VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Akira

うにに。

  • Jean
  • Lau
  • Taka
  • Wolf
  • Jacky
  • Vanessa
  • Goh
  • Kage
  • Pai
  • Jeffry
  • Lei Fei
  • Brad
Career matches8,501
Career win rate55.9%
Round win rate52.9%
Peak rank37
Distinct opponents916
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1604 #1,320 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Akira331,41672768951.3%
Jacky331,10359950454.3%
Lei Fei341,07658549154.4%
Jeffry331,07358349054.3%
Goh3791855935960.9%
Jean3367436830654.6%
Wolf3249527222355.0%
Lau3244725619157.3%
Taka3539524914663.0%
Pai3437322414960.0%
Vanessa3227716611159.9%
Kage332371508763.3%
Brad261711664.7%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

7,999 of 9,336 rounds counted

7.8 inputs a second (466 a minute) this season. Faster than 66% of the 4,069 regulars with enough rounds counted to compare.

By character played

Akira8.45041,814
Jean7.74611,437
Lau8.1488825
Taka8.1484716
Wolf7.0422518
Jacky7.4442362
Vanessa7.1424600
Goh8.1488571
Kage6.9413441
Pai7.7462251
Jeffry6.7402287
Lei Fei7.9475153
Brad9.154624

By opponent's character

Akira7.84701,090
Wolf7.9474738
Jacky8.0478718
Jeffry7.9474466
Pai7.5448450
Goh8.0478488
Lei Fei7.4446370
Kage7.6456425
Aoi7.7460379
Lion7.6456378
Sarah7.4447392
Shun7.5449365
Jean8.0478320
Brad7.9474325
Lau8.2491323
El Blaze8.2489257
Vanessa8.0481210
Eileen7.3437166
Taka7.243383
Dural7.545256

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira31419112360.8%+4.5
Wolf2241329258.9%+3.3
Jacky20410410051.0%-3.1
Jeffry140835759.3%+3.4
Pai140835759.3%+3.7
Goh136766055.9%+0.1
Lei Fei127804763.0%+10.7
Kage117605751.3%-0.7
Aoi109634657.8%+1.5
Lion108535549.1%-4.9
Sarah106574953.8%-2.0
Shun104584655.8%-0.9
Jean99445544.4%-9.9
Brad95455047.4%-7.7
Lau84453953.6%-1.2
El Blaze79394049.4%-7.3
Vanessa75383750.7%-4.6
Eileen48232547.9%-11.0
Taka2617965.4%+4.3
Dural1912763.2%+11.1

0 of 18 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 18 questions at once; about 0.9 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Low Fence25614511156.6%+1.9
Half Fence24412511951.2%-5.5
Open23712411352.3%-3.3
Breakable Half Fence2361439360.6%+6.5
Full Fence23513010555.3%+0.8
Single Wall23312610754.1%-0.7
Breakable Full Fence23213110156.5%+0.9
Octagon23112510654.1%-2.3
Rectangle20810510350.5%-4.8
Full Fence and Open116783867.2%+11.0

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1,38654.8%55.4%-0.6
No walls72654.4%55.0%-0.6

Walls against open: -0.0 points (95% range -4.5 to +4.4), p 0.990 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

肉彦さん☆彡 (Rank 31)2026/10/1896366.7%
juste (Rank 32)2026/10/1897277.8%
n-nova06 (Rank 33)2026/10/15105550.0%
remiuyu (Rank 30)2026/10/1595455.6%
striker0123 (Rank 31)2026/10/15118372.7%
west-muta (Rank 32)2026/10/151612475.0%
yoshi21cc (Rank 28)2026/10/13118372.7%
indoor_proviso (Rank 30)2026/10/12119281.8%
misoazy (Rank 26)2026/10/12106460.0%
EVOyan (Rank 29)2026/10/091915479.0%
nyu_necoginjo (Rank 29)2026/10/05106460.0%
siesuu (Rank 29)2026/10/0296366.7%
gonta_hawkfield (Rank 30)2026/09/29109190.0%
wakakoma_s (Rank 30)2026/09/2497277.8%
Sinabro (Rank 29)2026/09/24107370.0%
ぷこ (Rank 34)2026/09/0895455.6%
ルドルフ (Rank 32)2026/08/2996366.7%
ヘニオ (Rank 34)2026/08/241651131.2%
たか (Rank 30)2026/07/3194544.4%
pinturicchio (Rank 31)2026/07/15146842.9%
ooosugi1202 (Rank 28)2026/06/27119281.8%
犬尉 (Rank 31)2026/06/27105550.0%
マーレさん (Rank 33)2026/06/051916384.2%
orz (Rank 27)2026/05/2796366.7%
Akishin-0313 (Rank 29)2026/04/1096366.7%

