VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Shun

BitchesBrew

Career matches10,137
Career win rate53.2%
Round win rate50.3%
Peak rank34
Distinct opponents295
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Shun342,5411,3101,23151.5%
Kage2,2831,1761,10751.5%
Lau311,28267261052.4%
Goh321,27767260552.6%
Wolf3284446138354.6%
El Blaze3270438831655.1%
Vanessa33517416151.9%
Jeffry3133320213160.7%
Brad2451509561.2%
Dural148876158.8%
Eileen291451014469.7%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira126715556.4%+8.3
Jacky121616050.4%+0.1
Wolf104604457.7%+1.5
Lion70205028.6%-19.9
Lau69353450.7%-0.5
Jeffry63303347.6%-5.1
El Blaze58292950.0%-5.9
Brad57312654.4%+5.0
Jean51282354.9%+4.8
Kage46242252.2%+3.1
Lei Fei45271860.0%+8.6
Vanessa45162935.6%-11.4
Aoi38221657.9%+4.1
Goh38231560.5%+9.4
Shun38172144.7%-1.8
Pai36142238.9%-11.7
Sarah35171848.6%-4.2
Eileen22111150.0%+7.8
Dural1910952.6%-2.9
Taka139469.2%+28.1

0 of 17 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 17 questions at once; about 0.9 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Low Fence129725755.8%+6.7
Breakable Full Fence127537441.7%-9.2
Full Fence111555649.5%-3.6
Breakable Half Fence108565251.9%+3.3
Half Fence108525648.1%-2.7
Octagon103475645.6%-5.5
Open100495149.0%-0.4
Rectangle100594159.0%+10.2
Single Wall80374346.2%-7.8
Full Fence and Open59372262.7%+11.3

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls65749.0%50.4%-1.4
No walls30951.1%50.7%+0.5

Walls against open: -1.9 points (95% range -8.8 to +5.1), p 0.600 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

motor_colt61 (Rank 35)2026/09/181321115.4%
gigantic-show422 (Rank 33)2026/09/1830102033.3%
ララゥ・スン (Rank 30)2026/09/1596366.7%
naotyu-3 (Rank 34)2026/09/152191242.9%
オージ (Rank 27)2026/09/08106460.0%
orz (Rank 28)2026/09/08137653.9%
うをん (Rank 31)2026/09/07125741.7%
アセスルファムK (Rank 30)2026/09/0793633.3%
toruko_ss500 (Rank 33)2026/09/0696366.7%
tidy_stamp37 (Rank 29)2026/09/0495455.6%
nuku2pai428 (Rank 30)2026/06/04104640.0%
Caretta222 (Rank 33)2026/05/311712570.6%
delicioso (Rank 32)2026/05/29104640.0%
KumadaP (Rank 36)2026/05/291221016.7%
ctraum (Rank 36)2026/05/2891811.1%
jikacho-Gigas (Rank 36)2026/05/2892722.2%
bisupo_ (Rank 32)2026/05/28123925.0%
LEO (Rank 32)2026/05/23189950.0%
ダイゴロー/Daigoro (Rank 36)2026/05/19124833.3%
オムレツハンター© (Rank 32)2026/05/19107370.0%
ps-splitsecond (Rank 30)2026/05/19129375.0%
pekopekopompom (Rank 29)2026/05/15126650.0%
kaisoumi77 (Rank 29)2026/05/12114736.4%
ぱせり☆ (Rank 36)2026/05/12112918.2%
Byakko-Donchan (Rank 34)2026/04/2293633.3%

Round openings

Every character

crouch dash forward into evade down2315.3%
forward dash into throwP+G1784.1%
crouch dash forward into throwP+G1643.8%
offensive move into evade down1583.6%
forward movement into punchP1563.6%
throwP+G1473.4%
backdash into Darkness Sword43K+G1433.3%
crouch dash forward into guardG1413.2%
evade down into guardG1072.5%
forward dash into guardG982.2%
crouch dash forward into punchP701.6%
offensive move691.6%
forward movement into throwP+G621.4%
guardG into throwP+G611.4%
no input471.1%

738 further openings account for the other 2,535 rounds.

Counted from 1,093 of the 1,094 matches played. The rest were not pulled for openings.

