Virtua Fighter 5 REVO · v1.10 · Region: South America
Elo rating
Overall, and on each character played 10+ times1337 #2,982 of 3,686 on the Elo list →
Jean1324138 matches
Goh1363104 matches
Wolf132390 matches
Lau137389 matches
El Blaze133588 matches
Jeffry133359 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Jean | 24 | 338 | 176 | 162 | 52.1% |
|---|---|---|---|---|---|
| Goh | 25 | 283 | 169 | 114 | 59.7% |
| Wolf | 26 | 240 | 131 | 109 | 54.6% |
| Lau | 25 | 229 | 144 | 85 | 62.9% |
| El Blaze | 24 | 192 | 115 | 77 | 59.9% |
| Jeffry | 22 | 120 | 78 | 42 | 65.0% |
| Aoi | 21 | 28 | 20 | 8 | 71.4% |
| Pai | 16 | 14 | 11 | 3 | 78.6% |
| Lion | 8 | 7 | 5 | 2 | 71.4% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
2,271 of 2,564 rounds counted9.4 inputs a second (563 a minute) this season. Faster than 91% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Jean | 9.3 | 556 | 609 |
|---|---|---|---|
| Goh | 9.3 | 557 | 401 |
| El Blaze | 9.7 | 584 | 339 |
| Lau | 9.7 | 584 | 322 |
| Wolf | 9.1 | 548 | 367 |
| Jeffry | 9.2 | 555 | 208 |
| Pai | 9.0 | 540 | 18 |
| Aoi | 9.6 | 576 | 7 |
By opponent's character
| Akira | 9.6 | 578 | 281 |
|---|---|---|---|
| Jacky | 9.0 | 538 | 218 |
| Lau | 9.4 | 562 | 221 |
| Aoi | 8.7 | 525 | 189 |
| Sarah | 9.5 | 569 | 169 |
| Wolf | 9.8 | 590 | 169 |
| Shun | 9.6 | 577 | 112 |
| Brad | 9.3 | 557 | 83 |
| El Blaze | 9.5 | 568 | 119 |
| Kage | 9.4 | 562 | 115 |
| Lion | 9.3 | 558 | 99 |
| Jeffry | 9.5 | 569 | 101 |
| Jean | 9.6 | 574 | 94 |
| Goh | 9.9 | 595 | 92 |
| Pai | 9.6 | 577 | 67 |
| Vanessa | 9.2 | 550 | 68 |
| Taka | 8.8 | 531 | 34 |
| Eileen | 8.9 | 534 | 19 |
| Lei Fei | 9.2 | 555 | 21 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 82 | 53 | 29 | 64.6% | +4.8 |
|---|---|---|---|---|---|
| Jacky | 64 | 33 | 31 | 51.6% | -9.8 |
| Lau | 62 | 41 | 21 | 66.1% | +7.6 |
| Aoi | 48 | 27 | 21 | 56.2% | -4.2 |
| Sarah | 48 | 30 | 18 | 62.5% | -1.6 |
| Wolf | 43 | 24 | 19 | 55.8% | -4.1 |
| Shun | 33 | 24 | 9 | 72.7% | +2.9 |
| Brad | 31 | 25 | 6 | 80.7% | +15.7 |
| El Blaze | 31 | 19 | 12 | 61.3% | -7.0 |
| Kage | 31 | 18 | 13 | 58.1% | -2.8 |
| Lion | 30 | 22 | 8 | 73.3% | +13.6 |
| Jeffry | 28 | 11 | 17 | 39.3% | -25.1 |
| Jean | 27 | 15 | 12 | 55.6% | +0.3 |
| Goh | 26 | 17 | 9 | 65.4% | +6.1 |
| Pai | 21 | 14 | 7 | 66.7% | +6.1 |
| Vanessa | 17 | 9 | 8 | 52.9% | -2.9 |
| Taka | 11 | 6 | 5 | 54.5% | -6.6 |
| Eileen | 9 | 6 | 3 | 66.7% | +8.7 |
| Lei Fei | 5 | 3 | 2 | 60.0% | -0.9 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Open | 77 | 42 | 35 | 54.5% | -7.6 |
|---|---|---|---|---|---|
