Virtua Fighter 5 REVO · v1.10 · Region: North America
Elo rating
Overall, and on each character played 10+ times1604 #1,320 of 3,686 on the Elo list →
Akira1582667 matches
Jean1572363 matches
Lau1604204 matches
Taka1631177 matches
Wolf1617158 matches
Jacky1584156 matches
Vanessa1594150 matches
Goh1654140 matches
Kage1609110 matches
Pai158186 matches
Jeffry159481 matches
Lei Fei160347 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Akira | 33 | 1,416 | 727 | 689 | 51.3% |
|---|---|---|---|---|---|
| Jacky | 33 | 1,103 | 599 | 504 | 54.3% |
| Lei Fei | 34 | 1,076 | 585 | 491 | 54.4% |
| Jeffry | 33 | 1,073 | 583 | 490 | 54.3% |
| Goh | 37 | 918 | 559 | 359 | 60.9% |
| Jean | 33 | 674 | 368 | 306 | 54.6% |
| Wolf | 32 | 495 | 272 | 223 | 55.0% |
| Lau | 32 | 447 | 256 | 191 | 57.3% |
| Taka | 35 | 395 | 249 | 146 | 63.0% |
| Pai | 34 | 373 | 224 | 149 | 60.0% |
| Vanessa | 32 | 277 | 166 | 111 | 59.9% |
| Kage | 33 | 237 | 150 | 87 | 63.3% |
| Brad | 26 | 17 | 11 | 6 | 64.7% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
7,999 of 9,336 rounds counted7.8 inputs a second (466 a minute) this season. Faster than 66% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Akira | 8.4 | 504 | 1,814 |
|---|---|---|---|
| Jean | 7.7 | 461 | 1,437 |
| Lau | 8.1 | 488 | 825 |
| Taka | 8.1 | 484 | 716 |
| Wolf | 7.0 | 422 | 518 |
| Jacky | 7.4 | 442 | 362 |
| Vanessa | 7.1 | 424 | 600 |
| Goh | 8.1 | 488 | 571 |
| Kage | 6.9 | 413 | 441 |
| Pai | 7.7 | 462 | 251 |
| Jeffry | 6.7 | 402 | 287 |
| Lei Fei | 7.9 | 475 | 153 |
| Brad | 9.1 | 546 | 24 |
By opponent's character
| Akira | 7.8 | 470 | 1,090 |
|---|---|---|---|
| Wolf | 7.9 | 474 | 738 |
| Jacky | 8.0 | 478 | 718 |
| Jeffry | 7.9 | 474 | 466 |
| Pai | 7.5 | 448 | 450 |
| Goh | 8.0 | 478 | 488 |
| Lei Fei | 7.4 | 446 | 370 |
| Kage | 7.6 | 456 | 425 |
| Aoi | 7.7 | 460 | 379 |
| Lion | 7.6 | 456 | 378 |
| Sarah | 7.4 | 447 | 392 |
| Shun | 7.5 | 449 | 365 |
| Jean | 8.0 | 478 | 320 |
| Brad | 7.9 | 474 | 325 |
| Lau | 8.2 | 491 | 323 |
| El Blaze | 8.2 | 489 | 257 |
| Vanessa | 8.0 | 481 | 210 |
| Eileen | 7.3 | 437 | 166 |
| Taka | 7.2 | 433 | 83 |
| Dural | 7.5 | 452 | 56 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 314 | 191 | 123 | 60.8% | +4.5 |
|---|---|---|---|---|---|
| Wolf | 224 | 132 | 92 | 58.9% | +3.3 |
| Jacky | 204 | 104 | 100 | 51.0% | -3.1 |
| Jeffry | 140 | 83 | 57 | 59.3% | +3.4 |
| Pai | 140 | 83 | 57 | 59.3% | +3.7 |
| Goh | 136 | 76 | 60 | 55.9% | +0.1 |
| Lei Fei | 127 | 80 | 47 | 63.0% | +10.7 |
| Kage | 117 | 60 | 57 | 51.3% | -0.7 |
| Aoi | 109 | 63 | 46 | 57.8% | +1.5 |
| Lion | 108 | 53 | 55 | 49.1% | -4.9 |
| Sarah | 106 | 57 | 49 | 53.8% | -2.0 |
| Shun | 104 | 58 | 46 | 55.8% | -0.9 |
