Virtua Fighter 5 REVO · v1.10 · Region: Asia
gatibanyuootyubu
Characters played — VF5's own record
| Lion | 43 | 4,617 | 2,946 | 1,671 | 63.8% |
|---|---|---|---|---|---|
| El Blaze | 43 | 4,456 | 2,574 | 1,882 | 57.8% |
| Kage | 42 | 380 | 294 | 86 | 77.4% |
| Goh | 35 | 363 | 191 | 172 | 52.6% |
| Jacky | 39 | 254 | 174 | 80 | 68.5% |
| Jeffry | 36 | 249 | 146 | 103 | 58.6% |
| Pai | 42 | 239 | 176 | 63 | 73.6% |
| Wolf | 36 | 205 | 132 | 73 | 64.4% |
| Akira | 35 | 165 | 100 | 65 | 60.6% |
| Dural | 36 | 75 | 56 | 19 | 74.7% |
| Sarah | 37 | 68 | 63 | 5 | 92.7% |
| Jean | — | 57 | 41 | 16 | 71.9% |
| Lau | 36 | 56 | 46 | 10 | 82.1% |
| Brad | 35 | 47 | 38 | 9 | 80.8% |
| Taka | 33 | 17 | 15 | 2 | 88.2% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Lau | 108 | 77 | 31 | 71.3% | +4.0 |
|---|---|---|---|---|---|
| Akira | 105 | 64 | 41 | 61.0% | -6.1 |
| Lion | 103 | 70 | 33 | 68.0% | +4.8 |
| Kage | 100 | 70 | 30 | 70.0% | +7.2 |
| Jacky | 98 | 58 | 40 | 59.2% | -8.2 |
| Sarah | 66 | 48 | 18 | 72.7% | +5.6 |
| Jeffry | 63 | 37 | 26 | 58.7% | -8.4 |
| Vanessa | 60 | 41 | 19 | 68.3% | +0.1 |
| Brad | 59 | 36 | 23 | 61.0% | -6.5 |
| El Blaze | 49 | 36 | 13 | 73.5% | +9.7 |
| Shun | 45 | 29 | 16 | 64.4% | -1.0 |
| Pai | 41 | 34 | 7 | 82.9% | +12.1 |
| Wolf | 36 | 22 | 14 | 61.1% | -5.9 |
| Goh | 35 | 24 | 11 | 68.6% | +3.7 |
| Lei Fei | 31 | 18 | 13 | 58.1% | -8.7 |
| Eileen | 30 | 18 | 12 | 60.0% | -7.4 |
| Taka | 23 | 16 | 7 | 69.6% | -4.0 |
| Aoi | 22 | 18 | 4 | 81.8% | +9.7 |
| Jean | 11 | 9 | 2 | 81.8% | +10.7 |
| Dural | 6 | 1 | 5 | 16.7% | -40.8 |
0 of 14 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 14 questions at once; about 0.7 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Full Fence | 124 | 81 | 43 | 65.3% | -3.2 |
|---|---|---|---|---|---|
| Breakable Half Fence | 120 | 76 | 44 | 63.3% | -2.3 |
| Breakable Full Fence | 114 | 68 | 46 | 59.6% | -6.4 |
| Low Fence | 113 | 80 | 33 | 70.8% | +3.5 |
| Rectangle | 109 | 81 | 28 | 74.3% | +8.8 |
| Half Fence | 101 | 64 | 37 | 63.4% | -4.2 |
| Single Wall | 101 | 68 | 33 | 67.3% | +2.5 |
| Open | 98 | 72 | 26 | 73.5% | +7.3 |
| Octagon | 92 | 54 | 38 | 58.7% | -8.1 |
| Full Fence and Open | 53 | 35 | 18 | 66.0% | -3.2 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 660 | 64.2% | 66.4% | -2.2 |
| No walls | 312 | 70.5% | 66.6% | +3.9 |
Walls against open: -6.1 points (95% range -13.4 to +1.1), p 0.098 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| ちび太☆らふぁ~る (Rank 42) | 40 | 24 | 16 | 60.0% |
|---|---|---|---|---|
| cyomiko (Rank 41) | 27 | 21 | 6 | 77.8% |
| せろり☆ (Rank 42) | 25 | 11 | 14 | 44.0% |
| GOGOPEKAaa (Rank 34) | 24 | 7 | 17 | 29.2% |
