VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10

Wolf

弾丸(だんまる)

Career matches3,862
Career win rate56.0%
Round win rate49.1%
Peak rank30
Distinct opponents73
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Wolf3069739130656.1%
Shun2748426721755.2%
El Blaze2747125821354.8%
Kage2846724122651.6%
Jeffry2836420515956.3%
Goh2634618116552.3%
Lion2832718813957.5%
Jacky2824713910856.3%
Vanessa282251487765.8%
Akira26132815161.4%
Lei Fei26102653763.7%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira34132138.2%-10.2
El Blaze22121054.5%+8.7
Shun1861233.3%-19.7
Wolf1712570.6%+20.8
Pai147750.0%+0.5
Aoi126650.0%+3.4
Jean112918.2%-29.3
Jeffry105550.0%+13.7
Goh83537.5%-13.0
Jacky87187.5%+26.6
Sarah75271.4%+18.0
Lau42250.0%+6.8
Brad3030.0%-42.3
Dural32166.7%+21.2
Lion330100.0%+29.3
Vanessa31233.3%-19.3
Kage21150.0%+16.5
Eileen1010.0%-46.7
Lei Fei110100.0%+35.9

0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence29101934.5%-19.4
Open26151157.7%+16.4
Breakable Full Fence22111150.0%+6.3
Octagon2171433.3%-13.2
Breakable Half Fence189950.0%+2.2
Low Fence169756.2%+3.4
Single Wall1610662.5%+9.8
Rectangle107370.0%+16.6
Full Fence and Open82625.0%-22.7
Half Fence85362.5%+9.7

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls10845.4%48.4%-3.0
No walls5858.6%49.0%+9.6

Walls against open: -12.6 points (95% range -29.5 to +4.2), p 0.141 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

タイヨウ (Rank 32)1521313.3%
ニンドスハッカッカ (Rank 31)84450.0%
ケイメイざとぅ (Rank 28)64266.7%
失礼!スマッシュ☆彡 (Rank 27)63350.0%
Grimaster (Rank 30)51420.0%
TAIDADA (Rank 26)53260.0%
tanechin (Rank 26)550100.0%
クロサギ@はなちゃん (Rank 30)5050.0%
maniaki (Rank 29)41325.0%
yuzu (Rank 26)42250.0%
どろパイ (Rank 29)4040.0%
カミナリおやじ (Rank 27)42250.0%
獣王(設定2) (Rank 32)42250.0%
Koutei (Rank 31)32166.7%
O.J.A (Rank 21)330100.0%
TERA (Rank 27)32166.7%
be-shedded (Rank 29)31233.3%
camelvf (Rank 25)330100.0%
openpen (Rank 30)330100.0%
μ (Rank 27)32166.7%
お前やりますねぇスギ (Rank 33)31233.3%
さざび (Rank 30)31233.3%
りゅうのすけ (Rank 31)3030.0%
イチゲン (Rank 28)3030.0%
ダイゴロー/Daigoro (Rank 27)31233.3%

Most played opponents, most recent first

tanechin (Rank 26)2026/09/23550100.0%
クロサギ@はなちゃん (Rank 30)2026/09/235050.0%
獣王(設定2) (Rank 32)2026/09/2242250.0%
camelvf (Rank 25)2026/09/22330100.0%
りゅうのすけ (Rank 31)2026/09/183030.0%
O.J.A (Rank 21)2026/09/18330100.0%
yuzu (Rank 26)2026/09/1842250.0%
どろパイ (Rank 29)2026/09/134040.0%
タイヨウ (Rank 32)2026/09/131521313.3%
openpen (Rank 30)2026/09/12330100.0%
失礼!スマッシュ☆彡 (Rank 27)2026/09/1263350.0%
さざび (Rank 30)2026/09/1231233.3%
ニンドスハッカッカ (Rank 31)2026/09/1284450.0%
TAIDADA (Rank 26)2026/09/1253260.0%
Grimaster (Rank 30)2026/09/1251420.0%
ケイメイざとぅ (Rank 28)2026/09/1264266.7%
maniaki (Rank 29)2026/09/1241325.0%
カミナリおやじ (Rank 27)2026/09/1142250.0%
Koutei (Rank 31)2026/09/0632166.7%
イチゲン (Rank 28)2026/09/053030.0%
お前やりますねぇスギ (Rank 33)2026/09/0531233.3%
be-shedded (Rank 29)2026/09/0531233.3%
ダイゴロー/Daigoro (Rank 27)2026/09/0331233.3%
μ (Rank 27)2026/08/2832166.7%
TERA (Rank 27)2026/08/2732166.7%

Round openings

Every character

Quick Shoulder66P+K203.2%
Low Drop Kick62K182.9%
backdash into Short Shoulder46P+K172.8%
punchP162.6%
Ducking Low2K+G142.3%
backdash into Head Attack46P+K121.9%
crouch dash forward into throwP+G121.9%
punchP into Jab Straight121.9%
evade down111.8%
backdash into Shinho Suikoushu43P+K101.6%
guardG101.6%
backdash into Spin Heel Sword4K+G91.4%
evade down into guardG91.4%
backdash into Heavy Middle Kick3K+G81.3%
backdash into Tsunami Beat3K+G81.3%

245 further openings account for the other 433 rounds.

Counted from 153 of the 176 matches played. The rest were not pulled for openings.

Wolf

Quick Shoulder66P+K2010.1%
Low Drop Kick62K189.1%
backdash into Short Shoulder46P+K178.5%
backdash into Heavy Middle Kick3K+G84.0%
crouch into Low Hammer2P84.0%
punchP into Jab StraightPP84.0%
backdash into Mow Down Chop1P+K63.0%
evade down63.0%
guardG63.0%
evade down into Savate4K52.5%
punchP52.5%
Arrow Knuckle3P42.0%
backdash into Body Blow6P42.0%
crouch dash forward into throwP+G42.0%
crouch dash back into Mow Down Chop1P+K31.5%

55 further openings account for the other 77 rounds.