| Jean | 99 | 44 | 55 | 44.4% | -9.9 |
| Brad | 95 | 45 | 50 | 47.4% | -7.7 |
| Lau | 84 | 45 | 39 | 53.6% | -1.2 |
| El Blaze | 79 | 39 | 40 | 49.4% | -7.3 |
| Vanessa | 75 | 38 | 37 | 50.7% | -4.6 |
| Eileen | 48 | 23 | 25 | 47.9% | -11.0 |
| Taka | 26 | 17 | 9 | 65.4% | +4.3 |
| Dural | 19 | 12 | 7 | 63.2% | +11.1 |
0 of 18 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 18 questions at once; about 0.9 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Low Fence | 256 | 145 | 111 | 56.6% | +1.9 |
|---|---|---|---|---|---|
| Half Fence | 244 | 125 | 119 | 51.2% | -5.5 |
| Open | 237 | 124 | 113 | 52.3% | -3.3 |
| Breakable Half Fence | 236 | 143 | 93 | 60.6% | +6.5 |
| Full Fence | 235 | 130 | 105 | 55.3% | +0.8 |
| Single Wall | 233 | 126 | 107 | 54.1% | -0.7 |
| Breakable Full Fence | 232 | 131 | 101 | 56.5% | +0.9 |
| Octagon | 231 | 125 | 106 | 54.1% | -2.3 |
| Rectangle | 208 | 105 | 103 | 50.5% | -4.8 |
| Full Fence and Open | 116 | 78 | 38 | 67.2% | +11.0 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 1,386 | 54.8% | 55.4% | -0.6 |
| No walls | 726 | 54.4% | 55.0% | -0.6 |
Walls against open: -0.0 points (95% range -4.5 to +4.4), p 0.990 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| EVOyan (Rank 29) | 19 | 15 | 4 | 79.0% |
|---|---|---|---|---|
| マーレさん (Rank 33) | 19 | 16 | 3 | 84.2% |
| west-muta (Rank 32) | 16 | 12 | 4 | 75.0% |
| ヘニオ (Rank 34) | 16 | 5 | 11 | 31.2% |
| pinturicchio (Rank 31) | 14 | 6 | 8 | 42.9% |
| indoor_proviso (Rank 30) | 11 | 9 | 2 | 81.8% |
| ooosugi1202 (Rank 28) | 11 | 9 | 2 | 81.8% |
| striker0123 (Rank 31) | 11 | 8 | 3 | 72.7% |
| yoshi21cc (Rank 28) | 11 | 8 | 3 | 72.7% |
| Sinabro (Rank 29) | 10 | 7 | 3 | 70.0% |
| gonta_hawkfield (Rank 30) | 10 | 9 | 1 | 90.0% |
| misoazy (Rank 26) | 10 | 6 | 4 | 60.0% |
| n-nova06 (Rank 33) | 10 | 5 | 5 | 50.0% |
| nyu_necoginjo (Rank 29) | 10 | 6 | 4 | 60.0% |
| 犬尉 (Rank 31) | 10 | 5 | 5 | 50.0% |
| Akishin-0313 (Rank 29) | 9 | 6 | 3 | 66.7% |
| juste (Rank 32) | 9 | 7 | 2 | 77.8% |
| orz (Rank 27) | 9 | 6 | 3 | 66.7% |
| remiuyu (Rank 30) | 9 | 5 | 4 | 55.6% |
| siesuu (Rank 29) | 9 | 6 | 3 | 66.7% |
| wakakoma_s (Rank 30) | 9 | 7 | 2 | 77.8% |
| たか (Rank 30) | 9 | 4 | 5 | 44.4% |
| ぷこ (Rank 34) | 9 | 5 | 4 | 55.6% |
| ルドルフ (Rank 32) | 9 | 6 | 3 | 66.7% |
| 肉彦さん☆彡 (Rank 31) | 9 | 6 | 3 | 66.7% |
Most played opponents, most recent first
| 肉彦さん☆彡 (Rank 31) | 2026/10/18 | 9 | 6 | 3 | 66.7% |
|---|---|---|---|---|---|
| juste (Rank 32) | 2026/10/18 | 9 | 7 | 2 | 77.8% |
| n-nova06 (Rank 33) | 2026/10/15 | 10 | 5 | 5 | 50.0% |
| remiuyu (Rank 30) | 2026/10/15 | 9 | 5 | 4 | 55.6% |
| striker0123 (Rank 31) | 2026/10/15 | 11 | 8 | 3 | 72.7% |
| west-muta (Rank 32) | 2026/10/15 | 16 | 12 | 4 | 75.0% |
