Virtua Fighter 5 REVO · v1.10
Elo rating
Overall, and on each character played 10+ times1241 #3,322 of 3,686 on the Elo list →
Akira1286132 matches
Jacky125884 matches
Lion125544 matches
Wolf122242 matches
Jeffry123332 matches
Lei Fei124532 matches
Lau123217 matches
Sarah124116 matches
Kage125012 matches
Dural123611 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Akira | 26 | 1,156 | 540 | 616 | 46.7% |
|---|---|---|---|---|---|
| Jacky | 24 | 387 | 200 | 187 | 51.7% |
| Wolf | 23 | 342 | 152 | 190 | 44.4% |
| Lion | 24 | 323 | 174 | 149 | 53.9% |
| Lau | 24 | 266 | 144 | 122 | 54.1% |
| Lei Fei | 24 | 226 | 120 | 106 | 53.1% |
| Jeffry | 22 | 198 | 94 | 104 | 47.5% |
| Shun | 18 | 112 | 49 | 63 | 43.8% |
| Kage | 22 | 107 | 64 | 43 | 59.8% |
| Dural | 21 | 96 | 52 | 44 | 54.2% |
| Jean | 21 | 79 | 39 | 40 | 49.4% |
| Pai | 18 | 72 | 45 | 27 | 62.5% |
| Taka | 20 | 71 | 40 | 31 | 56.3% |
| Sarah | 20 | 60 | 36 | 24 | 60.0% |
| El Blaze | 17 | 39 | 22 | 17 | 56.4% |
| Brad | 16 | 27 | 14 | 13 | 51.9% |
| Goh | 12 | 18 | 12 | 6 | 66.7% |
| Eileen | 12 | 6 | 4 | 2 | 66.7% |
| Vanessa | 11 | 2 | 2 | 0 | 100.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
2,041 of 2,042 rounds counted6.1 inputs a second (368 a minute) this season. Faster than 22% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Akira | 6.2 | 371 | 526 |
|---|---|---|---|
| Jacky | 6.3 | 378 | 361 |
| Wolf | 5.8 | 349 | 196 |
| Lion | 6.5 | 392 | 171 |
| Lei Fei | 5.7 | 342 | 155 |
| Jeffry | 5.7 | 343 | 131 |
| Lau | 6.7 | 400 | 94 |
| Kage | 5.9 | 351 | 76 |
| Sarah | 6.0 | 363 | 79 |
| Pai | 5.9 | 354 | 48 |
| Dural | 5.9 | 354 | 41 |
| Taka | 6.6 | 396 | 43 |
| Jean | 6.1 | 369 | 34 |
| Brad | 6.8 | 406 | 26 |
| El Blaze | 5.6 | 334 | 23 |
| Shun | 6.8 | 407 | 16 |
| Eileen | 6.4 | 383 | 10 |
| Goh | 6.4 | 385 | 8 |
| Vanessa | 7.0 | 423 | 3 |
By opponent's character
| Akira | 5.8 | 350 | 365 |
|---|---|---|---|
| Aoi | 6.2 | 370 | 266 |
| Wolf | 6.2 | 371 | 156 |
| Jacky | 6.1 | 368 | 141 |
| Sarah | 6.2 | 374 | 140 |
| El Blaze | 6.1 | 367 | 125 |
| Shun | 6.5 | 388 | 99 |
| Kage | 6.1 | 366 | 98 |
| Jeffry | 6.2 | 374 | 85 |
| Eileen | 6.3 | 380 | 70 |
| Lau | 6.3 | 378 | 78 |
| Jean | 5.9 | 354 | 72 |
| Pai | 6.2 | 375 | 65 |
| Brad | 6.8 | 409 | 60 |
| Lion | 6.5 | 389 | 53 |
| Goh | 5.9 | 356 | 58 |
| Vanessa | 5.8 | 351 | 44 |
| Lei Fei | 6.2 | 374 | 30 |
| Taka | 6.2 | 369 | 27 |
| Dural | 6.3 | 376 | 9 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 90 | 38 | 52 | 42.2% | -2.5 |
|---|---|---|---|---|---|
| Aoi | 65 | 30 | 35 | 46.1% | -2.8 |
| Wolf | 39 | 24 | 15 | 61.5% | +9.1 |
| Jacky | 37 | 16 | 21 | 43.2% | -4.2 |
