.6%
backward movement into backdash41.6%
crouch into Low Knuckle2P41.6%

86 further openings account for the other 141 rounds.

Counted from 67 of the 99 matches played. The rest were not pulled for openings.

Kage

Career
104–63 · 62.3%
This season
59 matches · 66.1%
Peak rank
34

First hit in 49.6% of 228 rounds. Won 66.4% of the rounds they struck first, 53.9% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Rasen4P114.8%
backdash into evade down104.4%
Rasen4P into Rasen Urageri4PK93.9%
backdash into Furikakato OtoshiK+G93.9%
Ura Tsumujigeri44K83.5%
guardG into evade down73.1%
punchP into ResshouPP73.1%
backdash into Gen'you4K+G62.6%
crouch into Nakageri3K62.6%
Fusenjin3P into Shippuzan3PP52.2%
backdash into Fujinkyaku46K+G52.2%
punchP into kickK52.2%
Senpugeri7K into guardG41.8%
backdash into Ryubisen44K+G41.8%
guardG into Rasen4P41.8%

94 further openings account for the other 129 rounds.

Sarah

Career
5–7 · 41.7%
This season
9 matches · 44.4%
Peak rank
33

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down38.1%
Hide Side Kick (Deflect)P+K25.4%
backdash into Crescent Heel4K+G25.4%
backdash into Storm Combination6P+KPK25.4%
backdash into evade up25.4%
Feather Scarecrow8K12.7%
Full Spin Heel Kick9K into forward dash12.7%
Quick Knee6K into Quick Knee and Toe Kick6KK12.7%
backdash into Full Spin Heel Kick9K12.7%
backdash into Valkyrie Sword1K+GK12.7%
backward movement into evade down12.7%
crouch dash forward into Leg Slicer2K+G12.7%
crouch dash forward into Rising Elbow6P12.7%
crouch into Jackknife Middle Kick3KK12.7%
crouch into Long Snap Side Chop3P+K12.7%

16 further openings account for the other 16 rounds.

Not counted here: Lei Fei. Their matches were not pulled for openings.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (8 here; about 0.4 would come up by chance alone before the correction).

Tests behind each character's list

  • Jean: 0 of 8 tests hold up
  • Jeffry: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • Sarah: not tested (too few rounds)