VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Akira

sizzle

  • Jacky
  • Lau
  • Kage
  • Brad
  • Lion
  • Goh
  • Shun
  • Jeffry
  • Wolf
  • Pai
  • Eileen
  • Jean
  • Taka
Career matches6,935
Career win rate62.2%
Round win rate56.2%
Peak rank43
Distinct opponents486
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1860 #212 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Akira434,2882,6931,59562.8%
Jacky421,07361046356.9%
Lau4259937122861.9%
Kage372111327962.6%
Goh382031297463.5%
Brad391981326666.7%
Lion371661115566.9%
Shun3575522369.3%
Wolf3463402363.5%
Jeffry3442311173.8%
Pai33107370.0%
Eileen3353260.0%
Jean33110100.0%
Taka331010.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

8,650 of 11,037 rounds counted

9.1 inputs a second (543 a minute) this season. Faster than 87% of the 4,069 regulars with enough rounds counted to compare.

By character played

Akira9.85914,978
Jacky8.35011,577
Lau7.5450585
Kage7.5449386
Brad7.7461429
Lion8.1485360
Goh7.54489
Shun8.8529159
Jeffry6.539177
Wolf7.444654
Pai8.249221
Eileen7.847012
Taka8.65143

By opponent's character

Jacky9.35581,065
Akira9.9594836
Kage8.9534766
Lion9.2550685
Lau9.4562614
Shun8.4502639
Brad9.2554583
Sarah8.8531366
Pai9.2555398
Vanessa8.5508309
Goh8.7520415
Jeffry8.9537275
Lei Fei8.8527253
Wolf9.2553325
Aoi8.8528254
Eileen8.9535231
Taka8.6513248
Jean8.9532202
El Blaze8.8527129
Dural8.651657

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Jacky31719012759.9%-1.3
Akira2521629064.3%+3.6
Kage2501539761.2%-0.2
Lion2051228359.5%-2.0
Lau2011089353.7%-5.9
Shun1951158059.0%-1.2
Brad166927455.4%-2.2
Sarah119853471.4%+8.9
Pai118665255.9%-8.5
Vanessa116754164.7%+3.7
Goh114674758.8%-2.5
Jeffry114714362.3%-1.2
Lei Fei101604159.4%-1.1
Wolf101762575.2%+11.8
Aoi79582173.4%+12.3
Eileen79542568.3%+6.4
Taka67392858.2%-3.3
Jean66442266.7%+1.6
El Blaze52262650.0%-11.3
Dural20101050.0%-10.5

0 of 19 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 19 questions at once; about 1.0 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Half Fence31020210865.2%+3.9
Breakable Half Fence30119510664.8%+4.2
Octagon2841899566.5%+4.6
Open27416710761.0%+0.5
Full Fence27316410960.1%-1.2
Single Wall27016310760.4%-0.3
Rectangle26415011456.8%-5.0
Breakable Full Fence25214910359.1%-2.1
Low Fence24613611055.3%-6.3
Full Fence and Open117694859.0%-0.9

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1,68462.3%61.5%+0.8
No walls79059.0%60.7%-1.7

Walls against open: +2.5 points (95% range -1.9 to +7.0), p 0.266 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

カルティカ (Rank 40)2026/10/172113861.9%
panda_kage0 (Rank 40)2026/10/171961331.6%
せろり☆ (Rank 44)2026/10/1525131252.0%
めがじぇね (Rank 43)2026/10/1327141351.9%
こんにちわアキラ (Rank 42)2026/10/1339221756.4%
manatsu_7 (Rank 43)2026/10/1352183434.6%
ちび太☆らふぁ~る (Rank 42)2026/10/131911857.9%
愛蒔らぶり (Rank 42)2026/10/1235211460.0%
たつや (Rank 40)2026/10/1145252055.6%
デネ (Rank 41)2026/10/1049301961.2%
自作マニア@むめい (Rank 41)2026/10/062113861.9%
藤の花 (Rank 42)2026/10/052416866.7%
あむざん (Rank 43)2026/09/2855312456.4%
堂島様 (Rank 42)2026/09/181971236.8%
藪からBOY (Rank 42)2026/09/1830131743.3%
おさげ (Rank 43)2026/09/1532122037.5%
『ρε』.α (Rank 41)2026/09/152819967.9%
灘琉豪/HSA (Rank 43)2026/09/0324121250.0%
かっこいいらう (Rank 44)2026/08/3146172937.0%
ピーエス (Rank 39)2026/08/242112957.1%
おろち ぽっぽ (Rank 43)2026/07/2532122037.5%
おかし (Rank 41)2026/06/2728161257.1%
PuzzG/ぱず爺 (Rank 36)2026/06/072113861.9%
ikkyusaaan (Rank 39)2026/06/051911857.9%
tu-kun0223 (Rank 39)2026/06/052318578.3%

