Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1688 #860 of 3,686 on the Elo list →
Goh1656306 matches
Jeffry1684223 matches
Shun1760212 matches
Lau1692185 matches
Lion1678118 matches
Pai167771 matches
Kage169251 matches
Jacky169849 matches
Akira167930 matches
Taka166725 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Shun | 40 | 1,361 | 801 | 560 | 58.9% |
|---|---|---|---|---|---|
| Lau | 37 | 1,141 | 612 | 529 | 53.6% |
| Goh | 34 | 696 | 388 | 308 | 55.8% |
| Jacky | 36 | 493 | 281 | 212 | 57.0% |
| Jeffry | 35 | 448 | 263 | 185 | 58.7% |
| Taka | 36 | 444 | 263 | 181 | 59.2% |
| Kage | 36 | 392 | 237 | 155 | 60.5% |
| Lion | 33 | 336 | 205 | 131 | 61.0% |
| Akira | 31 | 256 | 148 | 108 | 57.8% |
| Pai | 32 | 211 | 133 | 78 | 63.0% |
| Wolf | 26 | 8 | 5 | 3 | 62.5% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
4,085 of 5,185 rounds counted6.8 inputs a second (405 a minute) this season. Faster than 38% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Goh | 6.6 | 393 | 954 |
|---|---|---|---|
| Jeffry | 6.2 | 372 | 894 |
| Shun | 7.5 | 453 | 461 |
| Lau | 6.9 | 415 | 574 |
| Lion | 6.9 | 416 | 466 |
| Pai | 6.6 | 398 | 288 |
| Kage | 7.0 | 421 | 139 |
| Jacky | 7.3 | 437 | 132 |
| Akira | 8.1 | 484 | 75 |
| Taka | 6.9 | 415 | 76 |
| Wolf | 6.0 | 361 | 26 |
By opponent's character
| Akira | 6.8 | 410 | 385 |
|---|---|---|---|
| Jacky | 6.9 | 414 | 350 |
| Jeffry | 6.5 | 391 | 283 |
| Kage | 7.0 | 419 | 318 |
| Lau | 6.9 | 416 | 274 |
| Wolf | 6.8 | 409 | 277 |
| Shun | 6.7 | 403 | 310 |
| Lion | 6.8 | 409 | 181 |
| Brad | 6.6 | 397 | 224 |
| Jean | 6.5 | 393 | 249 |
| Pai | 6.9 | 412 | 151 |
| Goh | 6.9 | 413 | 208 |
| Sarah | 6.7 | 403 | 144 |
| Aoi | 6.6 | 394 | 126 |
| El Blaze | 6.7 | 402 | 135 |
| Vanessa | 6.6 | 397 | 136 |
| Lei Fei | 6.6 | 395 | 150 |
| Taka | 6.7 | 399 | 138 |
| Eileen | 6.3 | 377 | 32 |
| Dural | 6.8 | 405 | 14 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 114 | 58 | 56 | 50.9% | -1.6 |
|---|---|---|---|---|---|
| Jacky | 109 | 52 | 57 | 47.7% | -8.3 |
| Jeffry | 103 | 60 | 43 | 58.2% | +3.4 |
| Kage | 100 | 47 | 53 | 47.0% | -7.4 |
| Lau | 91 | 54 | 37 | 59.3% | +5.9 |
| Wolf | 87 | 58 | 29 | 66.7% | +10.4 |
| Shun | 84 | 41 | 43 | 48.8% | -4.1 |
| Lion | 71 | 31 | 40 | 43.7% | -7.4 |
| Brad | 65 | 36 | 29 | 55.4% | +2.8 |
| Jean | 62 | 32 | 30 | 51.6% | -4.9 |
| Pai | 58 | 29 | 29 | 50.0% | -1.7 |
| Goh | 54 | 25 | 29 | 46.3% | -5.6 |
| Sarah | 48 | 28 | 20 | 58.3% | +1.4 |
| Aoi | 47 | 35 | 12 | 74.5% | +17.8 |
