Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1915 #109 of 3,686 on the Elo list →
Lion1965637 matches
El Blaze1887365 matches
Akira188472 matches
Sarah193567 matches
Jeffry189466 matches
Jacky191432 matches
Lau191332 matches
Dural192417 matches
Kage192413 matches
Pai192110 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Lion | 43 | 5,315 | 3,414 | 1,901 | 64.2% |
|---|---|---|---|---|---|
| El Blaze | 43 | 4,456 | 2,574 | 1,882 | 57.8% |
| Kage | 42 | 380 | 294 | 86 | 77.4% |
| Goh | 35 | 363 | 191 | 172 | 52.6% |
| Akira | 38 | 304 | 184 | 120 | 60.5% |
| Jacky | 39 | 254 | 174 | 80 | 68.5% |
| Jeffry | 36 | 249 | 146 | 103 | 58.6% |
| Pai | 42 | 239 | 176 | 63 | 73.6% |
| Wolf | 36 | 205 | 132 | 73 | 64.4% |
| Dural | 36 | 75 | 56 | 19 | 74.7% |
| Sarah | 37 | 68 | 63 | 5 | 92.7% |
| Jean | — | 57 | 41 | 16 | 71.9% |
| Lau | 36 | 56 | 46 | 10 | 82.1% |
| Brad | 35 | 47 | 38 | 9 | 80.8% |
| Taka | 33 | 17 | 15 | 2 | 88.2% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
4,570 of 5,302 rounds counted8.8 inputs a second (527 a minute) this season. Faster than 84% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Lion | 9.6 | 578 | 2,202 |
|---|---|---|---|
| El Blaze | 7.5 | 448 | 1,119 |
| Akira | 9.9 | 594 | 293 |
| Sarah | 7.6 | 454 | 251 |
| Jeffry | 7.5 | 451 | 271 |
| Jacky | 9.0 | 543 | 123 |
| Lau | 8.1 | 486 | 112 |
| Dural | 7.9 | 472 | 68 |
| Kage | 8.5 | 512 | 46 |
| Pai | 8.2 | 494 | 42 |
| Brad | 8.8 | 525 | 21 |
| Wolf | 8.3 | 500 | 10 |
| Goh | 8.8 | 529 | 7 |
| Taka | 7.5 | 452 | 5 |
By opponent's character
| Akira | 9.1 | 544 | 498 |
|---|---|---|---|
| Jacky | 9.0 | 541 | 475 |
| Lion | 8.8 | 527 | 488 |
| Kage | 8.7 | 523 | 422 |
| Lau | 8.6 | 517 | 390 |
| Sarah | 8.8 | 526 | 249 |
| Brad | 8.5 | 512 | 257 |
| Vanessa | 8.4 | 504 | 204 |
| Jeffry | 7.8 | 465 | 217 |
| Wolf | 9.7 | 581 | 209 |
| Shun | 8.9 | 532 | 202 |
| El Blaze | 8.8 | 525 | 184 |
| Goh | 9.1 | 546 | 160 |
| Pai | 8.5 | 511 | 164 |
| Lei Fei | 8.7 | 522 | 115 |
| Eileen | 8.4 | 505 | 95 |
| Aoi | 9.4 | 562 | 100 |
| Taka | 8.9 | 532 | 82 |
| Jean | 8.7 | 522 | 34 |
| Dural | 7.3 | 440 | 25 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 150 | 93 | 57 | 62.0% | -4.7 |
|---|---|---|---|---|---|
| Jacky | 132 | 79 | 53 | 59.9% | -9.2 |
| Lion | 126 | 85 | 41 | 67.5% | +4.1 |
| Kage | 123 | 90 | 33 | 73.2% | +9.1 |
| Lau | 117 | 84 | 33 | 71.8% | +4.7 |
| Sarah | 71 | 51 | 20 | 71.8% | +4.4 |
| Brad | 70 | 42 | 28 | 60.0% | -6.3 |
| Vanessa | 69 | 48 | 21 | 69.6% | +2.2 |
| Jeffry | 65 | 39 | 26 | 60.0% | -7.4 |
| Wolf | 65 | 38 | 27 | 58.5% | -8.3 |
