VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Lion

gatibanyuootyubu

  • El Blaze
  • Akira
  • Sarah
  • Jeffry
  • Jacky
  • Lau
  • Dural
  • Kage
  • Pai
  • Brad
  • Wolf
  • Goh
  • Taka
Career matches12,085
Career win rate62.4%
Round win rate59.7%
Peak rank43
Distinct opponents279
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1915 #109 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Lion435,3153,4141,90164.2%
El Blaze434,4562,5741,88257.8%
Kage423802948677.4%
Goh3536319117252.6%
Akira3830418412060.5%
Jacky392541748068.5%
Jeffry3624914610358.6%
Pai422391766373.6%
Wolf362051327364.4%
Dural3675561974.7%
Sarah376863592.7%
Jean—57411671.9%
Lau3656461082.1%
Brad354738980.8%
Taka331715288.2%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

4,570 of 5,302 rounds counted

8.8 inputs a second (527 a minute) this season. Faster than 84% of the 4,069 regulars with enough rounds counted to compare.

By character played

Lion9.65782,202
El Blaze7.54481,119
Akira9.9594293
Sarah7.6454251
Jeffry7.5451271
Jacky9.0543123
Lau8.1486112
Dural7.947268
Kage8.551246
Pai8.249442
Brad8.852521
Wolf8.350010
Goh8.85297
Taka7.54525

By opponent's character

Akira9.1544498
Jacky9.0541475
Lion8.8527488
Kage8.7523422
Lau8.6517390
Sarah8.8526249
Brad8.5512257
Vanessa8.4504204
Jeffry7.8465217
Wolf9.7581209
Shun8.9532202
El Blaze8.8525184
Goh9.1546160
Pai8.5511164
Lei Fei8.7522115
Eileen8.450595
Aoi9.4562100
Taka8.953282
Jean8.752234
Dural7.344025

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira150935762.0%-4.7
Jacky132795359.9%-9.2
Lion126854167.5%+4.1
Kage123903373.2%+9.1
Lau117843371.8%+4.7
Sarah71512071.8%+4.4
Brad70422860.0%-6.3
Vanessa69482169.6%+2.2
Jeffry65392660.0%-7.4
Wolf65382758.5%-8.3
Shun58342458.6%-7.0
El Blaze50371374.0%+10.0
Goh46331371.7%+7.5
Pai4336783.7%+13.4
Lei Fei39261366.7%+0.2
Eileen31191261.3%-6.2
Aoi2621580.8%+8.4
Taka2417770.8%-2.7
Jean139469.2%-2.4
Dural61516.7%-40.8

0 of 15 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 15 questions at once; about 0.8 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence150965464.0%-4.5
Breakable Half Fence140865461.4%-4.2
Low Fence139994071.2%+3.9
Breakable Full Fence136835361.0%-5.9
Rectangle128943473.4%+7.9
Half Fence127834465.3%-2.1
Open127933473.2%+7.8
Single Wall126873969.0%+3.5
Octagon110644658.2%-8.5
Full Fence and Open70462465.7%-2.7

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls79164.0%66.5%-2.6
No walls39271.2%66.6%+4.5

Walls against open: -7.1 points (95% range -14.1 to -0.1), p 0.046 — a difference this size is unlikely to be chance.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

マハリータまるこ (Rank 40)2026/10/17129375.0%
自作マニア@むめい。 (Rank 41)2026/10/142821775.0%
ふかふか (Rank 39)2026/10/1411110100.0%
ス~パ~オヤツマ~ン (Rank 41)2026/10/14136746.1%
おさげ (Rank 43)2026/10/14123925.0%
CrossGorgonzola (Rank 39)2026/10/141812666.7%
ゲッパー (Rank 38)2026/10/141615193.8%
Tokkovanessa_VF (Rank 42)2026/10/121512380.0%
PuzzG/ぱず爺 (Rank 38)2026/10/121210283.3%
ちび太☆らふぁ~る (Rank 42)2026/10/1247272057.5%
にゃんた (Rank 38)2026/10/121412285.7%
藪からBOY (Rank 43)2026/10/12136746.1%
lesser-pram7 (Rank 42)2026/10/121110190.9%
ひらがなであおき (Rank 42)2026/10/12126650.0%
せろり☆ (Rank 44)2026/10/1226111542.3%
硬め濃いめ少なめお米 (Rank 41)2026/09/2947262155.3%
ラーメソマソ (Rank 42)2026/09/2925101540.0%
ねっぱ (Rank 43)2026/09/18113827.3%
VIPism『稲庭飯』 (Rank 43)2026/09/171910952.6%
拳四郎 (Rank 37)2026/09/1212120100.0%
jinmenusagi (Rank 42)2026/09/05158753.3%
manatsu_7 (Rank 42)2026/08/29128466.7%
きみのれんれん (Rank 41)2026/07/191310376.9%
GOGOPEKAaa (Rank 34)2026/06/222471729.2%
しゃーく@べねっさ (Rank 42)2026/04/08126650.0%