| El Blaze | 46 | 29 | 17 | 63.0% | +10.8 |
| Vanessa | 43 | 19 | 24 | 44.2% | -11.5 |
| Lei Fei | 40 | 24 | 16 | 60.0% | +4.6 |
| Taka | 33 | 22 | 11 | 66.7% | +8.0 |
| Eileen | 17 | 9 | 8 | 52.9% | -2.3 |
| Dural | 4 | 3 | 1 | 75.0% | +14.6 |
0 of 18 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 18 questions at once; about 0.9 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Single Wall | 173 | 107 | 66 | 61.9% | +7.9 |
|---|---|---|---|---|---|
| Octagon | 147 | 82 | 65 | 55.8% | +1.8 |
| Breakable Half Fence | 136 | 72 | 64 | 52.9% | -0.1 |
| Half Fence | 134 | 76 | 58 | 56.7% | +0.8 |
| Breakable Full Fence | 124 | 75 | 49 | 60.5% | +6.0 |
| Low Fence | 120 | 58 | 62 | 48.3% | -4.9 |
| Rectangle | 119 | 53 | 66 | 44.5% | -9.1 |
| Open | 118 | 63 | 55 | 53.4% | -2.5 |
| Full Fence | 112 | 57 | 55 | 50.9% | -2.1 |
| Full Fence and Open | 38 | 19 | 19 | 50.0% | -3.2 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 772 | 53.8% | 54.0% | -0.3 |
| No walls | 411 | 55.5% | 54.5% | +0.9 |
Walls against open: -1.2 points (95% range -7.0 to +4.7), p 0.688 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| KumadaP (Rank 36) | 31 | 11 | 20 | 35.5% |
|---|---|---|---|---|
| Mochi/かしわもち (Rank 37) | 23 | 11 | 12 | 47.8% |
| 漂泊の民回線ジプシー (Rank 36) | 21 | 9 | 12 | 42.9% |
| PuzzG/ぱず爺 (Rank 38) | 19 | 9 | 10 | 47.4% |
| ふかふか (Rank 36) | 19 | 10 | 9 | 52.6% |
| kazukun-taka (Rank 34) | 17 | 10 | 7 | 58.8% |
| クレウル (Rank 33) | 16 | 5 | 11 | 31.2% |
| Sore (Rank 36) | 14 | 8 | 6 | 57.1% |
| shogun-iwaki (Rank 34) | 14 | 8 | 6 | 57.1% |
| siroiro_16bit (Rank 37) | 13 | 5 | 8 | 38.5% |
| yossystanp-ussa (Rank 33) | 13 | 9 | 4 | 69.2% |
| イイクルーン (Rank 37) | 13 | 10 | 3 | 76.9% |
| NORESPECT (Rank 36) | 12 | 7 | 5 | 58.3% |
| nidaimebannai (Rank 35) | 12 | 9 | 3 | 75.0% |
| budhio (Rank 39) | 10 | 4 | 6 | 40.0% |
| maripon (Rank 32) | 10 | 7 | 3 | 70.0% |
| ★闘将拉麵男★ (Rank 38) | 10 | 3 | 7 | 30.0% |
| ぬっき~@女キャラ嫌 (Rank 35) | 10 | 8 | 2 | 80.0% |
| BigBoin (Rank 35) | 9 | 7 | 2 | 77.8% |
| NekoPunchMaster (Rank 33) | 9 | 5 | 4 | 55.6% |
| akira__9633 (Rank 35) | 9 | 5 | 4 | 55.6% |
| banjar (Rank 38) | 9 | 4 | 5 | 44.4% |
| muumuu (Rank 40) | 9 | 5 | 4 | 55.6% |
| west-muta (Rank 34) | 9 | 6 | 3 | 66.7% |
| 混浴ジャキミリアン (Rank 33) | 9 | 7 | 2 | 77.8% |
Most played opponents, most recent first
| NekoPunchMaster (Rank 33) | 2026/10/18 | 9 | 5 | 4 | 55.6% |
|---|---|---|---|---|---|
| 漂泊の民回線ジプシー (Rank 36) | 2026/10/17 | 21 | 9 | 12 | 42.9% |
