VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Europe

Goh

DeusXvX

  • Jean
Career matches344
Career win rate28.8%
Round win rate26.7%
Peak rank21
Distinct opponents10
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1238 Not ranked yet: the list needs 50 matches. See the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Goh213429824428.6%
Jean1121150.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

66 of 101 rounds counted

5.6 inputs a second (337 a minute) this season. Too few rounds counted to place among the regulars (30 minutes of play needed).

By character played

Goh5.633766

By opponent's character

Lau5.432512
Aoi5.935214
Taka5.331812
Jeffry5.633613
El Blaze5.63389
Pai6.13686

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira51420.0%+9.2
Lau51420.0%+14.7
Aoi4040.0%-32.1
Taka4040.0%-8.7
Jeffry32166.7%+22.9
El Blaze2020.0%-32.8
Jean220100.0%+44.5
Lion2020.0%-7.2
Pai2020.0%-15.2

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Rectangle82625.0%+19.9
Half Fence4040.0%-8.7
Full Fence3030.0%-20.8
Low Fence32166.7%+20.6
Octagon32166.7%+22.9
Breakable Full Fence2020.0%-8.9
Open2020.0%-32.8
Single Wall2020.0%-7.2

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls2020.0%16.3%+3.7
No walls728.6%31.3%-2.7

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Dogfingers (Rank 20)6060.0%
THR (Rank 34)4040.0%
-------------------------------- (Rank 14)31233.3%
Bruno28 (Rank 16)32166.7%
Dreamcast (Rank 28)31233.3%
CoolerTails (Rank 26)2020.0%
EverlastingFGC (Rank 32)2020.0%
Kamille★心意把晶 (Rank 45)2020.0%
VL1G (Rank 10)220100.0%
speedymat (Rank 28)2020.0%

Most played opponents, most recent first

Dreamcast (Rank 28)2026/09/0831233.3%
THR (Rank 34)2026/08/234040.0%
Bruno28 (Rank 16)2026/08/0532166.7%
speedymat (Rank 28)2026/08/052020.0%
Dogfingers (Rank 20)2026/08/036060.0%
-------------------------------- (Rank 14)2026/04/1031233.3%
EverlastingFGC (Rank 32)2026/04/102020.0%
VL1G (Rank 10)2026/04/09220100.0%
CoolerTails (Rank 26)2026/04/082020.0%
Kamille★心意把晶 (Rank 45)2026/03/272020.0%

Round openings

Every character

crouch into Denkou3PP1312.9%
kickK1312.9%
punchP into kickK1110.9%
punchP98.9%
backdash76.9%
backdash into Soukyu46P65.9%
backdash into backward movement44.0%
evade down44.0%
guardG33.0%
punchP into Tsurane ShoudaPP33.0%
Kyousengeri46K22.0%
AgitosogiP+K into punchP11.0%
Aragami4K11.0%
Karura4P+K11.0%
KounirenPP into KagizukiPPP11.0%

22 further openings account for the other 22 rounds.

Goh

Career
98–244 · 28.6%
This season
26 matches · 19.2%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Denkou3PP1314.3%
kickK1314.3%
punchP into kickK1112.1%
backdash77.7%
punchP77.7%
backdash into Soukyu46P66.6%
evade down44.4%
backdash into backward movement33.3%
punchP into Tsurane ShoudaPP33.3%
Kyousengeri46K22.2%
guardG22.2%
AgitosogiP+K into punchP11.1%
Aragami4K11.1%
Karura4P+K11.1%
Ni'oudaoshi3K+G into throwP+G11.1%

16 further openings account for the other 16 rounds.

Jean

Career
1–1 · 50.0%
This season
3 matches · 33.3%
Peak rank
11

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

punchP220.0%
KounirenPP into KagizukiPPP110.0%
Shitazuki3P into Oishitazuki3PP110.0%
backdash into backward movement110.0%
backward movement into evade down110.0%
crouch into Oishitazuki3PP110.0%
evade down into punchP110.0%
guardG110.0%
punchP into Nishin KakegeriPPK110.0%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).

Tests behind each character's list

  • Goh: not tested (too few rounds)
  • Jean: not tested (too few rounds)