Round openings

Every character

punchP7198.4%
Rimon Chouchu66P into Jouho Touken6P2943.4%
backdash into evade up1792.1%
crouch dash back into Koboku214P1702.0%
Jouho Touken6P1171.4%
crouch dash back into Chouyoushu1P1121.3%
punchP into forward dash1111.3%
crouch dash back into Jouho Senshou46P1021.2%
Defensive Style: punch1011.2%
crouch dash back into guardG1011.2%
forward dash into Jouho Touken6P871.0%
backdash into Karura4P+K861.0%
down-back kick1K821.0%
backdash into throwP+G770.9%
Sensaitai2K into Renka Sentai2KK760.9%

1,293 further openings account for the other 6,124 rounds.

Counted from 2,151 of the 2,354 matches played. The rest were not pulled for openings.

Akira

Career
727–689 · 51.3%
This season
668 matches · 51.8%
Peak rank
33

First hit in 53.1% of 2,604 rounds. Won 54.1% of the rounds they struck first, 46.3% of the rounds they were struck first.

Significant Tells

  • In round 1: attacks straight away in 62.3% of rounds, against 44.4% in their other rounds.
  • Against Shun: waits first in 13.3% of rounds, against 2.2% against everyone else.
  • After opening the round before by waiting: waits first in 34.1% of rounds, against 2.4% after anything else.
  • When behind: waits first in 5.5% of rounds, against 1.8% when ahead or level.
  • In round 1: opens with “66P Rimon Chouchu into 6P Jouho Touken” in 18.4% of rounds, against 8.7% in their other rounds.
  • Against Brad: opens with “P punch” in 14.7% of rounds, against 5.4% against everyone else.
  • After losing a round: opens with “P punch” in 8.9% of rounds, against 4.6% after winning one.

How is this tested?

Rimon Chouchu66P into Jouho Touken6P29411.2%
crouch dash back into Koboku214P1706.5%
punchP1545.8%
Jouho Touken6P1174.4%
crouch dash back into Chouyoushu1P1124.2%
crouch dash back into Jouho Senshou46P1023.9%
forward dash into Jouho Touken6P873.3%
Koboku214P682.6%
backdash into Koboku214P682.6%
Jouho Senshou46P582.2%
Rimon Chouchu66P542.0%
crouch dash back into Jouho Touken6P532.0%
backdash into Kaikyusei4P461.8%
down-back kick1K421.6%
Rimon Chouchu66P into forward dash341.3%

241 further openings account for the other 1,175 rounds.

By stage type

Record against each character on walled and open stages, as Akira

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira25–19 · 57%11–15 · 42%too few to test
Jacky23–15 · 61%11–5 · 69%too few to test
Wolf21–18 · 54%5–6 · 45%too few to test
Pai13–15 · 46%7–2 · 78%too few to test
Aoi12–9 · 57%4–7 · 36%too few to test
Lei Fei19–12 · 61%4–0 · 100%too few to test
Jean6–14 · 30%5–7 · 42%too few to test
Brad15–9 · 62%0–6 · 0%too few to test
Lion5–14 · 26%4–7 · 36%too few to test
Jeffry11–6 · 65%5–7 · 42%too few to test
Kage11–7 · 61%6–5 · 55%too few to test
Vanessa9–9 · 50%4–5 · 44%too few to test
Shun10–9 · 53%3–5 · 38%too few to test
Lau10–7 · 59%3–7 · 30%too few to test
Sarah9–6 · 60%2–8 · 20%too few to test
El Blaze10–8 · 56%4–0 · 100%too few to test
Goh6–10 · 38%2–4 · 33%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Jean

Career
368–306 · 54.6%
This season
363 matches · 53.2%
Peak rank
33

First hit in 52.8% of 1,434 rounds. Won 56.1% of the rounds they struck first, 46.5% of the rounds they were struck first.

