VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10

Wolf

弾丸(だんまる)

  • Jeffry
  • Lion
  • Goh
  • Jacky
  • Kage
  • Shun
  • Vanessa
  • Lei Fei
  • El Blaze
  • Pai
  • Akira
  • Lau
Career matches4,994
Career win rate54.8%
Round win rate49.5%
Peak rank31
Distinct opponents282
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1473 #2,200 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Wolf3192050241854.6%
Jeffry2954629924754.8%
Shun2753028624454.0%
Kage2852826726150.6%
Lion2952828624254.2%
El Blaze2750227322954.4%
Goh2845323721652.3%
Jacky2831617514155.4%
Vanessa2827617110562.0%
Lei Fei27140875362.1%
Akira26136825460.3%
Pai27107664161.7%
Lau26123925.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

3,229 of 3,229 rounds counted

6.2 inputs a second (374 a minute) this season. Faster than 24% of the 4,069 regulars with enough rounds counted to compare.

By character played

Wolf6.1368732
Jeffry6.0362627
Lion6.4386572
Goh6.6394262
Jacky6.1368273
Kage5.9353207
Shun6.7401188
Vanessa5.9352135
Lei Fei6.438282
El Blaze6.639868
Pai6.539049
Akira6.941225
Lau6.53939

By opponent's character

Wolf6.1368446
Jacky6.4383381
Akira6.2375362
Aoi6.6398227
Jean6.2371188
Pai6.2375203
El Blaze6.2373191
Shun6.1365176
Goh6.2375151
Jeffry5.8348148
Sarah6.3380140
Lion6.3379122
Brad6.2372117
Lau6.6398114
Kage6.2369102
Taka5.734046
Vanessa6.035843
Eileen5.935626
Dural5.935425
Lei Fei6.338021

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Wolf108614756.5%+6.3
Jacky95534255.8%+5.0
Akira89395043.8%-4.4
Aoi54262848.1%-1.1
Jean48232547.9%+4.4
Pai48212743.8%-3.6
El Blaze45232251.1%+1.3
Shun45172837.8%-11.6
Goh40202050.0%-1.9
Jeffry37181948.6%+1.8
Sarah35181751.4%+1.5
Lion30181260.0%+2.3
Brad2982127.6%-18.5
Lau28131546.4%+2.0
Kage25131252.0%+6.2
Taka116554.5%-0.4
Vanessa116554.5%+1.6
Eileen74357.1%+12.1
Dural63350.0%+9.2
Lei Fei62433.3%-26.1

0 of 12 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 12 questions at once; about 0.6 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence86345239.5%-10.6
Open82443853.7%+6.9
Single Wall82364643.9%-4.2
Half Fence81453655.6%+6.7
Rectangle80473358.8%+9.1
Octagon75373849.3%+1.9
Breakable Full Fence74353947.3%-1.4
Low Fence72403255.6%+6.0
Breakable Half Fence69333647.8%-3.4
Full Fence and Open48212743.8%-8.1

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls46549.7%49.4%+0.3
No walls23650.8%48.3%+2.5

Walls against open: -2.2 points (95% range -10.5 to +6.1), p 0.605 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

下P撃ち過ぎですか!? (Rank 27)2026/10/18136746.1%
tsuna-sand274 (Rank 27)2026/10/1896366.7%
こて (Rank 28)2026/10/18149564.3%
buenosuzonde865 (Rank 30)2026/10/1863350.0%
camelvf (Rank 28)2026/10/17129375.0%
Grimaster (Rank 30)2026/10/1771614.3%
y-ike555 (Rank 25)2026/10/1774357.1%
BANANA (Rank 30)2026/10/1673442.9%
あぶらこ (Rank 29)2026/10/15128466.7%
yuzu (Rank 27)2026/10/15107370.0%
midori6127 (Rank 29)2026/10/1284450.0%
鳩男 (Rank 31)2026/10/12101910.0%
コロット (Rank 29)2026/10/1164266.7%
Koutei (Rank 32)2026/10/1063350.0%
ぬっき~@ (Rank 35)2026/10/0981712.5%
あ (Rank 27)2026/10/0774357.1%
バジ松 (Rank 30)2026/10/0762433.3%
りゅうのすけ (Rank 33)2026/10/0561516.7%
TAIDADA (Rank 26)2026/10/0385362.5%
タイヨウ (Rank 30)2026/10/031731417.6%
maniaki (Rank 25)2026/10/0363350.0%
エルモchYT★プなれ★ (Rank 30)2026/10/0264266.7%
獣王(設定2) (Rank 31)2026/09/2773442.9%
ニンドスハッカッカ (Rank 31)2026/09/1284450.0%
ケイメイざとぅ (Rank 28)2026/09/1264266.7%