Counted from 51 of the 61 matches played. The rest were not pulled for openings.

Jeffry

Ducking Low2K+G149.3%
backdash into Head Attack46P+K128.0%
backdash into Tsunami Beat3K+G85.3%
crouch into Low Knuckle2P74.6%
Middle Hell Stab6P+K53.3%
crouch dash forward into throwP+G53.3%
evade down into guardG53.3%
evade down into throwP+G42.6%
punchP42.6%
Tsunami Beat3K+G32.0%
Dash Elbow66P21.3%
Heavy Back Knuckle4P into Threat StanceP+K+G21.3%
Side Kick3K21.3%
Tsunami Beat3K+G into evade down21.3%
backdash into Rising Hammer43PP21.3%

61 further openings account for the other 74 rounds.

Counted from 37 of the 45 matches played. The rest were not pulled for openings.

Jacky

backdash into Spin Heel Sword4K+G98.4%
Dash Hammer Kick66K76.5%
crouch dash forward into Low Spin Kick1K+G65.6%
crouch dash forward into Smash Straight3P54.7%
backdash into evade up43.7%
punchP43.7%
punchP into Jab StraightPP43.7%
Low Spin Kick1K+G32.8%
Low Spin Kick1K+G into evade down32.8%
crouch dash forward into Spin Heel Sword4K+G32.8%
evade down32.8%
Groin Kick6K+G21.9%
backdash21.9%
crouch dash back21.9%
crouch dash forward into Beat & Back KnuckleP+KP21.9%

40 further openings account for the other 48 rounds.

Shun

backdash into Shinho Suikoushu43P+K1012.7%
crouch into Fukuchougeki2P67.6%
Chubu Soutenkyaku66K into forward movement56.3%
Haisenchu1P into kickK33.8%
Shinho Suikoushu43P+K into punchP33.8%
Tenshin Souchushou6P+K33.8%
punchP33.8%
Haisenchu1P into Haisenchu Kaikakyaku1PK22.5%
backdash into Gyou'inshuP+K+G22.5%
backdash into evade up22.5%
evade down into Getsuga Gakushu46P22.5%
evade up into guardG22.5%
forward movement into punchP22.5%
offensive move22.5%
Getsuga Gakushu46P11.3%

31 further openings account for the other 31 rounds.

Lion

Juchou Senshou8P+K517.2%
Shicchi Soutai3K+G310.3%
crouch dash forward into Sen'inshou3P310.3%
Kishitsu Kasensou43P26.9%
Banchu6P13.5%
Koushutai44K into Souji SenpuP+K13.5%
Koushutai44K into Taizan Soukoushu4P+K13.5%
Tourou Soufu6P+K+G into Taitou BougetsuP13.5%
Tourou Teihozen (Deflect)4P+K+G into kickK13.5%
backdash into Kishitsu Kasensou43P13.5%
backdash into Sentai4K13.5%
backdash into Touku Rigou Bantaitetsu46K+G13.5%
crouch dash forward into Fujintai1K+G13.5%
crouch dash forward into throwP+G13.5%
evade down into Kouho Hachihonsui44P+K13.5%

5 further openings account for the other 5 rounds.

Counted from 8 of the 12 matches played. The rest were not pulled for openings.

Lei Fei

Souryu Shukkai43P+K415.4%
backdash into Kaisei Tento1P+K415.4%
Kochouheki (Deflect)236P+K27.7%
Senpukyaku66K+G13.9%
Souhikyaku9K+G13.9%
backdash into Chinheki4P+K13.9%
crouch dash back into evade down13.9%
evade down13.9%
evade down into Dantai4K13.9%
evade down into Souhikyaku9K+G13.9%
evade down into crouch dash back13.9%
evade down into evade up13.9%
evade down into guardG13.9%
evade down into throwP+G13.9%
evade up into throwP+G13.9%

4 further openings account for the other 4 rounds.

Vanessa

Defensive Style: Shadow Slicer215.4%
Defensive Style: Back Charge Kick17.7%
Defensive Style: Stinger Low Blow into evade down17.7%
Defensive Style: backdash into back kick+guard4K+G17.7%
Defensive Style: crouch dash forward into Sliding Low Kick1K+G17.7%
Defensive Style: crouch dash forward into Wheel Kick9K+G17.7%
Defensive Style: evade down into Parrying Combination46KP17.7%
Defensive Style: evade up into throwP+G17.7%
Defensive Style: forward dash into offensive move17.7%
Defensive Style: guard into Back Knuckle High~Switch Back Blow6PKP+K+G17.7%
Offensive Style: Back Charge Kick17.7%
Offensive Style: Bunker Buster17.7%

Counted from 3 of the 4 matches played. The rest were not pulled for openings.

Akira

Rimon Chouchu66P225.0%
crouch dash back into Koboku214P225.0%
Senzankou66P+K112.5%
crouch dash forward into Jouho Senshou46P112.5%
forward dash into Rimon Chouchu66P112.5%
punchP into forward dash112.5%

El Blaze

Demon Dance9P+K into Demon's Tail9P+KK120.0%
Fade Roll Kick7K into forward movement120.0%
crouch dash forward into Heartbreak SmashP+K+GP120.0%
crouch dash forward into Straight6P+K120.0%
crouch dash forward into guardG120.0%

Goh

backdash into Karura4P+K150.0%
crouch dash forward into Kirin33P150.0%

Not counted here: Kage. Their matches were not pulled for openings.