| Shun | 58 | 34 | 24 | 58.6% | -7.0 |
| El Blaze | 50 | 37 | 13 | 74.0% | +10.0 |
| Goh | 46 | 33 | 13 | 71.7% | +7.5 |
| Pai | 43 | 36 | 7 | 83.7% | +13.4 |
| Lei Fei | 39 | 26 | 13 | 66.7% | +0.2 |
| Eileen | 31 | 19 | 12 | 61.3% | -6.2 |
| Aoi | 26 | 21 | 5 | 80.8% | +8.4 |
| Taka | 24 | 17 | 7 | 70.8% | -2.7 |
| Jean | 13 | 9 | 4 | 69.2% | -2.4 |
| Dural | 6 | 1 | 5 | 16.7% | -40.8 |
0 of 15 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 15 questions at once; about 0.8 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Full Fence | 150 | 96 | 54 | 64.0% | -4.5 |
|---|---|---|---|---|---|
| Breakable Half Fence | 140 | 86 | 54 | 61.4% | -4.2 |
| Low Fence | 139 | 99 | 40 | 71.2% | +3.9 |
| Breakable Full Fence | 136 | 83 | 53 | 61.0% | -5.9 |
| Rectangle | 128 | 94 | 34 | 73.4% | +7.9 |
| Half Fence | 127 | 83 | 44 | 65.3% | -2.1 |
| Open | 127 | 93 | 34 | 73.2% | +7.8 |
| Single Wall | 126 | 87 | 39 | 69.0% | +3.5 |
| Octagon | 110 | 64 | 46 | 58.2% | -8.5 |
| Full Fence and Open | 70 | 46 | 24 | 65.7% | -2.7 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 791 | 64.0% | 66.5% | -2.6 |
| No walls | 392 | 71.2% | 66.6% | +4.5 |
Walls against open: -7.1 points (95% range -14.1 to -0.1), p 0.046 — a difference this size is unlikely to be chance.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| ちび太☆らふぁ~る (Rank 42) | 47 | 27 | 20 | 57.5% |
|---|---|---|---|---|
| 硬め濃いめ少なめお米 (Rank 41) | 47 | 26 | 21 | 55.3% |
| 自作マニア@むめい。 (Rank 41) | 28 | 21 | 7 | 75.0% |
| せろり☆ (Rank 44) | 26 | 11 | 15 | 42.3% |
| ラーメソマソ (Rank 42) | 25 | 10 | 15 | 40.0% |
| GOGOPEKAaa (Rank 34) | 24 | 7 | 17 | 29.2% |
| VIPism『稲庭飯』 (Rank 43) | 19 | 10 | 9 | 52.6% |
| CrossGorgonzola (Rank 39) | 18 | 12 | 6 | 66.7% |
| ゲッパー (Rank 38) | 16 | 15 | 1 | 93.8% |
| Tokkovanessa_VF (Rank 42) | 15 | 12 | 3 | 80.0% |
| jinmenusagi (Rank 42) | 15 | 8 | 7 | 53.3% |
| にゃんた (Rank 38) | 14 | 12 | 2 | 85.7% |
| きみのれんれん (Rank 41) | 13 | 10 | 3 | 76.9% |
| ス~パ~オヤツマ~ン (Rank 41) | 13 | 6 | 7 | 46.1% |
| 藪からBOY (Rank 43) | 13 | 6 | 7 | 46.1% |
| PuzzG/ぱず爺 (Rank 38) | 12 | 10 | 2 | 83.3% |
| manatsu_7 (Rank 42) | 12 | 8 | 4 | 66.7% |
| おさげ (Rank 43) | 12 | 3 | 9 | 25.0% |
| しゃーく@べねっさ (Rank 42) | 12 | 6 | 6 | 50.0% |
| ひらがなであおき (Rank 42) | 12 | 6 | 6 | 50.0% |
| マハリータまるこ (Rank 40) | 12 | 9 | 3 | 75.0% |
| 拳四郎 (Rank 37) | 12 | 12 | 0 | 100.0% |
| lesser-pram7 (Rank 42) | 11 | 10 | 1 | 90.9% |
| ねっぱ (Rank 43) | 11 | 3 | 8 | 27.3% |
| ふかふか (Rank 39) | 11 | 11 | 0 | 100.0% |
Most played opponents, most recent first
| マハリータまるこ (Rank 40) | 2026/10/17 | 12 | 9 | 3 | 75.0% |
|---|---|---|---|---|---|
