Virtua Fighter 5 REVO · v1.10 · Region: Asia
Gabaso_enemy
Characters played — VF5's own record
| El Blaze | 42 | 1,229 | 735 | 494 | 59.8% |
|---|---|---|---|---|---|
| Dural | 40 | 639 | 393 | 246 | 61.5% |
| Lau | 31 | 215 | 130 | 85 | 60.5% |
| Jacky | 30 | 124 | 76 | 48 | 61.3% |
| Jeffry | 33 | 51 | 31 | 20 | 60.8% |
| Taka | 33 | 51 | 32 | 19 | 62.8% |
| Akira | 27 | 35 | 23 | 12 | 65.7% |
| Jean | 26 | 15 | 8 | 7 | 53.3% |
| Kage | 26 | 8 | 5 | 3 | 62.5% |
| Goh | 33 | 7 | 2 | 5 | 28.6% |
| Brad | 33 | 2 | 1 | 1 | 50.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Akira | 91 | 51 | 40 | 56.0% | +4.0 |
|---|---|---|---|---|---|
| Jacky | 69 | 45 | 24 | 65.2% | +7.8 |
| Shun | 67 | 34 | 33 | 50.8% | -3.6 |
| El Blaze | 55 | 24 | 31 | 43.6% | -12.6 |
| Kage | 54 | 33 | 21 | 61.1% | +1.4 |
| Goh | 50 | 30 | 20 | 60.0% | +4.6 |
| Lion | 50 | 23 | 27 | 46.0% | -5.9 |
| Lau | 49 | 26 | 23 | 53.1% | -1.2 |
| Aoi | 40 | 25 | 15 | 62.5% | +7.3 |
| Brad | 40 | 11 | 29 | 27.5% | -27.0 |
| Wolf | 31 | 19 | 12 | 61.3% | +1.1 |
| Jeffry | 29 | 19 | 10 | 65.5% | +10.3 |
| Sarah | 23 | 12 | 11 | 52.2% | -5.6 |
| Jean | 17 | 12 | 5 | 70.6% | +2.6 |
| Vanessa | 13 | 9 | 4 | 69.2% | +9.1 |
| Pai | 12 | 5 | 7 | 41.7% | -13.6 |
| Taka | 11 | 10 | 1 | 90.9% | +36.4 |
| Eileen | 10 | 8 | 2 | 80.0% | +24.1 |
| Lei Fei | 10 | 6 | 4 | 60.0% | +0.9 |
0 of 11 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 11 questions at once; about 0.6 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Rectangle | 90 | 58 | 32 | 64.4% | +7.5 |
|---|---|---|---|---|---|
| Single Wall | 78 | 46 | 32 | 59.0% | -0.2 |
| Half Fence | 74 | 39 | 35 | 52.7% | -1.3 |
| Full Fence | 71 | 41 | 30 | 57.8% | +4.0 |
| Open | 70 | 38 | 32 | 54.3% | -0.7 |
| Breakable Half Fence | 68 | 33 | 35 | 48.5% | -9.0 |
| Octagon | 68 | 43 | 25 | 63.2% | +6.2 |
| Breakable Full Fence | 67 | 32 | 35 | 47.8% | -6.3 |
| Low Fence | 57 | 30 | 27 | 52.6% | +0.5 |
| Full Fence and Open | 37 | 16 | 21 | 43.2% | -11.5 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 438 | 56.2% | 55.7% | +0.5 |
| No walls | 205 | 55.6% | 55.8% | -0.1 |
Walls against open: +0.6 points (95% range -8.0 to +9.2), p 0.891 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| ゲッパー (Rank 38) | 21 | 11 | 10 | 52.4% |
|---|---|---|---|---|
