VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Sarah

SpaceSong89

Career matches455
Career win rate36.5%
Round win rate39.6%
Peak rank23
Distinct opponents29
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1156 #3,528 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Sarah2345516628936.5%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

401 of 401 rounds counted

6.7 inputs a second (404 a minute) this season. Faster than 38% of the 4,069 regulars with enough rounds counted to compare.

By character played

Sarah6.7404401

By opponent's character

Pai6.840870
Lion6.539048
Shun6.941235
Lei Fei6.337837
Akira7.243130
Lau6.740037
Jeffry6.438428
Wolf7.444528
El Blaze6.438424
Kage6.237213
Taka7.444212
Aoi7.34408
Goh6.53919
Jacky7.04189
Sarah7.64546
Vanessa6.43857

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Pai1841422.2%-10.9
Lion123925.0%-10.9
Shun113827.3%+9.1
Lei Fei10100100.0%+58.4
Akira92722.2%+6.4
Lau93633.3%-16.0
Jeffry74357.1%+24.3
Wolf71614.3%-13.7
El Blaze6060.0%-34.9
Kage32166.7%+18.3
Taka31233.3%+8.5
Aoi2020.0%-12.9
Goh2020.0%-41.5
Jacky2020.0%-24.6
Sarah2020.0%-24.6
Vanessa2020.0%-3.7

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence1661037.5%+0.6
Open157846.7%+13.3
Half Fence1441028.6%-1.1
Low Fence135838.5%+7.4
Breakable Half Fence1221016.7%-17.5
Full Fence1221016.7%-3.4
Single Wall72528.6%-6.1
Rectangle42250.0%+13.0
Full Fence and Open3030.0%-38.4
Octagon2020.0%-5.8

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls6026.7%29.8%-3.1
No walls3540.0%33.8%+6.2

Walls against open: -9.3 points (95% range -34.2 to +15.5), p 0.463 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

KidCloyster (Rank 24)123925.0%
GrandoBrando (Rank 21)103730.0%
VentMajor (Rank 13)10100100.0%
susvery (Rank 35)71614.3%
ArcaneDancer (Rank 23)6060.0%
EPARegulations (Rank 21)63350.0%
Cooljerk (Rank 22)52340.0%
thirdguardian (Rank 23)51420.0%
RADICAL_TOM (Rank 23)31233.3%
brothaman13 (Rank 23)3030.0%
freddy (Rank 20)32166.7%
masternintendope (Rank 13)31233.3%
snotpiggy (Rank 21)32166.7%
BLACKALERT!!! (Rank 42)2020.0%
Booger (Rank 26)2020.0%
Dracgeon (Rank 4)220100.0%
KageMaru10g (Rank 25)2020.0%
NiVeK (Rank 5)220100.0%
Not-Batman (Rank 15)2020.0%
NunchuckDog (Rank 25)2020.0%
Poop (Rank 21)2020.0%
ShinUltima (Rank 21)2020.0%
Tekhne (Rank 28)2020.0%
The8thOne (Rank 28)2020.0%
suna19 (Rank 31)2020.0%

Most played opponents, most recent first

KidCloyster (Rank 24)2026/10/14123925.0%
NunchuckDog (Rank 25)2026/10/122020.0%
Tekhne (Rank 28)2026/09/292020.0%
EPARegulations (Rank 21)2026/09/2963350.0%
KageMaru10g (Rank 25)2026/09/292020.0%
brothaman13 (Rank 23)2026/09/293030.0%
RADICAL_TOM (Rank 23)2026/09/2431233.3%
snotpiggy (Rank 21)2026/09/2432166.7%
Poop (Rank 21)2026/09/122020.0%
The8thOne (Rank 28)2026/09/122020.0%
thirdguardian (Rank 23)2026/09/1251420.0%
GrandoBrando (Rank 21)2026/09/10103730.0%
freddy (Rank 20)2026/09/0832166.7%
ArcaneDancer (Rank 23)2026/09/056060.0%
VentMajor (Rank 13)2026/09/0310100100.0%
suna19 (Rank 31)2026/08/272020.0%
Dracgeon (Rank 4)2026/08/27220100.0%
masternintendope (Rank 13)2026/08/2731233.3%
susvery (Rank 35)2026/08/2771614.3%
ShinUltima (Rank 21)2026/08/272020.0%
Booger (Rank 26)2026/08/272020.0%
Cooljerk (Rank 22)2026/08/2752340.0%
Not-Batman (Rank 15)2026/08/252020.0%
NiVeK (Rank 5)2026/08/25220100.0%
BLACKALERT!!! (Rank 42)2026/05/272020.0%

Round openings

Sarah

Career
166–289 · 36.5%
This season
105 matches · 31.4%
Peak rank
23

First hit in 62.2% of 341 rounds. Won 38.7% of the rounds they struck first, 42.6% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

crouch into Snap Side Chop Double3PP6519.0%
Snap Side Chop3P into Setup Combination3PK319.1%
evade up154.4%
Rising Elbow6P into Double Joint Butt6PK144.1%
crouch into Long Snap Side Chop3P+K133.8%
guardG123.5%
crouch into Jackknife Middle Kick3KK113.2%
Rising Elbow6P into Elbow Side Chop6PP72.0%
Snap Side Chop3P into Snap Side Chop Double3PP72.0%
Wind Knuckle6P+KP into Storm Combination6P+KPK72.0%
evade down61.8%
evade down into backdash61.8%
crouch dash back into evade down41.2%
crouch into Leg Slicer2K+G41.2%
crouch into Setup Combination3PK41.2%

97 further openings account for the other 136 rounds.

Counted from 91 of the 105 matches played. The rest were not pulled for openings.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (13 here; about 0.7 would come up by chance alone before the correction).

Tests behind each character's list

  • Sarah: 0 of 13 tests hold up