VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10

Akira

ts10072

  • Jacky
  • Wolf
  • Lion
  • Lei Fei
  • Jeffry
  • Lau
  • Kage
  • Sarah
  • Pai
  • Dural
  • Taka
  • Jean
  • Brad
  • El Blaze
  • Shun
  • Eileen
  • Goh
  • Vanessa
Career matches3,587
Career win rate50.3%
Round win rate48.1%
Peak rank26
Distinct opponents152
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1241 #3,322 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Akira261,15654061646.7%
Jacky2438720018751.7%
Wolf2334215219044.4%
Lion2432317414953.9%
Lau2426614412254.1%
Lei Fei2422612010653.1%
Jeffry221989410447.5%
Shun18112496343.8%
Kage22107644359.8%
Dural2196524454.2%
Jean2179394049.4%
Pai1872452762.5%
Taka2071403156.3%
Sarah2060362460.0%
El Blaze1739221756.4%
Brad1627141351.9%
Goh121812666.7%
Eileen1264266.7%
Vanessa11220100.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

2,041 of 2,042 rounds counted

6.1 inputs a second (368 a minute) this season. Faster than 22% of the 4,069 regulars with enough rounds counted to compare.

By character played

Akira6.2371526
Jacky6.3378361
Wolf5.8349196
Lion6.5392171
Lei Fei5.7342155
Jeffry5.7343131
Lau6.740094
Kage5.935176
Sarah6.036379
Pai5.935448
Dural5.935441
Taka6.639643
Jean6.136934
Brad6.840626
El Blaze5.633423
Shun6.840716
Eileen6.438310
Goh6.43858
Vanessa7.04233

By opponent's character

Akira5.8350365
Aoi6.2370266
Wolf6.2371156
Jacky6.1368141
Sarah6.2374140
El Blaze6.1367125
Shun6.538899
Kage6.136698
Jeffry6.237485
Eileen6.338070
Lau6.337878
Jean5.935472
Pai6.237565
Brad6.840960
Lion6.538953
Goh5.935658
Vanessa5.835144
Lei Fei6.237430
Taka6.236927
Dural6.33769

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira90385242.2%-2.5
Aoi65303546.1%-2.8
Wolf39241561.5%+9.1
Jacky37162143.2%-4.2
Sarah34201458.8%+14.0
El Blaze31102132.3%-9.3
Shun28141450.0%+9.2
Kage25141156.0%+11.5
Jeffry2214863.6%+18.1
Eileen1913668.4%+12.4
Lau1961331.6%-17.9
Jean1841422.2%-11.9
Pai167943.8%-3.5
Brad158753.3%-4.3
Lion158753.3%-7.0
Goh145935.7%-18.1
Vanessa113827.3%-26.0
Lei Fei74357.1%+20.7
Taka75271.4%+24.9
Dural2020.0%-88.6

0 of 5 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 5 questions at once; about 0.2 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Half Fence64372757.8%+10.4
Half Fence63303347.6%-2.6
Open61293247.5%-3.9
Rectangle61283345.9%+2.5
Single Wall53213239.6%-8.4
Breakable Full Fence47173036.2%-8.3
Full Fence43182541.9%-3.9
Octagon43241955.8%+8.3
Low Fence38201852.6%+1.6
Full Fence and Open1661037.5%-3.4

0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls32148.0%46.8%+1.2
No walls15246.1%49.7%-3.6

Walls against open: +4.8 points (95% range -5.0 to +14.7), p 0.337 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

kim4439 (Rank 21)2026/10/1496366.7%
みお@Xyz (Rank 25)2026/10/1461516.7%
hapiken (Rank 23)2026/10/1495455.6%
Jyuryoku_Eileen (Rank 25)2026/10/14105550.0%
けいすけ新宿 (Rank 23)2026/10/0951420.0%
みらめたる (Rank 21)2026/10/08108280.0%
y.o.y (Rank 21)2026/10/0875271.4%
minato (Rank 21)2026/10/0554180.0%
富美 (Rank 24)2026/10/0463350.0%
ttfour@サラしかできないw (Rank 22)2026/10/0463350.0%
カキツバタ (Rank 17)2026/10/04129375.0%
亀 (Rank 23)2026/10/0463350.0%
トローリロートル (Rank 25)2026/09/28105550.0%
omuretukun (Rank 24)2026/09/272151623.8%
委員ちょ (Rank 21)2026/09/181610662.5%
あかげら (Rank 23)2026/09/1781712.5%
GWO (Rank 25)2026/09/151551033.3%
破軍恩 (Rank 21)2026/09/1053260.0%
dalmax72 (Rank 26)2026/09/0829181162.1%
あなたのかみさま (Rank 24)2026/09/0861516.7%
インドラー (Rank 24)2026/08/287070.0%
Might小麥豆漿 (Rank 17)2026/08/2884450.0%
天道酬勤 (Rank 21)2026/08/24107370.0%
masami.mac (Rank 22)2026/08/0461516.7%
enterpool0 (Rank 11)2026/07/2685362.5%

