Virtua Fighter 5 REVO · v1.10
Elo rating
Overall, and on each character played 10+ times1473 #2,200 of 3,686 on the Elo list →
Wolf1515183 matches
Jeffry1473156 matches
Lion1480141 matches
Goh148764 matches
Jacky146463 matches
Kage145052 matches
Shun144647 matches
Vanessa147934 matches
Lei Fei146419 matches
El Blaze145717 matches
Pai146712 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Wolf | 31 | 920 | 502 | 418 | 54.6% |
|---|---|---|---|---|---|
| Jeffry | 29 | 546 | 299 | 247 | 54.8% |
| Shun | 27 | 530 | 286 | 244 | 54.0% |
| Kage | 28 | 528 | 267 | 261 | 50.6% |
| Lion | 29 | 528 | 286 | 242 | 54.2% |
| El Blaze | 27 | 502 | 273 | 229 | 54.4% |
| Goh | 28 | 453 | 237 | 216 | 52.3% |
| Jacky | 28 | 316 | 175 | 141 | 55.4% |
| Vanessa | 28 | 276 | 171 | 105 | 62.0% |
| Lei Fei | 27 | 140 | 87 | 53 | 62.1% |
| Akira | 26 | 136 | 82 | 54 | 60.3% |
| Pai | 27 | 107 | 66 | 41 | 61.7% |
| Lau | 26 | 12 | 3 | 9 | 25.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
3,229 of 3,229 rounds counted6.2 inputs a second (374 a minute) this season. Faster than 24% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Wolf | 6.1 | 368 | 732 |
|---|---|---|---|
| Jeffry | 6.0 | 362 | 627 |
| Lion | 6.4 | 386 | 572 |
| Goh | 6.6 | 394 | 262 |
| Jacky | 6.1 | 368 | 273 |
| Kage | 5.9 | 353 | 207 |
| Shun | 6.7 | 401 | 188 |
| Vanessa | 5.9 | 352 | 135 |
| Lei Fei | 6.4 | 382 | 82 |
| El Blaze | 6.6 | 398 | 68 |
| Pai | 6.5 | 390 | 49 |
| Akira | 6.9 | 412 | 25 |
| Lau | 6.5 | 393 | 9 |
By opponent's character
| Wolf | 6.1 | 368 | 446 |
|---|---|---|---|
| Jacky | 6.4 | 383 | 381 |
| Akira | 6.2 | 375 | 362 |
| Aoi | 6.6 | 398 | 227 |
| Jean | 6.2 | 371 | 188 |
| Pai | 6.2 | 375 | 203 |
| El Blaze | 6.2 | 373 | 191 |
| Shun | 6.1 | 365 | 176 |
| Goh | 6.2 | 375 | 151 |
| Jeffry | 5.8 | 348 | 148 |
| Sarah | 6.3 | 380 | 140 |
| Lion | 6.3 | 379 | 122 |
| Brad | 6.2 | 372 | 117 |
| Lau | 6.6 | 398 | 114 |
| Kage | 6.2 | 369 | 102 |
| Taka | 5.7 | 340 | 46 |
| Vanessa | 6.0 | 358 | 43 |
| Eileen | 5.9 | 356 | 26 |
| Dural | 5.9 | 354 | 25 |
| Lei Fei | 6.3 | 380 | 21 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Wolf | 108 | 61 | 47 | 56.5% | +6.3 |
|---|---|---|---|---|---|
| Jacky | 95 | 53 | 42 | 55.8% | +5.0 |
| Akira | 89 | 39 | 50 | 43.8% | -4.4 |
| Aoi | 54 | 26 | 28 | 48.1% | -1.1 |