| いくお (Rank 42) | 20 | 7 | 13 | 35.0% |
| マハリータまるこ (Rank 41) | 16 | 7 | 9 | 43.8% |
| rocku (Rank 41) | 14 | 5 | 9 | 35.7% |
| イイクルーン (Rank 37) | 14 | 7 | 7 | 50.0% |
| interceptor (Rank 40) | 13 | 8 | 5 | 61.5% |
| ぱりぱり (Rank 41) | 12 | 4 | 8 | 33.3% |
| 根菜電鉄 (Rank 38) | 12 | 5 | 7 | 41.7% |
| 슝슝배덕에옷이생겼습니다. (Rank 39) | 11 | 3 | 8 | 27.3% |
| siroiro_16bit (Rank 38) | 10 | 7 | 3 | 70.0% |
| PuzzG/ぱず爺 (Rank 36) | 8 | 5 | 3 | 62.5% |
| ctraum (Rank 39) | 8 | 4 | 4 | 50.0% |
| つがさん (Rank 41) | 8 | 4 | 4 | 50.0% |
| トーマス軍団残党K (Rank 40) | 8 | 2 | 6 | 25.0% |
| Θ (Rank 36) | 7 | 5 | 2 | 71.4% |
| かっこいいらう (Rank 44) | 7 | 2 | 5 | 28.6% |
| ぶーん (Rank 34) | 7 | 6 | 1 | 85.7% |
| 貧乏リオン/binboulion (Rank 35) | 7 | 4 | 3 | 57.1% |
| elf4sale (Rank 34) | 6 | 3 | 3 | 50.0% |
| spacex_falcon_heavy (Rank 41) | 6 | 2 | 4 | 33.3% |
| tamaneen (Rank 31) | 6 | 5 | 1 | 83.3% |
| yamaneko (Rank 33) | 6 | 4 | 2 | 66.7% |
| うをん (Rank 30) | 6 | 3 | 3 | 50.0% |
| ドランクン//Konpay (Rank 36) | 6 | 4 | 2 | 66.7% |
| 구닥스트렌져 (Rank 36) | 6 | 5 | 1 | 83.3% |
Most played opponents, most recent first
| Θ (Rank 36) | 2026/09/22 | 7 | 5 | 2 | 71.4% |
|---|---|---|---|---|---|
| ぶーん (Rank 34) | 2026/09/19 | 7 | 6 | 1 | 85.7% |
| かっこいいらう (Rank 44) | 2026/09/19 | 7 | 2 | 5 | 28.6% |
| 슝슝배덕에옷이생겼습니다. (Rank 39) | 2026/09/17 | 11 | 3 | 8 | 27.3% |
| つがさん (Rank 41) | 2026/09/16 | 8 | 4 | 4 | 50.0% |
| マハリータまるこ (Rank 41) | 2026/09/13 | 16 | 7 | 9 | 43.8% |
| siroiro_16bit (Rank 38) | 2026/09/11 | 10 | 7 | 3 | 70.0% |
| ドランクン//Konpay (Rank 36) | 2026/09/07 | 6 | 4 | 2 | 66.7% |
| いくお (Rank 42) | 2026/09/04 | 20 | 7 | 13 | 35.0% |
| 根菜電鉄 (Rank 38) | 2026/09/04 | 12 | 5 | 7 | 41.7% |
| イイクルーン (Rank 37) | 2026/08/29 | 14 | 7 | 7 | 50.0% |
| ぱりぱり (Rank 41) | 2026/08/28 | 12 | 4 | 8 | 33.3% |
| rocku (Rank 41) | 2026/08/28 | 14 | 5 | 9 | 35.7% |
| ゲッパー (Rank 38) | 2026/08/22 | 21 | 11 | 10 | 52.4% |
| interceptor (Rank 40) | 2026/08/05 | 13 | 8 | 5 | 61.5% |
| ctraum (Rank 39) | 2026/08/05 | 8 | 4 | 4 | 50.0% |
| トーマス軍団残党K (Rank 40) | 2026/07/31 | 8 | 2 | 6 | 25.0% |
| elf4sale (Rank 34) | 2026/07/28 | 6 | 3 | 3 | 50.0% |
| spacex_falcon_heavy (Rank 41) | 2026/07/14 | 6 | 2 | 4 | 33.3% |
| tamaneen (Rank 31) | 2026/06/22 | 6 | 5 | 1 | 83.3% |
| PuzzG/ぱず爺 (Rank 36) | 2026/06/18 | 8 | 5 | 3 | 62.5% |
| 구닥스트렌져 (Rank 36) | 2026/06/18 | 6 | 5 | 1 | 83.3% |