| kazukun-taka (Rank 34) | 2026/10/17 | 17 | 10 | 7 | 58.8% |
| budhio (Rank 39) | 2026/10/16 | 10 | 4 | 6 | 40.0% |
| ぬっき~@女キャラ嫌 (Rank 35) | 2026/10/16 | 10 | 8 | 2 | 80.0% |
| Mochi/かしわもち (Rank 37) | 2026/10/16 | 23 | 11 | 12 | 47.8% |
| BigBoin (Rank 35) | 2026/10/12 | 9 | 7 | 2 | 77.8% |
| PuzzG/ぱず爺 (Rank 38) | 2026/10/12 | 19 | 9 | 10 | 47.4% |
| ★闘将拉麵男★ (Rank 38) | 2026/10/09 | 10 | 3 | 7 | 30.0% |
| 混浴ジャキミリアン (Rank 33) | 2026/10/09 | 9 | 7 | 2 | 77.8% |
| akira__9633 (Rank 35) | 2026/10/02 | 9 | 5 | 4 | 55.6% |
| siroiro_16bit (Rank 37) | 2026/10/02 | 13 | 5 | 8 | 38.5% |
| west-muta (Rank 34) | 2026/09/05 | 9 | 6 | 3 | 66.7% |
| NORESPECT (Rank 36) | 2026/08/04 | 12 | 7 | 5 | 58.3% |
| Sore (Rank 36) | 2026/07/20 | 14 | 8 | 6 | 57.1% |
| banjar (Rank 38) | 2026/07/09 | 9 | 4 | 5 | 44.4% |
| maripon (Rank 32) | 2026/07/04 | 10 | 7 | 3 | 70.0% |
| shogun-iwaki (Rank 34) | 2026/06/30 | 14 | 8 | 6 | 57.1% |
| イイクルーン (Rank 37) | 2026/06/30 | 13 | 10 | 3 | 76.9% |
| クレウル (Rank 33) | 2026/06/20 | 16 | 5 | 11 | 31.2% |
| yossystanp-ussa (Rank 33) | 2026/06/11 | 13 | 9 | 4 | 69.2% |
| ふかふか (Rank 36) | 2026/06/02 | 19 | 10 | 9 | 52.6% |
| KumadaP (Rank 36) | 2026/05/19 | 31 | 11 | 20 | 35.5% |
| nidaimebannai (Rank 35) | 2026/05/11 | 12 | 9 | 3 | 75.0% |
| muumuu (Rank 40) | 2026/04/14 | 9 | 5 | 4 | 55.6% |
Round openings
Every character
| forward movement into punchP | 240 | 5.4% |
|---|---|---|
| backdash into evade up | 125 | 2.8% |
| backdash into guardG | 102 | 2.3% |
| punchP | 85 | 1.9% |
| crouch into Haisenchu1P | 84 | 1.9% |
| guardG into evade down | 79 | 1.8% |
| backdash into Karura4P+K | 68 | 1.5% |
| backdash | 66 | 1.5% |
| forward movement into Double KnucklePP | 62 | 1.4% |
| backdash into backward movement | 61 | 1.4% |
| Souko Sensou66P+K | 58 | 1.3% |
| crouch into Gyou'in Haishu3P | 55 | 1.2% |
| crouch into down-back kick1K | 53 | 1.2% |
| Juchou Senshou8P+K | 52 | 1.2% |
| forward dash into throwP+G | 51 | 1.1% |
828 further openings account for the other 3,239 rounds.
Counted from 1,103 of the 1,276 matches played. The rest were not pulled for openings.
Goh
- Career
- 388–308 · 55.8%
- This season
- 306 matches · 50.6%
- Peak rank
- 34
First hit in 54.5% of 1,225 rounds. Won 53.4% of the rounds they struck first, 46.4% of the rounds they were struck first.
Significant Tells
- In round 1: evades first in 11.1% of rounds, against 5.2% in their other rounds.
- Against Shun: waits first in 34.7% of rounds, against 9.5% against everyone else.
