Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1638 #1,111 of 3,686 on the Elo list →
El Blaze1626413 matches
Shun1651407 matches
Goh1610181 matches
Lau165448 matches
Jeffry163623 matches
Wolf164016 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Shun | 34 | 2,541 | 1,310 | 1,231 | 51.5% |
|---|---|---|---|---|---|
| Kage | — | 2,283 | 1,176 | 1,107 | 51.5% |
| Lau | 31 | 1,282 | 672 | 610 | 52.4% |
| Goh | 32 | 1,277 | 672 | 605 | 52.6% |
| Wolf | 32 | 844 | 461 | 383 | 54.6% |
| El Blaze | 32 | 704 | 388 | 316 | 55.1% |
| Vanessa | — | 335 | 174 | 161 | 51.9% |
| Jeffry | 31 | 333 | 202 | 131 | 60.7% |
| Brad | — | 245 | 150 | 95 | 61.2% |
| Dural | — | 148 | 87 | 61 | 58.8% |
| Eileen | 29 | 145 | 101 | 44 | 69.7% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
3,286 of 4,370 rounds counted6.2 inputs a second (373 a minute) this season. Faster than 24% of the 4,069 regulars with enough rounds counted to compare.
By character played
| El Blaze | 6.0 | 362 | 1,661 |
|---|---|---|---|
| Shun | 6.5 | 387 | 1,362 |
| Goh | 6.0 | 358 | 145 |
| Lau | 6.2 | 370 | 107 |
| Eileen | 7.0 | 422 | 11 |
By opponent's character
| Akira | 6.1 | 366 | 393 |
|---|---|---|---|
| Jacky | 6.3 | 376 | 331 |
| Wolf | 6.3 | 379 | 277 |
| Lion | 6.3 | 377 | 228 |
| Lau | 6.5 | 389 | 249 |
| Jeffry | 6.2 | 369 | 128 |
| El Blaze | 6.0 | 362 | 186 |
| Brad | 6.2 | 370 | 154 |
| Jean | 6.4 | 383 | 166 |
| Kage | 6.1 | 363 | 119 |
| Lei Fei | 6.2 | 375 | 154 |
| Vanessa | 6.0 | 362 | 134 |
| Aoi | 6.3 | 381 | 118 |
| Goh | 6.2 | 374 | 125 |
| Shun | 5.9 | 352 | 114 |
| Pai | 6.5 | 391 | 118 |
| Sarah | 6.0 | 360 | 118 |
| Eileen | 5.7 | 343 | 64 |
| Dural | 6.4 | 382 | 58 |
| Taka | 6.3 | 380 | 52 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 126 | 71 | 55 | 56.4% | +8.2 |
|---|---|---|---|---|---|
| Jacky | 121 | 61 | 60 | 50.4% | +0.1 |
| Wolf | 104 | 60 | 44 | 57.7% | +1.5 |
| Lion | 70 | 20 | 50 | 28.6% | -19.9 |
| Lau | 69 | 35 | 34 | 50.7% | -0.5 |
| Jeffry | 63 | 30 | 33 | 47.6% | -5.0 |
| El Blaze | 58 | 29 | 29 | 50.0% | -5.9 |
| Brad | 57 | 31 | 26 | 54.4% | +5.0 |
| Jean | 51 | 28 | 23 | 54.9% | +4.9 |
| Kage | 46 | 24 | 22 | 52.2% | +3.1 |
| Lei Fei | 45 | 27 | 18 | 60.0% | +8.6 |
| Vanessa | 45 | 16 | 29 | 35.6% | -11.5 |
| Aoi | 38 | 22 | 16 | 57.9% | +4.3 |
| Goh | 38 | 23 | 15 | 60.5% | +9.4 |
| Shun | 38 | 17 | 21 | 44.7% | -1.7 |
| Pai | 36 | 14 | 22 | 38.9% | -11.7 |
| Sarah | 35 | 17 | 18 | 48.6% | -4.2 |
