Virtua Fighter 5 REVO · v1.10 · Region: Asia
KOMADOG22
Characters played — VF5's own record
| Wolf | 33 | 2,022 | 1,045 | 977 | 51.7% |
|---|---|---|---|---|---|
| Aoi | 33 | 1,782 | 968 | 814 | 54.3% |
| El Blaze | 34 | 618 | 342 | 276 | 55.3% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Akira | 39 | 21 | 18 | 53.9% | +5.3 |
|---|---|---|---|---|---|
| Shun | 33 | 15 | 18 | 45.5% | -6.6 |
| Jeffry | 30 | 13 | 17 | 43.3% | -5.9 |
| Wolf | 30 | 14 | 16 | 46.7% | -4.2 |
| Goh | 25 | 13 | 12 | 52.0% | +3.1 |
| Jacky | 25 | 13 | 12 | 52.0% | +3.8 |
| Lau | 23 | 12 | 11 | 52.2% | +18.3 |
| Aoi | 22 | 11 | 11 | 50.0% | -1.3 |
| Jean | 20 | 12 | 8 | 60.0% | +11.7 |
| Pai | 18 | 4 | 14 | 22.2% | -22.0 |
| El Blaze | 17 | 9 | 8 | 52.9% | +5.0 |
| Brad | 15 | 8 | 7 | 53.3% | +9.9 |
| Sarah | 15 | 7 | 8 | 46.7% | -7.1 |
| Kage | 12 | 6 | 6 | 50.0% | -6.3 |
| Lei Fei | 11 | 8 | 3 | 72.7% | +30.3 |
| Taka | 11 | 1 | 10 | 9.1% | -37.2 |
| Vanessa | 10 | 5 | 5 | 50.0% | -0.1 |
| Lion | 6 | 2 | 4 | 33.3% | -6.0 |
| Dural | 4 | 3 | 1 | 75.0% | +25.3 |
| Eileen | 2 | 0 | 2 | 0.0% | -58.8 |
0 of 4 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 4 questions at once; about 0.2 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Open | 52 | 21 | 31 | 40.4% | -9.1 |
|---|---|---|---|---|---|
| Rectangle | 43 | 17 | 26 | 39.5% | -10.7 |
| Breakable Full Fence | 41 | 23 | 18 | 56.1% | +7.6 |
| Low Fence | 38 | 22 | 16 | 57.9% | +10.5 |
| Half Fence | 37 | 17 | 20 | 46.0% | -3.5 |
| Octagon | 34 | 18 | 16 | 52.9% | +5.8 |
| Full Fence | 31 | 18 | 13 | 58.1% | +10.1 |
| Breakable Half Fence | 28 | 13 | 15 | 46.4% | -3.4 |
| Single Wall | 21 | 7 | 14 | 33.3% | -11.3 |
| Full Fence and Open | 13 | 5 | 8 | 38.5% | -7.2 |
0 of 7 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 7 questions at once; about 0.4 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 214 | 49.5% | 48.9% | +0.6 |
| No walls | 111 | 45.0% | 47.5% | -2.4 |
Walls against open: +3.1 points (95% range -8.6 to +14.7), p 0.607 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| orz (Rank 30) | 19 | 10 | 9 | 52.6% |
|---|---|---|---|---|
| MaBoy (Rank 33) | 10 | 4 | 6 | 40.0% |
| 南部の釣れないルアー (Rank 32) | 9 | 4 | 5 | 44.4% |
| 寿司眼鉄 (Rank 35) | 9 | 6 | 3 | 66.7% |
| Bird-Tat (Rank 33) | 8 | 5 | 3 | 62.5% |
| うをん (Rank 30) | 8 | 5 | 3 | 62.5% |
| ヒ・ジハー (Rank 35) | 8 | 2 | 6 | 25.0% |
| maripon (Rank 30) | 7 | 4 | 3 | 57.1% |
| ふぇに (Rank 34) | 7 | 1 | 6 | 14.3% |
| 肉彦さん☆彡 (Rank 31) | 6 | 4 | 2 | 66.7% |
| LEO (Rank 36) | 5 | 3 | 2 | 60.0% |
| PuzzG/ぱず爺 (Rank 36) | 5 | 2 | 3 | 40.0% |
