VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Pai

さてさてさ~て

  • Lion
  • El Blaze
  • Jacky
  • Wolf
  • Jean
  • Sarah
  • Jeffry
  • Eileen
  • Vanessa
  • Goh
  • Akira
  • Kage
  • Aoi
  • Brad
  • Shun
  • Lau
Career matches28,470
Career win rate59.7%
Round win rate56.7%
Peak rank44
Distinct opponents338
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1975 #54 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Pai4415,8159,4406,37559.7%
El Blaze432,7431,5351,20856.0%
Lion422,0841,18490056.8%
Jacky4288551137457.7%
Jean4282651930762.8%
Shun4166438627858.1%
Taka—58838820066.0%
Kage4258537021563.2%
Eileen4150531519062.4%
Lau4250230319960.4%
Dural—49330418961.7%
Sarah3947727220557.0%
Jeffry4241726715064.0%
Wolf4140525315262.5%
Aoi3935121613561.5%
Vanessa4031220910367.0%
Brad423092109968.0%
Goh402791829765.2%
Akira372301399160.4%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

7,469 of 10,507 rounds counted

9.2 inputs a second (550 a minute) this season. Faster than 88% of the 4,069 regulars with enough rounds counted to compare.

By character played

Pai9.45663,661
Lion9.45651,163
El Blaze8.8529276
Jacky9.3560420
Wolf8.1483450
Jean9.1544382
Sarah8.4504324
Eileen8.3496263
Vanessa8.2489191
Goh8.450789
Akira9.6574117
Kage9.053882
Aoi8.450424
Brad9.556918
Shun8.65189

By opponent's character

Lau9.4562903
Akira9.6574762
Jacky9.8586655
Kage9.4565500
Brad8.7522486
Lion9.1546423
Sarah8.9533465
Vanessa9.1544368
Wolf9.2555343
Lei Fei9.1544394
Aoi9.0540333
El Blaze8.8531316
Pai9.4564282
Jeffry8.7524157
Eileen8.5509244
Goh8.8530182
Shun8.8528213
Taka8.7524222
Jean9.1543201
Dural9.154520

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Lau30117013156.5%-2.5
Akira27214412852.9%-6.4
Jacky2111228957.8%-1.6
Kage1831038056.3%-4.2
Brad1721096363.4%+1.0
Lion1641125268.3%+6.2
Sarah139825759.0%-5.8
Vanessa1371013673.7%+11.5
Wolf137785956.9%-4.7
Lei Fei136825460.3%-0.1
Aoi107763171.0%+6.5
El Blaze107604756.1%-4.6
Pai97722574.2%+10.2
Jeffry87553263.2%-4.1
Eileen84552965.5%+4.3
Goh82513162.2%-0.8
Shun76542271.0%+7.5
Taka65343152.3%-7.0
Jean62491379.0%+13.5
Dural53260.0%+4.2

0 of 19 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 19 questions at once; about 1.0 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Open30119011163.1%+1.6
Octagon29818311561.4%+0.9
Breakable Full Fence28217310961.4%+0.7
Full Fence27816611259.7%-2.9
Rectangle26816710162.3%+0.7
Breakable Half Fence2561708666.4%+5.6
Low Fence2441499561.1%-0.7
Single Wall24313410955.1%-6.9
Half Fence2391508962.8%+1.0
Full Fence and Open95504552.6%-9.4

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1,62162.2%61.4%+0.8
No walls78860.0%61.6%-1.6

Walls against open: +2.5 points (95% range -2.1 to +7.0), p 0.292 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

ス~パ~オヤツマ~ン (Rank 42)2026/10/1631181358.1%
jinmenusagi (Rank 41)2026/10/1656342260.7%
じゃんぬ (Rank 44)2026/10/1657164128.1%
カルティカ (Rank 40)2026/10/1648282058.3%
自作マニア@むめい。 (Rank 40)2026/10/1648262254.2%
つがさん (Rank 40)2026/10/162519676.0%
『ρε』.α (Rank 41)2026/10/1436191752.8%
sizzle (Rank 43)2026/10/1327131448.1%
どっせプレビに出たい (Rank 41)2026/10/122721677.8%
せろり☆ (Rank 44)2026/10/1249202940.8%
たつや (Rank 40)2026/10/1149262353.1%
manatsu_7 (Rank 41)2026/10/0892514155.4%
堂島様 (Rank 44)2026/09/2939132633.3%
かんしゅ (Rank 41)2026/09/2530191163.3%
かっこいいらう (Rank 44)2026/09/2235132237.1%
愛蒔らぶり (Rank 41)2026/09/162523292.0%
デネ (Rank 42)2026/09/132922775.9%
ちび太☆らふぁ~る (Rank 41)2026/09/112315865.2%
いくお (Rank 44)2026/09/1039221756.4%
ひじひじくん (Rank 41)2026/09/082316769.6%
かめやま (Rank 43)2026/09/082112957.1%
CrossGorgonzola (Rank 43)2026/09/042391439.1%
tu-kun0223 (Rank 41)2026/08/0337191851.4%
おかし (Rank 43)2026/07/2627131448.1%
gucchi_1222 (Rank 42)2026/07/252214863.6%

