Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1975 #54 of 3,686 on the Elo list →
Pai20491,187 matches
Lion1980407 matches
El Blaze1979221 matches
Jacky1955149 matches
Wolf1990146 matches
Jean2005131 matches
Sarah193779 matches
Jeffry197071 matches
Eileen196266 matches
Vanessa194951 matches
Goh197333 matches
Akira196632 matches
Kage197921 matches
Aoi196812 matches
Brad198310 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Pai | 44 | 15,815 | 9,440 | 6,375 | 59.7% |
|---|---|---|---|---|---|
| El Blaze | 43 | 2,743 | 1,535 | 1,208 | 56.0% |
| Lion | 42 | 2,084 | 1,184 | 900 | 56.8% |
| Jacky | 42 | 885 | 511 | 374 | 57.7% |
| Jean | 42 | 826 | 519 | 307 | 62.8% |
| Shun | 41 | 664 | 386 | 278 | 58.1% |
| Taka | — | 588 | 388 | 200 | 66.0% |
| Kage | 42 | 585 | 370 | 215 | 63.2% |
| Eileen | 41 | 505 | 315 | 190 | 62.4% |
| Lau | 42 | 502 | 303 | 199 | 60.4% |
| Dural | — | 493 | 304 | 189 | 61.7% |
| Sarah | 39 | 477 | 272 | 205 | 57.0% |
| Jeffry | 42 | 417 | 267 | 150 | 64.0% |
| Wolf | 41 | 405 | 253 | 152 | 62.5% |
| Aoi | 39 | 351 | 216 | 135 | 61.5% |
| Vanessa | 40 | 312 | 209 | 103 | 67.0% |
| Brad | 42 | 309 | 210 | 99 | 68.0% |
| Goh | 40 | 279 | 182 | 97 | 65.2% |
| Akira | 37 | 230 | 139 | 91 | 60.4% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
7,469 of 10,507 rounds counted9.2 inputs a second (550 a minute) this season. Faster than 88% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Pai | 9.4 | 566 | 3,661 |
|---|---|---|---|
| Lion | 9.4 | 565 | 1,163 |
| El Blaze | 8.8 | 529 | 276 |
| Jacky | 9.3 | 560 | 420 |
| Wolf | 8.1 | 483 | 450 |
| Jean | 9.1 | 544 | 382 |
| Sarah | 8.4 | 504 | 324 |
| Eileen | 8.3 | 496 | 263 |
| Vanessa | 8.2 | 489 | 191 |
| Goh | 8.4 | 507 | 89 |
| Akira | 9.6 | 574 | 117 |
| Kage | 9.0 | 538 | 82 |
| Aoi | 8.4 | 504 | 24 |
| Brad | 9.5 | 569 | 18 |
| Shun | 8.6 | 518 | 9 |
By opponent's character
| Lau | 9.4 | 562 | 903 |
|---|---|---|---|
| Akira | 9.6 | 574 | 762 |
| Jacky | 9.8 | 586 | 655 |
| Kage | 9.4 | 565 | 500 |
| Brad | 8.7 | 522 | 486 |
| Lion | 9.1 | 546 | 423 |
| Sarah | 8.9 | 533 | 465 |
| Vanessa | 9.1 | 544 | 368 |
| Wolf | 9.2 | 555 | 343 |
| Lei Fei | 9.1 | 544 | 394 |
| Aoi | 9.0 | 540 | 333 |
| El Blaze | 8.8 | 531 | 316 |
| Pai | 9.4 | 564 | 282 |
| Jeffry | 8.7 | 524 | 157 |
| Eileen | 8.5 | 509 | 244 |
| Goh | 8.8 | 530 | 182 |
| Shun | 8.8 | 528 | 213 |
| Taka | 8.7 | 524 | 222 |
| Jean | 9.1 | 543 | 201 |
| Dural | 9.1 | 545 | 20 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Lau | 301 | 170 | 131 | 56.5% | -2.5 |
|---|---|---|---|---|---|
| Akira | 272 | 144 | 128 | 52.9% | -6.4 |
| Jacky | 211 | 122 | 89 | 57.8% | -1.6 |
| Kage | 183 | 103 | 80 | 56.3% | -4.2 |
| Brad | 172 | 109 | 63 | 63.4% | +1.0 |
| Lion | 164 | 112 | 52 | 68.3% | +6.2 |
| Sarah | 139 | 82 | 57 | 59.0% | -5.8 |
| Vanessa | 137 | 101 | 36 | 73.7% | +11.5 |
| Wolf | 137 | 78 | 59 | 56.9% | -4.7 |
| Lei Fei | 136 | 82 | 54 | 60.3% | -0.1 |
| Aoi | 107 | 76 | 31 | 71.0% | +6.5 |
| El Blaze | 107 | 60 | 47 | 56.1% | -4.6 |
| Pai | 97 | 72 | 25 | 74.2% | +10.2 |
| Jeffry | 87 | 55 | 32 | 63.2% | -4.1 |
| Eileen | 84 | 55 | 29 | 65.5% | +4.3 |
| Goh | 82 | 51 | 31 | 62.2% | -0.8 |
