Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1650 #1,051 of 3,686 on the Elo list →
Goh1644144 matches
Shun1642140 matches
Wolf1624133 matches
Kage1656132 matches
Eileen1643104 matches
Lion162475 matches
Brad164767 matches
Jeffry163967 matches
Jacky167565 matches
Aoi166356 matches
Vanessa165356 matches
Akira164650 matches
Sarah165645 matches
Jean164643 matches
El Blaze167240 matches
Taka165238 matches
Lau165936 matches
Pai165011 matches
Lei Fei165510 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Goh | 33 | 1,061 | 554 | 507 | 52.2% |
|---|---|---|---|---|---|
| Wolf | 32 | 1,057 | 554 | 503 | 52.4% |
| Pai | 34 | 871 | 512 | 359 | 58.8% |
| El Blaze | 34 | 812 | 439 | 373 | 54.1% |
| Eileen | 32 | 590 | 312 | 278 | 52.9% |
| Sarah | 32 | 577 | 330 | 247 | 57.2% |
| Vanessa | 34 | 576 | 335 | 241 | 58.2% |
| Akira | 32 | 566 | 327 | 239 | 57.8% |
| Kage | 32 | 552 | 302 | 250 | 54.7% |
| Shun | 32 | 546 | 299 | 247 | 54.8% |
| Brad | 32 | 528 | 284 | 244 | 53.8% |
| Aoi | 32 | 499 | 271 | 228 | 54.3% |
| Jeffry | 32 | 454 | 256 | 198 | 56.4% |
| Jacky | 32 | 447 | 241 | 206 | 53.9% |
| Jean | 32 | 424 | 237 | 187 | 55.9% |
| Lei Fei | 32 | 383 | 217 | 166 | 56.7% |
| Lion | 32 | 379 | 216 | 163 | 57.0% |
| Lau | 32 | 299 | 176 | 123 | 58.9% |
| Taka | 32 | 131 | 92 | 39 | 70.2% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
4,098 of 5,292 rounds counted5.3 inputs a second (321 a minute) this season. Faster than 6% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Goh | 5.2 | 310 | 419 |
|---|---|---|---|
| Shun | 5.5 | 332 | 553 |
| Wolf | 5.1 | 306 | 547 |
| Kage | 5.3 | 320 | 525 |
| Eileen | 5.4 | 325 | 417 |
| Lion | 5.4 | 322 | 303 |
| Jeffry | 5.0 | 302 | 187 |
| Jacky | 5.6 | 335 | 260 |
| Aoi | 5.2 | 313 | 224 |
| Vanessa | 5.0 | 302 | 84 |
| Akira | 5.9 | 353 | 211 |
| El Blaze | 5.8 | 346 | 21 |
| Taka | 5.3 | 318 | 157 |
| Lau | 5.5 | 329 | 143 |
| Pai | 5.2 | 314 | 47 |
By opponent's character
| Akira | 5.5 | 329 | 561 |
|---|---|---|---|
| Jacky | 5.5 | 330 | 366 |
| Wolf | 5.5 | 332 | 387 |
| Jeffry | 5.4 | 322 | 258 |
| Sarah | 5.2 | 312 | 302 |
| Lion | 5.4 | 325 | 240 |
| Kage | 5.2 | 310 | 269 |
| Goh | 5.2 | 310 | 178 |
| El Blaze | 5.2 | 314 | 214 |
| Aoi | 5.1 | 309 | 197 |
| Jean | 5.3 | 321 | 176 |
| Pai | 5.4 | 325 | 187 |
| Lau | 5.2 | 314 | 117 |
| Brad | 5.4 | 322 | 171 |
| Shun | 5.4 | 324 | 147 |
| Lei Fei | 5.1 | 305 | 118 |
| Vanessa | 5.2 | 311 | 92 |
| Taka | 5.4 | 323 | 80 |
| Eileen | 5.6 | 334 | 24 |
| Dural | 5.2 | 315 | 14 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 169 | 82 | 87 | 48.5% | -1.6 |
|---|---|---|---|---|---|
| Jacky | 112 | 55 | 57 | 49.1% | -2.4 |
| Wolf | 105 | 59 | 46 | 56.2% | +5.1 |
| Jeffry | 96 | 49 | 47 | 51.0% | -1.8 |
| Sarah | 89 | 46 | 43 | 51.7% | +0.6 |
| Lion | 83 | 36 | 47 | 43.4% | -6.6 |
| Kage | 76 | 37 | 39 | 48.7% | +2.5 |
| Goh | 65 | 34 | 31 | 52.3% | +2.8 |
| El Blaze | 64 | 29 | 35 | 45.3% | -7.3 |