| VIPism『稲庭飯』 (Rank 43) | 19 | 10 | 9 | 52.6% |
| jinmenusagi (Rank 42) | 15 | 8 | 7 | 53.3% |
| CrossGorgonzola (Rank 42) | 14 | 9 | 5 | 64.3% |
| 硬め濃いめ少なめお米 (Rank 42) | 14 | 7 | 7 | 50.0% |
| きみのれんれん (Rank 41) | 13 | 10 | 3 | 76.9% |
| manatsu_7 (Rank 42) | 12 | 8 | 4 | 66.7% |
| しゃーく@べねっさ (Rank 42) | 12 | 6 | 6 | 50.0% |
| 拳四郎 (Rank 37) | 12 | 12 | 0 | 100.0% |
| ねっぱ (Rank 43) | 11 | 3 | 8 | 27.3% |
| ゲッパー (Rank 37) | 11 | 10 | 1 | 90.9% |
| マハリータまるこ (Rank 40) | 11 | 9 | 2 | 81.8% |
| ラーメソマソ (Rank 43) | 11 | 3 | 8 | 27.3% |
| hatarakedo_tagayasedo... (Rank 42) | 10 | 6 | 4 | 60.0% |
| jean (Rank 42) | 10 | 5 | 5 | 50.0% |
| shenron0321 (Rank 41) | 10 | 6 | 4 | 60.0% |
| めがじぇね (Rank 40) | 10 | 5 | 5 | 50.0% |
| 使われジュニア。 (Rank 42) | 10 | 5 | 5 | 50.0% |
| 壱次元らあじ (Rank 40) | 10 | 7 | 3 | 70.0% |
| 藪からBOY (Rank 41) | 10 | 5 | 5 | 50.0% |
| RUSH (Rank 37) | 10 | 7 | 3 | 70.0% |
| ヘニオ (Rank 32) | 9 | 8 | 1 | 88.9% |
Most played opponents, most recent first
| 藪からBOY (Rank 41) | 2026/09/18 | 10 | 5 | 5 | 50.0% |
|---|---|---|---|---|---|
| ねっぱ (Rank 43) | 2026/09/18 | 11 | 3 | 8 | 27.3% |
| 硬め濃いめ少なめお米 (Rank 42) | 2026/09/18 | 14 | 7 | 7 | 50.0% |
| VIPism『稲庭飯』 (Rank 43) | 2026/09/17 | 19 | 10 | 9 | 52.6% |
| せろり☆ (Rank 42) | 2026/09/16 | 25 | 11 | 14 | 44.0% |
| マハリータまるこ (Rank 40) | 2026/09/15 | 11 | 9 | 2 | 81.8% |
| ちび太☆らふぁ~る (Rank 42) | 2026/09/12 | 40 | 24 | 16 | 60.0% |
| CrossGorgonzola (Rank 42) | 2026/09/12 | 14 | 9 | 5 | 64.3% |
| 拳四郎 (Rank 37) | 2026/09/12 | 12 | 12 | 0 | 100.0% |
| ラーメソマソ (Rank 43) | 2026/09/12 | 11 | 3 | 8 | 27.3% |
| cyomiko (Rank 41) | 2026/09/12 | 27 | 21 | 6 | 77.8% |
| jinmenusagi (Rank 42) | 2026/09/05 | 15 | 8 | 7 | 53.3% |
| manatsu_7 (Rank 42) | 2026/08/29 | 12 | 8 | 4 | 66.7% |
| ゲッパー (Rank 37) | 2026/08/29 | 11 | 10 | 1 | 90.9% |
| ヘニオ (Rank 32) | 2026/08/29 | 9 | 8 | 1 | 88.9% |
| hatarakedo_tagayasedo... (Rank 42) | 2026/08/23 | 10 | 6 | 4 | 60.0% |
| 壱次元らあじ (Rank 40) | 2026/08/18 | 10 | 7 | 3 | 70.0% |
| jean (Rank 42) | 2026/07/27 | 10 | 5 | 5 | 50.0% |
| めがじぇね (Rank 40) | 2026/07/27 | 10 | 5 | 5 | 50.0% |
| 使われジュニア。 (Rank 42) | 2026/07/27 | 10 | 5 | 5 | 50.0% |
| shenron0321 (Rank 41) | 2026/07/25 | 10 | 6 | 4 | 60.0% |
| RUSH (Rank 37) | 2026/07/19 | 10 | 7 | 3 | 70.0% |
| きみのれんれん (Rank 41) | 2026/07/19 | 13 | 10 | 3 | 76.9% |
| GOGOPEKAaa (Rank 34) | 2026/06/22 | 24 | 7 | 17 | 29.2% |
| しゃーく@べねっさ (Rank 42) | 2026/04/08 | 12 | 6 | 6 | 50.0% |
Round openings
Every character
| backdash into evade down | 307 | 7.0% |
|---|---|---|
| forward movement into punchP | 248 | 5.7% |
| forward dash into evade up | 159 | 3.6% |
| Straight6P+K | 151 | 3.5% |
| forward dash into guardG | 127 | 2.9% |
