VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Europe

Akira

brogasaurusrex

  • Jeffry
  • Lau
Career matches20,746
Career win rate51.6%
Round win rate53.7%
Peak rank35
Distinct opponents271
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1604 #1,321 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Akira3517,6409,0558,58551.3%
Vanessa—1,51780171652.8%
Jeffry3098552745853.5%
Lau3060432827654.3%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

9,723 of 11,813 rounds counted

6.1 inputs a second (366 a minute) this season. Faster than 21% of the 4,069 regulars with enough rounds counted to compare.

By character played

Akira6.33797,107
Jeffry5.53281,910
Lau5.7341706

By opponent's character

Akira6.13671,618
Lion6.13671,026
Goh6.2374830
Jacky6.2373973
Shun6.0362452
Jeffry6.0362306
Vanessa5.8346496
Pai6.2372442
Jean6.0359439
Lau6.2372442
Kage5.6339368
Lei Fei6.2374418
Sarah6.1368398
Wolf6.0363350
Dural6.4381279
Brad6.0362207
Aoi6.0360192
Eileen6.2371117
El Blaze5.9355193
Taka5.8348177

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira46526320256.6%+5.5
Lion30013516545.0%-3.1
Goh28215312954.3%-2.9
Jacky28215612655.3%+1.0
Shun1501014967.3%+8.9
Jeffry145806555.2%-0.1
Vanessa142756752.8%+1.2
Pai1411093277.3%+7.0
Jean121566546.3%-3.8
Lau120685256.7%+2.7
Kage118774165.2%+3.8
Lei Fei117536445.3%-5.1
Sarah117734462.4%+0.3
Wolf107495845.8%-1.3
Dural98504851.0%-8.9
Brad83384545.8%-7.7
Aoi68343450.0%-5.3
Eileen60312951.7%-14.4
El Blaze53381571.7%+10.1
Taka53252847.2%-13.4

0 of 16 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 16 questions at once; about 0.8 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Octagon35318716653.0%+1.1
Breakable Half Fence31516914653.6%-0.8
Half Fence31517514055.6%-0.0
Low Fence30417013455.9%-0.0
Rectangle29916813156.2%+0.8
Single Wall28915713254.3%-0.3
Breakable Full Fence28617211460.1%+6.0
Full Fence27816111757.9%+4.0
Open26913513450.2%-6.2
Full Fence and Open167917654.5%-5.7

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1,84655.9%54.3%+1.6
No walls86253.6%55.5%-1.9

Walls against open: +3.4 points (95% range -1.5 to +8.4), p 0.175 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

Kreuz (Rank 35)2026/10/1854134124.1%
Drawn_ (Rank 28)2026/10/1846252154.4%
SDrakeo (Rank 33)2026/10/1453292454.7%
Citywolf (Rank 33)2026/10/132982127.6%
Saago_65 (Rank 35)2026/10/1323210612645.7%
RickoSama (Rank 26)2026/10/135857198.3%
Smashquatch (Rank 32)2026/10/1323613410256.8%
jubbjubb767Europe (Rank 30)2026/10/134683817.4%
CoolerTails (Rank 37)2026/10/1362233937.1%
Brolly727 (Rank 31)2026/10/1376482863.2%
TommyVF (Rank 27)2026/10/1338241463.2%
skywalkeR78081 (Rank 26)2026/10/122923679.3%
goodjay (Rank 24)2026/10/1237261170.3%
Lorcan (Rank 34)2026/10/1251282354.9%
NaughtNaught (Rank 32)2026/10/12172848848.8%
Ilyricio (Rank 29)2026/10/1240251562.5%
Kamille★चूतियास्मर्फ्स (Rank 38)2026/10/0982245829.3%
nadol90 (Rank 34)2026/09/17120447636.7%
DelTaco (Rank 30)2026/09/1635211460.0%
Denki04 (Rank 37)2026/09/1630141646.7%
joyKiller (Rank 30)2026/09/1635171848.6%
genobee (Rank 36)2026/09/1254183633.3%
Kingheim (Rank 43)2026/09/02626569.7%
Dadino67italy (Rank 36)2026/08/1966254137.9%
TheWarriorsDen (Rank 29)2026/07/1937251267.6%

Round openings

Every character

Rimon Chouchu66P1,14111.6%
Senzankou66P+K into throwP+G7808.0%
backdash into Jouho Senshou46P7267.4%
backdash into evade up3463.5%
backdash into Chouzan Housui46P+K3113.2%
punchP2512.6%
backdash into Koboku214P2472.5%
crouch dash forward into Youhou33P2332.4%
forward dash into Jouho Touken6P2272.3%
guardG1771.8%
crouch into Housui2P1661.7%
Rimon Chouchu66P into forward dash1571.6%
Senzankou66P+K1481.5%
evade up into crouch dash forward1401.4%
Housui2P1371.4%

470 further openings account for the other 4,624 rounds.

Counted from 2,504 of the 2,534 matches played. The rest were not pulled for openings.

Akira

Career
9,055–8,585 · 51.3%
This season
2,353 matches · 56.3%
Peak rank
35

First hit in 52.8% of 9,018 rounds. Won 57.2% of the rounds they struck first, 51.5% of the rounds they were struck first.