| Jean | 48 | 23 | 25 | 47.9% | +4.4 |
| Pai | 48 | 21 | 27 | 43.8% | -3.6 |
| El Blaze | 45 | 23 | 22 | 51.1% | +1.3 |
| Shun | 45 | 17 | 28 | 37.8% | -11.6 |
| Goh | 40 | 20 | 20 | 50.0% | -1.9 |
| Jeffry | 37 | 18 | 19 | 48.6% | +1.8 |
| Sarah | 35 | 18 | 17 | 51.4% | +1.5 |
| Lion | 30 | 18 | 12 | 60.0% | +2.3 |
| Brad | 29 | 8 | 21 | 27.6% | -18.5 |
| Lau | 28 | 13 | 15 | 46.4% | +2.0 |
| Kage | 25 | 13 | 12 | 52.0% | +6.2 |
| Taka | 11 | 6 | 5 | 54.5% | -0.4 |
| Vanessa | 11 | 6 | 5 | 54.5% | +1.6 |
| Eileen | 7 | 4 | 3 | 57.1% | +12.1 |
| Dural | 6 | 3 | 3 | 50.0% | +9.2 |
| Lei Fei | 6 | 2 | 4 | 33.3% | -26.1 |
0 of 12 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 12 questions at once; about 0.6 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Full Fence | 86 | 34 | 52 | 39.5% | -10.6 |
|---|---|---|---|---|---|
| Open | 82 | 44 | 38 | 53.7% | +6.9 |
| Single Wall | 82 | 36 | 46 | 43.9% | -4.2 |
| Half Fence | 81 | 45 | 36 | 55.6% | +6.7 |
| Rectangle | 80 | 47 | 33 | 58.8% | +9.1 |
| Octagon | 75 | 37 | 38 | 49.3% | +1.9 |
| Breakable Full Fence | 74 | 35 | 39 | 47.3% | -1.4 |
| Low Fence | 72 | 40 | 32 | 55.6% | +6.0 |
| Breakable Half Fence | 69 | 33 | 36 | 47.8% | -3.4 |
| Full Fence and Open | 48 | 21 | 27 | 43.8% | -8.1 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 465 | 49.7% | 49.4% | +0.3 |
| No walls | 236 | 50.8% | 48.3% | +2.5 |
Walls against open: -2.2 points (95% range -10.5 to +6.1), p 0.605 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| タイヨウ (Rank 30) | 17 | 3 | 14 | 17.6% |
|---|---|---|---|---|
| こて (Rank 28) | 14 | 9 | 5 | 64.3% |
| 下P撃ち過ぎですか!? (Rank 27) | 13 | 6 | 7 | 46.1% |
| camelvf (Rank 28) | 12 | 9 | 3 | 75.0% |
| あぶらこ (Rank 29) | 12 | 8 | 4 | 66.7% |
| yuzu (Rank 27) | 10 | 7 | 3 | 70.0% |
| 鳩男 (Rank 31) | 10 | 1 | 9 | 10.0% |
| tsuna-sand274 (Rank 27) | 9 | 6 | 3 | 66.7% |
| TAIDADA (Rank 26) | 8 | 5 | 3 | 62.5% |
| midori6127 (Rank 29) | 8 | 4 | 4 | 50.0% |
| ぬっき~@ (Rank 35) | 8 | 1 | 7 | 12.5% |
| ニンドスハッカッカ (Rank 31) | 8 | 4 | 4 | 50.0% |
| BANANA (Rank 30) | 7 | 3 | 4 | 42.9% |
| Grimaster (Rank 30) | 7 | 1 | 6 | 14.3% |
| y-ike555 (Rank 25) | 7 | 4 | 3 | 57.1% |
| あ (Rank 27) | 7 | 4 | 3 | 57.1% |
| 獣王(設定2) (Rank 31) | 7 | 3 | 4 | 42.9% |
| Koutei (Rank 32) | 6 | 3 | 3 | 50.0% |
| buenosuzonde865 (Rank 30) | 6 | 3 | 3 | 50.0% |
