VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Brad

mine0313

Career matches1,035
Career win rate55.0%
Round win rate50.9%
Peak rank36
Distinct opponents25
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Brad361,02456046454.7%
Lau26119281.8%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Aoi1851327.8%-19.9
Jacky149564.3%+15.7
Akira118372.7%+11.1
Kage94544.4%+0.8
Brad83537.5%-8.7
Pai86275.0%+39.4
Eileen43175.0%+6.5
Goh31233.3%-10.7
Lion31233.3%-36.1
El Blaze220100.0%+49.1
Jean21150.0%-2.1
Lei Fei21150.0%-2.1
Sarah2020.0%-39.3
Shun2020.0%-75.9
Lau110100.0%+10.8

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Open1710758.8%+1.7
Full Fence126650.0%+13.1
Half Fence107370.0%+20.3
Octagon103730.0%-19.6
Breakable Half Fence82625.0%-33.2
Low Fence85362.5%+13.5
Breakable Full Fence72528.6%-21.4
Full Fence and Open65183.3%+30.3
Rectangle62433.3%-14.2
Single Wall53260.0%+5.4

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls5341.5%47.5%-6.0
No walls3060.0%55.1%+4.9

Walls against open: -10.9 points (95% range -36.4 to +14.6), p 0.403 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

LEO (Rank 36)2026/09/13220100.0%
ももじろう (Rank 39)2026/09/1331233.3%
zakisan (Rank 37)2026/09/1373442.9%
ヘニオ (Rank 32)2026/09/1376185.7%
マハリータまるこ (Rank 40)2026/09/1372528.6%
あぽろん (Rank 37)2026/09/1351420.0%
ハンニバル (Rank 32)2026/09/1331233.3%
UNIQ (Rank 21)2026/09/13110100.0%
stepan_BVFA (Rank 38)2026/09/1374357.1%
megadora5 (Rank 26)2026/09/10110100.0%
omo7144 (Rank 26)2026/09/10110100.0%
chibo (Rank 23)2026/09/10110100.0%
うをん (Rank 31)2026/09/062020.0%
マサオ(AO) (Rank 39)2026/08/2286275.0%
타우끼/taukee (Rank 36)2026/07/2031233.3%
방가방가 (Rank 30)2026/07/19110100.0%
がちばん (Rank 37)2026/07/192020.0%
satsu-dachi (Rank 34)2026/05/062020.0%
MikuMartineau (Rank 30)2026/05/0543175.0%
やそかみ (Rank 41)2026/03/2921150.0%
テクノモデル (Rank 37)2026/03/29127558.3%
デネ (Rank 37)2026/03/292020.0%
Laphroaig10 (Rank 36)2026/03/2921150.0%
고성국민의힘자유한길당 (Rank 37)2026/03/292020.0%
Lig_Nic (Rank 36)2026/03/2921150.0%

Round openings

Every character

backdash into Sway Back4P+K+G4011.5%
backdash into evade up308.6%
forward movement into punchP277.8%
Elbow Hook6P216.0%
evade up into crouch dash forward216.0%
backdash into evade down195.5%
backdash into Spine Whip4P164.6%
backdash into throwP+G154.3%
Sharp Shoot1P133.7%
guardG into Elbow Hook6P123.5%
backdash into Stop Kick4K82.3%
offensive move into guardG72.0%
Ducking6P+K+G into Crush Knee KickK+G61.7%
offensive move into kickK51.4%
Elbow Hook6P into forward dash41.1%

63 further openings account for the other 104 rounds.

Brad

backdash into Sway Back4P+K+G4011.8%
backdash into evade up298.6%
forward movement into punchP278.0%
Elbow Hook6P216.2%
backdash into evade down195.6%
evade up into crouch dash forward195.6%
backdash into Spine Whip4P164.7%
backdash into throwP+G154.4%
Sharp Shoot1P133.9%
guardG into Elbow Hook6P123.5%
backdash into Stop Kick4K82.4%
offensive move into guardG72.1%
Ducking6P+K+G into Crush Knee KickK+G61.8%
offensive move into kickK51.5%
Elbow Hook6P into forward dash41.2%

57 further openings account for the other 97 rounds.

Lau

backdash into Sako Soushou4P+K220.0%
evade up into crouch dash forward220.0%
Souko Sensou66P+K110.0%
backdash into Kosoushou46P110.0%
backdash into evade up110.0%
backdash into forward movement110.0%
down-back kick1K into kickK110.0%
forward movement into evade down110.0%