VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Akira

シンノスケ@SATOPEN

Career matches1,319
Career win rate55.3%
Round win rate57.0%
Peak rank33
Distinct opponents17
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Akira331,31972959055.3%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Lion41325.0%-39.3
Wolf43175.0%+17.5
Akira32166.7%-12.6
Lau330100.0%+27.4
Aoi21150.0%-19.6
El Blaze21150.0%-9.7
Lei Fei21150.0%-14.3
Brad110100.0%+33.4
Pai110100.0%+41.7
Shun110100.0%+22.0
Vanessa110100.0%+22.0

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Open75271.4%+10.7
Rectangle63350.0%-24.6
Octagon42250.0%-18.7
Full Fence330100.0%+36.1
Breakable Half Fence21150.0%-17.1
Full Fence and Open110100.0%+33.4
Low Fence110100.0%+25.8

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1560.0%67.3%-7.3
No walls875.0%65.3%+9.7

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

ガンオンやりたひ (Rank 33)2026/07/08110100.0%
anzenpai (Rank 35)2026/07/08110100.0%
わばし (Rank 31)2026/06/25110100.0%
gonta_hawkfield (Rank 32)2026/06/25110100.0%
pocky1971 (Rank 29)2026/05/06110100.0%
ジョイソル (Rank 29)2026/05/0621150.0%
ごうくんまん (Rank 38)2026/05/061010.0%
きよ丸 (Rank 33)2026/05/0621150.0%
Wolf-500Yen-VFes (Rank 33)2026/05/06220100.0%
DREPPER (Rank 32)2026/04/17110100.0%
ぶる~す・ぴぃ~ (Rank 29)2026/04/17110100.0%
モルゲッスムニダ (Rank 35)2026/03/3131233.3%
becks_r3 (Rank 33)2026/03/311010.0%
zephyr_dural (Rank 28)2026/03/31220100.0%
7連休 (Rank 34)2026/03/31110100.0%
nuku2pai428 (Rank 34)2026/03/311010.0%
Caretta222 (Rank 32)2026/03/3121150.0%

Round openings

Akira

forward dash into Jouho Touken6P1414.6%
Rimon Chouchu66P1010.4%
Housui2P into forward dash88.3%
backdash into evade down88.3%
forward dash77.3%
Senzankou66P+K into throwP+G66.2%
backdash into evade up66.2%
Rimon Chouchu66P into crouch dash forward55.2%
punchP into Rimon Chouchu66P33.1%
Goko Shutsudou3K+GP into Tetsuzankou (Hontei Goko Hazankou)3K+GPP+K22.1%
backdash into Souka Housui3P+K22.1%
crouch into Housui2P22.1%
forward dash into Jouho Senshou46P22.1%
forward dash into forward punch+kick6P+K22.1%
punchP22.1%

17 further openings account for the other 17 rounds.

Counted from 23 of the 24 matches played. The rest were not pulled for openings.