| Shun | 76 | 54 | 22 | 71.0% | +7.5 |
| Taka | 65 | 34 | 31 | 52.3% | -7.0 |
| Jean | 62 | 49 | 13 | 79.0% | +13.5 |
| Dural | 5 | 3 | 2 | 60.0% | +4.2 |
0 of 19 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 19 questions at once; about 1.0 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Open | 301 | 190 | 111 | 63.1% | +1.6 |
|---|---|---|---|---|---|
| Octagon | 298 | 183 | 115 | 61.4% | +0.9 |
| Breakable Full Fence | 282 | 173 | 109 | 61.4% | +0.7 |
| Full Fence | 278 | 166 | 112 | 59.7% | -2.9 |
| Rectangle | 268 | 167 | 101 | 62.3% | +0.7 |
| Breakable Half Fence | 256 | 170 | 86 | 66.4% | +5.6 |
| Low Fence | 244 | 149 | 95 | 61.1% | -0.7 |
| Single Wall | 243 | 134 | 109 | 55.1% | -6.9 |
| Half Fence | 239 | 150 | 89 | 62.8% | +1.0 |
| Full Fence and Open | 95 | 50 | 45 | 52.6% | -9.4 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 1,621 | 62.2% | 61.4% | +0.8 |
| No walls | 788 | 60.0% | 61.6% | -1.6 |
Walls against open: +2.5 points (95% range -2.1 to +7.0), p 0.292 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| manatsu_7 (Rank 41) | 92 | 51 | 41 | 55.4% |
|---|---|---|---|---|
| じゃんぬ (Rank 44) | 57 | 16 | 41 | 28.1% |
| jinmenusagi (Rank 41) | 56 | 34 | 22 | 60.7% |
| せろり☆ (Rank 44) | 49 | 20 | 29 | 40.8% |
| たつや (Rank 40) | 49 | 26 | 23 | 53.1% |
| カルティカ (Rank 40) | 48 | 28 | 20 | 58.3% |
| 自作マニア@むめい。 (Rank 40) | 48 | 26 | 22 | 54.2% |
| いくお (Rank 44) | 39 | 22 | 17 | 56.4% |
| 堂島様 (Rank 44) | 39 | 13 | 26 | 33.3% |
| tu-kun0223 (Rank 41) | 37 | 19 | 18 | 51.4% |
| 『ρε』.α (Rank 41) | 36 | 19 | 17 | 52.8% |
| かっこいいらう (Rank 44) | 35 | 13 | 22 | 37.1% |
| ス~パ~オヤツマ~ン (Rank 42) | 31 | 18 | 13 | 58.1% |
| かんしゅ (Rank 41) | 30 | 19 | 11 | 63.3% |
| デネ (Rank 42) | 29 | 22 | 7 | 75.9% |
| sizzle (Rank 43) | 27 | 13 | 14 | 48.1% |
| おかし (Rank 43) | 27 | 13 | 14 | 48.1% |
| どっせプレビに出たい (Rank 41) | 27 | 21 | 6 | 77.8% |
| つがさん (Rank 40) | 25 | 19 | 6 | 76.0% |
| 愛蒔らぶり (Rank 41) | 25 | 23 | 2 | 92.0% |
| CrossGorgonzola (Rank 43) | 23 | 9 | 14 | 39.1% |
| ちび太☆らふぁ~る (Rank 41) | 23 | 15 | 8 | 65.2% |
| ひじひじくん (Rank 41) | 23 | 16 | 7 | 69.6% |
| gucchi_1222 (Rank 42) | 22 | 14 | 8 | 63.6% |
| かめやま (Rank 43) | 21 | 12 | 9 | 57.1% |
Most played opponents, most recent first
| ス~パ~オヤツマ~ン (Rank 42) | 2026/10/16 | 31 | 18 | 13 | 58.1% |
|---|---|---|---|---|---|
| jinmenusagi (Rank 41) | 2026/10/16 | 56 | 34 | 22 | 60.7% |
| じゃんぬ (Rank 44) | 2026/10/16 | 57 | 16 | 41 | 28.1% |
| カルティカ (Rank 40) | 2026/10/16 | 48 | 28 | 20 | 58.3% |
| 自作マニア@むめい。 (Rank 40) | 2026/10/16 | 48 | 26 | 22 | 54.2% |
| つがさん (Rank 40) | 2026/10/16 | 25 | 19 | 6 | 76.0% |
| 『ρε』.α (Rank 41) | 2026/10/14 | 36 | 19 | 17 | 52.8% |
| sizzle (Rank 43) | 2026/10/13 | 27 | 13 | 14 | 48.1% |
| どっせプレビに出たい (Rank 41) | 2026/10/12 | 27 | 21 | 6 | 77.8% |
| せろり☆ (Rank 44) | 2026/10/12 | 49 | 20 | 29 | 40.8% |
| たつや (Rank 40) | 2026/10/11 | 49 | 26 | 23 | 53.1% |
| manatsu_7 (Rank 41) | 2026/10/08 | 92 | 51 | 41 | 55.4% |
| 堂島様 (Rank 44) | 2026/09/29 | 39 | 13 | 26 | 33.3% |
| かんしゅ (Rank 41) | 2026/09/25 | 30 | 19 | 11 | 63.3% |
| かっこいいらう (Rank 44) | 2026/09/22 | 35 | 13 | 22 | 37.1% |
| 愛蒔らぶり (Rank 41) | 2026/09/16 | 25 | 23 | 2 | 92.0% |
| デネ (Rank 42) | 2026/09/13 | 29 | 22 | 7 | 75.9% |
