VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Aoi

我 流 彩 冴

  • Lion
Career matches701
Career win rate61.3%
Round win rate51.5%
Peak rank35
Distinct opponents96
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1660 #991 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Aoi3564039624461.9%
Lion2761342755.7%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

824 of 824 rounds counted

7.8 inputs a second (467 a minute) this season. Faster than 67% of the 4,069 regulars with enough rounds counted to compare.

By character played

Aoi8.2495607
Lion6.5390217

By opponent's character

Akira8.0479128
Jacky8.2493107
Kage7.142776
Wolf7.947771
Lion8.148861
Pai7.645862
Aoi6.841135
Shun7.343736
Goh7.746034
Jeffry7.544932
Sarah8.349733
Lau8.651526
Brad8.249123
Jean7.947219
Dural7.846919
Eileen8.148716
El Blaze6.538813
Taka7.444713
Vanessa7.846813
Lei Fei7.04187

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira32171553.1%+2.7
Jacky26161061.5%+2.3
Kage179852.9%+9.5
Wolf178947.1%-4.4
Lion159660.0%+8.5
Pai1511473.3%+22.6
Aoi105550.0%+2.0
Shun93633.3%-20.1
Goh84450.0%+0.6
Jeffry86275.0%+34.3
Sarah84450.0%-10.4
Lau61516.7%-41.1
Brad550100.0%+51.3
Jean5050.0%-61.7
Dural42250.0%+0.5
Eileen4040.0%-48.9
El Blaze31233.3%-13.8
Taka32166.7%+12.7
Vanessa31233.3%-27.6
Lei Fei2020.0%-52.6

0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Rectangle26161061.5%+5.8
Breakable Full Fence2491537.5%-15.3
Full Fence2112957.1%+3.9
Open2113861.9%+16.4
Octagon2014670.0%+25.0
Half Fence1981142.1%-13.7
Single Wall1911857.9%+7.8
Breakable Half Fence168850.0%-0.9
Full Fence and Open105550.0%-5.1
Low Fence102820.0%-36.4

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls12653.2%52.5%+0.7
No walls5052.0%50.1%+1.9

Walls against open: -1.3 points (95% range -21.0 to +18.4), p 0.900 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

방가방가 (Rank 33)2026/10/17330100.0%
lapislazuli (Rank 36)2026/09/2931233.3%
ケツバッターA (Rank 34)2026/09/29440100.0%
jijitax4 (Rank 36)2026/09/1454180.0%
akimaru7 (Rank 32)2026/09/12330100.0%
F14-TOMOCAT (Rank 31)2026/09/0831233.3%
okb@j>おーけーびー (Rank 30)2026/09/0731233.3%
ace-heads69 (Rank 28)2026/09/0641325.0%
nanoka-222 (Rank 25)2026/09/0665183.3%
sanjimade (Rank 27)2026/09/0654180.0%
以前用姊夫的乾淨又衛生㊣gtkuo (Rank 27)2026/09/0631233.3%
44884 (Rank 29)2026/09/0664266.7%
game_uver (Rank 27)2026/09/0631233.3%
クロサギ@はなちゃん (Rank 29)2026/09/0664266.7%
SakuRa (Rank 23)2026/09/0642250.0%
乃木ぽん@こてつ.kuma (Rank 27)2026/09/0653260.0%
どろパイ (Rank 26)2026/09/0642250.0%
a_h_i_k_o (Rank 28)2026/09/0641325.0%
ジャキる。 (Rank 31)2026/09/0232166.7%
무파ZeroBlue (Rank 34)2026/08/2631233.3%
shironeko-hi (Rank 30)2026/08/033030.0%
temp002 (Rank 31)2026/08/0332166.7%
okamiaoi_127 (Rank 34)2026/07/3131233.3%
kagemaru1 (Rank 30)2026/07/3132166.7%
ま~く (Rank 27)2026/07/25330100.0%

Round openings

Every character

backdash into evade down15219.3%
Kasane'ate46P324.1%
guardG into punchP313.9%
backdash into Maegeri3K273.4%
Sou'unha66K253.2%
guardG into crouch192.4%
backward movement into evade down182.3%
Gedan Shouda2P172.2%
backdash into guardG162.0%
guardG into evade down151.9%
backdash into Tenchi In'youP+K+G131.6%
guardG into Juchou Senshou8P+K121.5%
guardG into Senkyutai1K121.5%
backdash111.4%
backdash into Sentai4K91.1%

177 further openings account for the other 378 rounds.

Counted from 191 of the 200 matches played. The rest were not pulled for openings.

Aoi

Career
396–244 · 61.9%
This season
147 matches · 49.7%
Peak rank
35

First hit in 42.5% of 565 rounds. Won 52.9% of the rounds they struck first, 46.5% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

backdash into evade down15226.7%
Kasane'ate46P325.6%
backdash into Maegeri3K274.7%
Sou'unha66K254.4%
backward movement into evade down183.2%
Gedan Shouda2P173.0%
backdash into Tenchi In'youP+K+G132.3%
backdash into guardG101.8%
Namigaeshi64P+K81.4%
backdash into crouch dash forward71.2%
Ryoushi43P61.1%
backdash61.1%
crouch into Chudan Hiji'ate6P61.1%
evade down into Maegeri3K61.1%
evade down into backdash61.1%

138 further openings account for the other 231 rounds.

Counted from 138 of the 147 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Aoi

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira9–6 · 60%4–4 · 50%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

9 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Lion

Career
34–27 · 55.7%
This season
53 matches · 58.5%
Peak rank
27

First hit in 41.9% of 217 rounds. Won 61.5% of the rounds they struck first, 49.2% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG into punchP3114.3%
guardG into crouch188.3%
guardG into evade down136.0%
guardG into Juchou Senshou8P+K125.5%
guardG into Senkyutai1K125.5%
backdash into Sentai4K94.2%
guardG into Souji SenpuP+K94.2%
guardG into Banchu6P83.7%
guardG into Taizan Soukoushu4P+K73.2%
guardG into backdash73.2%
backdash into guardG62.8%
crouch into Katousui2P62.8%
Taizan Soukoushu4P+K52.3%
backdash52.3%
guardG52.3%

33 further openings account for the other 64 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (15 here; about 0.8 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Aoi: 0 of 15 tests hold up
  • Lion: not tested (too few rounds)