| 自作マニア@むめい。 (Rank 41) | 2026/10/14 | 28 | 21 | 7 | 75.0% |
| ふかふか (Rank 39) | 2026/10/14 | 11 | 11 | 0 | 100.0% |
| ス~パ~オヤツマ~ン (Rank 41) | 2026/10/14 | 13 | 6 | 7 | 46.1% |
| おさげ (Rank 43) | 2026/10/14 | 12 | 3 | 9 | 25.0% |
| CrossGorgonzola (Rank 39) | 2026/10/14 | 18 | 12 | 6 | 66.7% |
| ゲッパー (Rank 38) | 2026/10/14 | 16 | 15 | 1 | 93.8% |
| Tokkovanessa_VF (Rank 42) | 2026/10/12 | 15 | 12 | 3 | 80.0% |
| PuzzG/ぱず爺 (Rank 38) | 2026/10/12 | 12 | 10 | 2 | 83.3% |
| ちび太☆らふぁ~る (Rank 42) | 2026/10/12 | 47 | 27 | 20 | 57.5% |
| にゃんた (Rank 38) | 2026/10/12 | 14 | 12 | 2 | 85.7% |
| 藪からBOY (Rank 43) | 2026/10/12 | 13 | 6 | 7 | 46.1% |
| lesser-pram7 (Rank 42) | 2026/10/12 | 11 | 10 | 1 | 90.9% |
| ひらがなであおき (Rank 42) | 2026/10/12 | 12 | 6 | 6 | 50.0% |
| せろり☆ (Rank 44) | 2026/10/12 | 26 | 11 | 15 | 42.3% |
| 硬め濃いめ少なめお米 (Rank 41) | 2026/09/29 | 47 | 26 | 21 | 55.3% |
| ラーメソマソ (Rank 42) | 2026/09/29 | 25 | 10 | 15 | 40.0% |
| ねっぱ (Rank 43) | 2026/09/18 | 11 | 3 | 8 | 27.3% |
| VIPism『稲庭飯』 (Rank 43) | 2026/09/17 | 19 | 10 | 9 | 52.6% |
| 拳四郎 (Rank 37) | 2026/09/12 | 12 | 12 | 0 | 100.0% |
| jinmenusagi (Rank 42) | 2026/09/05 | 15 | 8 | 7 | 53.3% |
| manatsu_7 (Rank 42) | 2026/08/29 | 12 | 8 | 4 | 66.7% |
| きみのれんれん (Rank 41) | 2026/07/19 | 13 | 10 | 3 | 76.9% |
| GOGOPEKAaa (Rank 34) | 2026/06/22 | 24 | 7 | 17 | 29.2% |
| しゃーく@べねっさ (Rank 42) | 2026/04/08 | 12 | 6 | 6 | 50.0% |
Round openings
Every character
| backdash into evade down | 278 | 5.8% |
|---|---|---|
| forward movement into punchP | 276 | 5.8% |
| forward dash into evade up | 172 | 3.6% |
| Straight6P+K | 151 | 3.2% |
| forward dash into guardG | 134 | 2.8% |
| backdash into Senshippo66P | 113 | 2.4% |
| crouch dash forward into Rakugekishou3PP | 107 | 2.2% |
| backdash into Head Smash Kick46K | 98 | 2.1% |
| forward dash into throw escape | 76 | 1.6% |
| backdash into guardG | 72 | 1.5% |
| backdash into Volcano Upper4P+K | 63 | 1.3% |
| Demon Dance9P+K into Demon's Tail9P+KK | 58 | 1.2% |
| Hammer Smash46P+K | 58 | 1.2% |
| guardG into throwP+G | 58 | 1.2% |
| backdash into throw escape | 54 | 1.1% |
797 further openings account for the other 2,991 rounds.
Counted from 1,187 of the 1,324 matches played. The rest were not pulled for openings.
Lion
- Career
- 3,414–1,901 · 64.2%
- This season
- 638 matches · 66.8%
- Peak rank
- 43
First hit in 52.7% of 2,143 rounds. Won 61.7% of the rounds they struck first, 55.4% of the rounds they were struck first.
Significant Tells
- In round 1: backs off first in 46.5% of rounds, against 30.1% in their other rounds.
- Against Lion: waits first in 20.4% of rounds, against 7.6% against everyone else.