| yoshi21cc (Rank 28) | 2026/10/13 | 11 | 8 | 3 | 72.7% |
| indoor_proviso (Rank 30) | 2026/10/12 | 11 | 9 | 2 | 81.8% |
| misoazy (Rank 26) | 2026/10/12 | 10 | 6 | 4 | 60.0% |
| EVOyan (Rank 29) | 2026/10/09 | 19 | 15 | 4 | 79.0% |
| nyu_necoginjo (Rank 29) | 2026/10/05 | 10 | 6 | 4 | 60.0% |
| siesuu (Rank 29) | 2026/10/02 | 9 | 6 | 3 | 66.7% |
| gonta_hawkfield (Rank 30) | 2026/09/29 | 10 | 9 | 1 | 90.0% |
| wakakoma_s (Rank 30) | 2026/09/24 | 9 | 7 | 2 | 77.8% |
| Sinabro (Rank 29) | 2026/09/24 | 10 | 7 | 3 | 70.0% |
| ぷこ (Rank 34) | 2026/09/08 | 9 | 5 | 4 | 55.6% |
| ルドルフ (Rank 32) | 2026/08/29 | 9 | 6 | 3 | 66.7% |
| ヘニオ (Rank 34) | 2026/08/24 | 16 | 5 | 11 | 31.2% |
| たか (Rank 30) | 2026/07/31 | 9 | 4 | 5 | 44.4% |
| pinturicchio (Rank 31) | 2026/07/15 | 14 | 6 | 8 | 42.9% |
| ooosugi1202 (Rank 28) | 2026/06/27 | 11 | 9 | 2 | 81.8% |
| 犬尉 (Rank 31) | 2026/06/27 | 10 | 5 | 5 | 50.0% |
| マーレさん (Rank 33) | 2026/06/05 | 19 | 16 | 3 | 84.2% |
| orz (Rank 27) | 2026/05/27 | 9 | 6 | 3 | 66.7% |
| Akishin-0313 (Rank 29) | 2026/04/10 | 9 | 6 | 3 | 66.7% |
Round openings
Every character
| punchP | 719 | 8.4% |
|---|---|---|
| Rimon Chouchu66P into Jouho Touken6P | 294 | 3.4% |
| backdash into evade up | 179 | 2.1% |
| crouch dash back into Koboku214P | 170 | 2.0% |
| Jouho Touken6P | 117 | 1.4% |
| crouch dash back into Chouyoushu1P | 112 | 1.3% |
| punchP into forward dash | 111 | 1.3% |
| crouch dash back into Jouho Senshou46P | 102 | 1.2% |
| Defensive Style: punch | 101 | 1.2% |
| crouch dash back into guardG | 101 | 1.2% |
| forward dash into Jouho Touken6P | 87 | 1.0% |
| backdash into Karura4P+K | 86 | 1.0% |
| down-back kick1K | 82 | 1.0% |
| backdash into throwP+G | 77 | 0.9% |
| Sensaitai2K into Renka Sentai2KK | 76 | 0.9% |
1,293 further openings account for the other 6,124 rounds.
Counted from 2,151 of the 2,354 matches played. The rest were not pulled for openings.
Akira
- Career
- 727–689 · 51.3%
- This season
- 668 matches · 51.8%
- Peak rank
- 33
First hit in 53.1% of 2,604 rounds. Won 54.1% of the rounds they struck first, 46.3% of the rounds they were struck first.
Significant Tells
- In round 1: attacks straight away in 62.3% of rounds, against 44.4% in their other rounds.
- Against Shun: waits first in 13.3% of rounds, against 2.2% against everyone else.
- After opening the round before by waiting: waits first in 34.1% of rounds, against 2.4% after anything else.
- When behind: waits first in 5.5% of rounds, against 1.8% when ahead or level.
- In round 1: opens with “66P Rimon Chouchu into 6P Jouho Touken” in 18.4% of rounds, against 8.7% in their other rounds.
- Against Brad: opens with “P punch” in 14.7% of rounds, against 5.4% against everyone else.
