VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10

Kage

TropicalHazard

  • Jeffry
  • Goh
Career matches851
Career win rate40.2%
Round win rate45.7%
Peak rank23
Distinct opponents33
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1271 #3,235 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Kage2147218029238.1%
Jeffry2335815020841.9%
Goh172112957.1%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

479 of 479 rounds counted

6.9 inputs a second (412 a minute) this season. Faster than 42% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jeffry6.9415306
Kage6.8408102
Goh6.740271

By opponent's character

Pai7.243282
Vanessa6.740147
Goh6.237543
Jacky6.841043
Jeffry6.941442
Sarah6.941239
Lion7.444427
Eileen6.941630
Wolf6.941327
Akira6.538726
Lei Fei6.639721
El Blaze7.545310
Lau6.941414
Taka6.538715
Brad7.14249
Aoi8.14834

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Pai20101050.0%+13.8
Vanessa113827.3%-6.4
Goh105550.0%+4.6
Jacky104640.0%-6.7
Jeffry104640.0%-12.7
Sarah95455.6%-2.4
Lion8080.0%-27.7
Eileen73442.9%+6.8
Wolf71614.3%-13.1
Akira660100.0%+35.1
Lei Fei54180.0%+31.0
El Blaze3030.0%-29.7
Lau32166.7%+1.0
Taka3030.0%-40.7
Brad220100.0%+54.8
Aoi1010.0%-14.6

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Octagon169756.2%+10.5
Full Fence and Open134930.8%-1.9
Rectangle136746.1%+5.5
Full Fence125741.7%+0.9
Half Fence123925.0%-20.4
Breakable Half Fence116554.5%+16.6
Breakable Full Fence103730.0%-9.8
Low Fence103730.0%-16.3
Open87187.5%+37.0
Single Wall83537.5%-13.4

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls7443.2%42.2%+1.0
No walls2650.0%49.0%+1.0

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

ShinAthena (Rank 22)96366.7%
JLeo (Rank 22)83537.5%
johncha (Rank 21)84450.0%
LonesomeDevils (Rank 20)62433.3%
LordHeadpress (Rank 11)660100.0%
bulletconcerto (Rank 23)6060.0%
Bigsneak12 (Rank 22)51420.0%
BucksonRanchero (Rank 12)53260.0%
Roadkill93 (Rank 21)53260.0%
ricky (Rank 21)52340.0%
U4orikV1bes (Rank 20)42250.0%
我老婆最乖 (Rank 17)41325.0%
BLACKALERT!!! (Rank 42)3030.0%
DJBustANut (Rank 22)31233.3%
D・U・P! (Rank 17)32166.7%
Fug (Rank 23)3030.0%
JAK_7441 (Rank 21)31233.3%
Ramenion (Rank 22)32166.7%
BearPrincess420 (Rank 20)220100.0%
Kaive (Rank 3)21150.0%
SplashBreeze (Rank 13)220100.0%
Tree (Rank 12)220100.0%
cate (Rank 25)2020.0%
j_remover (Rank 29)2020.0%
n.fangy (Rank 37)2020.0%

Most played opponents, most recent first

Roadkill93 (Rank 21)2026/08/0353260.0%
我老婆最乖 (Rank 17)2026/08/0341325.0%
johncha (Rank 21)2026/07/2184450.0%
SplashBreeze (Rank 13)2026/07/21220100.0%
ShinAthena (Rank 22)2026/07/1696366.7%
JLeo (Rank 22)2026/07/0683537.5%
Ramenion (Rank 22)2026/07/0632166.7%
BLACKALERT!!! (Rank 42)2026/07/063030.0%
JAK_7441 (Rank 21)2026/07/0631233.3%
Kaive (Rank 3)2026/07/0521150.0%
LordHeadpress (Rank 11)2026/07/05660100.0%
ricky (Rank 21)2026/07/0552340.0%
D・U・P! (Rank 17)2026/07/0432166.7%
cate (Rank 25)2026/07/042020.0%
BucksonRanchero (Rank 12)2026/07/0453260.0%
n.fangy (Rank 37)2026/07/042020.0%
bulletconcerto (Rank 23)2026/06/166060.0%
Fug (Rank 23)2026/06/163030.0%
DJBustANut (Rank 22)2026/06/1631233.3%
BearPrincess420 (Rank 20)2026/06/16220100.0%
U4orikV1bes (Rank 20)2026/06/1442250.0%
Tree (Rank 12)2026/06/13220100.0%
LonesomeDevils (Rank 20)2026/06/1162433.3%
Bigsneak12 (Rank 22)2026/06/1151420.0%
j_remover (Rank 29)2026/06/112020.0%

