VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Taka

dio5860

  • Lei Fei
  • Lau
  • Jeffry
  • Brad
  • Akira
  • Goh
  • Jean
  • Jacky
  • Kage
  • Lion
Career matches2,169
Career win rate55.9%
Round win rate53.0%
Peak rank38
Distinct opponents105
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1562 #1,594 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Taka3884947737256.2%
Jeffry3127515312255.6%
Lau2927014512553.7%
Lei Fei312101238758.6%
Brad301891117858.7%
Jean27148767251.4%
Akira27119655454.6%
Goh2987533460.9%
Jacky26114736.4%
Lion2674357.1%
Kage2641325.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

812 of 978 rounds counted

8.7 inputs a second (523 a minute) this season. Faster than 83% of the 4,069 regulars with enough rounds counted to compare.

By character played

Lei Fei8.8529195
Lau8.6514110
Taka9.1548120
Jeffry7.9473101
Brad9.053865
Akira9.154769
Goh8.550964
Jean9.053866
Jacky8.047814
Lion9.15468

By opponent's character

Akira9.0541119
Aoi8.2492100
Sarah8.651883
Wolf8.852563
Jacky8.852770
Jean8.751951
Lion9.254933
Goh8.852848
Jeffry8.752446
Kage8.953237
Pai9.356026
Shun8.853031
Vanessa8.550812
Brad8.148525
Lau8.852824
El Blaze8.752515
Eileen9.355612
Taka8.35009
Dural8.75203
Lei Fei7.04225

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira33221166.7%+8.6
Aoi27171063.0%+8.8
Sarah2171433.3%-22.6
Wolf2012860.0%+0.8
Jacky1991047.4%-9.8
Jean1511473.3%+20.1
Lion1510566.7%+13.9
Goh145935.7%-20.7
Jeffry117463.6%+7.0
Kage116554.5%+0.2
Pai106460.0%+12.3
Shun93633.3%-22.4
Vanessa96366.7%+13.0
Brad73442.9%-10.6
Lau61516.7%-32.4
El Blaze43175.0%+16.7
Eileen32166.7%+9.5
Taka21150.0%+4.8
Dural1010.0%-54.5
Lei Fei110100.0%+29.2

0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence34191555.9%-0.4
Breakable Half Fence31171454.8%-1.5
Rectangle29161355.2%-1.4
Octagon23131056.5%+0.6
Single Wall23121152.2%+0.7
Open2214863.6%+9.7
Full Fence1913668.4%+10.3
Half Fence1951426.3%-30.7
Low Fence1410471.4%+20.8
Full Fence and Open96366.7%+9.8

0 of 2 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 2 questions at once; about 0.1 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls15553.5%56.3%-2.8
No walls5961.0%52.8%+8.2

Walls against open: -11.0 points (95% range -26.0 to +4.1), p 0.153 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

Wonda15426 (Rank 27)2026/10/1831233.3%
たわばTAWABA (Rank 27)2026/09/1743175.0%
鳩男 (Rank 31)2026/09/1472528.6%
Takii (Rank 36)2026/09/1431233.3%
エルモchYT★プなれ★ (Rank 29)2026/09/1352340.0%
B.S.R-JP (Rank 26)2026/09/0632166.7%
be-shedded (Rank 29)2026/09/0675271.4%
マハリータまるこ (Rank 39)2026/09/0531233.3%
ま~く (Rank 31)2026/08/3143175.0%
ペケ壱 (Rank 30)2026/08/31550100.0%
SHUSHUSHU (Rank 28)2026/08/3141325.0%
楽天アキラ (Rank 28)2026/08/3154180.0%
CELIS (Rank 27)2026/08/3076185.7%
タイヨウ (Rank 30)2026/08/3031233.3%
allgonnaworkout (Rank 29)2026/08/3052340.0%
前野朋哉。 (Rank 29)2026/08/2232166.7%
太鼓の別人@夏Bonus無し (Rank 31)2026/08/1741325.0%
syounai (Rank 30)2026/07/2732166.7%
アベル (Rank 29)2026/07/1031233.3%
けいすけ新宿 (Rank 31)2026/07/1075271.4%
いかちゃPC (Rank 30)2026/06/2731233.3%
さいたま梅澤/T.Umezawa (Rank 30)2026/06/1486275.0%
フライングソーセージ (Rank 26)2026/06/0643175.0%
moksa (Rank 27)2026/05/0732166.7%
suzunari0823 (Rank 30)2026/03/2852340.0%

Round openings

Every character

guardG into throw escape343.6%
backdash into evade down333.5%
Kosoushou46P into forward dash222.3%
backdash into Toushou66P171.8%
backdash into throwP+G151.6%
backdash into throw escape151.6%
Rimon Chouchu66P131.4%
guardG131.4%
kickK121.3%
Ducking6P+K+G into Crush Knee KickK+G111.2%
backdash into Kaisei Tento1P+K111.2%
forward dash into Jouho Touken6P111.2%
punchP into Sayu ShoukenPP111.2%
Dantai4K101.1%
Overblow Shoulder66P+K into Middle Hell Stab6P+K101.1%

357 further openings account for the other 705 rounds.

