VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Lau

おーちんちーん

  • Jacky
  • Wolf
  • Jeffry
  • Jean
  • Goh
  • Akira
  • Lei Fei
Career matches1,877
Career win rate66.1%
Round win rate55.8%
Peak rank35
Distinct opponents149
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1630 #1,159 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Lau3553532121460.0%
Jacky332781908868.3%
Jean302711779465.3%
Goh312691848568.4%
Jeffry312211536869.2%
Akira281541074769.5%
Wolf30137974070.8%
Lei Fei271211191.7%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

1,567 of 1,807 rounds counted

8.8 inputs a second (530 a minute) this season. Faster than 85% of the 4,069 regulars with enough rounds counted to compare.

By character played

Lau9.0540400
Jacky9.0539441
Wolf9.0541214
Jeffry8.6513189
Jean8.4501161
Goh8.450568
Akira9.556958
Lei Fei8.148536

By opponent's character

Akira8.9536277
Jean8.9536148
Wolf9.2550137
Shun8.4504140
Goh9.0538105
Sarah8.8530109
Jacky8.852688
Vanessa8.752147
Brad8.752267
Lau9.456233
Lei Fei9.154470
Eileen8.349839
Jeffry9.054257
Aoi8.550850
El Blaze9.154655
Lion8.853028
Kage8.651443
Pai8.752129
Taka8.953325
Dural8.450420

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira72432959.7%-5.8
Jean44301468.2%+8.4
Wolf41291270.7%+7.2
Shun34241070.6%+10.8
Goh31171454.8%-9.0
Sarah31131841.9%-19.8
Jacky24121250.0%-7.6
Vanessa1915479.0%+16.8
Brad1710758.8%-0.1
Lau1711664.7%+5.1
Lei Fei1714382.3%+19.7
Eileen1612475.0%+12.7
Jeffry145935.7%-24.0
Aoi1310376.9%+11.5
El Blaze135838.5%-19.3
Lion138561.5%+6.2
Kage116554.5%-5.7
Pai75271.4%+8.7
Taka75271.4%+10.1
Dural51420.0%-43.6

0 of 5 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 5 questions at once; about 0.2 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Single Wall55391670.9%+9.5
Full Fence53322160.4%-1.4
Half Fence53262749.1%-12.6
Octagon52351767.3%+6.3
Breakable Half Fence51282354.9%-5.7
Open48301862.5%-1.7
Low Fence37251267.6%+3.1
Breakable Full Fence33211263.6%+5.0
Rectangle2719870.4%+9.6
Full Fence and Open94544.4%-15.0

0 of 8 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 8 questions at once; about 0.4 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls26959.9%60.7%-0.8
No walls14067.1%63.6%+3.5

Walls against open: -4.3 points (95% range -14.3 to +5.6), p 0.391 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

konagona-jef (Rank 33)2026/10/1151420.0%
JAGAMARU-MIKE (Rank 32)2026/10/1193633.3%
nidaimebannai (Rank 38)2026/10/11103730.0%
マクシミリアン15世 (Rank 32)2026/10/0295455.6%
オムレツハンター© (Rank 32)2026/09/2764266.7%
gin-chaman (Rank 30)2026/08/2376185.7%
もっこり (Rank 35)2026/07/2586275.0%
ちむ (Rank 31)2026/07/2553260.0%
参富和麻美 (Rank 39)2026/07/2551420.0%
獣王(設定2) (Rank 31)2026/07/2554180.0%
elf4sale (Rank 32)2026/07/201711664.7%
orz (Rank 30)2026/07/2064266.7%
melty01 (Rank 26)2026/07/1785362.5%
μ (Rank 27)2026/07/17440100.0%
maripon (Rank 29)2026/07/1654180.0%
Hi-VisionZERO (Rank 31)2026/07/1696366.7%
しゅが~nsr (Rank 27)2026/07/1676185.7%
ジズー (Rank 32)2026/07/0463350.0%
Pyro (Rank 35)2026/06/0742250.0%
syounai (Rank 26)2026/06/0754180.0%
MikuMartineau (Rank 30)2026/05/181512380.0%
pinturicchio (Rank 31)2026/04/2586275.0%
けいすけ新宿 (Rank 31)2026/04/2554180.0%
Kwiitter_KR (Rank 30)2026/04/2594544.4%
mosakiti-555 (Rank 28)2026/04/2554180.0%

