Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1675 #917 of 3,686 on the Elo list →
Pai1698302 matches
Akira1666103 matches
Shun167690 matches
Lion166785 matches
Lau168056 matches
Jeffry167535 matches
Jacky167234 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Pai | 34 | 1,885 | 959 | 926 | 50.9% |
|---|---|---|---|---|---|
| Shun | 36 | 1,042 | 598 | 444 | 57.4% |
| Jacky | 32 | 797 | 421 | 376 | 52.8% |
| Goh | — | 692 | 384 | 308 | 55.5% |
| Akira | 32 | 463 | 244 | 219 | 52.7% |
| Jeffry | 34 | 411 | 233 | 178 | 56.7% |
| Lau | 33 | 225 | 144 | 81 | 64.0% |
| Lion | 32 | 215 | 138 | 77 | 64.2% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
2,262 of 2,845 rounds counted8.6 inputs a second (518 a minute) this season. Faster than 82% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Pai | 8.4 | 502 | 767 |
|---|---|---|---|
| Akira | 9.4 | 565 | 421 |
| Shun | 8.7 | 521 | 368 |
| Lion | 8.7 | 522 | 339 |
| Lau | 8.3 | 500 | 226 |
| Jeffry | 8.0 | 480 | 141 |
By opponent's character
| Jacky | 8.6 | 513 | 357 |
|---|---|---|---|
| Wolf | 8.6 | 517 | 299 |
| Akira | 8.8 | 525 | 263 |
| Jeffry | 8.7 | 522 | 136 |
| Goh | 8.5 | 510 | 129 |
| Aoi | 8.6 | 517 | 96 |
| Sarah | 8.7 | 524 | 123 |
| Pai | 8.8 | 528 | 114 |
| Shun | 8.3 | 499 | 121 |
| Lau | 8.8 | 525 | 90 |
| Lion | 8.6 | 517 | 84 |
| Jean | 9.0 | 541 | 72 |
| El Blaze | 8.8 | 529 | 88 |
| Lei Fei | 8.3 | 498 | 74 |
| Vanessa | 9.2 | 550 | 59 |
| Brad | 8.6 | 515 | 60 |
| Kage | 8.5 | 508 | 47 |
| Taka | 8.6 | 514 | 19 |
| Eileen | 8.2 | 492 | 26 |
| Dural | 9.0 | 538 | 5 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Jacky | 102 | 50 | 52 | 49.0% | -6.7 |
|---|---|---|---|---|---|
| Wolf | 81 | 48 | 33 | 59.3% | +2.7 |
| Akira | 79 | 46 | 33 | 58.2% | +1.7 |
| Jeffry | 48 | 19 | 29 | 39.6% | -16.7 |
| Goh | 44 | 26 | 18 | 59.1% | +7.5 |
| Aoi | 35 | 22 | 13 | 62.9% | +5.6 |
| Sarah | 34 | 21 | 13 | 61.8% | +8.0 |
| Pai | 33 | 19 | 14 | 57.6% | -0.8 |
| Shun | 32 | 20 | 12 | 62.5% | +7.7 |
| Lau | 31 | 18 | 13 | 58.1% | +2.2 |
| Lion | 31 | 26 | 5 | 83.9% | +28.4 |
| Jean | 30 | 12 | 18 | 40.0% | -12.0 |
| El Blaze | 28 | 13 | 15 | 46.4% | -7.2 |
| Lei Fei | 28 | 13 | 15 | 46.4% | -5.4 |
| Vanessa | 20 | 12 | 8 | 60.0% | +5.1 |
| Brad | 18 | 12 | 6 | 66.7% | +10.2 |
| Kage | 13 | 3 | 10 | 23.1% | -35.3 |
| Taka | 9 | 6 | 3 | 66.7% | +13.0 |
| Eileen | 7 | 3 | 4 | 42.9% | -13.4 |
| Dural | 2 | 1 | 1 | 50.0% | -10.8 |
