VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Europe

Aoi

HandsLikeT-Rex

  • Pai
  • Sarah
Career matches335
Career win rate52.2%
Round win rate38.8%
Peak rank25
Distinct opponents17
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1383 #2,738 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Aoi2528615113552.8%
Pai1845232251.1%
Sarah1641325.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

258 of 258 rounds counted

8.1 inputs a second (485 a minute) this season. Faster than 73% of the 4,069 regulars with enough rounds counted to compare.

By character played

Aoi8.2493138
Pai7.9472108
Sarah8.852612

By opponent's character

Sarah7.947496
Akira8.551240
Jacky7.947636
Jeffry7.645631
El Blaze8.048015
Lau8.752312
Jean9.254910
Lion8.34978
Brad9.35574
Shun7.74633
Vanessa7.94773

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Sarah25101540.0%-1.3
Akira112918.2%+9.9
Jacky9090.0%-20.6
Jeffry82625.0%+5.2
El Blaze42250.0%+6.2
Lau31233.3%+4.5
Jean21150.0%+4.3
Lion2020.0%-20.3
Brad110100.0%+20.4
Shun1010.0%-3.4
Vanessa110100.0%+31.0

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Half Fence103730.0%+4.5
Octagon93633.3%+10.9
Single Wall94544.4%+11.2
Low Fence84450.0%+4.3
Breakable Full Fence71614.3%-12.8
Full Fence5050.0%-21.7
Half Fence51420.0%-9.0
Open41325.0%-2.9
Full Fence and Open2020.0%-22.0
Rectangle2020.0%-20.3

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls3821.1%24.7%-3.7
No walls2142.9%37.8%+5.1

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

KingofBamboo (Rank 18)1861233.3%
brogasaurusrex (Rank 30)102820.0%
Momomia (Rank 26)7070.0%
Nemris[ETD] (Rank 34)6060.0%
jubbjubb767(EUarea) (Rank 36)42250.0%
Mudi (Rank 26)31233.3%
SolisInvicti (Rank 16)32166.7%
Citywolf (Rank 27)2020.0%
Psilo (Rank 23)220100.0%
arikbo1 (Rank 29)2020.0%
paiyang (Rank 13)21150.0%
以前用姊夫的乾淨又衛生㊣gtkuo (Rank 30)2020.0%
천지일양 (Rank 11)220100.0%
Kamille★心意把晶 (Rank 45)1010.0%
Moxie (Rank 11)110100.0%
Rudatis (Rank 3)110100.0%
klkun (Rank 39)1010.0%

Most played opponents, most recent first

brogasaurusrex (Rank 30)2026/10/12102820.0%
KingofBamboo (Rank 18)2026/06/071861233.3%
Moxie (Rank 11)2026/06/07110100.0%
klkun (Rank 39)2026/06/071010.0%
천지일양 (Rank 11)2026/06/07220100.0%
Momomia (Rank 26)2026/06/077070.0%
paiyang (Rank 13)2026/06/0721150.0%
Rudatis (Rank 3)2026/06/07110100.0%
Kamille★心意把晶 (Rank 45)2026/06/061010.0%
SolisInvicti (Rank 16)2026/05/3132166.7%
Citywolf (Rank 27)2026/05/312020.0%
Psilo (Rank 23)2026/05/31220100.0%
arikbo1 (Rank 29)2026/05/312020.0%
Mudi (Rank 26)2026/05/3131233.3%
jubbjubb767(EUarea) (Rank 36)2026/05/3142250.0%
Nemris[ETD] (Rank 34)2026/05/316060.0%
以前用姊夫的乾淨又衛生㊣gtkuo (Rank 30)2026/05/312020.0%

Round openings

Every character

evade down into crouch dash back156.6%
crouch dash back into evade down104.4%
crouch into Kusanagi2K+G104.4%
crouch dash back94.0%
RenshouPP into RaigekishouPPP73.1%
backdash into Soushouda46P+K62.6%
crouch dash back into Enbikyaku3K+G62.6%
evade up62.6%
backdash into Tenshin Oushoushou46P+K52.2%
crouch dash back into Tenshin Oushoushou46P+K52.2%
crouch into Shi'en Settai2K+G52.2%
evade down into Tenshin Oushoushou46P+K52.2%
NirentotsuPP into Nirentotsu OuchuPPP41.8%
backdash into crouch dash back41.8%
crouch dash back into Renkan Tanheki66KP41.8%

98 further openings account for the other 127 rounds.

Counted from 59 of the 67 matches played. The rest were not pulled for openings.

Pai

Career
23–22 · 51.1%
This season
28 matches · 39.3%
Peak rank
18

First hit in 65.7% of 105 rounds. Won 46.4% of the rounds they struck first, 38.9% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

RenshouPP into RaigekishouPPP76.4%
crouch dash back into Enbikyaku3K+G65.5%
backdash into Tenshin Oushoushou46P+K54.6%
crouch dash back54.6%
crouch dash back into Tenshin Oushoushou46P+K54.6%
crouch into Shi'en Settai2K+G54.6%
evade down into Tenshin Oushoushou46P+K54.6%
crouch dash back into Renkan Tanheki66KP43.7%
evade up43.7%
Senchuken6P32.8%
crouch dash back into evade down32.8%
evade down into crouch dash back32.8%
punchP into RenshouPP32.8%
Souka Rensui3PP into Souka Raigekishou3PPP21.8%
backdash into Honrakukyaku46K+G21.8%

42 further openings account for the other 47 rounds.

Aoi

Career
151–135 · 52.8%
This season
36 matches · 19.4%
Peak rank
25

First hit in 55.1% of 107 rounds. Won 33.9% of the rounds they struck first, 29.2% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

evade down into crouch dash back1110.3%
crouch into Kusanagi2K+G109.3%
crouch dash back into evade down76.5%
backdash into Soushouda46P+K65.6%
NirentotsuPP into Nirentotsu OuchuPPP43.7%
crouch dash back43.7%
crouch dash back into backdash43.7%
backdash into Tenchi In'youP+K+G32.8%
evade down32.8%
backdash into Nirentotsu OuchuPPP21.9%
backdash into Sanseigan66P+K21.9%
backdash into crouch dash back21.9%
down-back punch+kick1P+K21.9%
evade down into Sanseigan66P+K21.9%
evade down into Shinchuzuki (Deflect)236P+K21.9%

41 further openings account for the other 43 rounds.

Counted from 28 of the 36 matches played. The rest were not pulled for openings.

Sarah

Career
1–3 · 25.0%
This season
3 matches · 66.7%
Peak rank
16

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Jab StraightPP into Flash Piston PunchPPP325.0%
backdash into Stiletto66K216.7%
Switch StepP+K+G into punchP18.3%
backdash into crouch dash back18.3%
evade down into Sharpsword Combo44KK18.3%
evade down into Switch Kick4K18.3%
evade down into crouch dash back18.3%
evade up18.3%
guardG into punchP18.3%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).

Tests behind each character's list

  • Pai: not tested (too few rounds)
  • Aoi: not tested (too few rounds)
  • Sarah: not tested (too few rounds)