VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Dural

kimu80088008

  • Shun
  • Lei Fei
  • El Blaze
  • Lau
  • Aoi
  • Jacky
  • Brad
  • Jean
Career matches457
Career win rate81.2%
Round win rate61.2%
Peak rank27
Distinct opponents19
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1580 Not ranked yet: the list needs 50 matches. See the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Dural—1521163676.3%
Lei Fei2795811485.3%
El Blaze2681651680.2%
Shun2756461082.1%
Lau242924582.8%
Brad232218481.8%
Jacky2314140100.0%
Aoi2165183.3%
Jean21220100.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

47 of 160 rounds counted

7.0 inputs a second (420 a minute) this season. Too few rounds counted to place among the regulars (30 minutes of play needed).

By character played

Shun7.242929
El Blaze6.23754
Aoi7.142610
Jean6.43844

By opponent's character

Aoi6.74058
Jacky7.343814
Jeffry7.142610
Sarah6.33808
Wolf7.34417

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Aoi85362.5%-11.4
Akira53260.0%-2.7
Jacky54180.0%+8.3
Jeffry53260.0%-22.9
Brad32166.7%-2.5
Kage32166.7%-0.8
Jean220100.0%+14.4
Sarah220100.0%+13.0
Vanessa220100.0%+21.5
Wolf220100.0%+26.4
Lau110100.0%+14.1

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Half Fence97277.8%-4.7
Full Fence75271.4%+3.7
Open53260.0%-2.7
Single Wall53260.0%-16.5
Low Fence440100.0%+28.0
Rectangle330100.0%+19.0
Full Fence and Open21150.0%-14.4
Half Fence21150.0%-23.1
Breakable Full Fence110100.0%+14.1

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls2277.3%76.8%+0.5
No walls1471.4%70.3%+1.2

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

ぴょろすぽ (Rank 29)2026/07/0521150.0%
atamiso (Rank 11)2026/07/05110100.0%
金田一の少年 (Rank 26)2026/06/29220100.0%
やきそばん (Rank 22)2026/06/2721150.0%
Multipla (Rank 23)2026/06/20110100.0%
nikuzuki (Rank 26)2026/05/2132166.7%
headup11 (Rank 25)2026/05/16220100.0%
タイヨウ (Rank 23)2026/05/14220100.0%
ロデム (Rank 30)2026/05/1421150.0%
パニガーレ (Rank 23)2026/05/14220100.0%
dalmax72 (Rank 21)2026/05/13220100.0%
shinkita (Rank 21)2026/05/13110100.0%
UMAGON (Rank 22)2026/05/0832166.7%
86g (Rank 21)2026/05/0832166.7%
Toragoto (Rank 28)2026/05/0732166.7%
Shako_P (Rank 21)2026/04/19110100.0%
かぶぞう@kabuzou (Rank 27)2026/03/281010.0%
ZR615C (Rank 25)2026/03/2831233.3%
暴れん棒2nd (Rank 24)2026/03/28220100.0%

Round openings

Every character

guardG into evade down95.6%
backdash into Rensai Gakushu46PP63.8%
crouch dash back into Straight6P+K63.8%
backdash into Kaisei Tento1P+K53.1%
backdash into evade down53.1%
Gyou'in Haishu3P31.9%
Jab StraightPP into Jab Double StraightPPP31.9%
backdash into Getsuga Gakushu46P31.9%
backdash into Ougimai4P31.9%
backdash into Sway Back4P+K+G31.9%
crouch dash back31.9%
crouch dash back into Souyokugeki46P31.9%
crouch dash back into Volcano Upper4P+K31.9%
evade down into forward dash31.9%
guardG into punchP31.9%

83 further openings account for the other 99 rounds.

Shun

Career
46–10 · 82.1%
This season
10 matches · 70.0%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Rensai Gakushu46PP614.3%
Gyou'in Haishu3P37.1%
backdash into Getsuga Gakushu46P37.1%
Getsuga Gakushu46P24.8%
Haisenchu1P24.8%
crouch dash forward into Gyou'in Haishu3P24.8%
guardG into Haisenchu1P24.8%
guardG into punchP24.8%
Chougeki Haiten44P12.4%
Gyou'in Haishu3P into Tenshin Benshu4P+K12.4%
Honshin Rensenkyaku4K+G12.4%
Rensai Gakushu46PP into Rengeki Gakushu46PPP12.4%
Tenshin Haishu4P12.4%
backdash into Dokuritsu Kanpai46P+K12.4%
backdash into Gyou'in Haishu3P12.4%

13 further openings account for the other 13 rounds.