El Blaze

backdash into Darkness Sword43K+G1438.6%
throwP+G855.1%
forward dash into guardG714.3%
crouch dash forward into evade down704.2%
crouch dash forward into throwP+G704.2%
crouch dash forward into guardG664.0%
forward dash into throwP+G593.5%
evade down into guardG553.3%
forward movement into punchP422.5%
forward movement into throwP+G422.5%
Volcano Upper4P+K412.5%
no input342.0%
backdash into guardG301.8%
guardG into throwP+G301.8%
forward movement into guardG281.7%

252 further openings account for the other 795 rounds.

Shun

offensive move into evade down1569.6%
forward dash into throwP+G845.2%
crouch dash forward into evade down724.4%
forward movement into punchP714.4%
offensive move684.2%
crouch dash forward into throwP+G452.8%
Haisenchu1P412.5%
throwP+G402.5%
Gyou'in Haishu3P372.3%
crouch into Gyou'in Haishu3P342.1%
crouch dash forward into guardG291.8%
Tenshin Benshu4P+K251.5%
crouch dash forward into Tenshin Benshu4P+K251.5%
forward dash into Tenshin Souchushou6P+K241.5%
Haisenchu1P into guardG231.4%

258 further openings account for the other 847 rounds.

Goh

crouch dash forward into evade down729.9%
Garyu66K395.3%
crouch dash forward into throwP+G344.7%
crouch dash forward into guardG334.5%
forward movement into punchP294.0%
crouch dash forward into punchP273.7%
evade down into guardG243.3%
Kumite Harai (Deflect)4P+K+G into Kumite Harai~Tsukami4P+K+GP+G192.6%
forward dash into throwP+G192.6%
crouch dash forward into Sune'uchi2P152.0%
crouch dash forward into Tsurane ShoudaPP152.0%
throwP+G141.9%
crouch dash back into evade down131.8%
guardG into throwP+G131.8%
crouch dash forward into forward dash121.6%

151 further openings account for the other 352 rounds.

Counted from 180 of the 181 matches played. The rest were not pulled for openings.

Lau

crouch dash forward into evade down147.2%
forward dash into throwP+G126.2%
backdash into Kensou4P115.6%
crouch dash forward into throwP+G105.1%
forward movement into punchP94.6%
crouch dash forward into Souchuken2P73.6%
evade down into guardG73.6%
throwP+G73.6%
Ko'en Senshi66K+G63.1%
crouch into guardG63.1%
crouch dash forward into punchP52.6%
Souko Sensou66P+K42.0%
crouch dash forward into guardG42.0%
crouch dash back into evade down31.5%
Chisoutai2K+G21.0%

75 further openings account for the other 88 rounds.

Jeffry

evade down into guardG55.6%
evade down into Ducking Low2K+G44.4%
Tsunami Beat3K+G33.3%
crouch dash forward into guardG33.3%
crouch into Ducking Low2K+G33.3%
crouch into Side Kick3K33.3%
forward dash into throwP+G33.3%
Double Hammer Down43P into Rising Hammer43PP22.2%
Ducking Low2K+G22.2%
Side Kick3K22.2%
Side Kick3K into guardG22.2%
backdash into Rising Hammer43PP22.2%
crouch dash back into Toe Kick2K22.2%
crouch dash forward into Side Kick3K22.2%
crouch dash forward into throwP+G22.2%

45 further openings account for the other 50 rounds.

Wolf

crouch dash forward into punchP610.2%
crouch dash forward into guardG58.5%
Low Hammer2P35.1%
crouch dash forward into Low Hammer2P35.1%
crouch dash forward into throwP+G35.1%
forward movement into punchP35.1%
Comet Hook1P23.4%
Heavy Middle Kick3K+G23.4%
Quick Shoulder66P+K23.4%
crouch dash back into Mow Down Chop1P+K23.4%
crouch dash forward into Jab StraightPP23.4%
crouch dash forward into evade down23.4%
Arrow Knuckle3P11.7%
Face Lift Kick3K11.7%
Face Lift Kick3K into guardG11.7%

21 further openings account for the other 21 rounds.

Eileen

Soumensou4P into Juji Kimensou4PP19.1%
crouch dash forward into guardG19.1%
evade down into crouch dash back19.1%
evade down into throwP+G19.1%
evade up into forward dash19.1%
forward dash into guardG19.1%
forward dash into throwP+G19.1%
forward movement into Enkou RensouPP19.1%
forward movement into punchP19.1%
guardG into throwP+G19.1%
throwP+G19.1%