VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Brad

Mr_LoverMan85

  • Lau
  • Pai
  • Taka
  • Jeffry
  • Eileen
  • Jean
  • Goh
  • Vanessa
  • Lion
  • Wolf
Career matches5,888
Career win rate54.4%
Round win rate49.2%
Peak rank36
Distinct opponents126
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1537 #1,770 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Brad362,3191,2621,05754.4%
Jeffry3266037528556.8%
Pai3064134529653.8%
Taka3155531524056.8%
Lau3252528623954.5%
Goh2747325322053.5%
Eileen2843522021550.6%
Jean27143796455.2%
Vanessa26136657147.8%
Lion26110100.0%
Wolf26000—

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

2,741 of 3,399 rounds counted

5.3 inputs a second (316 a minute) this season. Faster than 5% of the 4,069 regulars with enough rounds counted to compare.

By character played

Brad5.2312991
Lau5.5329404
Pai5.4322312
Taka5.6338297
Jeffry5.2310282
Eileen5.2311160
Jean4.9295137
Goh4.929486
Vanessa5.231062
Lion5.83476
Wolf4.82914

By opponent's character

Jacky5.4326197
Akira5.5327265
Shun5.2311211
Kage5.2311225
Brad5.4324165
Pai5.3319181
Jean5.1304189
Sarah5.3318155
Goh5.2313192
Wolf5.3316144
Taka5.0300115
El Blaze5.3320131
Vanessa5.331687
Lei Fei5.331698
Jeffry5.231559
Lau5.5329117
Lion5.2313104
Aoi5.231072
Dural5.331924
Eileen4.929610

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Jacky75403553.3%+6.5
Akira74334144.6%-0.3
Shun66333350.0%+0.0
Kage61322952.5%+4.3
Brad53262749.1%+3.6
Pai53272650.9%+2.5
Jean51242747.1%-1.2
Sarah51222943.1%-6.1
Goh50203040.0%-5.6
Wolf50252550.0%+2.2
Taka35171848.6%+0.3
El Blaze33102330.3%-8.8
Vanessa32211165.6%+9.8
Lei Fei2972224.1%-23.8
Jeffry2820871.4%+19.2
Lau28111739.3%-14.8
Lion27141351.9%+0.7
Aoi25131252.0%+1.9
Dural62433.3%-1.0
Eileen42250.0%-1.8

0 of 5 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 5 questions at once; about 0.2 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Half Fence102475546.1%+1.1
Full Fence97435444.3%-3.9
Low Fence92395342.4%-2.8
Rectangle88484054.5%+9.6
Breakable Half Fence84404447.6%-0.9
Octagon84374744.0%-6.6
Single Wall82433952.4%+0.8
Open80413951.2%+4.0
Breakable Full Fence51262551.0%-2.6
Full Fence and Open43232053.5%+2.7

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls50647.6%48.0%-0.3
No walls25448.4%47.9%+0.5

Walls against open: -0.8 points (95% range -8.1 to +6.4), p 0.819 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

DDRMONKEY (Rank 27)2026/10/18126650.0%
Goh-Fun-Me (Rank 36)2026/10/171431121.4%
onuelito (Rank 38)2026/10/171651131.2%
MashPotatoTower (Rank 28)2026/10/1524131154.2%
brucethebeast (Rank 35)2026/10/151871138.9%
math_u_355/113 (Rank 30)2026/10/14106460.0%
seedash (Rank 35)2026/10/13135838.5%
leefung._ (Rank 32)2026/10/132591636.0%
Da-Goat-Pawn (Rank 32)2026/10/1347232448.9%
UltraSeBassツ (Rank 36)2026/10/121861233.3%
Based_Ganja (Rank 32)2026/10/1028161257.1%
ChilePiquín (Rank 37)2026/10/10136746.1%
BLACKSTAR (Rank 36)2026/10/07102820.0%
Crashing_Blow2003 (Rank 35)2026/10/0340172342.5%
ItsameBS (Rank 33)2026/10/02127558.3%
Culex (Rank 27)2026/09/29115645.5%
xChimerax⛧ (Rank 33)2026/09/28146842.9%
agprincess (Rank 33)2026/09/032461825.0%
NoOneSpecific (Rank 30)2026/09/032719870.4%
SDVF|JINXHAND (Rank 33)2026/07/05104640.0%
Jiikae (Rank 31)2026/06/20104640.0%
I'monlysleeping (Rank 32)2026/06/10157846.7%
McCent (Rank 27)2026/05/211911857.9%
ChineseSpareRibs (Rank 34)2026/05/18105550.0%
bighorny (Rank 28)2026/05/17114736.4%