Round openings

Every character

backdash into evade down5535.6%
evade up into crouch dash forward4304.3%
Hi'en Tankyaku9K3503.5%
Hi'en Tankyaku9K into forward dash2372.4%
crouch into Souka Senpukyaku3PK2252.3%
backdash into throw escape2072.1%
evade down into forward dash1821.8%
backdash into evade up1701.7%
crouch into Soukasui3P1501.5%
backdash into Senchutai3K1401.4%
backdash into throwP+G1351.4%
Hi'en Tankyaku9K into guardG1301.3%
evade down into crouch dash forward1171.2%
backdash into punchP1131.1%
guardG into evade down991.0%

1,387 further openings account for the other 6,686 rounds.

Counted from 2,473 of the 2,624 matches played. The rest were not pulled for openings.

Pai

Career
9,440–6,375 · 59.7%
This season
1,187 matches · 64.3%
Peak rank
44

First hit in 56.6% of 4,098 rounds. Won 60.7% of the rounds they struck first, 56.0% of the rounds they were struck first.

Significant Tells

  • In round 1: attacks straight away in 38.4% of rounds, against 26.6% in their other rounds.
  • Against Jacky: backs off first in 45.9% of rounds, against 31.7% against everyone else.
  • On Rectangle stages: waits first in 26.4% of rounds, against 16.7% on the other stages.
  • After opening the round before by backing off: backs off first in 41.3% of rounds, against 32.8% after anything else.
  • After losing a round: evades first in 20.6% of rounds, against 10.8% after winning one.
  • When behind: evades first in 21.6% of rounds, against 12.7% when ahead or level.
  • In round 1: opens with “9K Hi'en Tankyaku into forward dash” in 9.8% of rounds, against 4.4% in their other rounds.
  • Against Taka: opens with “crouch into 3P Soukasui” in 16.3% of rounds, against 3.3% against everyone else.
  • On Rectangle stages: opens with “crouch into 3P Soukasui” in 10.4% of rounds, against 2.8% on the other stages.

How is this tested?

Hi'en Tankyaku9K3508.4%
Hi'en Tankyaku9K into forward dash2375.7%
crouch into Souka Senpukyaku3PK2255.4%
backdash into evade down2065.0%
crouch into Soukasui3P1503.6%
backdash into Senchutai3K1403.4%
Hi'en Tankyaku9K into guardG1303.1%
evade up into crouch dash forward1273.1%
backdash into throw escape952.3%
crouch into Senchutai3K902.2%
Kochoukyaku4K+G into Ensei SenpukyakuK+G832.0%
Kochoukyaku4K+G801.9%
backdash into Souka Senpukyaku3PK791.9%
backdash into evade up601.4%
backdash into Hi'en Tankyaku9K561.4%

346 further openings account for the other 2,033 rounds.

Counted from 1,043 of the 1,187 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Pai

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Lau55–39 · 59%25–18 · 58%+1.1
Jacky30–28 · 52%26–9 · 74%-14.4
Akira43–21 · 67%7–13 · 35%too few to test
Kage31–27 · 53%16–14 · 53%too few to test
Lion26–13 · 67%19–7 · 73%too few to test
Brad31–12 · 72%5–7 · 42%too few to test
Lei Fei26–20 · 57%6–2 · 75%too few to test
Sarah20–13 · 61%11–5 · 69%too few to test
Aoi21–4 · 84%11–8 · 58%too few to test
Pai21–5 · 81%16–4 · 80%too few to test
Wolf12–10 · 55%9–7 · 56%too few to test
El Blaze13–10 · 57%5–4 · 56%too few to test
Vanessa26–3 · 90%9–0 · 100%too few to test
Jeffry11–11 · 50%6–2 · 75%too few to test
Shun18–2 · 90%4–0 · 100%too few to test
Taka12–1 · 92%5–7 · 42%too few to test
Goh5–2 · 71%6–6 · 50%too few to test
Jean10–4 · 71%7–0 · 100%too few to test

Nothing reliable: no gap here is bigger than stage luck alone produces.