| Sarah | 34 | 20 | 14 | 58.8% | +14.0 |
| El Blaze | 31 | 10 | 21 | 32.3% | -9.3 |
| Shun | 28 | 14 | 14 | 50.0% | +9.2 |
| Kage | 25 | 14 | 11 | 56.0% | +11.5 |
| Jeffry | 22 | 14 | 8 | 63.6% | +18.1 |
| Eileen | 19 | 13 | 6 | 68.4% | +12.4 |
| Lau | 19 | 6 | 13 | 31.6% | -17.9 |
| Jean | 18 | 4 | 14 | 22.2% | -11.9 |
| Pai | 16 | 7 | 9 | 43.8% | -3.5 |
| Brad | 15 | 8 | 7 | 53.3% | -4.3 |
| Lion | 15 | 8 | 7 | 53.3% | -7.0 |
| Goh | 14 | 5 | 9 | 35.7% | -18.1 |
| Vanessa | 11 | 3 | 8 | 27.3% | -26.0 |
| Lei Fei | 7 | 4 | 3 | 57.1% | +20.7 |
| Taka | 7 | 5 | 2 | 71.4% | +24.9 |
| Dural | 2 | 0 | 2 | 0.0% | -88.6 |
0 of 5 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 5 questions at once; about 0.2 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Half Fence | 64 | 37 | 27 | 57.8% | +10.4 |
|---|---|---|---|---|---|
| Half Fence | 63 | 30 | 33 | 47.6% | -2.6 |
| Open | 61 | 29 | 32 | 47.5% | -3.9 |
| Rectangle | 61 | 28 | 33 | 45.9% | +2.5 |
| Single Wall | 53 | 21 | 32 | 39.6% | -8.4 |
| Breakable Full Fence | 47 | 17 | 30 | 36.2% | -8.3 |
| Full Fence | 43 | 18 | 25 | 41.9% | -3.9 |
| Octagon | 43 | 24 | 19 | 55.8% | +8.3 |
| Low Fence | 38 | 20 | 18 | 52.6% | +1.6 |
| Full Fence and Open | 16 | 6 | 10 | 37.5% | -3.4 |
0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 321 | 48.0% | 46.8% | +1.2 |
| No walls | 152 | 46.1% | 49.7% | -3.6 |
Walls against open: +4.8 points (95% range -5.0 to +14.7), p 0.337 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| dalmax72 (Rank 26) | 29 | 18 | 11 | 62.1% |
|---|---|---|---|---|
| omuretukun (Rank 24) | 21 | 5 | 16 | 23.8% |
| 委員ちょ (Rank 21) | 16 | 10 | 6 | 62.5% |
| GWO (Rank 25) | 15 | 5 | 10 | 33.3% |
| カキツバタ (Rank 17) | 12 | 9 | 3 | 75.0% |
| Jyuryoku_Eileen (Rank 25) | 10 | 5 | 5 | 50.0% |
| みらめたる (Rank 21) | 10 | 8 | 2 | 80.0% |
| トローリロートル (Rank 25) | 10 | 5 | 5 | 50.0% |
| 天道酬勤 (Rank 21) | 10 | 7 | 3 | 70.0% |
| hapiken (Rank 23) | 9 | 5 | 4 | 55.6% |
| kim4439 (Rank 21) | 9 | 6 | 3 | 66.7% |
| Might小麥豆漿 (Rank 17) | 8 | 4 | 4 | 50.0% |
| enterpool0 (Rank 11) | 8 | 5 | 3 | 62.5% |
| あかげら (Rank 23) | 8 | 1 | 7 | 12.5% |
| y.o.y (Rank 21) | 7 | 5 | 2 | 71.4% |
| インドラー (Rank 24) | 7 | 0 | 7 | 0.0% |
| masami.mac (Rank 22) | 6 | 1 | 5 | 16.7% |
| ttfour@サラしかできないw (Rank 22) | 6 | 3 | 3 | 50.0% |
| あなたのかみさま (Rank 24) | 6 | 1 | 5 | 16.7% |
| みお@Xyz (Rank 25) | 6 | 1 | 5 | 16.7% |
| 亀 (Rank 23) | 6 | 3 | 3 | 50.0% |
| 富美 (Rank 24) | 6 | 3 | 3 | 50.0% |
| minato (Rank 21) | 5 | 4 | 1 | 80.0% |
| けいすけ新宿 (Rank 23) | 5 | 1 | 4 | 20.0% |
| 破軍恩 (Rank 21) | 5 | 3 | 2 | 60.0% |
Most played opponents, most recent first
| kim4439 (Rank 21) | 2026/10/14 | 9 | 6 | 3 | 66.7% |
