VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Kage

DevolvedNeutrals

  • Goh
  • Pai
  • Akira
  • Jacky
  • Jeffry
  • Jean
  • Sarah
  • Wolf
Career matches14,373
Career win rate55.4%
Round win rate56.9%
Peak rank39
Distinct opponents288
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1780 #447 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Kage394,5112,5641,94756.8%
Akira332,0371,06996852.5%
Goh361,9951,08591054.4%
Pai361,9771,07390454.3%
Jeffry371,41880960957.0%
Jacky361,29473156356.5%
Wolf2971438333153.6%
Jean3137522115458.9%
Sarah2752312159.6%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

5,276 of 7,798 rounds counted

6.3 inputs a second (379 a minute) this season. Faster than 26% of the 4,069 regulars with enough rounds counted to compare.

By character played

Kage6.23731,872
Goh6.0359565
Pai6.13661,158
Akira6.8410594
Jacky6.8406566
Jeffry6.2375283
Jean6.6394215
Sarah6.337814
Wolf5.53309

By opponent's character

Sarah6.4384597
Lei Fei6.3376448
Akira6.3376429
Pai6.5389417
Wolf6.4386349
El Blaze6.2371398
Kage6.5392289
Jacky6.2373273
Shun6.2374329
Lion6.7399160
Jeffry6.3379317
Brad6.2370252
Jean5.9354215
Aoi6.4381112
Lau6.1365105
Dural6.6395224
Goh6.3380122
Taka5.935385
Vanessa6.2373102
Eileen6.438353

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Sarah2451499660.8%+5.6
Lei Fei148915761.5%-4.4
Akira137835460.6%-2.5
Pai131943771.8%+1.3
Wolf127804763.0%+8.1
El Blaze118645454.2%-3.8
Kage118724661.0%+0.5
Jacky113833073.5%+5.5
Shun107693864.5%-8.0
Lion100584258.0%+3.1
Jeffry99495049.5%-8.9
Brad90652572.2%+8.0
Jean88404845.5%-8.4
Aoi83523162.6%-2.5
Lau81473458.0%+0.5
Dural62332953.2%+0.2
Goh45301566.7%+0.1
Taka33191457.6%+0.8
Vanessa31211067.7%+7.5
Eileen25131252.0%-15.4

0 of 18 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 18 questions at once; about 0.9 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence2311339857.6%-2.1
Open2151259058.1%-1.6
Octagon2141288659.8%-0.2
Half Fence1951385770.8%+10.0
Breakable Half Fence1921137958.9%+1.4
Single Wall1921068655.2%-8.1
Rectangle1911296267.5%+2.3
Low Fence1851067957.3%-5.1
Breakable Full Fence1631095466.9%+2.3
Full Fence and Open88444450.0%-6.4

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1,18663.2%61.3%+1.9
No walls59256.9%61.3%-4.4

Walls against open: +6.3 points (95% range +1.3 to +11.2), p 0.013 — a difference this size is unlikely to be chance.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

BLACKSTAR (Rank 36)2026/10/1866313547.0%
HappyFriendLau (Rank 32)2026/10/1735231265.7%
UltraSeBassツ (Rank 36)2026/10/1325151060.0%
VectorMan- (Rank 36)2026/10/1325141156.0%
DJ_Clarknova (Rank 38)2026/10/1135132237.1%
Akai (Rank 40)2026/10/112361726.1%
BFGC|McMoney (Rank 36)2026/10/112215768.2%
evoyd (Rank 33)2026/10/1135211460.0%
Monroe (Rank 34)2026/10/102218481.8%
SugarBear (Rank 36)2026/10/0827131448.1%
Jiikae (Rank 31)2026/09/254336783.7%
Nomas_Tomas (Rank 32)2026/09/242215768.2%
DUCKSEASON (Rank 37)2026/09/232314960.9%
y2d (Rank 43)2026/09/17282267.1%
xChimerax⛧ (Rank 33)2026/09/162316769.6%
I'monlysleeping (Rank 36)2026/09/102822678.6%
ChilePiquín (Rank 37)2026/09/082216672.7%
Pudding (Rank 41)2026/07/1095435245.3%
hgamery (Rank 31)2026/07/0536261072.2%
VF31998 (Rank 30)2026/07/042622484.6%
BrodiMAN (Rank 33)2026/06/2723111247.8%
fivey70 (Rank 25)2026/06/253029196.7%
valor (Rank 34)2026/06/202141719.1%
live4eva_ (Rank 42)2026/05/172552020.0%
Dhezz (Rank 34)2026/05/1549272255.1%

Round openings

Every character

backdash into evade down5157.7%
Ura Tsumujigeri44K4216.3%
Ryu'eikyaku66K3034.5%
punchP into crouch dash forward1712.5%
evade down1682.5%
evade down into forward dash1632.4%
Senpugeri7K1572.3%
evade down into crouch dash forward1532.3%
evade up into evade down1382.0%
evade up into crouch dash forward1372.0%
crouch dash forward into guardG1241.8%
evade down into guardG1191.8%
evade up1151.7%
punchP into evade down1151.7%
Karura4P+K1131.7%

710 further openings account for the other 3,810 rounds.