Significant Tells

  • In round 1: attacks straight away in 54.5% of rounds, against 38.3% in their other rounds.
  • Against Kage: waits first in 13.0% of rounds, against 3.2% against everyone else.
  • After opening the round before by waiting: waits first in 25.6% of rounds, against 3.3% after anything else.
  • In round 3: opens with “crouch dash back into 4P+K Oihiji” in 7.3% of rounds, against 4.0% in their other rounds.
  • Against Lei Fei: opens with “crouch dash back into 4P+K Oihiji” in 21.0% of rounds, against 4.1% against everyone else.
  • After opening the round before with “crouch dash back into 4P+K Oihiji”: opens with “crouch dash back into 4P+K Oihiji” in 25.5% of rounds, against 3.6% after anything else.

How is this tested?

punchP16411.4%
crouch dash back into Oihiji4P+K694.8%
backdash into evade up594.1%
crouch dash back into Nozuchi1P+K513.5%
crouch dash back into Koubougeri6K+G503.5%
backdash into Nozuchi1P+K453.1%
Shitamaeken2P382.6%
crouch dash back into guardG312.1%
Shitanagi Shutou1P292.0%
punchP into forward dash281.9%
backdash into crouch dash forward271.9%
crouch dash back into Doumawashi Kaitengeri46K+G241.7%
backdash into throwP+G221.5%
crouch dash back into crouch211.5%
crouch dash back201.4%

223 further openings account for the other 763 rounds.

By stage type

Record against each character on walled and open stages, as Jean

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira17–8 · 68%15–9 · 62%too few to test
Jacky10–12 · 45%10–7 · 59%too few to test
Goh9–11 · 45%7–9 · 44%too few to test
Wolf5–8 · 38%5–4 · 56%too few to test
Jeffry7–10 · 41%2–0 · 100%too few to test
Kage5–7 · 42%2–4 · 33%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Taka

Career
249–146 · 63.0%
This season
177 matches · 64.4%
Peak rank
35

First hit in 56.7% of 716 rounds. Won 58.1% of the rounds they struck first, 56.1% of the rounds they were struck first.

Significant Tells

  • Against Wolf: backs off first in 45.0% of rounds, against 20.0% against everyone else.
  • In round 1: opens with “1P+K Kirikabu Kudaki” in 17.5% of rounds, against 5.2% in their other rounds.
  • Against Akira: opens with “2P Shita Harite” in 19.7% of rounds, against 0.9% against everyone else.

How is this tested?

punchP10414.5%
Kirikabu Kudaki1P+K598.2%
punchP into throwP+G253.5%
punchP into Kirikabu Kudaki1P+K212.9%
Shita Harite2P202.8%
backdash into evade up202.8%
punchP into backdash202.8%
punchP into Tsuyubarai2P+K182.5%
punchP into Kumoyaburi4P+K172.4%
punchP into forward dash162.2%
crouch dash back into Ao'oni Midaremage214P+K142.0%
Tsuyubarai2P+K into Tsuyubarai 22P+KP131.8%
punchP into crouch dash forward131.8%
backdash into throwP+G121.7%
punchP into Chu Tsuppari6P+K121.7%

136 further openings account for the other 332 rounds.

Wolf

Career
272–223 · 55.0%
This season
158 matches · 59.5%
Peak rank
32

First hit in 44.6% of 614 rounds. Won 60.6% of the rounds they struck first, 50.9% of the rounds they were struck first.