Round openings

Every character

backdash into evade down2785.8%
forward movement into punchP2765.8%
forward dash into evade up1723.6%
Straight6P+K1513.2%
forward dash into guardG1342.8%
backdash into Senshippo66P1132.4%
crouch dash forward into Rakugekishou3PP1072.2%
backdash into Head Smash Kick46K982.1%
forward dash into throw escape761.6%
backdash into guardG721.5%
backdash into Volcano Upper4P+K631.3%
Demon Dance9P+K into Demon's Tail9P+KK581.2%
Hammer Smash46P+K581.2%
guardG into throwP+G581.2%
backdash into throw escape541.1%

797 further openings account for the other 2,991 rounds.

Counted from 1,187 of the 1,324 matches played. The rest were not pulled for openings.

Lion

Career
3,414–1,901 · 64.2%
This season
638 matches · 66.8%
Peak rank
43

First hit in 52.7% of 2,143 rounds. Won 61.7% of the rounds they struck first, 55.4% of the rounds they were struck first.

Significant Tells

  • In round 1: backs off first in 46.5% of rounds, against 30.1% in their other rounds.
  • Against Lion: waits first in 20.4% of rounds, against 7.6% against everyone else.
  • On Single Wall stages: moves in first in 51.5% of rounds, against 37.4% on the other stages.
  • After opening the round before by moving in: moves in first in 52.2% of rounds, against 35.1% after anything else.
  • After winning a round: attacks straight away in 19.3% of rounds, against 11.6% after losing one.
  • In round 1: opens with “backdash into 66P Senshippo” in 7.8% of rounds, against 4.4% in their other rounds.
  • Against Shun: opens with “forward dash into evade up” in 23.4% of rounds, against 4.5% against everyone else.
  • After opening the round before with “forward dash into evade up”: opens with “forward dash into evade up” in 19.5% of rounds, against 4.4% after anything else.
  • After losing a round: opens with “forward dash into G guard” in 6.6% of rounds, against 3.3% after winning one.

How is this tested?

backdash into evade down1637.5%
backdash into Senshippo66P1135.2%
forward dash into evade up1095.0%
crouch dash forward into Rakugekishou3PP1075.0%
forward dash into guardG874.0%
forward movement into punchP733.4%
forward dash into throw escape632.9%
crouch into Katousui2P442.0%
backdash into throw escape432.0%
forward dash into Senkyutai1K401.9%
guardG into throwP+G351.6%
backdash into Zaban Shuhou33P+K331.5%
backdash into throwP+G301.4%
backward movement into forward punch+kick6P+K301.4%
Juchou Senshou8P+K261.2%

303 further openings account for the other 1,162 rounds.

Counted from 536 of the 638 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Lion

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira18–22 · 45%16–5 · 76%too few to test
Lion27–18 · 60%12–2 · 86%too few to test
Lau24–7 · 77%6–5 · 55%too few to test
Jacky15–15 · 50%11–4 · 73%too few to test
Wolf15–16 · 48%8–5 · 62%too few to test
Kage16–10 · 62%6–2 · 75%too few to test
Brad11–5 · 69%7–8 · 47%too few to test
Vanessa11–3 · 79%11–1 · 92%too few to test
Sarah9–2 · 82%7–3 · 70%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

102 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

El Blaze

Career
2,574–1,882 · 57.8%
This season
365 matches · 57.0%
Peak rank
43

First hit in 51.5% of 1,490 rounds. Won 56.4% of the rounds they struck first, 51.4% of the rounds they were struck first.

Significant Tells

  • In round 1: attacks straight away in 41.1% of rounds, against 31.4% in their other rounds.
  • Against Shun: moves in first in 31.4% of rounds, against 10.5% against everyone else.
  • After opening the round before by moving in: moves in first in 47.8% of rounds, against 6.1% after anything else.
  • When the score is level: moves in first in 17.0% of rounds, against 10.9% when ahead or behind.
  • In round 2: opens with “backdash into 46K Head Smash Kick” in 9.9% of rounds, against 5.5% in their other rounds.
  • Against Lei Fei: opens with “backdash into 4P+K Volcano Upper” in 14.0% of rounds, against 3.9% against everyone else.
  • After losing a round: opens with “backdash into evade down” in 7.4% of rounds, against 1.8% after winning one.
  • When behind: opens with “backdash into evade down” in 8.2% of rounds, against 2.7% when ahead or level.

How is this tested?

