Virtua Fighter 5 REVO · v1.10 · Region: South America
JAYABOX
Characters played — VF5's own record
| Kage | 31 | 649 | 352 | 297 | 54.2% |
|---|---|---|---|---|---|
| Brad | 30 | 368 | 211 | 157 | 57.3% |
| Lei Fei | 27 | 311 | 184 | 127 | 59.2% |
| Lion | 30 | 262 | 189 | 73 | 72.1% |
| Jeffry | 29 | 209 | 131 | 78 | 62.7% |
| Lau | 27 | 103 | 77 | 26 | 74.8% |
| Jacky | 22 | 62 | 39 | 23 | 62.9% |
| Sarah | 25 | 61 | 47 | 14 | 77.0% |
| Goh | 21 | 31 | 23 | 8 | 74.2% |
| Pai | 24 | 25 | 23 | 2 | 92.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Akira | 69 | 44 | 25 | 63.8% | +4.0 |
|---|---|---|---|---|---|
| Wolf | 49 | 32 | 17 | 65.3% | +2.9 |
| Jacky | 40 | 22 | 18 | 55.0% | -0.7 |
| Vanessa | 35 | 18 | 17 | 51.4% | -2.5 |
| Jean | 21 | 14 | 7 | 66.7% | +15.0 |
| Shun | 16 | 9 | 7 | 56.2% | -3.3 |
| Lei Fei | 15 | 6 | 9 | 40.0% | -8.1 |
| Aoi | 14 | 10 | 4 | 71.4% | +17.2 |
| Jeffry | 13 | 6 | 7 | 46.1% | -9.6 |
| Brad | 10 | 6 | 4 | 60.0% | -3.1 |
| Pai | 10 | 4 | 6 | 40.0% | -12.6 |
| Goh | 8 | 4 | 4 | 50.0% | -8.6 |
| Sarah | 8 | 6 | 2 | 75.0% | +16.4 |
| El Blaze | 7 | 1 | 6 | 14.3% | -41.1 |
| Kage | 7 | 2 | 5 | 28.6% | -26.1 |
| Lau | 7 | 4 | 3 | 57.1% | -2.6 |
| Dural | 5 | 3 | 2 | 60.0% | +15.2 |
| Taka | 5 | 4 | 1 | 80.0% | +9.6 |
| Lion | 4 | 2 | 2 | 50.0% | -8.7 |
0 of 3 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 3 questions at once; about 0.2 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Full Fence | 45 | 29 | 16 | 64.4% | +6.6 |
|---|---|---|---|---|---|
| Breakable Half Fence | 40 | 27 | 13 | 67.5% | +15.0 |
| Rectangle | 37 | 19 | 18 | 51.4% | -5.1 |
| Breakable Full Fence | 36 | 18 | 18 | 50.0% | -8.2 |
| Single Wall | 35 | 14 | 21 | 40.0% | -16.3 |
| Open | 33 | 22 | 11 | 66.7% | +13.2 |
| Low Fence | 30 | 19 | 11 | 63.3% | +1.0 |
| Half Fence | 29 | 12 | 17 | 41.4% | -23.0 |
| Octagon | 29 | 17 | 12 | 58.6% | +0.0 |
| Full Fence and Open | 13 | 7 | 6 | 53.9% | -1.0 |
0 of 7 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 7 questions at once; about 0.4 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 216 | 56.5% | 57.6% | -1.2 |
| No walls | 98 | 56.1% | 57.0% | -0.9 |
Walls against open: -0.2 points (95% range -11.9 to +11.4), p 0.966 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| けいすけ新宿 (Rank 31) | 39 | 18 | 21 | 46.1% |
|---|---|---|---|---|
| μ (Rank 27) | 18 | 12 | 6 | 66.7% |
| calmknight[냠냠] (Rank 30) | 16 | 9 | 7 | 56.2% |
| maripon (Rank 30) | 12 | 9 | 3 | 75.0% |
| てーらい (Rank 32) | 12 | 4 | 8 | 33.3% |
| 준형이앨보적당히 (Rank 29) | 10 | 5 | 5 | 50.0% |
| Gun-Interceptor (Rank 27) | 9 | 4 | 5 | 44.4% |
| ぽん (Rank 24) | 9 | 5 | 4 | 55.6% |
| エルモchYT★プなれ★ (Rank 29) | 8 | 4 | 4 | 50.0% |
| しゅうまい (Rank 23) | 7 | 4 | 3 | 57.1% |