Counted from 228 of the 238 matches played. The rest were not pulled for openings.

Lei Fei

Career
123–87 · 58.6%
This season
46 matches · 50.0%
Peak rank
31

First hit in 53.3% of 195 rounds. Won 54.8% of the rounds they struck first, 45.0% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Toushou66P178.7%
backdash into Kaisei Tento1P+K115.6%
punchP into Sayu ShoukenPP115.6%
Dantai4K105.1%
backdash into Toukyaku66K94.6%
Chutenhou3P into down-forward, forward punch+kick+guard36P+K+G84.1%
Chutenhou3P into offensive move63.1%
Kochouheki (Deflect)236P+K63.1%
Rigoutai6K63.1%
backdash into Niki Bunkyaku9K63.1%
Sayu ShoukenPP into Renkan MahosuiPPP52.6%
SokutankyakuK+G into Shishi DaichoukouK+GP42.0%
backdash into Kakushu Suigeki6P42.0%
backdash into evade down42.0%
backdash into crouch dash forward31.5%

63 further openings account for the other 85 rounds.

Lau

Career
145–125 · 53.7%
This season
39 matches · 64.1%
Peak rank
29

First hit in 55.9% of 161 rounds. Won 57.8% of the rounds they struck first, 52.1% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Kosoushou46P into forward dash2213.6%
guardG into throw escape1811.1%
backdash into evade down95.6%
backdash into Sako Soushou4P+K74.3%
Gako Choushitsu6K63.7%
crouch into Senchutai3K63.7%
backdash into throw escape53.1%
backward movement into Kosoushou46P53.1%
Touku Kosenkyaku9K into forward movement42.5%
backdash into Risensou46P+K42.5%
Chugeki6P into Hou'ou Soushou6PP31.9%
Kensou4P into forward dash31.9%
Kosoushou46P into forward movement31.9%
Senchutai3K into guardG31.9%
backdash into Kosoushou46P31.9%

46 further openings account for the other 61 rounds.

Jeffry

Career
153–122 · 55.6%
This season
32 matches · 71.9%
Peak rank
31

First hit in 63.1% of 130 rounds. Won 67.1% of the rounds they struck first, 45.8% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Overblow Shoulder66P+K into Middle Hell Stab6P+K107.7%
Hell Dunk Elbow2P+K96.9%
backdash into Kenka Hook46P86.2%
Middle Hell Stab6P+K75.4%
backdash into evade down64.6%
punchP into Double KnucklePP64.6%
backdash into Side Kick3K53.9%
backdash into Megaton Knuckle43P+K43.1%
forward dash into Middle Hell Stab6P+K43.1%
Torpedo Head Butt4P+K32.3%
guardG32.3%
Elbow Butt6P21.5%
Side Kick3K21.5%
Side Kick3K into guardG21.5%
Sunlit Body Upper3P+K21.5%

48 further openings account for the other 57 rounds.

Taka

Career
477–372 · 56.2%
This season
35 matches · 42.9%
Peak rank
38

First hit in 45.2% of 115 rounds. Won 46.1% of the rounds they struck first, 55.6% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

kickK108.7%
backdash into Kachi'age33P+K76.1%
Sokubi Otoshi41236P65.2%
Hiji'ate6P54.3%
backdash into Aka'oni MidaremageP+K43.5%
backdash into evade down43.5%
forward dash into Hiji'ate6P43.5%
forward movement into kickK43.5%
guardG into throw escape43.5%
Ao'oni Midaremage214P+K32.6%
backdash into Kirikabu Kudaki1P+K32.6%
evade down into Kachi'age33P+K32.6%
Morotezuki66P into Morote Tsuppari66PP21.7%
Tsuppari 2PP into Tsuppari 3PPP21.7%
Tsuppari 3PPP into Tsuppari 4PPPP21.7%

41 further openings account for the other 52 rounds.

Counted from 28 of the 35 matches played. The rest were not pulled for openings.

Brad

Career
111–78 · 58.7%
This season
28 matches · 53.6%
Peak rank
30

First hit in 42.9% of 105 rounds. Won 57.8% of the rounds they struck first, 46.7% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Ducking6P+K+G into Crush Knee KickK+G1110.5%
Sharp Shoot1P76.7%
backdash into throwP+G65.7%
backdash into Ten Kao6K54.8%
Dtee Sawk Dtrohng4P+K43.8%
Jolt Upper3P into Jolt Upper~Spin Kick3PK43.8%
Middle Spin Kick66K into Ten Kao6K43.8%
Sway Back4P+K+G into Mighty Knee UpperK43.8%
Jolt Upper3P into Jolt Double Shot3PP+K32.9%
backdash into Ducking6P+K+G32.9%
backdash into evade down32.9%
backdash into throw escape32.9%
forward dash into Ten Kao6K32.9%
forward movement into Combination LowPPK32.9%
Elbow Hook6P into Elbow Hook~Screw High Kick6PK21.9%

34 further openings account for the other 40 rounds.

