Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1630 #1,159 of 3,686 on the Elo list →
Lau1669128 matches
Jacky1628112 matches
Wolf163152 matches
Jeffry161148 matches
Jean161845 matches
Goh164433 matches
Akira161619 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Lau | 35 | 535 | 321 | 214 | 60.0% |
|---|---|---|---|---|---|
| Jacky | 33 | 278 | 190 | 88 | 68.3% |
| Jean | 30 | 271 | 177 | 94 | 65.3% |
| Goh | 31 | 269 | 184 | 85 | 68.4% |
| Jeffry | 31 | 221 | 153 | 68 | 69.2% |
| Akira | 28 | 154 | 107 | 47 | 69.5% |
| Wolf | 30 | 137 | 97 | 40 | 70.8% |
| Lei Fei | 27 | 12 | 11 | 1 | 91.7% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
1,567 of 1,807 rounds counted8.8 inputs a second (530 a minute) this season. Faster than 85% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Lau | 9.0 | 540 | 400 |
|---|---|---|---|
| Jacky | 9.0 | 539 | 441 |
| Wolf | 9.0 | 541 | 214 |
| Jeffry | 8.6 | 513 | 189 |
| Jean | 8.4 | 501 | 161 |
| Goh | 8.4 | 505 | 68 |
| Akira | 9.5 | 569 | 58 |
| Lei Fei | 8.1 | 485 | 36 |
By opponent's character
| Akira | 8.9 | 536 | 277 |
|---|---|---|---|
| Jean | 8.9 | 536 | 148 |
| Wolf | 9.2 | 550 | 137 |
| Shun | 8.4 | 504 | 140 |
| Goh | 9.0 | 538 | 105 |
| Sarah | 8.8 | 530 | 109 |
| Jacky | 8.8 | 526 | 88 |
| Vanessa | 8.7 | 521 | 47 |
| Brad | 8.7 | 522 | 67 |
| Lau | 9.4 | 562 | 33 |
| Lei Fei | 9.1 | 544 | 70 |
| Eileen | 8.3 | 498 | 39 |
| Jeffry | 9.0 | 542 | 57 |
| Aoi | 8.5 | 508 | 50 |
| El Blaze | 9.1 | 546 | 55 |
| Lion | 8.8 | 530 | 28 |
| Kage | 8.6 | 514 | 43 |
| Pai | 8.7 | 521 | 29 |
| Taka | 8.9 | 533 | 25 |
| Dural | 8.4 | 504 | 20 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 72 | 43 | 29 | 59.7% | -5.8 |
|---|---|---|---|---|---|
| Jean | 44 | 30 | 14 | 68.2% | +8.4 |
| Wolf | 41 | 29 | 12 | 70.7% | +7.2 |
| Shun | 34 | 24 | 10 | 70.6% | +10.8 |
| Goh | 31 | 17 | 14 | 54.8% | -9.0 |
| Sarah | 31 | 13 | 18 | 41.9% | -19.8 |
| Jacky | 24 | 12 | 12 | 50.0% | -7.6 |
| Vanessa | 19 | 15 | 4 | 79.0% | +16.8 |
| Brad | 17 | 10 | 7 | 58.8% | -0.1 |
| Lau | 17 | 11 | 6 | 64.7% | +5.1 |
| Lei Fei | 17 | 14 | 3 | 82.3% | +19.7 |
| Eileen | 16 | 12 | 4 | 75.0% | +12.7 |
| Jeffry | 14 | 5 | 9 | 35.7% | -24.0 |
| Aoi | 13 | 10 | 3 | 76.9% | +11.5 |
| El Blaze | 13 | 5 | 8 | 38.5% | -19.3 |
| Lion | 13 | 8 | 5 | 61.5% | +6.2 |
| Kage | 11 | 6 | 5 | 54.5% | -5.7 |
| Pai | 7 | 5 | 2 | 71.4% | +8.7 |
| Taka | 7 | 5 | 2 | 71.4% | +10.1 |
| Dural | 5 | 1 | 4 | 20.0% | -43.6 |
0 of 5 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 5 questions at once; about 0.2 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Single Wall | 55 | 39 | 16 | 70.9% | +9.5 |
|---|---|---|---|---|---|
| Full Fence | 53 | 32 | 21 | 60.4% | -1.4 |
| Half Fence | 53 | 26 | 27 | 49.1% | -12.6 |