- After losing a round: opens with “P punch” in 8.9% of rounds, against 4.6% after winning one.
| Rimon Chouchu66P into Jouho Touken6P | 294 | 11.2% |
|---|---|---|
| crouch dash back into Koboku214P | 170 | 6.5% |
| punchP | 154 | 5.8% |
| Jouho Touken6P | 117 | 4.4% |
| crouch dash back into Chouyoushu1P | 112 | 4.2% |
| crouch dash back into Jouho Senshou46P | 102 | 3.9% |
| forward dash into Jouho Touken6P | 87 | 3.3% |
| Koboku214P | 68 | 2.6% |
| backdash into Koboku214P | 68 | 2.6% |
| Jouho Senshou46P | 58 | 2.2% |
| Rimon Chouchu66P | 54 | 2.0% |
| crouch dash back into Jouho Touken6P | 53 | 2.0% |
| backdash into Kaikyusei4P | 46 | 1.8% |
| down-back kick1K | 42 | 1.6% |
| Rimon Chouchu66P into forward dash | 34 | 1.3% |
241 further openings account for the other 1,175 rounds.
By stage type
Record against each character on walled and open stages, as Akira
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 25–19 · 57% | 11–15 · 42% | too few to test |
| Jacky | 23–15 · 61% | 11–5 · 69% | too few to test |
| Wolf | 21–18 · 54% | 5–6 · 45% | too few to test |
| Pai | 13–15 · 46% | 7–2 · 78% | too few to test |
| Aoi | 12–9 · 57% | 4–7 · 36% | too few to test |
| Lei Fei | 19–12 · 61% | 4–0 · 100% | too few to test |
| Jean | 6–14 · 30% | 5–7 · 42% | too few to test |
| Brad | 15–9 · 62% | 0–6 · 0% | too few to test |
| Lion | 5–14 · 26% | 4–7 · 36% | too few to test |
| Jeffry | 11–6 · 65% | 5–7 · 42% | too few to test |
| Kage | 11–7 · 61% | 6–5 · 55% | too few to test |
| Vanessa | 9–9 · 50% | 4–5 · 44% | too few to test |
| Shun | 10–9 · 53% | 3–5 · 38% | too few to test |
| Lau | 10–7 · 59% | 3–7 · 30% | too few to test |
| Sarah | 9–6 · 60% | 2–8 · 20% | too few to test |
| El Blaze | 10–8 · 56% | 4–0 · 100% | too few to test |
| Goh | 6–10 · 38% | 2–4 · 33% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Jean
- Career
- 368–306 · 54.6%
- This season
- 363 matches · 53.2%
- Peak rank
- 33
First hit in 52.8% of 1,434 rounds. Won 56.1% of the rounds they struck first, 46.5% of the rounds they were struck first.
Significant Tells
- In round 1: attacks straight away in 54.5% of rounds, against 38.3% in their other rounds.
- Against Kage: waits first in 13.0% of rounds, against 3.2% against everyone else.
- After opening the round before by waiting: waits first in 25.6% of rounds, against 3.3% after anything else.
- In round 3: opens with “crouch dash back into 4P+K Oihiji” in 7.3% of rounds, against 4.0% in their other rounds.
- Against Lei Fei: opens with “crouch dash back into 4P+K Oihiji” in 21.0% of rounds, against 4.1% against everyone else.
- After opening the round before with “crouch dash back into 4P+K Oihiji”: opens with “crouch dash back into 4P+K Oihiji” in 25.5% of rounds, against 3.6% after anything else.
| punchP | 164 | 11.4% |
|---|---|---|
| crouch dash back into Oihiji4P+K | 69 | 4.8% |
| backdash into evade up | 59 | 4.1% |
| crouch dash back into Nozuchi1P+K | 51 | 3.5% |
| crouch dash back into Koubougeri6K+G | 50 | 3.5% |
| backdash into Nozuchi1P+K | 45 | 3.1% |
| Shitamaeken2P | 38 | 2.6% |
| crouch dash back into guardG | 31 | 2.1% |
| Shitanagi Shutou1P | 29 | 2.0% |
| punchP into forward dash | 28 | 1.9% |
| backdash into crouch dash forward | 27 | 1.9% |
| crouch dash back into Doumawashi Kaitengeri46K+G | 24 | 1.7% |
| backdash into throwP+G | 22 | 1.5% |
| crouch dash back into crouch | 21 | 1.5% |
| crouch dash back | 20 | 1.4% |
223 further openings account for the other 763 rounds.
