VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Shun

470

Career matches5,392
Career win rate58.1%
Round win rate52.8%
Peak rank40
Distinct opponents349
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Shun401,31978053959.1%
Lau371,07558349254.2%
Goh3469038630455.9%
Jacky3649328121257.0%
Jeffry3544826318558.7%
Taka3643225917360.0%
Kage3637922915060.4%
Akira3124414010457.4%
Lion331781215768.0%
Pai31126864068.2%
Wolf2685362.5%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira95474849.5%-3.4
Jeffry90523857.8%+2.2
Jacky87424548.3%-7.8
Kage78384048.7%-6.9
Lau76443257.9%+3.3
Wolf71492269.0%+11.9
Lion65283743.1%-10.1
Shun64313348.4%-4.3
Brad53332062.3%+9.5
Goh50232746.0%-7.0
Jean50262452.0%-4.1
Sarah47281959.6%+1.9
Aoi41291270.7%+13.8
El Blaze40271367.5%+13.5
Lei Fei37231462.2%+5.3
Pai37221559.5%+3.7
Vanessa34142041.2%-15.6
Taka33221166.7%+7.4
Eileen179852.9%-3.0
Dural21150.0%-6.4

0 of 18 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 18 questions at once; about 0.9 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Single Wall146905661.6%+7.1
Breakable Half Fence128666251.6%-2.4
Half Fence121705157.9%+1.0
Octagon120724860.0%+5.3
Low Fence107555251.4%-3.2
Breakable Full Fence99633663.6%+8.8
Open92464650.0%-6.8
Rectangle91434847.2%-8.6
Full Fence87464152.9%-0.8
Full Fence and Open33151845.5%-7.2

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls64655.7%55.1%+0.6
No walls34555.4%55.3%+0.1

Walls against open: +0.6 points (95% range -5.9 to +7.0), p 0.861 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

kazukun-taka (Rank 38)2026/09/181510566.7%
monky-d-taku (Rank 30)2026/09/1375271.4%
PuzzG/ぱず爺 (Rank 35)2026/09/05146842.9%
west-muta (Rank 34)2026/09/0596366.7%
BigBoin (Rank 32)2026/09/0375271.4%
Mochi/かしわもち (Rank 41)2026/08/25105550.0%
NORESPECT (Rank 36)2026/08/04127558.3%
ヘニオ (Rank 33)2026/08/0475271.4%
漂泊の民回線ジプシー (Rank 36)2026/08/04105550.0%
Sore (Rank 36)2026/07/20148657.1%
banjar (Rank 38)2026/07/0994544.4%
maripon (Rank 32)2026/07/04107370.0%
shogun-iwaki (Rank 34)2026/06/30148657.1%
イイクルーン (Rank 37)2026/06/301310376.9%
クレウル (Rank 33)2026/06/201651131.2%
interceptor (Rank 42)2026/06/1382625.0%
やまだ.com (Rank 32)2026/06/1373442.9%
Vgyjyrdgjk (Rank 35)2026/06/1382625.0%
yossystanp-ussa (Rank 33)2026/06/11139469.2%
ふかふか (Rank 36)2026/06/021910952.6%
ぬっき~@ ☆狼☆ (Rank 33)2026/05/3086275.0%
テクノモデル (Rank 35)2026/05/2673442.9%
KumadaP (Rank 36)2026/05/1931112035.5%
nidaimebannai (Rank 35)2026/05/11129375.0%
muumuu (Rank 40)2026/04/1495455.6%

Round openings

Every character

forward movement into punchP2375.5%
backdash into evade up1443.3%
backdash into guardG1122.6%
crouch into Haisenchu1P801.9%
punchP801.9%
guardG into evade down791.8%
backdash into backward movement691.6%
backdash661.5%
backdash into Karura4P+K651.5%
forward movement into Double KnucklePP621.4%
Souko Sensou66P+K531.2%
crouch into Gyou'in Haishu3P511.2%
crouch into down-back kick1K501.2%
guardG into evade up501.2%
Juchou Senshou8P+K481.1%

800 further openings account for the other 3,076 rounds.