0 of 12 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 12 questions at once; about 0.6 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Octagon | 86 | 48 | 38 | 55.8% | -0.1 |
|---|---|---|---|---|---|
| Breakable Full Fence | 78 | 46 | 32 | 59.0% | +2.8 |
| Single Wall | 77 | 41 | 36 | 53.2% | -2.9 |
| Open | 75 | 46 | 29 | 61.3% | +7.3 |
| Low Fence | 68 | 36 | 32 | 52.9% | -2.1 |
| Breakable Half Fence | 63 | 38 | 25 | 60.3% | +4.8 |
| Full Fence | 61 | 26 | 35 | 42.6% | -12.0 |
| Rectangle | 61 | 39 | 22 | 63.9% | +7.8 |
| Half Fence | 60 | 31 | 29 | 51.7% | -4.4 |
| Full Fence and Open | 40 | 23 | 17 | 57.5% | +5.0 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 409 | 55.7% | 55.8% | -0.0 |
| No walls | 220 | 55.9% | 55.2% | +0.7 |
Walls against open: -0.8 points (95% range -9.1 to +7.6), p 0.859 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| ER_higante (Rank 30) | 12 | 7 | 5 | 58.3% |
|---|---|---|---|---|
| nanami.madogiwa (Rank 36) | 12 | 5 | 7 | 41.7% |
| spimer-man (Rank 36) | 11 | 5 | 6 | 45.5% |
| LEO (Rank 37) | 10 | 5 | 5 | 50.0% |
| yamaneko (Rank 32) | 9 | 7 | 2 | 77.8% |
| mikumoJacky (Rank 33) | 8 | 3 | 5 | 37.5% |
| 타우끼/taukee (Rank 34) | 8 | 4 | 4 | 50.0% |
| ぁ やごろ (Rank 35) | 7 | 6 | 1 | 85.7% |
| けいすけ新宿 (Rank 32) | 7 | 4 | 3 | 57.1% |
| ふぇに (Rank 34) | 7 | 3 | 4 | 42.9% |
| @nanbuno_fishing (Rank 32) | 6 | 4 | 2 | 66.7% |
| NORESPECT (Rank 32) | 6 | 2 | 4 | 33.3% |
| SAMCHAY® (Rank 32) | 6 | 4 | 2 | 66.7% |
| ShieldHolder (Rank 28) | 6 | 3 | 3 | 50.0% |
| bisupo_ (Rank 34) | 6 | 2 | 4 | 33.3% |
| bonbon (Rank 35) | 6 | 0 | 6 | 0.0% |
| hurikake1999 (Rank 34) | 6 | 2 | 4 | 33.3% |
| ibusys (Rank 32) | 6 | 4 | 2 | 66.7% |
| icepiccck (Rank 32) | 6 | 1 | 5 | 16.7% |
| nidaimebannai (Rank 35) | 6 | 0 | 6 | 0.0% |
| さいたま梅澤/T.Umezawa (Rank 31) | 6 | 5 | 1 | 83.3% |
| へっぽこラウ (Rank 33) | 6 | 2 | 4 | 33.3% |
| マクシミリアン15世 (Rank 33) | 6 | 3 | 3 | 50.0% |
| BudEkins_may (Rank 31) | 5 | 3 | 2 | 60.0% |
| atototto1000 (Rank 36) | 5 | 3 | 2 | 60.0% |
Most played opponents, most recent first
| nanami.madogiwa (Rank 36) | 2026/10/18 | 12 | 5 | 7 | 41.7% |
|---|---|---|---|---|---|
| hurikake1999 (Rank 34) | 2026/10/17 | 6 | 2 | 4 | 33.3% |
| LEO (Rank 37) | 2026/10/17 | 10 | 5 | 5 | 50.0% |
| マクシミリアン15世 (Rank 33) | 2026/10/16 | 6 | 3 | 3 | 50.0% |
| @nanbuno_fishing (Rank 32) | 2026/10/13 | 6 | 4 | 2 | 66.7% |
| yamaneko (Rank 32) | 2026/09/27 | 9 | 7 | 2 | 77.8% |