- On Single Wall stages: moves in first in 51.5% of rounds, against 37.4% on the other stages.
- After opening the round before by moving in: moves in first in 52.2% of rounds, against 35.1% after anything else.
- After winning a round: attacks straight away in 19.3% of rounds, against 11.6% after losing one.
- In round 1: opens with “backdash into 66P Senshippo” in 7.8% of rounds, against 4.4% in their other rounds.
- Against Shun: opens with “forward dash into evade up” in 23.4% of rounds, against 4.5% against everyone else.
- After opening the round before with “forward dash into evade up”: opens with “forward dash into evade up” in 19.5% of rounds, against 4.4% after anything else.
- After losing a round: opens with “forward dash into G guard” in 6.6% of rounds, against 3.3% after winning one.
| backdash into evade down | 163 | 7.5% |
|---|---|---|
| backdash into Senshippo66P | 113 | 5.2% |
| forward dash into evade up | 109 | 5.0% |
| crouch dash forward into Rakugekishou3PP | 107 | 5.0% |
| forward dash into guardG | 87 | 4.0% |
| forward movement into punchP | 73 | 3.4% |
| forward dash into throw escape | 63 | 2.9% |
| crouch into Katousui2P | 44 | 2.0% |
| backdash into throw escape | 43 | 2.0% |
| forward dash into Senkyutai1K | 40 | 1.9% |
| guardG into throwP+G | 35 | 1.6% |
| backdash into Zaban Shuhou33P+K | 33 | 1.5% |
| backdash into throwP+G | 30 | 1.4% |
| backward movement into forward punch+kick6P+K | 30 | 1.4% |
| Juchou Senshou8P+K | 26 | 1.2% |
303 further openings account for the other 1,162 rounds.
Counted from 536 of the 638 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Lion
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 18–22 · 45% | 16–5 · 76% | too few to test |
| Lion | 27–18 · 60% | 12–2 · 86% | too few to test |
| Lau | 24–7 · 77% | 6–5 · 55% | too few to test |
| Jacky | 15–15 · 50% | 11–4 · 73% | too few to test |
| Wolf | 15–16 · 48% | 8–5 · 62% | too few to test |
| Kage | 16–10 · 62% | 6–2 · 75% | too few to test |
| Brad | 11–5 · 69% | 7–8 · 47% | too few to test |
| Vanessa | 11–3 · 79% | 11–1 · 92% | too few to test |
| Sarah | 9–2 · 82% | 7–3 · 70% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
102 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
El Blaze
- Career
- 2,574–1,882 · 57.8%
- This season
- 365 matches · 57.0%
- Peak rank
- 43
First hit in 51.5% of 1,490 rounds. Won 56.4% of the rounds they struck first, 51.4% of the rounds they were struck first.
Significant Tells
- In round 1: attacks straight away in 41.1% of rounds, against 31.4% in their other rounds.
- Against Shun: moves in first in 31.4% of rounds, against 10.5% against everyone else.
- After opening the round before by moving in: moves in first in 47.8% of rounds, against 6.1% after anything else.
- When the score is level: moves in first in 17.0% of rounds, against 10.9% when ahead or behind.
- In round 2: opens with “backdash into 46K Head Smash Kick” in 9.9% of rounds, against 5.5% in their other rounds.
- Against Lei Fei: opens with “backdash into 4P+K Volcano Upper” in 14.0% of rounds, against 3.9% against everyone else.
- After losing a round: opens with “backdash into evade down” in 7.4% of rounds, against 1.8% after winning one.
- When behind: opens with “backdash into evade down” in 8.2% of rounds, against 2.7% when ahead or level.
| Straight6P+K | 151 | 10.1% |
|---|---|---|
| backdash into Head Smash Kick46K | 98 | 6.6% |
| backdash into evade down | 68 | 4.6% |
| backdash into Volcano Upper4P+K | 63 | 4.2% |
| Demon Dance9P+K into Demon's Tail9P+KK | 58 | 3.9% |
| Hammer Smash46P+K | 58 | 3.9% |
| forward movement into punchP | 40 | 2.7% |
| crouch dash back into Head Smash Kick46K | 36 | 2.4% |
| backward movement into Straight6P+K | 32 | 2.1% |
| backdash into ElbowP+K | 30 | 2.0% |
| crouch dash back into Shadow Spear6K | 30 | 2.0% |
| backward movement into Shadow Strike6P | 29 | 1.9% |
| backdash into guardG | 27 | 1.8% |
| forward dash into Volcano Upper4P+K | 26 | 1.7% |
| forward dash into guardG | 24 | 1.6% |
196 further openings account for the other 722 rounds.