| Aoi | 61 | 34 | 27 | 55.7% | +1.9 |
| Jean | 61 | 31 | 30 | 50.8% | -0.7 |
| Pai | 60 | 31 | 29 | 51.7% | +1.9 |
| Lau | 57 | 27 | 30 | 47.4% | -3.7 |
| Brad | 53 | 27 | 26 | 50.9% | +3.5 |
| Shun | 46 | 19 | 27 | 41.3% | -6.4 |
| Lei Fei | 40 | 16 | 24 | 40.0% | +0.8 |
| Vanessa | 40 | 27 | 13 | 67.5% | +14.2 |
| Taka | 24 | 12 | 12 | 50.0% | +2.2 |
| Eileen | 8 | 5 | 3 | 62.5% | +9.8 |
| Dural | 3 | 3 | 0 | 100.0% | +36.9 |
0 of 17 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 17 questions at once; about 0.9 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Single Wall | 152 | 69 | 83 | 45.4% | -3.0 |
|---|---|---|---|---|---|
| Breakable Full Fence | 148 | 81 | 67 | 54.7% | +3.2 |
| Open | 146 | 62 | 84 | 42.5% | -10.2 |
| Rectangle | 133 | 63 | 70 | 47.4% | -1.1 |
| Breakable Half Fence | 129 | 69 | 60 | 53.5% | +4.6 |
| Octagon | 122 | 66 | 56 | 54.1% | +2.4 |
| Half Fence | 116 | 59 | 57 | 50.9% | -0.8 |
| Low Fence | 114 | 55 | 59 | 48.2% | -1.6 |
| Full Fence | 108 | 62 | 46 | 57.4% | +7.3 |
| Full Fence and Open | 60 | 32 | 28 | 53.3% | +3.2 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 756 | 52.9% | 50.6% | +2.3 |
| No walls | 412 | 45.1% | 49.7% | -4.6 |
Walls against open: +6.9 points (95% range +0.7 to +13.1), p 0.030 — a difference this size is unlikely to be chance.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| ヘニオ (Rank 33) | 38 | 21 | 17 | 55.3% |
|---|---|---|---|---|
| jinjin (Rank 32) | 19 | 13 | 6 | 68.4% |
| BANANA (Rank 30) | 17 | 10 | 7 | 58.8% |
| cokeshi (Rank 29) | 17 | 9 | 8 | 52.9% |
| fwnd1396 (Rank 31) | 17 | 5 | 12 | 29.4% |
| さいたま梅澤/T.Umezawa (Rank 29) | 17 | 7 | 10 | 41.2% |
| ちょいそる (Rank 28) | 17 | 12 | 5 | 70.6% |
| ルビーロマン葵 (Rank 33) | 16 | 8 | 8 | 50.0% |
| 漂泊の民回線ジプシー (Rank 34) | 16 | 4 | 12 | 25.0% |
| MaBoy (Rank 34) | 15 | 7 | 8 | 46.7% |
| manao_0609 (Rank 31) | 15 | 9 | 6 | 60.0% |
| 究極無敵 (Rank 31) | 15 | 8 | 7 | 53.3% |
| OgreAunt (Rank 30) | 14 | 7 | 7 | 50.0% |
| SAMCHAY® (Rank 33) | 13 | 4 | 9 | 30.8% |
| お~ちゃん (Rank 33) | 13 | 4 | 9 | 30.8% |
| くろなぎ (Rank 31) | 13 | 5 | 8 | 38.5% |
| 鳩男 (Rank 29) | 13 | 6 | 7 | 46.1% |
| rosenkim (Rank 30) | 12 | 8 | 4 | 66.7% |
| 滝太郎(Takitarou) (Rank 34) | 12 | 7 | 5 | 58.3% |
| BigBoin (Rank 33) | 11 | 8 | 3 | 72.7% |
| NORESPECT (Rank 29) | 11 | 7 | 4 | 63.6% |
| whitnes (Rank 33) | 11 | 2 | 9 | 18.2% |
| §Ryu~k§ (Rank 29) | 11 | 7 | 4 | 63.6% |
| え~る (Rank 32) | 11 | 5 | 6 | 45.5% |
| 猫鼻 (Rank 33) | 11 | 4 | 7 | 36.4% |
Most played opponents, most recent first
| ルビーロマン葵 (Rank 33) | 2026/09/28 | 16 | 8 | 8 | 50.0% |
|---|---|---|---|---|---|
| ヘニオ (Rank 33) | 2026/09/27 | 38 | 21 | 17 | 55.3% |
| BANANA (Rank 30) | 2026/09/27 | 17 | 10 | 7 | 58.8% |
| お~ちゃん (Rank 33) | 2026/09/27 | 13 | 4 | 9 | 30.8% |
| MaBoy (Rank 34) | 2026/09/22 | 15 | 7 | 8 | 46.7% |
| ちょいそる (Rank 28) | 2026/09/14 | 17 | 12 | 5 | 70.6% |
| jinjin (Rank 32) | 2026/09/12 | 19 | 13 | 6 | 68.4% |
| え~る (Rank 32) | 2026/09/12 | 11 | 5 | 6 | 45.5% |