Counted from 1,064 of the 1,067 matches played. The rest were not pulled for openings.

Goh

backdash into Karura4P+K655.4%
forward movement into punchP615.1%
forward dash into Hiji'ate6P463.8%
Soukyu46P into forward dash453.7%
backdash into evade up423.5%
backdash into guardG373.1%
Sune Kudaki43P352.9%
backdash into Soukyu46P352.9%
Hiji'ate6P342.8%
Garyu66K322.7%
Ni'oudaoshi3K+G312.6%
punchP282.3%
backdash272.2%
Kumite Harai (Deflect)4P+K+G into Kumite Harai~Tsukami4P+K+GP+G262.2%
Sune Kudaki43P into evade down262.2%

163 further openings account for the other 635 rounds.

Counted from 298 of the 300 matches played. The rest were not pulled for openings.

Jeffry

forward movement into punchP11212.6%
forward movement into Double KnucklePP627.0%
backdash into guardG364.0%
Overblow Shoulder66P+K303.4%
backdash into Side Kick3K303.4%
guardG into evade down303.4%
backdash into Double Hammer Down43P273.0%
punchP273.0%
crouch into Low Knuckle2P242.7%
Dash Elbow66P222.5%
forward movement into Double Knuckle~UpperPPP222.5%
crouch into Side Kick3K192.1%
backdash into evade up171.9%
backdash141.6%
forward dash into Middle Hell Stab6P+K131.5%

150 further openings account for the other 407 rounds.

Counted from 222 of the 223 matches played. The rest were not pulled for openings.

Shun

crouch into Haisenchu1P8011.8%
crouch into Gyou'in Haishu3P517.5%
backdash into offensive move172.5%
backdash into evade up162.4%
evade up into Gyou'in Haishu3P142.1%
forward dash into throwP+G131.9%
forward movement into RengekiPP131.9%
Gyou'in Haishu3P121.8%
crouch into Fukuchougeki2P121.8%
backdash into Haisenchu1P111.6%
backdash into backward movement111.6%
backdash into evade down111.6%
Getsuga Gakushu46P101.5%
backdash into guardG101.5%
forward dash into Sokutan Senshu6K101.5%

160 further openings account for the other 389 rounds.

Lau

Souko Sensou66P+K539.4%
backdash into evade up437.6%
crouch into down-back kick1K285.0%
Fukko Kensou1P193.4%
forward movement into punchP193.4%
Kokyaku Haiten7K183.2%
evade down into forward dash152.7%
guardG into evade down142.5%
Kosoushou46P into forward dash122.1%
backdash into backward movement122.1%
Ko'en Senshi66K+G111.9%
backdash into guardG111.9%
crouch into Chisoutai2K+G111.9%
forward dash into Rouko Tankai6P+K111.9%
punchP111.9%

118 further openings account for the other 275 rounds.

Pai

crouch into down-back kick1K219.1%
forward movement into punchP166.9%
crouch into Honshin Soukyaku1K+G146.1%
Enbu Renkyaku6K+G114.8%
Hi'en Tankyaku9K114.8%
backdash into Tenshin Oushoushou46P+K93.9%
backdash into evade up93.9%
punchP73.0%
Ensei Haijinkyaku7K+G62.6%
Souanshou3P+K into guardG62.6%
Souanshou3P+K41.7%
Enshi Soushou66P31.3%
Kochoukyaku4K+G31.3%
backdash into crouch31.3%
backdash into guardG31.3%

77 further openings account for the other 105 rounds.