Counted from 25 of the 28 matches played. The rest were not pulled for openings.

Akira

Career
65–54 · 54.6%
This season
18 matches · 44.4%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Rimon Chouchu66P1316.7%
forward dash into Jouho Touken6P1114.1%
forward dash into forward punch+kick6P+K79.0%
Jouho Senshou46P into forward dash45.1%
Rimon Chouchu66P into Jouho Touken6P33.9%
backdash into evade down33.9%
forward dash into Rimon Chouchu66P33.9%
forward dash into Senzankou66P+K33.9%
guardG33.9%
Jouho Touken6P22.6%
Senzankou66P+K into forward punch+kick6P+K22.6%
backdash into Jouho Senshou46P22.6%
backdash into Koboku214P22.6%
backdash into guardG22.6%
Chouyoushu1P into guardG11.3%

17 further openings account for the other 17 rounds.

Jean

Career
76–72 · 51.4%
This season
16 matches · 56.2%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Gyaku Seikenzuki66P into Yoko'enpi6P812.1%
Kake'uchi46P into Kake'uchi~Maekeri'age46PK57.6%
backdash into Doumawashi Kaitengeri46K+G46.1%
backdash into Yoko'enpi6P46.1%
forward dash into Yoko'enpi~Uchishutou6PP46.1%
Harai'uke (Deflect)4P+K+G into Chinshin Seichuken4PP34.5%
Shutoukiri4P into Chinshin Seichuken4PP34.5%
Gyaku Seikenzuki66P23.0%
Yoko'enpi6P into Yoko'enpi~Uchishutou6PP23.0%
backdash into Konohana Sakuya43P+K23.0%
Chudan Mawashigeri3K into Chudan~Joudan Mawashigeri3KK11.5%
Doumawashi Kaitengeri46K+G11.5%
Gyaku Seikenzuki66P into punchP11.5%
Harai'uke (Deflect)4P+K+G into KounirenPP11.5%
Kake'uchi46P into forward movement11.5%

24 further openings account for the other 24 rounds.

Goh

Career
53–34 · 60.9%
This season
17 matches · 64.7%
Peak rank
29

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Karura4P+K1015.6%
Soukyu46P into forward dash57.8%
Tsukikage6K57.8%
Soukyu46P into forward movement34.7%
backdash into throwP+G34.7%
guardG into throw escape34.7%
backdash into evade down23.1%
backdash into guardG23.1%
crouch into Ni'oudaoshi3K+G23.1%
evade up into Kirin33P23.1%
forward dash into forward movement23.1%
Hiji'ate6P into forward dash11.6%
Kirin33P11.6%
Kyousengeri46K11.6%
Maegeri3K into Batousatsu3KP11.6%

21 further openings account for the other 21 rounds.

Jacky

Career
4–7 · 36.4%
This season
3 matches · 0.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Spin Heel Sword4K+G214.3%
guardG into throw escape214.3%
Groin Kick6K+G17.1%
High Angle Upper Kick6K into forward dash17.1%
Jab StraightPP into Jab Double StraightPPP17.1%
Middle Smash6P17.1%
Middle Spin Kick46K+G17.1%
Slant Back Knuckle1P into Rage Kick1PK17.1%
backdash into High Angle Upper Kick6K17.1%
backdash into Long Stride Back Knuckle4P+K17.1%
backdash into evade down17.1%
guardG17.1%

Lion

Career
4–3 · 57.1%
This season
2 matches · 100.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

In'you4P into Ni In'you4PP225.0%
forward movement into punchP225.0%
Juchou Senshou8P+K112.5%
Ryusei Renkoushu46P+KP into Rensansui Banchu46P+KPP112.5%
backdash into Touku Rigou Bantaitetsu46K+G112.5%
backward movement into Tougekisui1P112.5%

Kage

Career
1–3 · 25.0%
This season
2 matches · 50.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Rasen4P into kickK116.7%
ResshouPP into SandangekiPPP116.7%
backdash into Engetsugeri9K+G116.7%
backdash into Gen'you4K+G116.7%
backdash into Rasen Urageri4PK116.7%
down-back kick+guard1K+G into Gen'you4K+G116.7%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).

Tests behind each character's list

  • Lei Fei: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)
  • Taka: not tested (too few rounds)
  • Brad: not tested (too few rounds)
  • Akira: not tested (too few rounds)
  • Jean: not tested (too few rounds)
  • Goh: not tested (too few rounds)
  • Jacky: not tested (too few rounds)
  • Lion: not tested (too few rounds)
  • Kage: not tested (too few rounds)