|---|---|---|---|---|---|
| みお@Xyz (Rank 25) | 2026/10/14 | 6 | 1 | 5 | 16.7% |
| hapiken (Rank 23) | 2026/10/14 | 9 | 5 | 4 | 55.6% |
| Jyuryoku_Eileen (Rank 25) | 2026/10/14 | 10 | 5 | 5 | 50.0% |
| けいすけ新宿 (Rank 23) | 2026/10/09 | 5 | 1 | 4 | 20.0% |
| みらめたる (Rank 21) | 2026/10/08 | 10 | 8 | 2 | 80.0% |
| y.o.y (Rank 21) | 2026/10/08 | 7 | 5 | 2 | 71.4% |
| minato (Rank 21) | 2026/10/05 | 5 | 4 | 1 | 80.0% |
| 富美 (Rank 24) | 2026/10/04 | 6 | 3 | 3 | 50.0% |
| ttfour@サラしかできないw (Rank 22) | 2026/10/04 | 6 | 3 | 3 | 50.0% |
| カキツバタ (Rank 17) | 2026/10/04 | 12 | 9 | 3 | 75.0% |
| 亀 (Rank 23) | 2026/10/04 | 6 | 3 | 3 | 50.0% |
| トローリロートル (Rank 25) | 2026/09/28 | 10 | 5 | 5 | 50.0% |
| omuretukun (Rank 24) | 2026/09/27 | 21 | 5 | 16 | 23.8% |
| 委員ちょ (Rank 21) | 2026/09/18 | 16 | 10 | 6 | 62.5% |
| あかげら (Rank 23) | 2026/09/17 | 8 | 1 | 7 | 12.5% |
| GWO (Rank 25) | 2026/09/15 | 15 | 5 | 10 | 33.3% |
| 破軍恩 (Rank 21) | 2026/09/10 | 5 | 3 | 2 | 60.0% |
| dalmax72 (Rank 26) | 2026/09/08 | 29 | 18 | 11 | 62.1% |
| あなたのかみさま (Rank 24) | 2026/09/08 | 6 | 1 | 5 | 16.7% |
| インドラー (Rank 24) | 2026/08/28 | 7 | 0 | 7 | 0.0% |
| Might小麥豆漿 (Rank 17) | 2026/08/28 | 8 | 4 | 4 | 50.0% |
| 天道酬勤 (Rank 21) | 2026/08/24 | 10 | 7 | 3 | 70.0% |
| masami.mac (Rank 22) | 2026/08/04 | 6 | 1 | 5 | 16.7% |
| enterpool0 (Rank 11) | 2026/07/26 | 8 | 5 | 3 | 62.5% |
Round openings
Every character
| backdash into Chouyoushu1P | 118 | 6.8% |
|---|---|---|
| backdash | 105 | 6.1% |
| backdash into Chouzan Housui46P+K | 83 | 4.8% |
| backdash into backward movement | 74 | 4.3% |
| backdash into Sentai4K | 45 | 2.6% |
| backdash into Kaisei Tento1P+K | 31 | 1.8% |
| Rimon Chouchu66P | 30 | 1.7% |
| backdash into Spin Heel Sword4K+G | 30 | 1.7% |
| backdash into Short Shoulder46P+K | 25 | 1.4% |
| backdash into back kick+guard4K+G | 25 | 1.4% |
| backdash into Long Stride Back Knuckle4P+K | 24 | 1.4% |
| backdash into Touku Rigou Bantaitetsu46K+G | 24 | 1.4% |
| guardG | 24 | 1.4% |
| punchP | 24 | 1.4% |
| backdash into Kensou4P | 23 | 1.3% |
439 further openings account for the other 1,040 rounds.
Counted from 431 of the 514 matches played. The rest were not pulled for openings.
Akira
- Career
- 540–616 · 46.7%
- This season
- 132 matches · 47.7%
- Peak rank
- 26
First hit in 44.2% of 516 rounds. Won 51.8% of the rounds they struck first, 44.8% of the rounds they were struck first.
Significant Tells
- After opening the round before by backing off: backs off first in 78.8% of rounds, against 51.1% after anything else.
- Against Aoi: opens with “backdash into 1P Chouyoushu” in 45.0% of rounds, against 18.6% against everyone else.