Round openings

Every character

Middle Spin Kick66K1224.8%
backward movement into Sawk Klab6P+K692.7%
Jolt Upper3P into Jolt Upper~Spin Kick3PK672.6%
evade up652.5%
Jackal Straight46P+K602.4%
backdash into Jackal Straight46P+K592.3%
guardG542.1%
Dtee Sawk Dtrohng4P+K502.0%
Ao'oni Midaremage214P+K471.9%
Sharp Shoot1P451.8%
Sway Back4P+K+G into Mighty Knee UpperK451.8%
punchP into kickK421.6%
crouch into Souka Rensui3PP381.5%
Sharp Shoot1P into backdash301.2%
crouch into down-back kick1K291.1%

579 further openings account for the other 1,725 rounds.

Counted from 623 of the 830 matches played. The rest were not pulled for openings.

Brad

Career
1,262–1,057 · 54.4%
This season
325 matches · 47.7%
Peak rank
36

First hit in 47.6% of 1,100 rounds. Won 54.4% of the rounds they struck first, 47.9% of the rounds they were struck first.

Significant Tells

  • In round 1: moves in first in 9.2% of rounds, against 3.6% in their other rounds.
  • Against Shun: evades first in 36.7% of rounds, against 7.8% against everyone else.
  • After opening the round before by waiting: waits first in 25.8% of rounds, against 7.8% after anything else.
  • After losing a round: waits first in 13.3% of rounds, against 5.2% after winning one.
  • In round 1: opens with “46P+K Jackal Straight” in 8.8% of rounds, against 4.3% in their other rounds.
  • Against Kage: opens with “66K Middle Spin Kick” in 25.6% of rounds, against 9.9% against everyone else.
  • After losing a round: opens with “66K Middle Spin Kick” in 19.2% of rounds, against 6.6% after winning one.
  • When behind: opens with “66K Middle Spin Kick” in 19.7% of rounds, against 8.9% when ahead or level.

How is this tested?

Middle Spin Kick66K12211.0%
backward movement into Sawk Klab6P+K696.2%
Jolt Upper3P into Jolt Upper~Spin Kick3PK676.0%
Jackal Straight46P+K605.4%
backdash into Jackal Straight46P+K595.3%
Dtee Sawk Dtrohng4P+K504.5%
Sharp Shoot1P454.0%
Sway Back4P+K+G into Mighty Knee UpperK454.0%
guardG343.0%
Sharp Shoot1P into backdash302.7%
backdash into Shovel Hook Double2P+KP242.2%
Elbow Hook6P into Elbow Hook~Screw High Kick6PK222.0%
Sawk Klab6P+K222.0%
punchP into kickK222.0%
evade up181.6%

156 further openings account for the other 424 rounds.

Counted from 273 of the 325 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Brad

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky15–12 · 56%5–1 · 83%too few to test
Akira6–8 · 43%3–7 · 30%too few to test
Jean8–2 · 80%3–6 · 33%too few to test
Goh11–7 · 61%2–2 · 50%too few to test
Wolf6–6 · 50%4–2 · 67%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

52 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Pai

Career
345–296 · 53.8%
This season
115 matches · 46.1%
Peak rank
30

First hit in 47.3% of 402 rounds. Won 52.6% of the rounds they struck first, 44.3% of the rounds they were struck first.

Significant Tells

  • In round 1: moves in first in 12.1% of rounds, against 3.6% in their other rounds.

