VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Shun

BitchesBrew

  • El Blaze
  • Goh
  • Lau
  • Jeffry
  • Wolf
  • Eileen
Career matches10,137
Career win rate53.2%
Round win rate50.3%
Peak rank34
Distinct opponents295
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1638 #1,111 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Shun342,5411,3101,23151.5%
Kage—2,2831,1761,10751.5%
Lau311,28267261052.4%
Goh321,27767260552.6%
Wolf3284446138354.6%
El Blaze3270438831655.1%
Vanessa—33517416151.9%
Jeffry3133320213160.7%
Brad—2451509561.2%
Dural—148876158.8%
Eileen291451014469.7%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

3,286 of 4,370 rounds counted

6.2 inputs a second (373 a minute) this season. Faster than 24% of the 4,069 regulars with enough rounds counted to compare.

By character played

El Blaze6.03621,661
Shun6.53871,362
Goh6.0358145
Lau6.2370107
Eileen7.042211

By opponent's character

Akira6.1366393
Jacky6.3376331
Wolf6.3379277
Lion6.3377228
Lau6.5389249
Jeffry6.2369128
El Blaze6.0362186
Brad6.2370154
Jean6.4383166
Kage6.1363119
Lei Fei6.2375154
Vanessa6.0362134
Aoi6.3381118
Goh6.2374125
Shun5.9352114
Pai6.5391118
Sarah6.0360118
Eileen5.734364
Dural6.438258
Taka6.338052

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira126715556.4%+8.2
Jacky121616050.4%+0.1
Wolf104604457.7%+1.5
Lion70205028.6%-19.9
Lau69353450.7%-0.5
Jeffry63303347.6%-5.0
El Blaze58292950.0%-5.9
Brad57312654.4%+5.0
Jean51282354.9%+4.9
Kage46242252.2%+3.1
Lei Fei45271860.0%+8.6
Vanessa45162935.6%-11.5
Aoi38221657.9%+4.3
Goh38231560.5%+9.4
Shun38172144.7%-1.7
Pai36142238.9%-11.7
Sarah35171848.6%-4.2
Eileen22111150.0%+7.8
Dural1910952.6%-2.7
Taka139469.2%+28.0

0 of 17 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 17 questions at once; about 0.9 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Low Fence129725755.8%+6.7
Breakable Full Fence127537441.7%-9.2
Full Fence111555649.5%-3.6
Breakable Half Fence108565251.9%+3.3
Half Fence108525648.1%-2.7
Octagon103475645.6%-5.5
Open100495149.0%-0.4
Rectangle100594159.0%+10.2
Single Wall80374346.2%-7.8
Full Fence and Open59372262.7%+11.3

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls65749.0%50.4%-1.4
No walls30951.1%50.7%+0.5

Walls against open: -1.9 points (95% range -8.8 to +5.1), p 0.600 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

motor_colt61 (Rank 35)2026/09/181321115.4%
gigantic-show422 (Rank 33)2026/09/1830102033.3%
ララゥ・スン (Rank 30)2026/09/1596366.7%
naotyu-3 (Rank 34)2026/09/152191242.9%
オージ (Rank 27)2026/09/08106460.0%
orz (Rank 28)2026/09/08137653.9%
うをん (Rank 31)2026/09/07125741.7%
アセスルファムK (Rank 30)2026/09/0793633.3%
toruko_ss500 (Rank 33)2026/09/0696366.7%
tidy_stamp37 (Rank 29)2026/09/0495455.6%
nuku2pai428 (Rank 30)2026/06/04104640.0%
Caretta222 (Rank 33)2026/05/311712570.6%
delicioso (Rank 32)2026/05/29104640.0%
KumadaP (Rank 36)2026/05/291221016.7%
ctraum (Rank 36)2026/05/2891811.1%
jikacho-Gigas (Rank 36)2026/05/2892722.2%
bisupo_ (Rank 32)2026/05/28123925.0%
LEO (Rank 32)2026/05/23189950.0%
ダイゴロー/Daigoro (Rank 36)2026/05/19124833.3%
オムレツハンター© (Rank 32)2026/05/19107370.0%
ps-splitsecond (Rank 30)2026/05/19129375.0%
pekopekopompom (Rank 29)2026/05/15126650.0%
kaisoumi77 (Rank 29)2026/05/12114736.4%
ぱせり☆ (Rank 36)2026/05/12112918.2%
Byakko-Donchan (Rank 34)2026/04/2293633.3%

Round openings

Every character

crouch dash forward into evade down2275.2%
forward movement into punchP1573.6%
offensive move into evade down1573.6%
crouch dash forward into throw escape1443.3%
backdash into Darkness Sword43K+G1433.3%
crouch dash forward into guardG1403.2%
throw escape1403.2%
evade down into guardG1052.4%
forward dash into guardG962.2%
forward dash into throw escape952.2%
forward dash into throwP+G841.9%
crouch dash forward into punchP701.6%
offensive move681.6%
guardG into throw escape591.4%
forward movement into throw escape581.3%

751 further openings account for the other 2,629 rounds.

