VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Pai

Mona

Career matches5,392
Career win rate54.5%
Round win rate52.9%
Peak rank36
Distinct opponents270
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Pai341,78390587850.8%
Shun361,04259844457.4%
Jacky3279742137652.8%
Goh69238430855.5%
Akira3246324421952.7%
Lau332251448164.0%
Lion322151387764.2%
Jeffry1751037258.9%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Jacky86414547.7%-8.0
Akira75453060.0%+3.2
Wolf73413256.2%-0.1
Jeffry48192939.6%-16.6
Goh43251858.1%+6.4
Pai32191359.4%+1.0
Sarah32201262.5%+9.4
Aoi31191261.3%+4.5
Lau31181358.1%+2.3
Lion3025583.3%+28.2
Jean27121544.4%-7.6
El Blaze26131350.0%-4.3
Lei Fei25111444.0%-7.2
Shun2516964.0%+10.9
Brad1812666.7%+10.3
Vanessa1810855.6%+0.5
Kage123925.0%-33.6
Taka85362.5%+10.1
Eileen73442.9%-13.3
Dural21150.0%-11.0

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Octagon81453655.6%-0.3
Single Wall73403354.8%-1.4
Open69432662.3%+8.2
Low Fence67353252.2%-2.7
Breakable Full Fence65392660.0%+4.5
Rectangle61392263.9%+8.0
Breakable Half Fence58342458.6%+3.3
Full Fence55233241.8%-12.0
Half Fence49242549.0%-7.2
Full Fence and Open36211558.3%+5.5

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls36955.3%55.5%-0.2
No walls20956.5%55.2%+1.2

Walls against open: -1.4 points (95% range -10.2 to +7.3), p 0.750 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

ER_higante (Rank 30)2026/09/14127558.3%
Shura1025 (Rank 34)2026/09/1452340.0%
bonbon (Rank 35)2026/09/076060.0%
spimer-man (Rank 36)2026/09/04115645.5%
ibusys (Rank 32)2026/08/2964266.7%
mikumoJacky (Rank 35)2026/08/2862433.3%
nidaimebannai (Rank 35)2026/08/286060.0%
ぁ     やごろ (Rank 35)2026/08/2476185.7%
え~る (Rank 33)2026/08/2353260.0%
방가방가 (Rank 32)2026/08/2354180.0%
けいすけ新宿 (Rank 32)2026/08/2274357.1%
★闘将拉麵男★ (Rank 35)2026/08/2054180.0%
icepiccck (Rank 32)2026/08/2061516.7%
bisupo_ (Rank 34)2026/08/2062433.3%
Enazo_L18_lol (Rank 29)2026/08/1953260.0%
SAMCHAY® (Rank 32)2026/08/0364266.7%
ふぇに (Rank 34)2026/07/2973442.9%
さいたま梅澤/T.Umezawa (Rank 31)2026/07/1665183.3%
타우끼/taukee (Rank 34)2026/07/0584450.0%
ShieldHolder (Rank 28)2026/07/0363350.0%
へっぽこラウ (Rank 33)2026/06/1462433.3%
BudEkins_may (Rank 31)2026/06/0653260.0%
nanami.madogiwa (Rank 33)2026/06/06105550.0%
NORESPECT (Rank 32)2026/05/2262433.3%
atototto1000 (Rank 36)2026/04/2153260.0%

Round openings

Every character

forward movement into punchP46817.9%
punchP1305.0%
guardG into throwP+G1234.7%
throwP+G863.3%
crouch into Renka Sentai2KK602.3%
crouch dash back into guardG481.8%
crouch into Honshin Soukyaku1K+G471.8%
punchP into forward dash421.6%
Gyou'in Haishu3P381.4%
backdash into guardG291.1%
punchP into kickK291.1%
backdash into backward movement281.1%
Senchuken6P261.0%
Banchu6P250.9%
Rimon Chouchu66P250.9%

444 further openings account for the other 1,417 rounds.