Jacky

Dash Hammer Kick66K2311.1%
forward movement into Jab StraightPP178.2%
crouch into Low Spin Kick1K+G136.2%
backdash into evade up73.4%
High Angle Upper Kick6K62.9%
backdash into Spin Heel Sword4K+G62.9%
forward movement into Jab Double StraightPPP62.9%
crouch into Rage Kick1PK52.4%
forward dash into High Angle Upper Kick6K52.4%
backdash into backward movement41.9%
Spinning Kick Turn44K31.4%
backdash into evade down31.4%
backdash into guardG31.4%
crouch into Slant Back Knuckle1P31.4%
evade down into Dash Hammer Kick66K31.4%

77 further openings account for the other 101 rounds.

Kage

backdash into Gen'you4K+G2211.5%
Ryu'eikyaku66K178.9%
Hagakure-ryu In Raijingeki46P+K105.2%
Rasen4P into Rasen Urageri4PK105.2%
Ryubisen44K+G73.7%
Hiji'uchi6P63.1%
Rasen4P into kickK63.1%
guardG into evade down63.1%
backdash into Hagakure-ryu In Raijingeki46P+K52.6%
Rasen4P42.1%
backdash into evade down42.1%
backdash into backward movement31.6%
backdash into evade up31.6%
backdash into guardG31.6%
crouch into Jizuridan2P31.6%

65 further openings account for the other 82 rounds.

Lion

Juchou Senshou8P+K4830.4%
crouch into Shicchi Soutai3K+G138.2%
forward movement into punchP74.4%
backdash into back kick+guard4K+G63.8%
backdash into Shicchi Soutai3K+G42.5%
backdash into Touku Rigou Bantaitetsu46K+G42.5%
crouch into Kousoutai2K+G42.5%
crouch into Senkyutai1K42.5%
Kishitsu Kasensou43P31.9%
backdash31.9%
backdash into backward movement31.9%
forward movement into Renkan SenshouPPP31.9%
Koushu RensuiPP into Renkan SenshouPPP21.3%
Senkyutai1K21.3%
backdash into Souji SenpuP+K21.3%

42 further openings account for the other 50 rounds.

Akira

Senzankou66P+K into throwP+G76.8%
forward dash into Jouho Touken6P76.8%
backdash into Chouyoushu1P65.8%
backdash into guardG65.8%
Chouyoushu1P into guardG54.8%
Yakuho Chouchu666P into forward dash54.8%
Rimon Chouchu66P into forward dash43.9%
Souka Housui3P+K32.9%
Yakuho Chouchu666P32.9%
forward movement into punchP32.9%
punchP32.9%
Chouyoushu1P21.9%
Jouho Touken6P21.9%
Jouho Touken6P into forward dash21.9%
backdash into Jouho Senshou46P21.9%

38 further openings account for the other 43 rounds.

Taka

forward movement into Tsuppari 3PPP812.3%
forward movement into Tsuppari 2PP69.2%
Morotezuki66P into Morote Tsuppari66PP57.7%
backdash into Kachi'age33P+K46.2%
Morotezuki66P34.6%
backdash into evade up34.6%
evade down into Hiji'ate6P34.6%
backdash into crouch dash forward23.1%
backward movement into Kachi'age33P+K23.1%
crouch into Onigoroshi3P23.1%
evade up into Hiji'ate6P23.1%
forward movement into punchP23.1%
guardG into evade down23.1%
Hiji'ate6P into forward dash11.5%
Tsuppari 3PPP into Tsuppari 4PPPP11.5%

19 further openings account for the other 19 rounds.

Wolf

Quick Shoulder66P+K311.5%
forward movement into Elbow Butt4P311.5%
forward movement into punchP311.5%
Screw Hook63214P into Screw Lariat63214PP27.7%
Comet Hook1P into Knuckle Part1PP13.9%
Jab StraightPP into One Two UpperPPP13.9%
Knee Lift6K13.9%
Low Hammer2P into Screw Lariat63214PP13.9%
backdash into evade up13.9%
backdash into throwP+G13.9%
crouch into Low Hammer2P13.9%
evade down into Low Drop Kick62K13.9%
evade down into Quick Shoulder66P+K13.9%
evade down into forward dash13.9%
evade up into backdash13.9%

4 further openings account for the other 4 rounds.