| backdash into Senshippo66P | 102 | 2.3% |
| crouch dash forward into Rakugekishou3PP | 97 | 2.2% |
| backdash into Head Smash Kick46K | 96 | 2.2% |
| backdash into guardG | 90 | 2.1% |
| forward dash into throwP+G | 84 | 1.9% |
| guardG into throwP+G | 78 | 1.8% |
| backdash into Volcano Upper4P+K | 60 | 1.4% |
| Demon Dance9P+K into Demon's Tail9P+KK | 58 | 1.3% |
| Hammer Smash46P+K | 58 | 1.3% |
| backdash into throwP+G | 56 | 1.3% |
745 further openings account for the other 2,603 rounds.
Lion
| backdash into evade down | 171 | 9.6% |
|---|---|---|
| backdash into Senshippo66P | 102 | 5.7% |
| crouch dash forward into Rakugekishou3PP | 97 | 5.4% |
| forward dash into evade up | 96 | 5.4% |
| forward dash into guardG | 79 | 4.4% |
| forward dash into throwP+G | 64 | 3.6% |
| guardG into throwP+G | 47 | 2.6% |
| forward movement into punchP | 45 | 2.5% |
| backdash into throwP+G | 36 | 2.0% |
| crouch into Katousui2P | 35 | 2.0% |
| forward dash into Senkyutai1K | 35 | 2.0% |
| backdash into Zaban Shuhou33P+K | 27 | 1.5% |
| backward movement into forward punch+kick6P+K | 27 | 1.5% |
| forward dash into Banchu6P | 21 | 1.2% |
| backdash into Banchu6P | 20 | 1.1% |
264 further openings account for the other 881 rounds.
El Blaze
| Straight6P+K | 151 | 10.1% |
|---|---|---|
| backdash into Head Smash Kick46K | 96 | 6.4% |
| backdash into evade down | 79 | 5.3% |
| backdash into Volcano Upper4P+K | 60 | 4.0% |
| Demon Dance9P+K into Demon's Tail9P+KK | 58 | 3.9% |
| Hammer Smash46P+K | 58 | 3.9% |
| backdash into guardG | 40 | 2.7% |
| forward movement into punchP | 40 | 2.7% |
| crouch dash back into Head Smash Kick46K | 36 | 2.4% |
| backward movement into Straight6P+K | 32 | 2.1% |
| crouch dash back into Shadow Spear6K | 30 | 2.0% |
| backdash into ElbowP+K | 29 | 1.9% |
| backward movement into Shadow Strike6P | 29 | 1.9% |
| forward dash into Volcano Upper4P+K | 26 | 1.7% |
| forward dash into guardG | 24 | 1.6% |
190 further openings account for the other 704 rounds.
Jeffry
| forward movement into punchP | 24 | 8.9% |
|---|---|---|
| Overblow Shoulder66P+K | 18 | 6.6% |
| backdash into evade down | 18 | 6.6% |
| Middle Hell Stab6P+K | 14 | 5.2% |
| backdash into Kenka Hook46P | 10 | 3.7% |
| backdash into Double Hammer Down43P | 7 | 2.6% |
| backward movement | 7 | 2.6% |
| backward movement into backdash | 7 | 2.6% |
| forward dash into guardG | 7 | 2.6% |
| backdash into guardG | 6 | 2.2% |
| crouch into Low Knuckle2P | 6 | 2.2% |
| Toe Kick2K | 4 | 1.5% |
| backdash into forward dash | 4 | 1.5% |
| guardG into evade up | 4 | 1.5% |
| guardG into throwP+G | 4 | 1.5% |
93 further openings account for the other 131 rounds.