| maniaki (Rank 25) | 6 | 3 | 3 | 50.0% |
| りゅうのすけ (Rank 33) | 6 | 1 | 5 | 16.7% |
| エルモchYT★プなれ★ (Rank 30) | 6 | 4 | 2 | 66.7% |
| ケイメイざとぅ (Rank 28) | 6 | 4 | 2 | 66.7% |
| コロット (Rank 29) | 6 | 4 | 2 | 66.7% |
| バジ松 (Rank 30) | 6 | 2 | 4 | 33.3% |
Most played opponents, most recent first
| 下P撃ち過ぎですか!? (Rank 27) | 2026/10/18 | 13 | 6 | 7 | 46.1% |
|---|---|---|---|---|---|
| tsuna-sand274 (Rank 27) | 2026/10/18 | 9 | 6 | 3 | 66.7% |
| こて (Rank 28) | 2026/10/18 | 14 | 9 | 5 | 64.3% |
| buenosuzonde865 (Rank 30) | 2026/10/18 | 6 | 3 | 3 | 50.0% |
| camelvf (Rank 28) | 2026/10/17 | 12 | 9 | 3 | 75.0% |
| Grimaster (Rank 30) | 2026/10/17 | 7 | 1 | 6 | 14.3% |
| y-ike555 (Rank 25) | 2026/10/17 | 7 | 4 | 3 | 57.1% |
| BANANA (Rank 30) | 2026/10/16 | 7 | 3 | 4 | 42.9% |
| あぶらこ (Rank 29) | 2026/10/15 | 12 | 8 | 4 | 66.7% |
| yuzu (Rank 27) | 2026/10/15 | 10 | 7 | 3 | 70.0% |
| midori6127 (Rank 29) | 2026/10/12 | 8 | 4 | 4 | 50.0% |
| 鳩男 (Rank 31) | 2026/10/12 | 10 | 1 | 9 | 10.0% |
| コロット (Rank 29) | 2026/10/11 | 6 | 4 | 2 | 66.7% |
| Koutei (Rank 32) | 2026/10/10 | 6 | 3 | 3 | 50.0% |
| ぬっき~@ (Rank 35) | 2026/10/09 | 8 | 1 | 7 | 12.5% |
| あ (Rank 27) | 2026/10/07 | 7 | 4 | 3 | 57.1% |
| バジ松 (Rank 30) | 2026/10/07 | 6 | 2 | 4 | 33.3% |
| りゅうのすけ (Rank 33) | 2026/10/05 | 6 | 1 | 5 | 16.7% |
| TAIDADA (Rank 26) | 2026/10/03 | 8 | 5 | 3 | 62.5% |
| タイヨウ (Rank 30) | 2026/10/03 | 17 | 3 | 14 | 17.6% |
| maniaki (Rank 25) | 2026/10/03 | 6 | 3 | 3 | 50.0% |
| エルモchYT★プなれ★ (Rank 30) | 2026/10/02 | 6 | 4 | 2 | 66.7% |
| 獣王(設定2) (Rank 31) | 2026/09/27 | 7 | 3 | 4 | 42.9% |
| ニンドスハッカッカ (Rank 31) | 2026/09/12 | 8 | 4 | 4 | 50.0% |
| ケイメイざとぅ (Rank 28) | 2026/09/12 | 6 | 4 | 2 | 66.7% |
Round openings
Every character
| Quick Shoulder66P+K | 50 | 2.9% |
|---|---|---|
| punchP | 40 | 2.3% |
| backdash into Short Shoulder46P+K | 36 | 2.1% |
| guardG | 36 | 2.1% |
| Juchou Senshou8P+K | 34 | 2.0% |
| Low Drop Kick62K | 31 | 1.8% |
| Ducking Low2K+G | 27 | 1.6% |
| backdash into Head Attack46P+K | 27 | 1.6% |
| Middle Hell Stab6P+K | 25 | 1.4% |
| punchP into Jab Straight | 23 | 1.3% |
| evade down | 21 | 1.2% |
| Shicchi Soutai3K+G | 20 | 1.1% |
| backdash into Spin Heel Sword4K+G | 20 | 1.1% |
| crouch dash forward into throwP+G | 20 | 1.1% |
| evade down into guardG | 20 | 1.1% |
559 further openings account for the other 1,305 rounds.