- After opening the round before with “backdash into 46P+K Chouzan Housui”: opens with “backdash into 46P+K Chouzan Housui” in 39.4% of rounds, against 11.3% after anything else.
| backdash into Chouyoushu1P | 118 | 22.6% |
|---|---|---|
| backdash into Chouzan Housui46P+K | 83 | 15.9% |
| Rimon Chouchu66P | 30 | 5.8% |
| backdash | 30 | 5.8% |
| backdash into backward movement | 27 | 5.2% |
| Rimon Chouchu66P into punchP | 12 | 2.3% |
| Souka Housui3P+K | 11 | 2.1% |
| Kaikyusei4P into Sayu Kaikyu4PP | 10 | 1.9% |
| backdash into Jouho Touken6P | 9 | 1.7% |
| forward dash into Jouho Touken6P | 9 | 1.7% |
| backdash into Fukko3K+GP+K | 8 | 1.5% |
| backdash into Souka Housui3P+K | 8 | 1.5% |
| backdash into evade down | 8 | 1.5% |
| crouch into Housui2P | 8 | 1.5% |
| Rimon Chouchu66P into Jouho Touken6P | 7 | 1.3% |
68 further openings account for the other 144 rounds.
Counted from 130 of the 132 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Akira
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 7–12 · 37% | 4–6 · 40% | too few to test |
| Aoi | 7–7 · 50% | 1–5 · 17% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
2 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Jacky
- Career
- 200–187 · 51.7%
- This season
- 87 matches · 44.8%
- Peak rank
- 24
First hit in 45.1% of 295 rounds. Won 53.4% of the rounds they struck first, 43.8% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash | 33 | 11.1% |
|---|---|---|
| backdash into Spin Heel Sword4K+G | 30 | 10.1% |
| backdash into Long Stride Back Knuckle4P+K | 24 | 8.1% |
| backdash into backward movement | 17 | 5.7% |
| crouch into Squat Straight2P | 14 | 4.7% |
| crouch into Slant Back Knuckle1P | 13 | 4.4% |
| backdash into Slant Back Knuckle1P | 10 | 3.4% |
| backdash into Slide Shuffle (Deflect)4P+K+G | 10 | 3.4% |
| backdash into Beat KnuckleP+K | 8 | 2.7% |
| backdash into Low Spin Kick1K+G | 8 | 2.7% |
| backdash into Middle Spin Kick46K+G | 6 | 2.0% |
| punchP into Jab StraightPP | 6 | 2.0% |
| Somersault Kick7K | 5 | 1.7% |
| backdash into guardG | 5 | 1.7% |
| punchP | 5 | 1.7% |
66 further openings account for the other 104 rounds.
Counted from 72 of the 87 matches played. The rest were not pulled for openings.
Wolf
- Career
- 152–190 · 44.4%
- This season
- 49 matches · 28.6%
- Peak rank
- 23
First hit in 38.4% of 146 rounds. Won 42.9% of the rounds they struck first, 33.3% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into Short Shoulder46P+K | 25 | 17.0% |
|---|---|---|
| crouch into Low Hammer2P | 19 | 12.9% |
| backdash | 10 | 6.8% |
| backdash into Heavy Middle Kick3K+G | 10 | 6.8% |
| backdash into Elbow Butt4P | 9 | 6.1% |
| guardG | 6 | 4.1% |
| backdash into backward movement | 5 | 3.4% |
| R.A.W. AvengerP+K+G | 4 | 2.7% |
| backdash into Toe Kick Side4K+GK | 4 | 2.7% |
| punchP | 4 | 2.7% |
| backdash into Gasp Kneel Palm Bomb6P+K | 3 | 2.0% |
| backdash into Kenka Kick1K+G | 3 | 2.0% |
| backdash into R.A.W. AvengerP+K+G | 3 | 2.0% |
| Elbow Butt4P | 2 | 1.4% |
| Low Hammer2P | 2 | 1.4% |
31 further openings account for the other 38 rounds.
Counted from 37 of the 49 matches played. The rest were not pulled for openings.