Sarah
| forward movement into punchP | 75 | 29.9% |
|---|---|---|
| forward dash into evade up | 18 | 7.2% |
| backdash into evade down | 15 | 6.0% |
| backdash into Serpent Toe Kick2P+K | 13 | 5.2% |
| Back Knuckle Turn44P | 11 | 4.4% |
| crouch into Squat Straight2P | 9 | 3.6% |
| backdash into guardG | 7 | 2.8% |
| backdash into throwP+G | 6 | 2.4% |
| punchP | 6 | 2.4% |
| guardG into evade up | 5 | 2.0% |
| Squat Straight2P | 4 | 1.6% |
| Rising Elbow6P | 3 | 1.2% |
| backdash into Crescent Heel4K+G | 3 | 1.2% |
| forward dash into Long Snap Side Chop3P+K | 3 | 1.2% |
| forward dash into Serpent Toe Kick2P+K | 3 | 1.2% |
50 further openings account for the other 70 rounds.
Akira
| forward movement into punchP | 7 | 5.0% |
|---|---|---|
| Jouho Touken6P into backdash | 6 | 4.3% |
| backdash into Jouho Senshou46P | 6 | 4.3% |
| forward dash into Jouho Touken6P | 6 | 4.3% |
| crouch dash forward into Souka Housui3P+K | 5 | 3.6% |
| forward dash | 5 | 3.6% |
| forward dash into Souka Housui3P+K | 5 | 3.6% |
| punchP into forward dash | 5 | 3.6% |
| Rimon Chouchu66P | 4 | 2.9% |
| backdash into evade down | 4 | 2.9% |
| crouch dash forward into guardG | 4 | 2.9% |
| guardG into throwP+G | 4 | 2.9% |
| Souka Housui3P+K | 3 | 2.2% |
| backdash into forward dash | 3 | 2.2% |
| crouch dash back into Jouho Touken6P | 3 | 2.2% |
49 further openings account for the other 69 rounds.
Jacky
| backdash into evade down | 15 | 11.8% |
|---|---|---|
| crouch dash forward into Smash Straight Jab3PP | 9 | 7.1% |
| forward movement into punchP | 8 | 6.3% |
| backdash into guardG | 7 | 5.5% |
| backward movement into backdash | 5 | 3.9% |
| forward dash into guardG | 5 | 3.9% |
| forward dash into Middle Smash6P | 4 | 3.1% |
| forward dash into evade up | 4 | 3.1% |
| Groin Kick6K+G | 3 | 2.4% |
| backdash into throwP+G | 3 | 2.4% |
| Groin Kick6K+G into Spinning KickK+G | 2 | 1.6% |
| Middle Kick3K | 2 | 1.6% |
| Slant Back Knuckle1P | 2 | 1.6% |
| backward movement into Middle Smash6P | 2 | 1.6% |
| crouch dash back into guardG | 2 | 1.6% |
51 further openings account for the other 54 rounds.
Lau
| forward movement into punchP | 16 | 14.3% |
|---|---|---|
| Fukko Kensou1P | 11 | 9.8% |
| forward dash into evade up | 9 | 8.0% |
| Chugeki6P | 5 | 4.5% |
| Fukko Kensou1P into guardG | 4 | 3.6% |
| guardG into throwP+G | 4 | 3.6% |
| backdash into Kosoushou46P | 3 | 2.7% |
| backdash into Sako Soushou4P+K | 3 | 2.7% |
| evade down into Sako Soushou4P+K | 3 | 2.7% |
| punchP | 3 | 2.7% |
| Chugeki6P into crouch dash forward | 2 | 1.8% |
| Kokyaku Haiten7K | 2 | 1.8% |
| backdash into evade down | 2 | 1.8% |
| crouch dash forward into Sako Soushou4P+K | 2 | 1.8% |
| crouch into Souchuken2P | 2 | 1.8% |
39 further openings account for the other 41 rounds.
Dural
| forward movement into punchP | 18 | 26.5% |
|---|---|---|
| backdash into guardG | 6 | 8.8% |
| forward dash into guardG | 5 | 7.3% |
| forward dash into evade up | 4 | 5.9% |
| punchP | 3 | 4.4% |
| Cut Upper3P | 2 | 2.9% |
| Cut Upper3P into guardG | 2 | 2.9% |
| backdash into back kick+guard4K+G | 2 | 2.9% |
| forward dash into Nakageri~Rapid Kick3KK | 2 | 2.9% |
| forward dash into throwP+G | 2 | 2.9% |
| Nakageri3K into Nakageri~Rapid Kick3KK | 1 | 1.5% |
| backdash into Backer Shift Combination3KKKK | 1 | 1.5% |
| backdash into Double Spinning KickKK | 1 | 1.5% |
| backdash into Knee Kick6K | 1 | 1.5% |
| backdash into Nakageri~Rapid Kick3KK | 1 | 1.5% |
17 further openings account for the other 17 rounds.