| ちび太☆らふぁ~る (Rank 41) | 2026/09/11 | 23 | 15 | 8 | 65.2% |
| いくお (Rank 44) | 2026/09/10 | 39 | 22 | 17 | 56.4% |
| ひじひじくん (Rank 41) | 2026/09/08 | 23 | 16 | 7 | 69.6% |
| かめやま (Rank 43) | 2026/09/08 | 21 | 12 | 9 | 57.1% |
| CrossGorgonzola (Rank 43) | 2026/09/04 | 23 | 9 | 14 | 39.1% |
| tu-kun0223 (Rank 41) | 2026/08/03 | 37 | 19 | 18 | 51.4% |
| おかし (Rank 43) | 2026/07/26 | 27 | 13 | 14 | 48.1% |
| gucchi_1222 (Rank 42) | 2026/07/25 | 22 | 14 | 8 | 63.6% |
Round openings
Every character
| backdash into evade down | 553 | 5.6% |
|---|---|---|
| evade up into crouch dash forward | 430 | 4.3% |
| Hi'en Tankyaku9K | 350 | 3.5% |
| Hi'en Tankyaku9K into forward dash | 237 | 2.4% |
| crouch into Souka Senpukyaku3PK | 225 | 2.3% |
| backdash into throw escape | 207 | 2.1% |
| evade down into forward dash | 182 | 1.8% |
| backdash into evade up | 170 | 1.7% |
| crouch into Soukasui3P | 150 | 1.5% |
| backdash into Senchutai3K | 140 | 1.4% |
| backdash into throwP+G | 135 | 1.4% |
| Hi'en Tankyaku9K into guardG | 130 | 1.3% |
| evade down into crouch dash forward | 117 | 1.2% |
| backdash into punchP | 113 | 1.1% |
| guardG into evade down | 99 | 1.0% |
1,387 further openings account for the other 6,686 rounds.
Counted from 2,473 of the 2,624 matches played. The rest were not pulled for openings.
Pai
- Career
- 9,440–6,375 · 59.7%
- This season
- 1,187 matches · 64.3%
- Peak rank
- 44
First hit in 56.6% of 4,098 rounds. Won 60.7% of the rounds they struck first, 56.0% of the rounds they were struck first.
Significant Tells
- In round 1: attacks straight away in 38.4% of rounds, against 26.6% in their other rounds.
- Against Jacky: backs off first in 45.9% of rounds, against 31.7% against everyone else.
- On Rectangle stages: waits first in 26.4% of rounds, against 16.7% on the other stages.
- After opening the round before by backing off: backs off first in 41.3% of rounds, against 32.8% after anything else.
- After losing a round: evades first in 20.6% of rounds, against 10.8% after winning one.
- When behind: evades first in 21.6% of rounds, against 12.7% when ahead or level.
- In round 1: opens with “9K Hi'en Tankyaku into forward dash” in 9.8% of rounds, against 4.4% in their other rounds.
- Against Taka: opens with “crouch into 3P Soukasui” in 16.3% of rounds, against 3.3% against everyone else.
- On Rectangle stages: opens with “crouch into 3P Soukasui” in 10.4% of rounds, against 2.8% on the other stages.
| Hi'en Tankyaku9K | 350 | 8.4% |
|---|---|---|
| Hi'en Tankyaku9K into forward dash | 237 | 5.7% |
| crouch into Souka Senpukyaku3PK | 225 | 5.4% |
| backdash into evade down | 206 | 5.0% |
| crouch into Soukasui3P | 150 | 3.6% |
| backdash into Senchutai3K | 140 | 3.4% |
| Hi'en Tankyaku9K into guardG | 130 | 3.1% |
| evade up into crouch dash forward | 127 | 3.1% |
| backdash into throw escape | 95 | 2.3% |
| crouch into Senchutai3K | 90 | 2.2% |
| Kochoukyaku4K+G into Ensei SenpukyakuK+G | 83 | 2.0% |
| Kochoukyaku4K+G | 80 | 1.9% |
| backdash into Souka Senpukyaku3PK | 79 | 1.9% |
| backdash into evade up | 60 | 1.4% |
| backdash into Hi'en Tankyaku9K | 56 | 1.4% |
346 further openings account for the other 2,033 rounds.