By stage type
Record against each character on walled and open stages, as Jean
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 17–8 · 68% | 15–9 · 62% | too few to test |
| Jacky | 10–12 · 45% | 10–7 · 59% | too few to test |
| Goh | 9–11 · 45% | 7–9 · 44% | too few to test |
| Wolf | 5–8 · 38% | 5–4 · 56% | too few to test |
| Jeffry | 7–10 · 41% | 2–0 · 100% | too few to test |
| Kage | 5–7 · 42% | 2–4 · 33% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Taka
- Career
- 249–146 · 63.0%
- This season
- 177 matches · 64.4%
- Peak rank
- 35
First hit in 56.7% of 716 rounds. Won 58.1% of the rounds they struck first, 56.1% of the rounds they were struck first.
Significant Tells
- Against Wolf: backs off first in 45.0% of rounds, against 20.0% against everyone else.
- In round 1: opens with “1P+K Kirikabu Kudaki” in 17.5% of rounds, against 5.2% in their other rounds.
- Against Akira: opens with “2P Shita Harite” in 19.7% of rounds, against 0.9% against everyone else.
| punchP | 104 | 14.5% |
|---|---|---|
| Kirikabu Kudaki1P+K | 59 | 8.2% |
| punchP into throwP+G | 25 | 3.5% |
| punchP into Kirikabu Kudaki1P+K | 21 | 2.9% |
| Shita Harite2P | 20 | 2.8% |
| backdash into evade up | 20 | 2.8% |
| punchP into backdash | 20 | 2.8% |
| punchP into Tsuyubarai2P+K | 18 | 2.5% |
| punchP into Kumoyaburi4P+K | 17 | 2.4% |
| punchP into forward dash | 16 | 2.2% |
| crouch dash back into Ao'oni Midaremage214P+K | 14 | 2.0% |
| Tsuyubarai2P+K into Tsuyubarai 22P+KP | 13 | 1.8% |
| punchP into crouch dash forward | 13 | 1.8% |
| backdash into throwP+G | 12 | 1.7% |
| punchP into Chu Tsuppari6P+K | 12 | 1.7% |
136 further openings account for the other 332 rounds.
Wolf
- Career
- 272–223 · 55.0%
- This season
- 158 matches · 59.5%
- Peak rank
- 32
First hit in 44.6% of 614 rounds. Won 60.6% of the rounds they struck first, 50.9% of the rounds they were struck first.
Significant Tells
- In round 1: attacks straight away in 67.1% of rounds, against 42.1% in their other rounds.
- Against Goh: moves in first in 11.0% of rounds, against 4.0% against everyone else.
- In round 1: opens with “63214P Screw Hook into 63214PP Screw Lariat” in 12.0% of rounds, against 1.7% in their other rounds.
- Against Akira: opens with “backdash into 4P Elbow Butt” in 23.1% of rounds, against 2.9% against everyone else.
- After opening the round before with “crouch dash back into 4P Elbow Butt”: opens with “crouch dash back into 4P Elbow Butt” in 22.4% of rounds, against 8.3% after anything else.
| crouch dash back into Elbow Butt4P | 56 | 9.1% |
|---|---|---|
| backdash into Elbow Butt4P | 40 | 6.5% |
| Arrow Knuckle3P | 33 | 5.3% |
| Screw Hook63214P into Screw Lariat63214PP | 27 | 4.4% |
| punchP | 25 | 4.0% |
| Screw Hook63214P | 24 | 3.9% |
| backdash into evade up | 23 | 3.7% |
| down-back kick1K | 21 | 3.4% |
| crouch dash back into guardG | 19 | 3.1% |
| Low Hammer2P | 18 | 2.9% |
| Face Lift Kick3K | 16 | 2.6% |
| backdash into guardG | 10 | 1.6% |
| crouch dash back into Heavy Middle Kick3K+G | 10 | 1.6% |
| punchP into forward dash | 9 | 1.4% |
| crouch dash forward into throwP+G | 8 | 1.3% |
116 further openings account for the other 280 rounds.
By stage type
Record against each character on walled and open stages, as Wolf
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 8–4 · 67% | 7–2 · 78% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Jacky
- Career
- 599–504 · 54.3%
- This season
- 156 matches · 49.4%
- Peak rank
- 33
First hit in 47.5% of 610 rounds. Won 55.5% of the rounds they struck first, 45.0% of the rounds they were struck first.
Significant Tells
- In round 1: attacks straight away in 80.8% of rounds, against 51.8% in their other rounds.
- After opening the round before by attacking: backs off first in 38.0% of rounds, against 25.0% after anything else.
- In round 1: opens with “1P Slant Back Knuckle into 1PK Rage Kick” in 10.3% of rounds, against 2.6% in their other rounds.