| mikumoJacky (Rank 33) | 2026/09/26 | 8 | 3 | 5 | 37.5% |
| ER_higante (Rank 30) | 2026/09/14 | 12 | 7 | 5 | 58.3% |
| bonbon (Rank 35) | 2026/09/07 | 6 | 0 | 6 | 0.0% |
| spimer-man (Rank 36) | 2026/09/04 | 11 | 5 | 6 | 45.5% |
| ibusys (Rank 32) | 2026/08/29 | 6 | 4 | 2 | 66.7% |
| nidaimebannai (Rank 35) | 2026/08/28 | 6 | 0 | 6 | 0.0% |
| ぁ やごろ (Rank 35) | 2026/08/24 | 7 | 6 | 1 | 85.7% |
| けいすけ新宿 (Rank 32) | 2026/08/22 | 7 | 4 | 3 | 57.1% |
| icepiccck (Rank 32) | 2026/08/20 | 6 | 1 | 5 | 16.7% |
| bisupo_ (Rank 34) | 2026/08/20 | 6 | 2 | 4 | 33.3% |
| SAMCHAY® (Rank 32) | 2026/08/03 | 6 | 4 | 2 | 66.7% |
| ふぇに (Rank 34) | 2026/07/29 | 7 | 3 | 4 | 42.9% |
| さいたま梅澤/T.Umezawa (Rank 31) | 2026/07/16 | 6 | 5 | 1 | 83.3% |
| 타우끼/taukee (Rank 34) | 2026/07/05 | 8 | 4 | 4 | 50.0% |
| ShieldHolder (Rank 28) | 2026/07/03 | 6 | 3 | 3 | 50.0% |
| へっぽこラウ (Rank 33) | 2026/06/14 | 6 | 2 | 4 | 33.3% |
| BudEkins_may (Rank 31) | 2026/06/06 | 5 | 3 | 2 | 60.0% |
| NORESPECT (Rank 32) | 2026/05/22 | 6 | 2 | 4 | 33.3% |
| atototto1000 (Rank 36) | 2026/04/21 | 5 | 3 | 2 | 60.0% |
Round openings
Every character
| forward movement into punchP | 482 | 17.8% |
|---|---|---|
| guardG into throw escape | 131 | 4.8% |
| punchP | 131 | 4.8% |
| throw escape | 88 | 3.2% |
| crouch into Renka Sentai2KK | 63 | 2.3% |
| crouch into Honshin Soukyaku1K+G | 49 | 1.8% |
| crouch dash back into guardG | 46 | 1.7% |
| punchP into forward dash | 42 | 1.6% |
| Gyou'in Haishu3P | 38 | 1.4% |
| Senchuken6P | 29 | 1.1% |
| punchP into kickK | 29 | 1.1% |
| Banchu6P | 25 | 0.9% |
| Rimon Chouchu66P | 25 | 0.9% |
| Gyou'in Haishu3P into guardG | 24 | 0.9% |
| Meishouho4P+K+G into Ensei SenpukyakuK+G | 24 | 0.9% |
470 further openings account for the other 1,482 rounds.
Pai
- Career
- 959–926 · 50.9%
- This season
- 302 matches · 54.0%
- Peak rank
- 34
First hit in 58.8% of 1,212 rounds. Won 53.6% of the rounds they struck first, 50.4% of the rounds they were struck first.
Significant Tells
- Against Jacky: backs off first in 14.4% of rounds, against 7.5% against everyone else.
- After losing a round: moves in first in 36.7% of rounds, against 23.6% after winning one.
- In round 4 or later: opens with “crouch into 2KK Renka Sentai” in 8.9% of rounds, against 3.8% in their other rounds.
- Against Akira: opens with “G guard into throw escape” in 14.0% of rounds, against 4.7% against everyone else.
