VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10

Akira

オティムティム

  • Jeffry
  • Wolf
  • Lion
Career matches2,730
Career win rate40.9%
Round win rate44.8%
Peak rank25
Distinct opponents162
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1216 #3,393 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Akira231,31248283036.7%
Wolf2456622833840.3%
Jeffry2549523825748.1%
Lion2435716818947.1%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

1,463 of 1,463 rounds counted

6.0 inputs a second (358 a minute) this season. Faster than 18% of the 4,069 regulars with enough rounds counted to compare.

By character played

Akira6.0358650
Jeffry5.7341349
Wolf6.0362268
Lion6.4382196

By opponent's character

Akira6.2370306
Aoi5.9356136
Lion5.6335105
Goh5.8351101
Wolf6.036291
Jeffry5.835178
Brad6.035867
Jacky5.834966
Lau5.935677
Shun6.136757
Lei Fei6.136860
El Blaze6.237055
Taka5.935657
Kage6.035749
Sarah5.834842
Vanessa6.237040
Jean5.331626
Pai6.237027
Eileen6.237220
Dural5.93553

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira73343946.6%+6.3
Aoi32112134.4%-4.7
Lion26101638.5%+5.1
Goh2314960.9%+12.7
Wolf23111247.8%+5.1
Jeffry2041620.0%-17.9
Brad1771041.2%-7.8
Jacky1741323.5%-3.3
Lau178947.1%-0.4
Shun1641225.0%-6.0
Lei Fei157846.7%+0.2
El Blaze1421214.3%-16.2
Taka147750.0%+1.1
Kage136746.1%+0.8
Sarah116554.5%+14.3
Vanessa112918.2%-13.3
Jean61516.7%-38.4
Pai63350.0%+4.7
Eileen550100.0%+52.9
Dural1010.0%-4.4

0 of 2 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 2 questions at once; about 0.1 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Half Fence44113325.0%-17.2
Single Wall39132633.3%+0.5
Low Fence38172144.7%+3.0
Breakable Full Fence37132435.1%-7.2
Rectangle37152240.5%-1.3
Breakable Half Fence33201360.6%+12.0
Full Fence33171651.5%+9.6
Open32141843.8%+6.9
Octagon29111837.9%+0.1
Full Fence and Open1951426.3%-15.5

0 of 8 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 8 questions at once; about 0.4 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls21340.8%42.2%-1.4
No walls10940.4%37.4%+2.9

Walls against open: -4.3 points (95% range -15.0 to +6.4), p 0.431 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

MKBEYOND (Rank 22)2026/10/1854180.0%
AiokometeZ (Rank 23)2026/10/164040.0%
Agito (Rank 27)2026/10/1562433.3%
M&E (Rank 23)2026/10/1542250.0%
dalmax72 (Rank 21)2026/10/12137653.9%
anachan194 (Rank 23)2026/10/1084450.0%
富美 (Rank 23)2026/10/1064266.7%
yusyusonna (Rank 27)2026/10/1063350.0%
トローリロートル (Rank 21)2026/10/04156940.0%
時宣院日要 (Rank 21)2026/09/2743175.0%
Martin1833 (Rank 25)2026/09/271331023.1%
chimichama (Rank 21)2026/09/2365183.3%
yasai (Rank 21)2026/09/1174357.1%
コデリン03 (Rank 24)2026/09/0552340.0%
y.o.y (Rank 21)2026/09/0543175.0%
6132da (Rank 25)2026/08/2983537.5%
kimxxxtt (Rank 24)2026/08/2941325.0%
kinoppy0126 (Rank 21)2026/08/2342250.0%
ブルマ天国 (Rank 28)2026/08/175050.0%
CHASER (Rank 22)2026/08/0442250.0%
unknown (Rank 24)2026/08/0241325.0%
omuretukun (Rank 23)2026/07/2883537.5%
技術応用部/初心者 (Rank 21)2026/07/2054180.0%
mokoha_jean (Rank 22)2026/07/0651420.0%
spiral (Rank 23)2026/06/1351420.0%

Round openings

Every character

backdash into Chouzan Housui46P+K796.3%
forward dash into Jouho Touken6P433.4%
punchP into Jab StraightPP393.1%
backdash into Souka Housui3P+K312.5%
Rimon Chouchu66P302.4%
forward dash into throwP+G282.2%
backdash into Kishitsu Kasensou43P241.9%
Elbow Butt221.7%
Koushu RensuiPP into Rensui SoushuPPP+K221.7%
backdash into guardG211.7%
forward movement into punchP211.7%
guardG181.4%
Low Drop Kick62K171.4%
backdash into Short Shoulder46P+K171.4%
Arrow Knuckle3P161.3%

315 further openings account for the other 833 rounds.

