Virtua Fighter 5 REVO · v1.10 · Region: South America
Elo rating
Overall, and on each character played 10+ times1572 #1,528 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Kage | 31 | 688 | 370 | 318 | 53.8% |
|---|---|---|---|---|---|
| Brad | 30 | 389 | 224 | 165 | 57.6% |
| Lei Fei | 27 | 311 | 184 | 127 | 59.2% |
| Lion | 31 | 271 | 197 | 74 | 72.7% |
| Jeffry | 29 | 258 | 155 | 103 | 60.1% |
| Lau | 27 | 103 | 77 | 26 | 74.8% |
| Jacky | 22 | 62 | 39 | 23 | 62.9% |
| Sarah | 25 | 61 | 47 | 14 | 77.0% |
| Goh | 21 | 31 | 23 | 8 | 74.2% |
| Pai | 24 | 25 | 23 | 2 | 92.0% |
| Taka | 26 | 24 | 24 | 0 | 100.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
1,359 of 1,508 rounds counted6.3 inputs a second (380 a minute) this season. Faster than 26% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Kage | 6.3 | 377 | 507 |
|---|---|---|---|
| Brad | 6.2 | 371 | 324 |
| Jeffry | 6.2 | 372 | 254 |
| Lau | 6.8 | 408 | 91 |
| Lion | 7.0 | 421 | 82 |
| Sarah | 6.4 | 384 | 34 |
| Pai | 6.4 | 384 | 28 |
| Goh | 6.5 | 390 | 13 |
| Jacky | 5.8 | 347 | 13 |
| Lei Fei | 6.2 | 370 | 7 |
| Taka | 6.5 | 389 | 6 |
By opponent's character
| Akira | 6.3 | 380 | 267 |
|---|---|---|---|
| Jacky | 6.7 | 399 | 201 |
| Wolf | 6.5 | 391 | 163 |
| Vanessa | 6.1 | 365 | 125 |
| Jean | 6.2 | 375 | 111 |
| Shun | 6.5 | 388 | 41 |
| Jeffry | 6.1 | 368 | 62 |
| Lei Fei | 5.9 | 355 | 56 |
| Aoi | 6.8 | 406 | 42 |
| Pai | 6.2 | 370 | 53 |
| Goh | 6.2 | 375 | 45 |
| Brad | 6.2 | 372 | 42 |
| El Blaze | 5.9 | 351 | 38 |
| Sarah | 6.0 | 363 | 35 |
| Kage | 6.4 | 384 | 17 |
| Dural | 6.4 | 386 | 21 |
| Taka | 6.2 | 373 | 20 |
| Lion | 6.3 | 379 | 20 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 71 | 46 | 25 | 64.8% | +3.9 |
|---|---|---|---|---|---|
| Jacky | 50 | 29 | 21 | 58.0% | +1.3 |
| Wolf | 49 | 32 | 17 | 65.3% | +2.7 |
| Vanessa | 35 | 18 | 17 | 51.4% | -2.6 |
| Jean | 28 | 19 | 9 | 67.9% | +17.4 |
| Shun | 16 | 9 | 7 | 56.2% | -3.3 |
| Jeffry | 15 | 6 | 9 | 40.0% | -17.9 |
| Lei Fei | 15 | 6 | 9 | 40.0% | -8.5 |
| Aoi | 14 | 10 | 4 | 71.4% | +17.0 |
| Pai | 12 | 6 | 6 | 50.0% | -4.5 |
| Goh | 11 | 5 | 6 | 45.5% | -15.0 |
| Brad | 10 | 6 | 4 | 60.0% | -3.7 |
| El Blaze | 9 | 2 | 7 | 22.2% | -37.1 |
| Sarah | 8 | 6 | 2 | 75.0% | +16.2 |
| Kage | 7 | 2 | 5 | 28.6% | -26.2 |
| Lau | 7 | 4 | 3 | 57.1% | -2.8 |
| Dural | 5 | 3 | 2 | 60.0% | +15.0 |
| Taka | 5 | 4 | 1 | 80.0% | +9.5 |
| Lion | 4 | 2 | 2 | 50.0% | -8.9 |
0 of 3 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 3 questions at once; about 0.2 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Full Fence | 49 | 32 | 17 | 65.3% | +7.5 |
|---|---|---|---|---|---|
| Breakable Half Fence | 43 | 28 | 15 | 65.1% | +11.4 |
| Rectangle | 41 | 21 | 20 | 51.2% | -5.1 |
| Single Wall | 41 | 19 | 22 | 46.3% | -9.8 |
| Breakable Full Fence | 38 | 18 | 20 | 47.4% | -11.8 |
| Octagon | 35 | 21 | 14 | 60.0% | +0.1 |