How is this tested?

crouch into Souka Rensui3PP389.4%
evade up into Ensei Soushouheki4P215.2%
Henshin Engeki44P205.0%
Meishouho4P+K+G into punchP164.0%
Meishouho4P+K+G153.7%
backdash into Honrakukyaku46K+G153.7%
crouch into down-back kick1K153.7%
evade up143.5%
backdash into Tenshin Oushoushou46P+K112.7%
evade up into Honrakukyaku46K+G102.5%
crouch into Ensei Haikyaku4K82.0%
crouch into Souka Raigekishou3PPP82.0%
Koutankyaku66K into Renkan Tanheki66KP61.5%
crouch into Renka Sentai2KK51.2%
evade up into Senchutai3K51.2%

114 further openings account for the other 196 rounds.

Counted from 99 of the 115 matches played. The rest were not pulled for openings.

Lau

Career
286–239 · 54.5%
This season
115 matches · 52.2%
Peak rank
32

First hit in 49.2% of 319 rounds. Won 52.9% of the rounds they struck first, 58.0% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

evade up into Tenshin EngekishouP+K206.3%
backdash into Kosoushou46P196.0%
evade up196.0%
crouch into down-back kick1K123.8%
Touku Shashou897P+K113.5%
crouch into Honshin Hekiken1P+K103.1%
crouch into Saishikkyaku4K103.1%
Tenshin EngekishouP+K92.8%
backdash into Risensou46P+K92.8%
evade up into Risensou46P+K82.5%
backdash into Honten Rakutoutai46K+G72.2%
kickK72.2%
crouch dash back into Kosoushou46P61.9%
crouch into Fukko Kensou1P61.9%
punchP into kickK61.9%

92 further openings account for the other 160 rounds.

Counted from 78 of the 115 matches played. The rest were not pulled for openings.

Taka

Career
315–240 · 56.8%
This season
79 matches · 54.4%
Peak rank
31

First hit in 34.2% of 225 rounds. Won 48.0% of the rounds they struck first, 55.4% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Ao'oni Midaremage214P+K4720.9%
Agyou4P+K+G2812.4%
evade up into Mageryu46P167.1%
backdash into Enmamidashi41236P+K104.4%
Kirikabu Kudaki1P+K62.7%
backdash into Mageryu46P62.7%
Enmamidashi41236P+K52.2%
Mawashi Harite44P52.2%
crouch into Kirikabu Kudaki1P+K52.2%
Onigoroshi3P into throwP+G41.8%
Yoko Harite4P into Tachi'aiP+K+G41.8%
guardG41.8%
punchP41.8%
Kachi'age33P+K31.3%
Mageryu46P31.3%

56 further openings account for the other 75 rounds.

Counted from 52 of the 79 matches played. The rest were not pulled for openings.

Jeffry

Career
375–285 · 56.8%
This season
70 matches · 41.4%
Peak rank
32

First hit in 44.9% of 178 rounds. Won 47.5% of the rounds they struck first, 41.8% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Megaton Knuckle43P+K179.5%
evade up into Hell Dunk Elbow2P+K126.7%
backdash into Full Swing Double Hammer41236P+K116.2%
backdash into Kenka Hook46P84.5%
backdash into Toe Kick2K73.9%
crouch into Sunlit Body Upper3P+K63.4%
backdash into Head Attack46P+K52.8%
evade up52.8%
guardG52.8%
kickK into punchP52.8%
Knee Push4K into Knee Push Wild Hook4KP42.2%
Middle Hell Stab6P+K42.2%
punchP into Double KnucklePP42.2%
Sunlit Body Upper3P+K into forward dash31.7%
crouch into Double Upper3PP31.7%

61 further openings account for the other 80 rounds.

Counted from 45 of the 70 matches played. The rest were not pulled for openings.

Eileen

Career
220–215 · 50.6%
This season
52 matches · 44.2%
Peak rank
28

First hit in 42.3% of 149 rounds. Won 47.6% of the rounds they struck first, 44.2% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Goku Senshin (Deflect)4P+K+G138.7%
crouch into down-back kick+guard1K+G128.1%
backdash into Enkou Kenka46P96.0%
punchP into kickK85.4%
backdash into Kesshi Hanbi46K+G74.7%
Enkou Nyurin66P53.4%
crouch into Renkan Sententai4K+GK53.4%
Goku Kouhon7P+K+G42.7%
Touku Geimentai4K+G into Renkan Sententai4K+GK42.7%
backdash into Ribyou Hoso43P+K42.7%
offensive move42.7%
Goku Senshin (Deflect)4P+K+G into Juji Kimensou4PP32.0%
guardG32.0%
Enkou Nyudou214P+K into Enkou ShutsudouP21.3%
Goku Senshin (Deflect)4P+K+G into punchP21.3%

54 further openings account for the other 64 rounds.