- After opening the round before by attacking: backs off first in 34.2% of rounds, against 24.4% after anything else.
| backdash into Karura4P+K | 68 | 5.5% |
|---|---|---|
| forward movement into punchP | 61 | 4.9% |
| Soukyu46P into forward dash | 46 | 3.7% |
| forward dash into Hiji'ate6P | 46 | 3.7% |
| Garyu66K | 37 | 3.0% |
| Sune Kudaki43P | 36 | 2.9% |
| backdash into evade up | 36 | 2.9% |
| backdash into Soukyu46P | 35 | 2.8% |
| backdash into guardG | 35 | 2.8% |
| Hiji'ate6P | 34 | 2.8% |
| Ni'oudaoshi3K+G | 32 | 2.6% |
| punchP | 30 | 2.4% |
| Sune Kudaki43P into evade down | 27 | 2.2% |
| Kumite Harai (Deflect)4P+K+G into Kumite Harai~Tsukami4P+K+GP+G | 26 | 2.1% |
| backdash | 26 | 2.1% |
169 further openings account for the other 663 rounds.
By stage type
Record against each character on walled and open stages, as Goh
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jeffry | 15–10 · 60% | 4–5 · 44% | too few to test |
| Akira | 5–9 · 36% | 7–7 · 50% | too few to test |
| Jean | 11–13 · 46% | 0–2 · 0% | too few to test |
| Wolf | 7–6 · 54% | 4–1 · 80% | too few to test |
| Kage | 6–10 · 38% | 1–3 · 25% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Jeffry
- Career
- 263–185 · 58.7%
- This season
- 223 matches · 62.3%
- Peak rank
- 35
First hit in 57.9% of 889 rounds. Won 60.4% of the rounds they struck first, 52.1% of the rounds they were struck first.
Significant Tells
- Against Shun: waits first in 49.1% of rounds, against 14.3% against everyone else.
- Against Goh: opens with “backdash into 3K Side Kick” in 18.4% of rounds, against 3.5% against everyone else.
| forward movement into punchP | 113 | 12.6% |
|---|---|---|
| forward movement into Double KnucklePP | 62 | 6.9% |
| backdash into Side Kick3K | 39 | 4.3% |
| Overblow Shoulder66P+K | 31 | 3.5% |
| backdash into Double Hammer Down43P | 29 | 3.2% |
| backdash into guardG | 29 | 3.2% |
| guardG into evade down | 28 | 3.1% |
| punchP | 27 | 3.0% |
| crouch into Low Knuckle2P | 24 | 2.7% |
| forward movement into Double Knuckle~UpperPPP | 23 | 2.6% |
| Dash Elbow66P | 22 | 2.5% |
| crouch into Side Kick3K | 19 | 2.1% |
| backdash | 15 | 1.7% |
| backdash into evade up | 15 | 1.7% |
| backdash into Rising Hammer43PP | 14 | 1.6% |
154 further openings account for the other 407 rounds.
By stage type
Record against each character on walled and open stages, as Jeffry
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Wolf | 12–4 · 75% | 4–3 · 57% | too few to test |
| Lau | 6–10 · 38% | 3–1 · 75% | too few to test |
| Akira | 6–5 · 55% | 8–1 · 89% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Shun
- Career
- 801–560 · 58.9%
- This season
- 212 matches · 56.6%
- Peak rank
- 40
First hit in 57.5% of 709 rounds. Won 55.9% of the rounds they struck first, 48.5% of the rounds they were struck first.
Significant Tells
- In round 1: evades first in 25.1% of rounds, against 11.7% in their other rounds.
- After opening the round before by backing off: attacks straight away in 24.5% of rounds, against 14.1% after anything else.
- On Open stages: opens with “crouch into 3P Gyou'in Haishu” in 19.4% of rounds, against 5.8% on the other stages.
- After losing a round: opens with “crouch into 1P Haisenchu” in 17.1% of rounds, against 7.7% after winning one.
