Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1595 #1,384 of 3,686 on the Elo list →
Brad15641,287 matches
Aoi1595173 matches
Sarah1599114 matches
Jeffry160038 matches
Vanessa159620 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Brad | 32 | 5,635 | 2,777 | 2,858 | 49.3% |
|---|---|---|---|---|---|
| Sarah | 32 | 4,717 | 2,390 | 2,327 | 50.7% |
| Aoi | 33 | 2,859 | 1,512 | 1,347 | 52.9% |
| Vanessa | 31 | 2,664 | 1,408 | 1,256 | 52.9% |
| Jeffry | 32 | 2,401 | 1,215 | 1,186 | 50.6% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
6,472 of 6,622 rounds counted5.1 inputs a second (307 a minute) this season. Faster than 3% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Brad | 5.1 | 306 | 5,245 |
|---|---|---|---|
| Aoi | 5.4 | 323 | 684 |
| Sarah | 4.9 | 295 | 463 |
| Vanessa | 5.1 | 306 | 80 |
By opponent's character
| Jacky | 5.3 | 316 | 887 |
|---|---|---|---|
| Akira | 5.3 | 317 | 747 |
| Jeffry | 5.0 | 302 | 536 |
| Jean | 5.1 | 306 | 521 |
| Wolf | 5.1 | 307 | 479 |
| Sarah | 5.1 | 308 | 375 |
| Vanessa | 4.9 | 294 | 346 |
| Goh | 5.1 | 309 | 253 |
| Pai | 5.1 | 304 | 278 |
| Aoi | 4.9 | 294 | 271 |
| El Blaze | 5.1 | 305 | 263 |
| Kage | 5.0 | 297 | 232 |
| Shun | 5.0 | 301 | 208 |
| Lau | 5.3 | 320 | 186 |
| Dural | 5.3 | 318 | 140 |
| Brad | 4.9 | 294 | 171 |
| Lion | 5.2 | 314 | 176 |
| Taka | 5.0 | 300 | 142 |
| Eileen | 4.9 | 296 | 163 |
| Lei Fei | 5.2 | 314 | 98 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Jacky | 221 | 99 | 122 | 44.8% | -4.2 |
|---|---|---|---|---|---|
| Akira | 183 | 99 | 84 | 54.1% | +4.1 |
| Jeffry | 131 | 62 | 69 | 47.3% | -1.7 |
| Jean | 130 | 55 | 75 | 42.3% | -4.6 |
| Wolf | 120 | 63 | 57 | 52.5% | +6.2 |
| Sarah | 93 | 43 | 50 | 46.2% | -4.6 |
| Vanessa | 85 | 40 | 45 | 47.1% | -2.2 |
| Goh | 73 | 28 | 45 | 38.4% | -6.7 |
| Pai | 70 | 32 | 38 | 45.7% | -0.7 |
| Aoi | 65 | 48 | 17 | 73.8% | +23.7 |
| El Blaze | 65 | 39 | 26 | 60.0% | +11.1 |
| Kage | 63 | 28 | 35 | 44.4% | -2.9 |
| Shun | 57 | 25 | 32 | 43.9% | +4.1 |
| Lau | 46 | 20 | 26 | 43.5% | +0.5 |
| Dural | 43 | 22 | 21 | 51.2% | +2.2 |
| Brad | 41 | 13 | 28 | 31.7% | -14.3 |
| Lion | 41 | 23 | 18 | 56.1% | +7.7 |
| Taka | 41 | 20 | 21 | 48.8% | -1.8 |
| Eileen | 39 | 12 | 27 | 30.8% | -18.9 |
| Lei Fei | 25 | 14 | 11 | 56.0% | +1.1 |
0 of 16 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 16 questions at once; about 0.8 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Low Fence | 203 | 99 | 104 | 48.8% | +0.7 |
|---|---|---|---|---|---|
| Breakable Half Fence | 177 | 83 | 94 | 46.9% | -1.8 |
| Octagon | 176 | 77 | 99 | 43.8% | -4.0 |
| Breakable Full Fence | 173 | 88 | 85 | 50.9% | +2.5 |
| Rectangle | 162 | 73 | 89 | 45.1% | -2.9 |
| Full Fence | 157 | 64 | 93 | 40.8% | -7.7 |
| Single Wall | 153 | 90 | 63 | 58.8% | +10.9 |
| Half Fence | 147 | 69 | 78 | 46.9% | -3.2 |
| Open | 134 | 70 | 64 | 52.2% | +6.1 |
