VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Sarah

agprincess

  • Akira
  • Lau
  • Pai
  • Lion
Career matches2,937
Career win rate52.3%
Round win rate53.8%
Peak rank34
Distinct opponents157
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1676 #907 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Sarah331,25565460152.1%
Akira341,19560359250.5%
Lau3032318513857.3%
Pai27156906657.7%
Lion2685362.5%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

2,603 of 2,785 rounds counted

8.6 inputs a second (516 a minute) this season. Faster than 81% of the 4,069 regulars with enough rounds counted to compare.

By character played

Akira8.95361,357
Sarah8.1484686
Lau8.4507480
Pai8.752245
Lion8.048235

By opponent's character

Brad8.7522303
Akira8.8528221
Sarah8.8529211
Aoi8.5509177
Jacky8.4502177
Lei Fei8.3501183
Lau8.9532173
Pai8.4502133
Jeffry8.6515119
Shun8.8531127
Taka8.5510113
Wolf8.651796
Lion8.4506117
El Blaze8.953274
Goh8.853049
Dural8.752372
Kage8.349966
Jean8.651574
Vanessa8.550870
Eileen8.148448

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Brad76522468.4%+8.8
Akira69274239.1%-12.4
Sarah55401572.7%+6.6
Aoi53351866.0%+6.8
Jacky48311764.6%+9.3
Lei Fei48252352.1%-5.6
Lau44232152.3%-2.6
Pai35241168.6%+7.3
Jeffry32201262.5%+3.5
Shun32171553.1%-12.3
Taka32171553.1%-8.5
Wolf31151648.4%-5.5
Lion29141548.3%+2.8
El Blaze2191242.9%+0.3
Goh21101147.6%-3.6
Dural1910952.6%+7.2
Kage1811761.1%+3.7
Jean178947.1%-17.9
Vanessa1711664.7%+4.0
Eileen136746.1%-6.1

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Octagon84374744.0%-11.3
Open82453754.9%-2.4
Rectangle82443853.7%-3.7
Full Fence73423157.5%-0.9
Half Fence73462763.0%+3.6
Breakable Full Fence68402858.8%+1.5
Breakable Half Fence68412760.3%+5.8
Single Wall63432068.2%+13.7
Low Fence62332953.2%-3.5
Full Fence and Open29181162.1%+3.6

0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls44855.8%56.9%-1.1
No walls20758.5%56.5%+2.0

Walls against open: -3.0 points (95% range -12.5 to +6.4), p 0.527 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

DatDemo (Rank 29)2026/10/021311284.6%
BLACKSTAR (Rank 36)2026/10/02189950.0%
NoOneSpecific (Rank 30)2026/10/02105550.0%
kungfusmurf (Rank 33)2026/10/0283537.5%
󠀡󠀡 (Rank 24)2026/09/1898188.9%
無謀 (Rank 33)2026/09/062021810.0%
Mr_LoverMan85 (Rank 30)2026/09/032418675.0%
VFNumbers (Rank 36)2026/08/29103730.0%
SugarBear (Rank 34)2026/07/2883537.5%
Sevensided253 (Rank 32)2026/07/26116554.5%
own1jef123 (Rank 38)2026/07/26102820.0%
ChilePiquín (Rank 35)2026/07/26102820.0%
B34TD0WN (Rank 29)2026/07/26129375.0%
TerryIrvin (Rank 32)2026/07/2585362.5%
tenpai (Rank 31)2026/07/212181338.1%
Johnnny_E_ (Rank 35)2026/07/1684450.0%
Firebird710 (Rank 31)2026/07/161310376.9%
VF31998 (Rank 33)2026/06/2596366.7%
onuelito (Rank 32)2026/06/2093633.3%
Hornzisbadgg (Rank 30)2026/06/19880100.0%
Setsuna_X (Rank 38)2026/06/19102820.0%
DFAxCalamity (Rank 34)2026/06/071821611.1%
Goat_intheshell/ttv (Rank 33)2026/06/071641225.0%
I'monlysleeping (Rank 34)2026/05/28100100.0%
orionpax (Rank 31)2026/04/1983537.5%