| Octagon | 52 | 35 | 17 | 67.3% | +6.3 |
| Breakable Half Fence | 51 | 28 | 23 | 54.9% | -5.7 |
| Open | 48 | 30 | 18 | 62.5% | -1.7 |
| Low Fence | 37 | 25 | 12 | 67.6% | +3.1 |
| Breakable Full Fence | 33 | 21 | 12 | 63.6% | +5.0 |
| Rectangle | 27 | 19 | 8 | 70.4% | +9.6 |
| Full Fence and Open | 9 | 4 | 5 | 44.4% | -15.0 |
0 of 8 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 8 questions at once; about 0.4 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 269 | 59.9% | 60.7% | -0.8 |
| No walls | 140 | 67.1% | 63.6% | +3.5 |
Walls against open: -4.3 points (95% range -14.3 to +5.6), p 0.391 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| elf4sale (Rank 32) | 17 | 11 | 6 | 64.7% |
|---|---|---|---|---|
| MikuMartineau (Rank 30) | 15 | 12 | 3 | 80.0% |
| nidaimebannai (Rank 38) | 10 | 3 | 7 | 30.0% |
| Hi-VisionZERO (Rank 31) | 9 | 6 | 3 | 66.7% |
| JAGAMARU-MIKE (Rank 32) | 9 | 3 | 6 | 33.3% |
| Kwiitter_KR (Rank 30) | 9 | 4 | 5 | 44.4% |
| マクシミリアン15世 (Rank 32) | 9 | 5 | 4 | 55.6% |
| melty01 (Rank 26) | 8 | 5 | 3 | 62.5% |
| pinturicchio (Rank 31) | 8 | 6 | 2 | 75.0% |
| もっこり (Rank 35) | 8 | 6 | 2 | 75.0% |
| gin-chaman (Rank 30) | 7 | 6 | 1 | 85.7% |
| しゅが~nsr (Rank 27) | 7 | 6 | 1 | 85.7% |
| orz (Rank 30) | 6 | 4 | 2 | 66.7% |
| オムレツハンター© (Rank 32) | 6 | 4 | 2 | 66.7% |
| ジズー (Rank 32) | 6 | 3 | 3 | 50.0% |
| konagona-jef (Rank 33) | 5 | 1 | 4 | 20.0% |
| maripon (Rank 29) | 5 | 4 | 1 | 80.0% |
| mosakiti-555 (Rank 28) | 5 | 4 | 1 | 80.0% |
| syounai (Rank 26) | 5 | 4 | 1 | 80.0% |
| けいすけ新宿 (Rank 31) | 5 | 4 | 1 | 80.0% |
| ちむ (Rank 31) | 5 | 3 | 2 | 60.0% |
| 参富和麻美 (Rank 39) | 5 | 1 | 4 | 20.0% |
| 獣王(設定2) (Rank 31) | 5 | 4 | 1 | 80.0% |
| Pyro (Rank 35) | 4 | 2 | 2 | 50.0% |
| μ (Rank 27) | 4 | 4 | 0 | 100.0% |
Most played opponents, most recent first
| konagona-jef (Rank 33) | 2026/10/11 | 5 | 1 | 4 | 20.0% |
|---|---|---|---|---|---|
| JAGAMARU-MIKE (Rank 32) | 2026/10/11 | 9 | 3 | 6 | 33.3% |
| nidaimebannai (Rank 38) | 2026/10/11 | 10 | 3 | 7 | 30.0% |
| マクシミリアン15世 (Rank 32) | 2026/10/02 | 9 | 5 | 4 | 55.6% |
| オムレツハンター© (Rank 32) | 2026/09/27 | 6 | 4 | 2 | 66.7% |
| gin-chaman (Rank 30) | 2026/08/23 | 7 | 6 | 1 | 85.7% |
| もっこり (Rank 35) | 2026/07/25 | 8 | 6 | 2 | 75.0% |
| ちむ (Rank 31) | 2026/07/25 | 5 | 3 | 2 | 60.0% |
| 参富和麻美 (Rank 39) | 2026/07/25 | 5 | 1 | 4 | 20.0% |
| 獣王(設定2) (Rank 31) | 2026/07/25 | 5 | 4 | 1 | 80.0% |
| elf4sale (Rank 32) | 2026/07/20 | 17 | 11 | 6 | 64.7% |
| orz (Rank 30) | 2026/07/20 | 6 | 4 | 2 | 66.7% |
| melty01 (Rank 26) | 2026/07/17 | 8 | 5 | 3 | 62.5% |
| μ (Rank 27) | 2026/07/17 | 4 | 4 | 0 | 100.0% |
| maripon (Rank 29) | 2026/07/16 | 5 | 4 | 1 | 80.0% |
| Hi-VisionZERO (Rank 31) | 2026/07/16 | 9 | 6 | 3 | 66.7% |
| しゅが~nsr (Rank 27) | 2026/07/16 | 7 | 6 | 1 | 85.7% |