Round openings

Every character

backdash into Chouyoushu1P1186.8%
backdash1056.1%
backdash into Chouzan Housui46P+K834.8%
backdash into backward movement744.3%
backdash into Sentai4K452.6%
backdash into Kaisei Tento1P+K311.8%
Rimon Chouchu66P301.7%
backdash into Spin Heel Sword4K+G301.7%
backdash into Short Shoulder46P+K251.4%
backdash into back kick+guard4K+G251.4%
backdash into Long Stride Back Knuckle4P+K241.4%
backdash into Touku Rigou Bantaitetsu46K+G241.4%
guardG241.4%
punchP241.4%
backdash into Kensou4P231.3%

439 further openings account for the other 1,040 rounds.

Counted from 431 of the 514 matches played. The rest were not pulled for openings.

Akira

Career
540–616 · 46.7%
This season
132 matches · 47.7%
Peak rank
26

First hit in 44.2% of 516 rounds. Won 51.8% of the rounds they struck first, 44.8% of the rounds they were struck first.

Significant Tells

  • After opening the round before by backing off: backs off first in 78.8% of rounds, against 51.1% after anything else.
  • Against Aoi: opens with “backdash into 1P Chouyoushu” in 45.0% of rounds, against 18.6% against everyone else.
  • After opening the round before with “backdash into 46P+K Chouzan Housui”: opens with “backdash into 46P+K Chouzan Housui” in 39.4% of rounds, against 11.3% after anything else.

How is this tested?

backdash into Chouyoushu1P11822.6%
backdash into Chouzan Housui46P+K8315.9%
Rimon Chouchu66P305.8%
backdash305.8%
backdash into backward movement275.2%
Rimon Chouchu66P into punchP122.3%
Souka Housui3P+K112.1%
Kaikyusei4P into Sayu Kaikyu4PP101.9%
backdash into Jouho Touken6P91.7%
forward dash into Jouho Touken6P91.7%
backdash into Fukko3K+GP+K81.5%
backdash into Souka Housui3P+K81.5%
backdash into evade down81.5%
crouch into Housui2P81.5%
Rimon Chouchu66P into Jouho Touken6P71.3%

68 further openings account for the other 144 rounds.

Counted from 130 of the 132 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Akira

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira7–12 · 37%4–6 · 40%too few to test
Aoi7–7 · 50%1–5 · 17%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

2 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Jacky

Career
200–187 · 51.7%
This season
87 matches · 44.8%
Peak rank
24

First hit in 45.1% of 295 rounds. Won 53.4% of the rounds they struck first, 43.8% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash3311.1%
backdash into Spin Heel Sword4K+G3010.1%
backdash into Long Stride Back Knuckle4P+K248.1%
backdash into backward movement175.7%
crouch into Squat Straight2P144.7%
crouch into Slant Back Knuckle1P134.4%
backdash into Slant Back Knuckle1P103.4%
backdash into Slide Shuffle (Deflect)4P+K+G103.4%
backdash into Beat KnuckleP+K82.7%
backdash into Low Spin Kick1K+G82.7%
backdash into Middle Spin Kick46K+G62.0%
punchP into Jab StraightPP62.0%
Somersault Kick7K51.7%
backdash into guardG51.7%
punchP51.7%

66 further openings account for the other 104 rounds.

Counted from 72 of the 87 matches played. The rest were not pulled for openings.