| SAMCHAY® (Rank 33) | 2026/08/30 | 13 | 4 | 9 | 30.8% |
| NORESPECT (Rank 29) | 2026/08/29 | 11 | 7 | 4 | 63.6% |
| manao_0609 (Rank 31) | 2026/08/21 | 15 | 9 | 6 | 60.0% |
| cokeshi (Rank 29) | 2026/08/18 | 17 | 9 | 8 | 52.9% |
| rosenkim (Rank 30) | 2026/08/02 | 12 | 8 | 4 | 66.7% |
| 滝太郎(Takitarou) (Rank 34) | 2026/07/30 | 12 | 7 | 5 | 58.3% |
| BigBoin (Rank 33) | 2026/07/30 | 11 | 8 | 3 | 72.7% |
| 漂泊の民回線ジプシー (Rank 34) | 2026/07/29 | 16 | 4 | 12 | 25.0% |
| 猫鼻 (Rank 33) | 2026/07/24 | 11 | 4 | 7 | 36.4% |
| fwnd1396 (Rank 31) | 2026/07/24 | 17 | 5 | 12 | 29.4% |
| 鳩男 (Rank 29) | 2026/07/19 | 13 | 6 | 7 | 46.1% |
| くろなぎ (Rank 31) | 2026/07/18 | 13 | 5 | 8 | 38.5% |
| さいたま梅澤/T.Umezawa (Rank 29) | 2026/06/22 | 17 | 7 | 10 | 41.2% |
| whitnes (Rank 33) | 2026/06/18 | 11 | 2 | 9 | 18.2% |
| 究極無敵 (Rank 31) | 2026/06/13 | 15 | 8 | 7 | 53.3% |
| OgreAunt (Rank 30) | 2026/05/19 | 14 | 7 | 7 | 50.0% |
| §Ryu~k§ (Rank 29) | 2026/05/15 | 11 | 7 | 4 | 63.6% |
Round openings
Every character
| guardG | 427 | 8.1% |
|---|---|---|
| punchP | 319 | 6.0% |
| forward movement into punchP | 129 | 2.4% |
| backdash into evade up | 89 | 1.7% |
| kickK | 84 | 1.6% |
| punchP into kickK | 71 | 1.3% |
| guardG into throw escape | 67 | 1.3% |
| guardG into punchP | 52 | 1.0% |
| throw escape | 44 | 0.8% |
| kickK into punchP | 42 | 0.8% |
| guardG into Ni'oudaoshi3K+G | 41 | 0.8% |
| Honshin Kousoutai3K+G | 36 | 0.7% |
| punchP into Jab Straight | 33 | 0.6% |
| backdash into throwP+G | 30 | 0.6% |
| guardG into kickK | 30 | 0.6% |
1,542 further openings account for the other 3,796 rounds.
Counted from 1,307 of the 1,312 matches played. The rest were not pulled for openings.
Goh
- Career
- 554–507 · 52.2%
- This season
- 144 matches · 44.4%
- Peak rank
- 33
First hit in 47.1% of 569 rounds. Won 49.6% of the rounds they struck first, 45.2% of the rounds they were struck first.
Significant Tells
- In round 1: waits first in 61.8% of rounds, against 34.3% in their other rounds.
- In round 1: opens with “G guard into 3K+G Ni'oudaoshi” in 15.3% of rounds, against 4.4% in their other rounds.
| guardG | 60 | 10.4% |
|---|---|---|
| guardG into Ni'oudaoshi3K+G | 41 | 7.1% |
| kickK | 32 | 5.6% |
| Karura4P+K | 29 | 5.0% |
| punchP | 29 | 5.0% |
| backdash into Karura4P+K | 24 | 4.2% |
| Ni'oudaoshi3K+G | 22 | 3.8% |
| guardG into Karura4P+K | 17 | 3.0% |
| Raikou3P into Denkou3PP | 12 | 2.1% |
| Sune'uchi2P | 12 | 2.1% |
| guardG into Denkou3PP | 12 | 2.1% |
| punchP into kickK | 12 | 2.1% |
| Sune Kudaki43P | 11 | 1.9% |
| guardG into Kirin33P | 10 | 1.7% |
| crouch into Denkou3PP | 9 | 1.6% |
128 further openings account for the other 243 rounds.
Shun
- Career
- 299–247 · 54.8%
- This season
- 140 matches · 52.1%
- Peak rank
- 32
First hit in 52.1% of 549 rounds. Won 52.1% of the rounds they struck first, 47.5% of the rounds they were struck first.
Significant Tells
- In round 1: waits first in 59.3% of rounds, against 36.7% in their other rounds.