| Open | 35 | 24 | 11 | 68.6% | +12.5 |
| Low Fence | 30 | 19 | 11 | 63.3% | +0.9 |
| Half Fence | 29 | 12 | 17 | 41.4% | -22.9 |
| Full Fence and Open | 14 | 8 | 6 | 57.1% | +2.3 |
0 of 8 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 8 questions at once; about 0.4 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 235 | 56.2% | 58.1% | -1.9 |
| No walls | 106 | 58.5% | 57.9% | +0.6 |
Walls against open: -2.5 points (95% range -13.6 to +8.7), p 0.663 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| けいすけ新宿 (Rank 31) | 39 | 18 | 21 | 46.1% |
|---|---|---|---|---|
| μ (Rank 27) | 18 | 12 | 6 | 66.7% |
| calmknight[냠냠] (Rank 30) | 16 | 9 | 7 | 56.2% |
| hahaha (Rank 27) | 12 | 7 | 5 | 58.3% |
| maripon (Rank 30) | 12 | 9 | 3 | 75.0% |
| てーらい (Rank 32) | 12 | 4 | 8 | 33.3% |
| 준형이앨보적당히 (Rank 29) | 10 | 5 | 5 | 50.0% |
| Gun-Interceptor (Rank 27) | 9 | 4 | 5 | 44.4% |
| ぽん (Rank 24) | 9 | 5 | 4 | 55.6% |
| エルモchYT★プなれ★ (Rank 29) | 8 | 4 | 4 | 50.0% |
| しゅうまい (Rank 23) | 7 | 4 | 3 | 57.1% |
| a39611619 (Rank 21) | 6 | 6 | 0 | 100.0% |
| elf4sale (Rank 31) | 6 | 2 | 4 | 33.3% |
| fwnd1396 (Rank 32) | 6 | 5 | 1 | 83.3% |
| imhanzo (Rank 27) | 6 | 4 | 2 | 66.7% |
| jinjin (Rank 32) | 6 | 2 | 4 | 33.3% |
| kimxxxtt (Rank 23) | 6 | 3 | 3 | 50.0% |
| 究極無敵 (Rank 30) | 6 | 3 | 3 | 50.0% |
| gans.sk602 (Rank 31) | 5 | 4 | 1 | 80.0% |
| nekodiver2 (Rank 21) | 5 | 5 | 0 | 100.0% |
| okb@j>おーけーびー (Rank 31) | 5 | 3 | 2 | 60.0% |
| yuzu (Rank 28) | 5 | 4 | 1 | 80.0% |
| あーにぃ (Rank 28) | 5 | 4 | 1 | 80.0% |
| うをん (Rank 28) | 5 | 5 | 0 | 100.0% |
| ブルマ天国 (Rank 26) | 5 | 4 | 1 | 80.0% |
Most played opponents, most recent first
| hahaha (Rank 27) | 2026/10/16 | 12 | 7 | 5 | 58.3% |
|---|---|---|---|---|---|
| fwnd1396 (Rank 32) | 2026/10/15 | 6 | 5 | 1 | 83.3% |
| elf4sale (Rank 31) | 2026/10/02 | 6 | 2 | 4 | 33.3% |
| エルモchYT★プなれ★ (Rank 29) | 2026/09/13 | 8 | 4 | 4 | 50.0% |
| jinjin (Rank 32) | 2026/09/13 | 6 | 2 | 4 | 33.3% |
| calmknight[냠냠] (Rank 30) | 2026/09/12 | 16 | 9 | 7 | 56.2% |
| kimxxxtt (Rank 23) | 2026/09/02 | 6 | 3 | 3 | 50.0% |
| Gun-Interceptor (Rank 27) | 2026/08/30 | 9 | 4 | 5 | 44.4% |
| nekodiver2 (Rank 21) | 2026/08/30 | 5 | 5 | 0 | 100.0% |
| okb@j>おーけーびー (Rank 31) | 2026/08/21 | 5 | 3 | 2 | 60.0% |
| μ (Rank 27) | 2026/08/21 | 18 | 12 | 6 | 66.7% |
| てーらい (Rank 32) | 2026/07/31 | 12 | 4 | 8 | 33.3% |
| しゅうまい (Rank 23) | 2026/07/26 | 7 | 4 | 3 | 57.1% |
| gans.sk602 (Rank 31) | 2026/07/24 | 5 | 4 | 1 | 80.0% |
| けいすけ新宿 (Rank 31) | 2026/07/17 | 39 | 18 | 21 | 46.1% |
| maripon (Rank 30) | 2026/07/16 | 12 | 9 | 3 | 75.0% |
| ブルマ天国 (Rank 26) | 2026/07/14 | 5 | 4 | 1 | 80.0% |
| 준형이앨보적당히 (Rank 29) | 2026/06/21 | 10 | 5 | 5 | 50.0% |
| ぽん (Rank 24) | 2026/06/20 | 9 | 5 | 4 | 55.6% |
| imhanzo (Rank 27) | 2026/06/19 | 6 | 4 | 2 | 66.7% |
| a39611619 (Rank 21) | 2026/05/27 | 6 | 6 | 0 | 100.0% |
| yuzu (Rank 28) | 2026/05/12 | 5 | 4 | 1 | 80.0% |
