VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Jean

Joker_⑤

  • Goh
  • El Blaze
  • Lau
  • Wolf
  • Jeffry
  • Pai
  • Lion
  • Aoi
Career matches1,451
Career win rate58.5%
Round win rate56.9%
Peak rank26
Distinct opponents293
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1337 #2,982 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jean2433817616252.1%
Goh2528316911459.7%
Wolf2624013110954.6%
Lau252291448562.9%
El Blaze241921157759.9%
Jeffry22120784265.0%
Aoi212820871.4%
Pai161411378.6%
Lion875271.4%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

2,271 of 2,564 rounds counted

9.4 inputs a second (563 a minute) this season. Faster than 91% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jean9.3556609
Goh9.3557401
El Blaze9.7584339
Lau9.7584322
Wolf9.1548367
Jeffry9.2555208
Pai9.054018
Aoi9.65767

By opponent's character

Akira9.6578281
Jacky9.0538218
Lau9.4562221
Aoi8.7525189
Sarah9.5569169
Wolf9.8590169
Shun9.6577112
Brad9.355783
El Blaze9.5568119
Kage9.4562115
Lion9.355899
Jeffry9.5569101
Jean9.657494
Goh9.959592
Pai9.657767
Vanessa9.255068
Taka8.853134
Eileen8.953419
Lei Fei9.255521

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira82532964.6%+4.8
Jacky64333151.6%-9.8
Lau62412166.1%+7.6
Aoi48272156.2%-4.2
Sarah48301862.5%-1.6
Wolf43241955.8%-4.1
Shun3324972.7%+2.9
Brad3125680.7%+15.7
El Blaze31191261.3%-7.0
Kage31181358.1%-2.8
Lion3022873.3%+13.6
Jeffry28111739.3%-25.1
Jean27151255.6%+0.3
Goh2617965.4%+6.1
Pai2114766.7%+6.1
Vanessa179852.9%-2.9
Taka116554.5%-6.6
Eileen96366.7%+8.7
Lei Fei53260.0%-0.9

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Open77423554.5%-7.6
Breakable Full Fence74363848.6%-14.2
Single Wall74512368.9%+10.4
Full Fence73502368.5%+9.6
Octagon68422661.8%-0.1
Rectangle56352162.5%+0.5
Half Fence52302257.7%-2.2
Low Fence52341865.4%-0.1
Breakable Half Fence50371374.0%+12.0
Full Fence and Open36201655.6%-6.3

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls37361.7%61.2%+0.4
No walls20362.6%61.8%+0.8

Walls against open: -0.4 points (95% range -9.1 to +8.3), p 0.931 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

GWO (Rank 23)2026/10/0472528.6%
Garuyan (Rank 29)2026/10/0474357.1%
富美 (Rank 22)2026/10/04660100.0%
桃之助 (Rank 23)2026/10/04104640.0%
zxyzguy (Rank 24)2026/10/04156940.0%
wooo-2309 (Rank 26)2026/10/0441325.0%
kanreki-jijii (Rank 23)2026/09/2254180.0%
G.S (Rank 21)2026/09/17107370.0%
CHASER (Rank 24)2026/09/0673442.9%
Lucifer-1971 (Rank 24)2026/08/2453260.0%
orachau (Rank 27)2026/08/2342250.0%
なるた (Rank 22)2026/08/0475271.4%
ごめす (Rank 21)2026/07/2741325.0%
neco (Rank 22)2026/07/261714382.3%
委員ちょ (Rank 21)2026/07/26660100.0%
nora-tanuki07 (Rank 27)2026/07/1353260.0%
takutin_0908 (Rank 22)2026/06/0853260.0%
masa-_-aya (Rank 21)2026/06/07117463.6%
maple_carla (Rank 21)2026/06/0376185.7%
lesser-moor54 (Rank 19)2026/05/2987187.5%
ズサ齋藤 (Rank 21)2026/05/2853260.0%
neo (Rank 21)2026/05/26550100.0%
maximum_miruchi (Rank 17)2026/05/22550100.0%
taxable-night531 (Rank 13)2026/05/1343175.0%
me3393 (Rank 11)2026/05/07770100.0%

Round openings

Every character

forward movement into punchP2399.4%
crouch dash back into evade down1515.9%
backdash into guardG562.2%
backdash into Chisoutai2K+G441.7%
crouch dash back into Straight6P+K431.7%
backdash into Konohana Sakuya43P+K411.6%
backdash into backward movement401.6%
punchP401.6%
Souko Sensou66P+K371.4%
guardG261.0%
Soukyu46P into forward movement251.0%
backdash240.9%
Quick Shoulder66P+K into forward dash230.9%
Low Drop Kick62K210.8%
Chugeki6P into Hou'ou Soushou6PP200.8%

602 further openings account for the other 1,714 rounds.

