VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Kage

toruko_ss500

Career matches4,217
Career win rate49.9%
Round win rate48.3%
Peak rank33
Distinct opponents176
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1630 #1,168 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Kage334,2172,1042,11349.9%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

1,826 of 2,093 rounds counted

8.0 inputs a second (481 a minute) this season. Faster than 71% of the 4,069 regulars with enough rounds counted to compare.

By character played

Kage8.04811,826

By opponent's character

Akira8.2495289
Jacky8.2492230
Wolf8.0479178
Goh7.8468140
Jeffry8.0478138
Lion8.1484120
Jean7.9474131
Lau7.9473107
El Blaze7.846976
Pai8.349585
Shun8.048157
Brad8.047765
Kage7.846757
Aoi7.746151
Sarah7.746033
Dural7.947612
Vanessa7.846524
Taka8.350017
Lei Fei8.047912
Eileen8.45044

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira76373948.7%-0.9
Jacky58233539.7%-6.3
Wolf50282256.0%+7.0
Goh40192147.5%+2.5
Jeffry39152438.5%-8.6
Lion37162143.2%-4.6
Jean36181850.0%+2.3
Lau32151746.9%-1.3
El Blaze23101343.5%-8.9
Pai23111247.8%+0.3
Shun23111247.8%+2.2
Brad1910952.6%+6.1
Kage156940.0%-1.2
Aoi138561.5%+10.8
Sarah94544.4%-1.2
Dural73442.9%-11.9
Vanessa76185.7%+32.6
Taka64266.7%+21.1
Lei Fei42250.0%+8.4
Eileen32166.7%+7.2

0 of 8 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 8 questions at once; about 0.4 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Open77334442.9%-11.5
Single Wall68313745.6%-1.8
Octagon58382065.5%+17.1
Breakable Half Fence54233142.6%-2.5
Full Fence50222844.0%-0.8
Low Fence49232646.9%-0.8
Rectangle46232350.0%+4.5
Half Fence41192246.3%-3.3
Breakable Full Fence36181850.0%+5.4
Full Fence and Open29121741.4%-4.4

0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls28550.2%46.8%+3.4
No walls19444.8%49.4%-4.6

Walls against open: +8.0 points (95% range -1.1 to +17.1), p 0.084 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

太鼓の別人@稲刈準備中 (Rank 31)2026/10/16126650.0%
ふぇに (Rank 35)2026/10/0392722.2%
BONZE_ADVENTURE (Rank 36)2026/09/2662433.3%
天一 (Rank 34)2026/09/2674357.1%
orz (Rank 30)2026/09/15105550.0%
れもん@のびしろF (Rank 32)2026/09/1453260.0%
ニトロ (Rank 32)2026/09/1463350.0%
マクシミリアン15世 (Rank 33)2026/09/08137653.9%
ニンドスハッカッカ (Rank 30)2026/09/0693633.3%
佐藤です (Rank 35)2026/09/0562433.3%
ヘニオ (Rank 34)2026/08/3153260.0%
カミナリおやじ (Rank 29)2026/08/2886275.0%
delicioso (Rank 32)2026/08/262061430.0%
poco/ぽこ (Rank 35)2026/08/2582625.0%
don'tthink,feel. (Rank 29)2026/08/2263350.0%
nasumiso (Rank 29)2026/08/2174357.1%
青山@はなちゃん (Rank 30)2026/08/2063350.0%
타우끼/taukee (Rank 35)2026/08/0394544.4%
りゅうのすけ (Rank 30)2026/07/3052340.0%
maripon (Rank 31)2026/07/2973442.9%
LEO (Rank 31)2026/07/2063350.0%
タマゴン(GTR) (Rank 29)2026/07/1875271.4%
jiwoonpk (Rank 31)2026/07/1064266.7%
クレウル (Rank 33)2026/06/155050.0%
カマキリ拳法なぎくん (Rank 30)2026/06/0585362.5%

Round openings

Kage

Career
2,104–2,113 · 49.9%
This season
520 matches · 47.7%
Peak rank
33

First hit in 43.4% of 2,024 rounds. Won 51.2% of the rounds they struck first, 46.1% of the rounds they were struck first.

Significant Tells

  • In round 2: backs off first in 26.9% of rounds, against 19.6% in their other rounds.
  • Against Akira: moves in first in 20.5% of rounds, against 8.1% against everyone else.
  • After winning a round: attacks straight away in 46.3% of rounds, against 24.3% after losing one.
  • When ahead: attacks straight away in 42.2% of rounds, against 28.6% when level or behind.
  • Against Kage: opens with “G guard into evade up” in 16.9% of rounds, against 5.2% against everyone else.
  • After winning a round: opens with “P punch into PP Resshou” in 8.1% of rounds, against 1.5% after losing one.
  • When behind: opens with “G guard into evade up” in 7.3% of rounds, against 3.8% when ahead or level.

How is this tested?

guardG into evade up1135.5%
Fusenjin3P into Shippuzan3PP1035.1%
punchP into ResshouPP944.6%
backdash into Gen'you4K+G743.6%
Fusen Renkyaku6K+G552.7%
backdash into evade up532.6%
backdash into Kodachinuki4K492.4%
crouch dash forward into evade down472.3%
evade down into guardG422.1%
crouch dash back into Tsumujigeri2K+G402.0%
Rasen4P321.6%
Fusen Renkyaku6K+G into Furikakato OtoshiK+G311.5%
punchP into kickK301.5%
Hagakure-ryu In Raijingeki46P+K291.4%
Senpujin2P+K291.4%

309 further openings account for the other 1,215 rounds.

Counted from 505 of the 520 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Kage

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira25–23 · 52%5–13 · 28%too few to test
Jacky8–11 · 42%12–15 · 44%too few to test
Wolf13–6 · 68%13–12 · 52%too few to test
Goh10–10 · 50%9–9 · 50%too few to test
Lion9–13 · 41%5–8 · 38%too few to test
Jeffry6–11 · 35%6–10 · 38%too few to test
Jean11–4 · 73%5–10 · 33%too few to test
Lau6–5 · 55%8–10 · 44%too few to test
El Blaze5–11 · 31%2–2 · 50%too few to test
Pai8–5 · 62%3–6 · 33%too few to test
Shun6–9 · 40%5–3 · 62%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

15 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (16 here; about 0.8 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Kage: 7 of 16 tests hold up