- After opening the round before by waiting: waits first in 43.9% of rounds, against 30.9% after anything else.
| guardG | 62 | 11.1% |
|---|---|---|
| punchP | 37 | 6.6% |
| guardG into Gyou'in Haishu3P | 22 | 4.0% |
| guardG into Tenshin Souchushou6P+K | 21 | 3.8% |
| guardG into throw escape | 15 | 2.7% |
| offensive move | 15 | 2.7% |
| Tenshin Souchushou6P+K | 13 | 2.3% |
| forward movement into punchP | 13 | 2.3% |
| Gyou'in Haishu3P | 10 | 1.8% |
| Kasen Chugeki6P into Kasen Zenbokushou6PP | 10 | 1.8% |
| guardG into Tenshin Kashitai1K+G | 10 | 1.8% |
| Haisenchu1P into Haisenchu Kaikakyaku1PK | 9 | 1.6% |
| backdash into evade up | 9 | 1.6% |
| guardG into Rensai Gakushu46PP | 9 | 1.6% |
| guardG into punchP | 9 | 1.6% |
156 further openings account for the other 293 rounds.
By stage type
Record against each character on walled and open stages, as Shun
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 6–12 · 33% | 2–1 · 67% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Wolf
- Career
- 554–503 · 52.4%
- This season
- 133 matches · 42.9%
- Peak rank
- 32
First hit in 54.3% of 545 rounds. Won 51.4% of the rounds they struck first, 42.6% of the rounds they were struck first.
Significant Tells
- In round 1: waits first in 39.8% of rounds, against 19.6% in their other rounds.
| guardG | 32 | 5.8% |
|---|---|---|
| punchP | 28 | 5.1% |
| punchP into Jab StraightPP | 24 | 4.4% |
| guardG into Low Drop Kick62K | 21 | 3.8% |
| Arrow Knuckle3P | 17 | 3.1% |
| backdash into Short Shoulder46P+K | 13 | 2.4% |
| guardG into Gasp Kneel Palm Bomb6P+K | 13 | 2.4% |
| guardG into Knee Lift6K | 12 | 2.2% |
| Low Hammer2P | 10 | 1.8% |
| punchP into Low Drop Kick62K | 10 | 1.8% |
| Jab StraightPP into One Two UpperPPP | 9 | 1.6% |
| Low Drop Kick62K | 9 | 1.6% |
| evade down into Elbow Butt4P | 9 | 1.6% |
| Low Hammer2P into Rolling Elbow43P | 8 | 1.5% |
| Rolling Savate6K+G | 8 | 1.5% |
152 further openings account for the other 324 rounds.
Kage
- Career
- 302–250 · 54.7%
- This season
- 132 matches · 53.0%
- Peak rank
- 32
First hit in 49.4% of 532 rounds. Won 51.0% of the rounds they struck first, 49.4% of the rounds they were struck first.
Significant Tells
- In round 1: waits first in 42.4% of rounds, against 17.8% in their other rounds.
| guardG | 35 | 6.5% |
|---|---|---|
| punchP | 24 | 4.5% |
| Nakageri3K | 17 | 3.2% |
| Tsumujigeri2K+G | 17 | 3.2% |
| Ryu'eikyaku66K | 15 | 2.8% |
| kickK into punchP | 13 | 2.4% |
| punchP into kickK | 13 | 2.4% |
| Hagakure-ryu In Shippujin4P+K+G | 11 | 2.0% |
| punchP into HagasanePK | 11 | 2.0% |
| backdash into evade up | 10 | 1.9% |
| Senpujin2P+K into Fujin Urasuisha2P+KK | 8 | 1.5% |
| backdash into Gen'you4K+G | 8 | 1.5% |
| Nakageri3K into Nirenkyaku3KK | 7 | 1.3% |
| Rasen4P into Rasen Urageri4PK | 7 | 1.3% |
| Ura Tsumujigeri44K | 7 | 1.3% |
159 further openings account for the other 333 rounds.
By stage type
Record against each character on walled and open stages, as Kage
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jacky | 5–5 · 50% | 7–6 · 54% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Eileen
- Career
- 312–278 · 52.9%
- This season
- 104 matches · 42.3%
- Peak rank
- 32
First hit in 51.7% of 414 rounds. Won 52.8% of the rounds they struck first, 39.0% of the rounds they were struck first.
Significant Tells
- In round 1: waits first in 42.3% of rounds, against 20.9% in their other rounds.