- Against Akira: opens with “backdash into 4K+G Spin Heel Sword” in 26.0% of rounds, against 8.5% against everyone else.
- After opening the round before with “1K+G Low Spin Kick”: opens with “backdash into 4K+G Spin Heel Sword” in 21.4% of rounds, against 10.8% after anything else.
| punchP | 84 | 13.7% |
|---|---|---|
| Low Spin Kick1K+G | 71 | 11.6% |
| backdash into Spin Heel Sword4K+G | 65 | 10.6% |
| crouch dash back into Spin Heel Sword4K+G | 32 | 5.2% |
| Slant Back Knuckle1P into Rage Kick1PK | 28 | 4.6% |
| punchP into Punch High KickPK | 25 | 4.1% |
| punchP into forward dash | 16 | 2.6% |
| Low Spin Kick1K+G into guardG | 12 | 2.0% |
| Slant Back Knuckle1P | 12 | 2.0% |
| guardG into throw escape | 12 | 2.0% |
| Squat Straight2P | 10 | 1.6% |
| crouch dash back into Long Stride Back Knuckle4P+K | 10 | 1.6% |
| Middle Spin Kick46K+G | 9 | 1.5% |
| Dash Hammer Kick66K into High Angle Upper Kick6K | 8 | 1.3% |
| backdash into evade up | 8 | 1.3% |
101 further openings account for the other 210 rounds.
By stage type
Record against each character on walled and open stages, as Jacky
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Wolf | 9–7 · 56% | 1–2 · 33% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Vanessa
- Career
- 166–111 · 59.9%
- This season
- 150 matches · 62.0%
- Peak rank
- 32
First hit in 33.3% of 595 rounds. Won 63.1% of the rounds they struck first, 54.9% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| Defensive Style: punch | 101 | 16.8% |
|---|---|---|
| Defensive Style: crouch dash back into guardG | 34 | 5.7% |
| Defensive Style: crouch dash back into Stinger Low Blow1P+K | 33 | 5.5% |
| Offensive Style: punch | 18 | 3.0% |
| Defensive Style: punch into Cut-in Knee Kick6K | 16 | 2.7% |
| Defensive Style: punch into forward dash | 12 | 2.0% |
| Defensive Style: crouch dash back | 11 | 1.8% |
| Defensive Style: crouch dash back into punchP | 11 | 1.8% |
| Defensive Style: punch into Jab High KickPK | 10 | 1.7% |
| Offensive Style: punch into Body Blow6P | 10 | 1.7% |
| Defensive Style: Stinger Low Blow | 9 | 1.5% |
| Defensive Style: punch into kickK | 9 | 1.5% |
| Defensive Style: punch into backdash | 8 | 1.3% |
| Defensive Style: punch into evade down | 7 | 1.2% |
| Offensive Style: crouch dash back into guardG | 7 | 1.2% |
169 further openings account for the other 305 rounds.
By stage type
Record against each character on walled and open stages, as Vanessa
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Wolf | 9–5 · 64% | 6–1 · 86% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Goh
- Career
- 559–359 · 60.9%
- This season
- 143 matches · 53.1%
- Peak rank
- 37
First hit in 53.3% of 531 rounds. Won 58.7% of the rounds they struck first, 46.0% of the rounds they were struck first.
Significant Tells
- In round 2: opens with “backdash into 4P+K Karura” in 24.6% of rounds, against 13.0% in their other rounds.
- Against Wolf: opens with “crouch dash back into 4P+K Karura” in 14.6% of rounds, against 5.1% against everyone else.
| backdash into Karura4P+K | 86 | 15.9% |
|---|---|---|
| punchP | 76 | 14.1% |
| crouch dash back into Karura4P+K | 32 | 5.9% |
| Soukyu46P | 28 | 5.2% |
| backdash into Sune Kudaki43P | 15 | 2.8% |
| Ni'oudaoshi3K+G | 13 | 2.4% |
| backdash into evade up | 13 | 2.4% |
| crouch dash forward into Ni'oudaoshi3K+G | 13 | 2.4% |
| punchP into crouch dash forward | 13 | 2.4% |
| Sune'uchi2P | 10 | 1.9% |
| punchP into backdash | 10 | 1.9% |
| backdash into throwP+G | 9 | 1.7% |
| crouch dash back into guardG | 8 | 1.5% |
| guardG into throw escape | 8 | 1.5% |
| Hiji'ate6P into forward dash | 7 | 1.3% |
98 further openings account for the other 200 rounds.