Counted from 37 of the 52 matches played. The rest were not pulled for openings.

Jean

Career
79–64 · 55.2%
This season
34 matches · 41.2%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Kake'uchi~Maekeri'age46PK69.8%
backdash into Konohana Sakuya43P+K69.8%
crouch into Nozuchi1P+K69.8%
evade up into Koubougeri6K+G58.2%
Harai'uke (Deflect)4P+K+G into punchP46.6%
up-back kick7K34.9%
crouch dash back into evade down23.3%
crouch into Shitanagi Shutou1P23.3%
evade up into Ryoutezuki66P+K23.3%
guardG23.3%
guardG into throw escape23.3%
Hangetsu NirenzukiP+K11.6%
Hou'ou Kouyoku'uchi4K+GP into Hou'ou Enshizuki4K+GPP11.6%
Koubougeri6K+G11.6%
Nozuchi1P+K into backdash11.6%

17 further openings account for the other 17 rounds.

Counted from 16 of the 34 matches played. The rest were not pulled for openings.

Vanessa

Career
65–71 · 47.8%
This season
17 matches · 52.9%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Offensive Style: backdash into Russian Hook43P+K1020.8%
Offensive Style: backdash into Leg Bomber1K+G48.3%
Defensive Style: Leopard Strike (Deflect)36.2%
Defensive Style: no input36.2%
Defensive Style: Cut-in Knee Kick into Back Knuckle6P24.2%
Defensive Style: Spinning Savate24.2%
Defensive Style: guard24.2%
Offensive Style: Long Barrel Blow24.2%
Offensive Style: Spinning Savate24.2%
Offensive Style: backdash into Bunker Buster9P24.2%
Offensive Style: evade up into Spinning Savate66K+G24.2%
Defensive Style: Defensive Elbow (Deflect)12.1%
Defensive Style: Heavy Hook into Heavy Hook ComboP+KP12.1%
Defensive Style: backdash into Back Knuckle6P12.1%
Defensive Style: crouch dash forward into evade down12.1%

10 further openings account for the other 10 rounds.

Counted from 11 of the 17 matches played. The rest were not pulled for openings.

Goh

Career
253–220 · 53.5%
This season
21 matches · 52.4%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Ni'oudaoshi3K+G49.1%
evade up49.1%
backdash into Batousatsu3KP36.8%
backdash into Ni'oudaoshi3K+G36.8%
backdash into Soukyu46P36.8%
evade up into Batousatsu3KP36.8%
evade up into Soukyu46P36.8%
Tsukikage6K24.5%
evade up into Karura4P+K24.5%
evade up into crouch24.5%
Gohou Yuriori (Deflect)236P+K12.3%
Karura4P+K12.3%
Kumite Harai (Deflect)4P+K+G into Kumite Harai~Tsukami4P+K+GP+G12.3%
Maegeri3K into Batousatsu3KP12.3%
Urahiji44P12.3%

10 further openings account for the other 10 rounds.

Counted from 10 of the 21 matches played. The rest were not pulled for openings.

Lion

Career
1–0 · 100.0%
This season
2 matches · 100.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

evade up into Katousui2P233.3%
Fujintai1K+G into Fujin Sougan1K+GP116.7%
Senshou Haiten44P116.7%
Tourou Teihozen (Deflect)4P+K+G116.7%
evade up into Touku Rigou Bantaitetsu46K+G116.7%

Not counted here: Wolf. Their matches were not pulled for openings.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (37 here; about 1.9 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Brad: 8 of 15 tests hold up
  • Pai: 1 of 12 tests hold up
  • Lau: 0 of 10 tests hold up
  • Taka: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)
  • Eileen: not tested (too few rounds)
  • Jean: not tested (too few rounds)
  • Vanessa: not tested (too few rounds)
  • Goh: not tested (too few rounds)
  • Lion: not tested (too few rounds)