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

144 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Lion

Career
1,184–900 · 56.8%
This season
407 matches · 58.2%
Peak rank
42

First hit in 53.4% of 1,586 rounds. Won 56.4% of the rounds they struck first, 52.4% of the rounds they were struck first.

Significant Tells

  • In round 1: attacks straight away in 33.2% of rounds, against 21.1% in their other rounds.
  • Against Vanessa: waits first in 23.5% of rounds, against 6.5% against everyone else.
  • After opening the round before by backing off: backs off first in 45.0% of rounds, against 31.4% after anything else.
  • After losing a round: evades first in 34.9% of rounds, against 21.5% after winning one.
  • When behind: evades first in 36.0% of rounds, against 23.8% when ahead or level.
  • Against Akira: opens with “backdash into 3K Dantai” in 8.3% of rounds, against 2.8% against everyone else.

How is this tested?

evade up into crouch dash forward1026.3%
backdash into evade down764.7%
Banchu6P633.9%
backdash into Dantai3K563.5%
evade up into Dantai3K563.5%
backdash into evade up442.7%
Juchou Senshou8P+K402.5%
backdash into throw escape392.4%
backdash into Tanhikyaku46K372.3%
Tourou Hassou41236P into Koushu RensuiPP362.2%
evade up into throw escape291.8%
evade down into crouch dash forward281.7%
backdash into throwP+G271.7%
evade down into forward dash271.7%
backdash into punchP261.6%

248 further openings account for the other 921 rounds.

Counted from 400 of the 407 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Lion

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira20–8 · 71%9–9 · 50%too few to test
Lau15–16 · 48%3–6 · 33%too few to test
Jacky11–9 · 55%5–6 · 45%too few to test
Vanessa9–6 · 60%5–7 · 42%too few to test
Kage13–7 · 65%4–4 · 50%too few to test
Sarah8–4 · 67%4–7 · 36%too few to test
Wolf8–6 · 57%4–3 · 57%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

7 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

El Blaze

Career
1,535–1,208 · 56.0%
This season
222 matches · 60.8%
Peak rank
43

First hit in 53.4% of 912 rounds. Won 56.1% of the rounds they struck first, 52.7% of the rounds they were struck first.

Significant Tells

  • Against Vanessa: waits first in 32.2% of rounds, against 7.7% against everyone else.
  • After opening the round before by waiting: waits first in 22.7% of rounds, against 7.4% after anything else.
  • After winning a round: backs off first in 48.1% of rounds, against 34.0% after losing one.
  • When behind: moves in first in 15.9% of rounds, against 6.6% when ahead or level.
  • Against Shun: opens with “evade down into forward dash” in 19.6% of rounds, against 2.2% against everyone else.
  • On Breakable Half Fence stages: opens with “evade up into crouch dash forward” in 25.5% of rounds, against 6.6% on the other stages.

How is this tested?

evade up into crouch dash forward717.7%
backdash into evade down556.0%
evade up into Straight6P+K394.2%
backdash into throw escape323.5%
evade down into forward dash283.0%
backdash into Straight6P+K262.8%
backdash into evade up222.4%
backdash into Head Smash Kick46K161.7%
backdash into Shadow Strike6P161.7%
crouch dash forward into Straight6P+K151.6%
guardG into Tornado Spin (Deflect)P+K+G151.6%
guardG into evade down151.6%
evade up into evade down141.5%
evade down into crouch dash forward131.4%
guardG into throw escape131.4%

184 further openings account for the other 531 rounds.

By stage type

Record against each character on walled and open stages, as El Blaze

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Wolf11–6 · 65%6–8 · 43%too few to test
Akira6–5 · 55%5–9 · 36%too few to test
Lau7–13 · 35%0–1 · 0%too few to test
Lei Fei6–6 · 50%4–2 · 67%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Wolf

Career
253–152 · 62.5%
This season
146 matches · 61.0%
Peak rank
41

First hit in 46.1% of 584 rounds. Won 60.2% of the rounds they struck first, 52.1% of the rounds they were struck first.