Counted from 312 of the 360 matches played. The rest were not pulled for openings.

Akira

Career
482–830 · 36.7%
This season
161 matches · 32.9%
Peak rank
23

First hit in 56.5% of 646 rounds. Won 42.2% of the rounds they struck first, 39.5% of the rounds they were struck first.

Significant Tells

  • After winning a round: backs off first in 36.3% of rounds, against 23.0% after losing one.
  • Against Akira: opens with “66P Rimon Chouchu” in 11.5% of rounds, against 3.0% against everyone else.

How is this tested?

backdash into Chouzan Housui46P+K7912.2%
forward dash into Jouho Touken6P436.6%
backdash into Souka Housui3P+K314.8%
Rimon Chouchu66P304.6%
forward movement into punchP203.1%
backdash into guardG192.9%
forward dash into throwP+G192.9%
Souka Housui3P+K into crouch162.5%
Chouyoushu1P142.1%
Jouho Senshou46P142.1%
Rimon Chouchu66P into forward dash142.1%
guardG132.0%
Senzankou66P+K into throwP+G121.9%
evade down into guardG101.5%
evade down into Jouho Touken6P91.4%

141 further openings account for the other 307 rounds.

By stage type

Record against each character on walled and open stages, as Akira

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira10–11 · 48%1–3 · 25%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Wolf

Career
228–338 · 40.3%
This season
64 matches · 42.2%
Peak rank
24

First hit in 53.9% of 267 rounds. Won 53.5% of the rounds they struck first, 35.8% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

punchP into Jab StraightPP3914.6%
Low Drop Kick62K176.3%
backdash into Short Shoulder46P+K176.3%
Arrow Knuckle3P166.0%
backdash into Heavy Middle Kick3K+G72.6%
backdash into Rolling Elbow43P72.6%
punchP72.6%
Jab StraightPP into One Two UpperPPP62.2%
evade up62.2%
guardG51.9%
Screw Hook63214P41.5%
evade down41.5%
evade down into backward movement41.5%
evade down into guardG41.5%
evade up into Low Drop Kick62K41.5%

79 further openings account for the other 121 rounds.

Lion

Career
168–189 · 47.1%
This season
51 matches · 52.9%
Peak rank
24

First hit in 61.2% of 196 rounds. Won 54.2% of the rounds they struck first, 46.0% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Kishitsu Kasensou43P2412.2%
Koushu RensuiPP into Rensui SoushuPPP+K2211.2%
backdash into Sentai4K105.1%
Juchou Senshou8P+K84.1%
Koushu RensuiPP into Renkan SenshouPPP84.1%
punchP into Koushu RensuiPP73.6%
Banchu6P63.1%
In'you4P into Ni In'you4PP63.1%
backdash into Tourou Hassou41236P52.5%
punchP into RensuitaiPK52.5%
Senkyutai1K into Attai2K42.0%
Tourou Hassou41236P42.0%
backdash42.0%
backdash into Taizan Soukoushu4P+K42.0%
evade down31.5%

58 further openings account for the other 76 rounds.

Jeffry

Career
238–257 · 48.1%
This season
84 matches · 46.4%
Peak rank
25

First hit in 56.5% of 147 rounds. Won 55.4% of the rounds they struck first, 50.0% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Elbow Butt6P1912.9%
punchP into Double KnucklePP1510.2%
backdash into Double Hammer Down43P149.5%
forward dash into throwP+G64.1%
backdash into Rising Hammer43PP53.4%
Double KnucklePP into Double Knuckle~UpperPPP42.7%
Ducking Low2K+G42.7%
Elbow Butt6P into Elbow Hammer6PP42.7%
Knee Push4K42.7%
backdash into Ducking Low2K+G42.7%
backdash into Head Attack46P+K42.7%
evade down into punchP42.7%
Dash Elbow66P into Dash Elbow Upper66PP32.0%
evade down into throwP+G32.0%
Elbow Butt6P into forward dash21.4%

43 further openings account for the other 52 rounds.

Counted from 36 of the 84 matches played. The rest were not pulled for openings.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (15 here; about 0.8 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Akira: 2 of 15 tests hold up
  • Wolf: not tested (too few rounds)
  • Lion: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)