Round openings

Every character

Rimon Chouchu66P4634.8%
forward dash into Jouho Touken6P4324.4%
punchP into forward dash4304.4%
punchP4274.4%
backdash into evade down3143.2%
Housui2P3103.2%
Housui2P into throwP+G2452.5%
forward movement into punchP2092.1%
Housui2P into backdash1711.8%
punchP into throwP+G1551.6%
backdash into evade up1521.6%
backdash into Rimon Chouchu66P1441.5%
forward dash into throwP+G1131.2%
Rimon Chouchu66P into Jouho Touken6P1121.1%
backdash into Jouho Touken6P1101.1%

900 further openings account for the other 5,968 rounds.

Counted from 2,409 of the 2,732 matches played. The rest were not pulled for openings.

Akira

Career
2,693–1,595 · 62.8%
This season
1,670 matches · 61.7%
Peak rank
43

First hit in 59.8% of 6,256 rounds. Won 57.7% of the rounds they struck first, 53.8% of the rounds they were struck first.

Significant Tells

  • In round 1: attacks straight away in 70.5% of rounds, against 52.3% in their other rounds.
  • Against Brad: evades first in 15.4% of rounds, against 4.7% against everyone else.
  • On Full Fence stages: moves in first in 22.6% of rounds, against 16.6% on the other stages.
  • After opening the round before by evading: evades first in 15.2% of rounds, against 5.8% after anything else.
  • After losing a round: attacks straight away in 56.0% of rounds, against 49.2% after winning one.
  • When ahead: moves in first in 21.4% of rounds, against 16.6% when level or behind.
  • In round 1: opens with “P punch into forward dash” in 10.7% of rounds, against 4.8% in their other rounds.
  • Against Lei Fei: opens with “forward dash into 6P Jouho Touken” in 14.4% of rounds, against 6.6% against everyone else.
  • After losing a round: opens with “P punch into forward dash” in 6.4% of rounds, against 3.5% after winning one.
  • When ahead: opens with “66P Rimon Chouchu” in 9.8% of rounds, against 6.1% when level or behind.

How is this tested?

Rimon Chouchu66P4637.3%
forward dash into Jouho Touken6P4326.8%
punchP into forward dash3966.3%
Housui2P3104.9%
Housui2P into throwP+G2453.9%
punchP2223.5%
Housui2P into backdash1712.7%
backdash into evade down1682.6%
backdash into Rimon Chouchu66P1442.3%
Rimon Chouchu66P into Jouho Touken6P1121.8%
backdash into Jouho Touken6P1101.7%
Rimon Chouchu66P into backdash911.4%
backdash into evade up901.4%
evade down into forward dash901.4%
Rimon Chouchu66P into forward dash861.4%

284 further openings account for the other 3,198 rounds.

Counted from 1,569 of the 1,670 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Akira

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira79–43 · 65%22–18 · 55%+12.7
Jacky66–46 · 59%26–15 · 63%-6.1
Kage52–34 · 60%32–19 · 63%+0.5
Lau51–40 · 56%21–18 · 54%-0.1
Lion51–28 · 65%17–13 · 57%+9.0
Brad30–24 · 56%13–13 · 50%too few to test
Shun39–19 · 67%15–12 · 56%too few to test
Sarah24–10 · 71%26–2 · 93%too few to test
Lei Fei22–23 · 49%12–4 · 75%too few to test
Jeffry23–15 · 61%9–5 · 64%too few to test
Vanessa18–8 · 69%15–10 · 60%too few to test
Goh17–15 · 53%4–7 · 36%too few to test
Wolf31–10 · 76%8–6 · 57%too few to test
Pai18–14 · 56%9–9 · 50%too few to test
Eileen25–12 · 68%9–2 · 82%too few to test
Aoi17–8 · 68%13–5 · 72%too few to test
Taka11–5 · 69%7–11 · 39%too few to test
El Blaze8–4 · 67%5–7 · 42%too few to test
Jean13–6 · 68%1–2 · 33%too few to test

Nothing reliable: no gap here is bigger than stage luck alone produces.