- After winning a round: backs off first in 16.0% of rounds, against 2.5% after losing one.
| punchP | 39 | 9.3% |
|---|---|---|
| forward movement into punchP | 37 | 8.8% |
| Honshin Kousoutai3K+G | 36 | 8.6% |
| guardG | 26 | 6.2% |
| Sokutantai3K | 18 | 4.3% |
| guardG into Honshin Kousoutai3K+G | 15 | 3.6% |
| crouch into Sokutantai3K | 13 | 3.1% |
| guardG into Sokutantai3K | 9 | 2.1% |
| punchP into kickK | 9 | 2.1% |
| Honshin Kousoutai3K+G into Honshin Senputai6K+G | 8 | 1.9% |
| throw escape | 8 | 1.9% |
| punchP into Enkou RensouPP | 7 | 1.7% |
| Enkou RensouPP into Rensou HekizanPPP | 6 | 1.4% |
| backdash into Enkou Kenka46P | 6 | 1.4% |
| forward movement into Rensou HekizanPPP | 6 | 1.4% |
112 further openings account for the other 177 rounds.
Lion
- Career
- 216–163 · 57.0%
- This season
- 75 matches · 42.7%
- Peak rank
- 32
First hit in 50.6% of 312 rounds. Won 50.0% of the rounds they struck first, 42.9% of the rounds they were struck first.
Significant Tells
- In round 1: waits first in 60.0% of rounds, against 26.9% in their other rounds.
| punchP | 27 | 8.4% |
|---|---|---|
| guardG | 20 | 6.2% |
| Taizan Soukoushu4P+K | 15 | 4.7% |
| forward movement into punchP | 12 | 3.8% |
| guardG into Senkyutai1K | 12 | 3.8% |
| Juchou Senshou8P+K | 8 | 2.5% |
| guardG into Dantai3K | 8 | 2.5% |
| guardG into punchP | 8 | 2.5% |
| forward dash into Senkyutai1K | 7 | 2.2% |
| guardG into throw escape | 7 | 2.2% |
| punchP into kickK | 7 | 2.2% |
| Dantai3K | 5 | 1.6% |
| Fujinkyaku66K into Fujin Rentankyaku66KK | 5 | 1.6% |
| backdash into Sentai4K | 5 | 1.6% |
| punchP into RensuitaiPK | 5 | 1.6% |
111 further openings account for the other 169 rounds.
Brad
- Career
- 284–244 · 53.8%
- This season
- 67 matches · 49.2%
- Peak rank
- 32
First hit in 54.6% of 273 rounds. Won 53.0% of the rounds they struck first, 50.0% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| punchP | 18 | 6.5% |
|---|---|---|
| guardG | 17 | 6.2% |
| Sway Back4P+K+G into Mighty Knee UpperK | 13 | 4.7% |
| guardG into Sharp Shoot1P | 13 | 4.7% |
| Ducking6P+K+G into Crush Knee KickK+G | 11 | 4.0% |
| Sway Back4P+K+G into BreakdownP+K | 11 | 4.0% |
| backdash into Stop Kick4K | 9 | 3.3% |
| Jolt Upper3P into Dtee Sawk Combination3PP | 7 | 2.5% |
| evade down into guardG | 7 | 2.5% |
| Jolt Upper3P into Jolt Upper~Spin Kick3PK | 6 | 2.2% |
| punchP into Jab StraightPP | 6 | 2.2% |
| backdash into evade up | 5 | 1.8% |
| forward movement into punchP | 5 | 1.8% |
| guardG into punchP | 5 | 1.8% |
| punchP into kickK | 5 | 1.8% |
84 further openings account for the other 137 rounds.
Jeffry
- Career
- 256–198 · 56.4%
- This season
- 67 matches · 50.8%
- Peak rank
- 32
First hit in 59.8% of 266 rounds. Won 49.7% of the rounds they struck first, 52.3% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| guardG | 26 | 9.6% |
|---|---|---|
| punchP | 21 | 7.7% |
| Low Knuckle2P | 19 | 7.0% |
| Ducking Low2K+G | 11 | 4.0% |
| forward movement into punchP | 10 | 3.7% |
| kickK into punchP | 10 | 3.7% |
| Elbow Butt6P into Elbow Hammer6PP | 8 | 2.9% |
| guardG into Grizzly Hammer1PP | 8 | 2.9% |
| guardG into throw escape | 7 | 2.6% |
| Hammer Slide1P into Grizzly Hammer1PP | 5 | 1.8% |
| backdash into evade up | 5 | 1.8% |
| guardG into Middle Hell Stab6P+K | 5 | 1.8% |
| Side Kick3K | 4 | 1.5% |
| punchP into Double KnucklePP | 4 | 1.5% |
| Knee Push4K | 3 | 1.1% |
90 further openings account for the other 126 rounds.