Straight6P+K15110.1%
backdash into Head Smash Kick46K986.6%
backdash into evade down684.6%
backdash into Volcano Upper4P+K634.2%
Demon Dance9P+K into Demon's Tail9P+KK583.9%
Hammer Smash46P+K583.9%
forward movement into punchP402.7%
crouch dash back into Head Smash Kick46K362.4%
backward movement into Straight6P+K322.1%
backdash into ElbowP+K302.0%
crouch dash back into Shadow Spear6K302.0%
backward movement into Shadow Strike6P291.9%
backdash into guardG271.8%
forward dash into Volcano Upper4P+K261.7%
forward dash into guardG241.6%

196 further openings account for the other 722 rounds.

By stage type

Record against each character on walled and open stages, as El Blaze

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Kage16–9 · 64%9–4 · 69%too few to test
Jacky12–15 · 44%9–2 · 82%too few to test
Lau14–11 · 56%2–4 · 33%too few to test
Vanessa12–4 · 75%5–7 · 42%too few to test
Lion7–8 · 47%11–2 · 85%too few to test
Akira6–15 · 29%3–2 · 60%too few to test
El Blaze10–5 · 67%1–2 · 33%too few to test
Jeffry11–8 · 58%0–1 · 0%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Jeffry

Career
146–103 · 58.6%
This season
66 matches · 63.6%
Peak rank
36

First hit in 47.4% of 270 rounds. Won 66.4% of the rounds they struck first, 53.5% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP248.9%
Overblow Shoulder66P+K186.6%
Middle Hell Stab6P+K145.2%
backdash into evade down124.4%
backdash into Kenka Hook46P103.7%
backdash into Double Hammer Down43P72.6%
crouch into Low Knuckle2P62.2%
forward dash into guardG62.2%
backdash into Ducking Low2K+G51.9%
backdash into guardG51.9%
backward movement into backdash51.9%
Toe Kick2K41.5%
backward movement41.5%
guardG into evade up41.5%
Kenka Hook46P31.1%

101 further openings account for the other 144 rounds.

Sarah

Career
63–5 · 92.7%
This season
67 matches · 92.5%
Peak rank
37

First hit in 62.1% of 251 rounds. Won 76.3% of the rounds they struck first, 75.8% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP7529.9%
forward dash into evade up187.2%
backdash into Serpent Toe Kick2P+K145.6%
backdash into evade down135.2%
Back Knuckle Turn44P114.4%
crouch into Squat Straight2P93.6%
backdash into throwP+G62.4%
punchP62.4%
backdash into guardG52.0%
guardG into evade up52.0%
Squat Straight2P41.6%
backdash into Crescent Heel4K+G41.6%
Rising Elbow6P31.2%
backdash into Rising Elbow6P31.2%
forward dash into Long Snap Side Chop3P+K31.2%

51 further openings account for the other 72 rounds.

Akira

Career
184–120 · 60.5%
This season
72 matches · 68.1%
Peak rank
38

First hit in 49.7% of 149 rounds. Won 67.6% of the rounds they struck first, 68.0% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward dash into Jouho Touken6P106.7%
backdash into Jouho Senshou46P85.4%
forward movement into punchP74.7%
Jouho Touken6P into backdash64.0%
crouch dash forward into Souka Housui3P+K64.0%
forward dash64.0%
forward dash into Souka Housui3P+K64.0%
guardG into throwP+G53.4%
punchP into forward dash53.4%
Rimon Chouchu66P42.7%
crouch dash forward into guardG42.7%
Souka Housui3P+K32.0%
backdash into evade down32.0%
crouch dash back into Jouho Touken6P32.0%
forward dash into Yakuho Chouchu666P32.0%

51 further openings account for the other 70 rounds.

Counted from 37 of the 72 matches played. The rest were not pulled for openings.

Jacky

Career
174–80 · 68.5%
This season
32 matches · 75.0%
Peak rank
39

First hit in 37.2% of 121 rounds. Won 77.8% of the rounds they struck first, 59.2% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down1411.0%
crouch dash forward into Smash Straight Jab3PP97.1%
forward movement into punchP86.3%
backdash into guardG53.9%
backward movement into backdash53.9%
forward dash into guardG53.9%
forward dash into Middle Smash6P43.1%
forward dash into evade up43.1%
Groin Kick6K+G32.4%
backdash into throw escape32.4%
Groin Kick6K+G into Spinning KickK+G21.6%
Middle Kick3K21.6%
Slant Back Knuckle1P21.6%
backward movement into Middle Smash6P21.6%
crouch dash back into guardG21.6%

54 further openings account for the other 57 rounds.

Lau

Career
46–10 · 82.1%
This season
32 matches · 81.2%
Peak rank
36

First hit in 47.8% of 111 rounds. Won 79.2% of the rounds they struck first, 65.5% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP1614.3%
Fukko Kensou1P119.8%
forward dash into evade up98.0%
Chugeki6P54.5%
Fukko Kensou1P into guardG43.6%
backdash into Kosoushou46P32.7%
backdash into Sako Soushou4P+K32.7%
evade down into Sako Soushou4P+K32.7%
guardG into throwP+G32.7%
punchP32.7%
Chugeki6P into crouch dash forward21.8%
Kokyaku Haiten7K21.8%
backdash into evade down21.8%
crouch dash forward into Sako Soushou4P+K21.8%
crouch into Souchuken2P21.8%

40 further openings account for the other 42 rounds.