Lion
- Career
- 174–149 · 53.9%
- This season
- 45 matches · 55.6%
- Peak rank
- 24
First hit in 48.5% of 130 rounds. Won 55.6% of the rounds they struck first, 46.3% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into Sentai4K | 45 | 34.6% |
|---|---|---|
| backdash into Touku Rigou Bantaitetsu46K+G | 24 | 18.5% |
| backdash into back kick+guard4K+G | 10 | 7.7% |
| backdash into backward movement | 8 | 6.2% |
| backdash | 6 | 4.6% |
| backdash into Koushutai44K | 4 | 3.1% |
| backdash into Kousoutai2K+G | 4 | 3.1% |
| crouch into Kousoutai2K+G | 3 | 2.3% |
| Juchou Senshou8P+K | 2 | 1.5% |
| Kousoutai2K+G | 2 | 1.5% |
| KouhaitaiK+G | 1 | 0.8% |
| Koushutai44K | 1 | 0.8% |
| Koushutai44K into RensentaiKK | 1 | 0.8% |
| backdash into Banchu Renkanshu6PP | 1 | 0.8% |
| backdash into Fujintai1K+G | 1 | 0.8% |
17 further openings account for the other 17 rounds.
Counted from 34 of the 45 matches played. The rest were not pulled for openings.
Lei Fei
- Career
- 120–106 · 53.1%
- This season
- 40 matches · 55.0%
- Peak rank
- 24
First hit in 43.4% of 122 rounds. Won 60.4% of the rounds they struck first, 50.7% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into Kaisei Tento1P+K | 31 | 25.4% |
|---|---|---|
| backdash into Chinheki4P+K | 11 | 9.0% |
| backdash into Saitoukyaku1K+G | 6 | 4.9% |
| backdash into Kochouheki (Deflect)236P+K | 5 | 4.1% |
| backdash into Soushou2P+K | 5 | 4.1% |
| backdash into Souryu Shukkai43P+K | 4 | 3.3% |
| backdash into Chisen Choukyaku 13K+G | 3 | 2.5% |
| backdash into Kyuho Soufuken46P+K | 3 | 2.5% |
| backdash into Zensoutai2K+G | 3 | 2.5% |
| punchP | 3 | 2.5% |
| punchP into Sayu ShoukenPP | 3 | 2.5% |
| Kaisei Tento1P+K | 2 | 1.6% |
| Zensoutai2K+G | 2 | 1.6% |
| backdash into Dokuritsu Shiki8P+K+G | 2 | 1.6% |
| backdash into backward movement | 2 | 1.6% |
29 further openings account for the other 37 rounds.
Counted from 31 of the 40 matches played. The rest were not pulled for openings.
Jeffry
- Career
- 94–104 · 47.5%
- This season
- 37 matches · 35.1%
- Peak rank
- 22
Significant Tells
Too few rounds to test opener patterns.
| backdash into Grizzly Hammer1PP | 8 | 9.9% |
|---|---|---|
| backdash into Threat StanceP+K+G | 6 | 7.4% |
| Heavy Back Knuckle4P into Stomach Destroyer4PK | 5 | 6.2% |
| backdash | 5 | 6.2% |
| backdash into Scoop Kick4K+G | 5 | 6.2% |
| punchP | 5 | 6.2% |
| Hammer Slide1P into Grizzly Hammer1PP | 3 | 3.7% |
| Low Knuckle2P | 3 | 3.7% |
| backdash into Arrow Knuckle1P+K | 3 | 3.7% |
| crouch into Grizzly Hammer1PP | 3 | 3.7% |
| evade up into guardG | 3 | 3.7% |
| Heavy Back Knuckle4P into Grizzly Hammer1PP | 2 | 2.5% |
| Threat StanceP+K+G | 2 | 2.5% |
| backdash into Torpedo Head Butt4P+K | 2 | 2.5% |
| backdash into Tsunami Beat3K+G | 2 | 2.5% |
23 further openings account for the other 24 rounds.
Counted from 23 of the 37 matches played. The rest were not pulled for openings.
Sarah
- Career
- 36–24 · 60.0%
- This season
- 19 matches · 57.9%
- Peak rank
- 20
Significant Tells
Too few rounds to test opener patterns.
| backdash into Dragon Smash Cannon1K | 12 | 15.2% |
|---|---|---|
| backdash into Leg Slicer2K+G | 8 | 10.1% |
| backdash | 7 | 8.9% |
| backdash into Full Spin Heel Kick9K | 5 | 6.3% |
| backdash into backward movement | 4 | 5.1% |
| backdash into Mellow Heel Kick6K+G | 3 | 3.8% |
| backdash into Queen Bee Needle66K+G | 3 | 3.8% |
| backdash into Valkyrie Low1K+G | 3 | 3.8% |
| backward movement into Dragon Smash Cannon1K | 3 | 3.8% |
| no input | 3 | 3.8% |
| Leg Slicer2K+G | 2 | 2.5% |
| backdash into Long Snap Side Chop3P+K | 2 | 2.5% |
| backdash into Low Spin Kick3K+G | 2 | 2.5% |
| backdash into Sharpsword44K | 2 | 2.5% |
| guardG | 2 | 2.5% |
18 further openings account for the other 18 rounds.