Counted from 1,043 of the 1,187 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Pai
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Lau | 55–39 · 59% | 25–18 · 58% | +1.1 |
| Jacky | 30–28 · 52% | 26–9 · 74% | -14.4 |
| Akira | 43–21 · 67% | 7–13 · 35% | too few to test |
| Kage | 31–27 · 53% | 16–14 · 53% | too few to test |
| Lion | 26–13 · 67% | 19–7 · 73% | too few to test |
| Brad | 31–12 · 72% | 5–7 · 42% | too few to test |
| Lei Fei | 26–20 · 57% | 6–2 · 75% | too few to test |
| Sarah | 20–13 · 61% | 11–5 · 69% | too few to test |
| Aoi | 21–4 · 84% | 11–8 · 58% | too few to test |
| Pai | 21–5 · 81% | 16–4 · 80% | too few to test |
| Wolf | 12–10 · 55% | 9–7 · 56% | too few to test |
| El Blaze | 13–10 · 57% | 5–4 · 56% | too few to test |
| Vanessa | 26–3 · 90% | 9–0 · 100% | too few to test |
| Jeffry | 11–11 · 50% | 6–2 · 75% | too few to test |
| Shun | 18–2 · 90% | 4–0 · 100% | too few to test |
| Taka | 12–1 · 92% | 5–7 · 42% | too few to test |
| Goh | 5–2 · 71% | 6–6 · 50% | too few to test |
| Jean | 10–4 · 71% | 7–0 · 100% | too few to test |
Nothing reliable: no gap here is bigger than stage luck alone produces.
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
144 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Lion
- Career
- 1,184–900 · 56.8%
- This season
- 407 matches · 58.2%
- Peak rank
- 42
First hit in 53.4% of 1,586 rounds. Won 56.4% of the rounds they struck first, 52.4% of the rounds they were struck first.
Significant Tells
- In round 1: attacks straight away in 33.2% of rounds, against 21.1% in their other rounds.
- Against Vanessa: waits first in 23.5% of rounds, against 6.5% against everyone else.
- After opening the round before by backing off: backs off first in 45.0% of rounds, against 31.4% after anything else.
- After losing a round: evades first in 34.9% of rounds, against 21.5% after winning one.
- When behind: evades first in 36.0% of rounds, against 23.8% when ahead or level.
- Against Akira: opens with “backdash into 3K Dantai” in 8.3% of rounds, against 2.8% against everyone else.
| evade up into crouch dash forward | 102 | 6.3% |
|---|---|---|
| backdash into evade down | 76 | 4.7% |
| Banchu6P | 63 | 3.9% |
| backdash into Dantai3K | 56 | 3.5% |
| evade up into Dantai3K | 56 | 3.5% |
| backdash into evade up | 44 | 2.7% |
| Juchou Senshou8P+K | 40 | 2.5% |
| backdash into throw escape | 39 | 2.4% |
| backdash into Tanhikyaku46K | 37 | 2.3% |
| Tourou Hassou41236P into Koushu RensuiPP | 36 | 2.2% |
| evade up into throw escape | 29 | 1.8% |
| evade down into crouch dash forward | 28 | 1.7% |
| backdash into throwP+G | 27 | 1.7% |
| evade down into forward dash | 27 | 1.7% |
| backdash into punchP | 26 | 1.6% |
248 further openings account for the other 921 rounds.
Counted from 400 of the 407 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Lion
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 20–8 · 71% | 9–9 · 50% | too few to test |
| Lau | 15–16 · 48% | 3–6 · 33% | too few to test |
| Jacky | 11–9 · 55% | 5–6 · 45% | too few to test |
| Vanessa | 9–6 · 60% | 5–7 · 42% | too few to test |
| Kage | 13–7 · 65% | 4–4 · 50% | too few to test |
| Sarah | 8–4 · 67% | 4–7 · 36% | too few to test |
| Wolf | 8–6 · 57% | 4–3 · 57% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
7 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
El Blaze
- Career
- 1,535–1,208 · 56.0%
- This season
- 222 matches · 60.8%
- Peak rank
- 43
First hit in 53.4% of 912 rounds. Won 56.1% of the rounds they struck first, 52.7% of the rounds they were struck first.
Significant Tells
- Against Vanessa: waits first in 32.2% of rounds, against 7.7% against everyone else.
- After opening the round before by waiting: waits first in 22.7% of rounds, against 7.4% after anything else.
- After winning a round: backs off first in 48.1% of rounds, against 34.0% after losing one.
- When behind: moves in first in 15.9% of rounds, against 6.6% when ahead or level.
- Against Shun: opens with “evade down into forward dash” in 19.6% of rounds, against 2.2% against everyone else.