| Full Fence and Open | 91 | 43 | 48 | 47.2% | -2.6 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 992 | 45.8% | 48.3% | -2.5 |
| No walls | 490 | 52.9% | 48.0% | +4.9 |
Walls against open: -7.4 points (95% range -12.9 to -1.8), p 0.009 — a difference this size is unlikely to be chance.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| orz (Rank 29) | 60 | 36 | 24 | 60.0% |
|---|---|---|---|---|
| cokeshi (Rank 29) | 37 | 25 | 12 | 67.6% |
| maripon (Rank 30) | 37 | 18 | 19 | 48.6% |
| しゅが~nsr (Rank 26) | 30 | 16 | 14 | 53.3% |
| tawava (Rank 29) | 27 | 18 | 9 | 66.7% |
| ★★★★★ (Rank 32) | 26 | 11 | 15 | 42.3% |
| DDaDDai (Rank 27) | 24 | 13 | 11 | 54.2% |
| MikuMartineau (Rank 32) | 24 | 8 | 16 | 33.3% |
| fwnd1396 (Rank 30) | 24 | 8 | 16 | 33.3% |
| けいすけ新宿 (Rank 32) | 24 | 10 | 14 | 41.7% |
| 乃木ぽん (Rank 31) | 23 | 13 | 10 | 56.5% |
| はげまん (Rank 29) | 22 | 6 | 16 | 27.3% |
| BANANA (Rank 30) | 21 | 11 | 10 | 52.4% |
| TaKaArAsHi573 (Rank 28) | 21 | 14 | 7 | 66.7% |
| 猫鼻 (Rank 33) | 21 | 12 | 9 | 57.1% |
| カミナリおやじ (Rank 29) | 20 | 12 | 8 | 60.0% |
| ヘニオ (Rank 32) | 20 | 10 | 10 | 50.0% |
| hahaha (Rank 29) | 19 | 7 | 12 | 36.8% |
| lapislazuli (Rank 35) | 19 | 3 | 16 | 15.8% |
| 방가방가 (Rank 29) | 19 | 9 | 10 | 47.4% |
| calmknight[냠냠] (Rank 30) | 18 | 9 | 9 | 50.0% |
| くろなぎ (Rank 31) | 18 | 9 | 9 | 50.0% |
| マハリータまるこ (Rank 31) | 18 | 8 | 10 | 44.4% |
| PuzzG/ぱず爺 (Rank 35) | 17 | 3 | 14 | 17.6% |
| なめ (Rank 34) | 17 | 8 | 9 | 47.1% |
Most played opponents, most recent first
| tawava (Rank 29) | 2026/07/23 | 27 | 18 | 9 | 66.7% |
|---|---|---|---|---|---|
| calmknight[냠냠] (Rank 30) | 2026/07/23 | 18 | 9 | 9 | 50.0% |
| 猫鼻 (Rank 33) | 2026/07/23 | 21 | 12 | 9 | 57.1% |
| cokeshi (Rank 29) | 2026/07/23 | 37 | 25 | 12 | 67.6% |
| けいすけ新宿 (Rank 32) | 2026/07/22 | 24 | 10 | 14 | 41.7% |
| ★★★★★ (Rank 32) | 2026/07/22 | 26 | 11 | 15 | 42.3% |
| はげまん (Rank 29) | 2026/07/22 | 22 | 6 | 16 | 27.3% |
| ヘニオ (Rank 32) | 2026/07/22 | 20 | 10 | 10 | 50.0% |
| fwnd1396 (Rank 30) | 2026/07/18 | 24 | 8 | 16 | 33.3% |
| くろなぎ (Rank 31) | 2026/07/18 | 18 | 9 | 9 | 50.0% |
| orz (Rank 29) | 2026/07/18 | 60 | 36 | 24 | 60.0% |
| カミナリおやじ (Rank 29) | 2026/07/16 | 20 | 12 | 8 | 60.0% |
| maripon (Rank 30) | 2026/07/16 | 37 | 18 | 19 | 48.6% |
| TaKaArAsHi573 (Rank 28) | 2026/07/16 | 21 | 14 | 7 | 66.7% |
| PuzzG/ぱず爺 (Rank 35) | 2026/07/16 | 17 | 3 | 14 | 17.6% |
| BANANA (Rank 30) | 2026/07/12 | 21 | 11 | 10 | 52.4% |
| 乃木ぽん (Rank 31) | 2026/07/10 | 23 | 13 | 10 | 56.5% |
| 방가방가 (Rank 29) | 2026/07/06 | 19 | 9 | 10 | 47.4% |
| lapislazuli (Rank 35) | 2026/07/04 | 19 | 3 | 16 | 15.8% |
| しゅが~nsr (Rank 26) | 2026/07/02 | 30 | 16 | 14 | 53.3% |
| なめ (Rank 34) | 2026/06/30 | 17 | 8 | 9 | 47.1% |
| MikuMartineau (Rank 32) | 2026/06/29 | 24 | 8 | 16 | 33.3% |
| hahaha (Rank 29) | 2026/06/16 | 19 | 7 | 12 | 36.8% |
| マハリータまるこ (Rank 31) | 2026/06/14 | 18 | 8 | 10 | 44.4% |
| DDaDDai (Rank 27) | 2026/06/03 | 24 | 13 | 11 | 54.2% |
Round openings
Every character