Counted from 135 of the 143 matches played. The rest were not pulled for openings.
Kage
- Career
- 150–87 · 63.3%
- This season
- 112 matches · 65.2%
- Peak rank
- 33
First hit in 50.9% of 438 rounds. Won 64.6% of the rounds they struck first, 51.6% of the rounds they were struck first.
Significant Tells
- In round 1: attacks straight away in 83.9% of rounds, against 57.1% in their other rounds.
- After opening the round before by attacking: attacks straight away in 64.7% of rounds, against 42.5% after anything else.
- After being hit first in the round before: opens with “P punch” in 8.4% of rounds, against 7.4% after landing the first hit.
| Ryubisen44K+G | 39 | 8.8% |
|---|---|---|
| punchP | 28 | 6.3% |
| Rasen4P into backdash | 18 | 4.1% |
| Rasen4P | 17 | 3.9% |
| Tsumujigeri2K+G | 16 | 3.6% |
| Rasen4P into Rasen Urageri4PK | 14 | 3.2% |
| backdash into Gen'you4K+G | 13 | 3.0% |
| punchP into backdash | 13 | 3.0% |
| Ura Tsumujigeri44K into Kodachinuki4K | 12 | 2.7% |
| Rakujin Gaeri44P into Rasen4P | 10 | 2.3% |
| Ryu'eikyaku66K into forward kick6K | 10 | 2.3% |
| backdash into throwP+G | 8 | 1.8% |
| Rakujin Gaeri44P | 7 | 1.6% |
| backdash into Tsumujigeri2K+G | 7 | 1.6% |
| Ryu'eikyaku66K | 6 | 1.4% |
127 further openings account for the other 223 rounds.
Pai
- Career
- 224–149 · 60.0%
- This season
- 86 matches · 54.6%
- Peak rank
- 34
First hit in 63.7% of 344 rounds. Won 58.0% of the rounds they struck first, 48.8% of the rounds they were struck first.
Significant Tells
- In round 1: attacks straight away in 84.9% of rounds, against 59.3% in their other rounds.
- In round 1: opens with “2K Sensaitai into 2KK Renka Sentai” in 47.7% of rounds, against 13.6% in their other rounds.
| Sensaitai2K into Renka Sentai2KK | 76 | 22.1% |
|---|---|---|
| punchP | 42 | 12.2% |
| Honshin Soukyaku1K+G | 15 | 4.4% |
| backdash into evade up | 11 | 3.2% |
| Kochoukyaku4K+G | 10 | 2.9% |
| Honshin Soukyaku1K+G into guardG | 9 | 2.6% |
| backdash into guardG | 9 | 2.6% |
| crouch dash back into Kochoukyaku4K+G | 8 | 2.3% |
| backdash into Enbikyaku3K+G | 7 | 2.0% |
| punchP into forward dash | 6 | 1.7% |
| Souchuken2P | 5 | 1.4% |
| backdash into crouch dash forward | 5 | 1.4% |
| crouch dash back into evade down | 5 | 1.4% |
| punchP into RenkentaiPK | 5 | 1.4% |
| punchP into crouch dash forward | 5 | 1.4% |
76 further openings account for the other 126 rounds.
Jeffry
- Career
- 583–490 · 54.3%
- This season
- 81 matches · 49.4%
- Peak rank
- 33
First hit in 51.8% of 315 rounds. Won 56.4% of the rounds they struck first, 44.1% of the rounds they were struck first.
Significant Tells
- In round 2: backs off first in 46.2% of rounds, against 23.6% in their other rounds.
| punchP | 24 | 7.6% |
|---|---|---|
| punchP into Knuckle KickPK | 17 | 5.4% |
| Low Knuckle2P | 15 | 4.8% |
| backdash into Toe Kick2K | 13 | 4.1% |
| punchP into crouch dash forward | 13 | 4.1% |
| backdash into Tsunami Beat3K+G | 12 | 3.8% |
| backdash into evade up | 9 | 2.9% |
| punchP into Body CrushP+K | 8 | 2.5% |
| Hell Dunk Elbow2P+K | 7 | 2.2% |
| crouch dash back into Toe Kick2K | 7 | 2.2% |
| down-back kick1K | 7 | 2.2% |
| crouch dash back into Middle Hell Stab6P+K | 6 | 1.9% |
| guardG | 6 | 1.9% |
| Tsunami Beat3K+G | 5 | 1.6% |
| crouch dash forward into throwP+G | 5 | 1.6% |
99 further openings account for the other 161 rounds.