El Blaze

Career
388–316 · 55.1%
This season
414 matches · 52.4%
Peak rank
32

First hit in 45.1% of 1,656 rounds. Won 53.0% of the rounds they struck first, 51.9% of the rounds they were struck first.

Significant Tells

  • In round 4 or later: backs off first in 33.3% of rounds, against 15.4% in their other rounds.
  • Against Vanessa: moves in first in 66.7% of rounds, against 42.2% against everyone else.
  • After winning a round: backs off first in 31.6% of rounds, against 16.4% after losing one.
  • When behind: evades first in 15.9% of rounds, against 9.6% when ahead or level.
  • In round 4 or later: opens with “backdash into 43K+G Darkness Sword” in 12.4% of rounds, against 7.3% in their other rounds.
  • Against Wolf: opens with “throw escape” in 15.6% of rounds, against 4.2% against everyone else.
  • After winning a round: opens with “backdash into 43K+G Darkness Sword” in 13.5% of rounds, against 7.9% after losing one.

How is this tested?

backdash into Darkness Sword43K+G1438.6%
throw escape855.1%
forward dash into guardG704.2%
crouch dash forward into evade down684.1%
crouch dash forward into guardG664.0%
crouch dash forward into throw escape643.9%
evade down into guardG553.3%
forward dash into throw escape553.3%
forward movement into punchP422.5%
Volcano Upper4P+K412.5%
forward movement into throw escape412.5%
guardG into throw escape301.8%
no input301.8%
backdash into guardG281.7%
forward movement into guardG281.7%

261 further openings account for the other 815 rounds.

By stage type

Record against each character on walled and open stages, as El Blaze

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira26–16 · 62%6–2 · 75%too few to test
Jacky18–19 · 49%4–6 · 40%too few to test
Lau11–11 · 50%4–4 · 50%too few to test
Wolf10–7 · 59%7–4 · 64%too few to test
Vanessa3–10 · 23%4–8 · 33%too few to test
Lion2–10 · 17%4–4 · 50%too few to test
Lei Fei7–5 · 58%3–4 · 43%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Shun

Career
1,310–1,231 · 51.5%
This season
409 matches · 48.4%
Peak rank
34

First hit in 44.3% of 1,617 rounds. Won 50.9% of the rounds they struck first, 46.1% of the rounds they were struck first.

Significant Tells

  • In round 4 or later: backs off first in 4.0% of rounds, against 1.0% in their other rounds.
  • Against Vanessa: moves in first in 62.3% of rounds, against 37.9% against everyone else.
  • After winning a round: attacks straight away in 55.1% of rounds, against 40.1% after losing one.
  • When behind: evades first in 8.8% of rounds, against 3.3% when ahead or level.
  • In round 1: opens with “forward dash into P+G throw” in 9.5% of rounds, against 1.9% in their other rounds.
  • After winning a round: opens with “offensive move into evade down” in 16.1% of rounds, against 8.3% after losing one.
  • When the score is level: opens with “offensive move into evade down” in 14.2% of rounds, against 11.3% when ahead or behind.

How is this tested?

offensive move into evade down1559.6%
crouch dash forward into evade down714.4%
forward movement into punchP714.4%
offensive move674.1%
forward dash into throwP+G623.8%
Haisenchu1P412.5%
throw escape392.4%
Gyou'in Haishu3P372.3%
crouch dash forward into throw escape362.2%
crouch into Gyou'in Haishu3P342.1%
crouch dash forward into guardG281.7%
crouch dash forward into Tenshin Benshu4P+K261.6%
Tenshin Benshu4P+K251.5%
forward dash into Tenshin Souchushou6P+K241.5%
Haisenchu1P into guardG231.4%

265 further openings account for the other 882 rounds.

By stage type

Record against each character on walled and open stages, as Shun

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira13–10 · 57%6–11 · 35%too few to test
Lion8–25 · 24%1–4 · 20%too few to test
Wolf8–9 · 47%6–5 · 55%too few to test
Aoi12–10 · 55%6–1 · 86%too few to test
Jacky10–10 · 50%4–4 · 50%too few to test
El Blaze11–9 · 55%1–3 · 25%too few to test
Goh8–4 · 67%5–3 · 62%too few to test
Brad5–11 · 31%1–2 · 33%too few to test
Jean8–4 · 67%5–2 · 71%too few to test
Lau2–2 · 50%5–7 · 42%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Goh

Career
672–605 · 52.6%
This season
181 matches · 47.5%
Peak rank
32

First hit in 48.3% of 735 rounds. Won 51.5% of the rounds they struck first, 43.7% of the rounds they were struck first.