| Eileen | 22 | 11 | 11 | 50.0% | +7.8 |
| Dural | 19 | 10 | 9 | 52.6% | -2.7 |
| Taka | 13 | 9 | 4 | 69.2% | +28.0 |
0 of 17 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 17 questions at once; about 0.9 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Low Fence | 129 | 72 | 57 | 55.8% | +6.7 |
|---|---|---|---|---|---|
| Breakable Full Fence | 127 | 53 | 74 | 41.7% | -9.2 |
| Full Fence | 111 | 55 | 56 | 49.5% | -3.6 |
| Breakable Half Fence | 108 | 56 | 52 | 51.9% | +3.3 |
| Half Fence | 108 | 52 | 56 | 48.1% | -2.7 |
| Octagon | 103 | 47 | 56 | 45.6% | -5.5 |
| Open | 100 | 49 | 51 | 49.0% | -0.4 |
| Rectangle | 100 | 59 | 41 | 59.0% | +10.2 |
| Single Wall | 80 | 37 | 43 | 46.2% | -7.8 |
| Full Fence and Open | 59 | 37 | 22 | 62.7% | +11.3 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 657 | 49.0% | 50.4% | -1.4 |
| No walls | 309 | 51.1% | 50.7% | +0.5 |
Walls against open: -1.9 points (95% range -8.8 to +5.1), p 0.600 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| gigantic-show422 (Rank 33) | 30 | 10 | 20 | 33.3% |
|---|---|---|---|---|
| naotyu-3 (Rank 34) | 21 | 9 | 12 | 42.9% |
| LEO (Rank 32) | 18 | 9 | 9 | 50.0% |
| Caretta222 (Rank 33) | 17 | 12 | 5 | 70.6% |
| motor_colt61 (Rank 35) | 13 | 2 | 11 | 15.4% |
| orz (Rank 28) | 13 | 7 | 6 | 53.9% |
| KumadaP (Rank 36) | 12 | 2 | 10 | 16.7% |
| bisupo_ (Rank 32) | 12 | 3 | 9 | 25.0% |
| pekopekopompom (Rank 29) | 12 | 6 | 6 | 50.0% |
| ps-splitsecond (Rank 30) | 12 | 9 | 3 | 75.0% |
| うをん (Rank 31) | 12 | 5 | 7 | 41.7% |
| ダイゴロー/Daigoro (Rank 36) | 12 | 4 | 8 | 33.3% |
| kaisoumi77 (Rank 29) | 11 | 4 | 7 | 36.4% |
| ぱせり☆ (Rank 36) | 11 | 2 | 9 | 18.2% |
| delicioso (Rank 32) | 10 | 4 | 6 | 40.0% |
| nuku2pai428 (Rank 30) | 10 | 4 | 6 | 40.0% |
| オムレツハンター© (Rank 32) | 10 | 7 | 3 | 70.0% |
| オージ (Rank 27) | 10 | 6 | 4 | 60.0% |
| Byakko-Donchan (Rank 34) | 9 | 3 | 6 | 33.3% |
| ctraum (Rank 36) | 9 | 1 | 8 | 11.1% |
| jikacho-Gigas (Rank 36) | 9 | 2 | 7 | 22.2% |
| tidy_stamp37 (Rank 29) | 9 | 5 | 4 | 55.6% |
| toruko_ss500 (Rank 33) | 9 | 6 | 3 | 66.7% |
| アセスルファムK (Rank 30) | 9 | 3 | 6 | 33.3% |
| ララゥ・スン (Rank 30) | 9 | 6 | 3 | 66.7% |
Most played opponents, most recent first
| motor_colt61 (Rank 35) | 2026/09/18 | 13 | 2 | 11 | 15.4% |
|---|---|---|---|---|---|
| gigantic-show422 (Rank 33) | 2026/09/18 | 30 | 10 | 20 | 33.3% |
| ララゥ・スン (Rank 30) | 2026/09/15 | 9 | 6 | 3 | 66.7% |
| naotyu-3 (Rank 34) | 2026/09/15 | 21 | 9 | 12 | 42.9% |