| あーにぃ (Rank 28) | 2026/05/06 | 5 | 4 | 1 | 80.0% |
| 究極無敵 (Rank 30) | 2026/05/06 | 6 | 3 | 3 | 50.0% |
| うをん (Rank 28) | 2026/05/05 | 5 | 5 | 0 | 100.0% |
Round openings
Every character
| backdash into evade down | 285 | 19.9% |
|---|---|---|
| Elbow Hook6P | 93 | 6.5% |
| forward dash into guardG | 81 | 5.7% |
| Ryu'eikyaku66K | 60 | 4.2% |
| Hiji'uchi6P | 58 | 4.0% |
| punchP | 50 | 3.5% |
| Middle Spin Kick66K | 40 | 2.8% |
| backdash into evade up | 32 | 2.2% |
| punchP into Jab~High KickPK | 24 | 1.7% |
| backdash into Rasen4P | 23 | 1.6% |
| Elbow Butt6P | 21 | 1.5% |
| Chugeki6P | 19 | 1.3% |
| Banchu6P | 18 | 1.3% |
| Sharp Shoot1P | 18 | 1.3% |
| punchP into Double KnucklePP | 17 | 1.2% |
238 further openings account for the other 595 rounds.
Counted from 352 of the 371 matches played. The rest were not pulled for openings.
Kage
- Career
- 370–318 · 53.8%
- This season
- 132 matches · 48.5%
- Peak rank
- 31
First hit in 55.0% of 509 rounds. Won 50.7% of the rounds they struck first, 45.0% of the rounds they were struck first.
Significant Tells
- In round 1: attacks straight away in 50.8% of rounds, against 34.1% in their other rounds.
- Against Akira: backs off first in 66.5% of rounds, against 47.0% against everyone else.
- In round 4 or later: opens with “backdash into evade down” in 32.9% of rounds, against 23.8% in their other rounds.
- Against Akira: opens with “backdash into evade down” in 32.9% of rounds, against 23.4% against everyone else.
| backdash into evade down | 135 | 26.4% |
|---|---|---|
| Ryu'eikyaku66K | 60 | 11.7% |
| Hiji'uchi6P | 58 | 11.3% |
| backdash into Rasen4P | 23 | 4.5% |
| backdash into evade up | 18 | 3.5% |
| punchP | 17 | 3.3% |
| forward dash into guardG | 13 | 2.5% |
| backdash into Engetsugeri9K+G | 10 | 1.9% |
| Jizuridan2P | 9 | 1.8% |
| Rasen4P | 9 | 1.8% |
| backward movement into evade down | 9 | 1.8% |
| backdash into Hiji'uchi6P | 8 | 1.6% |
| backdash into Nirenkyaku3KK | 8 | 1.6% |
| backdash | 7 | 1.4% |
| punchP into ResshouPP | 7 | 1.4% |
66 further openings account for the other 121 rounds.
Counted from 122 of the 132 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Kage
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 17–12 · 59% | 3–2 · 60% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
10 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Brad
- Career
- 224–165 · 57.6%
- This season
- 106 matches · 50.9%
- Peak rank
- 30
First hit in 53.8% of 420 rounds. Won 53.1% of the rounds they struck first, 52.6% of the rounds they were struck first.
Significant Tells
- On Rectangle stages: attacks straight away in 81.5% of rounds, against 58.0% on the other stages.
- Against Wolf: opens with “P punch” in 13.2% of rounds, against 3.4% against everyone else.
- On Single Wall stages: opens with “6P Elbow Hook” in 48.9% of rounds, against 19.5% on the other stages.