- When behind: opens with “crouch into 3P Gyou'in Haishu” in 10.0% of rounds, against 2.7% when ahead or level.
| crouch into Haisenchu1P | 84 | 11.8% |
|---|---|---|
| crouch into Gyou'in Haishu3P | 55 | 7.8% |
| backdash into Haisenchu1P | 18 | 2.5% |
| backdash into offensive move | 16 | 2.3% |
| forward dash into throwP+G | 15 | 2.1% |
| evade up into Gyou'in Haishu3P | 14 | 2.0% |
| crouch into Fukuchougeki2P | 13 | 1.8% |
| forward movement into RengekiPP | 13 | 1.8% |
| Gyou'in Haishu3P | 12 | 1.7% |
| backdash into evade up | 12 | 1.7% |
| forward dash into Sokutan Senshu6K | 11 | 1.6% |
| Getsuga Gakushu46P | 10 | 1.4% |
| backdash into Getsuga Gakushu46P | 10 | 1.4% |
| backdash into Gyou'in Haishu3P | 10 | 1.4% |
| backdash into Kasen Gyou'in6P+K+G | 10 | 1.4% |
164 further openings account for the other 406 rounds.
Counted from 179 of the 212 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Shun
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Lion | 7–10 · 41% | 1–2 · 33% | too few to test |
| Kage | 4–7 · 36% | 6–4 · 60% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
33 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Lau
- Career
- 612–529 · 53.6%
- This season
- 185 matches · 47.6%
- Peak rank
- 37
First hit in 45.9% of 617 rounds. Won 52.3% of the rounds they struck first, 48.2% of the rounds they were struck first.
Significant Tells
- In round 1: evades first in 20.9% of rounds, against 9.7% in their other rounds.
- In round 4 or later: opens with “7K Kokyaku Haiten” in 6.7% of rounds, against 2.2% in their other rounds.
| Souko Sensou66P+K | 58 | 9.4% |
|---|---|---|
| backdash into evade up | 35 | 5.7% |
| crouch into down-back kick1K | 31 | 5.0% |
| Kokyaku Haiten7K | 21 | 3.4% |
| Fukko Kensou1P | 19 | 3.1% |
| forward movement into punchP | 19 | 3.1% |
| evade down into forward dash | 15 | 2.4% |
| guardG into evade down | 15 | 2.4% |
| backdash into backward movement | 14 | 2.3% |
| punchP | 14 | 2.3% |
| backdash into guardG | 13 | 2.1% |
| forward dash into Rouko Tankai6P+K | 13 | 2.1% |
| Kosoushou46P into forward dash | 12 | 1.9% |
| Ko'en Senshi66K+G | 11 | 1.8% |
| backdash | 11 | 1.8% |
127 further openings account for the other 317 rounds.
Counted from 153 of the 185 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Lau
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jacky | 5–7 · 42% | 3–7 · 30% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
32 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Pai
- Career
- 133–78 · 63.0%
- This season
- 71 matches · 56.3%
- Peak rank
- 32
First hit in 50.8% of 246 rounds. Won 50.4% of the rounds they struck first, 61.2% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| crouch into down-back kick1K | 21 | 8.5% |
|---|---|---|
| forward movement into punchP | 17 | 6.9% |
| crouch into Honshin Soukyaku1K+G | 16 | 6.5% |
| Enbu Renkyaku6K+G | 11 | 4.5% |
| Hi'en Tankyaku9K | 11 | 4.5% |
| backdash into Tenshin Oushoushou46P+K | 9 | 3.7% |
| backdash into evade up | 8 | 3.2% |
| punchP | 7 | 2.9% |
| Ensei Haijinkyaku7K+G | 6 | 2.4% |
| Souanshou3P+K into guardG | 6 | 2.4% |
| Kochoukyaku4K+G | 4 | 1.6% |
| Souanshou3P+K | 4 | 1.6% |
| backdash into Honshin Soukyaku1K+G | 4 | 1.6% |
| forward dash into Honshin Soukyaku1K+G | 4 | 1.6% |
| Enshi Soushou66P | 3 | 1.2% |
83 further openings account for the other 115 rounds.
Counted from 60 of the 71 matches played. The rest were not pulled for openings.