Kage
- Career
- 64–43 · 59.8%
- This season
- 20 matches · 65.0%
- Peak rank
- 22
Significant Tells
Too few rounds to test opener patterns.
| backdash into Tsumujigeri2K+G | 10 | 14.7% |
|---|---|---|
| crouch into Surigeri2K | 7 | 10.3% |
| backdash into Gen'you4K+G | 5 | 7.3% |
| backdash into Hagakure-ryu In Shippujin4P+K+G | 5 | 7.3% |
| backdash | 4 | 5.9% |
| backdash into backward movement | 4 | 5.9% |
| Tsumujigeri2K+G | 3 | 4.4% |
| Sokuten44P+K+G | 2 | 2.9% |
| backdash into Kodachinuki4K | 2 | 2.9% |
| backdash into Nakageri3K | 2 | 2.9% |
| crouch into Nirenkyaku3KK | 2 | 2.9% |
| guardG | 2 | 2.9% |
| no input | 2 | 2.9% |
| Furikakato OtoshiK+G | 1 | 1.5% |
| Suishageri7K+G | 1 | 1.5% |
16 further openings account for the other 16 rounds.
Counted from 17 of the 20 matches played. The rest were not pulled for openings.
Lau
- Career
- 144–122 · 54.1%
- This season
- 23 matches · 52.2%
- Peak rank
- 24
Significant Tells
Too few rounds to test opener patterns.
| backdash into Kensou4P | 23 | 37.7% |
|---|---|---|
| backdash into Honten Rakutoutai46K+G | 5 | 8.2% |
| backdash into Hi'en Renshou44PP | 4 | 6.6% |
| backdash into Kosoushou46P | 3 | 4.9% |
| backdash into Touku Kosenkyaku9K | 3 | 4.9% |
| Kokyaku Haiten7K | 2 | 3.3% |
| backdash | 2 | 3.3% |
| punchP into RenshouPP | 2 | 3.3% |
| Genchi Senpukyaku8K+G into Rakuchi Kobikyaku8K+GK | 1 | 1.6% |
| Honten Rakutoutai46K+G | 1 | 1.6% |
| Kensou4P | 1 | 1.6% |
| Kokyaku Haiten7K into Saishikkyaku4K | 1 | 1.6% |
| Kokyaku Haiten7K into kickK | 1 | 1.6% |
| RenshouPP into RaigekishouPPP | 1 | 1.6% |
| Tenshin EngekishouP+K | 1 | 1.6% |
10 further openings account for the other 10 rounds.
Counted from 15 of the 23 matches played. The rest were not pulled for openings.
Pai
- Career
- 45–27 · 62.5%
- This season
- 12 matches · 58.3%
- Peak rank
- 18
Significant Tells
Too few rounds to test opener patterns.
| backdash into Honrakukyaku46K+G | 4 | 8.3% |
|---|---|---|
| crouch into Souchuken2P | 4 | 8.3% |
| punchP into RenshouPP | 4 | 8.3% |
| Haitenkyaku7K | 3 | 6.2% |
| Hi'en Tankyaku9K into Hi'en Rekkyaku9KK | 2 | 4.2% |
| Meishouho4P+K+G | 2 | 4.2% |
| Souanshou3P+K | 2 | 4.2% |
| evade down | 2 | 4.2% |
| Enbikyaku3K+G | 1 | 2.1% |
| Enbu Renkyaku6K+G | 1 | 2.1% |
| Ensei Haijinkyaku7K+G into Kochoukyaku4K+G | 1 | 2.1% |
| Haitenkyaku7K into kickK | 1 | 2.1% |
| Honshin Soukyaku1K+G | 1 | 2.1% |
| Koutankyaku66K into Danshitsu6K | 1 | 2.1% |
| Shi'en Settai2K+G | 1 | 2.1% |
18 further openings account for the other 18 rounds.