| オージ (Rank 27) | 2026/09/08 | 10 | 6 | 4 | 60.0% |
| orz (Rank 28) | 2026/09/08 | 13 | 7 | 6 | 53.9% |
| うをん (Rank 31) | 2026/09/07 | 12 | 5 | 7 | 41.7% |
| アセスルファムK (Rank 30) | 2026/09/07 | 9 | 3 | 6 | 33.3% |
| toruko_ss500 (Rank 33) | 2026/09/06 | 9 | 6 | 3 | 66.7% |
| tidy_stamp37 (Rank 29) | 2026/09/04 | 9 | 5 | 4 | 55.6% |
| nuku2pai428 (Rank 30) | 2026/06/04 | 10 | 4 | 6 | 40.0% |
| Caretta222 (Rank 33) | 2026/05/31 | 17 | 12 | 5 | 70.6% |
| delicioso (Rank 32) | 2026/05/29 | 10 | 4 | 6 | 40.0% |
| KumadaP (Rank 36) | 2026/05/29 | 12 | 2 | 10 | 16.7% |
| ctraum (Rank 36) | 2026/05/28 | 9 | 1 | 8 | 11.1% |
| jikacho-Gigas (Rank 36) | 2026/05/28 | 9 | 2 | 7 | 22.2% |
| bisupo_ (Rank 32) | 2026/05/28 | 12 | 3 | 9 | 25.0% |
| LEO (Rank 32) | 2026/05/23 | 18 | 9 | 9 | 50.0% |
| ダイゴロー/Daigoro (Rank 36) | 2026/05/19 | 12 | 4 | 8 | 33.3% |
| オムレツハンター© (Rank 32) | 2026/05/19 | 10 | 7 | 3 | 70.0% |
| ps-splitsecond (Rank 30) | 2026/05/19 | 12 | 9 | 3 | 75.0% |
| pekopekopompom (Rank 29) | 2026/05/15 | 12 | 6 | 6 | 50.0% |
| kaisoumi77 (Rank 29) | 2026/05/12 | 11 | 4 | 7 | 36.4% |
| ぱせり☆ (Rank 36) | 2026/05/12 | 11 | 2 | 9 | 18.2% |
| Byakko-Donchan (Rank 34) | 2026/04/22 | 9 | 3 | 6 | 33.3% |
Round openings
Every character
| crouch dash forward into evade down | 227 | 5.2% |
|---|---|---|
| forward movement into punchP | 157 | 3.6% |
| offensive move into evade down | 157 | 3.6% |
| crouch dash forward into throw escape | 144 | 3.3% |
| backdash into Darkness Sword43K+G | 143 | 3.3% |
| crouch dash forward into guardG | 140 | 3.2% |
| throw escape | 140 | 3.2% |
| evade down into guardG | 105 | 2.4% |
| forward dash into guardG | 96 | 2.2% |
| forward dash into throw escape | 95 | 2.2% |
| forward dash into throwP+G | 84 | 1.9% |
| crouch dash forward into punchP | 70 | 1.6% |
| offensive move | 68 | 1.6% |
| guardG into throw escape | 59 | 1.4% |
| forward movement into throw escape | 58 | 1.3% |
751 further openings account for the other 2,629 rounds.
El Blaze
- Career
- 388–316 · 55.1%
- This season
- 414 matches · 52.4%
- Peak rank
- 32
First hit in 45.1% of 1,656 rounds. Won 53.0% of the rounds they struck first, 51.9% of the rounds they were struck first.
Significant Tells
- In round 4 or later: backs off first in 33.3% of rounds, against 15.4% in their other rounds.
- Against Vanessa: moves in first in 66.7% of rounds, against 42.2% against everyone else.
- After winning a round: backs off first in 31.6% of rounds, against 16.4% after losing one.