Counted from 641 of the 645 matches played. The rest were not pulled for openings.

Jean

Career
176–162 · 52.1%
This season
151 matches · 57.6%
Peak rank
24

First hit in 53.5% of 606 rounds. Won 57.7% of the rounds they struck first, 54.6% of the rounds they were struck first.

Significant Tells

  • In round 1: opens with “crouch dash back into evade down” in 12.6% of rounds, against 3.9% in their other rounds.
  • Against Jacky: opens with “crouch dash back into evade down” in 15.1% of rounds, against 4.5% against everyone else.

How is this tested?

forward movement into punchP11819.4%
backdash into Konohana Sakuya43P+K416.7%
crouch dash back into evade down376.1%
Yamakuzushi6K into forward movement152.5%
backdash into Doumawashi Kaitengeri46K+G142.3%
backdash into Shitanagi Shutou1P142.3%
punchP122.0%
Gyaku Seikenzuki66P111.8%
backdash into guardG111.8%
Gyaku Seikenzuki66P into forward dash101.6%
Hizageri4K into Kousenshu4KP101.6%
Oihiji4P+K91.5%
crouch dash back into guardG91.5%
Oiseikenzuki (Deflect)236P+K71.1%
backdash into Renge Karitsumi2K+G71.1%

154 further openings account for the other 284 rounds.

By stage type

Record against each character on walled and open stages, as Jean

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Aoi5–4 · 56%3–2 · 60%too few to test
Jacky6–7 · 46%3–3 · 50%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Goh

Career
169–114 · 59.7%
This season
116 matches · 60.3%
Peak rank
25

First hit in 55.2% of 426 rounds. Won 57.9% of the rounds they struck first, 49.7% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

forward movement into punchP317.3%
Soukyu46P into forward movement255.9%
Soukyu46P into forward dash204.7%
backdash into Ni'oudaoshi3K+G204.7%
backdash into Sune Kudaki43P204.7%
backward movement into Hiji'ate6P184.2%
crouch into Denkou3PP143.3%
backdash into backward movement133.0%
crouch dash back into evade down122.8%
backdash into Soukyu46P112.6%
backdash into Aragami4K102.4%
backdash into Kyousengeri46K102.4%
backdash into guardG102.4%
backdash into Kirin33P92.1%
Kyousengeri46K81.9%

107 further openings account for the other 195 rounds.

Counted from 113 of the 116 matches played. The rest were not pulled for openings.

El Blaze

Career
115–77 · 59.9%
This season
102 matches · 62.8%
Peak rank
24

First hit in 55.3% of 412 rounds. Won 60.1% of the rounds they struck first, 53.3% of the rounds they were struck first.

Significant Tells

  • Against Akira: evades first in 31.9% of rounds, against 7.2% against everyone else.

How is this tested?

crouch dash back into Straight6P+K4310.3%
crouch dash back into evade down4210.1%
backdash into Low Spin Kick2K+G133.1%
forward movement into punchP133.1%
backdash into guardG122.9%
crouch dash back into crouch122.9%
crouch dash back into Low Spin Kick2K+G112.6%
backdash into backward movement81.9%
evade up into crouch dash forward81.9%
Volcano Upper4P+K into crouch71.7%
backdash into Jumping Hammer Knuckle8P+K71.7%
crouch71.7%
crouch into Straight6P+K61.4%
Jumping Hammer Knuckle8P+K51.2%
backdash51.2%

123 further openings account for the other 218 rounds.

