VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

El Blaze

Gabaso_enemy

  • Dural
  • Jacky
  • Lau
  • Taka
  • Akira
  • Jean
  • Kage
  • Jeffry
  • Brad
  • Goh
Career matches2,685
Career win rate60.2%
Round win rate52.7%
Peak rank42
Distinct opponents258
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1757 #533 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

El Blaze421,48988960059.7%
Dural4064739725061.4%
Lau312151308560.5%
Jacky33154916359.1%
Taka3362402264.5%
Jeffry3351312060.8%
Akira2735231265.7%
Jean26158753.3%
Kage2685362.5%
Goh3372528.6%
Brad3321150.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

2,856 of 3,276 rounds counted

6.7 inputs a second (399 a minute) this season. Faster than 36% of the 4,069 regulars with enough rounds counted to compare.

By character played

El Blaze6.84101,502
Dural6.3378924
Jacky6.8410164
Lau7.243249
Taka7.243079
Akira7.645729
Jean6.438336
Kage5.331928
Jeffry5.935619
Brad6.841012
Goh6.136614

By opponent's character

Akira6.5392346
Jacky6.5392333
Shun6.8407261
Lau6.8405254
Kage6.7404237
El Blaze6.7400189
Lion6.8408185
Goh7.0418100
Brad6.4384155
Aoi6.6398139
Wolf6.7403104
Jeffry6.6394111
Sarah6.4386110
Jean6.740366
Vanessa6.840666
Pai6.539166
Eileen6.841146
Lei Fei6.840648
Taka6.538840

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira102574555.9%+3.6
Jacky84543064.3%+7.0
Shun76393751.3%-3.5
Lau65343152.3%-0.1
Kage58362262.1%+2.6
El Blaze55243143.6%-11.5
Lion52232944.2%-7.3
Goh50302060.0%+5.5
Brad49153430.6%-24.0
Aoi45281762.2%+7.3
Wolf34221264.7%+4.4
Jeffry31191261.3%+6.8
Sarah28131546.4%-8.3
Jean1913668.4%+1.0
Vanessa1913668.4%+6.9
Pai1771041.2%-11.7
Eileen1210283.3%+28.5
Lei Fei126650.0%-5.5
Taka1110190.9%+37.2

0 of 12 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 12 questions at once; about 0.6 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Rectangle104653962.5%+5.8
Half Fence90434747.8%-5.5
Single Wall86513559.3%+0.9
Full Fence83483557.8%+3.9
Open80423852.5%-3.3
Octagon78463259.0%+2.4
Breakable Half Fence75393652.0%-3.6
Breakable Full Fence72333945.8%-8.1
Low Fence64352954.7%+2.4
Full Fence and Open44232152.3%-1.7

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls50254.6%55.0%-0.4
No walls23055.7%55.8%-0.1

Walls against open: -0.3 points (95% range -8.4 to +7.7), p 0.937 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

PuzzG/ぱず爺 (Rank 38)2026/10/16107370.0%
チキンレース (Rank 39)2026/10/1673442.9%
マハリータまるこ (Rank 40)2026/10/1521101147.6%
대통령꼬라지가... (Rank 38)2026/10/121331023.1%
siroiro_16bit (Rank 38)2026/10/121611568.8%
おそろしく早いビート (Rank 40)2026/10/1163350.0%
自作マニア@むめい。 (Rank 41)2026/10/1194544.4%
ビルちゃん (Rank 42)2026/09/2662433.3%
VF12360-PC (Rank 38)2026/09/2676185.7%
かっこいいらう (Rank 44)2026/09/261651131.2%
Θ (Rank 36)2026/09/2275271.4%
ぶーん (Rank 34)2026/09/1976185.7%
つがさん (Rank 41)2026/09/1684450.0%
ドランクン//Konpay (Rank 36)2026/09/0764266.7%
いくお (Rank 42)2026/09/042071335.0%
根菜電鉄 (Rank 38)2026/09/04125741.7%
イイクルーン (Rank 37)2026/08/29147750.0%
ぱりぱり (Rank 41)2026/08/28124833.3%
rocku (Rank 41)2026/08/28145935.7%
ゲッパー (Rank 38)2026/08/2221111052.4%
interceptor (Rank 40)2026/08/05138561.5%
ctraum (Rank 39)2026/08/0584450.0%
トーマス軍団残党K (Rank 40)2026/07/3182625.0%
spacex_falcon_heavy (Rank 41)2026/07/1462433.3%
貧乏リオン/binboulion (Rank 35)2026/05/0574357.1%

