VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Kage

JAYABOX

  • Brad
  • Jeffry
  • Lau
  • Lion
  • Sarah
  • Pai
  • Goh
  • Jacky
  • Lei Fei
  • Taka
Career matches2,223
Career win rate61.3%
Round win rate54.6%
Peak rank31
Distinct opponents91
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1572 #1,528 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Kage3168837031853.8%
Brad3038922416557.6%
Lei Fei2731118412759.2%
Lion312711977472.7%
Jeffry2925815510360.1%
Lau27103772674.8%
Jacky2262392362.9%
Sarah2561471477.0%
Goh213123874.2%
Pai242523292.0%
Taka2624240100.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

1,359 of 1,508 rounds counted

6.3 inputs a second (380 a minute) this season. Faster than 26% of the 4,069 regulars with enough rounds counted to compare.

By character played

Kage6.3377507
Brad6.2371324
Jeffry6.2372254
Lau6.840891
Lion7.042182
Sarah6.438434
Pai6.438428
Goh6.539013
Jacky5.834713
Lei Fei6.23707
Taka6.53896

By opponent's character

Akira6.3380267
Jacky6.7399201
Wolf6.5391163
Vanessa6.1365125
Jean6.2375111
Shun6.538841
Jeffry6.136862
Lei Fei5.935556
Aoi6.840642
Pai6.237053
Goh6.237545
Brad6.237242
El Blaze5.935138
Sarah6.036335
Kage6.438417
Dural6.438621
Taka6.237320
Lion6.337920

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira71462564.8%+3.9
Jacky50292158.0%+1.3
Wolf49321765.3%+2.7
Vanessa35181751.4%-2.6
Jean2819967.9%+17.4
Shun169756.2%-3.3
Jeffry156940.0%-17.9
Lei Fei156940.0%-8.5
Aoi1410471.4%+17.0
Pai126650.0%-4.5
Goh115645.5%-15.0
Brad106460.0%-3.7
El Blaze92722.2%-37.1
Sarah86275.0%+16.2
Kage72528.6%-26.2
Lau74357.1%-2.8
Dural53260.0%+15.0
Taka54180.0%+9.5
Lion42250.0%-8.9

0 of 3 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 3 questions at once; about 0.2 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence49321765.3%+7.5
Breakable Half Fence43281565.1%+11.4
Rectangle41212051.2%-5.1
Single Wall41192246.3%-9.8
Breakable Full Fence38182047.4%-11.8
Octagon35211460.0%+0.1
Open35241168.6%+12.5
Low Fence30191163.3%+0.9
Half Fence29121741.4%-22.9
Full Fence and Open148657.1%+2.3

0 of 8 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 8 questions at once; about 0.4 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls23556.2%58.1%-1.9
No walls10658.5%57.9%+0.6

Walls against open: -2.5 points (95% range -13.6 to +8.7), p 0.663 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

hahaha (Rank 27)2026/10/16127558.3%
fwnd1396 (Rank 32)2026/10/1565183.3%
elf4sale (Rank 31)2026/10/0262433.3%
エルモchYT★プなれ★ (Rank 29)2026/09/1384450.0%
jinjin (Rank 32)2026/09/1362433.3%
calmknight[냠냠] (Rank 30)2026/09/12169756.2%
kimxxxtt (Rank 23)2026/09/0263350.0%
Gun-Interceptor (Rank 27)2026/08/3094544.4%
nekodiver2 (Rank 21)2026/08/30550100.0%
okb@j>おーけーびー (Rank 31)2026/08/2153260.0%
μ (Rank 27)2026/08/211812666.7%
てーらい (Rank 32)2026/07/31124833.3%
しゅうまい (Rank 23)2026/07/2674357.1%
gans.sk602 (Rank 31)2026/07/2454180.0%
けいすけ新宿 (Rank 31)2026/07/1739182146.1%
maripon (Rank 30)2026/07/16129375.0%
ブルマ天国 (Rank 26)2026/07/1454180.0%
준형이앨보적당히 (Rank 29)2026/06/21105550.0%
ぽん (Rank 24)2026/06/2095455.6%
imhanzo (Rank 27)2026/06/1964266.7%
a39611619 (Rank 21)2026/05/27660100.0%
yuzu (Rank 28)2026/05/1254180.0%
あーにぃ (Rank 28)2026/05/0654180.0%
究極無敵 (Rank 30)2026/05/0663350.0%
うをん (Rank 28)2026/05/05550100.0%

Round openings

Every character

backdash into evade down28519.9%
Elbow Hook6P936.5%
forward dash into guardG815.7%
Ryu'eikyaku66K604.2%
Hiji'uchi6P584.0%
punchP503.5%
Middle Spin Kick66K402.8%
backdash into evade up322.2%
punchP into Jab~High KickPK241.7%
backdash into Rasen4P231.6%
Elbow Butt6P211.5%
Chugeki6P191.3%
Banchu6P181.3%
Sharp Shoot1P181.3%
punchP into Double KnucklePP171.2%

238 further openings account for the other 595 rounds.