Counted from 1,702 of the 1,981 matches played. The rest were not pulled for openings.

Kage

Career
2,564–1,947 · 56.8%
This season
869 matches · 63.1%
Peak rank
39

First hit in 43.5% of 2,987 rounds. Won 61.5% of the rounds they struck first, 53.7% of the rounds they were struck first.

Significant Tells

  • In round 1: evades first in 33.9% of rounds, against 23.0% in their other rounds.
  • Against Sarah: backs off first in 29.3% of rounds, against 15.4% against everyone else.
  • After opening the round before by waiting: waits first in 8.5% of rounds, against 2.6% after anything else.
  • After winning a round: attacks straight away in 57.7% of rounds, against 37.8% after losing one.
  • When behind: moves in first in 10.7% of rounds, against 3.8% when ahead or level.
  • In round 1: opens with “66K Ryu'eikyaku” in 15.5% of rounds, against 8.1% in their other rounds.
  • Against Lion: opens with “7K Senpugeri” in 15.5% of rounds, against 4.6% against everyone else.
  • After opening the round before with “backdash into evade down”: opens with “backdash into evade down” in 14.4% of rounds, against 8.6% after anything else.
  • After winning a round: opens with “44K Ura Tsumujigeri” in 20.2% of rounds, against 11.0% after losing one.
  • When ahead: opens with “44K Ura Tsumujigeri” in 20.4% of rounds, against 12.9% when level or behind.

How is this tested?

Ura Tsumujigeri44K42113.9%
Ryu'eikyaku66K30310.0%
backdash into evade down2468.1%
Senpugeri7K1575.2%
punchP into crouch dash forward1073.5%
evade down782.6%
evade down into crouch dash forward702.3%
evade down into forward dash682.2%
evade up into evade down642.1%
Ryubisen44K+G632.1%
evade up591.9%
evade down into guardG481.6%
crouch dash forward into guardG471.6%
punchP into evade down471.6%
evade up into guardG461.5%

230 further openings account for the other 1,206 rounds.

Counted from 773 of the 869 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Kage

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Sarah45–33 · 58%19–19 · 50%too few to test
El Blaze30–18 · 62%1–9 · 10%too few to test
Lei Fei31–10 · 76%11–8 · 58%too few to test
Akira17–15 · 53%9–7 · 56%too few to test
Jacky24–5 · 83%11–2 · 85%too few to test
Pai19–9 · 68%9–3 · 75%too few to test
Lion22–7 · 76%3–8 · 27%too few to test
Aoi15–9 · 62%10–2 · 83%too few to test
Jean8–18 · 31%2–6 · 25%too few to test
Shun15–8 · 65%10–6 · 62%too few to test
Brad19–5 · 79%5–2 · 71%too few to test
Jeffry14–7 · 67%7–7 · 50%too few to test
Kage13–7 · 65%8–4 · 67%too few to test
Lau11–7 · 61%7–5 · 58%too few to test
Wolf8–5 · 62%7–2 · 78%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

96 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Goh

Career
1,085–910 · 54.4%
This season
324 matches · 58.3%
Peak rank
36

First hit in 43.1% of 1,275 rounds. Won 62.7% of the rounds they struck first, 50.0% of the rounds they were struck first.

Significant Tells

  • In round 1: evades first in 35.2% of rounds, against 22.6% in their other rounds.
  • Against Lei Fei: moves in first in 18.6% of rounds, against 7.7% against everyone else.
  • After opening the round before by waiting: waits first in 30.9% of rounds, against 4.3% after anything else.
  • After losing a round: moves in first in 14.8% of rounds, against 2.7% after winning one.
  • When behind: moves in first in 14.6% of rounds, against 4.6% when ahead or level.
  • In round 2: opens with “4P+K Karura” in 12.4% of rounds, against 7.5% in their other rounds.
  • On Full Fence and Open stages: opens with “backdash into evade down” in 11.5% of rounds, against 4.0% on the other stages.
  • After winning a round: opens with “4P+K Karura” in 12.7% of rounds, against 5.7% after losing one.

How is this tested?