| Breakable Full Fence | 74 | 36 | 38 | 48.6% | -14.2 |
| Single Wall | 74 | 51 | 23 | 68.9% | +10.4 |
| Full Fence | 73 | 50 | 23 | 68.5% | +9.6 |
| Octagon | 68 | 42 | 26 | 61.8% | -0.1 |
| Rectangle | 56 | 35 | 21 | 62.5% | +0.5 |
| Half Fence | 52 | 30 | 22 | 57.7% | -2.2 |
| Low Fence | 52 | 34 | 18 | 65.4% | -0.1 |
| Breakable Half Fence | 50 | 37 | 13 | 74.0% | +12.0 |
| Full Fence and Open | 36 | 20 | 16 | 55.6% | -6.3 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 373 | 61.7% | 61.2% | +0.4 |
| No walls | 203 | 62.6% | 61.8% | +0.8 |
Walls against open: -0.4 points (95% range -9.1 to +8.3), p 0.931 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| neco (Rank 22) | 17 | 14 | 3 | 82.3% |
|---|---|---|---|---|
| zxyzguy (Rank 24) | 15 | 6 | 9 | 40.0% |
| masa-_-aya (Rank 21) | 11 | 7 | 4 | 63.6% |
| G.S (Rank 21) | 10 | 7 | 3 | 70.0% |
| 桃之助 (Rank 23) | 10 | 4 | 6 | 40.0% |
| lesser-moor54 (Rank 19) | 8 | 7 | 1 | 87.5% |
| CHASER (Rank 24) | 7 | 3 | 4 | 42.9% |
| GWO (Rank 23) | 7 | 2 | 5 | 28.6% |
| Garuyan (Rank 29) | 7 | 4 | 3 | 57.1% |
| maple_carla (Rank 21) | 7 | 6 | 1 | 85.7% |
| me3393 (Rank 11) | 7 | 7 | 0 | 100.0% |
| なるた (Rank 22) | 7 | 5 | 2 | 71.4% |
| 委員ちょ (Rank 21) | 6 | 6 | 0 | 100.0% |
| 富美 (Rank 22) | 6 | 6 | 0 | 100.0% |
| Lucifer-1971 (Rank 24) | 5 | 3 | 2 | 60.0% |
| kanreki-jijii (Rank 23) | 5 | 4 | 1 | 80.0% |
| maximum_miruchi (Rank 17) | 5 | 5 | 0 | 100.0% |
| neo (Rank 21) | 5 | 5 | 0 | 100.0% |
| nora-tanuki07 (Rank 27) | 5 | 3 | 2 | 60.0% |
| takutin_0908 (Rank 22) | 5 | 3 | 2 | 60.0% |
| ズサ齋藤 (Rank 21) | 5 | 3 | 2 | 60.0% |
| orachau (Rank 27) | 4 | 2 | 2 | 50.0% |
| taxable-night531 (Rank 13) | 4 | 3 | 1 | 75.0% |
| wooo-2309 (Rank 26) | 4 | 1 | 3 | 25.0% |
| ごめす (Rank 21) | 4 | 1 | 3 | 25.0% |
Most played opponents, most recent first
| GWO (Rank 23) | 2026/10/04 | 7 | 2 | 5 | 28.6% |
|---|---|---|---|---|---|
| Garuyan (Rank 29) | 2026/10/04 | 7 | 4 | 3 | 57.1% |
| 富美 (Rank 22) | 2026/10/04 | 6 | 6 | 0 | 100.0% |
| 桃之助 (Rank 23) | 2026/10/04 | 10 | 4 | 6 | 40.0% |
| zxyzguy (Rank 24) | 2026/10/04 | 15 | 6 | 9 | 40.0% |
| wooo-2309 (Rank 26) | 2026/10/04 | 4 | 1 | 3 | 25.0% |
| kanreki-jijii (Rank 23) | 2026/09/22 | 5 | 4 | 1 | 80.0% |
| G.S (Rank 21) | 2026/09/17 | 10 | 7 | 3 | 70.0% |
| CHASER (Rank 24) | 2026/09/06 | 7 | 3 | 4 | 42.9% |
| Lucifer-1971 (Rank 24) | 2026/08/24 | 5 | 3 | 2 | 60.0% |
| orachau (Rank 27) | 2026/08/23 | 4 | 2 | 2 | 50.0% |
| なるた (Rank 22) | 2026/08/04 | 7 | 5 | 2 | 71.4% |
| ごめす (Rank 21) | 2026/07/27 | 4 | 1 | 3 | 25.0% |
| neco (Rank 22) | 2026/07/26 | 17 | 14 | 3 | 82.3% |