Round openings

Every character

Quick Shoulder66P+K502.9%
punchP402.3%
backdash into Short Shoulder46P+K362.1%
guardG362.1%
Juchou Senshou8P+K342.0%
Low Drop Kick62K311.8%
Ducking Low2K+G271.6%
backdash into Head Attack46P+K271.6%
Middle Hell Stab6P+K251.4%
punchP into Jab Straight231.3%
evade down211.2%
Shicchi Soutai3K+G201.1%
backdash into Spin Heel Sword4K+G201.1%
crouch dash forward into throwP+G201.1%
evade down into guardG201.1%

559 further openings account for the other 1,305 rounds.

Counted from 430 of the 795 matches played. The rest were not pulled for openings.

Wolf

Career
502–418 · 54.6%
This season
183 matches · 48.1%
Peak rank
31

First hit in 47.9% of 409 rounds. Won 49.0% of the rounds they struck first, 54.0% of the rounds they were struck first.

Significant Tells

  • In round 2: backs off first in 44.1% of rounds, against 20.0% in their other rounds.
  • In round 2: opens with “backdash into 46P+K Short Shoulder” in 16.7% of rounds, against 6.1% in their other rounds.

How is this tested?

Quick Shoulder66P+K5012.1%
backdash into Short Shoulder46P+K368.7%
Low Drop Kick62K317.5%
backdash into Heavy Middle Kick3K+G174.1%
backdash into Mow Down Chop1P+K174.1%
crouch into Low Hammer2P153.6%
punchP into Jab StraightPP143.4%
guardG102.4%
Comet Hook1P92.2%
Screw Hook63214P92.2%
punchP92.2%
crouch dash back into Kenka Kick1K+G81.9%
crouch dash forward into throwP+G61.5%
evade down61.5%
evade down into Savate4K61.5%

97 further openings account for the other 169 rounds.

Counted from 103 of the 183 matches played. The rest were not pulled for openings.

Jeffry

Career
299–247 · 54.8%
This season
156 matches · 52.6%
Peak rank
29

First hit in 50.1% of 385 rounds. Won 57.5% of the rounds they struck first, 43.2% of the rounds they were struck first.

Significant Tells

  • In round 2: backs off first in 32.3% of rounds, against 17.0% in their other rounds.
  • Against Akira: waits first in 29.8% of rounds, against 12.1% against everyone else.

How is this tested?

Ducking Low2K+G277.0%
backdash into Head Attack46P+K277.0%
Middle Hell Stab6P+K256.5%
crouch into Low Knuckle2P184.7%
backdash into Tsunami Beat3K+G153.9%
punchP153.9%
guardG112.9%
crouch dash forward into throwP+G102.6%
evade down into guardG102.6%
guardG into punchP82.1%
backdash into Double Hammer Down43P71.8%
Tsunami Beat3K+G61.6%
evade up into Side Kick3K51.3%
evade up into guardG51.3%
forward dash into Knee Attack6K51.3%

124 further openings account for the other 191 rounds.

Counted from 96 of the 156 matches played. The rest were not pulled for openings.

Lion

Career
286–242 · 54.2%
This season
142 matches · 52.8%
Peak rank
29

First hit in 47.5% of 314 rounds. Won 58.4% of the rounds they struck first, 47.3% of the rounds they were struck first.

Significant Tells

  • In round 1: opens with “8P+K Juchou Senshou” in 29.5% of rounds, against 4.7% in their other rounds.

How is this tested?

Juchou Senshou8P+K3410.8%
Shicchi Soutai3K+G206.4%
Koushutai44K into Souji SenpuP+K175.4%
Kishitsu Kasensou43P144.5%
Tourou Teihozen (Deflect)4P+K+G into crouch113.5%
backdash into Sentai4K113.5%
Koushutai44K103.2%
Tourou Teihozen (Deflect)4P+K+G92.9%
backdash into Kishitsu Kasensou43P82.5%
Shicchi Soutai3K+G into evade down61.9%
punchP into Koushu RensuiPP61.9%
backdash into Tanhikyaku46K51.6%
backdash into Touku Rigou Bantaitetsu46K+G51.6%
evade up into Sen'inshou3P51.6%
guardG51.6%

89 further openings account for the other 148 rounds.