Significant Tells

  • In round 1: moves in first in 14.6% of rounds, against 9.7% in their other rounds.
  • Against Lion: attacks straight away in 51.2% of rounds, against 41.4% against everyone else.
  • On Rectangle stages: attacks straight away in 47.9% of rounds, against 41.7% on the other stages.
  • After opening the round before by waiting: waits first in 16.3% of rounds, against 7.6% after anything else.
  • After the opponent opened the round before by backing off: moves in first in 12.8% of rounds, against 8.4% after anything else.
  • After losing a round: attacks straight away in 52.5% of rounds, against 33.1% after winning one.
  • When ahead: backs off first in 37.5% of rounds, against 25.6% when level or behind.
  • In round 1: opens with “backdash into evade up” in 4.6% of rounds, against 3.0% in their other rounds.
  • Against Kage: opens with “66P Rimon Chouchu” in 21.3% of rounds, against 12.0% against everyone else.
  • After opening the round before with “66P+K Senzankou into P+G throw”: opens with “backdash into 46P Jouho Senshou” in 14.5% of rounds, against 8.0% after anything else.
  • After the opponent opened the round before with “backdash into evade up”: opens with “backdash into evade up” in 6.2% of rounds, against 2.9% after anything else.
  • After losing a round: opens with “66P Rimon Chouchu” in 18.0% of rounds, against 7.4% after winning one.
  • When behind: opens with “66P+K Senzankou into P+G throw” in 12.2% of rounds, against 7.0% when ahead or level.

How is this tested?

Rimon Chouchu66P1,14112.5%
Senzankou66P+K into throwP+G7808.6%
backdash into Jouho Senshou46P7268.0%
backdash into Chouzan Housui46P+K3113.4%
backdash into evade up3113.4%
backdash into Koboku214P2472.7%
crouch dash forward into Youhou33P2332.6%
forward dash into Jouho Touken6P2272.5%
punchP2112.3%
crouch into Housui2P1661.8%
guardG1621.8%
Rimon Chouchu66P into forward dash1571.7%
Senzankou66P+K1481.6%
evade up into crouch dash forward1381.5%
Housui2P1371.5%

356 further openings account for the other 4,002 rounds.

Counted from 2,323 of the 2,353 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Akira

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira148–81 · 65%54–48 · 53%too few to test
Jacky78–71 · 52%42–32 · 57%-5.0
Goh86–61 · 58%32–40 · 44%too few to test
Lion70–89 · 44%20–30 · 40%+6.7
Shun46–28 · 62%33–13 · 72%too few to test
Jeffry42–33 · 56%20–12 · 62%too few to test
Pai46–7 · 87%35–14 · 71%+15.2
Lau41–23 · 64%12–17 · 41%too few to test
Dural33–32 · 51%7–7 · 50%too few to test
Lei Fei18–16 · 53%12–24 · 33%too few to test
Sarah37–8 · 82%17–10 · 63%too few to test
Jean24–23 · 51%12–12 · 50%too few to test
Vanessa29–19 · 60%15–6 · 71%too few to test
Kage29–13 · 69%9–9 · 50%too few to test
Wolf16–28 · 36%12–12 · 50%too few to test
Brad22–18 · 55%10–4 · 71%too few to test
Aoi12–25 · 32%6–2 · 75%too few to test
Eileen18–14 · 56%8–7 · 53%too few to test
El Blaze9–6 · 60%6–5 · 55%too few to test
Taka10–7 · 59%8–4 · 67%too few to test

Nothing reliable: no gap here is bigger than stage luck alone produces.

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

30 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Lau

Career
328–276 · 54.3%
This season
181 matches · 48.6%
Peak rank
30

First hit in 50.8% of 697 rounds. Won 50.3% of the rounds they struck first, 49.0% of the rounds they were struck first.

Significant Tells

  • Against Akira: waits first in 27.2% of rounds, against 14.4% against everyone else.
  • After losing a round: attacks straight away in 55.0% of rounds, against 29.4% after winning one.
  • When behind: attacks straight away in 57.1% of rounds, against 32.0% when ahead or level.
  • After winning a round: opens with “backdash into evade up” in 6.9% of rounds, against 1.5% after losing one.
  • When behind: opens with “P punch” in 9.0% of rounds, against 3.2% when ahead or level.

How is this tested?

backdash into Kosoushou46P10815.1%
Chugeki6P into Hou'ou Soushou6PP547.6%
punchP405.6%
crouch into Souchuken2P385.3%
backdash into evade up354.9%
Sako Soushou4P+K into punchP243.4%
Chugeki6P202.8%
guardG152.1%
Souchuken2P131.8%
Touku Kosenkyaku9K131.8%
Sako Soushou4P+K into Kensou4P121.7%
crouch into Fukko Kensou1P121.7%
crouch into Senkyaku Chushou3KP111.5%
Ko'en Senshi66K+G101.4%
backdash into Sako Soushou4P+K101.4%

136 further openings account for the other 299 rounds.

By stage type

Record against each character on walled and open stages, as Lau

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira8–8 · 50%5–2 · 71%too few to test
Jacky13–3 · 81%1–2 · 33%too few to test
Brad4–10 · 29%1–7 · 12%too few to test
Wolf9–8 · 53%0–2 · 0%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Not counted here: Jeffry. Their matches were not pulled for openings.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (33 here; about 1.7 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Akira: 13 of 18 tests hold up
  • Lau: 5 of 15 tests hold up