Karura4P+K1138.8%
Ni'oudaoshi3K+G705.4%
backdash into evade down655.0%
Kumite Harai (Deflect)4P+K+G into Kumite Harai~Tsukami4P+K+GP+G534.1%
kickK463.6%
punchP into evade down413.2%
evade up into crouch dash forward403.1%
crouch dash back into Karura4P+K362.8%
Raijinsatsu6K+G292.2%
evade down292.2%
crouch dash forward into guardG282.2%
evade down into forward dash282.2%
no input251.9%
evade down into guardG241.9%
evade up into evade down241.9%

182 further openings account for the other 639 rounds.

By stage type

Record against each character on walled and open stages, as Goh

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Lau9–13 · 41%5–4 · 56%too few to test
Wolf20–2 · 91%7–4 · 64%too few to test
Lei Fei3–13 · 19%0–8 · 0%too few to test
Kage12–7 · 63%2–6 · 25%too few to test
Pai17–3 · 85%2–1 · 67%too few to test
Lion5–5 · 50%5–3 · 62%too few to test
Sarah10–4 · 71%2–2 · 50%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Pai

Career
1,073–904 · 54.3%
This season
295 matches · 61.4%
Peak rank
36

First hit in 44.1% of 1,145 rounds. Won 57.4% of the rounds they struck first, 57.7% of the rounds they were struck first.

Significant Tells

  • In round 1: evades first in 48.8% of rounds, against 26.8% in their other rounds.
  • Against Wolf: evades first in 53.3% of rounds, against 29.6% against everyone else.
  • On Breakable Half Fence stages: backs off first in 34.7% of rounds, against 14.7% on the other stages.
  • After opening the round before by waiting: waits first in 33.9% of rounds, against 4.0% after anything else.
  • After losing a round: moves in first in 14.7% of rounds, against 1.9% after winning one.
  • When behind: moves in first in 15.5% of rounds, against 3.8% when ahead or level.
  • In round 2: opens with “4P+K+G Meishouho” in 10.6% of rounds, against 3.4% in their other rounds.
  • Against Jacky: opens with “4P+K+G Meishouho” in 16.3% of rounds, against 4.8% against everyone else.
  • On Rectangle stages: opens with “44P Henshin Engeki” in 8.5% of rounds, against 3.0% on the other stages.
  • After winning a round: opens with “4P+K+G Meishouho” in 8.9% of rounds, against 2.4% after losing one.
  • When ahead: opens with “4P+K+G Meishouho” in 9.6% of rounds, against 2.9% when level or behind.

How is this tested?

backdash into evade down877.5%
Meishouho4P+K+G605.2%
Honshin Soukyaku1K+G574.9%
Haitenkyaku7K504.3%
Henshin Engeki44P423.6%
evade down into crouch dash forward393.4%
crouch dash forward into guardG383.3%
evade down into guardG373.2%
punchP into crouch dash forward373.2%
evade down into forward dash363.1%
evade down332.9%
evade up into crouch dash forward302.6%
no input292.5%
evade down into kickK272.3%
evade down into throw escape262.2%

169 further openings account for the other 528 rounds.

Counted from 293 of the 295 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Pai

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Sarah13–13 · 50%3–2 · 60%too few to test
Wolf11–8 · 58%6–1 · 86%too few to test
Jean7–11 · 39%7–4 · 64%too few to test
Brad13–7 · 65%4–2 · 67%too few to test
Lei Fei15–1 · 94%1–2 · 33%too few to test
Pai6–3 · 67%7–3 · 70%too few to test
Akira10–6 · 62%5–1 · 83%too few to test
Shun4–6 · 40%5–3 · 62%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

2 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Akira

Career
1,069–968 · 52.5%
This season
179 matches · 56.4%
Peak rank
33

First hit in 46.2% of 413 rounds. Won 59.2% of the rounds they struck first, 53.1% of the rounds they were struck first.

Significant Tells

  • In round 1: evades first in 45.1% of rounds, against 29.0% in their other rounds.
  • After losing a round: moves in first in 17.2% of rounds, against 4.1% after winning one.
  • When behind: moves in first in 18.4% of rounds, against 5.7% when ahead or level.

How is this tested?

backdash into evade down368.7%
crouch dash back into Koboku214P194.6%
evade down into Koboku214P163.9%
evade down into forward dash153.6%
crouch dash forward into Souka Housui3P+K143.4%
evade down into crouch dash forward143.4%
Chouyoushu1P133.1%
Souka Housui3P+K133.1%
backdash into Koboku214P133.1%
Senzankou66P+K112.6%
Senzankou66P+K into throwP+G102.4%
evade down into throw escape102.4%
evade up into crouch dash forward102.4%
guardG into evade down102.4%
no input92.2%

90 further openings account for the other 203 rounds.