Dural

Career
56–19 · 74.7%
This season
17 matches · 94.1%
Peak rank
36

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP1826.5%
backdash into guardG68.8%
forward dash into guardG57.3%
forward dash into evade up45.9%
punchP34.4%
Cut Upper3P22.9%
Cut Upper3P into guardG22.9%
backdash into back kick+guard4K+G22.9%
forward dash into Nakageri~Rapid Kick3KK22.9%
forward dash into throwP+G22.9%
Nakageri3K into Nakageri~Rapid Kick3KK11.5%
backdash into Backer Shift Combination3KKKK11.5%
backdash into Double Spinning KickKK11.5%
backdash into Knee Kick6K11.5%
backdash into Nakageri~Rapid Kick3KK11.5%

17 further openings account for the other 17 rounds.

Kage

Career
294–86 · 77.4%
This season
13 matches · 92.3%
Peak rank
42

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Hagakure-ryu In Raijingeki46P+K613.0%
forward movement into punchP48.7%
Nakageri3K36.5%
backdash into Doukudaki46K36.5%
Hiji'uchi6P24.3%
backdash into Nakageri3K24.3%
crouch dash forward into Shippuzan3PP24.3%
Engetsugeri9K+G into Furikakato OtoshiK+G12.2%
Fusenjin3P12.2%
Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu You Jumonji KamaeP+K+G12.2%
Hagakure-ryu In Raijingeki46P+K into forward movement12.2%
Hiji'uchi6P into forward dash12.2%
Nakageri3K into guardG12.2%
Senpugeri7K12.2%
Senpujin2P+K12.2%

16 further openings account for the other 16 rounds.

Pai

Career
176–63 · 73.6%
This season
10 matches · 70.0%
Peak rank
42

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP511.9%
backdash into Honrakukyaku46K+G49.5%
forward dash into guardG37.1%
guardG into throwP+G37.1%
backdash into evade down24.8%
crouch dash forward into guardG24.8%
punchP into Souanshou3P+K24.8%
Ensei Haijinkyaku7K+G12.4%
Hi'en Tenshi2P+K into Tenshi Katsumentai Haishin2P+KK12.4%
Honrakukyaku46K+G12.4%
Honshin Soukyaku1K+G12.4%
Senchuken6P12.4%
backdash into evade up12.4%
crouch dash back into Ensei Soushouheki4P12.4%
crouch dash forward into Souanshou3P+K12.4%

13 further openings account for the other 13 rounds.

Brad

Career
38–9 · 80.8%
This season
6 matches · 83.3%
Peak rank
35

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Sway Back4P+K+G733.3%
Dtee Sawk Dtrohng4P+K314.3%
Middle Spin Kick66K into Ten Kao6K29.5%
forward dash into guardG29.5%
Dtee Sawk Dtrohng4P+K into backdash14.8%
Ducking6P+K+G into Crush Knee KickK+G14.8%
Sharp Shoot1P14.8%
Sharp Shoot1P into evade down14.8%
Sit Jab2P into forward movement14.8%
crouch into Sit Jab2P14.8%
forward dash into evade down14.8%

Wolf

Career
132–73 · 64.4%
This season
3 matches · 100.0%
Peak rank
36

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP660.0%
forward dash into throw escape110.0%
forward movement into Jab StraightPP110.0%
guardG into throw escape110.0%
punchP110.0%

Goh

Career
191–172 · 52.6%
This season
2 matches · 100.0%
Peak rank
35

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Karura4P+K228.6%
Karura4P+K114.3%
backward movement into evade down114.3%
backward movement into guardG114.3%
crouch dash forward into guardG114.3%
forward dash into throw escape114.3%

Taka

Career
15–2 · 88.2%
This season
1 matches · 0.0%
Peak rank
33

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Morotezuki66P120.0%
Zangeki33P120.0%
forward dash into Hiji'ate6P120.0%
guardG into evade up120.0%
kickK120.0%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (32 here; about 1.6 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Lion: 9 of 16 tests hold up
  • El Blaze: 8 of 16 tests hold up
  • Jeffry: not tested (too few rounds)
  • Sarah: not tested (too few rounds)
  • Akira: not tested (too few rounds)
  • Jacky: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • Dural: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • Pai: not tested (too few rounds)
  • Brad: not tested (too few rounds)
  • Wolf: not tested (too few rounds)
  • Goh: not tested (too few rounds)
  • Taka: not tested (too few rounds)