VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Wolf

KOMADOG22

Career matches4,422
Career win rate53.3%
Round win rate49.3%
Peak rank34
Distinct opponents158
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Wolf332,0221,04597751.7%
Aoi331,78296881454.3%
El Blaze3461834227655.3%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira39211853.9%+5.3
Shun33151845.5%-6.6
Jeffry30131743.3%-5.9
Wolf30141646.7%-4.2
Goh25131252.0%+3.1
Jacky25131252.0%+3.8
Lau23121152.2%+18.3
Aoi22111150.0%-1.3
Jean2012860.0%+11.7
Pai1841422.2%-22.0
El Blaze179852.9%+5.0
Brad158753.3%+9.9
Sarah157846.7%-7.1
Kage126650.0%-6.3
Lei Fei118372.7%+30.3
Taka111109.1%-37.2
Vanessa105550.0%-0.1
Lion62433.3%-6.0
Dural43175.0%+25.3
Eileen2020.0%-58.8

0 of 4 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 4 questions at once; about 0.2 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Open52213140.4%-9.1
Rectangle43172639.5%-10.7
Breakable Full Fence41231856.1%+7.6
Low Fence38221657.9%+10.5
Half Fence37172046.0%-3.5
Octagon34181652.9%+5.8
Full Fence31181358.1%+10.1
Breakable Half Fence28131546.4%-3.4
Single Wall2171433.3%-11.3
Full Fence and Open135838.5%-7.2

0 of 7 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 7 questions at once; about 0.4 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls21449.5%48.9%+0.6
No walls11145.0%47.5%-2.4

Walls against open: +3.1 points (95% range -8.6 to +14.7), p 0.607 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

肉彦さん☆彡 (Rank 31)2026/09/0664266.7%
寿司眼鉄 (Rank 35)2026/09/0696366.7%
ふぇに (Rank 34)2026/09/0671614.3%
キネマ (Rank 31)2026/09/034040.0%
LEO (Rank 36)2026/08/3153260.0%
방가방가 (Rank 32)2026/08/3154180.0%
え~る (Rank 33)2026/08/2453260.0%
VanWinkle (Rank 33)2026/08/23440100.0%
MaBoy (Rank 33)2026/07/21104640.0%
orz (Rank 30)2026/07/201910952.6%
南部の釣れないルアー (Rank 32)2026/07/1694544.4%
maripon (Rank 30)2026/07/1274357.1%
拳四郎 (Rank 34)2026/07/0654180.0%
Bird-Tat (Rank 33)2026/07/0585362.5%
ヒ・ジハー (Rank 35)2026/06/2482625.0%
Handive (Rank 33)2026/06/1942250.0%
interceptor (Rank 35)2026/06/195050.0%
PuzzG/ぱず爺 (Rank 36)2026/06/1852340.0%
滝太郎(Takitarou) (Rank 33)2026/06/174040.0%
★闘将拉麵男★ (Rank 36)2026/06/1641325.0%
鳩男 (Rank 31)2026/06/1654180.0%
筋トレ職人 (Rank 32)2026/06/1643175.0%
うをん (Rank 30)2026/06/0385362.5%
究極無敵 (Rank 35)2026/05/2843175.0%
伍の人 (Rank 27)2026/04/22440100.0%

Round openings

Every character

evade down into guardG23115.6%
punchP20213.6%
backdash into guardG16010.8%
punchP into Hammer KickPK906.1%
Rolling Savate6K+G463.1%
up-back kick+guard7K+G382.6%
evade up into guardG352.4%
punchP into Low Drop Kick352.4%
guardG322.1%
back, up-back kick+guard47K+G291.9%
Demon Dance9P+K into Demon's Tail9P+KK261.8%
punchP into Double High KickKK261.8%
Quick Shoulder66P+K231.6%
Kusanagi2K+G201.4%
evade down into Low Drop Kick201.4%

150 further openings account for the other 473 rounds.

Counted from 364 of the 368 matches played. The rest were not pulled for openings.

Wolf

evade down into guardG12716.1%
punchP into Hammer KickPK9011.4%
punchP8811.1%
backdash into guardG557.0%
Rolling Savate6K+G465.8%
punchP into Low Drop Kick62K313.9%
evade up into guardG273.4%
punchP into Double High KickKK263.3%
Quick Shoulder66P+K232.9%
punchP into kickK182.3%
Arrow Knuckle3P172.1%
backdash into Heavy Middle Kick3K+G172.1%
evade down into Low Drop Kick62K141.8%
guardG141.8%
punchP into Heavy Toe Kick4K+G131.6%

66 further openings account for the other 185 rounds.

Counted from 192 of the 196 matches played. The rest were not pulled for openings.

El Blaze

evade down into guardG9220.0%
punchP8718.9%
backdash into guardG5211.3%
up-back kick+guard7K+G388.3%
back, up-back kick+guard47K+G296.3%
Demon Dance9P+K into Demon's Tail9P+KK265.7%
offensive move163.5%
backdash into Demon's Tail9P+KK132.8%
up, up-back kick+guard87K+G102.2%
Straight6P+K92.0%
guardG81.7%
evade down into Low Drop Kick1K+G61.3%
backdash into Demon Dance9P+K51.1%
punchP into Quick HookPP51.1%
evade down into throwP+G40.9%

43 further openings account for the other 59 rounds.

Aoi

backdash into guardG5322.5%
punchP2711.4%
Kusanagi2K+G208.5%
evade down into guardG125.1%
guardG104.2%
Hou'oushu3P93.8%
Ouda6P+K93.8%
Sou'unha66K93.8%
Tenchi In'youP+K+G73.0%
punchP into NirentotsuPP73.0%
evade up into guardG62.5%
forward dash into Kusanagi2K+G52.1%
Kamageri4K41.7%
Ouda6P+K into forward movement41.7%
backdash into punchP41.7%

41 further openings account for the other 50 rounds.