VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Lau

へっぽこラウ

Career matches18,477
Career win rate49.0%
Round win rate49.6%
Peak rank36
Distinct opponents502
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Lau3618,4779,0529,42549.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Jacky23812411452.1%+2.9
Akira187889947.1%-4.0
Sarah126576945.2%-4.7
Pai125675853.6%+3.5
Wolf121645752.9%+1.0
Brad104485646.1%-1.8
Aoi100534753.0%+3.8
Jeffry98485049.0%-1.4
Lion96554157.3%+10.1
Goh93345936.6%-12.9
Kage92415144.6%-2.0
Lei Fei92444847.8%-2.3
Shun83424150.6%+4.6
Vanessa79384148.1%+0.7
Jean70403057.1%+9.8
El Blaze66293743.9%-2.1
Lau63263741.3%-10.0
Eileen47242351.1%+4.3
Taka33151845.5%+1.4
Dural117463.6%+6.8

0 of 19 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 19 questions at once; about 1.0 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence20910610350.7%+1.4
Open1969210446.9%-0.2
Low Fence194959949.0%-0.8
Breakable Full Fence1921098356.8%+8.2
Single Wall1909010047.4%-3.2
Half Fence188949450.0%+0.2
Rectangle184899548.4%+0.7
Octagon177898850.3%+1.0
Breakable Half Fence172749843.0%-6.0
Full Fence and Open97475048.5%-1.1

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1,12250.0%49.1%+0.9
No walls58047.8%49.0%-1.3

Walls against open: +2.2 points (95% range -3.0 to +7.4), p 0.413 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

ジャキる。 (Rank 32)2026/09/161813572.2%
hsat0310 (Rank 36)2026/09/162012860.0%
masazo1111 (Rank 35)2026/09/12156940.0%
DJG10159 (Rank 38)2026/09/11124833.3%
mahiro_725 (Rank 35)2026/09/102071335.0%
Phrazes_For_The_Young (Rank 33)2026/09/091816288.9%
vf_akira_love (Rank 32)2026/09/09127558.3%
∈挙動不審∋ (Rank 35)2026/09/05168850.0%
ムカつきが止まらない (Rank 35)2026/09/03138561.5%
zakisan (Rank 38)2026/09/031731417.6%
しょべるん (Rank 38)2026/08/31123925.0%
ねこむーと (Rank 38)2026/08/311410471.4%
Wallaby360 (Rank 38)2026/08/311421214.3%
hurikake1999 (Rank 35)2026/08/24134930.8%
寿司眼鉄 (Rank 36)2026/08/231551033.3%
あをゐ (Rank 33)2026/08/23148657.1%
パンデモニウム (Rank 36)2026/08/23157846.7%
IkebukuroSarah (Rank 37)2026/08/171551033.3%
ふぇに (Rank 33)2026/08/0223121152.2%
ぁ     やごろ (Rank 37)2026/07/261551033.3%
フルレバ (Rank 36)2026/07/21123925.0%
マーレさん (Rank 33)2026/07/092012860.0%
たかし (Rank 34)2026/06/07125741.7%
cyomiko (Rank 38)2026/05/291221016.7%
テクノモデル (Rank 34)2026/05/25148657.1%

Round openings

Lau

crouch into Senchutai3K5587.2%
guardG5376.9%
backdash into Honten Rakutoutai46K+G3564.6%
crouch into Honshin Hekiken1P+K3264.2%
crouch dash back into Chisoutai2K+G3224.2%
guardG into evade down3134.0%
backdash into Kosoushou46P2092.7%
Touku Kosenkyaku9K2052.6%
guardG into Sako Soushou4P+K2052.6%
evade down into guardG1952.5%
guardG into Shakashou3P1682.2%
crouch dash forward into Chisoutai2K+G1391.8%
crouch dash back into Kasoutai2K1311.7%
guardG into Chisoutai2K+G1271.6%
guardG into Honshin Hekiken1P+K1221.6%

370 further openings account for the other 3,847 rounds.

Counted from 1,923 of the 1,924 matches played. The rest were not pulled for openings.