Virtua Fighter 5 REVO · v1.10 · Region: Asia
Mona
Characters played — VF5's own record
| Pai | 34 | 1,783 | 905 | 878 | 50.8% |
|---|---|---|---|---|---|
| Shun | 36 | 1,042 | 598 | 444 | 57.4% |
| Jacky | 32 | 797 | 421 | 376 | 52.8% |
| Goh | — | 692 | 384 | 308 | 55.5% |
| Akira | 32 | 463 | 244 | 219 | 52.7% |
| Lau | 33 | 225 | 144 | 81 | 64.0% |
| Lion | 32 | 215 | 138 | 77 | 64.2% |
| Jeffry | — | 175 | 103 | 72 | 58.9% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Jacky | 86 | 41 | 45 | 47.7% | -8.0 |
|---|---|---|---|---|---|
| Akira | 75 | 45 | 30 | 60.0% | +3.2 |
| Wolf | 73 | 41 | 32 | 56.2% | -0.1 |
| Jeffry | 48 | 19 | 29 | 39.6% | -16.6 |
| Goh | 43 | 25 | 18 | 58.1% | +6.4 |
| Pai | 32 | 19 | 13 | 59.4% | +1.0 |
| Sarah | 32 | 20 | 12 | 62.5% | +9.4 |
| Aoi | 31 | 19 | 12 | 61.3% | +4.5 |
| Lau | 31 | 18 | 13 | 58.1% | +2.3 |
| Lion | 30 | 25 | 5 | 83.3% | +28.2 |
| Jean | 27 | 12 | 15 | 44.4% | -7.6 |
| El Blaze | 26 | 13 | 13 | 50.0% | -4.3 |
| Lei Fei | 25 | 11 | 14 | 44.0% | -7.2 |
| Shun | 25 | 16 | 9 | 64.0% | +10.9 |
| Brad | 18 | 12 | 6 | 66.7% | +10.3 |
| Vanessa | 18 | 10 | 8 | 55.6% | +0.5 |
| Kage | 12 | 3 | 9 | 25.0% | -33.6 |
| Taka | 8 | 5 | 3 | 62.5% | +10.1 |
| Eileen | 7 | 3 | 4 | 42.9% | -13.3 |
| Dural | 2 | 1 | 1 | 50.0% | -11.0 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Octagon | 81 | 45 | 36 | 55.6% | -0.3 |
|---|---|---|---|---|---|
| Single Wall | 73 | 40 | 33 | 54.8% | -1.4 |
| Open | 69 | 43 | 26 | 62.3% | +8.2 |
| Low Fence | 67 | 35 | 32 | 52.2% | -2.7 |
| Breakable Full Fence | 65 | 39 | 26 | 60.0% | +4.5 |
| Rectangle | 61 | 39 | 22 | 63.9% | +8.0 |
| Breakable Half Fence | 58 | 34 | 24 | 58.6% | +3.3 |
| Full Fence | 55 | 23 | 32 | 41.8% | -12.0 |
| Half Fence | 49 | 24 | 25 | 49.0% | -7.2 |
| Full Fence and Open | 36 | 21 | 15 | 58.3% | +5.5 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 369 | 55.3% | 55.5% | -0.2 |
| No walls | 209 | 56.5% | 55.2% | +1.2 |
Walls against open: -1.4 points (95% range -10.2 to +7.3), p 0.750 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| ER_higante (Rank 30) | 12 | 7 | 5 | 58.3% |
|---|---|---|---|---|
| spimer-man (Rank 36) | 11 | 5 | 6 | 45.5% |
| nanami.madogiwa (Rank 33) | 10 | 5 | 5 | 50.0% |
| 타우끼/taukee (Rank 34) | 8 | 4 | 4 | 50.0% |
| ぁ やごろ (Rank 35) | 7 | 6 | 1 | 85.7% |
| けいすけ新宿 (Rank 32) | 7 | 4 | 3 | 57.1% |
| ふぇに (Rank 34) | 7 | 3 | 4 | 42.9% |
| NORESPECT (Rank 32) | 6 | 2 | 4 | 33.3% |
| SAMCHAY® (Rank 32) | 6 | 4 | 2 | 66.7% |
| ShieldHolder (Rank 28) | 6 | 3 | 3 | 50.0% |
| bisupo_ (Rank 34) | 6 | 2 | 4 | 33.3% |
| bonbon (Rank 35) | 6 | 0 | 6 | 0.0% |
| ibusys (Rank 32) | 6 | 4 | 2 | 66.7% |
| icepiccck (Rank 32) | 6 | 1 | 5 | 16.7% |
| mikumoJacky (Rank 35) | 6 | 2 | 4 | 33.3% |
| nidaimebannai (Rank 35) | 6 | 0 | 6 | 0.0% |
| さいたま梅澤/T.Umezawa (Rank 31) | 6 | 5 | 1 | 83.3% |
| へっぽこラウ (Rank 33) | 6 | 2 | 4 | 33.3% |
| BudEkins_may (Rank 31) | 5 | 3 | 2 | 60.0% |
| Enazo_L18_lol (Rank 29) | 5 | 3 | 2 | 60.0% |
| Shura1025 (Rank 34) | 5 | 2 | 3 | 40.0% |