Jacky
- Career
- 241–206 · 53.9%
- This season
- 65 matches · 64.6%
- Peak rank
- 32
First hit in 45.4% of 260 rounds. Won 66.1% of the rounds they struck first, 50.0% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Low Spin Kick1K+G | 18 | 6.9% |
|---|---|---|
| guardG | 18 | 6.9% |
| backdash into evade up | 11 | 4.2% |
| guardG into Low Spin Kick1K+G | 10 | 3.9% |
| backdash into Spin Heel Sword4K+G | 9 | 3.5% |
| punchP | 8 | 3.1% |
| Dash Hammer Kick66K | 7 | 2.7% |
| forward movement into punchP | 7 | 2.7% |
| Slide Shuffle (Deflect)4P+K+G into crouch | 6 | 2.3% |
| crouch dash back into Spin Heel Sword4K+G | 6 | 2.3% |
| Slant Back Knuckle1P into Rage Kick1PK | 5 | 1.9% |
| Spin Heel Sword4K+G | 5 | 1.9% |
| guardG into punchP | 4 | 1.5% |
| punchP into Low Spin Kick1K+G | 4 | 1.5% |
| Low Spin Kick1K+G into Lightning Kick 12K+G | 3 | 1.1% |
97 further openings account for the other 139 rounds.
Aoi
- Career
- 271–228 · 54.3%
- This season
- 56 matches · 51.8%
- Peak rank
- 32
First hit in 62.0% of 224 rounds. Won 48.9% of the rounds they struck first, 49.4% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| punchP | 30 | 13.4% |
|---|---|---|
| guardG | 26 | 11.6% |
| forward movement into punchP | 11 | 4.9% |
| punchP into NirentotsuPP | 11 | 4.9% |
| Maegeri3K | 10 | 4.5% |
| Tenchi In'youP+K+G | 6 | 2.7% |
| crouch into Kusanagi2K+G | 6 | 2.7% |
| backdash into evade up | 5 | 2.2% |
| guardG into Maegeri3K | 5 | 2.2% |
| kickK into punchP | 5 | 2.2% |
| Chudan Hiji'ate6P into Tsumujisakura6PP | 4 | 1.8% |
| Kusanagi2K+G | 4 | 1.8% |
| forward movement into NirentotsuPP | 4 | 1.8% |
| guardG into throw escape | 4 | 1.8% |
| punchP into kickK | 4 | 1.8% |
67 further openings account for the other 89 rounds.
Vanessa
- Career
- 335–241 · 58.2%
- This season
- 56 matches · 48.2%
- Peak rank
- 34
First hit in 21.3% of 211 rounds. Won 55.6% of the rounds they struck first, 44.0% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Defensive Style: guard | 13 | 6.1% |
|---|---|---|
| Defensive Style: Wind Elbow | 11 | 5.2% |
| Defensive Style: backdash into Back Charge Kick44K+G | 10 | 4.7% |
| Defensive Style: backdash into back kick+guard4K+G | 7 | 3.3% |
| Defensive Style: guard into Stinger Low Blow1P+K | 7 | 3.3% |
| Defensive Style: backdash into evade up | 6 | 2.8% |
| Offensive Style: punch | 5 | 2.4% |
| Offensive Style: punch into One TwoPP | 5 | 2.4% |
| Defensive Style: backdash into Wind Elbow4P+K | 4 | 1.9% |
| Defensive Style: guard into Parrying Combination46KP | 4 | 1.9% |
| Offensive Style: Clobbering Straight | 4 | 1.9% |
| Offensive Style: backdash into evade up | 4 | 1.9% |
| Offensive Style: punch into Body Blow~Bullet Hook6PP | 4 | 1.9% |
| Offensive Style: throw escape | 4 | 1.9% |
| Defensive Style: Stopping Low into Stopping Low Combo2KP | 3 | 1.4% |
96 further openings account for the other 121 rounds.
Akira
- Career
- 327–239 · 57.8%
- This season
- 50 matches · 58.0%
- Peak rank
- 32
First hit in 48.6% of 210 rounds. Won 57.8% of the rounds they struck first, 50.9% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| guardG | 25 | 11.8% |
|---|---|---|
| forward dash into Jouho Touken6P | 12 | 5.7% |
| Souka Housui3P+K | 11 | 5.2% |
| backdash into evade up | 11 | 5.2% |
| guardG into Souka Housui3P+K | 10 | 4.7% |
| Satei3K+G into Fukko3K+GP+K | 9 | 4.3% |
| punchP | 9 | 4.3% |
| backdash into Chouzan Housui46P+K | 8 | 3.8% |
| evade up into Jouho Senshou46P | 5 | 2.4% |
| forward dash | 5 | 2.4% |
| backward movement into Jouho Touken6P | 4 | 1.9% |
| evade down into Jouho Senshou46P | 4 | 1.9% |
| Jouho Senshou46P | 3 | 1.4% |
| backdash into Koboku214P | 3 | 1.4% |
| backdash into guardG | 3 | 1.4% |
70 further openings account for the other 89 rounds.