Counted from 430 of the 795 matches played. The rest were not pulled for openings.
Wolf
- Career
- 502–418 · 54.6%
- This season
- 183 matches · 48.1%
- Peak rank
- 31
First hit in 47.9% of 409 rounds. Won 49.0% of the rounds they struck first, 54.0% of the rounds they were struck first.
Significant Tells
- In round 2: backs off first in 44.1% of rounds, against 20.0% in their other rounds.
- In round 2: opens with “backdash into 46P+K Short Shoulder” in 16.7% of rounds, against 6.1% in their other rounds.
| Quick Shoulder66P+K | 50 | 12.1% |
|---|---|---|
| backdash into Short Shoulder46P+K | 36 | 8.7% |
| Low Drop Kick62K | 31 | 7.5% |
| backdash into Heavy Middle Kick3K+G | 17 | 4.1% |
| backdash into Mow Down Chop1P+K | 17 | 4.1% |
| crouch into Low Hammer2P | 15 | 3.6% |
| punchP into Jab StraightPP | 14 | 3.4% |
| guardG | 10 | 2.4% |
| Comet Hook1P | 9 | 2.2% |
| Screw Hook63214P | 9 | 2.2% |
| punchP | 9 | 2.2% |
| crouch dash back into Kenka Kick1K+G | 8 | 1.9% |
| crouch dash forward into throwP+G | 6 | 1.5% |
| evade down | 6 | 1.5% |
| evade down into Savate4K | 6 | 1.5% |
97 further openings account for the other 169 rounds.
Counted from 103 of the 183 matches played. The rest were not pulled for openings.
Jeffry
- Career
- 299–247 · 54.8%
- This season
- 156 matches · 52.6%
- Peak rank
- 29
First hit in 50.1% of 385 rounds. Won 57.5% of the rounds they struck first, 43.2% of the rounds they were struck first.
Significant Tells
- In round 2: backs off first in 32.3% of rounds, against 17.0% in their other rounds.
- Against Akira: waits first in 29.8% of rounds, against 12.1% against everyone else.
| Ducking Low2K+G | 27 | 7.0% |
|---|---|---|
| backdash into Head Attack46P+K | 27 | 7.0% |
| Middle Hell Stab6P+K | 25 | 6.5% |
| crouch into Low Knuckle2P | 18 | 4.7% |
| backdash into Tsunami Beat3K+G | 15 | 3.9% |
| punchP | 15 | 3.9% |
| guardG | 11 | 2.9% |
| crouch dash forward into throwP+G | 10 | 2.6% |
| evade down into guardG | 10 | 2.6% |
| guardG into punchP | 8 | 2.1% |
| backdash into Double Hammer Down43P | 7 | 1.8% |
| Tsunami Beat3K+G | 6 | 1.6% |
| evade up into Side Kick3K | 5 | 1.3% |
| evade up into guardG | 5 | 1.3% |
| forward dash into Knee Attack6K | 5 | 1.3% |
124 further openings account for the other 191 rounds.
Counted from 96 of the 156 matches played. The rest were not pulled for openings.
Lion
- Career
- 286–242 · 54.2%
- This season
- 142 matches · 52.8%
- Peak rank
- 29
First hit in 47.5% of 314 rounds. Won 58.4% of the rounds they struck first, 47.3% of the rounds they were struck first.
Significant Tells
- In round 1: opens with “8P+K Juchou Senshou” in 29.5% of rounds, against 4.7% in their other rounds.
| Juchou Senshou8P+K | 34 | 10.8% |
|---|---|---|
| Shicchi Soutai3K+G | 20 | 6.4% |
| Koushutai44K into Souji SenpuP+K | 17 | 5.4% |
| Kishitsu Kasensou43P | 14 | 4.5% |
| Tourou Teihozen (Deflect)4P+K+G into crouch | 11 | 3.5% |
| backdash into Sentai4K | 11 | 3.5% |
| Koushutai44K | 10 | 3.2% |
| Tourou Teihozen (Deflect)4P+K+G | 9 | 2.9% |
| backdash into Kishitsu Kasensou43P | 8 | 2.5% |
| Shicchi Soutai3K+G into evade down | 6 | 1.9% |
| punchP into Koushu RensuiPP | 6 | 1.9% |
| backdash into Tanhikyaku46K | 5 | 1.6% |
| backdash into Touku Rigou Bantaitetsu46K+G | 5 | 1.6% |
| evade up into Sen'inshou3P | 5 | 1.6% |
| guardG | 5 | 1.6% |
89 further openings account for the other 148 rounds.