- On Breakable Half Fence stages: opens with “evade up into crouch dash forward” in 25.5% of rounds, against 6.6% on the other stages.
| evade up into crouch dash forward | 71 | 7.7% |
|---|---|---|
| backdash into evade down | 55 | 6.0% |
| evade up into Straight6P+K | 39 | 4.2% |
| backdash into throw escape | 32 | 3.5% |
| evade down into forward dash | 28 | 3.0% |
| backdash into Straight6P+K | 26 | 2.8% |
| backdash into evade up | 22 | 2.4% |
| backdash into Head Smash Kick46K | 16 | 1.7% |
| backdash into Shadow Strike6P | 16 | 1.7% |
| crouch dash forward into Straight6P+K | 15 | 1.6% |
| guardG into Tornado Spin (Deflect)P+K+G | 15 | 1.6% |
| guardG into evade down | 15 | 1.6% |
| evade up into evade down | 14 | 1.5% |
| evade down into crouch dash forward | 13 | 1.4% |
| guardG into throw escape | 13 | 1.4% |
184 further openings account for the other 531 rounds.
By stage type
Record against each character on walled and open stages, as El Blaze
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Wolf | 11–6 · 65% | 6–8 · 43% | too few to test |
| Akira | 6–5 · 55% | 5–9 · 36% | too few to test |
| Lau | 7–13 · 35% | 0–1 · 0% | too few to test |
| Lei Fei | 6–6 · 50% | 4–2 · 67% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Wolf
- Career
- 253–152 · 62.5%
- This season
- 146 matches · 61.0%
- Peak rank
- 41
First hit in 46.1% of 584 rounds. Won 60.2% of the rounds they struck first, 52.1% of the rounds they were struck first.
Significant Tells
- In round 1: attacks straight away in 30.8% of rounds, against 15.6% in their other rounds.
- In round 1: opens with “3P Arrow Knuckle” in 8.9% of rounds, against 1.6% in their other rounds.
- Against Kage: opens with “3P Arrow Knuckle” in 9.3% of rounds, against 2.9% against everyone else.
| backdash into Mow Down Chop1P+K | 55 | 9.2% |
|---|---|---|
| backdash into evade down | 47 | 7.9% |
| Arrow Knuckle3P | 20 | 3.4% |
| crouch into Arrow Knuckle3P | 19 | 3.2% |
| backdash into throwP+G | 17 | 2.9% |
| backdash into Heavy Middle Kick3K+G | 15 | 2.5% |
| crouch dash back into Mow Down Chop1P+K | 15 | 2.5% |
| Arrow Knuckle3P into guardG | 13 | 2.2% |
| Low Hammer2P | 13 | 2.2% |
| backdash into throw escape | 13 | 2.2% |
| evade up into crouch dash forward | 13 | 2.2% |
| Arrow Knuckle3P into evade down | 12 | 2.0% |
| backdash into punchP | 12 | 2.0% |
| backdash into Heavy Toe Kick4K+G | 8 | 1.3% |
| crouch dash back into Gasp Kneel Palm Bomb6P+K | 8 | 1.3% |
128 further openings account for the other 315 rounds.
By stage type
Record against each character on walled and open stages, as Wolf
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Brad | 12–7 · 63% | 0–1 · 0% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Jacky
- Career
- 511–374 · 57.7%
- This season
- 149 matches · 52.4%
- Peak rank
- 42
First hit in 52.5% of 590 rounds. Won 53.2% of the rounds they struck first, 51.4% of the rounds they were struck first.
Significant Tells
- After opening the round before by backing off: backs off first in 52.1% of rounds, against 34.5% after anything else.
- After winning a round: backs off first in 47.0% of rounds, against 31.9% after losing one.
- After landing the first hit of the round before: waits first in 12.5% of rounds, against 3.8% after being hit first.
| backdash into evade down | 28 | 4.7% |
|---|---|---|
| crouch into Low Spin Kick1K+G | 28 | 4.7% |
| Low Spin Kick1K+G into Lightning Kick 12K+G | 22 | 3.7% |
| evade down into forward dash | 19 | 3.2% |
| evade down into Dash Hammer Kick66K | 17 | 2.9% |
| evade up into crouch dash forward | 17 | 2.9% |
| backdash into Bil Jee6P+K | 14 | 2.4% |
| backdash into High Angle Upper Kick6K | 14 | 2.4% |
| evade down into Middle Smash6P | 14 | 2.4% |
| backdash into Dash Hammer Kick66K | 13 | 2.2% |
| backdash into Middle Smash6P | 13 | 2.2% |
| crouch dash back into guardG | 11 | 1.9% |
| Low Spin Kick1K+G | 10 | 1.7% |
| Low Spin Kick1K+G into Spinning KickK+G | 10 | 1.7% |
| backdash into evade up | 10 | 1.7% |
146 further openings account for the other 352 rounds.
