VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Lion

replicant

Career matches3,791
Career win rate48.4%
Round win rate51.8%
Peak rank30
Distinct opponents12
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Lion303,7911,8341,95748.4%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Vanessa71614.3%-59.5
Akira64266.7%+30.6
Aoi43175.0%+12.8
Goh32166.7%+8.1
Pai32166.7%+23.4
Kage220100.0%+61.1
Wolf21150.0%+14.5
El Blaze1010.0%-46.7
Lei Fei1010.0%-56.4

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Half Fence74357.1%+7.5
Full Fence62433.3%-29.9
Single Wall63350.0%+3.3
Low Fence31233.3%-30.6
Octagon330100.0%+50.2
Half Fence2020.0%-47.0
Open110100.0%+61.0

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1850.0%53.1%-3.1
No walls1050.0%50.8%-0.8

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

AnchorMan (Rank 28)2026/04/231010.0%
Sinabro (Rank 26)2026/04/20110100.0%
danimura (Rank 30)2026/04/1343175.0%
fazz00r (Rank 26)2026/04/0321150.0%
zoniX (Rank 28)2026/04/031010.0%
jiwoonpk (Rank 30)2026/04/0332166.7%
MaBoy (Rank 32)2026/04/0321150.0%
Ray'ne (Rank 31)2026/03/31220100.0%
BokmyeonDaro (Rank 31)2026/03/311010.0%
진짜개초보完全初心者 (Rank 28)2026/03/2871614.3%
DDaDDai (Rank 28)2026/03/2832166.7%
壱色淸淨 (Rank 26)2026/03/27220100.0%

Round openings

Lion

Juchou Senshou8P+K1513.6%
forward movement into punchP1412.7%
backdash into Sentai4K65.5%
crouch into Senkyutai1K65.5%
crouch into Shicchi Soutai3K+G65.5%
Kouho Hachihonsui44P+K into HakotsushuP+K+G54.5%
punchP into kickK54.5%
Taizan Soukoushu4P+K32.7%
backdash into Shicchi Soutai3K+G32.7%
backdash into Touku Gekishou9P32.7%
backdash into Touku Rigou Bantaitetsu46K+G32.7%
crouch into Katousui2P32.7%
punchP into crouch32.7%
Banchu6P into Banchu Renkanshu6PP21.8%
Juchou Senshou8P+K into evade up21.8%

26 further openings account for the other 31 rounds.