VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

El Blaze

gobou-sexy

Career matches683
Career win rate62.8%
Round win rate61.5%
Peak rank31
Distinct opponents10
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

El Blaze3140126813366.8%
Brad24113410755.6%
Jacky2728171160.7%
Eileen261310376.9%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Brad42250.0%-15.4
Goh32166.7%-5.0
Jacky32166.7%-13.3
Pai32166.7%-15.6
Akira220100.0%+40.7
El Blaze220100.0%+17.1
Sarah21150.0%-23.1
Dural110100.0%+22.9
Vanessa110100.0%+20.8
Wolf110100.0%+34.9

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Low Fence64266.7%-12.5
Full Fence and Open54180.0%+8.9
Breakable Half Fence32166.7%-5.0
Breakable Full Fence220100.0%+40.7
Half Fence220100.0%+17.1
Open2020.0%-68.9
Octagon110100.0%+20.8
Rectangle110100.0%+34.9

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls988.9%72.7%+16.2
No walls850.0%72.5%-22.5

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

HaseMasa (Rank 23)2026/08/06220100.0%
BANANA (Rank 27)2026/04/2021150.0%
りゅうのすけ (Rank 29)2026/04/2042250.0%
TOMORV (Rank 27)2026/04/20110100.0%
けいすけ新宿 (Rank 28)2026/03/29110100.0%
liangliangit (Rank 33)2026/03/29220100.0%
jinjin (Rank 28)2026/03/2932166.7%
セロニアス (Rank 29)2026/03/29110100.0%
바블검크라이시스 (Rank 31)2026/03/2832166.7%
GreenJacky (Rank 29)2026/03/2832166.7%

Round openings

Every character

backdash into evade down1213.2%
guardG into throwP+G1112.1%
crouch dash forward into throwP+G99.9%
throwP+G66.6%
backdash into Volcano Upper4P+K44.4%
backdash into throwP+G44.4%
Demon Dance9P+K into Demon's Tail9P+KK33.3%
Shadow Strike6P into kickK33.3%
Volcano Upper4P+K33.3%
backdash into punchP33.3%
crouch dash back into evade down33.3%
crouch dash back into guardG33.3%
High-Speed Jab46P22.2%
Middle Smash6P into kickK22.2%
Middle Spin Kick46K+G into forward movement22.2%

18 further openings account for the other 21 rounds.

El Blaze

backdash into evade down611.3%
guardG into throwP+G611.3%
backdash into Volcano Upper4P+K47.5%
crouch dash forward into throwP+G47.5%
Demon Dance9P+K into Demon's Tail9P+KK35.7%
Shadow Strike6P into kickK35.7%
Volcano Upper4P+K35.7%
backdash into throwP+G35.7%
crouch dash back into evade down35.7%
High-Speed Jab46P23.8%
backdash into punchP23.8%
crouch dash back into guardG23.8%
crouch dash back into throwP+G23.8%
throwP+G23.8%
Middle Kick3K11.9%

7 further openings account for the other 7 rounds.

Jacky

backdash into evade down516.1%
crouch dash forward into throwP+G516.1%
guardG into throwP+G412.9%
throwP+G412.9%
Middle Smash6P into kickK26.5%
Middle Spin Kick46K+G into forward movement26.5%
backdash into Smash Straight3P26.5%
Dragon Combination 11P+K13.2%
Middle Smash6P13.2%
backdash into Dragon Combination 11P+K13.2%
backdash into crouch dash forward13.2%
backdash into throwP+G13.2%
backward movement into throwP+G13.2%
evade up into throwP+G13.2%

Eileen

backdash into Koushi Choukan236P114.3%
backdash into evade down114.3%
backdash into punchP114.3%
crouch dash back into guardG114.3%
evade up into throwP+G114.3%
guardG into Tanhikyaku9K114.3%
guardG into throwP+G114.3%