VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Lei Fei

shalsan

  • Shun
  • Kage
Career matches303
Career win rate49.2%
Round win rate38.1%
Peak rank21
Distinct opponents7
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1206 Not ranked yet: the list needs 50 matches. See the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Lei Fei21161827950.9%
Shun1691434847.2%
Kage1230171356.7%
Jacky—2071335.0%
Wolf—1010.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

49 of 63 rounds counted

7.3 inputs a second (436 a minute) this season. Too few rounds counted to place among the regulars (30 minutes of play needed).

By character played

Lei Fei7.243134
Shun7.84664
Kage7.343711

By opponent's character

Akira7.243211
Shun7.343711
Taka7.243311
Kage7.14248
Lei Fei7.44424
Vanessa7.84664

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira62433.3%-2.6
Shun31233.3%+3.5
Taka31233.3%+1.6
Kage2020.0%-27.4
Lei Fei1010.0%-19.6
Vanessa110100.0%+68.1

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence41325.0%-7.9
Octagon4040.0%-37.4
Open32166.7%+35.5
Rectangle31233.3%+1.6
Breakable Half Fence1010.0%-19.6
Half Fence110100.0%+68.1

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1323.1%29.7%-6.6
No walls366.7%37.9%+28.8

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

ILAYZA (Rank 21)3030.0%
kinoppy0126 (Rank 21)31233.3%
tentuyu.j (Rank 13)31233.3%
流形 (Rank 12)32166.7%
kagemaru (Rank 22)2020.0%
ishida (Rank 13)110100.0%
kayotomo55 (Rank 23)1010.0%

Most played opponents, most recent first

kayotomo55 (Rank 23)2026/09/051010.0%
ILAYZA (Rank 21)2026/08/233030.0%
kinoppy0126 (Rank 21)2026/08/2131233.3%
tentuyu.j (Rank 13)2026/07/2931233.3%
kagemaru (Rank 22)2026/07/242020.0%
ishida (Rank 13)2026/07/05110100.0%
流形 (Rank 12)2026/05/0832166.7%

Round openings

Every character

backdash into evade up812.7%
kickK69.5%
punchP into ResshouPP57.9%
backdash into Nehan Shiki1P+K+G46.3%
Shoushi Outeki1P+K23.2%
Yokoshutou4P+K into Sunebarai4P+KP23.2%
backdash into Gyou'in Haishu3P23.2%
backdash into Shaten Renshou33PP23.2%
backdash into offensive move23.2%
crouch into Haisenchu Kaikakyaku1PK23.2%
crouch into Renkan Geimenshou3PP23.2%
punchP23.2%
Chutenhou3P into Renkan Geimenshou3PP11.6%
Kinkei DokuritsuP+K into Kongou HekikenP+KP11.6%
Rensai Gakushu46PP into Rengeki Gakushu46PPP11.6%

21 further openings account for the other 21 rounds.

Lei Fei

Career
82–79 · 50.9%
This season
9 matches · 11.1%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

kickK617.6%
backdash into evade up514.7%
backdash into Nehan Shiki1P+K+G411.8%
backdash into Shaten Renshou33PP25.9%
crouch into Renkan Geimenshou3PP25.9%
Chutenhou3P into Renkan Geimenshou3PP12.9%
Kinkei DokuritsuP+K into Kongou HekikenP+KP12.9%
SokutankyakuK+G into kickK12.9%
Souhikyaku9K+G12.9%
Soushou2P+K into Haishin Chugeki2P+KP12.9%
backdash12.9%
backdash into Dantai4K12.9%
backdash into Haishin Chugeki2P+KP12.9%
backdash into Hekizan Jujikou4P+KP12.9%
backdash into Kaisei Tento1P+K12.9%

5 further openings account for the other 5 rounds.

Shun

Career
43–48 · 47.2%
This season
4 matches · 75.0%
Peak rank
16

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Shoushi Outeki1P+K211.1%
backdash into Gyou'in Haishu3P211.1%
crouch into Haisenchu Kaikakyaku1PK211.1%
Rensai Gakushu46PP into Rengeki Gakushu46PPP15.6%
Shoushi Outeki1P+K into Koushu Katai1K15.6%
backdash into Haisenchu Kaikakyaku1PK15.6%
backdash into Saishu RenkangekiPPP15.6%
backdash into Shinho Suikoushu43P+K15.6%
backdash into evade up15.6%
backdash into offensive move15.6%
backdash into punchP15.6%
backdash into throwP+G15.6%
crouch into Gyou'in Haishu3P15.6%
crouch into Haisenchu1P15.6%
punchP into RengekiPP15.6%

Kage

Career
17–13 · 56.7%
This season
3 matches · 33.3%
Peak rank
12

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

punchP into ResshouPP545.5%
Yokoshutou4P+K into Sunebarai4P+KP218.2%
backdash into evade up218.2%
Ryubigeri4KK into Tenshin Agokudaki4KKK19.1%
punchP19.1%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).

Tests behind each character's list

  • Lei Fei: not tested (too few rounds)
  • Shun: not tested (too few rounds)
  • Kage: not tested (too few rounds)