| ジズー (Rank 32) | 2026/07/04 | 6 | 3 | 3 | 50.0% |
| Pyro (Rank 35) | 2026/06/07 | 4 | 2 | 2 | 50.0% |
| syounai (Rank 26) | 2026/06/07 | 5 | 4 | 1 | 80.0% |
| MikuMartineau (Rank 30) | 2026/05/18 | 15 | 12 | 3 | 80.0% |
| pinturicchio (Rank 31) | 2026/04/25 | 8 | 6 | 2 | 75.0% |
| けいすけ新宿 (Rank 31) | 2026/04/25 | 5 | 4 | 1 | 80.0% |
| Kwiitter_KR (Rank 30) | 2026/04/25 | 9 | 4 | 5 | 44.4% |
| mosakiti-555 (Rank 28) | 2026/04/25 | 5 | 4 | 1 | 80.0% |
Round openings
Every character
| forward movement into punchP | 143 | 8.5% |
|---|---|---|
| guardG into evade down | 51 | 3.0% |
| Kosoushou46P into forward movement | 34 | 2.0% |
| Low Spin Kick1K+G | 32 | 1.9% |
| Souko Sensou66P+K | 29 | 1.7% |
| forward movement into Kyoshin KourikenPKP | 29 | 1.7% |
| Nozuchi1P+K | 27 | 1.6% |
| forward movement into Jab Double StraightPPP | 25 | 1.5% |
| Dash Hammer Kick66K | 23 | 1.4% |
| Middle Hell Stab6P+K | 23 | 1.4% |
| evade down into forward dash | 23 | 1.4% |
| Bil Jee6P+K | 22 | 1.3% |
| forward dash into guardG | 22 | 1.3% |
| Low Spin Kick1K+G into guardG | 21 | 1.2% |
| forward movement into Elbow Butt4P | 21 | 1.2% |
409 further openings account for the other 1,149 rounds.
Counted from 415 of the 446 matches played. The rest were not pulled for openings.
Lau
- Career
- 321–214 · 60.0%
- This season
- 128 matches · 58.6%
- Peak rank
- 35
First hit in 47.5% of 493 rounds. Won 61.5% of the rounds they struck first, 50.2% of the rounds they were struck first.
Significant Tells
- In round 1: moves in first in 42.2% of rounds, against 18.3% in their other rounds.
| Kosoushou46P into forward movement | 34 | 6.9% |
|---|---|---|
| Souko Sensou66P+K | 29 | 5.9% |
| forward movement into punchP | 27 | 5.5% |
| Kokyaku Haiten7K | 19 | 3.9% |
| Souko Sensou66P+K into evade up | 19 | 3.9% |
| crouch into Senchutai3K | 19 | 3.9% |
| Kosoushou46P into forward dash | 18 | 3.6% |
| guardG into evade down | 16 | 3.2% |
| Kokyaku Haiten7K into guardG | 15 | 3.0% |
| backward movement into Chugeki6P | 14 | 2.8% |
| forward dash into guardG | 12 | 2.4% |
| Honshin Hekiken1P+K | 11 | 2.2% |
| crouch dash forward into Fukko Kensou1P | 11 | 2.2% |
| forward dash into Fukko Kensou1P | 9 | 1.8% |
| Kosoushou46P | 8 | 1.6% |
116 further openings account for the other 233 rounds.
By stage type
Record against each character on walled and open stages, as Lau
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 12–8 · 60% | 5–2 · 71% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Jacky
- Career
- 190–88 · 68.3%
- This season
- 112 matches · 64.3%
- Peak rank
- 33
First hit in 45.2% of 414 rounds. Won 56.1% of the rounds they struck first, 59.5% of the rounds they were struck first.
Significant Tells
- In round 1: moves in first in 51.0% of rounds, against 18.0% in their other rounds.