| interceptor (Rank 35) | 5 | 0 | 5 | 0.0% |
| え~る (Rank 33) | 5 | 3 | 2 | 60.0% |
| 拳四郎 (Rank 34) | 5 | 4 | 1 | 80.0% |
| 鳩男 (Rank 31) | 5 | 4 | 1 | 80.0% |
| 방가방가 (Rank 32) | 5 | 4 | 1 | 80.0% |
| Handive (Rank 33) | 4 | 2 | 2 | 50.0% |
| VanWinkle (Rank 33) | 4 | 4 | 0 | 100.0% |
| ★闘将拉麵男★ (Rank 36) | 4 | 1 | 3 | 25.0% |
| キネマ (Rank 31) | 4 | 0 | 4 | 0.0% |
| 伍の人 (Rank 27) | 4 | 4 | 0 | 100.0% |
| 滝太郎(Takitarou) (Rank 33) | 4 | 0 | 4 | 0.0% |
| 究極無敵 (Rank 35) | 4 | 3 | 1 | 75.0% |
| 筋トレ職人 (Rank 32) | 4 | 3 | 1 | 75.0% |
Most played opponents, most recent first
| 肉彦さん☆彡 (Rank 31) | 2026/09/06 | 6 | 4 | 2 | 66.7% |
|---|---|---|---|---|---|
| 寿司眼鉄 (Rank 35) | 2026/09/06 | 9 | 6 | 3 | 66.7% |
| ふぇに (Rank 34) | 2026/09/06 | 7 | 1 | 6 | 14.3% |
| キネマ (Rank 31) | 2026/09/03 | 4 | 0 | 4 | 0.0% |
| LEO (Rank 36) | 2026/08/31 | 5 | 3 | 2 | 60.0% |
| 방가방가 (Rank 32) | 2026/08/31 | 5 | 4 | 1 | 80.0% |
| え~る (Rank 33) | 2026/08/24 | 5 | 3 | 2 | 60.0% |
| VanWinkle (Rank 33) | 2026/08/23 | 4 | 4 | 0 | 100.0% |
| MaBoy (Rank 33) | 2026/07/21 | 10 | 4 | 6 | 40.0% |
| orz (Rank 30) | 2026/07/20 | 19 | 10 | 9 | 52.6% |
| 南部の釣れないルアー (Rank 32) | 2026/07/16 | 9 | 4 | 5 | 44.4% |
| maripon (Rank 30) | 2026/07/12 | 7 | 4 | 3 | 57.1% |
| 拳四郎 (Rank 34) | 2026/07/06 | 5 | 4 | 1 | 80.0% |
| Bird-Tat (Rank 33) | 2026/07/05 | 8 | 5 | 3 | 62.5% |
| ヒ・ジハー (Rank 35) | 2026/06/24 | 8 | 2 | 6 | 25.0% |
| Handive (Rank 33) | 2026/06/19 | 4 | 2 | 2 | 50.0% |
| interceptor (Rank 35) | 2026/06/19 | 5 | 0 | 5 | 0.0% |
| PuzzG/ぱず爺 (Rank 36) | 2026/06/18 | 5 | 2 | 3 | 40.0% |
| 滝太郎(Takitarou) (Rank 33) | 2026/06/17 | 4 | 0 | 4 | 0.0% |
| ★闘将拉麵男★ (Rank 36) | 2026/06/16 | 4 | 1 | 3 | 25.0% |
| 鳩男 (Rank 31) | 2026/06/16 | 5 | 4 | 1 | 80.0% |
| 筋トレ職人 (Rank 32) | 2026/06/16 | 4 | 3 | 1 | 75.0% |
| うをん (Rank 30) | 2026/06/03 | 8 | 5 | 3 | 62.5% |
| 究極無敵 (Rank 35) | 2026/05/28 | 4 | 3 | 1 | 75.0% |
| 伍の人 (Rank 27) | 2026/04/22 | 4 | 4 | 0 | 100.0% |
Round openings
Every character
| evade down into guardG | 231 | 15.6% |
|---|---|---|
| punchP | 202 | 13.6% |
| backdash into guardG | 160 | 10.8% |
| punchP into Hammer KickPK | 90 | 6.1% |
| Rolling Savate6K+G | 46 | 3.1% |
| up-back kick+guard7K+G | 38 | 2.6% |
| evade up into guardG | 35 | 2.4% |
| punchP into Low Drop Kick | 35 | 2.4% |
| guardG | 32 | 2.1% |
| back, up-back kick+guard47K+G | 29 | 1.9% |
| Demon Dance9P+K into Demon's Tail9P+KK | 26 | 1.8% |
| punchP into Double High KickKK | 26 | 1.8% |
| Quick Shoulder66P+K | 23 | 1.6% |
| Kusanagi2K+G | 20 | 1.4% |
| evade down into Low Drop Kick | 20 | 1.4% |
150 further openings account for the other 473 rounds.