Wolf

Career
152–190 · 44.4%
This season
49 matches · 28.6%
Peak rank
23

First hit in 38.4% of 146 rounds. Won 42.9% of the rounds they struck first, 33.3% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Short Shoulder46P+K2517.0%
crouch into Low Hammer2P1912.9%
backdash106.8%
backdash into Heavy Middle Kick3K+G106.8%
backdash into Elbow Butt4P96.1%
guardG64.1%
backdash into backward movement53.4%
R.A.W. AvengerP+K+G42.7%
backdash into Toe Kick Side4K+GK42.7%
punchP42.7%
backdash into Gasp Kneel Palm Bomb6P+K32.0%
backdash into Kenka Kick1K+G32.0%
backdash into R.A.W. AvengerP+K+G32.0%
Elbow Butt4P21.4%
Low Hammer2P21.4%

31 further openings account for the other 38 rounds.

Counted from 37 of the 49 matches played. The rest were not pulled for openings.

Lion

Career
174–149 · 53.9%
This season
45 matches · 55.6%
Peak rank
24

First hit in 48.5% of 130 rounds. Won 55.6% of the rounds they struck first, 46.3% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Sentai4K4534.6%
backdash into Touku Rigou Bantaitetsu46K+G2418.5%
backdash into back kick+guard4K+G107.7%
backdash into backward movement86.2%
backdash64.6%
backdash into Koushutai44K43.1%
backdash into Kousoutai2K+G43.1%
crouch into Kousoutai2K+G32.3%
Juchou Senshou8P+K21.5%
Kousoutai2K+G21.5%
KouhaitaiK+G10.8%
Koushutai44K10.8%
Koushutai44K into RensentaiKK10.8%
backdash into Banchu Renkanshu6PP10.8%
backdash into Fujintai1K+G10.8%

17 further openings account for the other 17 rounds.

Counted from 34 of the 45 matches played. The rest were not pulled for openings.

Lei Fei

Career
120–106 · 53.1%
This season
40 matches · 55.0%
Peak rank
24

First hit in 43.4% of 122 rounds. Won 60.4% of the rounds they struck first, 50.7% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Kaisei Tento1P+K3125.4%
backdash into Chinheki4P+K119.0%
backdash into Saitoukyaku1K+G64.9%
backdash into Kochouheki (Deflect)236P+K54.1%
backdash into Soushou2P+K54.1%
backdash into Souryu Shukkai43P+K43.3%
backdash into Chisen Choukyaku 13K+G32.5%
backdash into Kyuho Soufuken46P+K32.5%
backdash into Zensoutai2K+G32.5%
punchP32.5%
punchP into Sayu ShoukenPP32.5%
Kaisei Tento1P+K21.6%
Zensoutai2K+G21.6%
backdash into Dokuritsu Shiki8P+K+G21.6%
backdash into backward movement21.6%

29 further openings account for the other 37 rounds.

Counted from 31 of the 40 matches played. The rest were not pulled for openings.

Jeffry

Career
94–104 · 47.5%
This season
37 matches · 35.1%
Peak rank
22

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Grizzly Hammer1PP89.9%
backdash into Threat StanceP+K+G67.4%
Heavy Back Knuckle4P into Stomach Destroyer4PK56.2%
backdash56.2%
backdash into Scoop Kick4K+G56.2%
punchP56.2%
Hammer Slide1P into Grizzly Hammer1PP33.7%
Low Knuckle2P33.7%
backdash into Arrow Knuckle1P+K33.7%
crouch into Grizzly Hammer1PP33.7%
evade up into guardG33.7%
Heavy Back Knuckle4P into Grizzly Hammer1PP22.5%
Threat StanceP+K+G22.5%
backdash into Torpedo Head Butt4P+K22.5%
backdash into Tsunami Beat3K+G22.5%

23 further openings account for the other 24 rounds.

Counted from 23 of the 37 matches played. The rest were not pulled for openings.

Sarah

Career
36–24 · 60.0%
This season
19 matches · 57.9%
Peak rank
20

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Dragon Smash Cannon1K1215.2%
backdash into Leg Slicer2K+G810.1%
backdash78.9%
backdash into Full Spin Heel Kick9K56.3%
backdash into backward movement45.1%
backdash into Mellow Heel Kick6K+G33.8%
backdash into Queen Bee Needle66K+G33.8%
backdash into Valkyrie Low1K+G33.8%
backward movement into Dragon Smash Cannon1K33.8%
no input33.8%
Leg Slicer2K+G22.5%
backdash into Long Snap Side Chop3P+K22.5%
backdash into Low Spin Kick3K+G22.5%
backdash into Sharpsword44K22.5%
guardG22.5%

18 further openings account for the other 18 rounds.