| a39611619 (Rank 21) | 6 | 6 | 0 | 100.0% |
| imhanzo (Rank 27) | 6 | 4 | 2 | 66.7% |
| jinjin (Rank 32) | 6 | 2 | 4 | 33.3% |
| kimxxxtt (Rank 23) | 6 | 3 | 3 | 50.0% |
| 究極無敵 (Rank 30) | 6 | 3 | 3 | 50.0% |
| gans.sk602 (Rank 31) | 5 | 4 | 1 | 80.0% |
| hahaha (Rank 28) | 5 | 3 | 2 | 60.0% |
| nekodiver2 (Rank 21) | 5 | 5 | 0 | 100.0% |
| okb@j>おーけーびー (Rank 31) | 5 | 3 | 2 | 60.0% |
| yuzu (Rank 28) | 5 | 4 | 1 | 80.0% |
| あーにぃ (Rank 28) | 5 | 4 | 1 | 80.0% |
| うをん (Rank 28) | 5 | 5 | 0 | 100.0% |
| ブルマ天国 (Rank 26) | 5 | 4 | 1 | 80.0% |
| Light (Rank 29) | 4 | 2 | 2 | 50.0% |
| 鳥系男子-チャコール- (Rank 29) | 4 | 2 | 2 | 50.0% |
Most played opponents, most recent first
| エルモchYT★プなれ★ (Rank 29) | 2026/09/13 | 8 | 4 | 4 | 50.0% |
|---|---|---|---|---|---|
| jinjin (Rank 32) | 2026/09/13 | 6 | 2 | 4 | 33.3% |
| calmknight[냠냠] (Rank 30) | 2026/09/12 | 16 | 9 | 7 | 56.2% |
| hahaha (Rank 28) | 2026/09/08 | 5 | 3 | 2 | 60.0% |
| kimxxxtt (Rank 23) | 2026/09/02 | 6 | 3 | 3 | 50.0% |
| Gun-Interceptor (Rank 27) | 2026/08/30 | 9 | 4 | 5 | 44.4% |
| nekodiver2 (Rank 21) | 2026/08/30 | 5 | 5 | 0 | 100.0% |
| okb@j>おーけーびー (Rank 31) | 2026/08/21 | 5 | 3 | 2 | 60.0% |
| μ (Rank 27) | 2026/08/21 | 18 | 12 | 6 | 66.7% |
| Light (Rank 29) | 2026/08/02 | 4 | 2 | 2 | 50.0% |
| てーらい (Rank 32) | 2026/07/31 | 12 | 4 | 8 | 33.3% |
| しゅうまい (Rank 23) | 2026/07/26 | 7 | 4 | 3 | 57.1% |
| gans.sk602 (Rank 31) | 2026/07/24 | 5 | 4 | 1 | 80.0% |
| 鳥系男子-チャコール- (Rank 29) | 2026/07/23 | 4 | 2 | 2 | 50.0% |
| けいすけ新宿 (Rank 31) | 2026/07/17 | 39 | 18 | 21 | 46.1% |
| maripon (Rank 30) | 2026/07/16 | 12 | 9 | 3 | 75.0% |
| ブルマ天国 (Rank 26) | 2026/07/14 | 5 | 4 | 1 | 80.0% |
| 준형이앨보적당히 (Rank 29) | 2026/06/21 | 10 | 5 | 5 | 50.0% |
| ぽん (Rank 24) | 2026/06/20 | 9 | 5 | 4 | 55.6% |
| imhanzo (Rank 27) | 2026/06/19 | 6 | 4 | 2 | 66.7% |
| a39611619 (Rank 21) | 2026/05/27 | 6 | 6 | 0 | 100.0% |
| yuzu (Rank 28) | 2026/05/12 | 5 | 4 | 1 | 80.0% |
| あーにぃ (Rank 28) | 2026/05/06 | 5 | 4 | 1 | 80.0% |
| 究極無敵 (Rank 30) | 2026/05/06 | 6 | 3 | 3 | 50.0% |
| うをん (Rank 28) | 2026/05/05 | 5 | 5 | 0 | 100.0% |
Round openings
Every character
| backdash into evade down | 308 | 22.1% |
|---|---|---|
| Elbow Hook6P | 92 | 6.6% |
| forward dash into guardG | 80 | 5.7% |
| Ryu'eikyaku66K | 60 | 4.3% |
| Hiji'uchi6P | 58 | 4.2% |
| punchP | 50 | 3.6% |
| Middle Spin Kick66K | 39 | 2.8% |
| backdash into evade up | 37 | 2.6% |
| punchP into Jab~High KickPK | 24 | 1.7% |
| Elbow Butt6P | 20 | 1.4% |
| backdash into Rasen4P | 20 | 1.4% |
| Chugeki6P | 19 | 1.4% |
| Sharp Shoot1P | 17 | 1.2% |
| backdash into crouch | 17 | 1.2% |
| punchP into Double KnucklePP | 17 | 1.2% |
219 further openings account for the other 538 rounds.