Counted from 352 of the 371 matches played. The rest were not pulled for openings.

Kage

Career
370–318 · 53.8%
This season
132 matches · 48.5%
Peak rank
31

First hit in 55.0% of 509 rounds. Won 50.7% of the rounds they struck first, 45.0% of the rounds they were struck first.

Significant Tells

  • In round 1: attacks straight away in 50.8% of rounds, against 34.1% in their other rounds.
  • Against Akira: backs off first in 66.5% of rounds, against 47.0% against everyone else.
  • In round 4 or later: opens with “backdash into evade down” in 32.9% of rounds, against 23.8% in their other rounds.
  • Against Akira: opens with “backdash into evade down” in 32.9% of rounds, against 23.4% against everyone else.

How is this tested?

backdash into evade down13526.4%
Ryu'eikyaku66K6011.7%
Hiji'uchi6P5811.3%
backdash into Rasen4P234.5%
backdash into evade up183.5%
punchP173.3%
forward dash into guardG132.5%
backdash into Engetsugeri9K+G101.9%
Jizuridan2P91.8%
Rasen4P91.8%
backward movement into evade down91.8%
backdash into Hiji'uchi6P81.6%
backdash into Nirenkyaku3KK81.6%
backdash71.4%
punchP into ResshouPP71.4%

66 further openings account for the other 121 rounds.

Counted from 122 of the 132 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Kage

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira17–12 · 59%3–2 · 60%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

10 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Brad

Career
224–165 · 57.6%
This season
106 matches · 50.9%
Peak rank
30

First hit in 53.8% of 420 rounds. Won 53.1% of the rounds they struck first, 52.6% of the rounds they were struck first.

Significant Tells

  • On Rectangle stages: attacks straight away in 81.5% of rounds, against 58.0% on the other stages.
  • Against Wolf: opens with “P punch” in 13.2% of rounds, against 3.4% against everyone else.
  • On Single Wall stages: opens with “6P Elbow Hook” in 48.9% of rounds, against 19.5% on the other stages.
  • After opening the round before with “6P Elbow Hook”: opens with “6P Elbow Hook” in 44.8% of rounds, against 17.1% after anything else.

How is this tested?

Elbow Hook6P9321.9%
backdash into evade down5011.8%
Middle Spin Kick66K409.4%
punchP into Jab~High KickPK245.7%
punchP225.2%
forward dash into guardG204.7%
Sharp Shoot1P184.2%
backdash into evade up102.4%
Sway Back4P+K+G into Mighty Knee UpperK92.1%
Ducking6P+K+G into Crush Knee KickK+G61.4%
Sit Jab2P51.2%
Sway Back4P+K+G into punchP51.2%
backdash into Stop Kick4K51.2%
backdash into Sway Back4P+K+G51.2%
backdash into crouch51.2%

60 further openings account for the other 107 rounds.

By stage type

Record against each character on walled and open stages, as Brad

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Wolf2–4 · 33%5–4 · 56%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Jeffry

Career
155–103 · 60.1%
This season
63 matches · 68.2%
Peak rank
29

First hit in 55.3% of 217 rounds. Won 70.8% of the rounds they struck first, 48.5% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down3917.9%
forward dash into guardG2511.5%
Elbow Butt6P219.6%
punchP into Double KnucklePP177.8%
Hammer Slide1P104.6%
Hammer Slide1P into Grizzly Hammer1PP104.6%
Low Knuckle2P83.7%
backdash into crouch62.8%
crouch into Low Knuckle2P62.8%
Dash Elbow66P41.8%
backdash into Rising Hammer43PP41.8%
backdash into Tsunami Beat3K+G41.8%
punchP41.8%
Double KnucklePP into Double Knuckle~UpperPPP31.4%
backdash into Elbow Butt6P31.4%

41 further openings account for the other 54 rounds.

Counted from 54 of the 63 matches played. The rest were not pulled for openings.