Taka
- Career
- 40–31 · 56.3%
- This season
- 10 matches · 60.0%
- Peak rank
- 20
Significant Tells
Too few rounds to test opener patterns.
| backdash into Kumoyaburi4P+K | 5 | 11.6% |
|---|---|---|
| backdash into Tachi'aiP+K+G | 4 | 9.3% |
| Agyou4P+K+G | 2 | 4.7% |
| Chu Tsuppari6P+K into Aka'oni MidaremageP+K | 2 | 4.7% |
| backdash into Agyou4P+K+G | 2 | 4.7% |
| backdash into Honda Kata'ate4PPP | 2 | 4.7% |
| backdash into Kachi'age33P+K | 2 | 4.7% |
| backdash into kickK | 2 | 4.7% |
| crouch into Shita Harite2P | 2 | 4.7% |
| evade up | 2 | 4.7% |
| guardG | 2 | 4.7% |
| punchP | 2 | 4.7% |
| Chu Tsuppari6P+K | 1 | 2.3% |
| Honda Harite4PP into Honda Kata'ate4PPP | 1 | 2.3% |
| Kachi'age33P+K into Tsuyubarai2P+K | 1 | 2.3% |
11 further openings account for the other 11 rounds.
Dural
- Career
- 52–44 · 54.2%
- This season
- 11 matches · 18.2%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| backdash into back kick+guard4K+G | 15 | 45.5% |
|---|---|---|
| Somersault Kick7K into Somersault Zwei7KK | 2 | 6.1% |
| backdash into Slant Back Knuckle1P | 2 | 6.1% |
| backdash into back, forward kick+guard46K+G | 2 | 6.1% |
| Dragon Smash Cannon1K | 1 | 3.0% |
| Slant Back Knuckle1P into High Spin Kick1PK | 1 | 3.0% |
| Stop Kick4K | 1 | 3.0% |
| backdash into High Spin Kick1PK | 1 | 3.0% |
| backdash into Somersault Zwei7KK | 1 | 3.0% |
| backdash into back, down kick+guard42K+G | 1 | 3.0% |
| backdash into back, down-back kick+guard41K+G | 1 | 3.0% |
| backdash into back, down-back punch+kick41P+K | 1 | 3.0% |
| backdash into back, forward, up-forward kick+guard469K+G | 1 | 3.0% |
| backdash into forward kick+guard6K+G | 1 | 3.0% |
| backdash into kickK | 1 | 3.0% |
1 further openings account for the other 1 rounds.
Counted from 9 of the 11 matches played. The rest were not pulled for openings.
Jean
- Career
- 39–40 · 49.4%
- This season
- 8 matches · 50.0%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| backdash into Renge Karitsumi2K+G | 6 | 22.2% |
|---|---|---|
| backdash into guardG | 3 | 11.1% |
| backdash | 2 | 7.4% |
| backdash into Doumawashi Kaitengeri46K+G | 2 | 7.4% |
| no input | 2 | 7.4% |
| Kou'un Nidan Hizageri9K+G | 1 | 3.7% |
| Ryoutezuki66P+K | 1 | 3.7% |
| backdash into Chinshin Seichuken4PP | 1 | 3.7% |
| backdash into Gyaku Seikenzuki66P | 1 | 3.7% |
| backdash into Hou'ou Kourui Otoshi4K+G | 1 | 3.7% |
| backdash into Joudan Ushiro MawashigeriK+G | 1 | 3.7% |
| backdash into Kou'un Nidan Hizageri9K+G | 1 | 3.7% |
| backdash into Oihiji4P+K | 1 | 3.7% |
| backdash into Tadan Kubigeri3K+G | 1 | 3.7% |
| backdash into backward movement | 1 | 3.7% |
2 further openings account for the other 2 rounds.
Counted from 6 of the 8 matches played. The rest were not pulled for openings.
Brad
- Career
- 14–13 · 51.9%
- This season
- 6 matches · 66.7%
- Peak rank
- 16
Significant Tells
Too few rounds to test opener patterns.
| backdash | 4 | 15.4% |
|---|---|---|
| backdash into Spine Whip4P | 3 | 11.5% |
| guardG | 2 | 7.7% |
| Sway Back4P+K+G into BreakdownP+K | 1 | 3.9% |
| Upper Elbow44P into Lumpini Combination4PK | 1 | 3.9% |
| backdash into Dtee Sawk Bon1P+K | 1 | 3.9% |
| backdash into Ducking6P+K+G | 1 | 3.9% |
| backdash into Jackal Straight46P+K | 1 | 3.9% |
| backdash into Jaguar Tail2K+G | 1 | 3.9% |
| backdash into Lumpini Combination4PK | 1 | 3.9% |
| backdash into Pap Sawk Kao46K+G | 1 | 3.9% |
| backdash into Rapid Double JabP+K | 1 | 3.9% |
| backdash into Sharp Shoot1P | 1 | 3.9% |
| backdash into Sway Back4P+K+G | 1 | 3.9% |
| backdash into Upper Elbow44P | 1 | 3.9% |
5 further openings account for the other 5 rounds.