Round openings

Every character

punchP2327.7%
Sit Jab2P2036.8%
backdash into evade up1284.3%
kickK1103.7%
backdash into Darkness Smash43P+K812.7%
Low Knuckle2P682.3%
guardG581.9%
kickK into Midday HeatKK561.9%
backdash into Volcano Upper4P+K541.8%
punchP into Punch High Kick451.5%
Shadow Spear6K into forward movement441.5%
Hi'en Tankyaku9K371.2%
Sit Jab2P into Volcano Upper4P+K331.1%
punchP into One TwoPP321.1%
Sit Jab2P into backdash311.0%

561 further openings account for the other 1,786 rounds.

Counted from 743 of the 819 matches played. The rest were not pulled for openings.

El Blaze

Career
889–600 · 59.7%
This season
457 matches · 55.1%
Peak rank
42

First hit in 43.4% of 1,576 rounds. Won 56.1% of the rounds they struck first, 50.8% of the rounds they were struck first.

Significant Tells

  • Against Brad: moves in first in 18.8% of rounds, against 5.7% against everyone else.
  • On Rectangle stages: backs off first in 33.3% of rounds, against 23.4% on the other stages.
  • After opening the round before by attacking: attacks straight away in 60.6% of rounds, against 45.7% after anything else.
  • Against Akira: opens with “P punch” in 18.5% of rounds, against 3.6% against everyone else.

How is this tested?

Sit Jab2P20312.8%
kickK1056.6%
backdash into evade up825.2%
punchP825.2%
backdash into Darkness Smash43P+K815.1%
kickK into Midday HeatKK563.5%
backdash into Volcano Upper4P+K543.4%
Shadow Spear6K into forward movement442.8%
Sit Jab2P into Volcano Upper4P+K332.1%
Sit Jab2P into backdash312.0%
up-back kick+guard7K+G271.7%
Volcano Upper4P+K251.6%
evade down into Volcano Upper4P+K231.4%
guardG231.4%
Demon Dance9P+K into Demon's Tail9P+KK211.3%

208 further openings account for the other 695 rounds.

Counted from 393 of the 457 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as El Blaze

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira13–7 · 65%8–11 · 42%too few to test
Jacky10–4 · 71%12–6 · 67%too few to test
El Blaze14–7 · 67%0–8 · 0%too few to test
Lau13–18 · 42%1–0 · 100%too few to test
Shun11–4 · 73%5–6 · 45%too few to test
Aoi9–7 · 56%5–4 · 56%too few to test
Goh12–13 · 48%5–0 · 100%too few to test
Kage8–2 · 80%6–2 · 75%too few to test
Lion3–5 · 38%5–8 · 38%too few to test
Brad6–17 · 26%0–1 · 0%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

64 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Dural

Career
397–250 · 61.4%
This season
233 matches · 54.9%
Peak rank
40

First hit in 46.3% of 908 rounds. Won 51.0% of the rounds they struck first, 53.1% of the rounds they were struck first.

Significant Tells

  • In round 2: moves in first in 9.1% of rounds, against 3.9% in their other rounds.
  • Against Akira: attacks straight away in 68.0% of rounds, against 54.1% against everyone else.
  • After opening the round before by backing off: backs off first in 31.2% of rounds, against 15.9% after anything else.
  • Against Akira: opens with “P punch” in 26.0% of rounds, against 11.2% against everyone else.