Counted from 78 of the 142 matches played. The rest were not pulled for openings.
Jacky
- Career
- 175–141 · 55.4%
- This season
- 63 matches · 47.6%
- Peak rank
- 28
First hit in 46.7% of 195 rounds. Won 49.5% of the rounds they struck first, 45.2% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into Spin Heel Sword4K+G | 20 | 10.3% |
|---|---|---|
| Low Spin Kick1K+G | 13 | 6.7% |
| Dash Hammer Kick66K | 9 | 4.6% |
| punchP into Jab StraightPP | 9 | 4.6% |
| crouch dash forward into Low Spin Kick1K+G | 7 | 3.6% |
| punchP | 7 | 3.6% |
| Slide Shuffle (Deflect)4P+K+G into crouch dash forward | 6 | 3.1% |
| crouch dash forward into Smash Straight3P | 6 | 3.1% |
| Low Spin Kick1K+G into evade down | 5 | 2.6% |
| Slant Back Knuckle1P into kickK | 3 | 1.5% |
| backdash into Beat & Back KnuckleP+KP | 3 | 1.5% |
| backdash into evade up | 3 | 1.5% |
| crouch dash back | 3 | 1.5% |
| crouch dash forward into Spin Heel Sword4K+G | 3 | 1.5% |
| evade down | 3 | 1.5% |
70 further openings account for the other 95 rounds.
Counted from 46 of the 63 matches played. The rest were not pulled for openings.
Kage
- Career
- 267–261 · 50.6%
- This season
- 52 matches · 44.2%
- Peak rank
- 28
First hit in 45.1% of 122 rounds. Won 47.3% of the rounds they struck first, 46.3% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Ryu'eikyaku66K | 10 | 8.2% |
|---|---|---|
| Rasen4P | 9 | 7.4% |
| Ryubisen44K+G | 9 | 7.4% |
| Tsumujigeri2K+G | 6 | 4.9% |
| Hagakure-ryu In Shippujin4P+K+G | 5 | 4.1% |
| Fusen Renkyaku6K+G | 4 | 3.3% |
| Hagakure-ryu In Shippujin4P+K+G into Hagakure-ryu In Kusanagigiri6P | 4 | 3.3% |
| Hagaryu66K+G | 3 | 2.5% |
| Rasen4P into kickK | 3 | 2.5% |
| backdash into Gen'you4K+G | 3 | 2.5% |
| backdash into evade up | 3 | 2.5% |
| evade down into Nakageri3K | 3 | 2.5% |
| guardG into Jizuridan2P | 3 | 2.5% |
| Engetsugeri9K+G | 2 | 1.6% |
| Fusen Renkyaku6K+G into forward movement | 2 | 1.6% |
44 further openings account for the other 53 rounds.
Counted from 31 of the 52 matches played. The rest were not pulled for openings.
Lei Fei
- Career
- 87–53 · 62.1%
- This season
- 19 matches · 52.6%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| backdash into Kaisei Tento1P+K | 16 | 19.5% |
|---|---|---|
| Souryu Shukkai43P+K | 15 | 18.3% |
| Souryu Shukkai43P+K into guardG | 4 | 4.9% |
| guardG | 4 | 4.9% |
| Fukushin Soukyaku33K+G into Toushintai33K+GK | 3 | 3.7% |
| Kochouheki (Deflect)236P+K | 2 | 2.4% |
| Senpukyaku66K+G | 2 | 2.4% |
| evade down into evade up | 2 | 2.4% |
| evade up into Souryu Shukkai43P+K | 2 | 2.4% |
| guardG into Fukusoushou2P | 2 | 2.4% |
| guardG into crouch | 2 | 2.4% |
| Souhikyaku9K+G | 1 | 1.2% |
| Toukyaku66K | 1 | 1.2% |
| Toushintai33K+GK into Toushin Choukyukyaku33K+GKK | 1 | 1.2% |
| Zaban Hekishou66P+K | 1 | 1.2% |
24 further openings account for the other 24 rounds.