- After losing a round: opens with “forward movement into P punch” in 27.6% of rounds, against 17.3% after winning one.
| forward movement into punchP | 282 | 23.0% |
|---|---|---|
| guardG into throw escape | 68 | 5.5% |
| crouch into Renka Sentai2KK | 63 | 5.1% |
| punchP | 57 | 4.7% |
| crouch into Honshin Soukyaku1K+G | 49 | 4.0% |
| throw escape | 32 | 2.6% |
| Senchuken6P | 29 | 2.4% |
| Meishouho4P+K+G into Ensei SenpukyakuK+G | 24 | 2.0% |
| Tenshin Oushoushou46P+K into forward movement | 23 | 1.9% |
| Senchutai3K | 22 | 1.8% |
| crouch dash back into guardG | 22 | 1.8% |
| crouch into Senchutai3K | 22 | 1.8% |
| Hi'en Tenshi2P+K into Tenshi Katsumentai Haishin2P+KK | 21 | 1.7% |
| Hi'en Tankyaku9K | 19 | 1.6% |
| Meishouho4P+K+G | 19 | 1.6% |
171 further openings account for the other 473 rounds.
By stage type
Record against each character on walled and open stages, as Pai
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jacky | 12–12 · 50% | 13–6 · 68% | too few to test |
| Wolf | 12–10 · 55% | 7–6 · 54% | too few to test |
| Akira | 11–11 · 50% | 1–3 · 25% | too few to test |
| Goh | 8–1 · 89% | 3–5 · 38% | too few to test |
| Jeffry | 6–8 · 43% | 2–2 · 50% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Akira
- Career
- 244–219 · 52.7%
- This season
- 103 matches · 49.5%
- Peak rank
- 32
First hit in 68.0% of 419 rounds. Won 50.2% of the rounds they struck first, 54.5% of the rounds they were struck first.
Significant Tells
- When ahead: waits first in 13.6% of rounds, against 5.3% when level or behind.
- When behind: opens with “forward movement into P punch” in 21.4% of rounds, against 7.5% when ahead or level.
| forward movement into punchP | 61 | 14.5% |
|---|---|---|
| Rimon Chouchu66P | 25 | 5.9% |
| punchP | 24 | 5.7% |
| punchP into forward dash | 21 | 5.0% |
| forward dash | 19 | 4.5% |
| Jouho Senshou46P into forward dash | 17 | 4.0% |
| guardG into throw escape | 15 | 3.6% |
| Housui2P | 14 | 3.3% |
| backward movement into Jouho Touken6P | 12 | 2.9% |
| forward dash into Jouho Touken6P | 12 | 2.9% |
| Rimon Chouchu66P into Jouho Touken6P | 11 | 2.6% |
| Rimon Chouchu66P into evade down | 10 | 2.4% |
| crouch into Souka Housui3P+K | 9 | 2.1% |
| Housui2P into forward dash | 8 | 1.9% |
| Jouho Touken6P | 8 | 1.9% |
81 further openings account for the other 155 rounds.
Shun
- Career
- 598–444 · 57.4%
- This season
- 90 matches · 51.1%
- Peak rank
- 36
First hit in 54.9% of 366 rounds. Won 51.2% of the rounds they struck first, 44.2% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| Gyou'in Haishu3P | 38 | 10.3% |
|---|---|---|
| Gyou'in Haishu3P into guardG | 24 | 6.5% |
| Getsuga Gakushu46P | 23 | 6.2% |
| crouch dash back into Tenshin Souchushou6P+K | 15 | 4.1% |
| forward movement into punchP | 15 | 4.1% |
| throw escape | 14 | 3.8% |
| Rensai Gakushu46PP into Rengeki Gakushu46PPP | 12 | 3.3% |
| backward movement into Kasen Chugeki6P | 10 | 2.7% |
| backward movement into Kasen Zenbokushou6PP | 9 | 2.5% |
| crouch into Haisenchu1P | 9 | 2.5% |
| guardG into throw escape | 8 | 2.2% |
| Kasen Chugeki6P into Kasen Zenbokushou6PP | 7 | 1.9% |
| punchP | 7 | 1.9% |
| Fukuchougeki2P | 6 | 1.6% |
| backdash into guardG | 6 | 1.6% |
100 further openings account for the other 165 rounds.