By stage type
Record against each character on walled and open stages, as El Blaze
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Kage | 16–9 · 64% | 9–4 · 69% | too few to test |
| Jacky | 12–15 · 44% | 9–2 · 82% | too few to test |
| Lau | 14–11 · 56% | 2–4 · 33% | too few to test |
| Vanessa | 12–4 · 75% | 5–7 · 42% | too few to test |
| Lion | 7–8 · 47% | 11–2 · 85% | too few to test |
| Akira | 6–15 · 29% | 3–2 · 60% | too few to test |
| El Blaze | 10–5 · 67% | 1–2 · 33% | too few to test |
| Jeffry | 11–8 · 58% | 0–1 · 0% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Jeffry
- Career
- 146–103 · 58.6%
- This season
- 66 matches · 63.6%
- Peak rank
- 36
First hit in 47.4% of 270 rounds. Won 66.4% of the rounds they struck first, 53.5% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 24 | 8.9% |
|---|---|---|
| Overblow Shoulder66P+K | 18 | 6.6% |
| Middle Hell Stab6P+K | 14 | 5.2% |
| backdash into evade down | 12 | 4.4% |
| backdash into Kenka Hook46P | 10 | 3.7% |
| backdash into Double Hammer Down43P | 7 | 2.6% |
| crouch into Low Knuckle2P | 6 | 2.2% |
| forward dash into guardG | 6 | 2.2% |
| backdash into Ducking Low2K+G | 5 | 1.9% |
| backdash into guardG | 5 | 1.9% |
| backward movement into backdash | 5 | 1.9% |
| Toe Kick2K | 4 | 1.5% |
| backward movement | 4 | 1.5% |
| guardG into evade up | 4 | 1.5% |
| Kenka Hook46P | 3 | 1.1% |
101 further openings account for the other 144 rounds.
Sarah
- Career
- 63–5 · 92.7%
- This season
- 67 matches · 92.5%
- Peak rank
- 37
First hit in 62.1% of 251 rounds. Won 76.3% of the rounds they struck first, 75.8% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 75 | 29.9% |
|---|---|---|
| forward dash into evade up | 18 | 7.2% |
| backdash into Serpent Toe Kick2P+K | 14 | 5.6% |
| backdash into evade down | 13 | 5.2% |
| Back Knuckle Turn44P | 11 | 4.4% |
| crouch into Squat Straight2P | 9 | 3.6% |
| backdash into throwP+G | 6 | 2.4% |
| punchP | 6 | 2.4% |
| backdash into guardG | 5 | 2.0% |
| guardG into evade up | 5 | 2.0% |
| Squat Straight2P | 4 | 1.6% |
| backdash into Crescent Heel4K+G | 4 | 1.6% |
| Rising Elbow6P | 3 | 1.2% |
| backdash into Rising Elbow6P | 3 | 1.2% |
| forward dash into Long Snap Side Chop3P+K | 3 | 1.2% |
51 further openings account for the other 72 rounds.
Akira
- Career
- 184–120 · 60.5%
- This season
- 72 matches · 68.1%
- Peak rank
- 38
First hit in 49.7% of 149 rounds. Won 67.6% of the rounds they struck first, 68.0% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| forward dash into Jouho Touken6P | 10 | 6.7% |
|---|---|---|
| backdash into Jouho Senshou46P | 8 | 5.4% |
| forward movement into punchP | 7 | 4.7% |
| Jouho Touken6P into backdash | 6 | 4.0% |
| crouch dash forward into Souka Housui3P+K | 6 | 4.0% |
| forward dash | 6 | 4.0% |
| forward dash into Souka Housui3P+K | 6 | 4.0% |
| guardG into throwP+G | 5 | 3.4% |
| punchP into forward dash | 5 | 3.4% |
| Rimon Chouchu66P | 4 | 2.7% |
| crouch dash forward into guardG | 4 | 2.7% |
| Souka Housui3P+K | 3 | 2.0% |
| backdash into evade down | 3 | 2.0% |
| crouch dash back into Jouho Touken6P | 3 | 2.0% |
| forward dash into Yakuho Chouchu666P | 3 | 2.0% |
51 further openings account for the other 70 rounds.