Counted from 79 of the 81 matches played. The rest were not pulled for openings.
Lei Fei
- Career
- 585–491 · 54.4%
- This season
- 48 matches · 56.2%
- Peak rank
- 34
First hit in 47.9% of 194 rounds. Won 62.4% of the rounds they struck first, 46.5% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into Kaisei Tento1P+K | 27 | 13.9% |
|---|---|---|
| offensive move | 21 | 10.8% |
| punchP | 8 | 4.1% |
| offensive move into evade down | 7 | 3.6% |
| Fukushin Soukyaku33K+G | 6 | 3.1% |
| Kakushu Suigeki6P into forward punch+kick+guard6P+K+G | 6 | 3.1% |
| crouch dash back into Kaisei Tento1P+K | 6 | 3.1% |
| crouch into Soushou2P+K | 6 | 3.1% |
| backward movement into crouch | 5 | 2.6% |
| Nehan Shiki1P+K+G into Tenshin Housui (Deflect)P | 4 | 2.1% |
| backdash | 4 | 2.1% |
| crouch into Bunkyaku3K | 4 | 2.1% |
| crouch into Souryu Shukkai43P+K | 4 | 2.1% |
| offensive move into punchP | 4 | 2.1% |
| throw escape | 4 | 2.1% |
59 further openings account for the other 78 rounds.
Lau
- Career
- 256–191 · 57.3%
- This season
- 206 matches · 58.2%
- Peak rank
- 32
Significant Tells
Too few rounds to test opener patterns.
| punchP | 9 | 16.4% |
|---|---|---|
| Souko Sensou66P+K | 5 | 9.1% |
| Kosoushou46P | 4 | 7.3% |
| Chugeki6P into forward dash | 2 | 3.6% |
| Souchuken2P | 2 | 3.6% |
| backdash into guardG | 2 | 3.6% |
| crouch dash back into Enjin Senpukyaku4K+G | 2 | 3.6% |
| crouch dash back into guardG | 2 | 3.6% |
| guardG into throw escape | 2 | 3.6% |
| punchP into Chugeki6P | 2 | 3.6% |
| punchP into Honshin Hekiken1P+K | 2 | 3.6% |
| Hi'en Tenshinshou44P | 1 | 1.8% |
| Hi'en Tenshinshou44P into forward dash | 1 | 1.8% |
| Honshin Hekiken1P+K | 1 | 1.8% |
| Kasoutai2K into kickK | 1 | 1.8% |
17 further openings account for the other 17 rounds.
Counted from 13 of the 206 matches played. The rest were not pulled for openings.
Brad
- Career
- 11–6 · 64.7%
- This season
- 6 matches · 50.0%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| Middle Spin Kick66K into Ten Kao6K | 3 | 12.0% |
|---|---|---|
| Sawk Klab6P+K into forward dash | 3 | 12.0% |
| crouch dash back into Dtee Sawk Dtrohng4P+K | 3 | 12.0% |
| Dtee Sawk Dtrohng4P+K into backdash | 1 | 4.0% |
| Rapid Double JabP+K | 1 | 4.0% |
| Sharp Shoot1P | 1 | 4.0% |
| Sharp Shoot1P into backdash | 1 | 4.0% |
| backdash into Further Low1K+G | 1 | 4.0% |
| backdash into Kao Loy6K+G | 1 | 4.0% |
| backdash into Middle Spin Kick66K | 1 | 4.0% |
| backdash into Sawk Klab6P+K | 1 | 4.0% |
| backdash into Sharp Shoot1P | 1 | 4.0% |
| backdash into evade up | 1 | 4.0% |
| backdash into guardG | 1 | 4.0% |
| backward movement into crouch dash forward | 1 | 4.0% |
4 further openings account for the other 4 rounds.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (148 here; about 7.4 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Akira: 7 of 15 tests hold up
- Jean: 6 of 16 tests hold up
- Taka: 3 of 15 tests hold up
- Wolf: 5 of 15 tests hold up
- Jacky: 5 of 15 tests hold up
- Vanessa: 0 of 15 tests hold up
- Goh: 2 of 15 tests hold up
- Kage: 3 of 14 tests hold up
- Pai: 2 of 15 tests hold up
- Jeffry: 1 of 13 tests hold up
- Lei Fei: not tested (too few rounds)
- Lau: not tested (too few rounds)
- Brad: not tested (too few rounds)