| atototto1000 (Rank 36) | 5 | 3 | 2 | 60.0% |
| ★闘将拉麵男★ (Rank 35) | 5 | 4 | 1 | 80.0% |
| え~る (Rank 33) | 5 | 3 | 2 | 60.0% |
| 방가방가 (Rank 32) | 5 | 4 | 1 | 80.0% |
Most played opponents, most recent first
| ER_higante (Rank 30) | 2026/09/14 | 12 | 7 | 5 | 58.3% |
|---|---|---|---|---|---|
| Shura1025 (Rank 34) | 2026/09/14 | 5 | 2 | 3 | 40.0% |
| bonbon (Rank 35) | 2026/09/07 | 6 | 0 | 6 | 0.0% |
| spimer-man (Rank 36) | 2026/09/04 | 11 | 5 | 6 | 45.5% |
| ibusys (Rank 32) | 2026/08/29 | 6 | 4 | 2 | 66.7% |
| mikumoJacky (Rank 35) | 2026/08/28 | 6 | 2 | 4 | 33.3% |
| nidaimebannai (Rank 35) | 2026/08/28 | 6 | 0 | 6 | 0.0% |
| ぁ やごろ (Rank 35) | 2026/08/24 | 7 | 6 | 1 | 85.7% |
| え~る (Rank 33) | 2026/08/23 | 5 | 3 | 2 | 60.0% |
| 방가방가 (Rank 32) | 2026/08/23 | 5 | 4 | 1 | 80.0% |
| けいすけ新宿 (Rank 32) | 2026/08/22 | 7 | 4 | 3 | 57.1% |
| ★闘将拉麵男★ (Rank 35) | 2026/08/20 | 5 | 4 | 1 | 80.0% |
| icepiccck (Rank 32) | 2026/08/20 | 6 | 1 | 5 | 16.7% |
| bisupo_ (Rank 34) | 2026/08/20 | 6 | 2 | 4 | 33.3% |
| Enazo_L18_lol (Rank 29) | 2026/08/19 | 5 | 3 | 2 | 60.0% |
| SAMCHAY® (Rank 32) | 2026/08/03 | 6 | 4 | 2 | 66.7% |
| ふぇに (Rank 34) | 2026/07/29 | 7 | 3 | 4 | 42.9% |
| さいたま梅澤/T.Umezawa (Rank 31) | 2026/07/16 | 6 | 5 | 1 | 83.3% |
| 타우끼/taukee (Rank 34) | 2026/07/05 | 8 | 4 | 4 | 50.0% |
| ShieldHolder (Rank 28) | 2026/07/03 | 6 | 3 | 3 | 50.0% |
| へっぽこラウ (Rank 33) | 2026/06/14 | 6 | 2 | 4 | 33.3% |
| BudEkins_may (Rank 31) | 2026/06/06 | 5 | 3 | 2 | 60.0% |
| nanami.madogiwa (Rank 33) | 2026/06/06 | 10 | 5 | 5 | 50.0% |
| NORESPECT (Rank 32) | 2026/05/22 | 6 | 2 | 4 | 33.3% |
| atototto1000 (Rank 36) | 2026/04/21 | 5 | 3 | 2 | 60.0% |
Round openings
Every character
| forward movement into punchP | 468 | 17.9% |
|---|---|---|
| punchP | 130 | 5.0% |
| guardG into throwP+G | 123 | 4.7% |
| throwP+G | 86 | 3.3% |
| crouch into Renka Sentai2KK | 60 | 2.3% |
| crouch dash back into guardG | 48 | 1.8% |
| crouch into Honshin Soukyaku1K+G | 47 | 1.8% |
| punchP into forward dash | 42 | 1.6% |
| Gyou'in Haishu3P | 38 | 1.4% |
| backdash into guardG | 29 | 1.1% |
| punchP into kickK | 29 | 1.1% |
| backdash into backward movement | 28 | 1.1% |
| Senchuken6P | 26 | 1.0% |
| Banchu6P | 25 | 0.9% |
| Rimon Chouchu66P | 25 | 0.9% |
444 further openings account for the other 1,417 rounds.
Pai
| forward movement into punchP | 268 | 23.6% |
|---|---|---|
| crouch into Renka Sentai2KK | 60 | 5.3% |
| guardG into throwP+G | 60 | 5.3% |
| punchP | 56 | 4.9% |
| crouch into Honshin Soukyaku1K+G | 47 | 4.1% |
| throwP+G | 28 | 2.5% |
| Senchuken6P | 26 | 2.3% |
| Tenshin Oushoushou46P+K into forward movement | 23 | 2.0% |
| crouch dash back into guardG | 23 | 2.0% |
| Senchutai3K | 22 | 1.9% |
| Meishouho4P+K+G into Ensei SenpukyakuK+G | 21 | 1.9% |
| crouch into Senchutai3K | 21 | 1.9% |
| Hi'en Tankyaku9K | 17 | 1.5% |
| Meishouho4P+K+G | 16 | 1.4% |
| Hi'en Tenshi2P+K into Tenshi Katsumentai Haishin2P+KK | 15 | 1.3% |
157 further openings account for the other 435 rounds.