Sarah
- Career
- 330–247 · 57.2%
- This season
- 45 matches · 55.6%
- Peak rank
- 32
First hit in 49.4% of 174 rounds. Won 54.6% of the rounds they struck first, 53.4% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| guardG | 16 | 9.0% |
|---|---|---|
| punchP | 10 | 5.6% |
| Sharpsword44K into Sharpsword Combo44KK | 8 | 4.5% |
| kickK | 7 | 3.9% |
| kickK into punchP | 7 | 3.9% |
| crouch into Low Spin Kick3K+G | 5 | 2.8% |
| guardG into Low Spin Kick3K+G | 5 | 2.8% |
| backdash into Crescent Heel4K+G | 4 | 2.2% |
| forward movement into punchP | 4 | 2.2% |
| guardG into Switch Kick4K | 4 | 2.2% |
| guardG into Valkyrie Sword1K+GK | 4 | 2.2% |
| Hide Side Kick (Deflect)P+K | 3 | 1.7% |
| Quick Knee6K into Quick Knee and Toe Kick6KK | 3 | 1.7% |
| Snap Side Chop3P into Setup Combination3PK | 3 | 1.7% |
| Valkyrie Low1K+G into Valkyrie Sword1K+GK | 3 | 1.7% |
72 further openings account for the other 92 rounds.
Jean
- Career
- 237–187 · 55.9%
- This season
- 43 matches · 53.5%
- Peak rank
- 32
First hit in 56.5% of 170 rounds. Won 57.3% of the rounds they struck first, 41.9% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| punchP | 16 | 9.4% |
|---|---|---|
| Hizageri4K | 7 | 4.1% |
| guardG | 7 | 4.1% |
| Shitamaeken2P | 6 | 3.5% |
| punchP into kickK | 6 | 3.5% |
| throw escape | 6 | 3.5% |
| guardG into Shitanagi Shutou1P | 5 | 2.9% |
| Kake'uchi46P into Kake'uchi~Maekeri'age46PK | 3 | 1.8% |
| Shitanagi Shutou1P | 3 | 1.8% |
| Shutoukiri4P into Shutoukiri~Ushirogeri4PK | 3 | 1.8% |
| backdash into Doumawashi Kaitengeri46K+G | 3 | 1.8% |
| backdash into Yamakuzushi6K | 3 | 1.8% |
| backdash into evade down | 3 | 1.8% |
| backdash into evade up | 3 | 1.8% |
| backward movement into Yoko'enpi6P | 3 | 1.8% |
81 further openings account for the other 94 rounds.
El Blaze
- Career
- 439–373 · 54.1%
- This season
- 40 matches · 57.5%
- Peak rank
- 34
First hit in 49.7% of 163 rounds. Won 55.6% of the rounds they struck first, 47.6% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| guardG | 19 | 11.7% |
|---|---|---|
| High Spin KickK+G | 5 | 3.1% |
| Midday HeatKK into Combo Twilight GlowKKK | 5 | 3.1% |
| Volcano Upper4P+K into crouch | 5 | 3.1% |
| crouch dash back into Straight6P+K | 5 | 3.1% |
| forward movement into punchP | 5 | 3.1% |
| punchP | 5 | 3.1% |
| evade down into guardG | 4 | 2.5% |
| guardG into Demon's Tail9P+KK | 4 | 2.5% |
| guardG into Head Smash Kick46K | 4 | 2.5% |
| kickK into Midday HeatKK | 4 | 2.5% |
| Back Knuckle4P into Shadow Spin Kick4PK | 3 | 1.8% |
| Sit Jab2P | 3 | 1.8% |
| guardG into Shadow Spin Kick4PK | 3 | 1.8% |
| guardG into Volcano Upper4P+K | 3 | 1.8% |
73 further openings account for the other 86 rounds.
Taka
- Career
- 92–39 · 70.2%
- This season
- 38 matches · 57.9%
- Peak rank
- 32
First hit in 49.7% of 157 rounds. Won 51.3% of the rounds they struck first, 57.0% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| kickK | 28 | 17.8% |
|---|---|---|
| guardG | 16 | 10.2% |
| punchP | 13 | 8.3% |
| backdash into throwP+G | 6 | 3.8% |
| Tsuyubarai2P+K into Tsuyubarai 22P+KP | 5 | 3.2% |
| Hiji'ate6P | 4 | 2.5% |
| Morotezuki66P into Morote Tsuppari66PP | 4 | 2.5% |
| Shita Harite2P | 4 | 2.5% |
| backdash into Kachi'age33P+K | 4 | 2.5% |
| Kachi'age33P+K | 3 | 1.9% |
| Kirikabu Kudaki1P+K | 3 | 1.9% |
| backdash into evade up | 3 | 1.9% |
| guardG into Tsuyubarai 22P+KP | 3 | 1.9% |
| guardG into punchP | 3 | 1.9% |
| guardG into throw escape | 3 | 1.9% |
47 further openings account for the other 55 rounds.