Counted from 342 of the 343 matches played. The rest were not pulled for openings.
Kage
| backdash into evade down | 147 | 29.0% |
|---|---|---|
| Ryu'eikyaku66K | 60 | 11.8% |
| Hiji'uchi6P | 58 | 11.4% |
| backdash into Rasen4P | 20 | 3.9% |
| backdash into evade up | 20 | 3.9% |
| punchP | 17 | 3.4% |
| forward dash into guardG | 12 | 2.4% |
| backdash into Engetsugeri9K+G | 10 | 2.0% |
| Jizuridan2P | 9 | 1.8% |
| Rasen4P | 9 | 1.8% |
| backward movement into evade down | 9 | 1.8% |
| backdash | 8 | 1.6% |
| punchP into ResshouPP | 7 | 1.4% |
| Rasen4P into Rasen Urageri4PK | 6 | 1.2% |
| ResshouPP into SandangekiPPP | 6 | 1.2% |
63 further openings account for the other 109 rounds.
Counted from 121 of the 122 matches played. The rest were not pulled for openings.
Brad
| Elbow Hook6P | 92 | 22.2% |
|---|---|---|
| backdash into evade down | 58 | 14.0% |
| Middle Spin Kick66K | 39 | 9.4% |
| punchP into Jab~High KickPK | 24 | 5.8% |
| punchP | 22 | 5.3% |
| forward dash into guardG | 20 | 4.8% |
| Sharp Shoot1P | 17 | 4.1% |
| backdash into evade up | 12 | 2.9% |
| Sway Back4P+K+G into Mighty Knee UpperK | 7 | 1.7% |
| backdash into crouch | 7 | 1.7% |
| Ducking6P+K+G into Crush Knee KickK+G | 6 | 1.4% |
| Sit Jab2P | 5 | 1.2% |
| Sway Back4P+K+G into punchP | 5 | 1.2% |
| backdash into Stop Kick4K | 5 | 1.2% |
| punchP into Jab StraightPP | 5 | 1.2% |
53 further openings account for the other 91 rounds.
Jeffry
| backdash into evade down | 39 | 18.5% |
|---|---|---|
| forward dash into guardG | 25 | 11.8% |
| Elbow Butt6P | 20 | 9.5% |
| punchP into Double KnucklePP | 17 | 8.1% |
| Hammer Slide1P | 9 | 4.3% |
| Hammer Slide1P into Grizzly Hammer1PP | 9 | 4.3% |
| Low Knuckle2P | 8 | 3.8% |
| backdash into crouch | 7 | 3.3% |
| crouch into Low Knuckle2P | 6 | 2.8% |
| Dash Elbow66P | 4 | 1.9% |
| backdash into Rising Hammer43PP | 4 | 1.9% |
| punchP | 4 | 1.9% |
| Double KnucklePP into Double Knuckle~UpperPPP | 3 | 1.4% |
| backdash into Side Kick3K | 3 | 1.4% |
| backdash into Tsunami Beat3K+G | 3 | 1.4% |
39 further openings account for the other 50 rounds.
Lau
| Chugeki6P | 19 | 20.9% |
|---|---|---|
| forward dash into guardG | 14 | 15.4% |
| backdash into evade down | 12 | 13.2% |
| Fukko Kensou1P | 7 | 7.7% |
| RenshouPP into Renkanshou3PPP | 5 | 5.5% |
| guardG into evade down | 3 | 3.3% |
| crouch into down-back kick1K | 2 | 2.2% |
| down-back kick1K | 2 | 2.2% |
| forward dash into crouch | 2 | 2.2% |
| guardG into Renkanshou3PPP | 2 | 2.2% |
| Shakashou3P into punchP | 1 | 1.1% |
| Souchuken2P | 1 | 1.1% |
| backdash | 1 | 1.1% |
| backdash into Honshin Hekiken1P+K | 1 | 1.1% |
| backdash into Renkanshou3PPP | 1 | 1.1% |
18 further openings account for the other 18 rounds.