| forward movement into punchP | 683 | 10.3% |
|---|---|---|
| evade down into guardG | 330 | 5.0% |
| backdash into Jackal Straight46P+K | 248 | 3.7% |
| backdash into Dtee Sawk Lang3P+KP | 198 | 3.0% |
| Middle Spin Kick66K | 189 | 2.8% |
| backdash into guardG | 170 | 2.6% |
| evade down | 161 | 2.4% |
| guardG | 158 | 2.4% |
| crouch dash back into guardG | 141 | 2.1% |
| Sharp Shoot1P | 139 | 2.1% |
| backdash into Middle Spin Kick66K | 138 | 2.1% |
| Jackal Straight46P+K | 136 | 2.0% |
| Dtee Sawk Dtrohng4P+K | 109 | 1.6% |
| Elbow Hook6P | 105 | 1.6% |
| offensive move | 90 | 1.4% |
514 further openings account for the other 3,650 rounds.
Brad
- Career
- 2,777–2,858 · 49.3%
- This season
- 1,287 matches · 48.5%
- Peak rank
- 32
First hit in 49.5% of 5,202 rounds. Won 53.4% of the rounds they struck first, 45.7% of the rounds they were struck first.
Significant Tells
- In round 1: waits first in 7.4% of rounds, against 2.2% in their other rounds.
- Against Jacky: moves in first in 23.8% of rounds, against 9.7% against everyone else.
- After opening the round before by backing off: backs off first in 37.6% of rounds, against 28.1% after anything else.
- After losing a round: moves in first in 21.2% of rounds, against 4.5% after winning one.
- When behind: moves in first in 21.9% of rounds, against 6.6% when ahead or level.
- In round 4 or later: opens with “evade down into G guard” in 7.4% of rounds, against 4.8% in their other rounds.
- Against Jacky: opens with “forward movement into P punch” in 21.6% of rounds, against 8.4% against everyone else.
- On Octagon stages: opens with “forward movement into P punch” in 15.4% of rounds, against 9.9% on the other stages.
- After opening the round before with “backdash into 46P+K Jackal Straight”: opens with “backdash into 46P+K Jackal Straight” in 12.4% of rounds, against 4.5% after anything else.
- After the opponent opened the round before with “backdash into evade up”: opens with “backdash into 46P+K Jackal Straight” in 17.5% of rounds, against 4.6% after anything else.
- After losing a round: opens with “forward movement into P punch” in 19.1% of rounds, against 3.9% after winning one.
- When behind: opens with “forward movement into P punch” in 19.5% of rounds, against 5.9% when ahead or level.
| forward movement into punchP | 547 | 10.4% |
|---|---|---|
| evade down into guardG | 290 | 5.5% |
| backdash into Jackal Straight46P+K | 248 | 4.7% |
| backdash into Dtee Sawk Lang3P+KP | 198 | 3.8% |
| Middle Spin Kick66K | 189 | 3.6% |
| backdash into guardG | 151 | 2.9% |
| guardG | 140 | 2.7% |
| Sharp Shoot1P | 139 | 2.6% |
| backdash into Middle Spin Kick66K | 138 | 2.6% |
| Jackal Straight46P+K | 136 | 2.6% |
| crouch dash back into guardG | 135 | 2.6% |
| evade down | 134 | 2.5% |
| Dtee Sawk Dtrohng4P+K | 109 | 2.1% |
| Elbow Hook6P | 105 | 2.0% |
| offensive move | 90 | 1.7% |
297 further openings account for the other 2,510 rounds.
