VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Goh

ChainBS

Career matches1,070
Career win rate56.3%
Round win rate51.9%
Peak rank33
Distinct opponents28
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Goh331,07060246856.3%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Jacky38221657.9%+11.2
Aoi26111542.3%-4.5
Brad1651131.2%-3.5
Sarah169756.2%-5.5
Kage126650.0%-7.8
Lei Fei85362.5%+4.9
Pai83537.5%-17.6
Shun65183.3%+25.9
Akira440100.0%+23.9
Vanessa42250.0%-25.6
Jean330100.0%+6.2
Taka2020.0%-33.5

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Rectangle2113861.9%+20.2
Single Wall1810855.6%-5.9
Open167943.8%-3.7
Half Fence146842.9%-9.9
Octagon147750.0%-0.9
Breakable Full Fence137653.9%+8.6
Full Fence108280.0%+21.1
Low Fence104640.0%-16.3
Breakable Half Fence92722.2%-30.0
Full Fence and Open440100.0%+12.8

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls8153.1%49.7%+3.3
No walls4447.7%54.5%-6.7

Walls against open: +10.1 points (95% range -13.2 to +33.4), p 0.395 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

seedash (Rank 32)26111542.3%
VF31998 (Rank 31)1910952.6%
Da-Goat-Pawn (Rank 32)149564.3%
SC1_Signia (Rank 35)134930.8%
evoyd (Rank 32)104640.0%
Jiikae (Rank 29)63350.0%
nervyharbor (Rank 32)62433.3%
Ingobernable (Rank 28)54180.0%
CarelessSax4450 (Rank 34)31233.3%
ChrmnMa0 (Rank 27)330100.0%
FISH (Rank 11)330100.0%
hgamery (Rank 32)31233.3%
leefung._ (Rank 31)32166.7%
llMICll (Rank 33)3030.0%
2Cent (Rank 25)220100.0%
Blargh (Rank 29)2020.0%
CocaineBiceps (Rank 27)220100.0%
DatDemo (Rank 28)220100.0%
KDQIBushido (Rank 36)2020.0%
Richie_Rich_$ (Rank 28)220100.0%
Tree (Rank 11)220100.0%
gainkiller (Rank 18)220100.0%
johncha (Rank 22)220100.0%
math_u_355/113 (Rank 31)2020.0%
♡Moon♡ (Rank 14)2020.0%

Most played opponents, most recent first

Ingobernable (Rank 28)2026/06/2954180.0%
seedash (Rank 32)2026/06/2926111542.3%
math_u_355/113 (Rank 31)2026/06/292020.0%
Blargh (Rank 29)2026/06/162020.0%
llMICll (Rank 33)2026/06/163030.0%
Richie_Rich_$ (Rank 28)2026/06/16220100.0%
SC1_Signia (Rank 35)2026/06/16134930.8%
gainkiller (Rank 18)2026/06/16220100.0%
CarelessSax4450 (Rank 34)2026/06/1631233.3%
nervyharbor (Rank 32)2026/06/1662433.3%
leefung._ (Rank 31)2026/06/1632166.7%
KDQIBushido (Rank 36)2026/06/162020.0%
evoyd (Rank 32)2026/06/16104640.0%
Jiikae (Rank 29)2026/06/1663350.0%
johncha (Rank 22)2026/06/16220100.0%
FISH (Rank 11)2026/06/15330100.0%
CocaineBiceps (Rank 27)2026/06/15220100.0%
VF31998 (Rank 31)2026/06/151910952.6%
ChrmnMa0 (Rank 27)2026/06/15330100.0%
Da-Goat-Pawn (Rank 32)2026/06/15149564.3%
2Cent (Rank 25)2026/06/15220100.0%
Tree (Rank 11)2026/06/15220100.0%
♡Moon♡ (Rank 14)2026/06/152020.0%
DatDemo (Rank 28)2026/06/15220100.0%
hgamery (Rank 32)2026/06/1531233.3%

Round openings

Goh

backdash into evade down7412.7%
Hiji'ate6P518.8%
guardG396.7%
backdash into Kirin33P244.1%
backdash into Kyousengeri46K234.0%
punchP223.8%
backdash into Soukyu46P213.6%
guardG into kickK213.6%
backdash into evade up172.9%
no input172.9%
guardG into Batousatsu3KP152.6%
guardG into Sune Kudaki43P111.9%
guardG into Ni'oudaoshi3K+G101.7%
guardG into punchP101.7%
backdash into kickK91.6%

89 further openings account for the other 218 rounds.