Round openings

Every character

forward movement into punchP1438.5%
guardG into evade down513.0%
Kosoushou46P into forward movement342.0%
Low Spin Kick1K+G321.9%
Souko Sensou66P+K291.7%
forward movement into Kyoshin KourikenPKP291.7%
Nozuchi1P+K271.6%
forward movement into Jab Double StraightPPP251.5%
Dash Hammer Kick66K231.4%
Middle Hell Stab6P+K231.4%
evade down into forward dash231.4%
Bil Jee6P+K221.3%
forward dash into guardG221.3%
Low Spin Kick1K+G into guardG211.2%
forward movement into Elbow Butt4P211.2%

409 further openings account for the other 1,149 rounds.

Counted from 415 of the 446 matches played. The rest were not pulled for openings.

Lau

Career
321–214 · 60.0%
This season
128 matches · 58.6%
Peak rank
35

First hit in 47.5% of 493 rounds. Won 61.5% of the rounds they struck first, 50.2% of the rounds they were struck first.

Significant Tells

  • In round 1: moves in first in 42.2% of rounds, against 18.3% in their other rounds.

How is this tested?

Kosoushou46P into forward movement346.9%
Souko Sensou66P+K295.9%
forward movement into punchP275.5%
Kokyaku Haiten7K193.9%
Souko Sensou66P+K into evade up193.9%
crouch into Senchutai3K193.9%
Kosoushou46P into forward dash183.6%
guardG into evade down163.2%
Kokyaku Haiten7K into guardG153.0%
backward movement into Chugeki6P142.8%
forward dash into guardG122.4%
Honshin Hekiken1P+K112.2%
crouch dash forward into Fukko Kensou1P112.2%
forward dash into Fukko Kensou1P91.8%
Kosoushou46P81.6%

116 further openings account for the other 233 rounds.

By stage type

Record against each character on walled and open stages, as Lau

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira12–8 · 60%5–2 · 71%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Jacky

Career
190–88 · 68.3%
This season
112 matches · 64.3%
Peak rank
33

First hit in 45.2% of 414 rounds. Won 56.1% of the rounds they struck first, 59.5% of the rounds they were struck first.

Significant Tells

  • In round 1: moves in first in 51.0% of rounds, against 18.0% in their other rounds.
  • In round 1: opens with “forward movement into PPP Jab Double Straight” in 16.0% of rounds, against 2.8% in their other rounds.

How is this tested?

Low Spin Kick1K+G327.7%
forward movement into Jab Double StraightPPP256.0%
Dash Hammer Kick66K235.5%
Bil Jee6P+K225.3%
Low Spin Kick1K+G into guardG215.0%
Middle Spin Kick46K+G163.8%
guardG into evade down163.8%
Slide Shuffle (Deflect)4P+K+G153.6%
Slide Shuffle (Deflect)4P+K+G into Beat KnuckleP+K143.4%
forward movement into punchP143.4%
backdash into Long Stride Back Knuckle4P+K122.9%
Slide Shuffle (Deflect)4P+K+G into crouch dash forward92.2%
Slide Shuffle (Deflect)4P+K+G into Beat & Back KnuckleP+KP81.9%
forward dash into evade down71.7%
backdash into Spin Heel Sword4K+G61.4%

91 further openings account for the other 177 rounds.

Counted from 100 of the 112 matches played. The rest were not pulled for openings.

Jean

Career
177–94 · 65.3%
This season
45 matches · 57.8%
Peak rank
30

First hit in 57.8% of 185 rounds. Won 55.1% of the rounds they struck first, 52.6% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into Kyoshin KourikenPKP2915.4%
Nozuchi1P+K2714.4%
forward movement into punchP2714.4%
Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK126.4%
guardG into evade down63.2%
forward movement into Maeken~Joudan MawashigeriPK52.7%
Agezuki3P+K42.1%
guardG into Nozuchi1P+K42.1%
backdash into Konohana Sakuya43P+K31.6%
evade down into forward dash31.6%
punchP31.6%
Shitamaeken2P21.1%
Tate'enpi33P into guardG21.1%
backdash into Doumawashi Kaitengeri46K+G21.1%
crouch dash forward into punchP21.1%

49 further openings account for the other 57 rounds.