| うをん (Rank 30) | 2026/06/18 | 6 | 3 | 3 | 50.0% |
| yamaneko (Rank 33) | 2026/05/11 | 6 | 4 | 2 | 66.7% |
| 貧乏リオン/binboulion (Rank 35) | 2026/05/05 | 7 | 4 | 3 | 57.1% |
Round openings
Every character
| punchP | 227 | 7.8% |
|---|---|---|
| Sit Jab2P | 194 | 6.7% |
| backdash into evade up | 179 | 6.2% |
| kickK | 105 | 3.6% |
| backdash into Darkness Smash43P+K | 76 | 2.6% |
| Low Knuckle2P | 68 | 2.3% |
| guardG | 56 | 1.9% |
| kickK into Midday HeatKK | 53 | 1.8% |
| punchP into Punch High Kick | 45 | 1.6% |
| Shadow Spear6K into forward movement | 44 | 1.5% |
| Hi'en Tankyaku9K | 37 | 1.3% |
| punchP into One TwoPP | 32 | 1.1% |
| Sit Jab2P into Volcano Upper4P+K | 31 | 1.1% |
| backdash into Volcano Upper4P+K | 30 | 1.0% |
| evade up into forward dash | 29 | 1.0% |
542 further openings account for the other 1,697 rounds.
Counted from 719 of the 721 matches played. The rest were not pulled for openings.
El Blaze
| Sit Jab2P | 194 | 13.0% |
|---|---|---|
| backdash into evade up | 110 | 7.4% |
| kickK | 100 | 6.7% |
| punchP | 77 | 5.2% |
| backdash into Darkness Smash43P+K | 76 | 5.1% |
| kickK into Midday HeatKK | 53 | 3.6% |
| Shadow Spear6K into forward movement | 44 | 3.0% |
| Sit Jab2P into Volcano Upper4P+K | 31 | 2.1% |
| backdash into Volcano Upper4P+K | 30 | 2.0% |
| Sit Jab2P into backdash | 27 | 1.8% |
| up-back kick+guard7K+G | 25 | 1.7% |
| guardG | 21 | 1.4% |
| throwP+G | 21 | 1.4% |
| Demon Dance9P+K into Demon's Tail9P+KK | 20 | 1.3% |
| punchP into kickK | 20 | 1.3% |
195 further openings account for the other 641 rounds.
Counted from 369 of the 371 matches played. The rest were not pulled for openings.
Dural
| punchP | 126 | 13.6% |
|---|---|---|
| Low Knuckle2P | 68 | 7.3% |
| backdash into evade up | 50 | 5.4% |
| punchP into Punch High KickPK | 44 | 4.8% |
| Hi'en Tankyaku9K | 37 | 4.0% |
| punchP into One TwoPP | 32 | 3.5% |
| down, down-forward, forward punch+kick236P+K | 28 | 3.0% |
| guardG | 27 | 2.9% |
| backdash into Stop Kick4K | 17 | 1.8% |
| down-forward punch+kick3P+K | 15 | 1.6% |
| One TwoPP into One Two UpperPPP | 13 | 1.4% |
| forward movement into punchP | 13 | 1.4% |
| Nakageri3K into Nagiharai3KP | 12 | 1.3% |
| backdash into Nagiharai3KP | 12 | 1.3% |
| backdash | 11 | 1.2% |
187 further openings account for the other 421 rounds.