Kage
| Hagakure-ryu In Raijingeki46P+K | 6 | 13.0% |
|---|---|---|
| forward movement into punchP | 4 | 8.7% |
| Nakageri3K | 3 | 6.5% |
| Hiji'uchi6P | 2 | 4.3% |
| backdash into Doukudaki46K | 2 | 4.3% |
| backdash into Nakageri3K | 2 | 4.3% |
| crouch dash forward into Shippuzan3PP | 2 | 4.3% |
| Engetsugeri9K+G into Furikakato OtoshiK+G | 1 | 2.2% |
| Fusenjin3P | 1 | 2.2% |
| Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu You Jumonji KamaeP+K+G | 1 | 2.2% |
| Hagakure-ryu In Raijingeki46P+K into forward movement | 1 | 2.2% |
| Hiji'uchi6P into forward dash | 1 | 2.2% |
| Nakageri3K into guardG | 1 | 2.2% |
| Senpugeri7K | 1 | 2.2% |
| Senpujin2P+K | 1 | 2.2% |
17 further openings account for the other 17 rounds.
Pai
| forward movement into punchP | 5 | 11.9% |
|---|---|---|
| backdash into Honrakukyaku46K+G | 4 | 9.5% |
| forward dash into guardG | 4 | 9.5% |
| guardG into throwP+G | 3 | 7.1% |
| backdash into evade down | 2 | 4.8% |
| crouch dash forward into guardG | 2 | 4.8% |
| punchP into Souanshou3P+K | 2 | 4.8% |
| Ensei Haijinkyaku7K+G | 1 | 2.4% |
| Hi'en Tenshi2P+K into Tenshi Katsumentai Haishin2P+KK | 1 | 2.4% |
| Honrakukyaku46K+G | 1 | 2.4% |
| Honshin Soukyaku1K+G | 1 | 2.4% |
| Senchuken6P | 1 | 2.4% |
| backdash into evade up | 1 | 2.4% |
| crouch dash back into Ensei Soushouheki4P | 1 | 2.4% |
| crouch dash forward into Souanshou3P+K | 1 | 2.4% |
12 further openings account for the other 12 rounds.
Brad
| backdash into Sway Back4P+K+G | 7 | 33.3% |
|---|---|---|
| Dtee Sawk Dtrohng4P+K | 3 | 14.3% |
| Middle Spin Kick66K into Ten Kao6K | 2 | 9.5% |
| forward dash into guardG | 2 | 9.5% |
| Dtee Sawk Dtrohng4P+K into backdash | 1 | 4.8% |
| Ducking6P+K+G into Crush Knee KickK+G | 1 | 4.8% |
| Sharp Shoot1P | 1 | 4.8% |
| Sharp Shoot1P into evade down | 1 | 4.8% |
| Sit Jab2P into forward movement | 1 | 4.8% |
| crouch into Sit Jab2P | 1 | 4.8% |
| forward dash into evade down | 1 | 4.8% |
Wolf
| forward movement into punchP | 6 | 60.0% |
|---|---|---|
| forward dash into throwP+G | 1 | 10.0% |
| forward movement into Jab StraightPP | 1 | 10.0% |
| guardG into throwP+G | 1 | 10.0% |
| punchP | 1 | 10.0% |
Goh
| Karura4P+K | 1 | 14.3% |
|---|---|---|
| backdash into Karura4P+K | 1 | 14.3% |
| backdash into guardG | 1 | 14.3% |
| backward movement into evade down | 1 | 14.3% |
| backward movement into guardG | 1 | 14.3% |
| crouch dash forward into guardG | 1 | 14.3% |
| forward dash into throwP+G | 1 | 14.3% |
Taka
| Morotezuki66P | 1 | 20.0% |
|---|---|---|
| Zangeki33P | 1 | 20.0% |
| forward dash into Hiji'ate6P | 1 | 20.0% |
| guardG into evade up | 1 | 20.0% |
| kickK | 1 | 20.0% |
