Virtua Fighter 5 REVO · v1.10 · Region: South America
gobou-sexy
Characters played — VF5's own record
| El Blaze | 31 | 401 | 268 | 133 | 66.8% |
|---|---|---|---|---|---|
| Brad | — | 241 | 134 | 107 | 55.6% |
| Jacky | 27 | 28 | 17 | 11 | 60.7% |
| Eileen | 26 | 13 | 10 | 3 | 76.9% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Brad | 4 | 2 | 2 | 50.0% | -15.4 |
|---|---|---|---|---|---|
| Goh | 3 | 2 | 1 | 66.7% | -5.0 |
| Jacky | 3 | 2 | 1 | 66.7% | -13.3 |
| Pai | 3 | 2 | 1 | 66.7% | -15.6 |
| Akira | 2 | 2 | 0 | 100.0% | +40.7 |
| El Blaze | 2 | 2 | 0 | 100.0% | +17.1 |
| Sarah | 2 | 1 | 1 | 50.0% | -23.1 |
| Dural | 1 | 1 | 0 | 100.0% | +22.9 |
| Vanessa | 1 | 1 | 0 | 100.0% | +20.8 |
| Wolf | 1 | 1 | 0 | 100.0% | +34.9 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Low Fence | 6 | 4 | 2 | 66.7% | -12.5 |
|---|---|---|---|---|---|
| Full Fence and Open | 5 | 4 | 1 | 80.0% | +8.9 |
| Breakable Half Fence | 3 | 2 | 1 | 66.7% | -5.0 |
| Breakable Full Fence | 2 | 2 | 0 | 100.0% | +40.7 |
| Half Fence | 2 | 2 | 0 | 100.0% | +17.1 |
| Open | 2 | 0 | 2 | 0.0% | -68.9 |
| Octagon | 1 | 1 | 0 | 100.0% | +20.8 |
| Rectangle | 1 | 1 | 0 | 100.0% | +34.9 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 9 | 88.9% | 72.7% | +16.2 |
| No walls | 8 | 50.0% | 72.5% | -22.5 |
Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| りゅうのすけ (Rank 29) | 4 | 2 | 2 | 50.0% |
|---|---|---|---|---|
| GreenJacky (Rank 29) | 3 | 2 | 1 | 66.7% |
| jinjin (Rank 28) | 3 | 2 | 1 | 66.7% |
| 바블검크라이시스 (Rank 31) | 3 | 2 | 1 | 66.7% |
| BANANA (Rank 27) | 2 | 1 | 1 | 50.0% |
| HaseMasa (Rank 23) | 2 | 2 | 0 | 100.0% |
| liangliangit (Rank 33) | 2 | 2 | 0 | 100.0% |
| TOMORV (Rank 27) | 1 | 1 | 0 | 100.0% |
| けいすけ新宿 (Rank 28) | 1 | 1 | 0 | 100.0% |
| セロニアス (Rank 29) | 1 | 1 | 0 | 100.0% |
Most played opponents, most recent first
| HaseMasa (Rank 23) | 2026/08/06 | 2 | 2 | 0 | 100.0% |
|---|---|---|---|---|---|
| BANANA (Rank 27) | 2026/04/20 | 2 | 1 | 1 | 50.0% |
| りゅうのすけ (Rank 29) | 2026/04/20 | 4 | 2 | 2 | 50.0% |
| TOMORV (Rank 27) | 2026/04/20 | 1 | 1 | 0 | 100.0% |
| けいすけ新宿 (Rank 28) | 2026/03/29 | 1 | 1 | 0 | 100.0% |
| liangliangit (Rank 33) | 2026/03/29 | 2 | 2 | 0 | 100.0% |
| jinjin (Rank 28) | 2026/03/29 | 3 | 2 | 1 | 66.7% |
| セロニアス (Rank 29) | 2026/03/29 | 1 | 1 | 0 | 100.0% |
| 바블검크라이시스 (Rank 31) | 2026/03/28 | 3 | 2 | 1 | 66.7% |
| GreenJacky (Rank 29) | 2026/03/28 | 3 | 2 | 1 | 66.7% |
Round openings
Every character
| backdash into evade down | 12 | 13.2% |
|---|---|---|
| guardG into throwP+G | 11 | 12.1% |
| crouch dash forward into throwP+G | 9 | 9.9% |
| throwP+G | 6 | 6.6% |
| backdash into Volcano Upper4P+K | 4 | 4.4% |
| backdash into throwP+G | 4 | 4.4% |
| Demon Dance9P+K into Demon's Tail9P+KK | 3 | 3.3% |
| Shadow Strike6P into kickK | 3 | 3.3% |
| Volcano Upper4P+K | 3 | 3.3% |
| backdash into punchP | 3 | 3.3% |
| crouch dash back into evade down | 3 | 3.3% |
| crouch dash back into guardG | 3 | 3.3% |
| High-Speed Jab46P | 2 | 2.2% |
| Middle Smash6P into kickK | 2 | 2.2% |
| Middle Spin Kick46K+G into forward movement | 2 | 2.2% |
18 further openings account for the other 21 rounds.
El Blaze
| backdash into evade down | 6 | 11.3% |
|---|---|---|
| guardG into throwP+G | 6 | 11.3% |
| backdash into Volcano Upper4P+K | 4 | 7.5% |
| crouch dash forward into throwP+G | 4 | 7.5% |
| Demon Dance9P+K into Demon's Tail9P+KK | 3 | 5.7% |
| Shadow Strike6P into kickK | 3 | 5.7% |
| Volcano Upper4P+K | 3 | 5.7% |
| backdash into throwP+G | 3 | 5.7% |
| crouch dash back into evade down | 3 | 5.7% |
| High-Speed Jab46P | 2 | 3.8% |
| backdash into punchP | 2 | 3.8% |
| crouch dash back into guardG | 2 | 3.8% |
| crouch dash back into throwP+G | 2 | 3.8% |
| throwP+G | 2 | 3.8% |
| Middle Kick3K | 1 | 1.9% |
7 further openings account for the other 7 rounds.
Jacky
| backdash into evade down | 5 | 16.1% |
|---|---|---|
| crouch dash forward into throwP+G | 5 | 16.1% |
| guardG into throwP+G | 4 | 12.9% |
| throwP+G | 4 | 12.9% |
| Middle Smash6P into kickK | 2 | 6.5% |
| Middle Spin Kick46K+G into forward movement | 2 | 6.5% |
| backdash into Smash Straight3P | 2 | 6.5% |
| Dragon Combination 11P+K | 1 | 3.2% |
| Middle Smash6P | 1 | 3.2% |
| backdash into Dragon Combination 11P+K | 1 | 3.2% |
| backdash into crouch dash forward | 1 | 3.2% |
| backdash into throwP+G | 1 | 3.2% |
| backward movement into throwP+G | 1 | 3.2% |
| evade up into throwP+G | 1 | 3.2% |
Eileen
| backdash into Koushi Choukan236P | 1 | 14.3% |
|---|---|---|
| backdash into evade down | 1 | 14.3% |
| backdash into punchP | 1 | 14.3% |
| crouch dash back into guardG | 1 | 14.3% |
| evade up into throwP+G | 1 | 14.3% |
| guardG into Tanhikyaku9K | 1 | 14.3% |
| guardG into throwP+G | 1 | 14.3% |