By stage type
Record against each character on walled and open stages, as Jacky
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jacky | 8–5 · 62% | 3–3 · 50% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Jean
- Career
- 519–307 · 62.8%
- This season
- 131 matches · 67.2%
- Peak rank
- 42
First hit in 47.5% of 533 rounds. Won 61.7% of the rounds they struck first, 55.7% of the rounds they were struck first.
Significant Tells
- Against Jacky: backs off first in 72.9% of rounds, against 49.8% against everyone else.
- After opening the round before by backing off: backs off first in 61.6% of rounds, against 41.7% after anything else.
| backdash into Gyaku Seikenzuki66P | 45 | 8.4% |
|---|---|---|
| backdash into Yoko'enpi6P | 44 | 8.2% |
| backdash into evade down | 43 | 8.1% |
| evade down into Gyaku Seikenzuki66P | 21 | 3.9% |
| Gyaku Seikenzuki66P | 17 | 3.2% |
| evade up into Gyaku Seikenzuki66P | 15 | 2.8% |
| backdash into Chudan Mawashigeri3K | 14 | 2.6% |
| evade up into crouch dash forward | 14 | 2.6% |
| backdash into evade up | 12 | 2.2% |
| backdash into throwP+G | 12 | 2.2% |
| evade down into forward dash | 12 | 2.2% |
| guardG into Gyaku Seikenzuki66P | 11 | 2.1% |
| backdash into Kake'uchi46P | 10 | 1.9% |
| backdash into Tate'enpi~Tenkai Hizageri33PK | 9 | 1.7% |
| backdash into throw escape | 9 | 1.7% |
104 further openings account for the other 246 rounds.
Sarah
- Career
- 272–205 · 57.0%
- This season
- 79 matches · 54.4%
- Peak rank
- 39
First hit in 46.0% of 324 rounds. Won 55.0% of the rounds they struck first, 50.3% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| evade up into crouch dash forward | 31 | 9.6% |
|---|---|---|
| evade down into forward dash | 23 | 7.1% |
| evade down into throw escape | 23 | 7.1% |
| backdash into evade down | 21 | 6.5% |
| guardG into evade down | 17 | 5.2% |
| evade down into crouch dash forward | 14 | 4.3% |
| guardG into throw escape | 13 | 4.0% |
| evade up into evade down | 8 | 2.5% |
| crouch dash forward | 7 | 2.2% |
| evade up into punchP | 6 | 1.9% |
| guardG into evade up | 6 | 1.9% |
| backdash into punchP | 5 | 1.5% |
| evade down | 5 | 1.5% |
| backdash into Switch Kick4K | 4 | 1.2% |
| evade up into throw escape | 4 | 1.2% |
99 further openings account for the other 137 rounds.
Jeffry
- Career
- 267–150 · 64.0%
- This season
- 71 matches · 59.1%
- Peak rank
- 42
First hit in 56.1% of 289 rounds. Won 53.1% of the rounds they struck first, 56.7% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 23 | 8.0% |
|---|---|---|
| evade down into forward dash | 14 | 4.8% |
| backdash into Toe Kick2K | 11 | 3.8% |
| evade up into crouch dash forward | 10 | 3.5% |
| backdash into Elbow Hammer6PP | 9 | 3.1% |
| backdash into Dash Elbow66P | 7 | 2.4% |
| backdash into Megaton Knuckle43P+K | 7 | 2.4% |
| backdash into Kenka Hook46P | 6 | 2.1% |
| backdash into punchP | 6 | 2.1% |
| evade down into Dash Elbow66P | 6 | 2.1% |
| evade down into Dash Elbow Upper66PP | 6 | 2.1% |
| Overblow Shoulder66P+K | 5 | 1.7% |
| evade down into Elbow Hammer6PP | 5 | 1.7% |
| evade up into evade down | 5 | 1.7% |
| forward dash into evade up | 5 | 1.7% |
97 further openings account for the other 164 rounds.
Eileen
- Career
- 315–190 · 62.4%
- This season
- 66 matches · 60.6%
- Peak rank
- 41
First hit in 55.4% of 258 rounds. Won 55.2% of the rounds they struck first, 61.7% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| evade up into crouch dash forward | 23 | 8.7% |
|---|---|---|
| backdash into Enkou Kenka46P | 20 | 7.6% |
| backdash into evade down | 15 | 5.7% |
| Douchu6P | 12 | 4.5% |
| backdash into Sokutantai3K | 12 | 4.5% |
| Enkou Kenka46P | 9 | 3.4% |
| backdash into Kesshi Hanbi46K+G | 9 | 3.4% |
| backdash into evade up | 6 | 2.3% |
| backdash into Ribyou Hoso43P+K | 5 | 1.9% |
| backdash into punchP | 5 | 1.9% |
| crouch into Sokutantai3K | 5 | 1.9% |
| evade down into guardG | 5 | 1.9% |
| guardG into evade up | 5 | 1.9% |
| crouch dash forward | 4 | 1.5% |
| crouch dash forward into Sokutantai3K | 4 | 1.5% |
83 further openings account for the other 125 rounds.