- When behind: evades first in 15.9% of rounds, against 9.6% when ahead or level.
- In round 4 or later: opens with “backdash into 43K+G Darkness Sword” in 12.4% of rounds, against 7.3% in their other rounds.
- Against Wolf: opens with “throw escape” in 15.6% of rounds, against 4.2% against everyone else.
- After winning a round: opens with “backdash into 43K+G Darkness Sword” in 13.5% of rounds, against 7.9% after losing one.
| backdash into Darkness Sword43K+G | 143 | 8.6% |
|---|---|---|
| throw escape | 85 | 5.1% |
| forward dash into guardG | 70 | 4.2% |
| crouch dash forward into evade down | 68 | 4.1% |
| crouch dash forward into guardG | 66 | 4.0% |
| crouch dash forward into throw escape | 64 | 3.9% |
| evade down into guardG | 55 | 3.3% |
| forward dash into throw escape | 55 | 3.3% |
| forward movement into punchP | 42 | 2.5% |
| Volcano Upper4P+K | 41 | 2.5% |
| forward movement into throw escape | 41 | 2.5% |
| guardG into throw escape | 30 | 1.8% |
| no input | 30 | 1.8% |
| backdash into guardG | 28 | 1.7% |
| forward movement into guardG | 28 | 1.7% |
261 further openings account for the other 815 rounds.
By stage type
Record against each character on walled and open stages, as El Blaze
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 26–16 · 62% | 6–2 · 75% | too few to test |
| Jacky | 18–19 · 49% | 4–6 · 40% | too few to test |
| Lau | 11–11 · 50% | 4–4 · 50% | too few to test |
| Wolf | 10–7 · 59% | 7–4 · 64% | too few to test |
| Vanessa | 3–10 · 23% | 4–8 · 33% | too few to test |
| Lion | 2–10 · 17% | 4–4 · 50% | too few to test |
| Lei Fei | 7–5 · 58% | 3–4 · 43% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Shun
- Career
- 1,310–1,231 · 51.5%
- This season
- 409 matches · 48.4%
- Peak rank
- 34
First hit in 44.3% of 1,617 rounds. Won 50.9% of the rounds they struck first, 46.1% of the rounds they were struck first.
Significant Tells
- In round 4 or later: backs off first in 4.0% of rounds, against 1.0% in their other rounds.
- Against Vanessa: moves in first in 62.3% of rounds, against 37.9% against everyone else.
- After winning a round: attacks straight away in 55.1% of rounds, against 40.1% after losing one.
- When behind: evades first in 8.8% of rounds, against 3.3% when ahead or level.
- In round 1: opens with “forward dash into P+G throw” in 9.5% of rounds, against 1.9% in their other rounds.
- After winning a round: opens with “offensive move into evade down” in 16.1% of rounds, against 8.3% after losing one.
- When the score is level: opens with “offensive move into evade down” in 14.2% of rounds, against 11.3% when ahead or behind.
| offensive move into evade down | 155 | 9.6% |
|---|---|---|
| crouch dash forward into evade down | 71 | 4.4% |
| forward movement into punchP | 71 | 4.4% |
| offensive move | 67 | 4.1% |
| forward dash into throwP+G | 62 | 3.8% |
| Haisenchu1P | 41 | 2.5% |
| throw escape | 39 | 2.4% |
| Gyou'in Haishu3P | 37 | 2.3% |
| crouch dash forward into throw escape | 36 | 2.2% |
| crouch into Gyou'in Haishu3P | 34 | 2.1% |
| crouch dash forward into guardG | 28 | 1.7% |
| crouch dash forward into Tenshin Benshu4P+K | 26 | 1.6% |
| Tenshin Benshu4P+K | 25 | 1.5% |
| forward dash into Tenshin Souchushou6P+K | 24 | 1.5% |
| Haisenchu1P into guardG | 23 | 1.4% |
265 further openings account for the other 882 rounds.