Significant Tells

  • In round 1: attacks straight away in 67.1% of rounds, against 42.1% in their other rounds.
  • Against Goh: moves in first in 11.0% of rounds, against 4.0% against everyone else.
  • In round 1: opens with “63214P Screw Hook into 63214PP Screw Lariat” in 12.0% of rounds, against 1.7% in their other rounds.
  • Against Akira: opens with “backdash into 4P Elbow Butt” in 23.1% of rounds, against 2.9% against everyone else.
  • After opening the round before with “crouch dash back into 4P Elbow Butt”: opens with “crouch dash back into 4P Elbow Butt” in 22.4% of rounds, against 8.3% after anything else.

How is this tested?

crouch dash back into Elbow Butt4P569.1%
backdash into Elbow Butt4P406.5%
Arrow Knuckle3P335.3%
Screw Hook63214P into Screw Lariat63214PP274.4%
punchP254.0%
Screw Hook63214P243.9%
backdash into evade up233.7%
down-back kick1K213.4%
crouch dash back into guardG193.1%
Low Hammer2P182.9%
Face Lift Kick3K162.6%
backdash into guardG101.6%
crouch dash back into Heavy Middle Kick3K+G101.6%
punchP into forward dash91.4%
crouch dash forward into throwP+G81.3%

116 further openings account for the other 280 rounds.

By stage type

Record against each character on walled and open stages, as Wolf

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira8–4 · 67%7–2 · 78%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Jacky

Career
599–504 · 54.3%
This season
156 matches · 49.4%
Peak rank
33

First hit in 47.5% of 610 rounds. Won 55.5% of the rounds they struck first, 45.0% of the rounds they were struck first.

Significant Tells

  • In round 1: attacks straight away in 80.8% of rounds, against 51.8% in their other rounds.
  • After opening the round before by attacking: backs off first in 38.0% of rounds, against 25.0% after anything else.
  • In round 1: opens with “1P Slant Back Knuckle into 1PK Rage Kick” in 10.3% of rounds, against 2.6% in their other rounds.
  • Against Akira: opens with “backdash into 4K+G Spin Heel Sword” in 26.0% of rounds, against 8.5% against everyone else.
  • After opening the round before with “1K+G Low Spin Kick”: opens with “backdash into 4K+G Spin Heel Sword” in 21.4% of rounds, against 10.8% after anything else.

How is this tested?

punchP8413.7%
Low Spin Kick1K+G7111.6%
backdash into Spin Heel Sword4K+G6510.6%
crouch dash back into Spin Heel Sword4K+G325.2%
Slant Back Knuckle1P into Rage Kick1PK284.6%
punchP into Punch High KickPK254.1%
punchP into forward dash162.6%
Low Spin Kick1K+G into guardG122.0%
Slant Back Knuckle1P122.0%
guardG into throw escape122.0%
Squat Straight2P101.6%
crouch dash back into Long Stride Back Knuckle4P+K101.6%
Middle Spin Kick46K+G91.5%
Dash Hammer Kick66K into High Angle Upper Kick6K81.3%
backdash into evade up81.3%

101 further openings account for the other 210 rounds.

By stage type

Record against each character on walled and open stages, as Jacky

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Wolf9–7 · 56%1–2 · 33%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Vanessa

Career
166–111 · 59.9%
This season
150 matches · 62.0%
Peak rank
32

First hit in 33.3% of 595 rounds. Won 63.1% of the rounds they struck first, 54.9% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

Defensive Style: punch10116.8%
Defensive Style: crouch dash back into guardG345.7%
Defensive Style: crouch dash back into Stinger Low Blow1P+K335.5%
Offensive Style: punch183.0%
Defensive Style: punch into Cut-in Knee Kick6K162.7%
Defensive Style: punch into forward dash122.0%
Defensive Style: crouch dash back111.8%
Defensive Style: crouch dash back into punchP111.8%
Defensive Style: punch into Jab High KickPK101.7%
Offensive Style: punch into Body Blow6P101.7%
Defensive Style: Stinger Low Blow91.5%
Defensive Style: punch into kickK91.5%
Defensive Style: punch into backdash81.3%
Defensive Style: punch into evade down71.2%
Offensive Style: crouch dash back into guardG71.2%

169 further openings account for the other 305 rounds.