Pai

forward movement into punchP26823.6%
crouch into Renka Sentai2KK605.3%
guardG into throwP+G605.3%
punchP564.9%
crouch into Honshin Soukyaku1K+G474.1%
throwP+G282.5%
Senchuken6P262.3%
Tenshin Oushoushou46P+K into forward movement232.0%
crouch dash back into guardG232.0%
Senchutai3K221.9%
Meishouho4P+K+G into Ensei SenpukyakuK+G211.9%
crouch into Senchutai3K211.9%
Hi'en Tankyaku9K171.5%
Meishouho4P+K+G161.4%
Hi'en Tenshi2P+K into Tenshi Katsumentai Haishin2P+KK151.3%

157 further openings account for the other 435 rounds.

Akira

forward movement into punchP6114.5%
Rimon Chouchu66P255.9%
punchP245.7%
punchP into forward dash215.0%
forward dash194.5%
Jouho Senshou46P into forward dash174.0%
guardG into throwP+G153.6%
Housui2P143.3%
backward movement into Jouho Touken6P122.9%
forward dash into Jouho Touken6P122.9%
Rimon Chouchu66P into Jouho Touken6P112.6%
Rimon Chouchu66P into evade down102.4%
crouch into Souka Housui3P+K92.1%
Housui2P into forward dash81.9%
Jouho Touken6P81.9%

79 further openings account for the other 155 rounds.

Shun

Gyou'in Haishu3P3810.3%
Gyou'in Haishu3P into guardG246.5%
Getsuga Gakushu46P236.2%
crouch dash back into Tenshin Souchushou6P+K154.1%
forward movement into punchP154.1%
throwP+G143.8%
Rensai Gakushu46PP into Rengeki Gakushu46PPP123.3%
backward movement into Kasen Chugeki6P102.7%
backward movement into Kasen Zenbokushou6PP92.5%
crouch into Haisenchu1P92.5%
backdash into guardG82.2%
guardG into throwP+G82.2%
Kasen Chugeki6P into Kasen Zenbokushou6PP71.9%
punchP71.9%
Fukuchougeki2P61.6%

96 further openings account for the other 163 rounds.

Lion

forward movement into punchP4713.9%
punchP278.0%
Banchu6P257.4%
guardG into throwP+G216.2%
Katousui2P205.9%
crouch into Senkyutai1K175.0%
throwP+G144.1%
Banchu6P into Banchu Renkanshu6PP133.8%
punchP into kickK123.5%
Juchou Senshou8P+K92.6%
punchP into forward dash72.1%
backdash into Sentai4K51.5%
crouch dash back into guardG51.5%
crouch dash forward into Sen'inshou3P51.5%
forward movement into throwP+G51.5%

75 further openings account for the other 107 rounds.

Lau

forward movement into punchP4921.7%
throwP+G156.6%
guardG into throwP+G146.2%
punchP125.3%
Chugeki6P83.5%
Souchuken2P73.1%
crouch dash back into Sako Soushou4P+K73.1%
Chugeki6P into Hou'ou Soushou6PP62.6%
Koryu Tenshinkyaku6K+G62.6%
RenshouPP into Renshou Senputai3PPK52.2%
backdash into guardG52.2%
crouch dash back into guardG52.2%
crouch into Chisoutai2K+G52.2%
backdash into backward movement41.8%
Souchuken2P into backdash31.3%

56 further openings account for the other 75 rounds.

Jacky

forward movement into punchP2821.7%
crouch into Low Spin Kick1K+G97.0%
throwP+G75.4%
crouch dash forward into guardG64.7%
crouch dash back into guardG53.9%
guardG into throwP+G53.9%
backdash into backward movement43.1%
crouch into Rage Kick1PK43.1%
punchP43.1%
Spinning Back Knuckle4P32.3%
Squat Straight2P32.3%
forward movement into throwP+G32.3%
Middle Smash6P into Middle Smash Sword6PK21.6%
Middle Smash6P into forward dash21.6%
Slant Back Knuckle1P into Rage Kick1PK21.6%

35 further openings account for the other 42 rounds.