Lei Fei

Career
81–14 · 85.3%
This season
7 matches · 71.4%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Kaisei Tento1P+K516.7%
backdash into evade down310.0%
crouch dash back into Souyokugeki46P310.0%
crouch dash forward into Toukyaku66K26.7%
guardG into Bunkyaku3K26.7%
Gaiken6P+K into punch+kick+guardP+K+G13.3%
backdash into Bunkyaku3K13.3%
backdash into Rousou Senka43P13.3%
backdash into Senpukyaku66K+G13.3%
backdash into Shaten Renshou33PP13.3%
crouch dash back into Kakushu Suigeki6P13.3%
crouch dash back into Tenshi Ryusentai6K+G13.3%
crouch dash back into forward dash13.3%
crouch dash forward into Shatenshou33P13.3%
evade down into Rigoutai6K13.3%

5 further openings account for the other 5 rounds.

Lau

Career
24–5 · 82.8%
This season
6 matches · 50.0%
Peak rank
24

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Sako Soushou4P+K27.4%
backdash into evade down27.4%
evade down into forward dash27.4%
guardG into evade down27.4%
Fukko Kensou1P into guardG13.7%
Gako Choushitsu6K13.7%
Saishikkyaku4K into kickK13.7%
Senchutai3K into Senkyaku Chushou3KP13.7%
backdash into Gako Choushitsu6K13.7%
backdash into Kensou4P13.7%
backdash into Souko Sensou66P+K13.7%
backward movement into evade down13.7%
crouch dash back into Kosoushou46P13.7%
down-back kick1K13.7%
down-back kick1K into kickK13.7%

8 further openings account for the other 8 rounds.

El Blaze

Career
65–16 · 80.2%
This season
6 matches · 83.3%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch dash back into Straight6P+K624.0%
crouch dash back312.0%
crouch dash back into Volcano Upper4P+K312.0%
Fade Roll Kick7K28.0%
guardG28.0%
Rolling Low Knuckle1P14.0%
backdash into Darkness Sword43K+G14.0%
backdash into Hammer Smash46P+K14.0%
crouch dash back into Fade Roll Kick7K14.0%
crouch dash back into forward dash14.0%
evade down14.0%
evade down into guardG14.0%
guardG into Volcano Upper4P+K14.0%
guardG into evade down14.0%

Aoi

Career
5–1 · 83.3%
This season
3 matches · 66.7%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Ougimai4P321.4%
NirentotsuPP into Nirentotsu OuchuPPP214.3%
backdash into Sou'unha66K214.3%
guardG into evade down214.3%
Jousei Ryusenshou214P+K17.1%
backdash into guardG17.1%
evade down into Kasane'ate46P17.1%
evade down into Koromoguruma66P17.1%
guardG into Sanseigan66P+K17.1%

Jacky

Career
14–0 · 100.0%
This season
3 matches · 100.0%
Peak rank
23

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Jab StraightPP into Jab Double StraightPPP330.0%
Low Spin Kick1K+G220.0%
Dragon Combination 11P+K into Dragon Combination 21P+KP110.0%
backdash into Spinning Back Knuckle4P110.0%
backward movement into evade down110.0%
evade down into Low Spin Kick1K+G110.0%
evade down into forward movement110.0%

Brad

Career
18–4 · 81.8%
This season
2 matches · 100.0%
Peak rank
23

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Sway Back4P+K+G337.5%
guardG into evade down225.0%
guardG into Elbow Hook6P112.5%
guardG into throw escape112.5%
punchP into Jab~High KickPK112.5%

Jean

Career
2–0 · 100.0%
This season
1 matches · 100.0%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Doumawashi Kaitengeri46K+G125.0%
backdash into Kousenshu4KP125.0%
backward movement into Kake'uchi~Maekeri'age46PK125.0%
evade down into forward dash125.0%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).

Tests behind each character's list

  • Shun: not tested (too few rounds)
  • Lei Fei: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • El Blaze: not tested (too few rounds)
  • Aoi: not tested (too few rounds)
  • Jacky: not tested (too few rounds)
  • Brad: not tested (too few rounds)
  • Jean: not tested (too few rounds)