| 委員ちょ (Rank 21) | 2026/07/26 | 6 | 6 | 0 | 100.0% |
| nora-tanuki07 (Rank 27) | 2026/07/13 | 5 | 3 | 2 | 60.0% |
| takutin_0908 (Rank 22) | 2026/06/08 | 5 | 3 | 2 | 60.0% |
| masa-_-aya (Rank 21) | 2026/06/07 | 11 | 7 | 4 | 63.6% |
| maple_carla (Rank 21) | 2026/06/03 | 7 | 6 | 1 | 85.7% |
| lesser-moor54 (Rank 19) | 2026/05/29 | 8 | 7 | 1 | 87.5% |
| ズサ齋藤 (Rank 21) | 2026/05/28 | 5 | 3 | 2 | 60.0% |
| neo (Rank 21) | 2026/05/26 | 5 | 5 | 0 | 100.0% |
| maximum_miruchi (Rank 17) | 2026/05/22 | 5 | 5 | 0 | 100.0% |
| taxable-night531 (Rank 13) | 2026/05/13 | 4 | 3 | 1 | 75.0% |
| me3393 (Rank 11) | 2026/05/07 | 7 | 7 | 0 | 100.0% |
Round openings
Every character
| forward movement into punchP | 239 | 9.4% |
|---|---|---|
| crouch dash back into evade down | 151 | 5.9% |
| backdash into guardG | 56 | 2.2% |
| backdash into Chisoutai2K+G | 44 | 1.7% |
| crouch dash back into Straight6P+K | 43 | 1.7% |
| backdash into Konohana Sakuya43P+K | 41 | 1.6% |
| backdash into backward movement | 40 | 1.6% |
| punchP | 40 | 1.6% |
| Souko Sensou66P+K | 37 | 1.4% |
| guardG | 26 | 1.0% |
| Soukyu46P into forward movement | 25 | 1.0% |
| backdash | 24 | 0.9% |
| Quick Shoulder66P+K into forward dash | 23 | 0.9% |
| Low Drop Kick62K | 21 | 0.8% |
| Chugeki6P into Hou'ou Soushou6PP | 20 | 0.8% |
602 further openings account for the other 1,714 rounds.
Counted from 641 of the 645 matches played. The rest were not pulled for openings.
Jean
- Career
- 176–162 · 52.1%
- This season
- 151 matches · 57.6%
- Peak rank
- 24
First hit in 53.5% of 606 rounds. Won 57.7% of the rounds they struck first, 54.6% of the rounds they were struck first.
Significant Tells
- In round 1: opens with “crouch dash back into evade down” in 12.6% of rounds, against 3.9% in their other rounds.
- Against Jacky: opens with “crouch dash back into evade down” in 15.1% of rounds, against 4.5% against everyone else.
| forward movement into punchP | 118 | 19.4% |
|---|---|---|
| backdash into Konohana Sakuya43P+K | 41 | 6.7% |
| crouch dash back into evade down | 37 | 6.1% |
| Yamakuzushi6K into forward movement | 15 | 2.5% |
| backdash into Doumawashi Kaitengeri46K+G | 14 | 2.3% |
| backdash into Shitanagi Shutou1P | 14 | 2.3% |
| punchP | 12 | 2.0% |
| Gyaku Seikenzuki66P | 11 | 1.8% |
| backdash into guardG | 11 | 1.8% |
| Gyaku Seikenzuki66P into forward dash | 10 | 1.6% |
| Hizageri4K into Kousenshu4KP | 10 | 1.6% |
| Oihiji4P+K | 9 | 1.5% |
| crouch dash back into guardG | 9 | 1.5% |
| Oiseikenzuki (Deflect)236P+K | 7 | 1.1% |
| backdash into Renge Karitsumi2K+G | 7 | 1.1% |
154 further openings account for the other 284 rounds.