Significant Tells

  • In round 1: attacks straight away in 30.8% of rounds, against 15.6% in their other rounds.
  • In round 1: opens with “3P Arrow Knuckle” in 8.9% of rounds, against 1.6% in their other rounds.
  • Against Kage: opens with “3P Arrow Knuckle” in 9.3% of rounds, against 2.9% against everyone else.

How is this tested?

backdash into Mow Down Chop1P+K559.2%
backdash into evade down477.9%
Arrow Knuckle3P203.4%
crouch into Arrow Knuckle3P193.2%
backdash into throwP+G172.9%
backdash into Heavy Middle Kick3K+G152.5%
crouch dash back into Mow Down Chop1P+K152.5%
Arrow Knuckle3P into guardG132.2%
Low Hammer2P132.2%
backdash into throw escape132.2%
evade up into crouch dash forward132.2%
Arrow Knuckle3P into evade down122.0%
backdash into punchP122.0%
backdash into Heavy Toe Kick4K+G81.3%
crouch dash back into Gasp Kneel Palm Bomb6P+K81.3%

128 further openings account for the other 315 rounds.

By stage type

Record against each character on walled and open stages, as Wolf

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Brad12–7 · 63%0–1 · 0%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Jacky

Career
511–374 · 57.7%
This season
149 matches · 52.4%
Peak rank
42

First hit in 52.5% of 590 rounds. Won 53.2% of the rounds they struck first, 51.4% of the rounds they were struck first.

Significant Tells

  • After opening the round before by backing off: backs off first in 52.1% of rounds, against 34.5% after anything else.
  • After winning a round: backs off first in 47.0% of rounds, against 31.9% after losing one.
  • After landing the first hit of the round before: waits first in 12.5% of rounds, against 3.8% after being hit first.

How is this tested?

backdash into evade down284.7%
crouch into Low Spin Kick1K+G284.7%
Low Spin Kick1K+G into Lightning Kick 12K+G223.7%
evade down into forward dash193.2%
evade down into Dash Hammer Kick66K172.9%
evade up into crouch dash forward172.9%
backdash into Bil Jee6P+K142.4%
backdash into High Angle Upper Kick6K142.4%
evade down into Middle Smash6P142.4%
backdash into Dash Hammer Kick66K132.2%
backdash into Middle Smash6P132.2%
crouch dash back into guardG111.9%
Low Spin Kick1K+G101.7%
Low Spin Kick1K+G into Spinning KickK+G101.7%
backdash into evade up101.7%

146 further openings account for the other 352 rounds.

By stage type

Record against each character on walled and open stages, as Jacky

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky8–5 · 62%3–3 · 50%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Jean

Career
519–307 · 62.8%
This season
131 matches · 67.2%
Peak rank
42

First hit in 47.5% of 533 rounds. Won 61.7% of the rounds they struck first, 55.7% of the rounds they were struck first.

Significant Tells

  • Against Jacky: backs off first in 72.9% of rounds, against 49.8% against everyone else.
  • After opening the round before by backing off: backs off first in 61.6% of rounds, against 41.7% after anything else.

How is this tested?

backdash into Gyaku Seikenzuki66P458.4%
backdash into Yoko'enpi6P448.2%
backdash into evade down438.1%
evade down into Gyaku Seikenzuki66P213.9%
Gyaku Seikenzuki66P173.2%
evade up into Gyaku Seikenzuki66P152.8%
backdash into Chudan Mawashigeri3K142.6%
evade up into crouch dash forward142.6%
backdash into evade up122.2%
backdash into throwP+G122.2%
evade down into forward dash122.2%
guardG into Gyaku Seikenzuki66P112.1%
backdash into Kake'uchi46P101.9%
backdash into Tate'enpi~Tenkai Hizageri33PK91.7%
backdash into throw escape91.7%

104 further openings account for the other 246 rounds.

Sarah

Career
272–205 · 57.0%
This season
79 matches · 54.4%
Peak rank
39

First hit in 46.0% of 324 rounds. Won 55.0% of the rounds they struck first, 50.3% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

evade up into crouch dash forward319.6%
evade down into forward dash237.1%
evade down into throw escape237.1%
backdash into evade down216.5%
guardG into evade down175.2%
evade down into crouch dash forward144.3%
guardG into throw escape134.0%
evade up into evade down82.5%
crouch dash forward72.2%
evade up into punchP61.9%
guardG into evade up61.9%
backdash into punchP51.5%
evade down51.5%
backdash into Switch Kick4K41.2%
evade up into throw escape41.2%

99 further openings account for the other 137 rounds.