Counted from 37 of the 72 matches played. The rest were not pulled for openings.
Jacky
- Career
- 174–80 · 68.5%
- This season
- 32 matches · 75.0%
- Peak rank
- 39
First hit in 37.2% of 121 rounds. Won 77.8% of the rounds they struck first, 59.2% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 14 | 11.0% |
|---|---|---|
| crouch dash forward into Smash Straight Jab3PP | 9 | 7.1% |
| forward movement into punchP | 8 | 6.3% |
| backdash into guardG | 5 | 3.9% |
| backward movement into backdash | 5 | 3.9% |
| forward dash into guardG | 5 | 3.9% |
| forward dash into Middle Smash6P | 4 | 3.1% |
| forward dash into evade up | 4 | 3.1% |
| Groin Kick6K+G | 3 | 2.4% |
| backdash into throw escape | 3 | 2.4% |
| Groin Kick6K+G into Spinning KickK+G | 2 | 1.6% |
| Middle Kick3K | 2 | 1.6% |
| Slant Back Knuckle1P | 2 | 1.6% |
| backward movement into Middle Smash6P | 2 | 1.6% |
| crouch dash back into guardG | 2 | 1.6% |
54 further openings account for the other 57 rounds.
Lau
- Career
- 46–10 · 82.1%
- This season
- 32 matches · 81.2%
- Peak rank
- 36
First hit in 47.8% of 111 rounds. Won 79.2% of the rounds they struck first, 65.5% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 16 | 14.3% |
|---|---|---|
| Fukko Kensou1P | 11 | 9.8% |
| forward dash into evade up | 9 | 8.0% |
| Chugeki6P | 5 | 4.5% |
| Fukko Kensou1P into guardG | 4 | 3.6% |
| backdash into Kosoushou46P | 3 | 2.7% |
| backdash into Sako Soushou4P+K | 3 | 2.7% |
| evade down into Sako Soushou4P+K | 3 | 2.7% |
| guardG into throwP+G | 3 | 2.7% |
| punchP | 3 | 2.7% |
| Chugeki6P into crouch dash forward | 2 | 1.8% |
| Kokyaku Haiten7K | 2 | 1.8% |
| backdash into evade down | 2 | 1.8% |
| crouch dash forward into Sako Soushou4P+K | 2 | 1.8% |
| crouch into Souchuken2P | 2 | 1.8% |
40 further openings account for the other 42 rounds.
Dural
- Career
- 56–19 · 74.7%
- This season
- 17 matches · 94.1%
- Peak rank
- 36
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 18 | 26.5% |
|---|---|---|
| backdash into guardG | 6 | 8.8% |
| forward dash into guardG | 5 | 7.3% |
| forward dash into evade up | 4 | 5.9% |
| punchP | 3 | 4.4% |
| Cut Upper3P | 2 | 2.9% |
| Cut Upper3P into guardG | 2 | 2.9% |
| backdash into back kick+guard4K+G | 2 | 2.9% |
| forward dash into Nakageri~Rapid Kick3KK | 2 | 2.9% |
| forward dash into throwP+G | 2 | 2.9% |
| Nakageri3K into Nakageri~Rapid Kick3KK | 1 | 1.5% |
| backdash into Backer Shift Combination3KKKK | 1 | 1.5% |
| backdash into Double Spinning KickKK | 1 | 1.5% |
| backdash into Knee Kick6K | 1 | 1.5% |
| backdash into Nakageri~Rapid Kick3KK | 1 | 1.5% |
17 further openings account for the other 17 rounds.
Kage
- Career
- 294–86 · 77.4%
- This season
- 13 matches · 92.3%
- Peak rank
- 42
Significant Tells
Too few rounds to test opener patterns.
| Hagakure-ryu In Raijingeki46P+K | 6 | 13.0% |
|---|---|---|
| forward movement into punchP | 4 | 8.7% |
| Nakageri3K | 3 | 6.5% |
| backdash into Doukudaki46K | 3 | 6.5% |
| Hiji'uchi6P | 2 | 4.3% |
| backdash into Nakageri3K | 2 | 4.3% |
| crouch dash forward into Shippuzan3PP | 2 | 4.3% |
| Engetsugeri9K+G into Furikakato OtoshiK+G | 1 | 2.2% |
| Fusenjin3P | 1 | 2.2% |
| Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu You Jumonji KamaeP+K+G | 1 | 2.2% |
| Hagakure-ryu In Raijingeki46P+K into forward movement | 1 | 2.2% |
| Hiji'uchi6P into forward dash | 1 | 2.2% |
| Nakageri3K into guardG | 1 | 2.2% |
| Senpugeri7K | 1 | 2.2% |
| Senpujin2P+K | 1 | 2.2% |
16 further openings account for the other 16 rounds.