By stage type
Record against each character on walled and open stages, as Jean
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Aoi | 5–4 · 56% | 3–2 · 60% | too few to test |
| Jacky | 6–7 · 46% | 3–3 · 50% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Goh
- Career
- 169–114 · 59.7%
- This season
- 116 matches · 60.3%
- Peak rank
- 25
First hit in 55.2% of 426 rounds. Won 57.9% of the rounds they struck first, 49.7% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| forward movement into punchP | 31 | 7.3% |
|---|---|---|
| Soukyu46P into forward movement | 25 | 5.9% |
| Soukyu46P into forward dash | 20 | 4.7% |
| backdash into Ni'oudaoshi3K+G | 20 | 4.7% |
| backdash into Sune Kudaki43P | 20 | 4.7% |
| backward movement into Hiji'ate6P | 18 | 4.2% |
| crouch into Denkou3PP | 14 | 3.3% |
| backdash into backward movement | 13 | 3.0% |
| crouch dash back into evade down | 12 | 2.8% |
| backdash into Soukyu46P | 11 | 2.6% |
| backdash into Aragami4K | 10 | 2.4% |
| backdash into Kyousengeri46K | 10 | 2.4% |
| backdash into guardG | 10 | 2.4% |
| backdash into Kirin33P | 9 | 2.1% |
| Kyousengeri46K | 8 | 1.9% |
107 further openings account for the other 195 rounds.
Counted from 113 of the 116 matches played. The rest were not pulled for openings.
El Blaze
- Career
- 115–77 · 59.9%
- This season
- 102 matches · 62.8%
- Peak rank
- 24
First hit in 55.3% of 412 rounds. Won 60.1% of the rounds they struck first, 53.3% of the rounds they were struck first.
Significant Tells
- Against Akira: evades first in 31.9% of rounds, against 7.2% against everyone else.
| crouch dash back into Straight6P+K | 43 | 10.3% |
|---|---|---|
| crouch dash back into evade down | 42 | 10.1% |
| backdash into Low Spin Kick2K+G | 13 | 3.1% |
| forward movement into punchP | 13 | 3.1% |
| backdash into guardG | 12 | 2.9% |
| crouch dash back into crouch | 12 | 2.9% |
| crouch dash back into Low Spin Kick2K+G | 11 | 2.6% |
| backdash into backward movement | 8 | 1.9% |
| evade up into crouch dash forward | 8 | 1.9% |
| Volcano Upper4P+K into crouch | 7 | 1.7% |
| backdash into Jumping Hammer Knuckle8P+K | 7 | 1.7% |
| crouch | 7 | 1.7% |
| crouch into Straight6P+K | 6 | 1.4% |
| Jumping Hammer Knuckle8P+K | 5 | 1.2% |
| backdash | 5 | 1.2% |
123 further openings account for the other 218 rounds.
Lau
- Career
- 144–85 · 62.9%
- This season
- 101 matches · 67.3%
- Peak rank
- 25
First hit in 48.6% of 405 rounds. Won 62.4% of the rounds they struck first, 54.8% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| backdash into Chisoutai2K+G | 44 | 10.8% |
|---|---|---|
| Souko Sensou66P+K | 37 | 9.1% |
| forward movement into punchP | 33 | 8.1% |
| Chugeki6P into Hou'ou Soushou6PP | 20 | 4.9% |
| Kosoushou46P into forward movement | 15 | 3.7% |
| crouch dash back into Chisoutai2K+G | 14 | 3.4% |
| backdash into Sako Soushou4P+K | 12 | 2.9% |
| backdash into Honten Rakutoutai46K+G | 10 | 2.4% |
| crouch dash back into evade down | 10 | 2.4% |
| Kosoushou46P into forward dash | 9 | 2.2% |
| backward movement into Chugeki6P | 8 | 2.0% |
| backdash into Senkyaku Chushou3KP | 7 | 1.7% |
| crouch into RenshouPP | 7 | 1.7% |
| Chisoutai2K+G | 6 | 1.5% |
| backdash into Kosoushou46P | 6 | 1.5% |
102 further openings account for the other 171 rounds.
Wolf
- Career
- 131–109 · 54.6%
- This season
- 92 matches · 53.3%
- Peak rank
- 26
First hit in 50.4% of 363 rounds. Won 56.8% of the rounds they struck first, 49.4% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| crouch dash back into evade down | 28 | 7.6% |
|---|---|---|
| Quick Shoulder66P+K into forward dash | 23 | 6.3% |
| Low Drop Kick62K | 21 | 5.7% |
| Quick Shoulder66P+K | 15 | 4.1% |
| forward movement into punchP | 14 | 3.8% |
| Knee Lift6K into forward movement | 11 | 3.0% |
| backdash into guardG | 11 | 3.0% |
| forward movement into Low Smash2K | 11 | 3.0% |
| punchP into kickK | 11 | 3.0% |
| punchP | 10 | 2.7% |
| Body Blow6P into Rolling Back Elbow6PP+K | 9 | 2.5% |
| backdash into backward movement | 9 | 2.5% |
| punchP into Hammer KickPK | 9 | 2.5% |
| evade down into Elbow Butt4P | 8 | 2.2% |
| guardG | 7 | 1.9% |
88 further openings account for the other 170 rounds.