Lion
| Banchu6P | 14 | 18.9% |
|---|---|---|
| backdash into evade down | 13 | 17.6% |
| Juchou Senshou8P+K | 8 | 10.8% |
| backdash into Shicchi Soutai3K+G | 6 | 8.1% |
| punchP | 6 | 8.1% |
| forward dash into guardG | 5 | 6.8% |
| backdash into Dantai3K | 3 | 4.0% |
| Shicchi Soutai3K+G | 2 | 2.7% |
| backdash | 2 | 2.7% |
| forward movement into guardG | 2 | 2.7% |
| Katousui2P | 1 | 1.4% |
| Koushu RensuiPP into Renkan SenshouPPP | 1 | 1.4% |
| Ukoushin46P+K | 1 | 1.4% |
| Ukoushin46P+K into Ryusei Renkoushu46P+KP | 1 | 1.4% |
| backdash into Fujintai1K+G | 1 | 1.4% |
8 further openings account for the other 8 rounds.
Sarah
| backdash into evade down | 17 | 46.0% |
|---|---|---|
| Rising Elbow6P | 10 | 27.0% |
| Hide Side Kick (Deflect)P+K | 1 | 2.7% |
| Jackknife Kick3K | 1 | 2.7% |
| Stiletto66K | 1 | 2.7% |
| backdash into Low Spin Kick3K+G | 1 | 2.7% |
| backdash into Rising Elbow6P | 1 | 2.7% |
| forward dash into Switch Kick4K | 1 | 2.7% |
| forward dash into evade up | 1 | 2.7% |
| forward dash into guardG | 1 | 2.7% |
| guardG | 1 | 2.7% |
| punchP | 1 | 2.7% |
Pai
| backdash into evade down | 7 | 25.0% |
|---|---|---|
| Soukasui3P | 4 | 14.3% |
| Souka Rensui3PP into Souka Raigekishou3PPP | 2 | 7.1% |
| Soukasui3P into Souka Rensui3PP | 2 | 7.1% |
| forward dash into guardG | 2 | 7.1% |
| Honshin Soukyaku1K+G | 1 | 3.6% |
| Renken ToukyakuPPK into Renken ToukikyakuPPKK | 1 | 3.6% |
| Senchuken6P | 1 | 3.6% |
| Sensaitai2K into Renka Sentai2KK | 1 | 3.6% |
| backdash into Senkyaku Chushou3KP | 1 | 3.6% |
| backdash into Souka Raigekishou3PPP | 1 | 3.6% |
| crouch into Renka Sentai2KK | 1 | 3.6% |
| down-back kick1K into kickK | 1 | 3.6% |
| forward dash into Souanshou3P+K | 1 | 3.6% |
| forward dash into punchP | 1 | 3.6% |
1 further openings account for the other 1 rounds.
Goh
| backdash into evade down | 10 | 76.9% |
|---|---|---|
| backdash into Soukyu46P | 1 | 7.7% |
| backdash into Tsurane ShoudaPP | 1 | 7.7% |
| forward dash into guardG | 1 | 7.7% |
Jacky
| backdash into evade down | 4 | 30.8% |
|---|---|---|
| Dash Hammer Kick66K | 3 | 23.1% |
| Bil Jee6P+K | 2 | 15.4% |
| Middle Smash6P | 1 | 7.7% |
| backdash into Bil Jee6P+K | 1 | 7.7% |
| backdash into Slant Back Knuckle1P | 1 | 7.7% |
| guardG into evade down | 1 | 7.7% |
Lei Fei
| punchP into Sayu ShoukenPP | 2 | 28.6% |
|---|---|---|
| backdash into Kaisei Tento1P+K | 1 | 14.3% |
| backdash into Kakushu Suigeki6P | 1 | 14.3% |
| backdash into evade down | 1 | 14.3% |
| backdash into evade up | 1 | 14.3% |
| evade up | 1 | 14.3% |