Pai
- Career
- 176–63 · 73.6%
- This season
- 10 matches · 70.0%
- Peak rank
- 42
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 5 | 11.9% |
|---|---|---|
| backdash into Honrakukyaku46K+G | 4 | 9.5% |
| forward dash into guardG | 3 | 7.1% |
| guardG into throwP+G | 3 | 7.1% |
| backdash into evade down | 2 | 4.8% |
| crouch dash forward into guardG | 2 | 4.8% |
| punchP into Souanshou3P+K | 2 | 4.8% |
| Ensei Haijinkyaku7K+G | 1 | 2.4% |
| Hi'en Tenshi2P+K into Tenshi Katsumentai Haishin2P+KK | 1 | 2.4% |
| Honrakukyaku46K+G | 1 | 2.4% |
| Honshin Soukyaku1K+G | 1 | 2.4% |
| Senchuken6P | 1 | 2.4% |
| backdash into evade up | 1 | 2.4% |
| crouch dash back into Ensei Soushouheki4P | 1 | 2.4% |
| crouch dash forward into Souanshou3P+K | 1 | 2.4% |
13 further openings account for the other 13 rounds.
Brad
- Career
- 38–9 · 80.8%
- This season
- 6 matches · 83.3%
- Peak rank
- 35
Significant Tells
Too few rounds to test opener patterns.
| backdash into Sway Back4P+K+G | 7 | 33.3% |
|---|---|---|
| Dtee Sawk Dtrohng4P+K | 3 | 14.3% |
| Middle Spin Kick66K into Ten Kao6K | 2 | 9.5% |
| forward dash into guardG | 2 | 9.5% |
| Dtee Sawk Dtrohng4P+K into backdash | 1 | 4.8% |
| Ducking6P+K+G into Crush Knee KickK+G | 1 | 4.8% |
| Sharp Shoot1P | 1 | 4.8% |
| Sharp Shoot1P into evade down | 1 | 4.8% |
| Sit Jab2P into forward movement | 1 | 4.8% |
| crouch into Sit Jab2P | 1 | 4.8% |
| forward dash into evade down | 1 | 4.8% |
Wolf
- Career
- 132–73 · 64.4%
- This season
- 3 matches · 100.0%
- Peak rank
- 36
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 6 | 60.0% |
|---|---|---|
| forward dash into throw escape | 1 | 10.0% |
| forward movement into Jab StraightPP | 1 | 10.0% |
| guardG into throw escape | 1 | 10.0% |
| punchP | 1 | 10.0% |
Goh
- Career
- 191–172 · 52.6%
- This season
- 2 matches · 100.0%
- Peak rank
- 35
Significant Tells
Too few rounds to test opener patterns.
Taka
- Career
- 15–2 · 88.2%
- This season
- 1 matches · 0.0%
- Peak rank
- 33
Significant Tells
Too few rounds to test opener patterns.
| Morotezuki66P | 1 | 20.0% |
|---|---|---|
| Zangeki33P | 1 | 20.0% |
| forward dash into Hiji'ate6P | 1 | 20.0% |
| guardG into evade up | 1 | 20.0% |
| kickK | 1 | 20.0% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (32 here; about 1.6 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Lion: 9 of 16 tests hold up
- El Blaze: 8 of 16 tests hold up
- Jeffry: not tested (too few rounds)
- Sarah: not tested (too few rounds)
- Akira: not tested (too few rounds)
- Jacky: not tested (too few rounds)
- Lau: not tested (too few rounds)
- Dural: not tested (too few rounds)
- Kage: not tested (too few rounds)
- Pai: not tested (too few rounds)
- Brad: not tested (too few rounds)
- Wolf: not tested (too few rounds)
- Goh: not tested (too few rounds)
- Taka: not tested (too few rounds)