How is this tested?

punchP12613.6%
Low Knuckle2P687.3%
punchP into Punch High KickPK444.8%
Hi'en Tankyaku9K374.0%
punchP into One TwoPP323.5%
backdash into evade up313.4%
down, down-forward, forward punch+kick236P+K283.0%
guardG272.9%
backdash into Stop Kick4K242.6%
backdash into Nagiharai3KP161.7%
down-forward punch+kick3P+K151.6%
One TwoPP into One Two UpperPPP131.4%
forward movement into punchP131.4%
Nakageri3K into Nagiharai3KP121.3%
evade up into forward dash111.2%

193 further openings account for the other 429 rounds.

Counted from 231 of the 233 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Dural

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira16–10 · 62%5–4 · 56%too few to test
Lau13–8 · 62%3–1 · 75%too few to test
Jacky7–7 · 50%7–2 · 78%too few to test
Kage6–9 · 40%3–2 · 60%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

2 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Lau

Career
130–85 · 60.5%
This season
36 matches · 55.6%
Peak rank
31

First hit in 61.2% of 147 rounds. Won 55.6% of the rounds they struck first, 49.1% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Souchuken2P149.5%
punchP117.5%
Tenshin EngekishouP+K74.8%
Fukko Kensou1P64.1%
backdash into Sako Soushou4P+K64.1%
Souchuken2P into Sako Soushou4P+K53.4%
backdash into Kensou4P42.7%
backdash into Tenshin EngekishouP+K42.7%
crouch into Souchuken2P42.7%
Shakashou3P into RenshouPP32.0%
backdash into evade up32.0%
evade up into Senchutai3K32.0%
evade up into forward dash32.0%
evade up into throw escape32.0%
guardG32.0%

52 further openings account for the other 68 rounds.

Jacky

Career
91–63 · 59.1%
This season
39 matches · 53.9%
Peak rank
33

First hit in 49.6% of 133 rounds. Won 53.0% of the rounds they struck first, 47.8% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Squat Straight2P118.2%
backdash into evade up86.0%
evade up into forward dash86.0%
punchP into Jab StraightPP53.7%
Jab StraightPP into Jab Double StraightPPP43.0%
Low Spin Kick1K+G43.0%
crouch into Squat Straight2P43.0%
punchP43.0%
punchP into Middle Smash6P43.0%
Squat Straight2P into Smash Straight3P32.2%
crouch dash forward into Low Spin Kick1K+G32.2%
evade down into forward dash32.2%
evade up into throw escape32.2%
Bil Jee6P+K21.5%
Middle Spin Kick46K+G21.5%

58 further openings account for the other 66 rounds.

Counted from 32 of the 39 matches played. The rest were not pulled for openings.

Taka

Career
40–22 · 64.5%
This season
20 matches · 60.0%
Peak rank
33

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Shita Harite2P1116.2%
Zangeki33P1116.2%
punchP into Tsuppari 2PP68.8%
Tsuppari 2PP into Tsuppari 3PPP45.9%
Kachi'age33P+K34.4%
backdash into evade up34.4%
kickK34.4%
punchP34.4%
Kirikabu Kudaki1P+K22.9%
backdash into Kachi'age33P+K22.9%
crouch into Shita Harite2P22.9%
evade down into throw escape22.9%
forward dash into Zangeki33P22.9%
Hiji'ate6P11.5%
Shita Harite2P into evade down11.5%

12 further openings account for the other 12 rounds.

Counted from 17 of the 20 matches played. The rest were not pulled for openings.

Jean

Career
8–7 · 53.3%
This season
8 matches · 62.5%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Shitamaeken2P822.2%
Harai'uke (Deflect)4P+K+G into punchP513.9%
Shitanagi Shutou1P38.3%
evade down into Gyaku Seikenzuki66P38.3%
evade down into forward dash25.6%
Gyaku Seikenzuki66P into Yoko'enpi~Uchishutou6PP12.8%
Shitamaeken2P into Agezuki3P+K12.8%
Shitamaeken2P into Shitanagi Shutou1P12.8%
backdash12.8%
backdash into Chudan Mawashigeri3K12.8%
backdash into evade up12.8%
evade down into throw escape12.8%
evade up into Agezuki3P+K12.8%
evade up into Chudan Ushiro Mawashigeri66K12.8%
evade up into Yamakuzushi6K12.8%

5 further openings account for the other 5 rounds.