Counted from 78 of the 142 matches played. The rest were not pulled for openings.

Jacky

Career
175–141 · 55.4%
This season
63 matches · 47.6%
Peak rank
28

First hit in 46.7% of 195 rounds. Won 49.5% of the rounds they struck first, 45.2% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Spin Heel Sword4K+G2010.3%
Low Spin Kick1K+G136.7%
Dash Hammer Kick66K94.6%
punchP into Jab StraightPP94.6%
crouch dash forward into Low Spin Kick1K+G73.6%
punchP73.6%
Slide Shuffle (Deflect)4P+K+G into crouch dash forward63.1%
crouch dash forward into Smash Straight3P63.1%
Low Spin Kick1K+G into evade down52.6%
Slant Back Knuckle1P into kickK31.5%
backdash into Beat & Back KnuckleP+KP31.5%
backdash into evade up31.5%
crouch dash back31.5%
crouch dash forward into Spin Heel Sword4K+G31.5%
evade down31.5%

70 further openings account for the other 95 rounds.

Counted from 46 of the 63 matches played. The rest were not pulled for openings.

Kage

Career
267–261 · 50.6%
This season
52 matches · 44.2%
Peak rank
28

First hit in 45.1% of 122 rounds. Won 47.3% of the rounds they struck first, 46.3% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Ryu'eikyaku66K108.2%
Rasen4P97.4%
Ryubisen44K+G97.4%
Tsumujigeri2K+G64.9%
Hagakure-ryu In Shippujin4P+K+G54.1%
Fusen Renkyaku6K+G43.3%
Hagakure-ryu In Shippujin4P+K+G into Hagakure-ryu In Kusanagigiri6P43.3%
Hagaryu66K+G32.5%
Rasen4P into kickK32.5%
backdash into Gen'you4K+G32.5%
backdash into evade up32.5%
evade down into Nakageri3K32.5%
guardG into Jizuridan2P32.5%
Engetsugeri9K+G21.6%
Fusen Renkyaku6K+G into forward movement21.6%

44 further openings account for the other 53 rounds.

Counted from 31 of the 52 matches played. The rest were not pulled for openings.

Lei Fei

Career
87–53 · 62.1%
This season
19 matches · 52.6%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Kaisei Tento1P+K1619.5%
Souryu Shukkai43P+K1518.3%
Souryu Shukkai43P+K into guardG44.9%
guardG44.9%
Fukushin Soukyaku33K+G into Toushintai33K+GK33.7%
Kochouheki (Deflect)236P+K22.4%
Senpukyaku66K+G22.4%
evade down into evade up22.4%
evade up into Souryu Shukkai43P+K22.4%
guardG into Fukusoushou2P22.4%
guardG into crouch22.4%
Souhikyaku9K+G11.2%
Toukyaku66K11.2%
Toushintai33K+GK into Toushin Choukyukyaku33K+GKK11.2%
Zaban Hekishou66P+K11.2%

24 further openings account for the other 24 rounds.

Shun

Career
286–244 · 54.0%
This season
47 matches · 38.3%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Shinho Suikoushu43P+K1012.7%
crouch into Fukuchougeki2P67.6%
Chubu Soutenkyaku66K into forward movement56.3%
Haisenchu1P into kickK33.8%
Shinho Suikoushu43P+K into punchP33.8%
Tenshin Souchushou6P+K33.8%
punchP33.8%
Haisenchu1P into Haisenchu Kaikakyaku1PK22.5%
backdash into Gyou'inshuP+K+G22.5%
backdash into evade up22.5%
evade down into Getsuga Gakushu46P22.5%
forward movement into punchP22.5%
offensive move22.5%
Getsuga Gakushu46P11.3%
Gyou'in Haishu3P11.3%

32 further openings account for the other 32 rounds.

Counted from 19 of the 47 matches played. The rest were not pulled for openings.