By stage type
Record against each character on walled and open stages, as Shun
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 13–10 · 57% | 6–11 · 35% | too few to test |
| Lion | 8–25 · 24% | 1–4 · 20% | too few to test |
| Wolf | 8–9 · 47% | 6–5 · 55% | too few to test |
| Aoi | 12–10 · 55% | 6–1 · 86% | too few to test |
| Jacky | 10–10 · 50% | 4–4 · 50% | too few to test |
| El Blaze | 11–9 · 55% | 1–3 · 25% | too few to test |
| Goh | 8–4 · 67% | 5–3 · 62% | too few to test |
| Brad | 5–11 · 31% | 1–2 · 33% | too few to test |
| Jean | 8–4 · 67% | 5–2 · 71% | too few to test |
| Lau | 2–2 · 50% | 5–7 · 42% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Goh
- Career
- 672–605 · 52.6%
- This season
- 181 matches · 47.5%
- Peak rank
- 32
First hit in 48.3% of 735 rounds. Won 51.5% of the rounds they struck first, 43.7% of the rounds they were struck first.
Significant Tells
- In round 4 or later: backs off first in 17.7% of rounds, against 7.0% in their other rounds.
- Against Jacky: backs off first in 20.2% of rounds, against 8.4% against everyone else.
- After winning a round: backs off first in 19.4% of rounds, against 3.4% after losing one.
- When behind: waits first in 14.4% of rounds, against 3.0% when ahead or level.
- In round 3: opens with “66K Garyu” in 8.3% of rounds, against 4.3% in their other rounds.
- After losing a round: opens with “crouch dash forward into G guard” in 9.3% of rounds, against 1.9% after winning one.
- When behind: opens with “crouch dash forward into G guard” in 9.0% of rounds, against 3.4% when ahead or level.
| crouch dash forward into evade down | 71 | 9.7% |
|---|---|---|
| Garyu66K | 39 | 5.3% |
| crouch dash forward into guardG | 33 | 4.5% |
| crouch dash forward into throw escape | 33 | 4.5% |
| forward movement into punchP | 30 | 4.1% |
| crouch dash forward into punchP | 27 | 3.7% |
| evade down into guardG | 23 | 3.1% |
| Kumite Harai (Deflect)4P+K+G into Kumite Harai~Tsukami4P+K+GP+G | 19 | 2.6% |
| crouch dash forward into Tsurane ShoudaPP | 16 | 2.2% |
| crouch dash forward into Sune'uchi2P | 15 | 2.0% |
| forward dash into throwP+G | 14 | 1.9% |
| crouch dash back into evade down | 13 | 1.8% |
| guardG into throw escape | 13 | 1.8% |
| crouch dash forward into forward dash | 12 | 1.6% |
| crouch into guardG | 12 | 1.6% |
154 further openings account for the other 365 rounds.
By stage type
Record against each character on walled and open stages, as Goh
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Wolf | 15–10 · 60% | 3–3 · 50% | too few to test |
| Jeffry | 6–7 · 46% | 3–3 · 50% | too few to test |
| Jacky | 3–9 · 25% | 2–5 · 29% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Lau
- Career
- 672–610 · 52.4%
- This season
- 48 matches · 68.8%
- Peak rank
- 31
First hit in 45.6% of 195 rounds. Won 61.8% of the rounds they struck first, 56.6% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| crouch dash forward into evade down | 14 | 7.2% |
|---|---|---|
| backdash into Kensou4P | 11 | 5.6% |
| forward dash into throw escape | 9 | 4.6% |
| forward movement into punchP | 9 | 4.6% |
| crouch dash forward into Souchuken2P | 7 | 3.6% |
| crouch dash forward into throw escape | 7 | 3.6% |
| evade down into guardG | 7 | 3.6% |
| Ko'en Senshi66K+G | 6 | 3.1% |
| crouch into guardG | 6 | 3.1% |
| crouch dash forward into punchP | 5 | 2.6% |
| throw escape | 5 | 2.6% |
| Souko Sensou66P+K | 4 | 2.0% |
| crouch dash forward into guardG | 4 | 2.0% |
| crouch dash back into evade down | 3 | 1.5% |
| crouch dash forward into throwP+G | 3 | 1.5% |
78 further openings account for the other 95 rounds.