Round openings

Every character

backdash into evade down1896.8%
forward dash into Jouho Touken6P1575.7%
Rimon Chouchu66P1204.3%
Rimon Chouchu66P into crouch dash forward812.9%
punchP752.7%
Housui2P732.6%
Jouho Senshou46P632.3%
Rimon Chouchu66P into forward dash592.1%
forward dash into Rimon Chouchu66P552.0%
backdash into Jouho Senshou46P531.9%
Rimon Chouchu66P into evade down521.9%
Squat Straight2P511.8%
backdash into evade up491.8%
Housui2P into backdash451.6%
backdash401.4%

364 further openings account for the other 1,605 rounds.

Counted from 702 of the 710 matches played. The rest were not pulled for openings.

Akira

Career
603–592 · 50.5%
This season
386 matches · 53.4%
Peak rank
34

First hit in 58.4% of 1,509 rounds. Won 52.5% of the rounds they struck first, 49.8% of the rounds they were struck first.

Significant Tells

  • Against Brad: attacks straight away in 65.7% of rounds, against 45.8% against everyone else.
  • After opening the round before by attacking: attacks straight away in 57.5% of rounds, against 38.4% after anything else.
  • After the opponent opened the round before by backing off: moves in first in 32.7% of rounds, against 18.6% after anything else.
  • Against Taka: opens with “2P Housui” in 14.4% of rounds, against 4.1% against everyone else.
  • After losing a round: opens with “66P Rimon Chouchu into crouch dash forward” in 6.6% of rounds, against 2.8% after winning one.
  • When behind: opens with “backdash into evade down” in 10.8% of rounds, against 4.7% when ahead or level.

How is this tested?

forward dash into Jouho Touken6P15710.3%
Rimon Chouchu66P1207.9%
backdash into evade down1077.0%
Rimon Chouchu66P into crouch dash forward815.3%
Housui2P734.8%
Jouho Senshou46P634.1%
Rimon Chouchu66P into forward dash593.9%
forward dash into Rimon Chouchu66P553.6%
backdash into Jouho Senshou46P533.5%
Rimon Chouchu66P into evade down523.4%
Housui2P into backdash453.0%
Geimon Tessen46P+K+G342.2%
backdash into evade up312.0%
guardG into Jouho Touken6P281.8%
backdash into backward movement231.5%

143 further openings account for the other 545 rounds.

By stage type

Record against each character on walled and open stages, as Akira

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira10–26 · 28%4–5 · 44%too few to test
Brad19–4 · 83%8–2 · 80%too few to test
Lau11–7 · 61%8–8 · 50%too few to test
Sarah11–8 · 58%4–3 · 57%too few to test
Taka13–7 · 65%3–2 · 60%too few to test
Aoi5–2 · 71%11–2 · 85%too few to test
Jacky4–5 · 44%8–4 · 67%too few to test
Wolf5–9 · 36%2–4 · 33%too few to test
Jeffry7–5 · 58%4–2 · 67%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Sarah

Career
654–601 · 52.1%
This season
179 matches · 55.3%
Peak rank
33

First hit in 56.2% of 674 rounds. Won 55.7% of the rounds they struck first, 49.5% of the rounds they were struck first.

Significant Tells

  • In round 1: waits first in 11.1% of rounds, against 3.5% in their other rounds.
  • On Open stages: moves in first in 34.9% of rounds, against 13.8% on the other stages.
  • After the opponent opened the round before by backing off: moves in first in 22.7% of rounds, against 10.5% after anything else.