Vanessa
- Career
- 209–103 · 67.0%
- This season
- 51 matches · 56.9%
- Peak rank
- 40
First hit in 16.4% of 208 rounds. Won 58.8% of the rounds they struck first, 53.5% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Offensive Style: evade up into crouch dash forward | 13 | 6.2% |
|---|---|---|
| Defensive Style: Wind Elbow | 12 | 5.8% |
| Defensive Style: backdash into evade down | 9 | 4.3% |
| Defensive Style: evade up into crouch dash forward | 8 | 3.9% |
| Offensive Style: Body Blow | 6 | 2.9% |
| Offensive Style: evade down into Spinning Savate66K+G | 6 | 2.9% |
| Defensive Style: Shadow Slicer | 5 | 2.4% |
| Offensive Style: evade up into Spinning Savate66K+G | 5 | 2.4% |
| Offensive Style: evade up into evade down | 5 | 2.4% |
| Defensive Style: backdash into Shadow Slicer66K | 4 | 1.9% |
| Defensive Style: evade down into forward dash | 4 | 1.9% |
| Defensive Style: guard into evade down | 4 | 1.9% |
| Offensive Style: evade up into throw escape | 4 | 1.9% |
| Offensive Style: guard into Spinning Savate66K+G | 4 | 1.9% |
| Defensive Style: crouch into Stinger Low Blow1P+K | 3 | 1.4% |
89 further openings account for the other 116 rounds.
Goh
- Career
- 182–97 · 65.2%
- This season
- 33 matches · 63.6%
- Peak rank
- 40
First hit in 49.2% of 132 rounds. Won 67.7% of the rounds they struck first, 49.2% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 18 | 13.1% |
|---|---|---|
| backdash into Karura4P+K | 12 | 8.8% |
| Hiji'ate6P | 10 | 7.3% |
| evade up into crouch dash forward | 7 | 5.1% |
| evade down into Kurogane Kudaki66P | 6 | 4.4% |
| backdash into Kirin33P | 5 | 3.6% |
| backdash into Hiji'ate6P | 4 | 2.9% |
| backdash into throwP+G | 4 | 2.9% |
| evade down into forward dash | 4 | 2.9% |
| guardG into evade down | 4 | 2.9% |
| Karura4P+K | 3 | 2.2% |
| backward movement into evade down | 3 | 2.2% |
| crouch into Kirin33P | 3 | 2.2% |
| forward dash | 3 | 2.2% |
| guardG into throw escape | 3 | 2.2% |
38 further openings account for the other 48 rounds.
Akira
- Career
- 139–91 · 60.4%
- This season
- 32 matches · 62.5%
- Peak rank
- 37
First hit in 67.5% of 117 rounds. Won 60.8% of the rounds they struck first, 57.9% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into Jouho Touken6P | 13 | 11.1% |
|---|---|---|
| Rimon Chouchu66P | 12 | 10.3% |
| forward dash into Jouho Touken6P | 11 | 9.4% |
| backdash into evade down | 7 | 6.0% |
| evade down into Jouho Touken6P | 7 | 6.0% |
| Rimon Chouchu66P into crouch dash forward | 5 | 4.3% |
| Rimon Chouchu66P into Jouho Touken6P | 4 | 3.4% |
| Rimon Chouchu66P into evade down | 4 | 3.4% |
| Jouho Touken6P | 3 | 2.6% |
| backdash into Rimon Chouchu66P | 3 | 2.6% |
| backdash into Youhou33P | 3 | 2.6% |
| evade down | 3 | 2.6% |
| evade down into forward dash | 3 | 2.6% |
| guardG into Jouho Touken6P | 3 | 2.6% |
| Hekishou43P | 2 | 1.7% |
28 further openings account for the other 34 rounds.
Kage
- Career
- 370–215 · 63.2%
- This season
- 21 matches · 52.4%
- Peak rank
- 42
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 9 | 11.0% |
|---|---|---|
| Hagakure-ryu In Raijingeki46P+K | 8 | 9.8% |
| evade up into crouch dash forward | 8 | 9.8% |
| Kouten63214P | 7 | 8.5% |
| backdash into Nakageri3K | 6 | 7.3% |
| backdash into Hagakure-ryu In Raijingeki46P+K | 4 | 4.9% |
| Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu In Fujingeki46P+KP | 2 | 2.4% |
| Rasen4P | 2 | 2.4% |
| backdash into Furikakato OtoshiK+G | 2 | 2.4% |
| backdash into Nirenkyaku3KK | 2 | 2.4% |
| backdash into evade up | 2 | 2.4% |
| backdash into throw escape | 2 | 2.4% |
| crouch dash forward into Nakageri3K | 2 | 2.4% |
| evade up into Nakageri3K | 2 | 2.4% |
| guardG into evade up | 2 | 2.4% |
22 further openings account for the other 22 rounds.