Jeffry
- Career
- 202–131 · 60.7%
- This season
- 23 matches · 47.8%
- Peak rank
- 31
Significant Tells
Too few rounds to test opener patterns.
| evade down into Ducking Low2K+G | 4 | 4.4% |
|---|---|---|
| evade down into guardG | 4 | 4.4% |
| Tsunami Beat3K+G | 3 | 3.3% |
| crouch dash forward into guardG | 3 | 3.3% |
| crouch into Ducking Low2K+G | 3 | 3.3% |
| crouch into Side Kick3K | 3 | 3.3% |
| evade down into Toe Kick2K | 3 | 3.3% |
| Double Hammer Down43P into Rising Hammer43PP | 2 | 2.2% |
| Ducking Low2K+G | 2 | 2.2% |
| Side Kick3K | 2 | 2.2% |
| Side Kick3K into guardG | 2 | 2.2% |
| backdash into Rising Hammer43PP | 2 | 2.2% |
| crouch dash back into Toe Kick2K | 2 | 2.2% |
| crouch dash forward into Side Kick3K | 2 | 2.2% |
| crouch into Double Upper3PP | 2 | 2.2% |
49 further openings account for the other 51 rounds.
Wolf
- Career
- 461–383 · 54.6%
- This season
- 16 matches · 50.0%
- Peak rank
- 32
Significant Tells
Too few rounds to test opener patterns.
| crouch dash forward into punchP | 6 | 10.2% |
|---|---|---|
| crouch dash forward into guardG | 5 | 8.5% |
| Low Hammer2P | 3 | 5.1% |
| crouch dash forward into Low Hammer2P | 3 | 5.1% |
| crouch dash forward into throw escape | 3 | 5.1% |
| forward movement into punchP | 3 | 5.1% |
| Comet Hook1P | 2 | 3.4% |
| Heavy Middle Kick3K+G | 2 | 3.4% |
| Quick Shoulder66P+K | 2 | 3.4% |
| crouch dash back into Mow Down Chop1P+K | 2 | 3.4% |
| crouch dash forward into Jab StraightPP | 2 | 3.4% |
| crouch dash forward into evade down | 2 | 3.4% |
| Arrow Knuckle3P | 1 | 1.7% |
| Face Lift Kick3K | 1 | 1.7% |
| Face Lift Kick3K into guardG | 1 | 1.7% |
21 further openings account for the other 21 rounds.
Eileen
- Career
- 101–44 · 69.7%
- This season
- 3 matches · 66.7%
- Peak rank
- 29
Significant Tells
Too few rounds to test opener patterns.
| Soumensou4P into Juji Kimensou4PP | 1 | 9.1% |
|---|---|---|
| crouch dash forward into guardG | 1 | 9.1% |
| evade down into crouch dash back | 1 | 9.1% |
| evade down into throw escape | 1 | 9.1% |
| evade up into forward dash | 1 | 9.1% |
| forward dash into guardG | 1 | 9.1% |
| forward dash into throw escape | 1 | 9.1% |
| forward movement into Enkou RensouPP | 1 | 9.1% |
| forward movement into punchP | 1 | 9.1% |
| guardG into throw escape | 1 | 9.1% |
| throw escape | 1 | 9.1% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (48 here; about 2.4 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- El Blaze: 7 of 16 tests hold up
- Shun: 7 of 17 tests hold up
- Goh: 7 of 15 tests hold up
- Lau: not tested (too few rounds)
- Jeffry: not tested (too few rounds)
- Wolf: not tested (too few rounds)
- Eileen: not tested (too few rounds)