- In round 1: opens with “forward movement into PPP Jab Double Straight” in 16.0% of rounds, against 2.8% in their other rounds.
| Low Spin Kick1K+G | 32 | 7.7% |
|---|---|---|
| forward movement into Jab Double StraightPPP | 25 | 6.0% |
| Dash Hammer Kick66K | 23 | 5.5% |
| Bil Jee6P+K | 22 | 5.3% |
| Low Spin Kick1K+G into guardG | 21 | 5.0% |
| Middle Spin Kick46K+G | 16 | 3.8% |
| guardG into evade down | 16 | 3.8% |
| Slide Shuffle (Deflect)4P+K+G | 15 | 3.6% |
| Slide Shuffle (Deflect)4P+K+G into Beat KnuckleP+K | 14 | 3.4% |
| forward movement into punchP | 14 | 3.4% |
| backdash into Long Stride Back Knuckle4P+K | 12 | 2.9% |
| Slide Shuffle (Deflect)4P+K+G into crouch dash forward | 9 | 2.2% |
| Slide Shuffle (Deflect)4P+K+G into Beat & Back KnuckleP+KP | 8 | 1.9% |
| forward dash into evade down | 7 | 1.7% |
| backdash into Spin Heel Sword4K+G | 6 | 1.4% |
91 further openings account for the other 177 rounds.
Counted from 100 of the 112 matches played. The rest were not pulled for openings.
Jean
- Career
- 177–94 · 65.3%
- This season
- 45 matches · 57.8%
- Peak rank
- 30
First hit in 57.8% of 185 rounds. Won 55.1% of the rounds they struck first, 52.6% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| forward movement into Kyoshin KourikenPKP | 29 | 15.4% |
|---|---|---|
| Nozuchi1P+K | 27 | 14.4% |
| forward movement into punchP | 27 | 14.4% |
| Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK | 12 | 6.4% |
| guardG into evade down | 6 | 3.2% |
| forward movement into Maeken~Joudan MawashigeriPK | 5 | 2.7% |
| Agezuki3P+K | 4 | 2.1% |
| guardG into Nozuchi1P+K | 4 | 2.1% |
| backdash into Konohana Sakuya43P+K | 3 | 1.6% |
| evade down into forward dash | 3 | 1.6% |
| punchP | 3 | 1.6% |
| Shitamaeken2P | 2 | 1.1% |
| Tate'enpi33P into guardG | 2 | 1.1% |
| backdash into Doumawashi Kaitengeri46K+G | 2 | 1.1% |
| crouch dash forward into punchP | 2 | 1.1% |
49 further openings account for the other 57 rounds.
Wolf
- Career
- 97–40 · 70.8%
- This season
- 52 matches · 69.2%
- Peak rank
- 30
First hit in 46.4% of 168 rounds. Won 64.1% of the rounds they struck first, 57.8% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| forward movement into Elbow Butt4P | 21 | 12.3% |
|---|---|---|
| forward movement into punchP | 19 | 11.2% |
| Low Hammer2P | 12 | 7.1% |
| Screw Hook63214P into Screw Lariat63214PP | 7 | 4.1% |
| backdash into Mow Down Chop1P+K | 7 | 4.1% |
| Screw Hook63214P | 6 | 3.5% |
| evade up into throwP+G | 6 | 3.5% |
| throwP+G | 5 | 2.9% |
| crouch dash forward into punchP | 4 | 2.4% |
| Quick Shoulder66P+K | 3 | 1.8% |
| Rolling Savate6K+G | 3 | 1.8% |
| backdash into Kenka Kick1K+G | 3 | 1.8% |
| backdash into guardG | 3 | 1.8% |
| forward dash into throwP+G | 3 | 1.8% |
| forward movement into Low Smash2K | 3 | 1.8% |
47 further openings account for the other 65 rounds.
Counted from 42 of the 52 matches played. The rest were not pulled for openings.
Jeffry
- Career
- 153–68 · 69.2%
- This season
- 48 matches · 58.3%
- Peak rank
- 31
First hit in 57.1% of 168 rounds. Won 60.4% of the rounds they struck first, 48.6% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 33 | 19.5% |
|---|---|---|
| Middle Hell Stab6P+K | 23 | 13.6% |
| Tsunami Beat3K+G | 7 | 4.1% |
| backdash into Megaton Knuckle43P+K | 7 | 4.1% |
| forward movement into Knuckle KickPK | 7 | 4.1% |
| backdash into Kenka Hook46P | 6 | 3.5% |
| backdash into Toe Kick2K | 5 | 3.0% |
| crouch dash forward into guardG | 4 | 2.4% |
| guardG into evade down | 4 | 2.4% |
| Ducking Low2K+G | 3 | 1.8% |
| backdash into Tsunami Beat3K+G | 3 | 1.8% |
| forward dash into guardG | 3 | 1.8% |
| forward movement into Combo Pile BunkerPKP | 3 | 1.8% |
| guardG into evade up | 3 | 1.8% |
| Low Knuckle2P | 2 | 1.2% |
48 further openings account for the other 56 rounds.