Lau
- Career
- 176–123 · 58.9%
- This season
- 36 matches · 58.3%
- Peak rank
- 32
First hit in 39.3% of 140 rounds. Won 56.4% of the rounds they struck first, 55.3% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| guardG | 15 | 10.5% |
|---|---|---|
| Sako Soushou4P+K into Kensou4P | 6 | 4.2% |
| down-back kick+guard1K+G | 4 | 2.8% |
| guardG into Senchutai3K | 4 | 2.8% |
| Chisoutai2K+G | 3 | 2.1% |
| Chugeki6P | 3 | 2.1% |
| Souko Sensou66P+K | 3 | 2.1% |
| guardG into Chisoutai2K+G | 3 | 2.1% |
| guardG into Fukko Kensou1P | 3 | 2.1% |
| guardG into Souchuken2P | 3 | 2.1% |
| Chugeki6P into Hou'ou Soushou6PP | 2 | 1.4% |
| Kokyaku Haiten7K | 2 | 1.4% |
| Rouko Tankai6P+K into Rouko Tekiga6P+KP+K | 2 | 1.4% |
| Senchutai3K | 2 | 1.4% |
| Shakashou3P into RenshouPP | 2 | 1.4% |
72 further openings account for the other 86 rounds.
Lei Fei
- Career
- 217–166 · 56.7%
- This season
- 10 matches · 60.0%
- Peak rank
- 32
Significant Tells
Too few rounds to test opener patterns.
| SokutankyakuK+G into Shishi DaichoukouK+GP | 5 | 11.9% |
|---|---|---|
| Fukusoushou2P | 4 | 9.5% |
| guardG | 3 | 7.1% |
| Kakushu Suigeki6P | 2 | 4.8% |
| Souhikyaku9K+G | 2 | 4.8% |
| guardG into Kaisei Tento1P+K | 2 | 4.8% |
| offensive move | 2 | 4.8% |
| punchP | 2 | 4.8% |
| Chutenhou3P into throwP+G | 1 | 2.4% |
| Fukusoushou2P into Rigoutai6K | 1 | 2.4% |
| Sayu ShoukenPP into Renkan MahosuiPPP | 1 | 2.4% |
| Toushou66P | 1 | 2.4% |
| Zensoutai2K+G | 1 | 2.4% |
| backdash into Chisen Choukyaku 13K+G | 1 | 2.4% |
| backdash into Kaisei Tento1P+K | 1 | 2.4% |
13 further openings account for the other 13 rounds.
Pai
- Career
- 512–359 · 58.8%
- This season
- 11 matches · 45.5%
- Peak rank
- 34
Significant Tells
Too few rounds to test opener patterns.
| guardG | 4 | 14.8% |
|---|---|---|
| Senchutai3K | 3 | 11.1% |
| backdash into Tenshin Oushoushou46P+K | 3 | 11.1% |
| punchP into RenkentaiPK | 2 | 7.4% |
| Enbu Renkyaku6K+G | 1 | 3.7% |
| Ensei Haikyaku4K into Sensaitai2K | 1 | 3.7% |
| Haitenkyaku7K | 1 | 3.7% |
| Honshin Soukyaku1K+G | 1 | 3.7% |
| Meishouho4P+K+G into Ensei SenpukyakuK+G | 1 | 3.7% |
| Meishouho4P+K+G into Kochoukyaku4K+G | 1 | 3.7% |
| backdash into Meishouho4P+K+G | 1 | 3.7% |
| backward movement into Danshitsu6K | 1 | 3.7% |
| down-back kick1K into Ensei Haikyaku4K | 1 | 3.7% |
| forward movement into punchP | 1 | 3.7% |
| guardG into Souka Rensui3PP | 1 | 3.7% |
4 further openings account for the other 4 rounds.
Counted from 6 of the 11 matches played. The rest were not pulled for openings.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (84 here; about 4.2 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Goh: 2 of 15 tests hold up
- Shun: 2 of 17 tests hold up
- Wolf: 1 of 14 tests hold up
- Kage: 1 of 13 tests hold up
- Eileen: 2 of 14 tests hold up
- Lion: 1 of 11 tests hold up
- Brad: not tested (too few rounds)
- Jeffry: not tested (too few rounds)
- Jacky: not tested (too few rounds)
- Aoi: not tested (too few rounds)
- Vanessa: not tested (too few rounds)
- Akira: not tested (too few rounds)
- Sarah: not tested (too few rounds)
- Jean: not tested (too few rounds)
- El Blaze: not tested (too few rounds)
- Taka: not tested (too few rounds)
- Lau: not tested (too few rounds)
- Lei Fei: not tested (too few rounds)
- Pai: not tested (too few rounds)