Counted from 364 of the 368 matches played. The rest were not pulled for openings.
Wolf
| evade down into guardG | 127 | 16.1% |
|---|---|---|
| punchP into Hammer KickPK | 90 | 11.4% |
| punchP | 88 | 11.1% |
| backdash into guardG | 55 | 7.0% |
| Rolling Savate6K+G | 46 | 5.8% |
| punchP into Low Drop Kick62K | 31 | 3.9% |
| evade up into guardG | 27 | 3.4% |
| punchP into Double High KickKK | 26 | 3.3% |
| Quick Shoulder66P+K | 23 | 2.9% |
| punchP into kickK | 18 | 2.3% |
| Arrow Knuckle3P | 17 | 2.1% |
| backdash into Heavy Middle Kick3K+G | 17 | 2.1% |
| evade down into Low Drop Kick62K | 14 | 1.8% |
| guardG | 14 | 1.8% |
| punchP into Heavy Toe Kick4K+G | 13 | 1.6% |
66 further openings account for the other 185 rounds.
Counted from 192 of the 196 matches played. The rest were not pulled for openings.
El Blaze
| evade down into guardG | 92 | 20.0% |
|---|---|---|
| punchP | 87 | 18.9% |
| backdash into guardG | 52 | 11.3% |
| up-back kick+guard7K+G | 38 | 8.3% |
| back, up-back kick+guard47K+G | 29 | 6.3% |
| Demon Dance9P+K into Demon's Tail9P+KK | 26 | 5.7% |
| offensive move | 16 | 3.5% |
| backdash into Demon's Tail9P+KK | 13 | 2.8% |
| up, up-back kick+guard87K+G | 10 | 2.2% |
| Straight6P+K | 9 | 2.0% |
| guardG | 8 | 1.7% |
| evade down into Low Drop Kick1K+G | 6 | 1.3% |
| backdash into Demon Dance9P+K | 5 | 1.1% |
| punchP into Quick HookPP | 5 | 1.1% |
| evade down into throwP+G | 4 | 0.9% |
43 further openings account for the other 59 rounds.
Aoi
| backdash into guardG | 53 | 22.5% |
|---|---|---|
| punchP | 27 | 11.4% |
| Kusanagi2K+G | 20 | 8.5% |
| evade down into guardG | 12 | 5.1% |
| guardG | 10 | 4.2% |
| Hou'oushu3P | 9 | 3.8% |
| Ouda6P+K | 9 | 3.8% |
| Sou'unha66K | 9 | 3.8% |
| Tenchi In'youP+K+G | 7 | 3.0% |
| punchP into NirentotsuPP | 7 | 3.0% |
| evade up into guardG | 6 | 2.5% |
| forward dash into Kusanagi2K+G | 5 | 2.1% |
| Kamageri4K | 4 | 1.7% |
| Ouda6P+K into forward movement | 4 | 1.7% |
| backdash into punchP | 4 | 1.7% |
41 further openings account for the other 50 rounds.