By stage type

Record against each character on walled and open stages, as Vanessa

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Wolf9–5 · 64%6–1 · 86%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Goh

Career
559–359 · 60.9%
This season
143 matches · 53.1%
Peak rank
37

First hit in 53.3% of 531 rounds. Won 58.7% of the rounds they struck first, 46.0% of the rounds they were struck first.

Significant Tells

  • In round 2: opens with “backdash into 4P+K Karura” in 24.6% of rounds, against 13.0% in their other rounds.
  • Against Wolf: opens with “crouch dash back into 4P+K Karura” in 14.6% of rounds, against 5.1% against everyone else.

How is this tested?

backdash into Karura4P+K8615.9%
punchP7614.1%
crouch dash back into Karura4P+K325.9%
Soukyu46P285.2%
backdash into Sune Kudaki43P152.8%
Ni'oudaoshi3K+G132.4%
backdash into evade up132.4%
crouch dash forward into Ni'oudaoshi3K+G132.4%
punchP into crouch dash forward132.4%
Sune'uchi2P101.9%
punchP into backdash101.9%
backdash into throwP+G91.7%
crouch dash back into guardG81.5%
guardG into throw escape81.5%
Hiji'ate6P into forward dash71.3%

98 further openings account for the other 200 rounds.

Counted from 135 of the 143 matches played. The rest were not pulled for openings.

Kage

Career
150–87 · 63.3%
This season
112 matches · 65.2%
Peak rank
33

First hit in 50.9% of 438 rounds. Won 64.6% of the rounds they struck first, 51.6% of the rounds they were struck first.

Significant Tells

  • In round 1: attacks straight away in 83.9% of rounds, against 57.1% in their other rounds.
  • After opening the round before by attacking: attacks straight away in 64.7% of rounds, against 42.5% after anything else.
  • After being hit first in the round before: opens with “P punch” in 8.4% of rounds, against 7.4% after landing the first hit.

How is this tested?

Ryubisen44K+G398.8%
punchP286.3%
Rasen4P into backdash184.1%
Rasen4P173.9%
Tsumujigeri2K+G163.6%
Rasen4P into Rasen Urageri4PK143.2%
backdash into Gen'you4K+G133.0%
punchP into backdash133.0%
Ura Tsumujigeri44K into Kodachinuki4K122.7%
Rakujin Gaeri44P into Rasen4P102.3%
Ryu'eikyaku66K into forward kick6K102.3%
backdash into throwP+G81.8%
Rakujin Gaeri44P71.6%
backdash into Tsumujigeri2K+G71.6%
Ryu'eikyaku66K61.4%

127 further openings account for the other 223 rounds.

Pai

Career
224–149 · 60.0%
This season
86 matches · 54.6%
Peak rank
34

First hit in 63.7% of 344 rounds. Won 58.0% of the rounds they struck first, 48.8% of the rounds they were struck first.

Significant Tells

  • In round 1: attacks straight away in 84.9% of rounds, against 59.3% in their other rounds.
  • In round 1: opens with “2K Sensaitai into 2KK Renka Sentai” in 47.7% of rounds, against 13.6% in their other rounds.

How is this tested?

Sensaitai2K into Renka Sentai2KK7622.1%
punchP4212.2%
Honshin Soukyaku1K+G154.4%
backdash into evade up113.2%
Kochoukyaku4K+G102.9%
Honshin Soukyaku1K+G into guardG92.6%
backdash into guardG92.6%
crouch dash back into Kochoukyaku4K+G82.3%
backdash into Enbikyaku3K+G72.0%
punchP into forward dash61.7%
Souchuken2P51.4%
backdash into crouch dash forward51.4%
crouch dash back into evade down51.4%
punchP into RenkentaiPK51.4%
punchP into crouch dash forward51.4%

76 further openings account for the other 126 rounds.

Jeffry

Career
583–490 · 54.3%
This season
81 matches · 49.4%
Peak rank
33

First hit in 51.8% of 315 rounds. Won 56.4% of the rounds they struck first, 44.1% of the rounds they were struck first.