- After opening the round before with “6P Elbow Hook”: opens with “6P Elbow Hook” in 44.8% of rounds, against 17.1% after anything else.
| Elbow Hook6P | 93 | 21.9% |
|---|---|---|
| backdash into evade down | 50 | 11.8% |
| Middle Spin Kick66K | 40 | 9.4% |
| punchP into Jab~High KickPK | 24 | 5.7% |
| punchP | 22 | 5.2% |
| forward dash into guardG | 20 | 4.7% |
| Sharp Shoot1P | 18 | 4.2% |
| backdash into evade up | 10 | 2.4% |
| Sway Back4P+K+G into Mighty Knee UpperK | 9 | 2.1% |
| Ducking6P+K+G into Crush Knee KickK+G | 6 | 1.4% |
| Sit Jab2P | 5 | 1.2% |
| Sway Back4P+K+G into punchP | 5 | 1.2% |
| backdash into Stop Kick4K | 5 | 1.2% |
| backdash into Sway Back4P+K+G | 5 | 1.2% |
| backdash into crouch | 5 | 1.2% |
60 further openings account for the other 107 rounds.
By stage type
Record against each character on walled and open stages, as Brad
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Wolf | 2–4 · 33% | 5–4 · 56% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Jeffry
- Career
- 155–103 · 60.1%
- This season
- 63 matches · 68.2%
- Peak rank
- 29
First hit in 55.3% of 217 rounds. Won 70.8% of the rounds they struck first, 48.5% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 39 | 17.9% |
|---|---|---|
| forward dash into guardG | 25 | 11.5% |
| Elbow Butt6P | 21 | 9.6% |
| punchP into Double KnucklePP | 17 | 7.8% |
| Hammer Slide1P | 10 | 4.6% |
| Hammer Slide1P into Grizzly Hammer1PP | 10 | 4.6% |
| Low Knuckle2P | 8 | 3.7% |
| backdash into crouch | 6 | 2.8% |
| crouch into Low Knuckle2P | 6 | 2.8% |
| Dash Elbow66P | 4 | 1.8% |
| backdash into Rising Hammer43PP | 4 | 1.8% |
| backdash into Tsunami Beat3K+G | 4 | 1.8% |
| punchP | 4 | 1.8% |
| Double KnucklePP into Double Knuckle~UpperPPP | 3 | 1.4% |
| backdash into Elbow Butt6P | 3 | 1.4% |
41 further openings account for the other 54 rounds.
Counted from 54 of the 63 matches played. The rest were not pulled for openings.
Lau
- Career
- 77–26 · 74.8%
- This season
- 23 matches · 73.9%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| Chugeki6P | 19 | 20.9% |
|---|---|---|
| forward dash into guardG | 14 | 15.4% |
| backdash into evade down | 10 | 11.0% |
| Fukko Kensou1P | 7 | 7.7% |
| RenshouPP into Renkanshou3PPP | 5 | 5.5% |
| guardG into evade down | 3 | 3.3% |
| backdash into Renkanshou3PPP | 2 | 2.2% |
| backdash into Sako Soushou4P+K | 2 | 2.2% |
| crouch into down-back kick1K | 2 | 2.2% |
| down-back kick1K | 2 | 2.2% |
| forward dash into crouch | 2 | 2.2% |
| guardG into Renkanshou3PPP | 2 | 2.2% |
| Shakashou3P into punchP | 1 | 1.1% |
| Souchuken2P | 1 | 1.1% |
| backdash into Chisoutai2K+G | 1 | 1.1% |
18 further openings account for the other 18 rounds.
Lion
- Career
- 197–74 · 72.7%
- This season
- 20 matches · 75.0%
- Peak rank
- 31
Significant Tells
Too few rounds to test opener patterns.
| Banchu6P | 18 | 21.2% |
|---|---|---|
| backdash into evade down | 14 | 16.5% |
| Juchou Senshou8P+K | 8 | 9.4% |
| backdash into Shicchi Soutai3K+G | 6 | 7.1% |
| punchP | 6 | 7.1% |
| forward dash into guardG | 5 | 5.9% |
| backdash into Dantai3K | 4 | 4.7% |
| Shicchi Soutai3K+G | 2 | 2.4% |
| Ukoushin46P+K | 2 | 2.4% |
| forward movement into guardG | 2 | 2.4% |
| punchP into Koushu RensuiPP | 2 | 2.4% |
| Katousui2P | 1 | 1.2% |
| Koushu RensuiPP into Renkan SenshouPPP | 1 | 1.2% |
| Ukoushin46P+K into Ryusei Renkoushu46P+KP | 1 | 1.2% |
| backdash | 1 | 1.2% |
12 further openings account for the other 12 rounds.