By stage type
Record against each character on walled and open stages, as Brad
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jacky | 50–68 · 42% | 29–27 · 52% | -5.4 |
| Akira | 44–37 · 54% | 27–22 · 55% | -3.0 |
| Jean | 26–39 · 40% | 16–19 · 46% | too few to test |
| Wolf | 35–32 · 52% | 13–10 · 57% | too few to test |
| Jeffry | 16–22 · 42% | 20–15 · 57% | -17.2 |
| Sarah | 15–28 · 35% | 20–11 · 65% | -30.5 |
| El Blaze | 21–16 · 57% | 14–5 · 74% | too few to test |
| Aoi | 27–8 · 77% | 13–4 · 76% | too few to test |
| Kage | 11–19 · 37% | 9–8 · 53% | too few to test |
| Goh | 10–13 · 43% | 9–15 · 38% | too few to test |
| Vanessa | 14–20 · 41% | 9–8 · 53% | too few to test |
| Pai | 11–19 · 37% | 10–3 · 77% | too few to test |
| Shun | 13–18 · 42% | 6–7 · 46% | too few to test |
| Brad | 8–19 · 30% | 2–7 · 22% | too few to test |
| Lau | 12–15 · 44% | 4–6 · 40% | too few to test |
| Lion | 12–8 · 60% | 5–3 · 62% | too few to test |
| Taka | 6–6 · 50% | 4–5 · 44% | too few to test |
| Dural | 7–10 · 41% | 1–1 · 50% | too few to test |
| Eileen | 5–10 · 33% | 4–4 · 50% | too few to test |
| Lei Fei | 4–4 · 50% | 6–5 · 55% | too few to test |
Nothing reliable: no gap here is bigger than stage luck alone produces.
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Aoi
- Career
- 1,512–1,347 · 52.9%
- This season
- 173 matches · 45.1%
- Peak rank
- 33
First hit in 55.4% of 680 rounds. Won 51.7% of the rounds they struck first, 44.2% of the rounds they were struck first.
Significant Tells
- Against Akira: backs off first in 26.4% of rounds, against 13.0% against everyone else.
- On Breakable Full Fence stages: backs off first in 24.7% of rounds, against 14.2% on the other stages.
- After the opponent opened the round before by moving in: backs off first in 26.1% of rounds, against 12.9% after anything else.
- After losing a round: moves in first in 23.0% of rounds, against 10.7% after winning one.
- Against Akira: opens with “evade down into 66K Sou'unha” in 7.4% of rounds, against 7.3% against everyone else.
- After losing a round: opens with “6P Chudan Hiji'ate” in 18.3% of rounds, against 4.7% after winning one.
- When behind: opens with “6P Chudan Hiji'ate” in 19.7% of rounds, against 5.7% when ahead or level.
| forward movement into punchP | 92 | 13.4% |
|---|---|---|
| Chudan Hiji'ate6P | 73 | 10.7% |
| evade down into Sou'unha66K | 50 | 7.3% |
| Ryoushi43P | 39 | 5.7% |
| Ouda6P+K into Oushu Hiji'ate6P+KP | 35 | 5.1% |
| backdash into Sou'unha66K | 34 | 5.0% |
| Kusanagi2K+G | 26 | 3.8% |
| forward movement into NirentotsuPP | 26 | 3.8% |
| Sou'unha66K | 25 | 3.6% |
| Ouda6P+K | 18 | 2.6% |
| evade down into guardG | 16 | 2.3% |
| Chudan Hiji'ate6P into Tsumujisakura6PP | 14 | 2.0% |
| Tenchi In'youP+K+G | 14 | 2.0% |
| Maegeri3K | 12 | 1.8% |
| Koromoguruma66P | 11 | 1.6% |
80 further openings account for the other 199 rounds.
By stage type
Record against each character on walled and open stages, as Aoi
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 5–15 · 25% | 6–2 · 75% | too few to test |
| Jeffry | 7–5 · 58% | 2–0 · 100% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Sarah
- Career
- 2,390–2,327 · 50.7%
- This season
- 114 matches · 44.7%
- Peak rank
- 32
First hit in 52.9% of 461 rounds. Won 50.4% of the rounds they struck first, 41.9% of the rounds they were struck first.