Significant Tells

  • In round 4 or later: backs off first in 17.7% of rounds, against 7.0% in their other rounds.
  • Against Jacky: backs off first in 20.2% of rounds, against 8.4% against everyone else.
  • After winning a round: backs off first in 19.4% of rounds, against 3.4% after losing one.
  • When behind: waits first in 14.4% of rounds, against 3.0% when ahead or level.
  • In round 3: opens with “66K Garyu” in 8.3% of rounds, against 4.3% in their other rounds.
  • After losing a round: opens with “crouch dash forward into G guard” in 9.3% of rounds, against 1.9% after winning one.
  • When behind: opens with “crouch dash forward into G guard” in 9.0% of rounds, against 3.4% when ahead or level.

How is this tested?

crouch dash forward into evade down719.7%
Garyu66K395.3%
crouch dash forward into guardG334.5%
crouch dash forward into throw escape334.5%
forward movement into punchP304.1%
crouch dash forward into punchP273.7%
evade down into guardG233.1%
Kumite Harai (Deflect)4P+K+G into Kumite Harai~Tsukami4P+K+GP+G192.6%
crouch dash forward into Tsurane ShoudaPP162.2%
crouch dash forward into Sune'uchi2P152.0%
forward dash into throwP+G141.9%
crouch dash back into evade down131.8%
guardG into throw escape131.8%
crouch dash forward into forward dash121.6%
crouch into guardG121.6%

154 further openings account for the other 365 rounds.

By stage type

Record against each character on walled and open stages, as Goh

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Wolf15–10 · 60%3–3 · 50%too few to test
Jeffry6–7 · 46%3–3 · 50%too few to test
Jacky3–9 · 25%2–5 · 29%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Lau

Career
672–610 · 52.4%
This season
48 matches · 68.8%
Peak rank
31

First hit in 45.6% of 195 rounds. Won 61.8% of the rounds they struck first, 56.6% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch dash forward into evade down147.2%
backdash into Kensou4P115.6%
forward dash into throw escape94.6%
forward movement into punchP94.6%
crouch dash forward into Souchuken2P73.6%
crouch dash forward into throw escape73.6%
evade down into guardG73.6%
Ko'en Senshi66K+G63.1%
crouch into guardG63.1%
crouch dash forward into punchP52.6%
throw escape52.6%
Souko Sensou66P+K42.0%
crouch dash forward into guardG42.0%
crouch dash back into evade down31.5%
crouch dash forward into throwP+G31.5%

78 further openings account for the other 95 rounds.

Jeffry

Career
202–131 · 60.7%
This season
23 matches · 47.8%
Peak rank
31

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

evade down into Ducking Low2K+G44.4%
evade down into guardG44.4%
Tsunami Beat3K+G33.3%
crouch dash forward into guardG33.3%
crouch into Ducking Low2K+G33.3%
crouch into Side Kick3K33.3%
evade down into Toe Kick2K33.3%
Double Hammer Down43P into Rising Hammer43PP22.2%
Ducking Low2K+G22.2%
Side Kick3K22.2%
Side Kick3K into guardG22.2%
backdash into Rising Hammer43PP22.2%
crouch dash back into Toe Kick2K22.2%
crouch dash forward into Side Kick3K22.2%
crouch into Double Upper3PP22.2%

49 further openings account for the other 51 rounds.

Wolf

Career
461–383 · 54.6%
This season
16 matches · 50.0%
Peak rank
32

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch dash forward into punchP610.2%
crouch dash forward into guardG58.5%
Low Hammer2P35.1%
crouch dash forward into Low Hammer2P35.1%
crouch dash forward into throw escape35.1%
forward movement into punchP35.1%
Comet Hook1P23.4%
Heavy Middle Kick3K+G23.4%
Quick Shoulder66P+K23.4%
crouch dash back into Mow Down Chop1P+K23.4%
crouch dash forward into Jab StraightPP23.4%
crouch dash forward into evade down23.4%
Arrow Knuckle3P11.7%
Face Lift Kick3K11.7%
Face Lift Kick3K into guardG11.7%

21 further openings account for the other 21 rounds.

Eileen

Career
101–44 · 69.7%
This season
3 matches · 66.7%
Peak rank
29

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Soumensou4P into Juji Kimensou4PP19.1%
crouch dash forward into guardG19.1%
evade down into crouch dash back19.1%
evade down into throw escape19.1%
evade up into forward dash19.1%
forward dash into guardG19.1%
forward dash into throw escape19.1%
forward movement into Enkou RensouPP19.1%
forward movement into punchP19.1%
guardG into throw escape19.1%
throw escape19.1%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (48 here; about 2.4 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • El Blaze: 7 of 16 tests hold up
  • Shun: 7 of 17 tests hold up
  • Goh: 7 of 15 tests hold up
  • Lau: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)
  • Wolf: not tested (too few rounds)
  • Eileen: not tested (too few rounds)