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

101 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Jacky

Career
610–463 · 56.9%
This season
386 matches · 57.2%
Peak rank
42

First hit in 54.1% of 1,326 rounds. Won 57.1% of the rounds they struck first, 51.0% of the rounds they were struck first.

Significant Tells

  • In round 1: attacks straight away in 67.1% of rounds, against 41.8% in their other rounds.
  • Against Vanessa: attacks straight away in 65.5% of rounds, against 46.8% against everyone else.
  • In round 4 or later: opens with “backdash into evade down” in 7.2% of rounds, against 3.2% in their other rounds.
  • Against Jeffry: opens with “backdash into evade down” in 10.9% of rounds, against 3.7% against everyone else.

How is this tested?

punchP675.0%
Squat Straight2P654.9%
crouch into Low Spin Kick1K+G654.9%
backdash into evade down574.3%
Squat Straight2P into throwP+G403.0%
punchP into throwP+G372.8%
forward movement into punchP352.6%
Low Spin Kick1K+G312.3%
backdash into evade up292.2%
Middle Smash6P282.1%
Slant Back Knuckle1P261.9%
Squat Straight2P into backdash261.9%
Dash Hammer Kick66K into High Angle Upper Kick6K251.9%
backdash into Dash Hammer Kick66K251.9%
evade down into guardG211.6%

228 further openings account for the other 757 rounds.

Counted from 325 of the 386 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Jacky

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky12–8 · 60%4–10 · 29%too few to test
Kage16–7 · 70%2–2 · 50%too few to test
Shun5–4 · 56%11–8 · 58%too few to test
Akira8–5 · 62%6–7 · 46%too few to test
Lau10–5 · 67%3–6 · 33%too few to test
Jeffry8–9 · 47%2–1 · 67%too few to test
Vanessa8–7 · 53%2–2 · 50%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

61 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Lau

Career
371–228 · 61.9%
This season
235 matches · 58.3%
Peak rank
42

First hit in 51.3% of 716 rounds. Won 56.4% of the rounds they struck first, 52.1% of the rounds they were struck first.

Significant Tells

  • In round 1: attacks straight away in 78.5% of rounds, against 57.4% in their other rounds.
  • In round 1: opens with “P punch” in 13.8% of rounds, against 6.4% in their other rounds.
  • Against Vanessa: opens with “forward movement into P punch” in 18.2% of rounds, against 4.0% against everyone else.

How is this tested?

Souko Sensou66P+K into Rouko Tankai6P+K618.4%
punchP608.2%
Souchuken2P517.0%
forward movement into punchP375.1%
Souchuken2P into throwP+G263.6%
backdash into Junho Chushou33P263.6%
Souko Sensou66P+K into Tenshin EngekishouP+K253.4%
backdash into evade down243.3%
Souchuken2P into backdash212.9%
punchP into throwP+G212.9%
guardG182.5%
Tenshin EngekishouP+K172.3%
Souko Sensou66P+K into Rouko Shukkai6P+KP152.0%
Senchutai3K141.9%
backdash into Kosoushou46P111.5%

112 further openings account for the other 303 rounds.

Counted from 181 of the 235 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Lau

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky11–8 · 58%4–3 · 57%too few to test
Shun7–2 · 78%6–7 · 46%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

54 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Brad

Career
132–66 · 66.7%
This season
105 matches · 64.8%
Peak rank
39

First hit in 49.9% of 423 rounds. Won 60.7% of the rounds they struck first, 54.7% of the rounds they were struck first.

Significant Tells

  • In round 1: attacks straight away in 65.7% of rounds, against 43.5% in their other rounds.