Jeffry

Career
267–150 · 64.0%
This season
71 matches · 59.1%
Peak rank
42

First hit in 56.1% of 289 rounds. Won 53.1% of the rounds they struck first, 56.7% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down238.0%
evade down into forward dash144.8%
backdash into Toe Kick2K113.8%
evade up into crouch dash forward103.5%
backdash into Elbow Hammer6PP93.1%
backdash into Dash Elbow66P72.4%
backdash into Megaton Knuckle43P+K72.4%
backdash into Kenka Hook46P62.1%
backdash into punchP62.1%
evade down into Dash Elbow66P62.1%
evade down into Dash Elbow Upper66PP62.1%
Overblow Shoulder66P+K51.7%
evade down into Elbow Hammer6PP51.7%
evade up into evade down51.7%
forward dash into evade up51.7%

97 further openings account for the other 164 rounds.

Eileen

Career
315–190 · 62.4%
This season
66 matches · 60.6%
Peak rank
41

First hit in 55.4% of 258 rounds. Won 55.2% of the rounds they struck first, 61.7% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

evade up into crouch dash forward238.7%
backdash into Enkou Kenka46P207.6%
backdash into evade down155.7%
Douchu6P124.5%
backdash into Sokutantai3K124.5%
Enkou Kenka46P93.4%
backdash into Kesshi Hanbi46K+G93.4%
backdash into evade up62.3%
backdash into Ribyou Hoso43P+K51.9%
backdash into punchP51.9%
crouch into Sokutantai3K51.9%
evade down into guardG51.9%
guardG into evade up51.9%
crouch dash forward41.5%
crouch dash forward into Sokutantai3K41.5%

83 further openings account for the other 125 rounds.

Vanessa

Career
209–103 · 67.0%
This season
51 matches · 56.9%
Peak rank
40

First hit in 16.4% of 208 rounds. Won 58.8% of the rounds they struck first, 53.5% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Offensive Style: evade up into crouch dash forward136.2%
Defensive Style: Wind Elbow125.8%
Defensive Style: backdash into evade down94.3%
Defensive Style: evade up into crouch dash forward83.9%
Offensive Style: Body Blow62.9%
Offensive Style: evade down into Spinning Savate66K+G62.9%
Defensive Style: Shadow Slicer52.4%
Offensive Style: evade up into Spinning Savate66K+G52.4%
Offensive Style: evade up into evade down52.4%
Defensive Style: backdash into Shadow Slicer66K41.9%
Defensive Style: evade down into forward dash41.9%
Defensive Style: guard into evade down41.9%
Offensive Style: evade up into throw escape41.9%
Offensive Style: guard into Spinning Savate66K+G41.9%
Defensive Style: crouch into Stinger Low Blow1P+K31.4%

89 further openings account for the other 116 rounds.

Goh

Career
182–97 · 65.2%
This season
33 matches · 63.6%
Peak rank
40

First hit in 49.2% of 132 rounds. Won 67.7% of the rounds they struck first, 49.2% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down1813.1%
backdash into Karura4P+K128.8%
Hiji'ate6P107.3%
evade up into crouch dash forward75.1%
evade down into Kurogane Kudaki66P64.4%
backdash into Kirin33P53.6%
backdash into Hiji'ate6P42.9%
backdash into throwP+G42.9%
evade down into forward dash42.9%
guardG into evade down42.9%
Karura4P+K32.2%
backward movement into evade down32.2%
crouch into Kirin33P32.2%
forward dash32.2%
guardG into throw escape32.2%

38 further openings account for the other 48 rounds.

Akira

Career
139–91 · 60.4%
This season
32 matches · 62.5%
Peak rank
37

First hit in 67.5% of 117 rounds. Won 60.8% of the rounds they struck first, 57.9% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Jouho Touken6P1311.1%
Rimon Chouchu66P1210.3%
forward dash into Jouho Touken6P119.4%
backdash into evade down76.0%
evade down into Jouho Touken6P76.0%
Rimon Chouchu66P into crouch dash forward54.3%
Rimon Chouchu66P into Jouho Touken6P43.4%
Rimon Chouchu66P into evade down43.4%
Jouho Touken6P32.6%
backdash into Rimon Chouchu66P32.6%
backdash into Youhou33P32.6%
evade down32.6%
evade down into forward dash32.6%
guardG into Jouho Touken6P32.6%
Hekishou43P21.7%

28 further openings account for the other 34 rounds.