Significant Tells

  • In round 2: backs off first in 46.2% of rounds, against 23.6% in their other rounds.

How is this tested?

punchP247.6%
punchP into Knuckle KickPK175.4%
Low Knuckle2P154.8%
backdash into Toe Kick2K134.1%
punchP into crouch dash forward134.1%
backdash into Tsunami Beat3K+G123.8%
backdash into evade up92.9%
punchP into Body CrushP+K82.5%
Hell Dunk Elbow2P+K72.2%
crouch dash back into Toe Kick2K72.2%
down-back kick1K72.2%
crouch dash back into Middle Hell Stab6P+K61.9%
guardG61.9%
Tsunami Beat3K+G51.6%
crouch dash forward into throwP+G51.6%

99 further openings account for the other 161 rounds.

Counted from 79 of the 81 matches played. The rest were not pulled for openings.

Lei Fei

Career
585–491 · 54.4%
This season
48 matches · 56.2%
Peak rank
34

First hit in 47.9% of 194 rounds. Won 62.4% of the rounds they struck first, 46.5% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Kaisei Tento1P+K2713.9%
offensive move2110.8%
punchP84.1%
offensive move into evade down73.6%
Fukushin Soukyaku33K+G63.1%
Kakushu Suigeki6P into forward punch+kick+guard6P+K+G63.1%
crouch dash back into Kaisei Tento1P+K63.1%
crouch into Soushou2P+K63.1%
backward movement into crouch52.6%
Nehan Shiki1P+K+G into Tenshin Housui (Deflect)P42.1%
backdash42.1%
crouch into Bunkyaku3K42.1%
crouch into Souryu Shukkai43P+K42.1%
offensive move into punchP42.1%
throw escape42.1%

59 further openings account for the other 78 rounds.

Lau

Career
256–191 · 57.3%
This season
206 matches · 58.2%
Peak rank
32

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

punchP916.4%
Souko Sensou66P+K59.1%
Kosoushou46P47.3%
Chugeki6P into forward dash23.6%
Souchuken2P23.6%
backdash into guardG23.6%
crouch dash back into Enjin Senpukyaku4K+G23.6%
crouch dash back into guardG23.6%
guardG into throw escape23.6%
punchP into Chugeki6P23.6%
punchP into Honshin Hekiken1P+K23.6%
Hi'en Tenshinshou44P11.8%
Hi'en Tenshinshou44P into forward dash11.8%
Honshin Hekiken1P+K11.8%
Kasoutai2K into kickK11.8%

17 further openings account for the other 17 rounds.

Counted from 13 of the 206 matches played. The rest were not pulled for openings.

Brad

Career
11–6 · 64.7%
This season
6 matches · 50.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Middle Spin Kick66K into Ten Kao6K312.0%
Sawk Klab6P+K into forward dash312.0%
crouch dash back into Dtee Sawk Dtrohng4P+K312.0%
Dtee Sawk Dtrohng4P+K into backdash14.0%
Rapid Double JabP+K14.0%
Sharp Shoot1P14.0%
Sharp Shoot1P into backdash14.0%
backdash into Further Low1K+G14.0%
backdash into Kao Loy6K+G14.0%
backdash into Middle Spin Kick66K14.0%
backdash into Sawk Klab6P+K14.0%
backdash into Sharp Shoot1P14.0%
backdash into evade up14.0%
backdash into guardG14.0%
backward movement into crouch dash forward14.0%

4 further openings account for the other 4 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (148 here; about 7.4 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Akira: 7 of 15 tests hold up
  • Jean: 6 of 16 tests hold up
  • Taka: 3 of 15 tests hold up
  • Wolf: 5 of 15 tests hold up
  • Jacky: 5 of 15 tests hold up
  • Vanessa: 0 of 15 tests hold up
  • Goh: 2 of 15 tests hold up
  • Kage: 3 of 14 tests hold up
  • Pai: 2 of 15 tests hold up
  • Jeffry: 1 of 13 tests hold up
  • Lei Fei: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • Brad: not tested (too few rounds)