Kage

Career
64–43 · 59.8%
This season
20 matches · 65.0%
Peak rank
22

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Tsumujigeri2K+G1014.7%
crouch into Surigeri2K710.3%
backdash into Gen'you4K+G57.3%
backdash into Hagakure-ryu In Shippujin4P+K+G57.3%
backdash45.9%
backdash into backward movement45.9%
Tsumujigeri2K+G34.4%
Sokuten44P+K+G22.9%
backdash into Kodachinuki4K22.9%
backdash into Nakageri3K22.9%
crouch into Nirenkyaku3KK22.9%
guardG22.9%
no input22.9%
Furikakato OtoshiK+G11.5%
Suishageri7K+G11.5%

16 further openings account for the other 16 rounds.

Counted from 17 of the 20 matches played. The rest were not pulled for openings.

Lau

Career
144–122 · 54.1%
This season
23 matches · 52.2%
Peak rank
24

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Kensou4P2337.7%
backdash into Honten Rakutoutai46K+G58.2%
backdash into Hi'en Renshou44PP46.6%
backdash into Kosoushou46P34.9%
backdash into Touku Kosenkyaku9K34.9%
Kokyaku Haiten7K23.3%
backdash23.3%
punchP into RenshouPP23.3%
Genchi Senpukyaku8K+G into Rakuchi Kobikyaku8K+GK11.6%
Honten Rakutoutai46K+G11.6%
Kensou4P11.6%
Kokyaku Haiten7K into Saishikkyaku4K11.6%
Kokyaku Haiten7K into kickK11.6%
RenshouPP into RaigekishouPPP11.6%
Tenshin EngekishouP+K11.6%

10 further openings account for the other 10 rounds.

Counted from 15 of the 23 matches played. The rest were not pulled for openings.

Pai

Career
45–27 · 62.5%
This season
12 matches · 58.3%
Peak rank
18

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Honrakukyaku46K+G48.3%
crouch into Souchuken2P48.3%
punchP into RenshouPP48.3%
Haitenkyaku7K36.2%
Hi'en Tankyaku9K into Hi'en Rekkyaku9KK24.2%
Meishouho4P+K+G24.2%
Souanshou3P+K24.2%
evade down24.2%
Enbikyaku3K+G12.1%
Enbu Renkyaku6K+G12.1%
Ensei Haijinkyaku7K+G into Kochoukyaku4K+G12.1%
Haitenkyaku7K into kickK12.1%
Honshin Soukyaku1K+G12.1%
Koutankyaku66K into Danshitsu6K12.1%
Shi'en Settai2K+G12.1%

18 further openings account for the other 18 rounds.

Taka

Career
40–31 · 56.3%
This season
10 matches · 60.0%
Peak rank
20

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Kumoyaburi4P+K511.6%
backdash into Tachi'aiP+K+G49.3%
Agyou4P+K+G24.7%
Chu Tsuppari6P+K into Aka'oni MidaremageP+K24.7%
backdash into Agyou4P+K+G24.7%
backdash into Honda Kata'ate4PPP24.7%
backdash into Kachi'age33P+K24.7%
backdash into kickK24.7%
crouch into Shita Harite2P24.7%
evade up24.7%
guardG24.7%
punchP24.7%
Chu Tsuppari6P+K12.3%
Honda Harite4PP into Honda Kata'ate4PPP12.3%
Kachi'age33P+K into Tsuyubarai2P+K12.3%

11 further openings account for the other 11 rounds.

Dural

Career
52–44 · 54.2%
This season
11 matches · 18.2%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into back kick+guard4K+G1545.5%
Somersault Kick7K into Somersault Zwei7KK26.1%
backdash into Slant Back Knuckle1P26.1%
backdash into back, forward kick+guard46K+G26.1%
Dragon Smash Cannon1K13.0%
Slant Back Knuckle1P into High Spin Kick1PK13.0%
Stop Kick4K13.0%
backdash into High Spin Kick1PK13.0%
backdash into Somersault Zwei7KK13.0%
backdash into back, down kick+guard42K+G13.0%
backdash into back, down-back kick+guard41K+G13.0%
backdash into back, down-back punch+kick41P+K13.0%
backdash into back, forward, up-forward kick+guard469K+G13.0%
backdash into forward kick+guard6K+G13.0%
backdash into kickK13.0%

1 further openings account for the other 1 rounds.

Counted from 9 of the 11 matches played. The rest were not pulled for openings.