Vanessa

Career
171–105 · 62.0%
This season
34 matches · 52.9%
Peak rank
28

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Defensive Style: Back Charge Kick913.6%
Defensive Style: Parrying High Kick (Deflect) into Parrying Combination46KP34.5%
Defensive Style: Shadow Slicer34.5%
Defensive Style: backdash into back kick+guard4K+G34.5%
Offensive Style: Back Charge Kick34.5%
Defensive Style: Sliding Low Kick23.0%
Defensive Style: Wheel Kick23.0%
Defensive Style: evade down into Parrying Combination46KP23.0%
Defensive Style: evade up into punchP23.0%
Defensive Style: guard23.0%
Offensive Style: Bunker Buster23.0%
Defensive Style: Ducking Body Blow11.5%
Defensive Style: Ducking Body Blow into punchP11.5%
Defensive Style: Heel Kick11.5%
Defensive Style: Low Spin Slicer11.5%

29 further openings account for the other 29 rounds.

Counted from 17 of the 34 matches played. The rest were not pulled for openings.

El Blaze

Career
273–229 · 54.4%
This season
17 matches · 41.2%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Demon Dance9P+K into Demon's Tail9P+KK514.3%
backdash into Darkness Sword43K+G25.7%
crouch dash back into Straight6P+K25.7%
crouch dash forward into Straight6P+K25.7%
evade down into guardG25.7%
guardG25.7%
punchP into Quick HookPP25.7%
Fade Roll Kick7K into forward movement12.9%
Quick HookPP into Outrage ComboPPK12.9%
Toe Kick4K into backward movement12.9%
Tornado Spin (Deflect)P+K+G into Heartbreak SmashP+K+GP12.9%
backdash into Straight6P+K12.9%
backdash into evade down12.9%
backdash into evade up12.9%
crouch dash back into Hammer Smash46P+K12.9%

10 further openings account for the other 10 rounds.

Counted from 9 of the 17 matches played. The rest were not pulled for openings.

Pai

Career
66–41 · 61.7%
This season
12 matches · 41.7%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Tenshin Oushoushou46P+K28.7%
Hansenpu44K into kickK14.3%
Koutankyaku66K into Renkan Tanheki66KP14.3%
Soukasui3P14.3%
Soukasui3P into Souka Rensui3PP14.3%
backdash into Ensei Haikyaku4K14.3%
backdash into Meishouho4P+K+G14.3%
backdash into evade up14.3%
crouch dash forward into Renkan Maho Chuken6P+KP14.3%
crouch into Sensaitai2K14.3%
crouch into down-back kick1K14.3%
down-back kick1K into evade down14.3%
down-back punch+kick1P+K14.3%
evade up into Enbikyaku3K+G14.3%
evade up into Senchutai3K14.3%

7 further openings account for the other 7 rounds.

Counted from 6 of the 12 matches played. The rest were not pulled for openings.

Akira

Career
82–54 · 60.3%
This season
6 matches · 16.7%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Rimon Chouchu66P317.6%
crouch dash back into Koboku214P211.8%
Chouyoushu1P15.9%
Senzankou66P+K15.9%
Tsutenhou (Deflect)4P+K+G into punchP15.9%
backdash into Koboku214P15.9%
backward movement into Jouho Touken6P15.9%
crouch dash forward into Jouho Senshou46P15.9%
crouch dash forward into Souka Housui3P+K15.9%
evade down into Koboku214P15.9%
evade up into Rimon Chouchu66P15.9%
forward dash into Rimon Chouchu66P15.9%
forward movement into punchP15.9%
punchP into forward dash15.9%

Counted from 4 of the 6 matches played. The rest were not pulled for openings.

Goh

Career
237–216 · 52.3%
This season
64 matches · 54.7%
Peak rank
28

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Garyu66K120.0%
Sune Kudaki43P120.0%
backdash into Karura4P+K120.0%
backdash into Maegeri3K120.0%
crouch dash forward into Kirin33P120.0%

Counted from 2 of the 64 matches played. The rest were not pulled for openings.

Not counted here: Lau. Their matches were not pulled for openings.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (39 here; about 2.0 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Wolf: 2 of 14 tests hold up
  • Jeffry: 2 of 14 tests hold up
  • Lion: 1 of 11 tests hold up
  • Jacky: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • Lei Fei: not tested (too few rounds)
  • Shun: not tested (too few rounds)
  • Vanessa: not tested (too few rounds)
  • El Blaze: not tested (too few rounds)
  • Pai: not tested (too few rounds)
  • Akira: not tested (too few rounds)
  • Goh: not tested (too few rounds)