Lion
- Career
- 138–77 · 64.2%
- This season
- 85 matches · 68.2%
- Peak rank
- 32
First hit in 57.7% of 338 rounds. Won 61.5% of the rounds they struck first, 58.7% of the rounds they were struck first.
Significant Tells
- In round 2: moves in first in 38.8% of rounds, against 16.9% in their other rounds.
| forward movement into punchP | 47 | 13.9% |
|---|---|---|
| punchP | 27 | 8.0% |
| Banchu6P | 25 | 7.4% |
| guardG into throw escape | 21 | 6.2% |
| Katousui2P | 20 | 5.9% |
| crouch into Senkyutai1K | 17 | 5.0% |
| Banchu6P into Banchu Renkanshu6PP | 13 | 3.8% |
| punchP into kickK | 12 | 3.5% |
| throw escape | 12 | 3.5% |
| Juchou Senshou8P+K | 9 | 2.6% |
| punchP into forward dash | 7 | 2.1% |
| backdash into Sentai4K | 6 | 1.8% |
| crouch dash forward into Sen'inshou3P | 6 | 1.8% |
| crouch dash back into guardG | 5 | 1.5% |
| forward movement into throw escape | 5 | 1.5% |
77 further openings account for the other 107 rounds.
Lau
- Career
- 144–81 · 64.0%
- This season
- 56 matches · 64.3%
- Peak rank
- 33
First hit in 62.4% of 226 rounds. Won 58.9% of the rounds they struck first, 56.5% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 49 | 21.7% |
|---|---|---|
| throw escape | 15 | 6.6% |
| guardG into throw escape | 14 | 6.2% |
| punchP | 12 | 5.3% |
| Chugeki6P | 8 | 3.5% |
| Souchuken2P | 7 | 3.1% |
| crouch dash back into Sako Soushou4P+K | 7 | 3.1% |
| Chugeki6P into Hou'ou Soushou6PP | 6 | 2.6% |
| Koryu Tenshinkyaku6K+G | 6 | 2.6% |
| RenshouPP into Renshou Senputai3PPK | 5 | 2.2% |
| backdash into guardG | 5 | 2.2% |
| crouch dash back into guardG | 5 | 2.2% |
| crouch into Chisoutai2K+G | 5 | 2.2% |
| Souchuken2P into backdash | 3 | 1.3% |
| backdash into backward movement | 3 | 1.3% |
57 further openings account for the other 76 rounds.
Jacky
- Career
- 421–376 · 52.8%
- This season
- 34 matches · 50.0%
- Peak rank
- 32
First hit in 45.0% of 129 rounds. Won 39.7% of the rounds they struck first, 56.3% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 28 | 21.7% |
|---|---|---|
| crouch into Low Spin Kick1K+G | 9 | 7.0% |
| throw escape | 7 | 5.4% |
| crouch dash forward into guardG | 6 | 4.7% |
| guardG into throw escape | 5 | 3.9% |
| crouch dash back into guardG | 4 | 3.1% |
| crouch into Rage Kick1PK | 4 | 3.1% |
| punchP | 4 | 3.1% |
| Spinning Back Knuckle4P | 3 | 2.3% |
| Squat Straight2P | 3 | 2.3% |
| backdash into backward movement | 3 | 2.3% |
| forward movement into throw escape | 3 | 2.3% |
| Middle Smash6P into Middle Smash Sword6PK | 2 | 1.6% |
| Middle Smash6P into forward dash | 2 | 1.6% |
| Slant Back Knuckle1P into Rage Kick1PK | 2 | 1.6% |
39 further openings account for the other 44 rounds.
Not counted here: Jeffry. Their matches were not pulled for openings.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (59 here; about 3.0 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Pai: 5 of 15 tests hold up
- Akira: 2 of 14 tests hold up
- Shun: 0 of 16 tests hold up
- Lion: 1 of 14 tests hold up
- Lau: not tested (too few rounds)
- Jacky: not tested (too few rounds)