Shun
- Career
- 49–63 · 43.8%
- This season
- 4 matches · 50.0%
- Peak rank
- 18
Significant Tells
Too few rounds to test opener patterns.
| punchP into RengekiPP | 6 | 37.5% |
|---|---|---|
| backdash into Tenshin Benshu4P+K | 2 | 12.5% |
| crouch into Fukuchougeki2P | 2 | 12.5% |
| RengekiPP into Saishu RenkangekiPPP | 1 | 6.2% |
| Sokutan Senshu6K into kickK | 1 | 6.2% |
| backdash into Kouhi Tentai7K+G | 1 | 6.2% |
| backdash into Toukyaku6K+G | 1 | 6.2% |
| backdash into backward movement | 1 | 6.2% |
| backdash into evade down | 1 | 6.2% |
Eileen
- Career
- 4–2 · 66.7%
- This season
- 2 matches · 50.0%
- Peak rank
- 12
Significant Tells
Too few rounds to test opener patterns.
| backdash into Kesshi Hanbi46K+G | 3 | 30.0% |
|---|---|---|
| backdash into backward movement | 2 | 20.0% |
| backdash into guardG | 2 | 20.0% |
| Goku Shicchi (Interrupt Moves)6P+K+G | 1 | 10.0% |
| backdash into Goku Shicchi (Interrupt Moves)6P+K+G | 1 | 10.0% |
| punchP into Enkou RensouPP | 1 | 10.0% |
Goh
- Career
- 12–6 · 66.7%
- This season
- 2 matches · 50.0%
- Peak rank
- 12
Significant Tells
Too few rounds to test opener patterns.
| backdash | 1 | 12.5% |
|---|---|---|
| backdash into Garyu66K | 1 | 12.5% |
| backdash into Gohou Yuriori (Deflect)236P+K | 1 | 12.5% |
| backdash into Karura4P+K | 1 | 12.5% |
| backdash into Raijinsatsu6K+G | 1 | 12.5% |
| backdash into Tsukikage6K | 1 | 12.5% |
| punchP | 1 | 12.5% |
| throwP+G | 1 | 12.5% |
El Blaze
- Career
- 22–17 · 56.4%
- This season
- 6 matches · 50.0%
- Peak rank
- 17
Significant Tells
Too few rounds to test opener patterns.
| backdash into Poison MistP+K+GP+K | 1 | 33.3% |
|---|---|---|
| backdash into Volcano Knee6K+G | 1 | 33.3% |
| backward movement into Poison MistP+K+GP+K | 1 | 33.3% |
Counted from 1 of the 6 matches played. The rest were not pulled for openings.
Vanessa
- Career
- 2–0 · 100.0%
- This season
- 1 matches · 100.0%
- Peak rank
- 11
Significant Tells
Too few rounds to test opener patterns.
| Defensive Style: backdash into back kick+guard4K+G | 2 | 66.7% |
|---|---|---|
| Defensive Style: Back Charge Kick | 1 | 33.3% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (15 here; about 0.8 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Akira: 3 of 15 tests hold up
- Jacky: not tested (too few rounds)
- Wolf: not tested (too few rounds)
- Lion: not tested (too few rounds)
- Lei Fei: not tested (too few rounds)
- Jeffry: not tested (too few rounds)
- Sarah: not tested (too few rounds)
- Kage: not tested (too few rounds)
- Lau: not tested (too few rounds)
- Pai: not tested (too few rounds)
- Taka: not tested (too few rounds)
- Dural: not tested (too few rounds)
- Jean: not tested (too few rounds)
- Brad: not tested (too few rounds)
- Shun: not tested (too few rounds)
- Eileen: not tested (too few rounds)
- Goh: not tested (too few rounds)
- El Blaze: not tested (too few rounds)
- Vanessa: not tested (too few rounds)