How is this tested?

backdash into evade down659.5%
Squat Straight2P517.5%
punchP405.9%
Squat Straight2P into backdash263.8%
Stiletto66K213.1%
crouch into Squat Straight2P192.8%
Rising Elbow6P182.6%
backdash182.6%
Sharpsword44K172.5%
Long Snap Side Chop3P+K152.2%
backdash into punchP121.8%
backdash into evade up101.5%
forward dash into evade down101.5%
Rising Elbow6P into kickK91.3%
Sharpsword44K into Sharpsword Combo44KK91.3%

118 further openings account for the other 341 rounds.

Counted from 171 of the 179 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Sarah

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Brad7–10 · 41%6–4 · 60%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

8 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Lau

Career
185–138 · 57.3%
This season
125 matches · 68.8%
Peak rank
30

First hit in 52.5% of 480 rounds. Won 60.3% of the rounds they struck first, 61.4% of the rounds they were struck first.

Significant Tells

  • On Open stages: waits first in 26.2% of rounds, against 8.4% on the other stages.
  • After opening the round before by waiting: waits first in 48.8% of rounds, against 7.3% after anything else.
  • After the opponent opened the round before by waiting: waits first in 27.1% of rounds, against 9.4% after anything else.
  • On Open stages: opens with “crouch into 2P Souchuken” in 14.3% of rounds, against 4.5% on the other stages.

How is this tested?

Sako Soushou4P+K into punchP367.5%
Souchuken2P into backdash367.5%
crouch into Souchuken2P296.0%
Souchuken2P224.6%
punchP into Chugeki6P173.5%
backdash into Sako Soushou4P+K142.9%
Senchutai3K into Senkyaku Chushou3KP132.7%
backdash into evade down132.7%
punchP132.7%
Senchutai3K into forward dash102.1%
Chugeki6P into crouch dash forward91.9%
Chugeki6P81.7%
Junho Chushou33P into Junho Renshou33PP81.7%
Senchutai3K81.7%
backdash81.7%

110 further openings account for the other 236 rounds.

By stage type

Record against each character on walled and open stages, as Lau

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky11–7 · 61%2–0 · 100%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Pai

Career
90–66 · 57.7%
This season
11 matches · 72.7%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

RenshouPP into RaigekishouPPP920.0%
Soukasui3P into Souka Senpukyaku3PK48.9%
backdash into evade down48.9%
Kochoukyaku4K+G36.7%
crouch dash forward into Souanshou3P+K36.7%
punchP into Hi'en Tankyaku9K36.7%
Hansenpu44K into Touku Kouhaikyaku44KK12.2%
Hi'en Tankyaku9K into Hi'en Rekkyaku9KK12.2%
Hi'en Tankyaku9K into crouch dash forward12.2%
Koutankyaku66K into Renkan Tanheki66KP12.2%
RaigekishouPPP into Renkan TenshinkyakuPPPK12.2%
Souchuken2P12.2%
backdash into Enbikyaku3K+G12.2%
backdash into Hi'en Rekkyaku9KK12.2%
backdash into forward dash12.2%

10 further openings account for the other 10 rounds.

Lion

Career
5–3 · 62.5%
This season
9 matches · 66.7%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Kousoutai2K+G411.4%
Senshippo66P411.4%
Senkyutai1K38.6%
Senputai8K38.6%
Tourou Hassou41236P38.6%
punchP38.6%
Katousui2P12.9%
Katousui2P into backward movement12.9%
Katousui2P into evade down12.9%
Kishitsu Kasensou43P12.9%
Koushu RensuiPP into Renkan SenshouPPP12.9%
Tougekisui1P12.9%
backdash into punchP12.9%
backward movement into Banchu6P12.9%
crouch into Katousui2P12.9%

6 further openings account for the other 6 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (43 here; about 2.1 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Akira: 6 of 16 tests hold up
  • Sarah: 3 of 15 tests hold up
  • Lau: 4 of 12 tests hold up
  • Pai: not tested (too few rounds)
  • Lion: not tested (too few rounds)