Brad
- Career
- 210–99 · 68.0%
- This season
- 10 matches · 70.0%
- Peak rank
- 42
Significant Tells
Too few rounds to test opener patterns.
| backdash into Turn Savate44K | 3 | 7.0% |
|---|---|---|
| backdash into evade down | 3 | 7.0% |
| evade down into Stop Kick4K | 3 | 7.0% |
| evade up into Jolt Upper3P | 3 | 7.0% |
| crouch dash forward into Elbow Hook6P | 2 | 4.7% |
| crouch dash forward into Jolt Upper3P | 2 | 4.7% |
| evade up into Stop Kick4K | 2 | 4.7% |
| Dtee Sawk Dtrohng4P+K | 1 | 2.3% |
| Elbow Hook6P | 1 | 2.3% |
| Ga MuayP+K+G | 1 | 2.3% |
| Middle Spin Kick66K | 1 | 2.3% |
| Rapid Double JabP+K into Dtee Sawk Dtrohng4P+K | 1 | 2.3% |
| backdash into Sharp Shoot1P | 1 | 2.3% |
| backdash into Shovel Hook2P+K | 1 | 2.3% |
| backdash into Stop Kick4K | 1 | 2.3% |
17 further openings account for the other 17 rounds.
Aoi
- Career
- 216–135 · 61.5%
- This season
- 12 matches · 50.0%
- Peak rank
- 39
Significant Tells
Too few rounds to test opener patterns.
| evade up into crouch dash forward | 4 | 9.8% |
|---|---|---|
| guardG into evade down | 4 | 9.8% |
| Chudan Hiji'ate6P | 2 | 4.9% |
| evade down into Chudan Hiji'ate6P | 2 | 4.9% |
| evade down into crouch dash forward | 2 | 4.9% |
| guardG into Chudan Hiji'ate6P | 2 | 4.9% |
| backdash into Kasane'ate46P | 1 | 2.4% |
| backdash into Koromoguruma66P | 1 | 2.4% |
| backdash into Maegeri3K | 1 | 2.4% |
| backdash into Raijinha6K | 1 | 2.4% |
| backdash into Sanseigan66P+K | 1 | 2.4% |
| backdash into evade down | 1 | 2.4% |
| backdash into evade up | 1 | 2.4% |
| backdash into throwP+G | 1 | 2.4% |
| backdash into throw escape | 1 | 2.4% |
16 further openings account for the other 16 rounds.
Shun
- Career
- 386–278 · 58.1%
- This season
- 5 matches · 40.0%
- Peak rank
- 41
Significant Tells
Too few rounds to test opener patterns.
| Gyou'in Haishu3P | 3 | 13.6% |
|---|---|---|
| Gyou'in Haishu3P into evade down | 3 | 13.6% |
| Koushinhi4P+K+G | 3 | 13.6% |
| backdash into Gyou'in Haishu3P | 3 | 13.6% |
| Gyou'in Haishu3P into guardG | 2 | 9.1% |
| backdash into Getsuga Gakushu46P | 1 | 4.5% |
| backdash into Koushinhi4P+K+G | 1 | 4.5% |
| backdash into Rensai Gakushu46PP | 1 | 4.5% |
| backdash into backward movement | 1 | 4.5% |
| backdash into crouch dash forward | 1 | 4.5% |
| backdash into guardG | 1 | 4.5% |
| backdash into offensive move | 1 | 4.5% |
| offensive move into Gyou'in Haishu3P | 1 | 4.5% |
Lau
- Career
- 303–199 · 60.4%
- This season
- 2 matches · 50.0%
- Peak rank
- 42
Significant Tells
Too few rounds to test opener patterns.
| evade up into crouch dash forward | 2 | 28.6% |
|---|---|---|
| Chugeki6P | 1 | 14.3% |
| backdash into Junho Chushou33P | 1 | 14.3% |
| backdash into Sako Soushou4P+K | 1 | 14.3% |
| backdash into evade down | 1 | 14.3% |
| evade down into Chugeki6P | 1 | 14.3% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (103 here; about 5.2 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Pai: 9 of 16 tests hold up
- Lion: 6 of 16 tests hold up
- El Blaze: 6 of 15 tests hold up
- Wolf: 3 of 15 tests hold up
- Jacky: 3 of 14 tests hold up
- Jean: 2 of 14 tests hold up
- Sarah: 0 of 13 tests hold up
- Jeffry: not tested (too few rounds)
- Eileen: not tested (too few rounds)
- Vanessa: not tested (too few rounds)
- Goh: not tested (too few rounds)
- Akira: not tested (too few rounds)
- Kage: not tested (too few rounds)
- Brad: not tested (too few rounds)
- Aoi: not tested (too few rounds)
- Shun: not tested (too few rounds)
- Lau: not tested (too few rounds)