Akira
| forward movement into punchP | 61 | 14.5% |
|---|---|---|
| Rimon Chouchu66P | 25 | 5.9% |
| punchP | 24 | 5.7% |
| punchP into forward dash | 21 | 5.0% |
| forward dash | 19 | 4.5% |
| Jouho Senshou46P into forward dash | 17 | 4.0% |
| guardG into throwP+G | 15 | 3.6% |
| Housui2P | 14 | 3.3% |
| backward movement into Jouho Touken6P | 12 | 2.9% |
| forward dash into Jouho Touken6P | 12 | 2.9% |
| Rimon Chouchu66P into Jouho Touken6P | 11 | 2.6% |
| Rimon Chouchu66P into evade down | 10 | 2.4% |
| crouch into Souka Housui3P+K | 9 | 2.1% |
| Housui2P into forward dash | 8 | 1.9% |
| Jouho Touken6P | 8 | 1.9% |
79 further openings account for the other 155 rounds.
Shun
| Gyou'in Haishu3P | 38 | 10.3% |
|---|---|---|
| Gyou'in Haishu3P into guardG | 24 | 6.5% |
| Getsuga Gakushu46P | 23 | 6.2% |
| crouch dash back into Tenshin Souchushou6P+K | 15 | 4.1% |
| forward movement into punchP | 15 | 4.1% |
| throwP+G | 14 | 3.8% |
| Rensai Gakushu46PP into Rengeki Gakushu46PPP | 12 | 3.3% |
| backward movement into Kasen Chugeki6P | 10 | 2.7% |
| backward movement into Kasen Zenbokushou6PP | 9 | 2.5% |
| crouch into Haisenchu1P | 9 | 2.5% |
| backdash into guardG | 8 | 2.2% |
| guardG into throwP+G | 8 | 2.2% |
| Kasen Chugeki6P into Kasen Zenbokushou6PP | 7 | 1.9% |
| punchP | 7 | 1.9% |
| Fukuchougeki2P | 6 | 1.6% |
96 further openings account for the other 163 rounds.
Lion
| forward movement into punchP | 47 | 13.9% |
|---|---|---|
| punchP | 27 | 8.0% |
| Banchu6P | 25 | 7.4% |
| guardG into throwP+G | 21 | 6.2% |
| Katousui2P | 20 | 5.9% |
| crouch into Senkyutai1K | 17 | 5.0% |
| throwP+G | 14 | 4.1% |
| Banchu6P into Banchu Renkanshu6PP | 13 | 3.8% |
| punchP into kickK | 12 | 3.5% |
| Juchou Senshou8P+K | 9 | 2.6% |
| punchP into forward dash | 7 | 2.1% |
| backdash into Sentai4K | 5 | 1.5% |
| crouch dash back into guardG | 5 | 1.5% |
| crouch dash forward into Sen'inshou3P | 5 | 1.5% |
| forward movement into throwP+G | 5 | 1.5% |
75 further openings account for the other 107 rounds.
Lau
| forward movement into punchP | 49 | 21.7% |
|---|---|---|
| throwP+G | 15 | 6.6% |
| guardG into throwP+G | 14 | 6.2% |
| punchP | 12 | 5.3% |
| Chugeki6P | 8 | 3.5% |
| Souchuken2P | 7 | 3.1% |
| crouch dash back into Sako Soushou4P+K | 7 | 3.1% |
| Chugeki6P into Hou'ou Soushou6PP | 6 | 2.6% |
| Koryu Tenshinkyaku6K+G | 6 | 2.6% |
| RenshouPP into Renshou Senputai3PPK | 5 | 2.2% |
| backdash into guardG | 5 | 2.2% |
| crouch dash back into guardG | 5 | 2.2% |
| crouch into Chisoutai2K+G | 5 | 2.2% |
| backdash into backward movement | 4 | 1.8% |
| Souchuken2P into backdash | 3 | 1.3% |
56 further openings account for the other 75 rounds.
Jacky
| forward movement into punchP | 28 | 21.7% |
|---|---|---|
| crouch into Low Spin Kick1K+G | 9 | 7.0% |
| throwP+G | 7 | 5.4% |
| crouch dash forward into guardG | 6 | 4.7% |
| crouch dash back into guardG | 5 | 3.9% |
| guardG into throwP+G | 5 | 3.9% |
| backdash into backward movement | 4 | 3.1% |
| crouch into Rage Kick1PK | 4 | 3.1% |
| punchP | 4 | 3.1% |
| Spinning Back Knuckle4P | 3 | 2.3% |
| Squat Straight2P | 3 | 2.3% |
| forward movement into throwP+G | 3 | 2.3% |
| Middle Smash6P into Middle Smash Sword6PK | 2 | 1.6% |
| Middle Smash6P into forward dash | 2 | 1.6% |
| Slant Back Knuckle1P into Rage Kick1PK | 2 | 1.6% |
35 further openings account for the other 42 rounds.
