VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Akira

I am I

Career matches981
Career win rate61.0%
Round win rate61.5%
Peak rank31
Distinct opponents7
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Akira3171042328759.6%
Wolf302711759664.6%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Jacky32166.7%+9.4
Jean32166.7%+1.9
Jeffry32166.7%-25.6
Vanessa220100.0%+30.5
Lion110100.0%+38.7
Pai1010.0%-58.8

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence64266.7%-11.6
Breakable Half Fence21150.0%-16.3
Octagon220100.0%+30.5
Breakable Full Fence1010.0%-58.8
Half Fence110100.0%+34.5
Open110100.0%+38.7

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1266.7%69.6%-3.0
No walls1100.0%64.3%+35.7

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

gans.sk602 (Rank 30)32166.7%
豆次郎 (Rank 23)32166.7%
XXX (Rank 29)21150.0%
熟女♡ベネッサ (Rank 26)220100.0%
Lightwing (Rank 31)1010.0%
NekoPunchMaster (Rank 29)110100.0%
Onpwnage (Rank 30)110100.0%

Most played opponents, most recent first

XXX (Rank 29)2026/06/1421150.0%
熟女♡ベネッサ (Rank 26)2026/06/14220100.0%
gans.sk602 (Rank 30)2026/06/1432166.7%
豆次郎 (Rank 23)2026/06/1432166.7%
Lightwing (Rank 31)2026/06/141010.0%
NekoPunchMaster (Rank 29)2026/06/07110100.0%
Onpwnage (Rank 30)2026/06/07110100.0%

Round openings

Every character

forward movement into punchP815.4%
crouch into Low Hammer2P59.6%
Rimon Chouchu66P47.7%
forward movement into Jab StraightPP47.7%
Arrow Knuckle3P23.9%
Arrow Knuckle3P into guardG23.9%
backdash into guardG23.9%
evade up into crouch dash forward23.9%
guardG into crouch23.9%
guardG into evade up23.9%
Arrow Knuckle3P into evade down11.9%
Arrow Knuckle3P into forward dash11.9%
Low Hammer2P into crouch dash back11.9%
Low Hammer2P into crouch dash forward11.9%
Low Hammer2P into evade down11.9%

14 further openings account for the other 14 rounds.

Wolf

forward movement into punchP715.9%
crouch into Low Hammer2P511.4%
forward movement into Jab StraightPP49.1%
Arrow Knuckle3P24.5%
Arrow Knuckle3P into guardG24.5%
evade up into crouch dash forward24.5%
guardG into crouch24.5%
guardG into evade up24.5%
Arrow Knuckle3P into evade down12.3%
Arrow Knuckle3P into forward dash12.3%
Low Hammer2P into crouch dash back12.3%
Low Hammer2P into crouch dash forward12.3%
Low Hammer2P into evade down12.3%
Low Hammer2P into forward dash12.3%
Quick Shoulder66P+K12.3%

11 further openings account for the other 11 rounds.

Akira

Rimon Chouchu66P450.0%
backdash into guardG112.5%
crouch dash forward into Youhou33P112.5%
forward movement into Hachimon KaidaPP112.5%
forward movement into punchP112.5%