How is this tested?

forward movement into punchP204.7%
punchP204.7%
Sit Jab2P174.0%
punchP into Jab StraightPP174.0%
Sit Jab2P into throwP+G163.7%
backdash into evade down153.5%
Sit Jab2P into forward dash143.3%
punchP into throwP+G143.3%
evade down into guardG102.3%
backdash into Middle Spin Kick66K71.6%
backdash into Sway Back4P+K+G71.6%
guardG71.6%
Dtee Sawk Dtrohng4P+K61.4%
Jolt Upper3P into Jolt Upper~Spin Kick3PK61.4%
Middle Spin Kick66K into Ten Kao6K61.4%

130 further openings account for the other 247 rounds.

Kage

Career
132–79 · 62.6%
This season
110 matches · 66.4%
Peak rank
37

First hit in 56.5% of 354 rounds. Won 61.0% of the rounds they struck first, 54.5% of the rounds they were struck first.

Significant Tells

  • In round 4 or later: backs off first in 32.7% of rounds, against 14.5% in their other rounds.

How is this tested?

punchP308.3%
Jizuridan2P226.1%
forward movement into punchP226.1%
backdash into evade down185.0%
backdash into evade up143.9%
Hiji'uchi6P102.8%
evade down into guardG102.8%
Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu In Fujingeki46P+KP82.2%
Rasen4P82.2%
punchP into throwP+G82.2%
Jizuridan2P into throwP+G71.9%
Rasen4P into backdash71.9%
punchP into Hiji'uchi6P71.9%
Gen'you4K+G61.7%
guardG61.7%

100 further openings account for the other 177 rounds.

Counted from 88 of the 110 matches played. The rest were not pulled for openings.

Goh

Career
129–74 · 63.5%
This season
50 matches · 56.0%
Peak rank
38

First hit in 54.5% of 198 rounds. Won 48.1% of the rounds they struck first, 57.8% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Karura4P+K189.1%
backdash into evade down136.6%
forward movement into punchP136.6%
Sune'uchi2P115.6%
backdash into Sune Kudaki43P115.6%
backdash into Soukyu46P105.0%
Ni'oudaoshi3K+G84.0%
backdash into Karura4P+K84.0%
guardG73.5%
backdash into evade up63.0%
punchP into throwP+G52.5%
Garyu66K into Tsukikage6K42.0%
Sune'uchi2P into throwP+G42.0%
evade down into forward dash42.0%
Sune'uchi2P into backdash31.5%

52 further openings account for the other 73 rounds.

Shun

Career
52–23 · 69.3%
This season
40 matches · 70.0%
Peak rank
35

First hit in 49.7% of 159 rounds. Won 62.0% of the rounds they struck first, 57.5% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down116.9%
punchP116.9%
forward movement into punchP106.3%
Fukuchougeki2P95.7%
Tenshin Benshu4P+K into throwP+G95.7%
crouch into Gyousentai2K85.0%
Rensai Gakushu46PP into Rengeki Gakushu46PPP63.8%
backdash into Chubu Soutenkyaku66K63.8%
Fukuchougeki2P into forward dash53.1%
Ryubikyaku8K+G into Tanhi ChougekiK+G42.5%
Gyou'in Haishu3P31.9%
Haisenchu1P31.9%
evade down into Chubu Soutenkyaku66K31.9%
punchP into evade down31.9%
punchP into forward dash31.9%

52 further openings account for the other 65 rounds.

Jeffry

Career
31–11 · 73.8%
This season
20 matches · 65.0%
Peak rank
34

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Low Knuckle2P89.3%
Low Knuckle2P into forward dash44.7%
Low Knuckle2P into throwP+G44.7%
backdash into evade down44.7%
forward movement into Double KnucklePP44.7%
punchP44.7%
Low Knuckle2P into backdash33.5%
Toe Kick2K33.5%
backdash into Dash Elbow66P33.5%
backward movement into Toe Kick2K33.5%
punchP into Double KnucklePP33.5%
backdash into Dash Elbow Upper66PP22.3%
backdash into Full Swing Upper33P22.3%
backdash into Rising Hammer43PP22.3%
crouch dash back into Knee Attack6K22.3%

32 further openings account for the other 35 rounds.