Jeffry
- Career
- 78–42 · 65.0%
- This season
- 70 matches · 64.3%
- Peak rank
- 22
First hit in 53.4% of 268 rounds. Won 67.1% of the rounds they struck first, 52.0% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 26 | 9.7% |
|---|---|---|
| crouch dash back into evade down | 21 | 7.8% |
| backdash into Tsunami Beat3K+G | 18 | 6.7% |
| backdash into Kenka Hook46P | 14 | 5.2% |
| Middle Hell Stab6P+K | 10 | 3.7% |
| backdash into Ducking Low2K+G | 10 | 3.7% |
| Knee Attack6K into forward movement | 9 | 3.4% |
| backdash into Head Attack46P+K | 7 | 2.6% |
| Kenka Hook46P | 6 | 2.2% |
| Knee Push4K into Knee Push Wild Hook4KP | 6 | 2.2% |
| backdash into Side Kick3K | 6 | 2.2% |
| backdash into guardG | 6 | 2.2% |
| crouch dash back into Side Kick3K | 6 | 2.2% |
| punchP | 5 | 1.9% |
| Knee Attack6K into forward dash | 4 | 1.5% |
76 further openings account for the other 114 rounds.
Counted from 69 of the 70 matches played. The rest were not pulled for openings.
Pai
- Career
- 11–3 · 78.6%
- This season
- 7 matches · 100.0%
- Peak rank
- 16
Significant Tells
Too few rounds to test opener patterns.
| backdash into Honshin Soukyaku1K+G | 3 | 12.0% |
|---|---|---|
| Senchutai3K into Senkyaku Chushou3KP | 2 | 8.0% |
| backdash | 2 | 8.0% |
| backdash into Kochoukyaku4K+G | 2 | 8.0% |
| crouch dash forward into Souanshou3P+K | 2 | 8.0% |
| Enbu Renkyaku6K+G | 1 | 4.0% |
| Rikensui1P into backdash | 1 | 4.0% |
| Ryoushou6P+K | 1 | 4.0% |
| backdash into Enbikyaku3K+G | 1 | 4.0% |
| backdash into Souka Rensui3PP | 1 | 4.0% |
| backdash into backward movement | 1 | 4.0% |
| backdash into evade down | 1 | 4.0% |
| crouch dash back into Honshin Soukyaku1K+G | 1 | 4.0% |
| crouch into Souka Senpukyaku3PK | 1 | 4.0% |
| crouch into down-back kick1K | 1 | 4.0% |
4 further openings account for the other 4 rounds.
Lion
- Career
- 5–2 · 71.4%
- This season
- 6 matches · 83.3%
- Peak rank
- 8
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 3 | 13.0% |
|---|---|---|
| Koushutai44K into Juchou Senshou8P+K | 2 | 8.7% |
| backdash into Kishitsu Kasensou43P | 2 | 8.7% |
| backdash into evade up | 2 | 8.7% |
| backdash into guardG | 2 | 8.7% |
| Sentai4K into HakotsushuP+K+G | 1 | 4.3% |
| Ukoushin46P+K | 1 | 4.3% |
| backdash into Kousoutai2K+G | 1 | 4.3% |
| backdash into Shicchi Soutai3K+G | 1 | 4.3% |
| backdash into Touku Rigou Bantaitetsu46K+G | 1 | 4.3% |
| crouch dash back into evade down | 1 | 4.3% |
| forward movement into Renkan SenshouPPP | 1 | 4.3% |
| forward movement into RensuitaiPK | 1 | 4.3% |
| offensive move | 1 | 4.3% |
| offensive move into punchP | 1 | 4.3% |
2 further openings account for the other 2 rounds.
Not counted here: Aoi. Their matches were not pulled for openings.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (69 here; about 3.5 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Jean: 2 of 15 tests hold up
- Goh: 0 of 13 tests hold up
- El Blaze: 1 of 14 tests hold up
- Lau: 0 of 14 tests hold up
- Wolf: 0 of 13 tests hold up
- Jeffry: not tested (too few rounds)
- Pai: not tested (too few rounds)
- Lion: not tested (too few rounds)