Lau

Career
77–26 · 74.8%
This season
23 matches · 73.9%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Chugeki6P1920.9%
forward dash into guardG1415.4%
backdash into evade down1011.0%
Fukko Kensou1P77.7%
RenshouPP into Renkanshou3PPP55.5%
guardG into evade down33.3%
backdash into Renkanshou3PPP22.2%
backdash into Sako Soushou4P+K22.2%
crouch into down-back kick1K22.2%
down-back kick1K22.2%
forward dash into crouch22.2%
guardG into Renkanshou3PPP22.2%
Shakashou3P into punchP11.1%
Souchuken2P11.1%
backdash into Chisoutai2K+G11.1%

18 further openings account for the other 18 rounds.

Lion

Career
197–74 · 72.7%
This season
20 matches · 75.0%
Peak rank
31

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Banchu6P1821.2%
backdash into evade down1416.5%
Juchou Senshou8P+K89.4%
backdash into Shicchi Soutai3K+G67.1%
punchP67.1%
forward dash into guardG55.9%
backdash into Dantai3K44.7%
Shicchi Soutai3K+G22.4%
Ukoushin46P+K22.4%
forward movement into guardG22.4%
punchP into Koushu RensuiPP22.4%
Katousui2P11.2%
Koushu RensuiPP into Renkan SenshouPPP11.2%
Ukoushin46P+K into Ryusei Renkoushu46P+KP11.2%
backdash11.2%

12 further openings account for the other 12 rounds.

Sarah

Career
47–14 · 77.0%
This season
9 matches · 77.8%
Peak rank
25

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down1643.2%
Rising Elbow6P1027.0%
backdash into Rising Elbow6P25.4%
Hide Side Kick (Deflect)P+K12.7%
Jackknife Kick3K12.7%
Stiletto66K12.7%
backdash into Low Spin Kick3K+G12.7%
forward dash into Switch Kick4K12.7%
forward dash into evade up12.7%
forward dash into guardG12.7%
guardG12.7%
punchP12.7%

Pai

Career
23–2 · 92.0%
This season
8 matches · 100.0%
Peak rank
24

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down725.0%
Soukasui3P414.3%
Souka Rensui3PP into Souka Raigekishou3PPP27.1%
Soukasui3P into Souka Rensui3PP27.1%
forward dash into guardG27.1%
Honshin Soukyaku1K+G13.6%
Renken ToukyakuPPK into Renken ToukikyakuPPKK13.6%
Senchuken6P13.6%
Sensaitai2K into Renka Sentai2KK13.6%
backdash into Senkyaku Chushou3KP13.6%
backdash into Souka Raigekishou3PPP13.6%
crouch into Renka Sentai2KK13.6%
down-back kick1K into kickK13.6%
forward dash into Souanshou3P+K13.6%
forward dash into punchP13.6%

1 further openings account for the other 1 rounds.

Goh

Career
23–8 · 74.2%
This season
3 matches · 33.3%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down969.2%
backdash into Batousatsu3KP17.7%
backdash into Soukyu46P17.7%
backdash into Tsurane ShoudaPP17.7%
forward dash into guardG17.7%

Jacky

Career
39–23 · 62.9%
This season
3 matches · 66.7%
Peak rank
22

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down430.8%
Dash Hammer Kick66K323.1%
Bil Jee6P+K215.4%
Middle Smash6P17.7%
backdash into Bil Jee6P+K17.7%
backdash into Slant Back Knuckle1P17.7%
guardG into evade down17.7%

Lei Fei

Career
184–127 · 59.2%
This season
2 matches · 100.0%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

punchP into Sayu ShoukenPP228.6%
backdash into Kaisei Tento1P+K114.3%
backdash into Kakushu Suigeki6P114.3%
backdash into evade down114.3%
backdash into evade up114.3%
evade up114.3%

Taka

Career
24–0 · 100.0%
This season
2 matches · 100.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Kachi'age33P+K350.0%
Hiji'ate6P116.7%
Kirikabu Kudaki1P+K into evade down116.7%
guardG116.7%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (30 here; about 1.5 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Kage: 4 of 15 tests hold up
  • Brad: 4 of 15 tests hold up
  • Jeffry: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • Lion: not tested (too few rounds)
  • Sarah: not tested (too few rounds)
  • Pai: not tested (too few rounds)
  • Goh: not tested (too few rounds)
  • Jacky: not tested (too few rounds)
  • Lei Fei: not tested (too few rounds)
  • Taka: not tested (too few rounds)