Jacky
- Career
- 281–212 · 57.0%
- This season
- 49 matches · 57.1%
- Peak rank
- 36
First hit in 49.5% of 208 rounds. Won 61.2% of the rounds they struck first, 44.8% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Dash Hammer Kick66K | 23 | 11.1% |
|---|---|---|
| forward movement into Jab StraightPP | 17 | 8.2% |
| crouch into Low Spin Kick1K+G | 13 | 6.2% |
| High Angle Upper Kick6K | 6 | 2.9% |
| backdash into Spin Heel Sword4K+G | 6 | 2.9% |
| backdash into evade up | 6 | 2.9% |
| forward movement into Jab Double StraightPPP | 6 | 2.9% |
| crouch into Rage Kick1PK | 5 | 2.4% |
| forward dash into High Angle Upper Kick6K | 5 | 2.4% |
| Spinning Kick Turn44K | 3 | 1.4% |
| backdash into Low Spin Kick1K+G | 3 | 1.4% |
| backdash into backward movement | 3 | 1.4% |
| backdash into evade down | 3 | 1.4% |
| backdash into throwP+G | 3 | 1.4% |
| crouch into Slant Back Knuckle1P | 3 | 1.4% |
77 further openings account for the other 103 rounds.
Kage
- Career
- 237–155 · 60.5%
- This season
- 51 matches · 51.0%
- Peak rank
- 36
First hit in 45.2% of 186 rounds. Won 45.2% of the rounds they struck first, 49.0% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into Gen'you4K+G | 22 | 11.5% |
|---|---|---|
| Ryu'eikyaku66K | 17 | 8.9% |
| Hagakure-ryu In Raijingeki46P+K | 10 | 5.2% |
| Rasen4P into Rasen Urageri4PK | 10 | 5.2% |
| Ryubisen44K+G | 7 | 3.7% |
| Hiji'uchi6P | 6 | 3.1% |
| Rasen4P into kickK | 6 | 3.1% |
| guardG into evade down | 6 | 3.1% |
| backdash into Hagakure-ryu In Raijingeki46P+K | 5 | 2.6% |
| Rasen4P | 4 | 2.1% |
| backdash into evade down | 4 | 2.1% |
| backdash into Nirenkyaku3KK | 3 | 1.6% |
| backdash into backward movement | 3 | 1.6% |
| backdash into evade up | 3 | 1.6% |
| crouch into Jizuridan2P | 3 | 1.6% |
65 further openings account for the other 82 rounds.
Counted from 43 of the 51 matches played. The rest were not pulled for openings.
Lion
- Career
- 205–131 · 61.0%
- This season
- 118 matches · 55.9%
- Peak rank
- 33
First hit in 60.3% of 179 rounds. Won 57.4% of the rounds they struck first, 53.5% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Juchou Senshou8P+K | 52 | 29.1% |
|---|---|---|
| crouch into Shicchi Soutai3K+G | 14 | 7.8% |
| forward movement into punchP | 8 | 4.5% |
| backdash into back kick+guard4K+G | 6 | 3.4% |
| backdash into evade up | 6 | 3.4% |
| backdash into Shicchi Soutai3K+G | 5 | 2.8% |
| backdash into Touku Rigou Bantaitetsu46K+G | 4 | 2.2% |
| crouch into Kousoutai2K+G | 4 | 2.2% |
| crouch into Senkyutai1K | 4 | 2.2% |
| forward movement into Renkan SenshouPPP | 4 | 2.2% |
| Kishitsu Kasensou43P | 3 | 1.7% |
| backdash | 3 | 1.7% |
| backdash into Souji SenpuP+K | 3 | 1.7% |
| Kishitsu Kasensou43P into evade down | 2 | 1.1% |
| Koushu RensuiPP into Renkan SenshouPPP | 2 | 1.1% |
48 further openings account for the other 59 rounds.
Counted from 44 of the 118 matches played. The rest were not pulled for openings.