Shun
- Career
- 286–244 · 54.0%
- This season
- 47 matches · 38.3%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| backdash into Shinho Suikoushu43P+K | 10 | 12.7% |
|---|---|---|
| crouch into Fukuchougeki2P | 6 | 7.6% |
| Chubu Soutenkyaku66K into forward movement | 5 | 6.3% |
| Haisenchu1P into kickK | 3 | 3.8% |
| Shinho Suikoushu43P+K into punchP | 3 | 3.8% |
| Tenshin Souchushou6P+K | 3 | 3.8% |
| punchP | 3 | 3.8% |
| Haisenchu1P into Haisenchu Kaikakyaku1PK | 2 | 2.5% |
| backdash into Gyou'inshuP+K+G | 2 | 2.5% |
| backdash into evade up | 2 | 2.5% |
| evade down into Getsuga Gakushu46P | 2 | 2.5% |
| forward movement into punchP | 2 | 2.5% |
| offensive move | 2 | 2.5% |
| Getsuga Gakushu46P | 1 | 1.3% |
| Gyou'in Haishu3P | 1 | 1.3% |
32 further openings account for the other 32 rounds.
Counted from 19 of the 47 matches played. The rest were not pulled for openings.
Vanessa
- Career
- 171–105 · 62.0%
- This season
- 34 matches · 52.9%
- Peak rank
- 28
Significant Tells
Too few rounds to test opener patterns.
| Defensive Style: Back Charge Kick | 9 | 13.6% |
|---|---|---|
| Defensive Style: Parrying High Kick (Deflect) into Parrying Combination46KP | 3 | 4.5% |
| Defensive Style: Shadow Slicer | 3 | 4.5% |
| Defensive Style: backdash into back kick+guard4K+G | 3 | 4.5% |
| Offensive Style: Back Charge Kick | 3 | 4.5% |
| Defensive Style: Sliding Low Kick | 2 | 3.0% |
| Defensive Style: Wheel Kick | 2 | 3.0% |
| Defensive Style: evade down into Parrying Combination46KP | 2 | 3.0% |
| Defensive Style: evade up into punchP | 2 | 3.0% |
| Defensive Style: guard | 2 | 3.0% |
| Offensive Style: Bunker Buster | 2 | 3.0% |
| Defensive Style: Ducking Body Blow | 1 | 1.5% |
| Defensive Style: Ducking Body Blow into punchP | 1 | 1.5% |
| Defensive Style: Heel Kick | 1 | 1.5% |
| Defensive Style: Low Spin Slicer | 1 | 1.5% |
29 further openings account for the other 29 rounds.
Counted from 17 of the 34 matches played. The rest were not pulled for openings.
El Blaze
- Career
- 273–229 · 54.4%
- This season
- 17 matches · 41.2%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| Demon Dance9P+K into Demon's Tail9P+KK | 5 | 14.3% |
|---|---|---|
| backdash into Darkness Sword43K+G | 2 | 5.7% |
| crouch dash back into Straight6P+K | 2 | 5.7% |
| crouch dash forward into Straight6P+K | 2 | 5.7% |
| evade down into guardG | 2 | 5.7% |
| guardG | 2 | 5.7% |
| punchP into Quick HookPP | 2 | 5.7% |
| Fade Roll Kick7K into forward movement | 1 | 2.9% |
| Quick HookPP into Outrage ComboPPK | 1 | 2.9% |
| Toe Kick4K into backward movement | 1 | 2.9% |
| Tornado Spin (Deflect)P+K+G into Heartbreak SmashP+K+GP | 1 | 2.9% |
| backdash into Straight6P+K | 1 | 2.9% |
| backdash into evade down | 1 | 2.9% |
| backdash into evade up | 1 | 2.9% |
| crouch dash back into Hammer Smash46P+K | 1 | 2.9% |
10 further openings account for the other 10 rounds.