Sarah
- Career
- 47–14 · 77.0%
- This season
- 9 matches · 77.8%
- Peak rank
- 25
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 16 | 43.2% |
|---|---|---|
| Rising Elbow6P | 10 | 27.0% |
| backdash into Rising Elbow6P | 2 | 5.4% |
| Hide Side Kick (Deflect)P+K | 1 | 2.7% |
| Jackknife Kick3K | 1 | 2.7% |
| Stiletto66K | 1 | 2.7% |
| backdash into Low Spin Kick3K+G | 1 | 2.7% |
| forward dash into Switch Kick4K | 1 | 2.7% |
| forward dash into evade up | 1 | 2.7% |
| forward dash into guardG | 1 | 2.7% |
| guardG | 1 | 2.7% |
| punchP | 1 | 2.7% |
Pai
- Career
- 23–2 · 92.0%
- This season
- 8 matches · 100.0%
- Peak rank
- 24
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 7 | 25.0% |
|---|---|---|
| Soukasui3P | 4 | 14.3% |
| Souka Rensui3PP into Souka Raigekishou3PPP | 2 | 7.1% |
| Soukasui3P into Souka Rensui3PP | 2 | 7.1% |
| forward dash into guardG | 2 | 7.1% |
| Honshin Soukyaku1K+G | 1 | 3.6% |
| Renken ToukyakuPPK into Renken ToukikyakuPPKK | 1 | 3.6% |
| Senchuken6P | 1 | 3.6% |
| Sensaitai2K into Renka Sentai2KK | 1 | 3.6% |
| backdash into Senkyaku Chushou3KP | 1 | 3.6% |
| backdash into Souka Raigekishou3PPP | 1 | 3.6% |
| crouch into Renka Sentai2KK | 1 | 3.6% |
| down-back kick1K into kickK | 1 | 3.6% |
| forward dash into Souanshou3P+K | 1 | 3.6% |
| forward dash into punchP | 1 | 3.6% |
1 further openings account for the other 1 rounds.
Goh
- Career
- 23–8 · 74.2%
- This season
- 3 matches · 33.3%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 9 | 69.2% |
|---|---|---|
| backdash into Batousatsu3KP | 1 | 7.7% |
| backdash into Soukyu46P | 1 | 7.7% |
| backdash into Tsurane ShoudaPP | 1 | 7.7% |
| forward dash into guardG | 1 | 7.7% |
Jacky
- Career
- 39–23 · 62.9%
- This season
- 3 matches · 66.7%
- Peak rank
- 22
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 4 | 30.8% |
|---|---|---|
| Dash Hammer Kick66K | 3 | 23.1% |
| Bil Jee6P+K | 2 | 15.4% |
| Middle Smash6P | 1 | 7.7% |
| backdash into Bil Jee6P+K | 1 | 7.7% |
| backdash into Slant Back Knuckle1P | 1 | 7.7% |
| guardG into evade down | 1 | 7.7% |
Lei Fei
- Career
- 184–127 · 59.2%
- This season
- 2 matches · 100.0%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| punchP into Sayu ShoukenPP | 2 | 28.6% |
|---|---|---|
| backdash into Kaisei Tento1P+K | 1 | 14.3% |
| backdash into Kakushu Suigeki6P | 1 | 14.3% |
| backdash into evade down | 1 | 14.3% |
| backdash into evade up | 1 | 14.3% |
| evade up | 1 | 14.3% |
Taka
- Career
- 24–0 · 100.0%
- This season
- 2 matches · 100.0%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| Kachi'age33P+K | 3 | 50.0% |
|---|---|---|
| Hiji'ate6P | 1 | 16.7% |
| Kirikabu Kudaki1P+K into evade down | 1 | 16.7% |
| guardG | 1 | 16.7% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (30 here; about 1.5 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Kage: 4 of 15 tests hold up
- Brad: 4 of 15 tests hold up
- Jeffry: not tested (too few rounds)
- Lau: not tested (too few rounds)
- Lion: not tested (too few rounds)
- Sarah: not tested (too few rounds)
- Pai: not tested (too few rounds)
- Goh: not tested (too few rounds)
- Jacky: not tested (too few rounds)
- Lei Fei: not tested (too few rounds)
- Taka: not tested (too few rounds)
