VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Kage

umetsuna4k

Career matches518
Career win rate64.7%
Round win rate51.6%
Peak rank33
Distinct opponents17
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Kage3351833518364.7%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Jacky63350.0%-11.8
Shun440100.0%+46.8
Lei Fei31233.3%-27.5
Akira21150.0%+1.1
Jean2020.0%-46.1
Vanessa21150.0%-5.8
Aoi110100.0%+39.6
Kage110100.0%+32.8
Lion1010.0%-46.8
Sarah110100.0%+39.4

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Low Fence53260.0%-3.0
Breakable Half Fence330100.0%+40.0
Octagon31233.3%-18.0
Open31233.3%-27.5
Single Wall31233.3%-18.1
Full Fence21150.0%-7.3
Full Fence and Open220100.0%+49.0
Breakable Full Fence1010.0%-42.5
Rectangle110100.0%+39.4

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1060.0%55.9%+4.1
No walls1145.5%57.3%-11.9

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

うめぶる (Rank 31)2026/06/28110100.0%
hayate (Rank 29)2026/06/22110100.0%
タイ・トーリ (Rank 35)2026/06/211010.0%
Manjyu_J (Rank 30)2026/06/2131233.3%
LEEGOSEGA (Rank 35)2026/06/211010.0%
acebreaker (Rank 33)2026/06/211010.0%
ひら@超反応になりた (Rank 32)2026/06/21110100.0%
BommyKnocker (Rank 35)2026/06/211010.0%
ヘニオ (Rank 32)2026/06/21110100.0%
ワンパタンマン (Rank 31)2026/06/2131233.3%
ばねばば (Rank 30)2026/06/21110100.0%
Oshira_taicho (Rank 35)2026/06/211010.0%
燊燊 (Rank 31)2026/06/21110100.0%
B軍団 (Rank 34)2026/06/211010.0%
chileung18 (Rank 29)2026/06/21220100.0%
伍の人 (Rank 30)2026/06/21220100.0%
黒川イザナ (Rank 33)2026/04/23110100.0%

Round openings

Kage

backdash into evade up3132.6%
backdash into Hagakure-ryu In Fujingeki46P+KP1010.5%
backdash into Furikakato OtoshiK+G66.3%
backdash into Jizuridan2P55.3%
backdash into Hagakure-ryu In Raijingeki46P+K44.2%
backdash into punchP44.2%
Hagakure-ryu In Raijingeki46P+K33.2%
forward movement into punchP33.2%
punchP into ResshouPP33.2%
punchP into kickK33.2%
Jizuridan2P22.1%
Rasen4P into Rasen Urageri4PK22.1%
backdash into Fusenjin3P22.1%
Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu In Fujingeki46P+KP11.1%
Hagakure-ryu In Raijingeki46P+K into punchP11.1%

15 further openings account for the other 15 rounds.