Lau

Career
144–85 · 62.9%
This season
101 matches · 67.3%
Peak rank
25

First hit in 48.6% of 405 rounds. Won 62.4% of the rounds they struck first, 54.8% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

backdash into Chisoutai2K+G4410.8%
Souko Sensou66P+K379.1%
forward movement into punchP338.1%
Chugeki6P into Hou'ou Soushou6PP204.9%
Kosoushou46P into forward movement153.7%
crouch dash back into Chisoutai2K+G143.4%
backdash into Sako Soushou4P+K122.9%
backdash into Honten Rakutoutai46K+G102.4%
crouch dash back into evade down102.4%
Kosoushou46P into forward dash92.2%
backward movement into Chugeki6P82.0%
backdash into Senkyaku Chushou3KP71.7%
crouch into RenshouPP71.7%
Chisoutai2K+G61.5%
backdash into Kosoushou46P61.5%

102 further openings account for the other 171 rounds.

Wolf

Career
131–109 · 54.6%
This season
92 matches · 53.3%
Peak rank
26

First hit in 50.4% of 363 rounds. Won 56.8% of the rounds they struck first, 49.4% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

crouch dash back into evade down287.6%
Quick Shoulder66P+K into forward dash236.3%
Low Drop Kick62K215.7%
Quick Shoulder66P+K154.1%
forward movement into punchP143.8%
Knee Lift6K into forward movement113.0%
backdash into guardG113.0%
forward movement into Low Smash2K113.0%
punchP into kickK113.0%
punchP102.7%
Body Blow6P into Rolling Back Elbow6PP+K92.5%
backdash into backward movement92.5%
punchP into Hammer KickPK92.5%
evade down into Elbow Butt4P82.2%
guardG71.9%

88 further openings account for the other 170 rounds.

Jeffry

Career
78–42 · 65.0%
This season
70 matches · 64.3%
Peak rank
22

First hit in 53.4% of 268 rounds. Won 67.1% of the rounds they struck first, 52.0% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP269.7%
crouch dash back into evade down217.8%
backdash into Tsunami Beat3K+G186.7%
backdash into Kenka Hook46P145.2%
Middle Hell Stab6P+K103.7%
backdash into Ducking Low2K+G103.7%
Knee Attack6K into forward movement93.4%
backdash into Head Attack46P+K72.6%
Kenka Hook46P62.2%
Knee Push4K into Knee Push Wild Hook4KP62.2%
backdash into Side Kick3K62.2%
backdash into guardG62.2%
crouch dash back into Side Kick3K62.2%
punchP51.9%
Knee Attack6K into forward dash41.5%

76 further openings account for the other 114 rounds.

Counted from 69 of the 70 matches played. The rest were not pulled for openings.

Pai

Career
11–3 · 78.6%
This season
7 matches · 100.0%
Peak rank
16

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Honshin Soukyaku1K+G312.0%
Senchutai3K into Senkyaku Chushou3KP28.0%
backdash28.0%
backdash into Kochoukyaku4K+G28.0%
crouch dash forward into Souanshou3P+K28.0%
Enbu Renkyaku6K+G14.0%
Rikensui1P into backdash14.0%
Ryoushou6P+K14.0%
backdash into Enbikyaku3K+G14.0%
backdash into Souka Rensui3PP14.0%
backdash into backward movement14.0%
backdash into evade down14.0%
crouch dash back into Honshin Soukyaku1K+G14.0%
crouch into Souka Senpukyaku3PK14.0%
crouch into down-back kick1K14.0%

4 further openings account for the other 4 rounds.

Lion

Career
5–2 · 71.4%
This season
6 matches · 83.3%
Peak rank
8

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP313.0%
Koushutai44K into Juchou Senshou8P+K28.7%
backdash into Kishitsu Kasensou43P28.7%
backdash into evade up28.7%
backdash into guardG28.7%
Sentai4K into HakotsushuP+K+G14.3%
Ukoushin46P+K14.3%
backdash into Kousoutai2K+G14.3%
backdash into Shicchi Soutai3K+G14.3%
backdash into Touku Rigou Bantaitetsu46K+G14.3%
crouch dash back into evade down14.3%
forward movement into Renkan SenshouPPP14.3%
forward movement into RensuitaiPK14.3%
offensive move14.3%
offensive move into punchP14.3%

2 further openings account for the other 2 rounds.

Not counted here: Aoi. Their matches were not pulled for openings.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (69 here; about 3.5 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Jean: 2 of 15 tests hold up
  • Goh: 0 of 13 tests hold up
  • El Blaze: 1 of 14 tests hold up
  • Lau: 0 of 14 tests hold up
  • Wolf: 0 of 13 tests hold up
  • Jeffry: not tested (too few rounds)
  • Pai: not tested (too few rounds)
  • Lion: not tested (too few rounds)