Kage

Career
370–215 · 63.2%
This season
21 matches · 52.4%
Peak rank
42

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down911.0%
Hagakure-ryu In Raijingeki46P+K89.8%
evade up into crouch dash forward89.8%
Kouten63214P78.5%
backdash into Nakageri3K67.3%
backdash into Hagakure-ryu In Raijingeki46P+K44.9%
Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu In Fujingeki46P+KP22.4%
Rasen4P22.4%
backdash into Furikakato OtoshiK+G22.4%
backdash into Nirenkyaku3KK22.4%
backdash into evade up22.4%
backdash into throw escape22.4%
crouch dash forward into Nakageri3K22.4%
evade up into Nakageri3K22.4%
guardG into evade up22.4%

22 further openings account for the other 22 rounds.

Brad

Career
210–99 · 68.0%
This season
10 matches · 70.0%
Peak rank
42

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Turn Savate44K37.0%
backdash into evade down37.0%
evade down into Stop Kick4K37.0%
evade up into Jolt Upper3P37.0%
crouch dash forward into Elbow Hook6P24.7%
crouch dash forward into Jolt Upper3P24.7%
evade up into Stop Kick4K24.7%
Dtee Sawk Dtrohng4P+K12.3%
Elbow Hook6P12.3%
Ga MuayP+K+G12.3%
Middle Spin Kick66K12.3%
Rapid Double JabP+K into Dtee Sawk Dtrohng4P+K12.3%
backdash into Sharp Shoot1P12.3%
backdash into Shovel Hook2P+K12.3%
backdash into Stop Kick4K12.3%

17 further openings account for the other 17 rounds.

Aoi

Career
216–135 · 61.5%
This season
12 matches · 50.0%
Peak rank
39

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

evade up into crouch dash forward49.8%
guardG into evade down49.8%
Chudan Hiji'ate6P24.9%
evade down into Chudan Hiji'ate6P24.9%
evade down into crouch dash forward24.9%
guardG into Chudan Hiji'ate6P24.9%
backdash into Kasane'ate46P12.4%
backdash into Koromoguruma66P12.4%
backdash into Maegeri3K12.4%
backdash into Raijinha6K12.4%
backdash into Sanseigan66P+K12.4%
backdash into evade down12.4%
backdash into evade up12.4%
backdash into throwP+G12.4%
backdash into throw escape12.4%

16 further openings account for the other 16 rounds.

Shun

Career
386–278 · 58.1%
This season
5 matches · 40.0%
Peak rank
41

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Gyou'in Haishu3P313.6%
Gyou'in Haishu3P into evade down313.6%
Koushinhi4P+K+G313.6%
backdash into Gyou'in Haishu3P313.6%
Gyou'in Haishu3P into guardG29.1%
backdash into Getsuga Gakushu46P14.5%
backdash into Koushinhi4P+K+G14.5%
backdash into Rensai Gakushu46PP14.5%
backdash into backward movement14.5%
backdash into crouch dash forward14.5%
backdash into guardG14.5%
backdash into offensive move14.5%
offensive move into Gyou'in Haishu3P14.5%

Lau

Career
303–199 · 60.4%
This season
2 matches · 50.0%
Peak rank
42

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

evade up into crouch dash forward228.6%
Chugeki6P114.3%
backdash into Junho Chushou33P114.3%
backdash into Sako Soushou4P+K114.3%
backdash into evade down114.3%
evade down into Chugeki6P114.3%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (103 here; about 5.2 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Pai: 9 of 16 tests hold up
  • Lion: 6 of 16 tests hold up
  • El Blaze: 6 of 15 tests hold up
  • Wolf: 3 of 15 tests hold up
  • Jacky: 3 of 14 tests hold up
  • Jean: 2 of 14 tests hold up
  • Sarah: 0 of 13 tests hold up
  • Jeffry: not tested (too few rounds)
  • Eileen: not tested (too few rounds)
  • Vanessa: not tested (too few rounds)
  • Goh: not tested (too few rounds)
  • Akira: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • Brad: not tested (too few rounds)
  • Aoi: not tested (too few rounds)
  • Shun: not tested (too few rounds)
  • Lau: not tested (too few rounds)