Akira
- Career
- 148–108 · 57.8%
- This season
- 30 matches · 60.0%
- Peak rank
- 31
First hit in 55.3% of 103 rounds. Won 54.4% of the rounds they struck first, 52.2% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Senzankou66P+K into throwP+G | 7 | 6.8% |
|---|---|---|
| forward dash into Jouho Touken6P | 7 | 6.8% |
| backdash into Chouyoushu1P | 6 | 5.8% |
| backdash into guardG | 6 | 5.8% |
| Chouyoushu1P into guardG | 5 | 4.8% |
| Yakuho Chouchu666P into forward dash | 5 | 4.8% |
| Rimon Chouchu66P into forward dash | 4 | 3.9% |
| Souka Housui3P+K | 3 | 2.9% |
| Yakuho Chouchu666P | 3 | 2.9% |
| forward movement into punchP | 3 | 2.9% |
| punchP | 3 | 2.9% |
| Chouyoushu1P | 2 | 1.9% |
| Jouho Touken6P | 2 | 1.9% |
| Jouho Touken6P into forward dash | 2 | 1.9% |
| backdash into Housui2P | 2 | 1.9% |
38 further openings account for the other 43 rounds.
Counted from 24 of the 30 matches played. The rest were not pulled for openings.
Taka
- Career
- 263–181 · 59.2%
- This season
- 25 matches · 32.0%
- Peak rank
- 36
Significant Tells
Too few rounds to test opener patterns.
| forward movement into Tsuppari 3PPP | 8 | 12.3% |
|---|---|---|
| forward movement into Tsuppari 2PP | 6 | 9.2% |
| Morotezuki66P into Morote Tsuppari66PP | 5 | 7.7% |
| backdash into Kachi'age33P+K | 4 | 6.2% |
| Morotezuki66P | 3 | 4.6% |
| backdash into evade up | 3 | 4.6% |
| evade down into Hiji'ate6P | 3 | 4.6% |
| backdash into crouch dash forward | 2 | 3.1% |
| backward movement into Kachi'age33P+K | 2 | 3.1% |
| crouch into Onigoroshi3P | 2 | 3.1% |
| evade up into Hiji'ate6P | 2 | 3.1% |
| forward movement into punchP | 2 | 3.1% |
| guardG into evade down | 2 | 3.1% |
| Hiji'ate6P into forward dash | 1 | 1.5% |
| Tsuppari 3PPP into Tsuppari 4PPPP | 1 | 1.5% |
19 further openings account for the other 19 rounds.
Counted from 16 of the 25 matches played. The rest were not pulled for openings.
Wolf
- Career
- 5–3 · 62.5%
- This season
- 6 matches · 66.7%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| Quick Shoulder66P+K | 3 | 11.5% |
|---|---|---|
| forward movement into Elbow Butt4P | 3 | 11.5% |
| forward movement into punchP | 3 | 11.5% |
| Screw Hook63214P into Screw Lariat63214PP | 2 | 7.7% |
| backdash into throwP+G | 2 | 7.7% |
| Comet Hook1P into Knuckle Part1PP | 1 | 3.9% |
| Jab StraightPP into One Two UpperPPP | 1 | 3.9% |
| Knee Lift6K | 1 | 3.9% |
| Low Hammer2P into Screw Lariat63214PP | 1 | 3.9% |
| crouch into Low Hammer2P | 1 | 3.9% |
| evade down into Low Drop Kick62K | 1 | 3.9% |
| evade down into Quick Shoulder66P+K | 1 | 3.9% |
| evade down into forward dash | 1 | 3.9% |
| evade up into backdash | 1 | 3.9% |
| forward dash into throwP+G | 1 | 3.9% |
3 further openings account for the other 3 rounds.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (60 here; about 3.0 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Goh: 3 of 15 tests hold up
- Jeffry: 2 of 15 tests hold up
- Shun: 5 of 15 tests hold up
- Lau: 2 of 15 tests hold up
- Pai: not tested (too few rounds)
- Jacky: not tested (too few rounds)
- Kage: not tested (too few rounds)
- Lion: not tested (too few rounds)
- Akira: not tested (too few rounds)
- Taka: not tested (too few rounds)
- Wolf: not tested (too few rounds)