Round openings

Every character

backdash into backward movement5711.9%
backward movement479.8%
backdash255.2%
guardG204.2%
crouch into Toe Kick2K183.8%
evade down173.5%
backdash into Head Attack46P+K112.3%
Middle Hell Stab6P+K81.7%
backdash into evade down81.7%
Kyousengeri46K61.2%
Sunlit Body Upper3P+K61.2%
Toe Kick2K into backdash51.0%
Tsukikage6K51.0%
backdash into Kenka Hook46P51.0%
backward movement into Low Knuckle2P51.0%

158 further openings account for the other 236 rounds.

Jeffry

Career
150–208 · 41.9%
This season
74 matches · 43.2%
Peak rank
23

First hit in 49.4% of 306 rounds. Won 46.4% of the rounds they struck first, 45.2% of the rounds they were struck first.

Significant Tells

  • In round 1: opens with “backward movement” in 23.0% of rounds, against 6.5% in their other rounds.

How is this tested?

backdash into backward movement3912.8%
backward movement3210.5%
crouch into Toe Kick2K185.9%
backdash154.9%
backdash into Head Attack46P+K113.6%
guardG103.3%
Middle Hell Stab6P+K82.6%
evade down72.3%
Sunlit Body Upper3P+K62.0%
Toe Kick2K into backdash51.6%
backdash into Kenka Hook46P51.6%
backward movement into Low Knuckle2P51.6%
Side Kick3K41.3%
Side Kick3K into evade down31.0%
Smash Upper3P into Double Upper3PP31.0%

93 further openings account for the other 135 rounds.

Kage

Career
180–292 · 38.1%
This season
24 matches · 29.2%
Peak rank
21

First hit in 56.9% of 102 rounds. Won 48.3% of the rounds they struck first, 34.1% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into backward movement1312.8%
backward movement98.8%
backdash87.8%
guardG65.9%
Rasen4P into Rasen Urageri4PK43.9%
backdash into evade down43.9%
backdash into Doukudaki46K32.9%
backdash into Hagakure-ryu In Raijingeki46P+K32.9%
Fusenjin3P into Shippuzan3PP22.0%
Hagakure-ryu In Raijingeki46P+K into SouhajinP+K22.0%
Rasen Fujin3KP into Rasen Kouryujin3KPP22.0%
Rasen4P into Hagakure-ryu You Jumonji KamaeP+K+G22.0%
backward movement into SouhajinP+K22.0%
crouch dash forward into Fusenjin3P22.0%
Engetsugeri9K+G11.0%

39 further openings account for the other 39 rounds.

Goh

Career
12–9 · 57.1%
This season
17 matches · 58.8%
Peak rank
17

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

evade down1014.1%
Kyousengeri46K68.4%
backward movement68.4%
Tsukikage6K57.0%
backdash into backward movement57.0%
Soukyu46P45.6%
guardG45.6%
Maegeri3K into Batousatsu3KP34.2%
Ni'oudaoshi3K+G34.2%
Raikou3P into Denkou3PP34.2%
backdash into Sune'uchi2P34.2%
Hiji'ate6P22.8%
backdash22.8%
backdash into Sune Kudaki43P22.8%
backdash into evade down22.8%

11 further openings account for the other 11 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (11 here; about 0.6 would come up by chance alone before the correction).

Tests behind each character's list

  • Jeffry: 1 of 11 tests hold up
  • Kage: not tested (too few rounds)
  • Goh: not tested (too few rounds)