Lau
| Souchuken2P | 14 | 9.5% |
|---|---|---|
| punchP | 11 | 7.5% |
| Tenshin EngekishouP+K | 7 | 4.8% |
| Fukko Kensou1P | 6 | 4.1% |
| Souchuken2P into Sako Soushou4P+K | 5 | 3.4% |
| backdash into evade up | 5 | 3.4% |
| backdash into Kensou4P | 4 | 2.7% |
| backdash into Sako Soushou4P+K | 4 | 2.7% |
| backdash into Tenshin EngekishouP+K | 4 | 2.7% |
| crouch into Souchuken2P | 4 | 2.7% |
| Shakashou3P into RenshouPP | 3 | 2.0% |
| backdash into throwP+G | 3 | 2.0% |
| evade up into Senchutai3K | 3 | 2.0% |
| evade up into forward dash | 3 | 2.0% |
| evade up into throwP+G | 3 | 2.0% |
51 further openings account for the other 68 rounds.
Jacky
| Squat Straight2P | 11 | 8.2% |
|---|---|---|
| backdash into evade up | 9 | 6.7% |
| evade up into forward dash | 8 | 6.0% |
| punchP into Jab StraightPP | 5 | 3.7% |
| Jab StraightPP into Jab Double StraightPPP | 4 | 3.0% |
| Low Spin Kick1K+G | 4 | 3.0% |
| crouch into Squat Straight2P | 4 | 3.0% |
| punchP | 4 | 3.0% |
| punchP into Middle Smash6P | 4 | 3.0% |
| Squat Straight2P into Smash Straight3P | 3 | 2.2% |
| crouch dash forward into Low Spin Kick1K+G | 3 | 2.2% |
| evade down into forward dash | 3 | 2.2% |
| evade up into throwP+G | 3 | 2.2% |
| Bil Jee6P+K | 2 | 1.5% |
| Middle Spin Kick46K+G | 2 | 1.5% |
58 further openings account for the other 65 rounds.
Taka
| Shita Harite2P | 11 | 16.2% |
|---|---|---|
| Zangeki33P | 11 | 16.2% |
| punchP into Tsuppari 2PP | 6 | 8.8% |
| Tsuppari 2PP into Tsuppari 3PPP | 4 | 5.9% |
| backdash into evade up | 4 | 5.9% |
| Kachi'age33P+K | 3 | 4.4% |
| evade down into throwP+G | 3 | 4.4% |
| kickK | 3 | 4.4% |
| punchP | 3 | 4.4% |
| Kirikabu Kudaki1P+K | 2 | 2.9% |
| crouch into Shita Harite2P | 2 | 2.9% |
| evade up into backdash | 2 | 2.9% |
| forward dash into Zangeki33P | 2 | 2.9% |
| Hiji'ate6P | 1 | 1.5% |
| Shita Harite2P into evade down | 1 | 1.5% |
10 further openings account for the other 10 rounds.
Jean
| Shitamaeken2P | 8 | 22.2% |
|---|---|---|
| Harai'uke (Deflect)4P+K+G into punchP | 5 | 13.9% |
| Shitanagi Shutou1P | 3 | 8.3% |
| evade down into Gyaku Seikenzuki66P | 3 | 8.3% |
| evade down into forward dash | 2 | 5.6% |
| Gyaku Seikenzuki66P into Yoko'enpi~Uchishutou6PP | 1 | 2.8% |
| Shitamaeken2P into Agezuki3P+K | 1 | 2.8% |
| Shitamaeken2P into Shitanagi Shutou1P | 1 | 2.8% |
| backdash | 1 | 2.8% |
| backdash into Chudan Mawashigeri3K | 1 | 2.8% |
| backdash into evade up | 1 | 2.8% |
| evade down into throwP+G | 1 | 2.8% |
| evade up into Agezuki3P+K | 1 | 2.8% |
| evade up into Chudan Ushiro Mawashigeri66K | 1 | 2.8% |
| evade up into Yamakuzushi6K | 1 | 2.8% |
5 further openings account for the other 5 rounds.
