Virtua Fighter 5 REVO · v1.10 · Region: South America
I am I
Characters played — VF5's own record
| Akira | 31 | 710 | 423 | 287 | 59.6% |
|---|---|---|---|---|---|
| Wolf | 30 | 271 | 175 | 96 | 64.6% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Jacky | 3 | 2 | 1 | 66.7% | +9.4 |
|---|---|---|---|---|---|
| Jean | 3 | 2 | 1 | 66.7% | +1.9 |
| Jeffry | 3 | 2 | 1 | 66.7% | -25.6 |
| Vanessa | 2 | 2 | 0 | 100.0% | +30.5 |
| Lion | 1 | 1 | 0 | 100.0% | +38.7 |
| Pai | 1 | 0 | 1 | 0.0% | -58.8 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Full Fence | 6 | 4 | 2 | 66.7% | -11.6 |
|---|---|---|---|---|---|
| Breakable Half Fence | 2 | 1 | 1 | 50.0% | -16.3 |
| Octagon | 2 | 2 | 0 | 100.0% | +30.5 |
| Breakable Full Fence | 1 | 0 | 1 | 0.0% | -58.8 |
| Half Fence | 1 | 1 | 0 | 100.0% | +34.5 |
| Open | 1 | 1 | 0 | 100.0% | +38.7 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 12 | 66.7% | 69.6% | -3.0 |
| No walls | 1 | 100.0% | 64.3% | +35.7 |
Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| gans.sk602 (Rank 30) | 3 | 2 | 1 | 66.7% |
|---|---|---|---|---|
| 豆次郎 (Rank 23) | 3 | 2 | 1 | 66.7% |
| XXX (Rank 29) | 2 | 1 | 1 | 50.0% |
| 熟女♡ベネッサ (Rank 26) | 2 | 2 | 0 | 100.0% |
| Lightwing (Rank 31) | 1 | 0 | 1 | 0.0% |
| NekoPunchMaster (Rank 29) | 1 | 1 | 0 | 100.0% |
| Onpwnage (Rank 30) | 1 | 1 | 0 | 100.0% |
Most played opponents, most recent first
| XXX (Rank 29) | 2026/06/14 | 2 | 1 | 1 | 50.0% |
|---|---|---|---|---|---|
| 熟女♡ベネッサ (Rank 26) | 2026/06/14 | 2 | 2 | 0 | 100.0% |
| gans.sk602 (Rank 30) | 2026/06/14 | 3 | 2 | 1 | 66.7% |
| 豆次郎 (Rank 23) | 2026/06/14 | 3 | 2 | 1 | 66.7% |
| Lightwing (Rank 31) | 2026/06/14 | 1 | 0 | 1 | 0.0% |
| NekoPunchMaster (Rank 29) | 2026/06/07 | 1 | 1 | 0 | 100.0% |
| Onpwnage (Rank 30) | 2026/06/07 | 1 | 1 | 0 | 100.0% |
Round openings
Every character
| forward movement into punchP | 8 | 15.4% |
|---|---|---|
| crouch into Low Hammer2P | 5 | 9.6% |
| Rimon Chouchu66P | 4 | 7.7% |
| forward movement into Jab StraightPP | 4 | 7.7% |
| Arrow Knuckle3P | 2 | 3.9% |
| Arrow Knuckle3P into guardG | 2 | 3.9% |
| backdash into guardG | 2 | 3.9% |
| evade up into crouch dash forward | 2 | 3.9% |
| guardG into crouch | 2 | 3.9% |
| guardG into evade up | 2 | 3.9% |
| Arrow Knuckle3P into evade down | 1 | 1.9% |
| Arrow Knuckle3P into forward dash | 1 | 1.9% |
| Low Hammer2P into crouch dash back | 1 | 1.9% |
| Low Hammer2P into crouch dash forward | 1 | 1.9% |
| Low Hammer2P into evade down | 1 | 1.9% |
14 further openings account for the other 14 rounds.
Wolf
| forward movement into punchP | 7 | 15.9% |
|---|---|---|
| crouch into Low Hammer2P | 5 | 11.4% |
| forward movement into Jab StraightPP | 4 | 9.1% |
| Arrow Knuckle3P | 2 | 4.5% |
| Arrow Knuckle3P into guardG | 2 | 4.5% |
| evade up into crouch dash forward | 2 | 4.5% |
| guardG into crouch | 2 | 4.5% |
| guardG into evade up | 2 | 4.5% |
| Arrow Knuckle3P into evade down | 1 | 2.3% |
| Arrow Knuckle3P into forward dash | 1 | 2.3% |
| Low Hammer2P into crouch dash back | 1 | 2.3% |
| Low Hammer2P into crouch dash forward | 1 | 2.3% |
| Low Hammer2P into evade down | 1 | 2.3% |
| Low Hammer2P into forward dash | 1 | 2.3% |
| Quick Shoulder66P+K | 1 | 2.3% |
11 further openings account for the other 11 rounds.
Akira
| Rimon Chouchu66P | 4 | 50.0% |
|---|---|---|
| backdash into guardG | 1 | 12.5% |
| crouch dash forward into Youhou33P | 1 | 12.5% |
| forward movement into Hachimon KaidaPP | 1 | 12.5% |
| forward movement into punchP | 1 | 12.5% |