Akira

Career
23–12 · 65.7%
This season
8 matches · 87.5%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Rimon Chouchu66P620.7%
Rimon Chouchu66P into Jouho Touken6P517.2%
forward dash into Jouho Touken6P517.2%
Koboku214P26.9%
Jouho Touken6P into punchP13.5%
Rimon Chouchu66P into backdash13.5%
Rimon Chouchu66P into forward dash13.5%
Rimon Chouchu66P into punchP13.5%
backdash into Koboku214P13.5%
crouch dash back into Jouho Senshou46P13.5%
forward dash into forward punch+kick6P+K13.5%
forward dash into forward, back punch+kick64P+K13.5%
forward movement into Hachimon KaidaPP13.5%
guardG13.5%
punchP into Hachimon KaidaPP13.5%

Kage

Career
5–3 · 62.5%
This season
7 matches · 71.4%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

punchP310.7%
Hiji'uchi6P27.1%
Kouten63214P into backdash27.1%
evade down into throw escape27.1%
punchP into ResshouPP27.1%
Fusenjin3P into Shippuzan3PP13.6%
Jizuridan2P13.6%
Jizuridan2P into Hiji'uchi6P13.6%
Kouten63214P13.6%
Rasen4P into Rasen Urageri4PK13.6%
Sokudan1P into punchP13.6%
backdash into Engetsugeri9K+G13.6%
backdash into Furikakato OtoshiK+G13.6%
backdash into Nakageri3K13.6%
backdash into Rasen4P13.6%

7 further openings account for the other 7 rounds.

Jeffry

Career
31–20 · 60.8%
This season
5 matches · 0.0%
Peak rank
33

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Megaton Knuckle43P+K526.3%
backdash into Toe Kick2K210.5%
punchP into Double KnucklePP210.5%
Body CrushP+K15.3%
Double KnucklePP into Double Knuckle~UpperPPP15.3%
Full Swing Double Hammer41236P+K15.3%
Low Knuckle2P into Grizzly Hammer1PP15.3%
Low Knuckle2P into Toe Kick2K15.3%
Low Knuckle2P into evade down15.3%
crouch dash forward into Knee Attack6K15.3%
crouch into Grizzly Hammer1PP15.3%
crouch into Low Knuckle2P15.3%
evade down into backdash15.3%

Goh

Career
2–5 · 28.6%
This season
3 matches · 33.3%
Peak rank
33

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Karura4P+K428.6%
Kumite Harai (Deflect)4P+K+G17.1%
Sune'uchi2P into punchP17.1%
crouch into Sune'uchi2P17.1%
evade down into Karura4P+K17.1%
evade down into throw escape17.1%
guardG17.1%
punchP17.1%
punchP into Hiji'ate6P17.1%
punchP into crouch dash forward17.1%
punchP into kickK17.1%

Brad

Career
1–1 · 50.0%
This season
3 matches · 66.7%
Peak rank
33

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

High Spin KickK+G into Tornado CombinationK+GK216.7%
Rapid Double JabP+K into Rapid Short UpperP+KP216.7%
crouch into Sit Jab2P216.7%
Sawk Klab6P+K18.3%
Stop Kick4K18.3%
forward dash into Slipping28P+K+G18.3%
forward dash into forward movement18.3%
guardG18.3%
punchP18.3%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (31 here; about 1.6 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • El Blaze: 4 of 16 tests hold up
  • Dural: 4 of 15 tests hold up
  • Lau: not tested (too few rounds)
  • Jacky: not tested (too few rounds)
  • Taka: not tested (too few rounds)
  • Jean: not tested (too few rounds)
  • Akira: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)
  • Goh: not tested (too few rounds)
  • Brad: not tested (too few rounds)