Counted from 9 of the 17 matches played. The rest were not pulled for openings.
Pai
- Career
- 66–41 · 61.7%
- This season
- 12 matches · 41.7%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| backdash into Tenshin Oushoushou46P+K | 2 | 8.7% |
|---|---|---|
| Hansenpu44K into kickK | 1 | 4.3% |
| Koutankyaku66K into Renkan Tanheki66KP | 1 | 4.3% |
| Soukasui3P | 1 | 4.3% |
| Soukasui3P into Souka Rensui3PP | 1 | 4.3% |
| backdash into Ensei Haikyaku4K | 1 | 4.3% |
| backdash into Meishouho4P+K+G | 1 | 4.3% |
| backdash into evade up | 1 | 4.3% |
| crouch dash forward into Renkan Maho Chuken6P+KP | 1 | 4.3% |
| crouch into Sensaitai2K | 1 | 4.3% |
| crouch into down-back kick1K | 1 | 4.3% |
| down-back kick1K into evade down | 1 | 4.3% |
| down-back punch+kick1P+K | 1 | 4.3% |
| evade up into Enbikyaku3K+G | 1 | 4.3% |
| evade up into Senchutai3K | 1 | 4.3% |
7 further openings account for the other 7 rounds.
Counted from 6 of the 12 matches played. The rest were not pulled for openings.
Akira
- Career
- 82–54 · 60.3%
- This season
- 6 matches · 16.7%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| Rimon Chouchu66P | 3 | 17.6% |
|---|---|---|
| crouch dash back into Koboku214P | 2 | 11.8% |
| Chouyoushu1P | 1 | 5.9% |
| Senzankou66P+K | 1 | 5.9% |
| Tsutenhou (Deflect)4P+K+G into punchP | 1 | 5.9% |
| backdash into Koboku214P | 1 | 5.9% |
| backward movement into Jouho Touken6P | 1 | 5.9% |
| crouch dash forward into Jouho Senshou46P | 1 | 5.9% |
| crouch dash forward into Souka Housui3P+K | 1 | 5.9% |
| evade down into Koboku214P | 1 | 5.9% |
| evade up into Rimon Chouchu66P | 1 | 5.9% |
| forward dash into Rimon Chouchu66P | 1 | 5.9% |
| forward movement into punchP | 1 | 5.9% |
| punchP into forward dash | 1 | 5.9% |
Counted from 4 of the 6 matches played. The rest were not pulled for openings.
Goh
- Career
- 237–216 · 52.3%
- This season
- 64 matches · 54.7%
- Peak rank
- 28
Significant Tells
Too few rounds to test opener patterns.
| Garyu66K | 1 | 20.0% |
|---|---|---|
| Sune Kudaki43P | 1 | 20.0% |
| backdash into Karura4P+K | 1 | 20.0% |
| backdash into Maegeri3K | 1 | 20.0% |
| crouch dash forward into Kirin33P | 1 | 20.0% |
Counted from 2 of the 64 matches played. The rest were not pulled for openings.
Not counted here: Lau. Their matches were not pulled for openings.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (39 here; about 2.0 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Wolf: 2 of 14 tests hold up
- Jeffry: 2 of 14 tests hold up
- Lion: 1 of 11 tests hold up
- Jacky: not tested (too few rounds)
- Kage: not tested (too few rounds)
- Lei Fei: not tested (too few rounds)
- Shun: not tested (too few rounds)
- Vanessa: not tested (too few rounds)
- El Blaze: not tested (too few rounds)
- Pai: not tested (too few rounds)
- Akira: not tested (too few rounds)
- Goh: not tested (too few rounds)