Akira
| Rimon Chouchu66P | 6 | 20.7% |
|---|---|---|
| Rimon Chouchu66P into Jouho Touken6P | 5 | 17.2% |
| forward dash into Jouho Touken6P | 5 | 17.2% |
| Koboku214P | 2 | 6.9% |
| Jouho Touken6P into punchP | 1 | 3.5% |
| Rimon Chouchu66P into backdash | 1 | 3.5% |
| Rimon Chouchu66P into forward dash | 1 | 3.5% |
| Rimon Chouchu66P into punchP | 1 | 3.5% |
| backdash into Koboku214P | 1 | 3.5% |
| crouch dash back into Jouho Senshou46P | 1 | 3.5% |
| forward dash into forward punch+kick6P+K | 1 | 3.5% |
| forward dash into forward, back punch+kick64P+K | 1 | 3.5% |
| forward movement into Hachimon KaidaPP | 1 | 3.5% |
| guardG | 1 | 3.5% |
| punchP into Hachimon KaidaPP | 1 | 3.5% |
Kage
| punchP | 3 | 10.7% |
|---|---|---|
| Hiji'uchi6P | 2 | 7.1% |
| Kouten63214P into backdash | 2 | 7.1% |
| evade down into throwP+G | 2 | 7.1% |
| evade up into throwP+G | 2 | 7.1% |
| punchP into ResshouPP | 2 | 7.1% |
| Fusenjin3P into Shippuzan3PP | 1 | 3.6% |
| Jizuridan2P | 1 | 3.6% |
| Jizuridan2P into Hiji'uchi6P | 1 | 3.6% |
| Kouten63214P | 1 | 3.6% |
| Rasen4P into Rasen Urageri4PK | 1 | 3.6% |
| Sokudan1P into punchP | 1 | 3.6% |
| backdash into Engetsugeri9K+G | 1 | 3.6% |
| backdash into Furikakato OtoshiK+G | 1 | 3.6% |
| backdash into Nakageri3K | 1 | 3.6% |
6 further openings account for the other 6 rounds.
Jeffry
| backdash into Megaton Knuckle43P+K | 5 | 26.3% |
|---|---|---|
| backdash into Toe Kick2K | 2 | 10.5% |
| punchP into Double KnucklePP | 2 | 10.5% |
| Body CrushP+K | 1 | 5.3% |
| Double KnucklePP into Double Knuckle~UpperPPP | 1 | 5.3% |
| Full Swing Double Hammer41236P+K | 1 | 5.3% |
| Low Knuckle2P into Grizzly Hammer1PP | 1 | 5.3% |
| Low Knuckle2P into Toe Kick2K | 1 | 5.3% |
| Low Knuckle2P into evade down | 1 | 5.3% |
| crouch dash forward into Knee Attack6K | 1 | 5.3% |
| crouch into Grizzly Hammer1PP | 1 | 5.3% |
| crouch into Low Knuckle2P | 1 | 5.3% |
| evade down into backdash | 1 | 5.3% |
Goh
| backdash into Karura4P+K | 4 | 28.6% |
|---|---|---|
| Kumite Harai (Deflect)4P+K+G | 1 | 7.1% |
| Sune'uchi2P into punchP | 1 | 7.1% |
| crouch into Sune'uchi2P | 1 | 7.1% |
| evade down into Karura4P+K | 1 | 7.1% |
| evade down into throwP+G | 1 | 7.1% |
| guardG | 1 | 7.1% |
| punchP | 1 | 7.1% |
| punchP into Hiji'ate6P | 1 | 7.1% |
| punchP into crouch dash forward | 1 | 7.1% |
| punchP into kickK | 1 | 7.1% |
Brad
| High Spin KickK+G into Tornado CombinationK+GK | 2 | 16.7% |
|---|---|---|
| Rapid Double JabP+K into Rapid Short UpperP+KP | 2 | 16.7% |
| crouch into Sit Jab2P | 2 | 16.7% |
| Sawk Klab6P+K | 1 | 8.3% |
| Stop Kick4K | 1 | 8.3% |
| forward dash into Slipping28P+K+G | 1 | 8.3% |
| forward dash into forward movement | 1 | 8.3% |
| guardG | 1 | 8.3% |
| punchP | 1 | 8.3% |