Counted from 43 of the 48 matches played. The rest were not pulled for openings.
Goh
- Career
- 184–85 · 68.4%
- This season
- 33 matches · 66.7%
- Peak rank
- 31
First hit in 55.4% of 121 rounds. Won 70.2% of the rounds they struck first, 46.3% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 17 | 14.1% |
|---|---|---|
| Karura4P+K | 13 | 10.7% |
| Soukyu46P | 12 | 9.9% |
| Ni'oudaoshi3K+G | 9 | 7.4% |
| guardG into evade down | 6 | 5.0% |
| Garyu66K | 5 | 4.1% |
| Soukyu46P into forward dash | 4 | 3.3% |
| Soukyu46P into forward movement | 4 | 3.3% |
| backdash into Aragami4K | 4 | 3.3% |
| forward movement into Shouda~KasumigoroshiPK | 4 | 3.3% |
| Maegeri3K into Batousatsu3KP | 3 | 2.5% |
| Sune'uchi2P | 2 | 1.6% |
| backdash into Maegeri3K | 2 | 1.6% |
| backward movement into kickK | 2 | 1.6% |
| evade down into Kurogane Kudaki66P | 2 | 1.6% |
28 further openings account for the other 32 rounds.
Counted from 29 of the 33 matches played. The rest were not pulled for openings.
Akira
- Career
- 107–47 · 69.5%
- This season
- 19 matches · 42.1%
- Peak rank
- 28
Significant Tells
Too few rounds to test opener patterns.
| forward dash into Jouho Touken6P | 7 | 8.9% |
|---|---|---|
| Senzankou66P+K into throwP+G | 5 | 6.3% |
| forward movement into punchP | 5 | 6.3% |
| Jouho Senshou46P | 4 | 5.1% |
| Koboku214P | 4 | 5.1% |
| Souka Housui3P+K | 3 | 3.8% |
| backdash into Jouho Senshou46P | 3 | 3.8% |
| evade down into forward dash | 3 | 3.8% |
| guardG into Senzankou66P+K | 3 | 3.8% |
| Rimon Chouchu66P | 2 | 2.5% |
| backward movement into Jouho Touken6P | 2 | 2.5% |
| evade down into Jouho Touken6P | 2 | 2.5% |
| evade down into Senzankou66P+K | 2 | 2.5% |
| evade up into Senzankou66P+K | 2 | 2.5% |
| forward movement into KansuitaiPK | 2 | 2.5% |
28 further openings account for the other 30 rounds.
Lei Fei
- Career
- 11–1 · 91.7%
- This season
- 9 matches · 88.9%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| offensive move | 6 | 16.7% |
|---|---|---|
| Toushou66P | 5 | 13.9% |
| evade up into evade down | 2 | 5.6% |
| offensive move into Kinkei DokuritsuP+K | 2 | 5.6% |
| Fukusoushou2P | 1 | 2.8% |
| Touku Tenshinkyaku8K+G | 1 | 2.8% |
| Toukyaku66K | 1 | 2.8% |
| Toushintai33K+GK into Toushin Sen'enkyaku33K+GKK+G | 1 | 2.8% |
| Toushou66P into punch+kick+guardP+K+G | 1 | 2.8% |
| backdash into evade down | 1 | 2.8% |
| backdash into evade up | 1 | 2.8% |
| backdash into throwP+G | 1 | 2.8% |
| backward movement into offensive move | 1 | 2.8% |
| crouch dash forward into Shatenshou33P | 1 | 2.8% |
| evade down into Saitoukyaku1K+G | 1 | 2.8% |
10 further openings account for the other 10 rounds.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (28 here; about 1.4 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Lau: 1 of 14 tests hold up
- Jacky: 2 of 14 tests hold up
- Jean: not tested (too few rounds)
- Wolf: not tested (too few rounds)
- Jeffry: not tested (too few rounds)
- Goh: not tested (too few rounds)
- Akira: not tested (too few rounds)
- Lei Fei: not tested (too few rounds)