Wolf

Career
97–40 · 70.8%
This season
52 matches · 69.2%
Peak rank
30

First hit in 46.4% of 168 rounds. Won 64.1% of the rounds they struck first, 57.8% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into Elbow Butt4P2112.3%
forward movement into punchP1911.2%
Low Hammer2P127.1%
Screw Hook63214P into Screw Lariat63214PP74.1%
backdash into Mow Down Chop1P+K74.1%
Screw Hook63214P63.5%
evade up into throwP+G63.5%
throwP+G52.9%
crouch dash forward into punchP42.4%
Quick Shoulder66P+K31.8%
Rolling Savate6K+G31.8%
backdash into Kenka Kick1K+G31.8%
backdash into guardG31.8%
forward dash into throwP+G31.8%
forward movement into Low Smash2K31.8%

47 further openings account for the other 65 rounds.

Counted from 42 of the 52 matches played. The rest were not pulled for openings.

Jeffry

Career
153–68 · 69.2%
This season
48 matches · 58.3%
Peak rank
31

First hit in 57.1% of 168 rounds. Won 60.4% of the rounds they struck first, 48.6% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP3319.5%
Middle Hell Stab6P+K2313.6%
Tsunami Beat3K+G74.1%
backdash into Megaton Knuckle43P+K74.1%
forward movement into Knuckle KickPK74.1%
backdash into Kenka Hook46P63.5%
backdash into Toe Kick2K53.0%
crouch dash forward into guardG42.4%
guardG into evade down42.4%
Ducking Low2K+G31.8%
backdash into Tsunami Beat3K+G31.8%
forward dash into guardG31.8%
forward movement into Combo Pile BunkerPKP31.8%
guardG into evade up31.8%
Low Knuckle2P21.2%

48 further openings account for the other 56 rounds.

Counted from 43 of the 48 matches played. The rest were not pulled for openings.

Goh

Career
184–85 · 68.4%
This season
33 matches · 66.7%
Peak rank
31

First hit in 55.4% of 121 rounds. Won 70.2% of the rounds they struck first, 46.3% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP1714.1%
Karura4P+K1310.7%
Soukyu46P129.9%
Ni'oudaoshi3K+G97.4%
guardG into evade down65.0%
Garyu66K54.1%
Soukyu46P into forward dash43.3%
Soukyu46P into forward movement43.3%
backdash into Aragami4K43.3%
forward movement into Shouda~KasumigoroshiPK43.3%
Maegeri3K into Batousatsu3KP32.5%
Sune'uchi2P21.6%
backdash into Maegeri3K21.6%
backward movement into kickK21.6%
evade down into Kurogane Kudaki66P21.6%

28 further openings account for the other 32 rounds.

Counted from 29 of the 33 matches played. The rest were not pulled for openings.

Akira

Career
107–47 · 69.5%
This season
19 matches · 42.1%
Peak rank
28

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward dash into Jouho Touken6P78.9%
Senzankou66P+K into throwP+G56.3%
forward movement into punchP56.3%
Jouho Senshou46P45.1%
Koboku214P45.1%
Souka Housui3P+K33.8%
backdash into Jouho Senshou46P33.8%
evade down into forward dash33.8%
guardG into Senzankou66P+K33.8%
Rimon Chouchu66P22.5%
backward movement into Jouho Touken6P22.5%
evade down into Jouho Touken6P22.5%
evade down into Senzankou66P+K22.5%
evade up into Senzankou66P+K22.5%
forward movement into KansuitaiPK22.5%

28 further openings account for the other 30 rounds.

Lei Fei

Career
11–1 · 91.7%
This season
9 matches · 88.9%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

offensive move616.7%
Toushou66P513.9%
evade up into evade down25.6%
offensive move into Kinkei DokuritsuP+K25.6%
Fukusoushou2P12.8%
Touku Tenshinkyaku8K+G12.8%
Toukyaku66K12.8%
Toushintai33K+GK into Toushin Sen'enkyaku33K+GKK+G12.8%
Toushou66P into punch+kick+guardP+K+G12.8%
backdash into evade down12.8%
backdash into evade up12.8%
backdash into throwP+G12.8%
backward movement into offensive move12.8%
crouch dash forward into Shatenshou33P12.8%
evade down into Saitoukyaku1K+G12.8%

10 further openings account for the other 10 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (28 here; about 1.4 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Lau: 1 of 14 tests hold up
  • Jacky: 2 of 14 tests hold up
  • Jean: not tested (too few rounds)
  • Wolf: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)
  • Goh: not tested (too few rounds)
  • Akira: not tested (too few rounds)
  • Lei Fei: not tested (too few rounds)