Significant Tells
- After losing a round: attacks straight away in 52.4% of rounds, against 22.0% after winning one.
- When behind: attacks straight away in 56.2% of rounds, against 22.4% when ahead or level.
- After losing a round: opens with “6P Rising Elbow” in 17.8% of rounds, against 1.8% after winning one.
- When behind: opens with “6P Rising Elbow” in 17.4% of rounds, against 3.0% when ahead or level.
| Rising Elbow6P | 43 | 9.2% |
|---|---|---|
| backdash into Crescent Heel4K+G | 39 | 8.3% |
| Rising Elbow6P into Double Joint Butt6PK | 26 | 5.6% |
| forward movement into punchP | 23 | 4.9% |
| Long Snap Side Chop3P+K | 21 | 4.5% |
| evade down into guardG | 21 | 4.5% |
| Hide Side Kick (Deflect)P+K | 19 | 4.1% |
| backdash into Valkyrie Sword1K+GK | 18 | 3.9% |
| evade down into Valkyrie Sword1K+GK | 14 | 3.0% |
| evade up into Valkyrie Sword1K+GK | 14 | 3.0% |
| backdash into guardG | 13 | 2.8% |
| evade down into Stiletto66K | 13 | 2.8% |
| evade down | 12 | 2.6% |
| Breeze Shot6P+K into Wind Knuckle6P+KP | 11 | 2.4% |
| evade down into Long Snap Side Chop3P+K | 9 | 1.9% |
68 further openings account for the other 171 rounds.
By stage type
Record against each character on walled and open stages, as Sarah
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Vanessa | 9–7 · 56% | 0–4 · 0% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Jeffry
- Career
- 1,215–1,186 · 50.6%
- This season
- 38 matches · 60.5%
- Peak rank
- 32
First hit in 52.0% of 150 rounds. Won 55.1% of the rounds they struck first, 55.6% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 21 | 13.6% |
|---|---|---|
| Destruction WaveK+G into Ducking Low2K+G | 11 | 7.1% |
| Ducking Low2K+G | 11 | 7.1% |
| backdash into Tsunami Beat3K+G | 7 | 4.5% |
| crouch dash back into Middle Hell Stab6P+K | 6 | 3.9% |
| forward movement into Double KnucklePP | 5 | 3.2% |
| backdash into Kenka Hook46P | 4 | 2.6% |
| backdash into Megaton Knuckle43P+K | 4 | 2.6% |
| backdash into Side Kick3K | 4 | 2.6% |
| evade down | 4 | 2.6% |
| Elbow Butt6P | 3 | 1.9% |
| backdash | 3 | 1.9% |
| backdash into Hammer Slide1P | 3 | 1.9% |
| evade down into guardG | 3 | 1.9% |
| evade up into Double KnucklePP | 3 | 1.9% |
48 further openings account for the other 63 rounds.
Vanessa
- Career
- 1,408–1,256 · 52.9%
- This season
- 20 matches · 45.0%
- Peak rank
- 31
Significant Tells
Too few rounds to test opener patterns.
| Offensive Style: Back Charge Kick into backward movement | 10 | 12.5% |
|---|---|---|
| Offensive Style: forward movement into punchP | 9 | 11.2% |
| Defensive Style: Stinger Low Blow | 6 | 7.5% |
| Defensive Style: kick into Switch Left SlicerKK | 6 | 7.5% |
| Defensive Style: Back Charge Kick into backward movement | 4 | 5.0% |
| Defensive Style: kick | 4 | 5.0% |
| Offensive Style: backdash into Spinning Savate66K+G | 4 | 5.0% |
| Offensive Style: evade down into Spinning Savate66K+G | 3 | 3.8% |
| Defensive Style: Shadow Slicer | 2 | 2.5% |
| Defensive Style: Wind Elbow | 2 | 2.5% |
| Defensive Style: backdash into evade down | 2 | 2.5% |
| Defensive Style: evade down into kickK | 2 | 2.5% |
| Defensive Style: forward movement into punchP | 2 | 2.5% |
| Defensive Style: guard | 2 | 2.5% |
| Offensive Style: Long Barrel Blow | 2 | 2.5% |
19 further openings account for the other 20 rounds.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (46 here; about 2.3 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Brad: 12 of 17 tests hold up
- Aoi: 7 of 15 tests hold up
- Sarah: 4 of 14 tests hold up
- Jeffry: not tested (too few rounds)
- Vanessa: not tested (too few rounds)