Counted from 102 of the 179 matches played. The rest were not pulled for openings.

Jacky

Career
731–563 · 56.5%
This season
143 matches · 58.7%
Peak rank
36

First hit in 42.0% of 400 rounds. Won 58.9% of the rounds they struck first, 53.9% of the rounds they were struck first.

Significant Tells

  • Against Akira: moves in first in 15.2% of rounds, against 5.6% against everyone else.
  • After opening the round before by backing off: backs off first in 38.9% of rounds, against 23.0% after anything else.
  • In round 1: opens with “evade up into evade down” in 11.8% of rounds, against 2.6% in their other rounds.

How is this tested?

Dash Hammer Kick66K317.6%
backdash into evade down307.4%
evade up into evade down204.9%
Bil Jee6P+K143.5%
Slide Shuffle (Deflect)4P+K+G123.0%
backdash into Spin Heel Sword4K+G123.0%
punchP into crouch dash forward123.0%
evade down into throw escape112.7%
Low Spin Kick1K+G92.2%
crouch dash forward into throw escape92.2%
punchP into Smash Straight3P82.0%
punchP into evade down82.0%
evade down into forward dash71.7%
no input71.7%
Bil Jee6P+K into forward movement61.5%

114 further openings account for the other 210 rounds.

Counted from 102 of the 143 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Jacky

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Sarah12–1 · 92%4–2 · 67%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

41 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Sarah

Career
31–21 · 59.6%
This season
36 matches · 66.7%
Peak rank
27

First hit in 40.1% of 137 rounds. Won 70.9% of the rounds they struck first, 53.7% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down1611.3%
Leg Slicer2K+G149.9%
Low Spin Kick3K+G107.0%
Feather Scarecrow8K85.6%
backdash into Crescent Heel4K+G74.9%
evade down74.9%
kickK into punchP74.9%
punchP64.2%
Low Spin Kick3K+G into forward dash32.1%
evade down into crouch dash forward32.1%
evade down into forward dash32.1%
evade down into throw escape32.1%
evade up32.1%
guardG into throw escape32.1%
punchP into Long Snap Side Chop3P+K32.1%

40 further openings account for the other 46 rounds.

Jeffry

Career
809–609 · 57.0%
This season
82 matches · 63.4%
Peak rank
37

First hit in 42.5% of 134 rounds. Won 57.9% of the rounds they struck first, 66.2% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down1913.7%
Middle Hell Stab6P+K107.2%
Ducking Low2K+G75.0%
evade down75.0%
evade up75.0%
kickK into punchP64.3%
backdash into Knee Attack6K32.2%
evade down into forward dash32.2%
evade down into throw escape32.2%
evade up into crouch dash forward32.2%
evade up into evade down32.2%
guardG into throw escape32.2%
punchP32.2%
punchP into Sunlit Body Upper3P+K32.2%
Knee Push4K21.4%

48 further openings account for the other 57 rounds.

Counted from 38 of the 82 matches played. The rest were not pulled for openings.

Jean

Career
221–154 · 58.9%
This season
51 matches · 60.8%
Peak rank
31

First hit in 47.8% of 134 rounds. Won 60.9% of the rounds they struck first, 54.3% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down1611.9%
Nozuchi1P+K139.7%
evade up into punchP75.2%
evade down into throw escape64.5%
evade up into evade down64.5%
evade up into throw escape64.5%
Harai'uke (Deflect)4P+K+G into punchP53.7%
evade up into crouch dash forward53.7%
backdash into Yamakuzushi6K43.0%
evade up43.0%
Koubougeri6K+G32.2%
Nozuchi1P+K into backdash32.2%
evade down into forward dash32.2%
Harai'uke (Deflect)4P+K+G21.5%
Harai'uke (Deflect)4P+K+G into KounirenPP21.5%

44 further openings account for the other 49 rounds.

Counted from 32 of the 51 matches played. The rest were not pulled for openings.

Wolf

Career
383–331 · 53.6%
This season
2 matches · 100.0%
Peak rank
29

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Low Drop Kick62K222.2%
Screw Hook63214P111.1%
crouch dash forward into guardG111.1%
evade down into Low Drop Kick62K111.1%
evade down into punchP111.1%
evade up into Knee Lift6K111.1%
evade up into throw escape111.1%
punchP111.1%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (71 here; about 3.6 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Kage: 10 of 16 tests hold up
  • Goh: 8 of 15 tests hold up
  • Pai: 11 of 15 tests hold up
  • Akira: 3 of 12 tests hold up
  • Jacky: 3 of 13 tests hold up
  • Sarah: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)
  • Jean: not tested (too few rounds)
  • Wolf: not tested (too few rounds)