Wolf

Career
40–23 · 63.5%
This season
12 matches · 58.3%
Peak rank
34

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Low Hammer2P1018.5%
backdash into Short Shoulder46P+K35.6%
crouch into down-back kick1K35.6%
punchP into Arrow Knuckle3P35.6%
punchP into Jab StraightPP35.6%
Low Hammer2P into backward movement23.7%
Low Hammer2P into forward dash23.7%
Low Hammer2P into throwP+G23.7%
Quick Shoulder66P+K23.7%
backdash into Quick Shoulder66P+K23.7%
backdash into evade down23.7%
forward movement into punchP23.7%
punchP23.7%
Knee Lift6K into Low Drop Kick62K11.9%
Low Hammer2P into evade down11.9%

14 further openings account for the other 14 rounds.

Lion

Career
111–55 · 66.9%
This season
93 matches · 65.6%
Peak rank
37

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP515.6%
punchP412.5%
Juchou Senshou8P+K26.2%
Juchou Senshou8P+K into Souji SenpuP+K26.2%
Senkyutai1K into kickK26.2%
punchP into Banchu6P26.2%
Fujinkyaku66K13.1%
Katousui2P13.1%
Katousui2P into forward movement13.1%
Senputai8K into Katoutai8KK13.1%
Senshippo66P into punchP13.1%
backdash into Fujinkyaku66K13.1%
backdash into evade down13.1%
crouch into Zensoutai2KK13.1%
forward punch+kick6P+K into Renkan SenshouPPP13.1%

6 further openings account for the other 6 rounds.

Counted from 8 of the 93 matches played. The rest were not pulled for openings.

Pai

Career
7–3 · 70.0%
This season
5 matches · 40.0%
Peak rank
33

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP419.1%
punchP into Senchuken6P419.1%
crouch into Honshin Soukyaku1K+G314.3%
Souchuken2P into backdash29.5%
Honshin Soukyaku1K+G into Shi'en Settai2K+G14.8%
Senchuken6P14.8%
Souchuken2P14.8%
backdash into Enshi Soushou66P14.8%
backdash into evade down14.8%
forward dash into crouch dash forward14.8%
punchP14.8%
punchP into RenshouPP14.8%

Eileen

Career
3–2 · 60.0%
This season
3 matches · 66.7%
Peak rank
33

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

punchP216.7%
Douchu6P into Jouho Chu'un6PP18.3%
Goku Senshin (Deflect)4P+K+G into Enkou Kenka46P18.3%
Hikou Niki6K18.3%
Jinraishou6P+K into Sayu Gekishou6P+KP18.3%
backdash into Honshin Senputai6K+G18.3%
backdash into evade up18.3%
evade down into throw escape18.3%
forward movement into punchP18.3%
punchP into Douchu6P18.3%
punchP into forward dash18.3%

Jean

Career
1–0 · 100.0%
This season
2 matches · 100.0%
Peak rank
33

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Shitamaeken2P into backdash222.2%
Shitamaeken2P into backward movement111.1%
Shitamaeken2P into forward dash111.1%
backdash into Doumawashi Kaitengeri46K+G111.1%
backdash into Tate'enpi~Tenkai Hizageri33PK111.1%
backdash into evade up111.1%
evade up into Gyaku Seikenzuki66P111.1%
guardG into Yamakuzushi6K111.1%

Taka

Career
0–1 · 0.0%
This season
1 matches · 100.0%
Peak rank
33

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

punchP133.3%
punchP into Kumoyaburi4P+K133.3%
punchP into throwP+G133.3%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (71 here; about 3.6 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Akira: 10 of 18 tests hold up
  • Jacky: 4 of 15 tests hold up
  • Lau: 3 of 15 tests hold up
  • Brad: 1 of 11 tests hold up
  • Kage: 1 of 12 tests hold up
  • Goh: not tested (too few rounds)
  • Shun: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)
  • Wolf: not tested (too few rounds)
  • Lion: not tested (too few rounds)
  • Pai: not tested (too few rounds)
  • Eileen: not tested (too few rounds)
  • Jean: not tested (too few rounds)
  • Taka: not tested (too few rounds)