Jean

Career
39–40 · 49.4%
This season
8 matches · 50.0%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Renge Karitsumi2K+G622.2%
backdash into guardG311.1%
backdash27.4%
backdash into Doumawashi Kaitengeri46K+G27.4%
no input27.4%
Kou'un Nidan Hizageri9K+G13.7%
Ryoutezuki66P+K13.7%
backdash into Chinshin Seichuken4PP13.7%
backdash into Gyaku Seikenzuki66P13.7%
backdash into Hou'ou Kourui Otoshi4K+G13.7%
backdash into Joudan Ushiro MawashigeriK+G13.7%
backdash into Kou'un Nidan Hizageri9K+G13.7%
backdash into Oihiji4P+K13.7%
backdash into Tadan Kubigeri3K+G13.7%
backdash into backward movement13.7%

2 further openings account for the other 2 rounds.

Counted from 6 of the 8 matches played. The rest were not pulled for openings.

Brad

Career
14–13 · 51.9%
This season
6 matches · 66.7%
Peak rank
16

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash415.4%
backdash into Spine Whip4P311.5%
guardG27.7%
Sway Back4P+K+G into BreakdownP+K13.9%
Upper Elbow44P into Lumpini Combination4PK13.9%
backdash into Dtee Sawk Bon1P+K13.9%
backdash into Ducking6P+K+G13.9%
backdash into Jackal Straight46P+K13.9%
backdash into Jaguar Tail2K+G13.9%
backdash into Lumpini Combination4PK13.9%
backdash into Pap Sawk Kao46K+G13.9%
backdash into Rapid Double JabP+K13.9%
backdash into Sharp Shoot1P13.9%
backdash into Sway Back4P+K+G13.9%
backdash into Upper Elbow44P13.9%

5 further openings account for the other 5 rounds.

Shun

Career
49–63 · 43.8%
This season
4 matches · 50.0%
Peak rank
18

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

punchP into RengekiPP637.5%
backdash into Tenshin Benshu4P+K212.5%
crouch into Fukuchougeki2P212.5%
RengekiPP into Saishu RenkangekiPPP16.2%
Sokutan Senshu6K into kickK16.2%
backdash into Kouhi Tentai7K+G16.2%
backdash into Toukyaku6K+G16.2%
backdash into backward movement16.2%
backdash into evade down16.2%

Eileen

Career
4–2 · 66.7%
This season
2 matches · 50.0%
Peak rank
12

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Kesshi Hanbi46K+G330.0%
backdash into backward movement220.0%
backdash into guardG220.0%
Goku Shicchi (Interrupt Moves)6P+K+G110.0%
backdash into Goku Shicchi (Interrupt Moves)6P+K+G110.0%
punchP into Enkou RensouPP110.0%

Goh

Career
12–6 · 66.7%
This season
2 matches · 50.0%
Peak rank
12

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash112.5%
backdash into Garyu66K112.5%
backdash into Gohou Yuriori (Deflect)236P+K112.5%
backdash into Karura4P+K112.5%
backdash into Raijinsatsu6K+G112.5%
backdash into Tsukikage6K112.5%
punchP112.5%
throwP+G112.5%

El Blaze

Career
22–17 · 56.4%
This season
6 matches · 50.0%
Peak rank
17

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Poison MistP+K+GP+K133.3%
backdash into Volcano Knee6K+G133.3%
backward movement into Poison MistP+K+GP+K133.3%

Counted from 1 of the 6 matches played. The rest were not pulled for openings.

Vanessa

Career
2–0 · 100.0%
This season
1 matches · 100.0%
Peak rank
11

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Defensive Style: backdash into back kick+guard4K+G266.7%
Defensive Style: Back Charge Kick133.3%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (15 here; about 0.8 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Akira: 3 of 15 tests hold up
  • Jacky: not tested (too few rounds)
  • Wolf: not tested (too few rounds)
  • Lion: not tested (too few rounds)
  • Lei Fei: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)
  • Sarah: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • Pai: not tested (too few rounds)
  • Taka: not tested (too few rounds)
  • Dural: not tested (too few rounds)
  • Jean: not tested (too few rounds)
  • Brad: not tested (too few rounds)
  • Shun: not tested (too few rounds)
  • Eileen: not tested (too few rounds)
  • Goh: not tested (too few rounds)
  • El Blaze: not tested (too few rounds)
  • Vanessa: not tested (too few rounds)